@woosh/meep-engine 3.3.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (846) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/EntityCreator.d.ts +19 -11
  9. package/src/engine/EntityCreator.d.ts.map +1 -1
  10. package/src/engine/EntityCreator.js +116 -94
  11. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  12. package/src/engine/achievements/AchievementManager.js +437 -433
  13. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  14. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  15. package/src/engine/animation/AnimatedActions.js +111 -81
  16. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  17. package/src/engine/animation/AnimationUtils.js +234 -252
  18. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  19. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  21. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  22. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  23. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  24. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  25. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  26. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  27. package/src/engine/sound/SoundEngine.d.ts +2 -2
  28. package/src/engine/sound/SoundEngine.js +124 -124
  29. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  30. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  31. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  32. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  33. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  34. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  35. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  36. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  37. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  38. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  39. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  40. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  41. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  44. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  45. package/src/engine/sound/sopra/README.md +644 -643
  46. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  47. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  48. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  49. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  50. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  51. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  52. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  53. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  54. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  55. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  56. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  59. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  61. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  62. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  63. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  64. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  65. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  66. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  67. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  68. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  69. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  70. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  71. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  72. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  73. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  74. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  75. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  76. package/src/shade/playground/add_random_meshes.js +132 -84
  77. package/src/shade/playground/bvh_repro/README.md +57 -0
  78. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  79. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  80. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  81. package/src/shade/playground/bvh_repro/index.html +124 -0
  82. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  83. package/src/shade/playground/bvh_repro/main.js +254 -0
  84. package/src/shade/playground/load_default_environment.d.ts +10 -1
  85. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  86. package/src/shade/playground/load_default_environment.js +44 -20
  87. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  88. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  89. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  90. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  91. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  92. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  93. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  94. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  95. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  96. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  97. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  98. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  100. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  101. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  102. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  103. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  104. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  105. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  106. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  107. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  108. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  110. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  111. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  116. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  117. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  119. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  120. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  122. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  123. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  131. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  132. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  133. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  134. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  135. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  136. package/src/shade/renderer/Renderer.d.ts +16 -0
  137. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  138. package/src/shade/renderer/Renderer.js +23 -4
  139. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  140. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  141. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  142. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  143. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  144. package/src/shade/renderer/animation/Skin.js +9 -7
  145. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  146. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  147. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  148. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  149. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  150. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  151. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  152. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  153. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  155. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  156. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  158. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  159. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  161. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  162. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  163. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  164. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  165. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  167. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  168. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  170. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  171. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  172. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  173. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  174. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  205. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  206. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  207. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  210. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  212. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  213. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  219. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  220. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  222. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  223. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  225. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  228. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
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  230. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  231. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
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  233. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  234. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  235. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
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  833. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
  834. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  835. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
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  839. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
  840. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
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  842. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  843. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  844. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
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@@ -0,0 +1,55 @@
1
+ /**
2
+ * Bytes a complete tree over `leaf_count` leaves occupies, header included.
3
+ *
4
+ * A Karras hierarchy over N leaves is exactly `2N - 1` nodes: `N - 1` internal and `N` leaves. One
5
+ * leaf is the degenerate case — a single leaf node, no internal node at all.
6
+ *
7
+ * @param {number} leaf_count
8
+ * @returns {number}
9
+ */
10
+ export function bvh_buffer_size(leaf_count: number): number;
11
+ /**
12
+ * The BVH buffer's byte contract, resolved from the structs the traversal shaders read rather than
13
+ * restated as literals — `.pack()` and WGSL layout rules decide these offsets, and a builder that
14
+ * hard-codes them is one struct edit away from writing trees nothing can traverse.
15
+ *
16
+ * The layout every RT consumer depends on:
17
+ *
18
+ * [u32 root][node 0][node 1] ... where a node is
19
+ * [min.x, min.y, min.z, max.x, max.y, max.z : f32][child_1 : u32][child_2 : u32]
20
+ *
21
+ * A node is a leaf exactly when `child_1 == BVH_NULL_NODE`, and then `child_2` carries the payload
22
+ * (for the TLAS, a row in the scene database's `meshes` table). An internal node always has two
23
+ * real children with meaningful bounds — the distance-ordered point queries dereference both before
24
+ * descending, so a placeholder child is not an option.
25
+ *
26
+ * @see BVH2_NODE_STRUCT
27
+ * @see BVH_STRUCT
28
+ */
29
+ /**
30
+ * Words per node.
31
+ * @type {number}
32
+ */
33
+ export const BVH_NODE_STRIDE_WORDS: number;
34
+ /**
35
+ * Word offset of the node's six bounds floats, within the node.
36
+ * @type {number}
37
+ */
38
+ export const BVH_NODE_BOUNDS_WORD: number;
39
+ /**
40
+ * Word offset of `child_1` within the node — the field whose `BVH_NULL_NODE` value means "leaf".
41
+ * @type {number}
42
+ */
43
+ export const BVH_NODE_CHILD_1_WORD: number;
44
+ /**
45
+ * Word offset of `child_2` within the node — right child, or payload on a leaf.
46
+ * @type {number}
47
+ */
48
+ export const BVH_NODE_CHILD_2_WORD: number;
49
+ /**
50
+ * Words the `root` header occupies in front of node 0. This is the `+ 4` in every sizing expression
51
+ * in the tree.
52
+ * @type {number}
53
+ */
54
+ export const BVH_HEADER_WORDS: number;
55
+ //# sourceMappingURL=BVH_BUFFER_LAYOUT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BVH_BUFFER_LAYOUT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js"],"names":[],"mappings":"AAsDA;;;;;;;;GAQG;AACH,4CAHW,MAAM,GACJ,MAAM,CAQlB;AAjED;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;GAGG;AACH,oCAFU,MAAM,CAE2E;AAE3F;;;GAGG;AACH,mCAFU,MAAM,CAE0F;AAE1G;;;GAGG;AACH,oCAFU,MAAM,CAE4F;AAE5G;;;GAGG;AACH,oCAFU,MAAM,CAE4F;AAE5G;;;;GAIG;AACH,+BAFU,MAAM,CAE+E"}
@@ -0,0 +1,70 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
3
+ import { BVH_STRUCT } from "../../shader/chunk/bvh/BVH_STRUCT.js";
4
+
5
+ /**
6
+ * The BVH buffer's byte contract, resolved from the structs the traversal shaders read rather than
7
+ * restated as literals — `.pack()` and WGSL layout rules decide these offsets, and a builder that
8
+ * hard-codes them is one struct edit away from writing trees nothing can traverse.
9
+ *
10
+ * The layout every RT consumer depends on:
11
+ *
12
+ * [u32 root][node 0][node 1] ... where a node is
13
+ * [min.x, min.y, min.z, max.x, max.y, max.z : f32][child_1 : u32][child_2 : u32]
14
+ *
15
+ * A node is a leaf exactly when `child_1 == BVH_NULL_NODE`, and then `child_2` carries the payload
16
+ * (for the TLAS, a row in the scene database's `meshes` table). An internal node always has two
17
+ * real children with meaningful bounds — the distance-ordered point queries dereference both before
18
+ * descending, so a placeholder child is not an option.
19
+ *
20
+ * @see BVH2_NODE_STRUCT
21
+ * @see BVH_STRUCT
22
+ */
23
+
24
+ /**
25
+ * Words per node.
26
+ * @type {number}
27
+ */
28
+ export const BVH_NODE_STRIDE_WORDS = BVH2_NODE_STRUCT.size / Uint32Array.BYTES_PER_ELEMENT;
29
+
30
+ /**
31
+ * Word offset of the node's six bounds floats, within the node.
32
+ * @type {number}
33
+ */
34
+ export const BVH_NODE_BOUNDS_WORD = BVH2_NODE_STRUCT.get('bounds').offset / Uint32Array.BYTES_PER_ELEMENT;
35
+
36
+ /**
37
+ * Word offset of `child_1` within the node — the field whose `BVH_NULL_NODE` value means "leaf".
38
+ * @type {number}
39
+ */
40
+ export const BVH_NODE_CHILD_1_WORD = BVH2_NODE_STRUCT.get('child_1').offset / Uint32Array.BYTES_PER_ELEMENT;
41
+
42
+ /**
43
+ * Word offset of `child_2` within the node — right child, or payload on a leaf.
44
+ * @type {number}
45
+ */
46
+ export const BVH_NODE_CHILD_2_WORD = BVH2_NODE_STRUCT.get('child_2').offset / Uint32Array.BYTES_PER_ELEMENT;
47
+
48
+ /**
49
+ * Words the `root` header occupies in front of node 0. This is the `+ 4` in every sizing expression
50
+ * in the tree.
51
+ * @type {number}
52
+ */
53
+ export const BVH_HEADER_WORDS = BVH_STRUCT.get('nodes').offset / Uint32Array.BYTES_PER_ELEMENT;
54
+
55
+ /**
56
+ * Bytes a complete tree over `leaf_count` leaves occupies, header included.
57
+ *
58
+ * A Karras hierarchy over N leaves is exactly `2N - 1` nodes: `N - 1` internal and `N` leaves. One
59
+ * leaf is the degenerate case — a single leaf node, no internal node at all.
60
+ *
61
+ * @param {number} leaf_count
62
+ * @returns {number}
63
+ */
64
+ export function bvh_buffer_size(leaf_count) {
65
+ assert.isNonNegativeInteger(leaf_count, 'leaf_count');
66
+
67
+ const node_count = leaf_count === 0 ? 0 : 2 * leaf_count - 1;
68
+
69
+ return BVH_HEADER_WORDS * Uint32Array.BYTES_PER_ELEMENT + node_count * BVH2_NODE_STRUCT.size;
70
+ }
@@ -0,0 +1,37 @@
1
+ /**
2
+ * `root_word_offset` value meaning "this tree has no root word".
3
+ *
4
+ * A TLAS buffer is `{root: u32, nodes: array<node>}` and every consumer reads that first word. A
5
+ * BLAS has no header at all — its root is node 0 by convention, asserted on the way in at
6
+ * `meshlet_batch_to_bvh` and relied on by `chunk_ray_query_blas_*`. One emission kernel serves
7
+ * both, so "where does the root word go" has to include "nowhere".
8
+ *
9
+ * @type {number}
10
+ */
11
+ export const BVH_NO_ROOT_WORD: number;
12
+ /**
13
+ * What the builder's passes need to know about where they are writing.
14
+ *
15
+ * `element_count` is the leaf count, and the whole node layout follows from it: `N - 1` internal
16
+ * nodes at `[0, N-2]`, leaf `j` at node `(N-1)+j`, `2N-1` nodes in total. Those are *node* indices,
17
+ * local to the tree.
18
+ *
19
+ * `node_word_offset` is where node 0 starts, in u32 words from the beginning of the bound buffer.
20
+ * A TLAS owns its buffer and puts node 0 straight after the root word, so it passes 1. A BLAS lives
21
+ * at some address inside a shared arena of every geometry's nodes, so it passes that address in
22
+ * words. Keeping this a parameter rather than a constant is what lets one emission kernel and one
23
+ * refit kernel serve a tree that owns its buffer and a tree that is a tenant in someone else's.
24
+ *
25
+ * `parents_offset` and `leaf_nodes_offset` say the same thing about the other two arrays the refit
26
+ * reads. A build allocates those transiently and passes 0; a refit-only update reads them out of
27
+ * per-geometry arenas that every registered tree's shape shares, and passes its own position in
28
+ * each. Same reason as `node_word_offset`: one kernel, tenant or owner.
29
+ *
30
+ * The Morton pass takes this struct too and ignores every offset; it writes keys and values, not
31
+ * nodes. One struct per recorder beats three structs that differ by a field.
32
+ *
33
+ * @type {WebGPUStruct}
34
+ */
35
+ export const BVH_BUILD_SETTINGS_STRUCT: WebGPUStruct;
36
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
37
+ //# sourceMappingURL=BVH_BUILD_SETTINGS_STRUCT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BVH_BUILD_SETTINGS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH,+BAFU,MAAM,CAE2B;AAE3C;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wCAFU,YAAY,CAQC;6BA3CM,mCAAmC"}
@@ -0,0 +1,45 @@
1
+ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
+
4
+ /**
5
+ * `root_word_offset` value meaning "this tree has no root word".
6
+ *
7
+ * A TLAS buffer is `{root: u32, nodes: array<node>}` and every consumer reads that first word. A
8
+ * BLAS has no header at all — its root is node 0 by convention, asserted on the way in at
9
+ * `meshlet_batch_to_bvh` and relied on by `chunk_ray_query_blas_*`. One emission kernel serves
10
+ * both, so "where does the root word go" has to include "nowhere".
11
+ *
12
+ * @type {number}
13
+ */
14
+ export const BVH_NO_ROOT_WORD = 0xffffffff;
15
+
16
+ /**
17
+ * What the builder's passes need to know about where they are writing.
18
+ *
19
+ * `element_count` is the leaf count, and the whole node layout follows from it: `N - 1` internal
20
+ * nodes at `[0, N-2]`, leaf `j` at node `(N-1)+j`, `2N-1` nodes in total. Those are *node* indices,
21
+ * local to the tree.
22
+ *
23
+ * `node_word_offset` is where node 0 starts, in u32 words from the beginning of the bound buffer.
24
+ * A TLAS owns its buffer and puts node 0 straight after the root word, so it passes 1. A BLAS lives
25
+ * at some address inside a shared arena of every geometry's nodes, so it passes that address in
26
+ * words. Keeping this a parameter rather than a constant is what lets one emission kernel and one
27
+ * refit kernel serve a tree that owns its buffer and a tree that is a tenant in someone else's.
28
+ *
29
+ * `parents_offset` and `leaf_nodes_offset` say the same thing about the other two arrays the refit
30
+ * reads. A build allocates those transiently and passes 0; a refit-only update reads them out of
31
+ * per-geometry arenas that every registered tree's shape shares, and passes its own position in
32
+ * each. Same reason as `node_word_offset`: one kernel, tenant or owner.
33
+ *
34
+ * The Morton pass takes this struct too and ignores every offset; it writes keys and values, not
35
+ * nodes. One struct per recorder beats three structs that differ by a field.
36
+ *
37
+ * @type {WebGPUStruct}
38
+ */
39
+ export const BVH_BUILD_SETTINGS_STRUCT = WebGPUStruct.from({
40
+ element_count: u32,
41
+ node_word_offset: u32,
42
+ root_word_offset: u32,
43
+ parents_offset: u32,
44
+ leaf_nodes_offset: u32,
45
+ }, "BVHBuildSettings");