@woosh/meep-engine 3.3.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (846) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/EntityCreator.d.ts +19 -11
  9. package/src/engine/EntityCreator.d.ts.map +1 -1
  10. package/src/engine/EntityCreator.js +116 -94
  11. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  12. package/src/engine/achievements/AchievementManager.js +437 -433
  13. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  14. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  15. package/src/engine/animation/AnimatedActions.js +111 -81
  16. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  17. package/src/engine/animation/AnimationUtils.js +234 -252
  18. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  19. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  21. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  22. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  23. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  24. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  25. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  26. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  27. package/src/engine/sound/SoundEngine.d.ts +2 -2
  28. package/src/engine/sound/SoundEngine.js +124 -124
  29. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  30. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  31. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  32. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  33. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  34. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  35. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  36. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  37. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  38. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  39. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  40. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  41. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  44. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  45. package/src/engine/sound/sopra/README.md +644 -643
  46. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  47. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  48. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  49. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  50. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  51. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  52. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  53. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  54. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  55. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  56. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  59. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  61. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  62. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  63. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  64. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  65. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  66. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  67. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  68. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  69. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  70. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  71. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  72. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  73. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  74. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  75. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  76. package/src/shade/playground/add_random_meshes.js +132 -84
  77. package/src/shade/playground/bvh_repro/README.md +57 -0
  78. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  79. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  80. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  81. package/src/shade/playground/bvh_repro/index.html +124 -0
  82. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  83. package/src/shade/playground/bvh_repro/main.js +254 -0
  84. package/src/shade/playground/load_default_environment.d.ts +10 -1
  85. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  86. package/src/shade/playground/load_default_environment.js +44 -20
  87. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  88. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  89. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  90. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  91. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  92. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  93. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  94. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  95. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  96. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  97. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  98. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  100. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  101. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  102. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  103. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  104. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  105. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  106. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  107. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  108. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  110. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  111. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  116. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  117. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  119. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  120. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  122. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  123. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  131. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  132. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  133. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  134. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  135. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  136. package/src/shade/renderer/Renderer.d.ts +16 -0
  137. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  138. package/src/shade/renderer/Renderer.js +23 -4
  139. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  140. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  141. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  142. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  143. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  144. package/src/shade/renderer/animation/Skin.js +9 -7
  145. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  146. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  147. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  148. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  149. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  150. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  151. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  152. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  153. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  155. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  156. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  158. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  159. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  161. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  162. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  163. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  164. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  165. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  167. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  168. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  170. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  171. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  172. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  173. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  174. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  205. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  206. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  207. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  210. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  212. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  213. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  219. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  220. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  222. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  223. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  225. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  228. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
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  230. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  231. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
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  233. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  234. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  235. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
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  833. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
  834. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  835. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
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  843. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  844. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
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@@ -1 +0,0 @@
1
- {"version":3,"file":"graph_prefix_scan_csdl.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,uGAFa,MAAM,CAkFlB"}
@@ -1,119 +0,0 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { round_up } from "../../../../../core/math/round_up.js";
3
- import { warn_limited } from "../../../../util/warn_limited.js";
4
- import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
5
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
6
- import {
7
- build_indirect_compute_dispatch_command,
8
- INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
9
- } from "../../indirect/IndirectComputeCommandBuildPass.js";
10
- import {
11
- ONE_SWEEP_UNIFORMS_STRUCT,
12
- PREFIX_SCAN_NUM_ELEMENTS_PER_GROUP,
13
- shader_one_sweep_prefix_scan
14
- } from "./shader_one_sweep_prefix_scan.js";
15
-
16
-
17
- /**
18
- * @deprecated use graph_prefix_scan_csdldf instead, as this variant lacks support for hardware without Forward Propagation Guarantee (Apple)
19
- * ----
20
- *
21
- * Indirect pass.
22
- * Input data is expected to be counts in form:
23
- * ```wgsl
24
- * struct InputData{
25
- * count:u32,
26
- * elements: array<u32> // counts: [count0, count1, count2, ... countN-1]
27
- * }
28
- * ```
29
- * Data is modified in-place, elements are replaced with prefix sums.
30
- * Make sure to set `element_max_count` to be at least equal to the number of elements in the input, otherwise an incomplete scan will be performed.
31
- * The penalty for `element_max_count` being too big is fairly small, requiring more memory for the pass and a larger `bufferClear` region.
32
- *
33
- * @param {FrameGraph} graph
34
- * @param {number} data buffer resource ID, array<u32> first position must be "count"
35
- * @param {number} [element_max_count=1,048,576] how many elements might be in the input, this is a limit
36
- * @param {boolean} [is_inclusive = true]
37
- * @returns {number} buffer resource ID with prefix sums, this is rewritten input. The first position (count) is untouched.
38
- */
39
- export function graph_prefix_scan_csdl({
40
- graph,
41
- data,
42
- element_max_count = 1048576,
43
- is_inclusive = true,
44
- }) {
45
-
46
- assert.isNonNegativeInteger(element_max_count, 'element_max_count');
47
-
48
- // TODO run a special prefix scan if element_max_count fits into a single group
49
-
50
-
51
- const group_count = Math.ceil(element_max_count / PREFIX_SCAN_NUM_ELEMENTS_PER_GROUP);
52
-
53
- const pass_data = {};
54
-
55
- /**
56
- *
57
- * @param pass_data
58
- * @param {FramePassResources} resources
59
- * @param {GraphicsExecutionContext} context
60
- */
61
- function execute(pass_data, resources, context) {
62
-
63
- const data = resources.get(pass_data.data);
64
- const partition_descriptor_buffer = resources.get(pass_data.partition_descriptor_buffer);
65
- const command = resources.get(pass_data.command);
66
-
67
- const encoder = context.encoder;
68
-
69
- const MAX_DISPATCH_SIZE = encoder.device.limits.maxComputeWorkgroupsPerDimension;
70
-
71
- if (group_count > MAX_DISPATCH_SIZE) {
72
- warn_limited(`group_count(=${group_count} > MAX_DISPATCH_SIZE(=${MAX_DISPATCH_SIZE}). Prefix scan likely incomplete`);
73
- }
74
-
75
- build_indirect_compute_dispatch_command(
76
- PREFIX_SCAN_NUM_ELEMENTS_PER_GROUP,
77
- encoder,
78
- data,
79
- 0,
80
- command,
81
- 0,
82
- );
83
-
84
- const uniforms = encoder.allocateTransientValueBuffer(
85
- ONE_SWEEP_UNIFORMS_STRUCT,
86
- {
87
- is_inclusive_scan: is_inclusive ? 1 : 0,
88
- }
89
- );
90
-
91
- shader_one_sweep_prefix_scan.dispatchIndirect({
92
- encoder,
93
- command,
94
- bindings: {
95
- data_buffer: data,
96
- partition_descriptor_buffer,
97
- uniforms,
98
- }
99
- })
100
-
101
- }
102
-
103
- const pass = graph.add("prefix sum", pass_data, execute);
104
-
105
- pass.read(data);
106
- pass_data.data = pass.write(data);
107
-
108
- pass_data.command = pass.create("command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR);
109
-
110
- // buffer for storing the partition descriptor of each group
111
- // +1 for claim counter at position 0
112
- const partition_descriptor_buffer_size = (group_count + 1) * u32.size;
113
- pass_data.partition_descriptor_buffer = pass.create("partition descriptor buffer", BufferResourceDescriptor.empty(
114
- round_up(partition_descriptor_buffer_size, 1024),
115
- GPUBufferUsage.STORAGE
116
- ));
117
-
118
- return pass_data.data;
119
- }
@@ -1,7 +0,0 @@
1
- export const ONE_SWEEP_UNIFORMS_STRUCT: WebGPUStruct;
2
- export const PREFIX_SCAN_NUM_GROUP_THREADS: 256;
3
- export const PREFIX_SCAN_NUM_ELEMENTS_PER_GROUP: number;
4
- export const shader_one_sweep_prefix_scan: ComputeShader;
5
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
6
- import { ComputeShader } from "../../../shader/ComputeShader.js";
7
- //# sourceMappingURL=shader_one_sweep_prefix_scan.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_one_sweep_prefix_scan.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js"],"names":[],"mappings":"AAQA,qDAEG;AAQH,gDAAiD;AACjD,wDAAoF;AAmNpF,yDAIE;6BAxO2B,sCAAsC;8BAGrC,kCAAkC"}
@@ -1,235 +0,0 @@
1
- import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
- import { COLLECTION_U32_STRUCT_READ } from "../../COLLECTION_U32_STRUCT_READ.js";
5
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
6
- import { ComputeShader } from "../../../shader/ComputeShader.js";
7
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
8
-
9
- export const ONE_SWEEP_UNIFORMS_STRUCT = WebGPUStruct.from({
10
- is_inclusive_scan: u32,
11
- });
12
-
13
- const resources = new ShaderResourceSetDescriptor();
14
- resources.createGroup()
15
- .addUniform("uniforms", ONE_SWEEP_UNIFORMS_STRUCT)
16
- .addStorageBuffer("data_buffer", COLLECTION_U32_STRUCT_READ, true)
17
- .addStorageBuffer("partition_descriptor_buffer", WebGPUArray.from(atomic_u32), true)
18
-
19
- export const PREFIX_SCAN_NUM_GROUP_THREADS = 256;
20
- export const PREFIX_SCAN_NUM_ELEMENTS_PER_GROUP = 2 * PREFIX_SCAN_NUM_GROUP_THREADS;
21
- /**
22
- * Translated from HLSL. This is a single-pass, GPU-driven prefix scan
23
- * using a decoupled look-back algorithm, suitable for datasets of unknown size.
24
- * @see https://github.com/abecombe/GPUBufferOperators-for-Unity/blob/c8b48d29741d363437c91debe6984549cd6b1a31/Assets/Packages/GPUBufferOperators/Runtime/GPUOneSweepPrefixScan.hlsl
25
- * @type {CodeChunk}
26
- */
27
- const body = CodeChunk.from(
28
- //language=WGSL
29
- `
30
-
31
- // --- Constants ---
32
- const NUM_GROUP_THREADS = ${PREFIX_SCAN_NUM_GROUP_THREADS};
33
- const NUM_BANKS = 32u; // register banks count
34
- const LOG_NUM_BANKS = 5u; // log2(NUM_BANKS)
35
-
36
- const FLAG_INVALID = 0u;
37
- const FLAG_AGGREGATE = 1u;
38
- const FLAG_PREFIX = 2u;
39
-
40
- const PARTITION_DESCRIPTOR_FLAG_MASK = 0x00000003u;
41
- const PARTITION_DESCRIPTOR_VALUE_SHIFT = 2u;
42
-
43
- const NUM_ELEMENTS_PER_GROUP:u32 = ${PREFIX_SCAN_NUM_ELEMENTS_PER_GROUP};
44
- const NUM_ELEMENTS_PER_GROUP_MINUS_1 = NUM_ELEMENTS_PER_GROUP - 1u;
45
-
46
-
47
- // --- Workgroup Shared Memory ---
48
-
49
- // Pre-calculate shared memory array size with bank-conflict padding
50
- const SMA_NUM_ELEMENTS_PER_GROUP = NUM_ELEMENTS_PER_GROUP + (NUM_ELEMENTS_PER_GROUP >> LOG_NUM_BANKS);
51
- const S_SCAN_LEN = SMA_NUM_ELEMENTS_PER_GROUP + 1u;
52
-
53
- var<workgroup> s_scan: array<u32, S_SCAN_LEN>;
54
- var<workgroup> s_prev_reduction: u32;
55
-
56
- // --- Helper Functions ---
57
-
58
- fn conflict_free_offset(n: u32) -> u32 {
59
- return n >> LOG_NUM_BANKS;
60
- }
61
-
62
- fn shared_memory_address(n: u32) -> u32 {
63
- return n + conflict_free_offset(n);
64
- }
65
-
66
- fn create_partition_descriptor(value: u32, flag: u32) -> u32 {
67
- return (value << PARTITION_DESCRIPTOR_VALUE_SHIFT) | flag;
68
- }
69
-
70
- fn get_partition_descriptor_flag(partition_descriptor: u32) -> u32 {
71
- return partition_descriptor & PARTITION_DESCRIPTOR_FLAG_MASK;
72
- }
73
-
74
- fn get_partition_descriptor_value(partition_descriptor: u32) -> u32 {
75
- return partition_descriptor >> PARTITION_DESCRIPTOR_VALUE_SHIFT;
76
- }
77
-
78
- fn lookback(group_thread_id: u32, partition_index: u32) -> u32 {
79
- if (partition_index == 0u) {
80
-
81
- // Handle the edge case where there's nothing to look back to.
82
- if (group_thread_id == 0u) {
83
- s_prev_reduction = 0u;
84
- }
85
-
86
- }else{
87
-
88
- if (group_thread_id == 0u) {
89
- // Thread 0 does the complex look-back and eventually writes to s_prev_reduction.
90
- var prev_reduction = 0u;
91
- var look_back_id = partition_index - 1u;
92
- loop {
93
- let partition_descriptor = atomicLoad(&partition_descriptor_buffer[look_back_id + 1]);
94
- let flag = get_partition_descriptor_flag(partition_descriptor);
95
-
96
- if (flag != FLAG_INVALID) {
97
- prev_reduction += get_partition_descriptor_value(partition_descriptor);
98
- if (flag == FLAG_PREFIX) {
99
- let value_to_add = create_partition_descriptor(prev_reduction, FLAG_PREFIX - FLAG_AGGREGATE);
100
- atomicAdd(&partition_descriptor_buffer[partition_index + 1], value_to_add);
101
- s_prev_reduction = prev_reduction;
102
- break;
103
- }
104
- look_back_id -= 1u;
105
- }
106
- }
107
- }
108
- }
109
-
110
- // Again, all threads wait here until thread 0 finishes the look-back loop.
111
- workgroupBarrier();
112
-
113
- // Now all threads can safely read the result calculated by thread 0.
114
- return s_prev_reduction;
115
- }
116
-
117
- var<workgroup> sh_partition_index:u32;
118
-
119
- fn get_partition_index(group_thread_id: u32) -> u32 {
120
-
121
- if(group_thread_id == 0u) {
122
-
123
- sh_partition_index = atomicAdd(&partition_descriptor_buffer[0], 1u);
124
-
125
- }
126
-
127
- workgroupBarrier();
128
-
129
- return sh_partition_index;
130
- }
131
-
132
- @compute @workgroup_size(NUM_GROUP_THREADS)
133
- fn prefix_scan(
134
- @builtin(local_invocation_id) local_id: vec3<u32>,
135
- @builtin(workgroup_id) workgroup_id: vec3<u32>
136
- ) {
137
- let group_thread_id = local_id.x;
138
- let partition_index = get_partition_index(group_thread_id);
139
-
140
- // guard against out-of-bounds access
141
- let num_elements = min( data_buffer.count, arrayLength(&data_buffer.elements) );
142
-
143
- // Each thread handles two values
144
- var ai = group_thread_id;
145
- var bi = ai + NUM_GROUP_THREADS;
146
-
147
- let sma_ai_load = shared_memory_address(ai);
148
- let sma_bi_load = shared_memory_address(bi);
149
-
150
- let global_ai = group_thread_id + NUM_ELEMENTS_PER_GROUP * partition_index;
151
- let global_bi = global_ai + NUM_GROUP_THREADS;
152
-
153
- // Copy input data to shared memory, handling out-of-bounds access
154
- s_scan[sma_ai_load] = select(0u, data_buffer.elements[global_ai], global_ai < num_elements);
155
- s_scan[sma_bi_load] = select(0u, data_buffer.elements[global_bi], global_bi < num_elements);
156
-
157
- var offset = 1u;
158
-
159
- // Upsweep (reduction) phase
160
- for (var du = NUM_ELEMENTS_PER_GROUP >> 1u; du > 0u; du = du >> 1u) {
161
- workgroupBarrier();
162
- if (group_thread_id < du) {
163
- let ai_u = offset * ((group_thread_id << 1u) + 1u) - 1u;
164
- let bi_u = offset * ((group_thread_id << 1u) + 2u) - 1u;
165
- s_scan[shared_memory_address(bi_u)] += s_scan[shared_memory_address(ai_u)];
166
- }
167
- offset = offset << 1u;
168
- }
169
-
170
- // Save total sum to global memory and clear last element for exclusive scan
171
- let sma_last_element = shared_memory_address(NUM_ELEMENTS_PER_GROUP_MINUS_1);
172
- if (group_thread_id == 0u) {
173
- let group_sum = s_scan[sma_last_element];
174
- let flag = select(FLAG_AGGREGATE, FLAG_PREFIX, partition_index == 0u);
175
-
176
- // NOTE: the slot value must be 0, the exchange is unnecessary
177
- // ORIGINAL:
178
- // _ = atomicCompareExchangeWeak(&partition_descriptor_buffer[partition_index], 0u, create_partition_descriptor(group_sum, flag));
179
- atomicStore(&partition_descriptor_buffer[partition_index + 1], create_partition_descriptor(group_sum, flag));
180
-
181
- s_scan[sma_last_element] = 0u;
182
- s_scan[S_SCAN_LEN - 1u] = group_sum; // Store group_sum temporarily
183
- }
184
-
185
- let prev_reduction = lookback(group_thread_id, partition_index);
186
-
187
- // Downsweep phase
188
- for (var dd = 1u; dd < NUM_ELEMENTS_PER_GROUP; dd = dd << 1u) {
189
- offset = offset >> 1u;
190
-
191
- if (group_thread_id < dd) {
192
-
193
- let ai_d = offset * ((group_thread_id << 1u) + 1u) - 1u;
194
- let bi_d = offset * ((group_thread_id << 1u) + 2u) - 1u;
195
-
196
- let sma_ai_d = shared_memory_address(ai_d);
197
- let sma_bi_d = shared_memory_address(bi_d);
198
-
199
- let temp = s_scan[sma_ai_d];
200
- s_scan[sma_ai_d] = s_scan[sma_bi_d];
201
- s_scan[sma_bi_d] += temp;
202
-
203
- }
204
-
205
- workgroupBarrier();
206
-
207
- }
208
-
209
- // For inclusive scan, read from the next element's exclusive scan result
210
- if (uniforms.is_inclusive_scan != 0u) {
211
- ai = group_thread_id + 1u;
212
- bi = ai + NUM_GROUP_THREADS;
213
- }
214
-
215
- let sma_ai_store = shared_memory_address(ai);
216
- let sma_bi_store = shared_memory_address(bi);
217
-
218
- // Copy scanned data back to global memory
219
- if (global_ai < num_elements) {
220
- data_buffer.elements[global_ai] = s_scan[sma_ai_store] + prev_reduction;
221
- }
222
- if (global_bi < num_elements) {
223
- data_buffer.elements[global_bi] = s_scan[sma_bi_store] + prev_reduction;
224
- }
225
- }
226
- `
227
- )
228
-
229
- // TODO add subgroup-based version, see https://github.com/abecombe/GPUBufferOperators-for-Unity/commit/434a8e287e922b68b75af007b06c4f04ccbc18a0
230
-
231
- export const shader_one_sweep_prefix_scan = ComputeShader.from({
232
- label: "OneSweep prefix scan",
233
- body,
234
- resources,
235
- })
@@ -1,5 +0,0 @@
1
- Radix Sort
2
- see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/BitHistogram.hlsl
3
-
4
- ----
5
- Currently none of this works
@@ -1,7 +0,0 @@
1
- /**
2
- * @see https://github.com/b0nes164/GPUSorting/blob/09a6081d964b682bbb58838b83ab75aebe7f4e05/GPUSortingUnity/Shaders/SortCommon.hlsl#L38
3
- * @type {CodeChunk}
4
- */
5
- export const chunk_sort_common: CodeChunk;
6
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
7
- //# sourceMappingURL=chunk_sort_common.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_sort_common.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,gCAFU,SAAS,CAkIlB;0BAvIyB,oCAAoC"}
@@ -1,136 +0,0 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
- import { k_radix, k_radixPasses } from "./one_sweep/defs.js";
3
-
4
- /**
5
- * @see https://github.com/b0nes164/GPUSorting/blob/09a6081d964b682bbb58838b83ab75aebe7f4e05/GPUSortingUnity/Shaders/SortCommon.hlsl#L38
6
- * @type {CodeChunk}
7
- */
8
- export const chunk_sort_common = CodeChunk.from(
9
- //language=WGSL
10
- `
11
- const KEYS_PER_THREAD = 15u;
12
- const D_DIM = 256u;
13
- const PART_SIZE = 3840u;
14
- const D_TOTAL_SMEM = 4096u;
15
-
16
- const MAX_DISPATCH_DIM = 65535u; //The max value of any given dispatch dimension
17
- const RADIX = ${k_radix}; //Number of digit bins
18
- const RADIX_MASK = 255u; //Mask of digit bins
19
- const HALF_RADIX = 128u; //For smaller waves where bit packing is necessary
20
- const HALF_MASK = 127u; // ''
21
- const RADIX_LOG = 8u; //log2(RADIX)
22
- const RADIX_PASSES = ${k_radixPasses}; //(Key width) / RADIX_LOG
23
-
24
- override subgroup_size: u32 = 32;
25
- var subgroup_index: u32;
26
-
27
- struct KeyStruct
28
- {
29
- k:array<u32,KEYS_PER_THREAD>
30
- };
31
-
32
- struct OffsetStruct
33
- {
34
- o:array<u32,KEYS_PER_THREAD>
35
- };
36
-
37
- struct DigitStruct
38
- {
39
- d:array<u32,KEYS_PER_THREAD>
40
- };
41
-
42
- var<workgroup> g_d: array<u32,D_TOTAL_SMEM>; //Shared memory for DigitBinningPass and DownSweep kernels
43
-
44
-
45
- fn WaveGetLaneIndex() -> u32{
46
- return subgroup_index;
47
- }
48
-
49
- fn WaveGetLaneCount() -> u32{
50
- return subgroup_size;
51
- }
52
-
53
- fn WaveHistsSizeWGE16() -> u32
54
- {
55
- return D_DIM / subgroup_size * RADIX;
56
- }
57
-
58
- fn WaveHistsSizeWLT16() -> u32
59
- {
60
- return D_TOTAL_SMEM;
61
- }
62
-
63
- fn ClearWaveHists( gtid:u32 )
64
- {
65
- const histsEnd = select(WaveHistsSizeWLT16(),WaveHistsSizeWGE16(),subgroup_size >= 16);
66
-
67
- for (var i = gtid; i < histsEnd; i += D_DIM){
68
- g_d[i] = 0;
69
- }
70
- }
71
- //*****************************************************************************
72
- //HELPER FUNCTIONS
73
- //*****************************************************************************
74
- fn getWaveIndex(gtid:u32) -> u32
75
- {
76
- return gtid / WaveGetLaneCount();
77
- }
78
-
79
- fn SubPartSizeWGE16() -> u32
80
- {
81
- return KEYS_PER_THREAD * WaveGetLaneCount();
82
- }
83
-
84
- fn SharedOffsetWGE16( gtid:u32) -> u32
85
- {
86
- return WaveGetLaneIndex() + getWaveIndex(gtid) * SubPartSizeWGE16();
87
- }
88
-
89
- fn SubPartSizeWLT16( _serialIterations:u32) -> u32
90
- {
91
- return KEYS_PER_THREAD * WaveGetLaneCount() * _serialIterations;
92
- }
93
-
94
- fn SharedOffsetWLT16( gtid:u32 , _serialIterations: u32) -> u32
95
- {
96
- return WaveGetLaneIndex() +
97
- (getWaveIndex(gtid) / _serialIterations * SubPartSizeWLT16(_serialIterations)) +
98
- (getWaveIndex(gtid) % _serialIterations * WaveGetLaneCount());
99
- }
100
-
101
- fn DeviceOffsetWGE16(gtid:u32, partIndex:u32) -> u32
102
- {
103
- return SharedOffsetWGE16(gtid) + partIndex * PART_SIZE;
104
- }
105
-
106
- //*****************************************************************************
107
- //FUNCTIONS COMMON TO THE DOWNSWEEP / DIGIT BINNING PASS
108
- //*****************************************************************************
109
- //If the size of a wave is too small, we do not have enough space in
110
- //shared memory to assign a histogram to each wave, so instead,
111
- //some operations are peformed serially.
112
-
113
- fn LoadKey( key: ptr<function,u32>, index: u32)
114
- {
115
- *key = b_sort[index];
116
- }
117
-
118
- fn LoadKeysWGE16(gtid:u32, partIndex:u32) -> KeyStruct
119
- {
120
- var keys:KeyStruct;
121
-
122
- var t = DeviceOffsetWGE16(gtid, partIndex);
123
- for (var i:u32 = 0;
124
- i < KEYS_PER_THREAD;
125
- i++
126
- ){
127
-
128
- LoadKey(&keys.k[i], t);
129
- t += WaveGetLaneCount();
130
-
131
- }
132
-
133
- return keys;
134
- }
135
- `
136
- )
@@ -1,18 +0,0 @@
1
- export const chunk_safe_load_uint4_umax_fixed: CodeChunk;
2
- /**
3
- * see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
4
- * @type {CodeChunk}
5
- */
6
- export const chunk_safe_load_uint4_umax: CodeChunk;
7
- /**
8
- * see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
9
- * @type {CodeChunk}
10
- */
11
- export const chunk_safe_load_uint4: CodeChunk;
12
- /**
13
- * see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
14
- * @type {CodeChunk}
15
- */
16
- export const chunk_safe_store_uint4: CodeChunk;
17
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
18
- //# sourceMappingURL=chunk_safe_load_uint4_umax.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_safe_load_uint4_umax.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js"],"names":[],"mappings":"AAGA,yDAgBC;AAED;;;GAGG;AACH,yCAFU,SAAS,CA4BlB;AAED;;;GAGG;AACH,oCAFU,SAAS,CAyBlB;AACD;;;GAGG;AACH,qCAFU,SAAS,CAwBlB;0BA1GyB,uCAAuC"}
@@ -1,108 +0,0 @@
1
- import { UINT32_MAX } from "../../../../../core/binary/UINT32_MAX.js";
2
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
3
-
4
- export const chunk_safe_load_uint4_umax_fixed = CodeChunk.from(
5
- //language=WGSL
6
- `
7
- fn safe_load_uint4_umax_fixed(idx: u32, size_in_ints: u32) -> vec4<u32> {
8
- let val = (idx * 4u);
9
- var res = vec4<u32>(${UINT32_MAX});
10
- if (((idx + 1u) * 4u) <= size_in_ints) {
11
- res = vec4<u32>(val, val + 1, val + 2, val + 3);
12
- } else {
13
- if ((idx * 4u) < size_in_ints) { res.x = val; }
14
- if ((idx * 4u) + 1u < size_in_ints) { res.y = val + 1; }
15
- if ((idx * 4u) + 2u < size_in_ints) { res.z = val + 2; }
16
- }
17
- return res;
18
- }
19
- `
20
- )
21
-
22
- /**
23
- * see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
24
- * @type {CodeChunk}
25
- */
26
- export const chunk_safe_load_uint4_umax = CodeChunk.from(
27
- //language=WGSL
28
- `
29
- fn safe_load_uint4_umax(data: ptr<storage,array<u32>>, idx:u32, limit:u32) -> vec4<u32>{
30
-
31
- var res = vec4<u32>(${UINT32_MAX});
32
-
33
- let offset = idx;
34
-
35
- if(idx + 1 <= limit){
36
- res.x = data[idx];
37
- }
38
- if(idx + 2 <= limit){
39
- res.y = data[idx + 1];
40
- }
41
- if(idx + 3 <= limit){
42
- res.z = data[idx + 2];
43
- }
44
- if(idx + 4 <= limit){
45
- res.w = data[idx + 3];
46
- }
47
-
48
-
49
- return res;
50
- }
51
- `
52
- )
53
-
54
- /**
55
- * see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
56
- * @type {CodeChunk}
57
- */
58
- export const chunk_safe_load_uint4 = CodeChunk.from(
59
- //language=WGSL
60
- `
61
- fn safe_load_uint4(data: ptr<storage,array<u32>>, idx:u32, limit:u32) -> vec4<u32>{
62
-
63
- var res = vec4<u32>(0);
64
-
65
- if(idx + 1 <= limit){
66
- res.x = data[idx];
67
- }
68
- if(idx + 2 <= limit){
69
- res.y = data[idx + 1];
70
- }
71
- if(idx + 3 <= limit){
72
- res.z = data[idx + 2];
73
- }
74
- if(idx + 4 <= limit){
75
- res.w = data[idx + 3];
76
- }
77
-
78
- return res;
79
- }
80
- `
81
- )
82
- /**
83
- * see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
84
- * @type {CodeChunk}
85
- */
86
- export const chunk_safe_store_uint4 = CodeChunk.from(
87
- //language=WGSL
88
- `
89
- fn safe_store_uint4(data: ptr<storage,array<u32>>, value: vec4u, idx:u32, limit:u32){
90
-
91
- if(idx + 1 <= limit){
92
- data[idx] = value.x;
93
- }
94
- if(idx + 2 <= limit){
95
- data[idx + 1] = value.y;
96
- }
97
- if(idx + 3 <= limit){
98
- data[idx + 2] = value.z;
99
- }
100
- if(idx + 4 <= limit){
101
- data[idx + 3] = value.w;
102
- }
103
-
104
-
105
-
106
- }
107
- `
108
- )
@@ -1,35 +0,0 @@
1
- /**
2
- * Good value is probably ~16
3
- * @see https://raw.githubusercontent.com/MircoWerner/VkRadixSort/refs/heads/main/timings/radixsort_multi_1000000.png
4
- * @type {number}
5
- */
6
- export const NUMBER_OF_BLOCKS_PER_GROUP: number;
7
- /**
8
- * How many bits are there in a key
9
- * @type {number}
10
- */
11
- export const KEY_BIT_SIZE: number;
12
- /**
13
- * How many bits do we handle per pass?
14
- * @type {number}
15
- */
16
- export const BITS_PER_PASS: number;
17
- /**
18
- * How many histogram bins do we need?
19
- * @type {number}
20
- */
21
- export const NUM_BINS: number;
22
- /**
23
- * compute shader work-group size
24
- * @type {number}
25
- */
26
- export const RADIX_SORT_GROUP_SIZE: number;
27
- /**
28
- *
29
- * @type {WebGPUArray}
30
- */
31
- export const RADIX_SORT_KEYS_TYPE: WebGPUArray;
32
- export const RADIX_SORT_PASS_PARAMETERS_STRUCT: WebGPUStruct;
33
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
34
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
35
- //# sourceMappingURL=defs.d.ts.map