@woosh/meep-engine 3.3.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (846) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/EntityCreator.d.ts +19 -11
  9. package/src/engine/EntityCreator.d.ts.map +1 -1
  10. package/src/engine/EntityCreator.js +116 -94
  11. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  12. package/src/engine/achievements/AchievementManager.js +437 -433
  13. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  14. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  15. package/src/engine/animation/AnimatedActions.js +111 -81
  16. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  17. package/src/engine/animation/AnimationUtils.js +234 -252
  18. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  19. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  21. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  22. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  23. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  24. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  25. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  26. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  27. package/src/engine/sound/SoundEngine.d.ts +2 -2
  28. package/src/engine/sound/SoundEngine.js +124 -124
  29. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  30. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  31. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  32. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  33. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  34. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  35. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  36. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  37. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  38. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  39. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  40. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  41. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  44. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  45. package/src/engine/sound/sopra/README.md +644 -643
  46. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  47. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  48. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  49. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  50. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  51. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  52. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  53. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  54. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  55. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  56. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  59. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  61. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  62. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  63. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  64. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  65. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  66. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  67. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  68. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  69. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  70. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  71. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  72. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  73. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  74. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  75. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  76. package/src/shade/playground/add_random_meshes.js +132 -84
  77. package/src/shade/playground/bvh_repro/README.md +57 -0
  78. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  79. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  80. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  81. package/src/shade/playground/bvh_repro/index.html +124 -0
  82. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  83. package/src/shade/playground/bvh_repro/main.js +254 -0
  84. package/src/shade/playground/load_default_environment.d.ts +10 -1
  85. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  86. package/src/shade/playground/load_default_environment.js +44 -20
  87. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  88. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  89. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  90. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  91. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  92. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  93. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  94. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  95. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  96. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  97. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  98. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  100. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  101. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  102. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  103. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  104. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  105. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  106. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  107. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  108. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  110. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  111. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  116. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  117. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  119. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  120. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  122. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  123. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  131. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  132. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  133. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  134. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  135. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  136. package/src/shade/renderer/Renderer.d.ts +16 -0
  137. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  138. package/src/shade/renderer/Renderer.js +23 -4
  139. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  140. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  141. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  142. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  143. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  144. package/src/shade/renderer/animation/Skin.js +9 -7
  145. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  146. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  147. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  148. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  149. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  150. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  151. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  152. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  153. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  155. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  156. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  158. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  159. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  161. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  162. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  163. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  164. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  165. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  167. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  168. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  170. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  171. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  172. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  173. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  174. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  205. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  206. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  207. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  210. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  212. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  213. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  219. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  220. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  222. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  223. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  225. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  228. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
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  230. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  231. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
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  233. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  234. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  235. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
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  832. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
  833. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
  834. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  835. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
  836. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
  837. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.js +0 -0
  838. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts +0 -0
  839. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
  840. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
  841. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
  842. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  843. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  844. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
  845. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.js +0 -0
  846. /package/src/shade/playground/{main.d.ts → bvh_repro/main.d.ts} +0 -0
@@ -1,208 +1,196 @@
1
- import {
2
- TransitionPropertyVectorXBehavior
3
- } from "../../../../../model/game/story/behaviors/generic/TransitionPropertyVectorXBehavior.js";
4
- import { TweenVector1Behavior } from "../../../../../model/game/util/behavior/TweenVector1Behavior.js";
5
- import { TweenVector3Behavior } from "../../../../../model/game/util/behavior/TweenVector3Behavior.js";
6
- import { max2 } from "../../../core/math/max2.js";
7
- import { min2 } from "../../../core/math/min2.js";
8
- import { Light } from "../../graphics/ecs/light/Light.js";
9
- import { SGMesh, SGMeshFlags } from "../../graphics/ecs/mesh-v2/aggregate/SGMesh.js";
10
- import Trail2D from "../../graphics/ecs/trail2d/Trail2D.js";
11
- import { Trail2DFlags } from "../../graphics/ecs/trail2d/Trail2DFlags.js";
12
- import { ParticleEmitter } from "../../graphics/particles/particular/engine/emitter/ParticleEmitter.js";
13
- import { ParticleEmitterFlag } from "../../graphics/particles/particular/engine/emitter/ParticleEmitterFlag.js";
14
- import { SequenceBehavior } from "../../intelligence/behavior/composite/SequenceBehavior.js";
15
- import { BehaviorComponent } from "../../intelligence/behavior/ecs/BehaviorComponent.js";
16
- import { DieBehavior } from "../../intelligence/behavior/ecs/DieBehavior.js";
17
- import { DelayBehavior } from "../../intelligence/behavior/util/DelayBehavior.js";
18
- import { SoundEmitter } from "../../sound/ecs/emitter/SoundEmitter.js";
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- import { Transform } from "../transform/Transform.js";
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-
21
- /**
22
- * @readonly
23
- * @type {number}
24
- */
25
- const SHUTDOWN_GRACE_PERIOD = 60;
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-
27
- /**
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- *
29
- * @type {Map<Class|function, (component: T, entity?: Entity, createEntity?: function, createEntityContext?: *) => number>}
30
- */
31
- const component_shutdown = new Map();
32
-
33
- /**
34
- * @template T
35
- * @param {Class<T>} type
36
- * @param {(component: T, entity?: Entity, createEntity?: function, createEntityContext?: *) => number} method
37
- */
38
- function addShutdown(type, method) {
39
- component_shutdown.set(type, method);
40
- }
41
-
42
- addShutdown(ParticleEmitter, emitter => {
43
-
44
- //stop emission
45
- emitter.clearFlag(ParticleEmitterFlag.Emitting);
46
-
47
- //figure out how long the emitter should stay alive
48
- const maxLife = emitter.computeMaxEmittingParticleLife(SHUTDOWN_GRACE_PERIOD);
49
-
50
- return maxLife;
51
- });
52
-
53
- addShutdown(Trail2D, trail => {
54
- trail.clearFlag(Trail2DFlags.Spawning);
55
-
56
- return trail.maxAge;
57
- });
58
-
59
- addShutdown(SGMesh, (mesh, builder, createEntity, createEntityThisArg) => {
60
-
61
- /**
62
- *
63
- * @type {Transform}
64
- */
65
- const transform = builder.getComponent(Transform);
66
-
67
- let delay = 0;
68
-
69
- if (mesh !== null && transform !== null) {
70
-
71
- /*
72
- Loaded only. The component this used to read carried an `InView` flag a CPU culling pass
73
- wrote, and §4.5 retires that pass — nothing on either renderer can say whether an entity is
74
- on screen now, so what is left is whether there is a model to shrink at all.
75
- */
76
- if (mesh.getFlag(SGMeshFlags.Loaded) && !transform.scale.isZero()) {
77
- const scale = new TweenVector3Behavior();
78
-
79
- scale.startValue.copy(transform.scale);
80
- scale.targetValue.set(0, 0, 0);
81
- scale.target = transform.scale;
82
-
83
- scale.duration = 0.2;
84
-
85
- delay = max2(scale.duration, delay);
86
-
87
- const eb = createEntity.call(createEntityThisArg);
88
-
89
- eb.add(BehaviorComponent.from(SequenceBehavior.from([
90
- scale,
91
- DieBehavior.create()
92
- ])));
93
-
94
- } else {
95
- transform.scale.set(0, 0, 0);
96
- }
97
-
98
- }
99
-
100
-
101
- return delay;
102
- });
103
-
104
- addShutdown(Light, (light, builder, createEntity, createEntityThisArg) => {
105
-
106
-
107
- let delay = 0.2;
108
-
109
-
110
- const eb = createEntity.call(createEntityThisArg);
111
-
112
- eb.add(BehaviorComponent.from(SequenceBehavior.from([
113
- TransitionPropertyVectorXBehavior.from({
114
- component: 'Light',
115
- path: 'intensity',
116
- target: [0],
117
- duration: delay,
118
- entity: builder.id
119
- }),
120
- DieBehavior.create()
121
- ])));
122
-
123
- return delay;
124
- });
125
-
126
- addShutdown(SoundEmitter, (soundEmitter, builder, createEntity, createEntityThisArg) => {
127
- let delay = 0;
128
-
129
- if (soundEmitter.volume.getValue() > 0) {
130
-
131
- const tracks = soundEmitter.tracks.asArray();
132
-
133
- const n = tracks.length;
134
-
135
-
136
- for (let i = 0; i < n; i++) {
137
- const soundTrack = tracks[i];
138
-
139
- if (soundTrack.volume > 0) {
140
-
141
- const setVolume = new TweenVector1Behavior();
142
-
143
- setVolume.startValue = soundEmitter.volume.getValue();
144
- setVolume.targetValue = 0;
145
-
146
- setVolume.target = soundEmitter.volume;
147
-
148
- setVolume.duration = 2.7;
149
-
150
- delay = SHUTDOWN_GRACE_PERIOD;
151
-
152
- const eb = createEntity.call(createEntityThisArg);
153
-
154
- eb.add(BehaviorComponent.from(SequenceBehavior.from([
155
- DelayBehavior.from(SHUTDOWN_GRACE_PERIOD - setVolume.duration),
156
- setVolume,
157
- DieBehavior.create()
158
- ])));
159
-
160
- break;
161
- }
162
- }
163
- }
164
-
165
- return delay;
166
- });
167
-
168
- /**
169
- *
170
- * @param {Entity} builder
171
- * @param {function():Entity} createEntity
172
- * @param {*} [createEntityThisArg]
173
- * @return {number} duration in seconds until the entity is completely hidden
174
- */
175
- export function hideEntityGracefully(builder, createEntity, createEntityThisArg) {
176
- if (!builder.isBuilt) {
177
- // already destroyed
178
- return 0;
179
- }
180
-
181
- let delay = 0;
182
-
183
- const components = builder.components;
184
-
185
- const component_count = components.length;
186
-
187
- for (let i = 0; i < component_count; i++) {
188
- const component = components[i];
189
-
190
- const shutdown_method = component_shutdown.get(Object.getPrototypeOf(component).constructor);
191
-
192
- if (shutdown_method === undefined) {
193
- continue;
194
- }
195
-
196
- const sd = shutdown_method(component, builder, createEntity, createEntityThisArg);
197
-
198
- if (Number.isNaN(sd) || !Number.isFinite(sd)) {
199
- continue;
200
- }
201
-
202
- delay = max2(sd, delay);
203
- }
204
-
205
- delay = min2(delay, SHUTDOWN_GRACE_PERIOD);
206
-
207
- return delay;
208
- }
1
+ import {
2
+ TransitionPropertyVectorXBehavior
3
+ } from "../../../../../model/game/story/behaviors/generic/TransitionPropertyVectorXBehavior.js";
4
+ import { TweenVector1Behavior } from "../../../../../model/game/util/behavior/TweenVector1Behavior.js";
5
+ import { TweenVector3Behavior } from "../../../../../model/game/util/behavior/TweenVector3Behavior.js";
6
+ import { max2 } from "../../../core/math/max2.js";
7
+ import { min2 } from "../../../core/math/min2.js";
8
+ import { Light } from "../../graphics/ecs/light/Light.js";
9
+ import { SGMesh, SGMeshFlags } from "../../graphics/ecs/mesh-v2/aggregate/SGMesh.js";
10
+ import Trail2D from "../../graphics/ecs/trail2d/Trail2D.js";
11
+ import { Trail2DFlags } from "../../graphics/ecs/trail2d/Trail2DFlags.js";
12
+ import { ParticleEmitter } from "../../graphics/particles/particular/engine/emitter/ParticleEmitter.js";
13
+ import { ParticleEmitterFlag } from "../../graphics/particles/particular/engine/emitter/ParticleEmitterFlag.js";
14
+ import { SequenceBehavior } from "../../intelligence/behavior/composite/SequenceBehavior.js";
15
+ import { BehaviorComponent } from "../../intelligence/behavior/ecs/BehaviorComponent.js";
16
+ import { DieBehavior } from "../../intelligence/behavior/ecs/DieBehavior.js";
17
+ import { DelayBehavior } from "../../intelligence/behavior/util/DelayBehavior.js";
18
+ import { AudioEmitter } from "../../sound/ecs/audio/AudioEmitter.js";
19
+ import { Transform } from "../transform/Transform.js";
20
+
21
+ /**
22
+ * @readonly
23
+ * @type {number}
24
+ */
25
+ const SHUTDOWN_GRACE_PERIOD = 60;
26
+
27
+ /**
28
+ *
29
+ * @type {Map<Class|function, (component: T, entity?: Entity, createEntity?: function, createEntityContext?: *) => number>}
30
+ */
31
+ const component_shutdown = new Map();
32
+
33
+ /**
34
+ * @template T
35
+ * @param {Class<T>} type
36
+ * @param {(component: T, entity?: Entity, createEntity?: function, createEntityContext?: *) => number} method
37
+ */
38
+ function addShutdown(type, method) {
39
+ component_shutdown.set(type, method);
40
+ }
41
+
42
+ addShutdown(ParticleEmitter, emitter => {
43
+
44
+ //stop emission
45
+ emitter.clearFlag(ParticleEmitterFlag.Emitting);
46
+
47
+ //figure out how long the emitter should stay alive
48
+ const maxLife = emitter.computeMaxEmittingParticleLife(SHUTDOWN_GRACE_PERIOD);
49
+
50
+ return maxLife;
51
+ });
52
+
53
+ addShutdown(Trail2D, trail => {
54
+ trail.clearFlag(Trail2DFlags.Spawning);
55
+
56
+ return trail.maxAge;
57
+ });
58
+
59
+ addShutdown(SGMesh, (mesh, builder, createEntity, createEntityThisArg) => {
60
+
61
+ /**
62
+ *
63
+ * @type {Transform}
64
+ */
65
+ const transform = builder.getComponent(Transform);
66
+
67
+ let delay = 0;
68
+
69
+ if (mesh !== null && transform !== null) {
70
+
71
+ /*
72
+ Loaded only. The component this used to read carried an `InView` flag a CPU culling pass
73
+ wrote, and §4.5 retires that pass — nothing on either renderer can say whether an entity is
74
+ on screen now, so what is left is whether there is a model to shrink at all.
75
+ */
76
+ if (mesh.getFlag(SGMeshFlags.Loaded) && !transform.scale.isZero()) {
77
+ const scale = new TweenVector3Behavior();
78
+
79
+ scale.startValue.copy(transform.scale);
80
+ scale.targetValue.set(0, 0, 0);
81
+ scale.target = transform.scale;
82
+
83
+ scale.duration = 0.2;
84
+
85
+ delay = max2(scale.duration, delay);
86
+
87
+ const eb = createEntity.call(createEntityThisArg);
88
+
89
+ eb.add(BehaviorComponent.from(SequenceBehavior.from([
90
+ scale,
91
+ DieBehavior.create()
92
+ ])));
93
+
94
+ } else {
95
+ transform.scale.set(0, 0, 0);
96
+ }
97
+
98
+ }
99
+
100
+
101
+ return delay;
102
+ });
103
+
104
+ addShutdown(Light, (light, builder, createEntity, createEntityThisArg) => {
105
+
106
+
107
+ let delay = 0.2;
108
+
109
+
110
+ const eb = createEntity.call(createEntityThisArg);
111
+
112
+ eb.add(BehaviorComponent.from(SequenceBehavior.from([
113
+ TransitionPropertyVectorXBehavior.from({
114
+ component: 'Light',
115
+ path: 'intensity',
116
+ target: [0],
117
+ duration: delay,
118
+ entity: builder.id
119
+ }),
120
+ DieBehavior.create()
121
+ ])));
122
+
123
+ return delay;
124
+ });
125
+
126
+ addShutdown(AudioEmitter, (audioEmitter, builder, createEntity, createEntityThisArg) => {
127
+ // `autoplay` is the "is anything actually sounding" test: a non-autoplay emitter is inert —
128
+ // AudioEmitterSystem never played it — so there is nothing to fade out. A live `volume` write
129
+ // reaches the instance gain on both play routes, managed and direct, so tweening the component is
130
+ // all this has to do.
131
+ if (audioEmitter.volume.getValue() <= 0 || !audioEmitter.autoplay) {
132
+ return 0;
133
+ }
134
+
135
+ const setVolume = new TweenVector1Behavior();
136
+
137
+ setVolume.startValue = audioEmitter.volume.getValue();
138
+ setVolume.targetValue = 0;
139
+
140
+ setVolume.target = audioEmitter.volume;
141
+
142
+ // the sound keeps playing through the grace period and fades over its last 2.7 seconds
143
+ setVolume.duration = 2.7;
144
+
145
+ const eb = createEntity.call(createEntityThisArg);
146
+
147
+ eb.add(BehaviorComponent.from(SequenceBehavior.from([
148
+ DelayBehavior.from(SHUTDOWN_GRACE_PERIOD - setVolume.duration),
149
+ setVolume,
150
+ DieBehavior.create()
151
+ ])));
152
+
153
+ return SHUTDOWN_GRACE_PERIOD;
154
+ });
155
+
156
+ /**
157
+ *
158
+ * @param {Entity} builder
159
+ * @param {function():Entity} createEntity
160
+ * @param {*} [createEntityThisArg]
161
+ * @return {number} duration in seconds until the entity is completely hidden
162
+ */
163
+ export function hideEntityGracefully(builder, createEntity, createEntityThisArg) {
164
+ if (!builder.isBuilt) {
165
+ // already destroyed
166
+ return 0;
167
+ }
168
+
169
+ let delay = 0;
170
+
171
+ const components = builder.components;
172
+
173
+ const component_count = components.length;
174
+
175
+ for (let i = 0; i < component_count; i++) {
176
+ const component = components[i];
177
+
178
+ const shutdown_method = component_shutdown.get(Object.getPrototypeOf(component).constructor);
179
+
180
+ if (shutdown_method === undefined) {
181
+ continue;
182
+ }
183
+
184
+ const sd = shutdown_method(component, builder, createEntity, createEntityThisArg);
185
+
186
+ if (Number.isNaN(sd) || !Number.isFinite(sd)) {
187
+ continue;
188
+ }
189
+
190
+ delay = max2(sd, delay);
191
+ }
192
+
193
+ delay = min2(delay, SHUTDOWN_GRACE_PERIOD);
194
+
195
+ return delay;
196
+ }
@@ -11,9 +11,11 @@
11
11
  export class ActionBehavior<CTX> extends Behavior<CTX> {
12
12
  /**
13
13
  * Constructor alias
14
+ * @param {(timeDelta: number, context: CTX) => void} action
15
+ * @param {*} [thisArg=this]
14
16
  * @returns {ActionBehavior}
15
17
  */
16
- static from(func: any, thisArg: any): ActionBehavior<any>;
18
+ static from(action: (timeDelta: number, context: CTX) => void, thisArg?: any): ActionBehavior<any>;
17
19
  /**
18
20
  *
19
21
  * @param {(timeDelta: number, context: CTX) => void} action
@@ -1 +1 @@
1
- {"version":3,"file":"ActionBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/primitive/ActionBehavior.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH;IAqBI;;;OAGG;IACH,0DAEC;IA1BD;;;;OAIG;IACH,gCAHuB,MAAM,WAAW,GAAG,KAAK,IAAI,iBAgBnD;IARG,sBARmB,MAAM,WAAW,GAAG,KAAK,IAAI,CAQ1B;IAIlB,eAAqB;IAc7B,6BAeC;CACJ;yBA1DwB,gBAAgB"}
1
+ {"version":3,"file":"ActionBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/primitive/ActionBehavior.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH;IAqBI;;;;;OAKG;IACH,gCAJuB,MAAM,mBAAmB,IAAI,sCAMnD;IA5BD;;;;OAIG;IACH,gCAHuB,MAAM,WAAW,GAAG,KAAK,IAAI,iBAgBnD;IARG,sBARmB,MAAM,WAAW,GAAG,KAAK,IAAI,CAQ1B;IAIlB,eAAqB;IAgB7B,6BAeC;CACJ;yBA5DwB,gBAAgB"}
@@ -35,10 +35,12 @@ export class ActionBehavior extends Behavior {
35
35
 
36
36
  /**
37
37
  * Constructor alias
38
+ * @param {(timeDelta: number, context: CTX) => void} action
39
+ * @param {*} [thisArg=this]
38
40
  * @returns {ActionBehavior}
39
41
  */
40
- static from(func, thisArg) {
41
- return new ActionBehavior(func, thisArg);
42
+ static from(action, thisArg) {
43
+ return new ActionBehavior(action, thisArg);
42
44
  }
43
45
 
44
46
  tick(timeDelta) {