@woosh/meep-engine 3.3.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (846) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/EntityCreator.d.ts +19 -11
  9. package/src/engine/EntityCreator.d.ts.map +1 -1
  10. package/src/engine/EntityCreator.js +116 -94
  11. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  12. package/src/engine/achievements/AchievementManager.js +437 -433
  13. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  14. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  15. package/src/engine/animation/AnimatedActions.js +111 -81
  16. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  17. package/src/engine/animation/AnimationUtils.js +234 -252
  18. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  19. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  21. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  22. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  23. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  24. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  25. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  26. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  27. package/src/engine/sound/SoundEngine.d.ts +2 -2
  28. package/src/engine/sound/SoundEngine.js +124 -124
  29. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  30. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  31. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  32. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  33. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  34. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  35. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  36. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  37. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  38. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  39. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  40. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  41. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  44. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  45. package/src/engine/sound/sopra/README.md +644 -643
  46. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  47. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  48. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  49. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  50. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  51. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  52. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  53. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  54. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  55. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  56. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  59. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  61. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  62. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  63. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  64. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  65. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  66. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  67. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  68. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  69. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  70. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  71. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  72. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  73. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  74. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  75. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  76. package/src/shade/playground/add_random_meshes.js +132 -84
  77. package/src/shade/playground/bvh_repro/README.md +57 -0
  78. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  79. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  80. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  81. package/src/shade/playground/bvh_repro/index.html +124 -0
  82. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  83. package/src/shade/playground/bvh_repro/main.js +254 -0
  84. package/src/shade/playground/load_default_environment.d.ts +10 -1
  85. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  86. package/src/shade/playground/load_default_environment.js +44 -20
  87. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  88. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  89. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  90. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  91. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  92. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  93. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  94. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  95. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  96. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  97. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  98. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  100. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  101. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  102. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  103. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  104. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  105. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  106. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  107. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  108. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  110. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  111. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  116. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  117. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  119. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  120. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  122. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  123. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  131. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  132. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  133. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  134. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  135. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  136. package/src/shade/renderer/Renderer.d.ts +16 -0
  137. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  138. package/src/shade/renderer/Renderer.js +23 -4
  139. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  140. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  141. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  142. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  143. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  144. package/src/shade/renderer/animation/Skin.js +9 -7
  145. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  146. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  147. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  148. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  149. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  150. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  151. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  152. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  153. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  155. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  156. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  158. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  159. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  161. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  162. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  163. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  164. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  165. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  167. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  168. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  170. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  171. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  172. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  173. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  174. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  205. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  206. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  207. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  210. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  212. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  213. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  219. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  220. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  222. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  223. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  225. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  228. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
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  230. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  231. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
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  233. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  234. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  235. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
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  833. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
  834. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  835. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
  836. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
  837. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.js +0 -0
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  839. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
  840. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
  841. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
  842. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  843. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  844. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
  845. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.js +0 -0
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@@ -1,125 +0,0 @@
1
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
2
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
3
- import { ComputeShader } from "../../../shader/ComputeShader.js";
4
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
5
-
6
- const resources = new ShaderResourceSetDescriptor();
7
- resources.createGroup()
8
- .addUniform("key_count", "u32")
9
- .addStorageBuffer("input_keys", WebGPUArray.u32)
10
- .addStorageBuffer("input_values", WebGPUArray.u32)
11
- .addStorageBuffer("output_keys", WebGPUArray.u32, true)
12
- .addStorageBuffer("output_values", WebGPUArray.u32, true)
13
-
14
- /**
15
- * Untested
16
- * @see https://github.com/Karmiska/Darkness/blob/eb9982f27efc2432654730b0b6f42628f696e9d8/darkness-engine/shaders/core/tools/sort/RadixSort.cs.hlsl
17
- * @type {CodeChunk}
18
- */
19
- const body = CodeChunk.from(
20
- //language=WGSL
21
- `
22
-
23
- const KEY_BITS = 32;
24
- const WORKGROUP_SIZE = 32;
25
-
26
- var<workgroup> ones: atomic<u32>;
27
- var<workgroup> wg_keys:array<u32, WORKGROUP_SIZE>;
28
- var<workgroup> wg_values:array<u32, WORKGROUP_SIZE>;
29
- var<workgroup> sh:array<u32, WORKGROUP_SIZE>;
30
- var<workgroup> dstIndexes:array<u32, WORKGROUP_SIZE>;
31
- var<workgroup> totalFalses:u32;
32
-
33
- fn load_one(index:u32) -> u32 {
34
- return (atomicLoad(&ones) >> index) & 1u;
35
- }
36
-
37
- fn store_one(index:u32, value:u32){
38
- // valud shoudl be 0 or 1
39
- atomicOr(&ones, value << index);
40
- }
41
-
42
- @compute @workgroup_size(WORKGROUP_SIZE,1,1)
43
- fn main(
44
- @builtin(global_invocation_id) dispatchThreadID: vec3<u32>,
45
- @builtin(local_invocation_index) GroupIndex: u32,
46
- ){
47
- let element_index = dispatchThreadID.x;
48
- wg_keys[GroupIndex] = input_keys[element_index];
49
- wg_values[GroupIndex] = input_values[element_index];
50
-
51
- for (var i:u32 = 0; i < KEY_BITS; i++){
52
- // count
53
- store_one(GroupIndex, (wg_keys[GroupIndex] >> i) & 1);
54
-
55
- workgroupBarrier();
56
-
57
- if (GroupIndex != 0)
58
- {
59
- sh[GroupIndex] = load_one(GroupIndex - 1);
60
- }
61
- else
62
- {
63
- sh[GroupIndex] = 0;
64
- }
65
-
66
- workgroupBarrier();
67
-
68
- // scan
69
- for (var n:u32 = 1; n < WORKGROUP_SIZE; n <<= 1)
70
- {
71
- var temp:u32;
72
- if (GroupIndex > n)
73
- {
74
- temp = sh[GroupIndex] + sh[GroupIndex - n];
75
- }
76
- else
77
- {
78
- temp = sh[GroupIndex];
79
- }
80
-
81
- workgroupBarrier();
82
-
83
- sh[GroupIndex] = temp;
84
-
85
- workgroupBarrier();
86
- }
87
-
88
- // sum
89
- if (GroupIndex == 0)
90
- {
91
- totalFalses = load_one(WORKGROUP_SIZE - 1) + sh[WORKGROUP_SIZE - 1];
92
- }
93
-
94
- workgroupBarrier();
95
-
96
- let is_one = load_one(GroupIndex) != 0;
97
- dstIndexes[GroupIndex] = select(GroupIndex - sh[GroupIndex] + totalFalses, sh[GroupIndex], is_one);
98
-
99
- // perform swap
100
-
101
- let temp_key = wg_keys[GroupIndex];
102
- let temp_value = wg_values[GroupIndex];
103
-
104
- workgroupBarrier();
105
-
106
- let destination_index = dstIndexes[GroupIndex];
107
-
108
- wg_keys[destination_index] = temp_key;
109
- output_values[destination_index] = temp_value;
110
-
111
- workgroupBarrier();
112
- }
113
-
114
- if(element_index < key_count){
115
- output_keys[element_index] = wg_keys[GroupIndex];
116
- output_values[element_index] = wg_values[GroupIndex];
117
- }
118
- }
119
- `)
120
-
121
- export const shader_radix_sort = ComputeShader.from({
122
- label: "Radix Sort",
123
- body,
124
- resources,
125
- })
@@ -1,7 +0,0 @@
1
- /**
2
- * https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
3
- * @type {CodeChunk}
4
- */
5
- export const chunk_calculate_morton_code: CodeChunk;
6
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
7
- //# sourceMappingURL=chunk_calculate_morton_code.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_calculate_morton_code.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH,0CAFU,SAAS,CA4BlB;0BAnCyB,gCAAgC"}
@@ -1,36 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
- import { AABB3_STRUCT } from "../../geometry/aabb3/AABB3_STRUCT.js";
3
- import { chunk_v3_min_axis } from "../../geometry/vec3/chunk_v3_min_axis.js";
4
- import { chunk_get_morton_codes_from_unit_coord } from "./chunk_get_morton_codes_from_unit_coord.js";
5
-
6
- /**
7
- * https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
8
- * @type {CodeChunk}
9
- */
10
- export const chunk_calculate_morton_code = CodeChunk.from(
11
- //language=WGSL
12
- `
13
- fn calculate_morton_code(elementCentroid: vec3<f32>, sceneAABB: ${AABB3_STRUCT.wgsl_ref}) -> u32{
14
- const epsilon = 0.00001;
15
-
16
- let dim = sceneAABB.max - sceneAABB.min;
17
- var numPerIteration = vec3<u32>(0);
18
-
19
- let smallestIndex = v3_min_axis(dim);
20
- let index1 = (smallestIndex + 1) % 3;
21
- let index2 = (smallestIndex + 2) % 3;
22
- numPerIteration[smallestIndex] = 1u;
23
- numPerIteration[index1] = min((dim[index1] / dim[smallestIndex]), 8u);
24
- numPerIteration[index2] = min((dim[index2] / dim[smallestIndex]), 8u);
25
-
26
- let sceneDimension = max(dim, vec3(epsilon));
27
- let unitCoord = (elementCentroid - sceneAABB.min) / sceneDimension;
28
-
29
- return get_morton_codes_from_unit_coord(unitCoord, numPerIteration);
30
- }
31
- `, [
32
- AABB3_STRUCT.declaration_chunk,
33
- chunk_get_morton_codes_from_unit_coord,
34
- chunk_v3_min_axis
35
- ]
36
- )
@@ -1,7 +0,0 @@
1
- /**
2
- * https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
3
- * @type {CodeChunk}
4
- */
5
- export const chunk_get_morton_codes_from_unit_coord: CodeChunk;
6
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
7
- //# sourceMappingURL=chunk_get_morton_codes_from_unit_coord.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_get_morton_codes_from_unit_coord.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,qDAFU,SAAS,CA+CjB;0BApDwB,gCAAgC"}
@@ -1,54 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
-
3
-
4
- /**
5
- * https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
6
- * @type {CodeChunk}
7
- */
8
- export const chunk_get_morton_codes_from_unit_coord = CodeChunk.from(
9
- //language=WGSL
10
- `
11
- fn get_morton_codes_from_unit_coord(
12
- unitCoord: vec3<f32>,
13
- numPerIteration: vec3<u32>
14
- ) -> u32{
15
- let bitsPerIteration = numPerIteration.x + numPerIteration.y + numPerIteration.z;
16
- let numIterations = 32u / bitsPerIteration;
17
- let bitsPerAxis = numPerIteration * numIterations;
18
-
19
- var mortonCode = 0u;
20
- let maxCoord = exp2(bitsPerAxis);
21
-
22
- let adjustedCoord:vec3<f32> = min(max(unitCoord * maxCoord, 0.0f), maxCoord - 1);
23
- const numAxis = 3;
24
- let coords = vec3<u32>(adjustedCoord);
25
-
26
- var bitsUsed = 0u;
27
- var bitsUsedPerAxis = vec3<u32>(0);
28
- let cylesPerIteration = max(numPerIteration.x, max(numPerIteration.y, numPerIteration.z));
29
-
30
- for (var iterations = 0; iterations < numIterations; iterations++)
31
- {
32
- for (var i = 0; i < cylesPerIteration; i++)
33
- {
34
- for (var axis = 0; axis < numAxis; axis++)
35
- {
36
- if (i < numPerIteration[axis])
37
- {
38
- let bit = (1u << bitsUsedPerAxis[axis]) & coords[axis];
39
- if (bit)
40
- {
41
- mortonCode |= (1u << bitsUsed);
42
- }
43
- bitsUsedPerAxis[axis]++;
44
- bitsUsed++;
45
- }
46
- }
47
- }
48
- }
49
-
50
- return mortonCode;
51
- }
52
- `
53
- );
54
-
@@ -1,19 +0,0 @@
1
- The idea is to have a compact BVH representation,
2
- the format is :
3
-
4
- ```
5
- NODE{
6
- x0: f16,
7
- x1: f16,
8
- y0: f16,
9
- y1: f16,
10
- z0: f16,
11
- z1: f16,
12
- child_1: u32,
13
- child_2: u32,
14
- }
15
- ```
16
-
17
- Further, if a node is a leaf, MSB is set to 0 in `child_1`. This lets us encode data directly in child fields.
18
-
19
- This also means that we don't have bounds of individual data elements.
@@ -1,3 +0,0 @@
1
- export const PACKED_BVH_NODE_STRUCT: WebGPUStruct;
2
- import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
3
- //# sourceMappingURL=PACKED_BVH_NODE_STRUCT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"PACKED_BVH_NODE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js"],"names":[],"mappings":"AAIA,kDAIG;6BAN0B,+BAA+B"}
@@ -1,9 +0,0 @@
1
- import { f32, u32 } from "../../../type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
4
-
5
- export const PACKED_BVH_NODE_STRUCT = WebGPUStruct.from({
6
- bounds: WebGPUArray.from(f32, 6),
7
- child_1: u32,
8
- child_2: u32,
9
- });
@@ -1,6 +0,0 @@
1
- /**
2
- * Number of uint32 values used for packed BVH node
3
- * @type {number}
4
- */
5
- export const PACKED_BVH_NODE_WORD_COUNT: number;
6
- //# sourceMappingURL=PACKED_BVH_NODE_WORD_COUNT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"PACKED_BVH_NODE_WORD_COUNT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH,yCAFU,MAAM,CAE4B"}
@@ -1,5 +0,0 @@
1
- /**
2
- * Number of uint32 values used for packed BVH node
3
- * @type {number}
4
- */
5
- export const PACKED_BVH_NODE_WORD_COUNT = 5;
@@ -1,8 +0,0 @@
1
- /**
2
- * FIXME Seems to still have issues
3
- * Produces a value that, when converted to f16 will not clip into the original interval
4
- * TODO check https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp#L87
5
- */
6
- export const chunk_make_f32_interval_f16_safe: CodeChunk;
7
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
8
- //# sourceMappingURL=chunk_make_f32_interval_f16_safe.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_make_f32_interval_f16_safe.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,yDAOE;0BAfwB,gCAAgC"}
@@ -1,17 +0,0 @@
1
- import { FLT_EPSILON_16 } from "../../../../../../core/math/FLT_EPSILON_16.js";
2
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
3
-
4
-
5
- /**
6
- * FIXME Seems to still have issues
7
- * Produces a value that, when converted to f16 will not clip into the original interval
8
- * TODO check https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp#L87
9
- */
10
- export const chunk_make_f32_interval_f16_safe = CodeChunk.from(
11
- //language=WGSL
12
- `
13
- fn make_f32_interval_f16_safe(input:vec2<f32>) -> vec2<f32>{
14
- return vec2( input.x - ${FLT_EPSILON_16}, input.y + ${FLT_EPSILON_16} );
15
- }
16
- `, []
17
- );
@@ -1,3 +0,0 @@
1
- export const chunk_pack_f32_interval_to_u32: CodeChunk;
2
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
3
- //# sourceMappingURL=chunk_pack_f32_interval_to_u32.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_pack_f32_interval_to_u32.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js"],"names":[],"mappings":"AAGA,uDAUE;0BAbwB,gCAAgC"}
@@ -1,14 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
- import { chunk_make_f32_interval_f16_safe } from "./chunk_make_f32_interval_f16_safe.js";
3
-
4
- export const chunk_pack_f32_interval_to_u32 = CodeChunk.from(
5
- //language=WGSL
6
- `
7
- fn pack_f32_interval_to_u32(input:vec2<f32>) -> u32{
8
- let safe = make_f32_interval_f16_safe(input);
9
- return pack2x16float(safe);
10
- }
11
- `, [
12
- chunk_make_f32_interval_f16_safe
13
- ]
14
- );
@@ -1,3 +0,0 @@
1
- export const chunk_packed_bvh_from_unpacked_node: CodeChunk;
2
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
3
- //# sourceMappingURL=chunk_packed_bvh_from_unpacked_node.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_packed_bvh_from_unpacked_node.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js"],"names":[],"mappings":"AAIA,4DAsBE;0BA1BwB,gCAAgC"}
@@ -1,27 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
- import { BVH2_NODE_STRUCT } from "../BVH2_NODE_STRUCT.js";
3
- import { PACKED_BVH_NODE_STRUCT } from "./PACKED_BVH_NODE_STRUCT.js";
4
-
5
- export const chunk_packed_bvh_from_unpacked_node = CodeChunk.from(
6
- //language=WGSL
7
- `
8
- fn packed_bvh_from_unpacked_node(
9
-
10
- input: ${BVH2_NODE_STRUCT.wgsl_ref}
11
-
12
- ) -> ${PACKED_BVH_NODE_STRUCT.wgsl_ref}{
13
-
14
- var out:${PACKED_BVH_NODE_STRUCT.wgsl_ref};
15
-
16
- out.bounds = input.bounds;
17
- out.child_1 = input.child_1;
18
- out.child_2 = input.child_2;
19
-
20
- return out;
21
-
22
- }
23
- `, [
24
- PACKED_BVH_NODE_STRUCT.declaration_chunk,
25
- BVH2_NODE_STRUCT.declaration_chunk
26
- ]
27
- );
@@ -1,3 +0,0 @@
1
- export const chunk_packed_bvh_read_node: CodeChunk;
2
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
3
- //# sourceMappingURL=chunk_packed_bvh_read_node.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_packed_bvh_read_node.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js"],"names":[],"mappings":"AAGA,mDA2BE;0BA9BwB,gCAAgC"}
@@ -1,31 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
- import { PACKED_BVH_NODE_STRUCT } from "./PACKED_BVH_NODE_STRUCT.js";
3
-
4
- export const chunk_packed_bvh_read_node = CodeChunk.from(
5
- //language=WGSL
6
- `
7
- fn packed_bvh_read_node( memory:ptr<storage,array<u32>>, address:u32 ) -> ${PACKED_BVH_NODE_STRUCT.wgsl_ref}{
8
- var node: ${PACKED_BVH_NODE_STRUCT.wgsl_ref};
9
-
10
- let x = unpack2x16float(memory[address]);
11
- let y = unpack2x16float(memory[address+1]);
12
- let z = unpack2x16float(memory[address+2]);
13
-
14
- node.bounds[0] = x.x;
15
- node.bounds[1] = y.x;
16
- node.bounds[2] = z.x;
17
-
18
- node.bounds[3] = x.y;
19
- node.bounds[4] = y.y;
20
- node.bounds[5] = z.y;
21
-
22
- node.child_1 = memory[address+3];
23
- node.child_2 = memory[address+4];
24
-
25
- return node;
26
-
27
- }
28
- `, [
29
- PACKED_BVH_NODE_STRUCT.declaration_chunk
30
- ]
31
- );
@@ -1,3 +0,0 @@
1
- export const chunk_packed_bvh_write_node: CodeChunk;
2
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
3
- //# sourceMappingURL=chunk_packed_bvh_write_node.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_packed_bvh_write_node.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js"],"names":[],"mappings":"AAIA,oDAoBE;0BAxBwB,gCAAgC"}
@@ -1,25 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
- import { chunk_pack_f32_interval_to_u32 } from "./chunk_pack_f32_interval_to_u32.js";
3
- import { PACKED_BVH_NODE_STRUCT } from "./PACKED_BVH_NODE_STRUCT.js";
4
-
5
- export const chunk_packed_bvh_write_node = CodeChunk.from(
6
- //language=WGSL
7
- `
8
- fn packed_bvh_write_node( node:${PACKED_BVH_NODE_STRUCT.wgsl_ref}, memory:ptr<storage, array<u32>, read_write >, address:u32 ){
9
-
10
- let x = pack_f32_interval_to_u32(vec2(node.bounds[0], node.bounds[3]));
11
- let y = pack_f32_interval_to_u32(vec2(node.bounds[1], node.bounds[4]));
12
- let z = pack_f32_interval_to_u32(vec2(node.bounds[2], node.bounds[5]));
13
-
14
- memory[address] = x;
15
- memory[address + 1] = y;
16
- memory[address + 2] = z;
17
-
18
- memory[address + 3] = node.child_1;
19
- memory[address + 4] = node.child_2;
20
-
21
- }
22
- `, [
23
- chunk_pack_f32_interval_to_u32
24
- ]
25
- );
@@ -1,3 +0,0 @@
1
- export const shader_pack_blas: ComputeShader;
2
- import { ComputeShader } from "../../../ComputeShader.js";
3
- //# sourceMappingURL=shader_pack_blas.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_pack_blas.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js"],"names":[],"mappings":"AAqCA,6CAIE;8BAvC4B,2BAA2B"}
@@ -1,42 +0,0 @@
1
- import { WebGPUArray } from "../../../type/WebGPUArray.js";
2
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
3
- import { ComputeShader } from "../../../ComputeShader.js";
4
- import { ShaderResourceSetDescriptor } from "../../../resource/ShaderResourceSetDescriptor.js";
5
- import { BVH2_NODE_STRUCT } from "../BVH2_NODE_STRUCT.js";
6
- import { chunk_packed_bvh_from_unpacked_node } from "./chunk_packed_bvh_from_unpacked_node.js";
7
- import { chunk_packed_bvh_write_node } from "./chunk_packed_bvh_write_node.js";
8
- import { PACKED_BVH_NODE_WORD_COUNT } from "./PACKED_BVH_NODE_WORD_COUNT.js";
9
-
10
- const resources = new ShaderResourceSetDescriptor();
11
-
12
- resources.createGroup()
13
- .addStorageBuffer("input", WebGPUArray.from(BVH2_NODE_STRUCT))
14
- .addStorageBuffer("output", WebGPUArray.u32, true)
15
- ;
16
-
17
- const body = CodeChunk.from(
18
- //language=WGSL
19
- `
20
- @compute @workgroup_size(256, 1, 1)
21
- fn main(
22
- @builtin(global_invocation_id) global_id : vec3<u32>
23
- ){
24
- let node_index = global_id.x;
25
-
26
- let unpacked_node = input[node_index];
27
-
28
- let packed_node = packed_bvh_from_unpacked_node(unpacked_node);
29
-
30
- packed_bvh_write_node(packed_node, &output, node_index * ${PACKED_BVH_NODE_WORD_COUNT} );
31
- }
32
- `, [
33
- chunk_packed_bvh_from_unpacked_node,
34
- chunk_packed_bvh_write_node
35
- ]
36
- );
37
-
38
- export const shader_pack_blas = ComputeShader.from({
39
- label: "BLAS / pack",
40
- resources,
41
- body,
42
- })