@woosh/meep-engine 3.3.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +235 -24
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +15 -3
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +57 -11
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +111 -11
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts +22 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +145 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts +18 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts.map +1 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.js +364 -0
- package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts +9 -1
- package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.js +29 -21
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js +0 -9
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js +0 -17
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js +0 -14
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js +0 -25
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.js +0 -0
- /package/src/shade/playground/{main.d.ts → bvh_repro/main.d.ts} +0 -0
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/**
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* One trigger rule: "when this entity receives `startEvent`, play `event`; when it receives
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* `stopEvent`, stop what this rule started".
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*
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* The legacy `SoundController.Rule` carried `tracks[] / loop / volume / channel` alongside its event
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* names, and its system did the picking and the routing at trigger time. Here all four collapse into
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* the {@link EventDescription} itself — a random pick is a `RandomContainerAudioClip`, looping is the
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* clip's own loop flag, volume is `gainDb`, and the channel is `busId`. That is the whole point of the
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* native model: what plays is authored data, not a rule the runtime re-interprets on every trigger.
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*/
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export class AudioEventTriggerRule {
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/**
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* @param {string} startEvent
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* @param {EventDescription} event
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* @param {string|null} [stopEvent]
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* @returns {AudioEventTriggerRule}
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*/
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static from(startEvent: string, event: EventDescription, stopEvent?: string | null): AudioEventTriggerRule;
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/**
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* @param {*} json
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* @returns {AudioEventTriggerRule}
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*/
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static fromJSON(json: any): AudioEventTriggerRule;
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/**
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* Entity event name that starts this rule's event. Required — a rule with nothing to start does
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* nothing at all.
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* @type {string}
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*/
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startEvent: string;
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/**
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* Entity event name that stops whatever this rule started, or null for a fire-and-forget rule
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* (a one-shot ends on its own; a looping event then lives until the component unlinks).
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* @type {string|null}
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*/
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stopEvent: string | null;
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/**
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* The authored event this rule plays. Same data an {@link AudioEmitter} would hold — the difference
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* is only in what makes it sound: linking, versus receiving an entity event.
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* @type {EventDescription}
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*/
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event: EventDescription;
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/**
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*/
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equals(other: AudioEventTriggerRule): boolean;
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hash(): number;
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toJSON(): {
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startEvent: string;
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stopEvent: string;
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event: {
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label: string;
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rootClip: {
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type: string;
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data: any;
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};
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busId: string;
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gainDb: number;
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is3D: boolean;
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panningModel: number;
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distanceMin: number;
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distanceMax: number;
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attenuation: {
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keys: any[];
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};
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maxInstances: number;
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priority: number;
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stealMode: number;
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virtualThresholdDb: number;
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};
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};
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fromJSON(json: any): void;
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}
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/**
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* Plays authored sopra events in response to entity events — the native replacement for the legacy
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* outlive it.
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*
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* entity received an event: "unit took damage" → a hurt sound. Driven by {@link AudioEventTriggerSystem};
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*/
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export class AudioEventTrigger {
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/**
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* @returns {AudioEventTrigger}
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*/
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static from(rules: AudioEventTriggerRule[]): AudioEventTrigger;
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/**
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*/
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static fromJSON(json: any): AudioEventTrigger;
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/**
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* Authored rules, evaluated independently — several may listen to the same event, and each owns the
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* instances it started.
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*
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* Read once when the component links: the system registers one entity-event listener per rule then,
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* so mutating this array on a linked component has no effect until it is re-linked (remove and
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* re-add the component), which mirrors {@link AudioEmitter.event}.
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*
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*/
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rules: AudioEventTriggerRule[];
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/**
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* @param {AudioEventTrigger} other
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*/
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equals(other: AudioEventTrigger): boolean;
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hash(): number;
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toJSON(): {
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rules: {
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startEvent: string;
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stopEvent: string;
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event: {
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label: string;
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rootClip: {
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type: string;
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data: any;
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};
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busId: string;
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gainDb: number;
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is3D: boolean;
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panningModel: number;
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distanceMin: number;
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distanceMax: number;
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attenuation: {
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keys: any[];
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};
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maxInstances: number;
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priority: number;
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stealMode: number;
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virtualThresholdDb: number;
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};
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}[];
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};
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fromJSON(json: any): void;
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}
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export namespace AudioEventTrigger {
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let typeName: string;
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}
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import { EventDescription } from "../../sopra/definition/EventDescription.js";
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{"version":3,"file":"AudioEventTrigger.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/ecs/trigger/AudioEventTrigger.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH;IAuBI;;;;;OAKG;IACH,wBALW,MAAM,SACN,gBAAgB,cAChB,MAAM,GAAC,IAAI,GACT,qBAAqB,CAUjC;IAuCD;;;OAGG;IACH,4BAFa,qBAAqB,CAMjC;IAlFD;;;;OAIG;IACH,YAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,WAFU,MAAM,GAAC,IAAI,CAEJ;IAEjB;;;;OAIG;IACH,OAFU,gBAAgB,CAEK;IAkB/B;;;OAGG;IACH,cAHW,qBAAqB,GACnB,OAAO,CAMnB;IAED,eAMC;IAED;;;;;;;;;;;;;;;;;;;;;;;MAMC;IAED,0BASC;CAWJ;AAED;;;;;;;;GAQG;AACH;IAcI;;;OAGG;IACH,mBAHW,qBAAqB,EAAE,GACrB,iBAAiB,CAQ7B;IA6CD;;;OAGG;IACH,4BAFa,iBAAiB,CAM7B;IA3ED;;;;;;;;;OASG;IACH,OAFU,qBAAqB,EAAE,CAEtB;IAcX;;;OAGG;IACH,cAHW,iBAAiB,GACf,OAAO,CAiBnB;IAED,eAUC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;MAIC;IAED,0BAEC;CAWJ;;;;iCA1LgC,4CAA4C"}
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import { combine_hash } from "../../../../core/collection/array/combine_hash.js";
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import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
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import { EventDescription } from "../../sopra/definition/EventDescription.js";
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/**
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* One trigger rule: "when this entity receives `startEvent`, play `event`; when it receives
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* `stopEvent`, stop what this rule started".
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*
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* The legacy `SoundController.Rule` carried `tracks[] / loop / volume / channel` alongside its event
|
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+
* names, and its system did the picking and the routing at trigger time. Here all four collapse into
|
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11
|
+
* the {@link EventDescription} itself — a random pick is a `RandomContainerAudioClip`, looping is the
|
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12
|
+
* clip's own loop flag, volume is `gainDb`, and the channel is `busId`. That is the whole point of the
|
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|
+
* native model: what plays is authored data, not a rule the runtime re-interprets on every trigger.
|
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+
*/
|
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15
|
+
export class AudioEventTriggerRule {
|
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+
|
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+
/**
|
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+
* Entity event name that starts this rule's event. Required — a rule with nothing to start does
|
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* nothing at all.
|
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* @type {string}
|
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*/
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startEvent = "";
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+
|
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/**
|
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* Entity event name that stops whatever this rule started, or null for a fire-and-forget rule
|
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* (a one-shot ends on its own; a looping event then lives until the component unlinks).
|
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* @type {string|null}
|
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+
*/
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stopEvent = null;
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+
|
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/**
|
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* The authored event this rule plays. Same data an {@link AudioEmitter} would hold — the difference
|
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* is only in what makes it sound: linking, versus receiving an entity event.
|
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* @type {EventDescription}
|
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+
*/
|
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+
event = new EventDescription();
|
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+
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+
/**
|
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+
* @param {string} startEvent
|
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+
* @param {EventDescription} event
|
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+
* @param {string|null} [stopEvent]
|
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+
* @returns {AudioEventTriggerRule}
|
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|
+
*/
|
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|
+
static from(startEvent, event, stopEvent = null) {
|
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const r = new AudioEventTriggerRule();
|
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+
|
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+
r.startEvent = startEvent;
|
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r.event = event;
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r.stopEvent = stopEvent;
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+
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return r;
|
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}
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|
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+
|
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/**
|
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|
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* @param {AudioEventTriggerRule} other
|
|
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|
+
* @returns {boolean}
|
|
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|
+
*/
|
|
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|
+
equals(other) {
|
|
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|
+
return this.startEvent === other.startEvent
|
|
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|
+
&& this.stopEvent === other.stopEvent
|
|
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|
+
&& this.event.equals(other.event);
|
|
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|
+
}
|
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|
+
|
|
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|
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hash() {
|
|
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|
+
return combine_hash(
|
|
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|
+
computeStringHash(this.startEvent),
|
|
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|
+
this.stopEvent === null ? 0 : computeStringHash(this.stopEvent),
|
|
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|
+
this.event.hash()
|
|
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|
+
);
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
toJSON() {
|
|
73
|
+
return {
|
|
74
|
+
startEvent: this.startEvent,
|
|
75
|
+
stopEvent: this.stopEvent,
|
|
76
|
+
event: this.event.toJSON()
|
|
77
|
+
};
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
fromJSON(json) {
|
|
81
|
+
this.startEvent = json.startEvent !== undefined ? json.startEvent : "";
|
|
82
|
+
this.stopEvent = json.stopEvent !== undefined && json.stopEvent !== null ? json.stopEvent : null;
|
|
83
|
+
|
|
84
|
+
this.event = new EventDescription();
|
|
85
|
+
|
|
86
|
+
if (json.event !== undefined) {
|
|
87
|
+
this.event.fromJSON(json.event);
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* @param {*} json
|
|
93
|
+
* @returns {AudioEventTriggerRule}
|
|
94
|
+
*/
|
|
95
|
+
static fromJSON(json) {
|
|
96
|
+
const r = new AudioEventTriggerRule();
|
|
97
|
+
r.fromJSON(json);
|
|
98
|
+
return r;
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* Plays authored sopra events in response to entity events — the native replacement for the legacy
|
|
104
|
+
* `SoundController`, whose system wrote `SoundTrack`s into the entity's `SoundEmitter` and so could not
|
|
105
|
+
* outlive it.
|
|
106
|
+
*
|
|
107
|
+
* Where an {@link AudioEmitter} sounds because it was linked, an `AudioEventTrigger` sounds because the
|
|
108
|
+
* entity received an event: "unit took damage" → a hurt sound. Driven by {@link AudioEventTriggerSystem};
|
|
109
|
+
* the entity's {@link Transform} supplies position, exactly as for an emitter.
|
|
110
|
+
*/
|
|
111
|
+
export class AudioEventTrigger {
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* Authored rules, evaluated independently — several may listen to the same event, and each owns the
|
|
115
|
+
* instances it started.
|
|
116
|
+
*
|
|
117
|
+
* Read once when the component links: the system registers one entity-event listener per rule then,
|
|
118
|
+
* so mutating this array on a linked component has no effect until it is re-linked (remove and
|
|
119
|
+
* re-add the component), which mirrors {@link AudioEmitter.event}.
|
|
120
|
+
*
|
|
121
|
+
* @type {AudioEventTriggerRule[]}
|
|
122
|
+
*/
|
|
123
|
+
rules = [];
|
|
124
|
+
|
|
125
|
+
/**
|
|
126
|
+
* @param {AudioEventTriggerRule[]} rules
|
|
127
|
+
* @returns {AudioEventTrigger}
|
|
128
|
+
*/
|
|
129
|
+
static from(rules) {
|
|
130
|
+
const r = new AudioEventTrigger();
|
|
131
|
+
|
|
132
|
+
r.rules = rules;
|
|
133
|
+
|
|
134
|
+
return r;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
/**
|
|
138
|
+
* @param {AudioEventTrigger} other
|
|
139
|
+
* @returns {boolean}
|
|
140
|
+
*/
|
|
141
|
+
equals(other) {
|
|
142
|
+
const rules = this.rules;
|
|
143
|
+
const otherRules = other.rules;
|
|
144
|
+
|
|
145
|
+
if (rules.length !== otherRules.length) {
|
|
146
|
+
return false;
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
for (let i = 0; i < rules.length; i++) {
|
|
150
|
+
if (!rules[i].equals(otherRules[i])) {
|
|
151
|
+
return false;
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
return true;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
hash() {
|
|
159
|
+
const rules = this.rules;
|
|
160
|
+
|
|
161
|
+
let hash = rules.length;
|
|
162
|
+
|
|
163
|
+
for (let i = 0; i < rules.length; i++) {
|
|
164
|
+
hash = combine_hash(hash, rules[i].hash());
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
return hash;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
toJSON() {
|
|
171
|
+
return {
|
|
172
|
+
rules: this.rules.map(rule => rule.toJSON())
|
|
173
|
+
};
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
fromJSON(json) {
|
|
177
|
+
this.rules = json.rules === undefined ? [] : json.rules.map(AudioEventTriggerRule.fromJSON);
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
/**
|
|
181
|
+
* @param {*} json
|
|
182
|
+
* @returns {AudioEventTrigger}
|
|
183
|
+
*/
|
|
184
|
+
static fromJSON(json) {
|
|
185
|
+
const r = new AudioEventTrigger();
|
|
186
|
+
r.fromJSON(json);
|
|
187
|
+
return r;
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
AudioEventTrigger.typeName = "AudioEventTrigger";
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Binary (de)serialization for the {@link AudioEventTrigger} component — what lets authored,
|
|
3
|
+
* event-driven audio live in a level rather than only being built in code.
|
|
4
|
+
*
|
|
5
|
+
* Each rule carries an {@link EventDescription} whose clip graph is polymorphic (sample / sequence /
|
|
6
|
+
* random / switch / blend), so the description's own adapter needs the engine's
|
|
7
|
+
* {@link BinaryObjectSerializationAdapter}. Component adapters are handed it as the SECOND initialize
|
|
8
|
+
* argument (the first being the engine/context), unlike nested object adapters which take it alone —
|
|
9
|
+
* hence the explicit forwarding below. Mirrors {@link AudioEmitterSerializationAdapter}.
|
|
10
|
+
*/
|
|
11
|
+
export class AudioEventTriggerSerializationAdapter extends BinaryClassSerializationAdapter<any> {
|
|
12
|
+
constructor();
|
|
13
|
+
klass: typeof AudioEventTrigger;
|
|
14
|
+
/**
|
|
15
|
+
* @param {Engine} context
|
|
16
|
+
* @param {BinaryObjectSerializationAdapter} objectAdapter
|
|
17
|
+
*/
|
|
18
|
+
initialize(context: Engine, objectAdapter: BinaryObjectSerializationAdapter): void;
|
|
19
|
+
/**
|
|
20
|
+
* @param {BinaryBuffer} buffer
|
|
21
|
+
* @param {AudioEventTrigger} value
|
|
22
|
+
*/
|
|
23
|
+
serialize(buffer: BinaryBuffer, value: AudioEventTrigger): void;
|
|
24
|
+
/**
|
|
25
|
+
* @param {BinaryBuffer} buffer
|
|
26
|
+
* @param {AudioEventTrigger} value mutated in place
|
|
27
|
+
*/
|
|
28
|
+
deserialize(buffer: BinaryBuffer, value: AudioEventTrigger): void;
|
|
29
|
+
#private;
|
|
30
|
+
}
|
|
31
|
+
import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
|
|
32
|
+
import { AudioEventTrigger } from "./AudioEventTrigger.js";
|
|
33
|
+
//# sourceMappingURL=AudioEventTriggerSerializationAdapter.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AudioEventTriggerSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH;;IACI,gCAA0B;IAQ1B;;;OAGG;IACH,mFAEC;IAED;;;OAGG;IACH,uCAFW,iBAAiB,QAuB3B;IAED;;;OAGG;IACH,yCAFW,iBAAiB,QAmB3B;;CACJ;gDAhF+C,gEAAgE;kCAEvD,wBAAwB"}
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
|
|
2
|
+
import { EventDescriptionSerializationAdapter } from "../../sopra/definition/EventDescriptionSerializationAdapter.js";
|
|
3
|
+
import { AudioEventTrigger, AudioEventTriggerRule } from "./AudioEventTrigger.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Binary (de)serialization for the {@link AudioEventTrigger} component — what lets authored,
|
|
7
|
+
* event-driven audio live in a level rather than only being built in code.
|
|
8
|
+
*
|
|
9
|
+
* Each rule carries an {@link EventDescription} whose clip graph is polymorphic (sample / sequence /
|
|
10
|
+
* random / switch / blend), so the description's own adapter needs the engine's
|
|
11
|
+
* {@link BinaryObjectSerializationAdapter}. Component adapters are handed it as the SECOND initialize
|
|
12
|
+
* argument (the first being the engine/context), unlike nested object adapters which take it alone —
|
|
13
|
+
* hence the explicit forwarding below. Mirrors {@link AudioEmitterSerializationAdapter}.
|
|
14
|
+
*/
|
|
15
|
+
export class AudioEventTriggerSerializationAdapter extends BinaryClassSerializationAdapter {
|
|
16
|
+
klass = AudioEventTrigger;
|
|
17
|
+
version = 0;
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* @type {EventDescriptionSerializationAdapter}
|
|
21
|
+
*/
|
|
22
|
+
#event = new EventDescriptionSerializationAdapter();
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* @param {Engine} context
|
|
26
|
+
* @param {BinaryObjectSerializationAdapter} objectAdapter
|
|
27
|
+
*/
|
|
28
|
+
initialize(context, objectAdapter) {
|
|
29
|
+
this.#event.initialize(objectAdapter);
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* @param {BinaryBuffer} buffer
|
|
34
|
+
* @param {AudioEventTrigger} value
|
|
35
|
+
*/
|
|
36
|
+
serialize(buffer, value) {
|
|
37
|
+
const rules = value.rules;
|
|
38
|
+
|
|
39
|
+
buffer.writeUintVar(rules.length);
|
|
40
|
+
|
|
41
|
+
for (let i = 0; i < rules.length; i++) {
|
|
42
|
+
const rule = rules[i];
|
|
43
|
+
|
|
44
|
+
buffer.writeUTF8String(rule.startEvent);
|
|
45
|
+
|
|
46
|
+
// stopEvent is optional, and "no stop event" is not the same as "stop on the empty string" —
|
|
47
|
+
// flag it rather than encoding absence as a magic string
|
|
48
|
+
if (rule.stopEvent === null) {
|
|
49
|
+
buffer.writeUint8(0);
|
|
50
|
+
} else {
|
|
51
|
+
buffer.writeUint8(1);
|
|
52
|
+
buffer.writeUTF8String(rule.stopEvent);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
this.#event.serialize(buffer, rule.event);
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* @param {BinaryBuffer} buffer
|
|
61
|
+
* @param {AudioEventTrigger} value mutated in place
|
|
62
|
+
*/
|
|
63
|
+
deserialize(buffer, value) {
|
|
64
|
+
const count = buffer.readUintVar();
|
|
65
|
+
|
|
66
|
+
const rules = [];
|
|
67
|
+
|
|
68
|
+
for (let i = 0; i < count; i++) {
|
|
69
|
+
const rule = new AudioEventTriggerRule();
|
|
70
|
+
|
|
71
|
+
rule.startEvent = buffer.readUTF8String();
|
|
72
|
+
rule.stopEvent = buffer.readUint8() === 0 ? null : buffer.readUTF8String();
|
|
73
|
+
|
|
74
|
+
this.#event.deserialize(buffer, rule.event);
|
|
75
|
+
|
|
76
|
+
rules.push(rule);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
value.rules = rules;
|
|
80
|
+
}
|
|
81
|
+
}
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Drives {@link AudioEventTrigger} components: on link it subscribes each rule to its entity event, and
|
|
3
|
+
* plays the rule's authored event through the shared sopra engine when that event arrives.
|
|
4
|
+
*
|
|
5
|
+
* Instances started by a rule are held until they end (a one-shot self-releases) or until the rule's
|
|
6
|
+
* `stopEvent` arrives; unlinking removes every listener and stops everything still sounding, so a
|
|
7
|
+
* destroyed entity is silent and leaves nothing subscribed.
|
|
8
|
+
*
|
|
9
|
+
* Shares the single {@link SopraEngine} owned by {@link SoundEngine} (created on demand, idempotent).
|
|
10
|
+
* It deliberately has **no** `update`: the per-frame sopra tick and the listener pose belong to
|
|
11
|
+
* {@link AudioEmitterSystem}, which is the single tick owner — a second ticker would advance the same
|
|
12
|
+
* instances twice per frame. Register this system alongside it.
|
|
13
|
+
*/
|
|
14
|
+
export class AudioEventTriggerSystem extends System<any> {
|
|
15
|
+
/**
|
|
16
|
+
* @param {AssetManager} assetManager
|
|
17
|
+
* @param {SoundEngine} soundEngine owns the AudioContext + master destination + sopra engine
|
|
18
|
+
*/
|
|
19
|
+
constructor(assetManager: AssetManager, soundEngine: SoundEngine);
|
|
20
|
+
dependencies: (typeof Transform | typeof AudioEventTrigger)[];
|
|
21
|
+
/**
|
|
22
|
+
* Per-entity records: { listeners: [{name, handler}], live: Map<AudioEventTriggerRule, Set<EventInstance>> }.
|
|
23
|
+
* @type {object[]}
|
|
24
|
+
*/
|
|
25
|
+
data: object[];
|
|
26
|
+
/**
|
|
27
|
+
* @type {SoundEngine}
|
|
28
|
+
*/
|
|
29
|
+
soundEngine: SoundEngine;
|
|
30
|
+
/**
|
|
31
|
+
* @type {AssetManager}
|
|
32
|
+
*/
|
|
33
|
+
assetManager: AssetManager;
|
|
34
|
+
/**
|
|
35
|
+
* The shared sopra engine (idempotent create — reused if another sound system already made it).
|
|
36
|
+
* @type {SopraEngine}
|
|
37
|
+
*/
|
|
38
|
+
sopra: SopraEngine;
|
|
39
|
+
/**
|
|
40
|
+
* @param {AudioEventTrigger} trigger
|
|
41
|
+
* @param {Transform} transform
|
|
42
|
+
* @param {number} entity
|
|
43
|
+
*/
|
|
44
|
+
link(trigger: AudioEventTrigger, transform: Transform, entity: number): void;
|
|
45
|
+
/**
|
|
46
|
+
* @param {AudioEventTrigger} trigger
|
|
47
|
+
* @param {Transform} transform
|
|
48
|
+
* @param {number} entity
|
|
49
|
+
*/
|
|
50
|
+
unlink(trigger: AudioEventTrigger, transform: Transform, entity: number): void;
|
|
51
|
+
/**
|
|
52
|
+
* Instances a given rule currently has sounding on an entity, in start order. The observation point
|
|
53
|
+
* for callers that need to reach a triggered sound (there is no component-level handle by design —
|
|
54
|
+
* a trigger is fire-and-forget).
|
|
55
|
+
* @param {number} entity
|
|
56
|
+
* @param {AudioEventTriggerRule} rule
|
|
57
|
+
* @returns {EventInstance[]}
|
|
58
|
+
*/
|
|
59
|
+
instancesFor(entity: number, rule: AudioEventTriggerRule): EventInstance[];
|
|
60
|
+
#private;
|
|
61
|
+
}
|
|
62
|
+
import { System } from "../../../ecs/System.js";
|
|
63
|
+
import { Transform } from "../../../ecs/transform/Transform.js";
|
|
64
|
+
import { AudioEventTrigger } from "./AudioEventTrigger.js";
|
|
65
|
+
//# sourceMappingURL=AudioEventTriggerSystem.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|