@woosh/meep-engine 3.3.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +235 -24
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +15 -3
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +57 -11
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +111 -11
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts +22 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +145 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts +18 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts.map +1 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.js +364 -0
- package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts +9 -1
- package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.js +29 -21
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js +0 -9
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js +0 -17
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js +0 -14
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js +0 -25
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.js +0 -0
- /package/src/shade/playground/{main.d.ts → bvh_repro/main.d.ts} +0 -0
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* The tree belonging to `owner`, registered against `source`'s shape if it does not exist yet.
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obtain(
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assert.
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if (bvh === undefined) {
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bvh = this.#
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bvh = this.#register(owner, source);
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return bvh;
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}
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/**
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* Register a tree, keyed by whatever owns it.
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*
|
|
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* `owner` is the identity the tree is looked up by and `source` is the geometry whose nodes it
|
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* holds. For an ordinary geometry those are the same object. For a per-instance copy they are
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* not: the copy needs a node region of its own, because its bounds move independently, while
|
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* the *shape* it is a copy of belongs to the source.
|
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*
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* @param {
|
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* @param {object} owner
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* @param {MeshletGeometry} source
|
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* @returns {GPUGeometryMeshletsBVH}
|
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*/
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#
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#register(owner, source) {
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const bvh = new GPUGeometryMeshletsBVH();
|
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bvh.
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bvh.
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bvh.bvh = source.bvh;
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+
bvh.topology = this.#obtain_topology(source);
|
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249
|
|
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|
-
this.#map.set(
|
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|
+
this.#map.set(owner, bvh);
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this.#update_queue.add(bvh);
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@@ -156,16 +255,105 @@ export class GPUGeometryBVHManager {
|
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}
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|
/**
|
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-
*
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-
*
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+
* The parents/leaf-nodes derivation for a geometry, made once and shared by every tree that is
|
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* a copy of it.
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*
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* @param {MeshletGeometry} source
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* @returns {object} the topology record
|
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+
*/
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#obtain_topology(source) {
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let topology = this.#topology.get(source);
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if (topology !== undefined) {
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return topology;
|
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+
}
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+
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// Derivation waits for {@link #upload_pending_topology}, beside the residency decision it
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// feeds. A geometry can be registered before its BLAS bytes exist — nothing has to have
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// built one yet — and a record that says "not resident" is the honest answer for that,
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// rather than an empty derivation cached forever.
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topology = {
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source,
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leaf_count: 0,
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node_count: 0,
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parents_offset: 0,
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leaf_nodes_offset: 0,
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resident: false,
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|
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};
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+
|
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|
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this.#topology.set(source, topology);
|
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|
+
|
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|
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return topology;
|
|
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|
+
}
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|
+
|
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|
+
/**
|
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|
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* Everything a refit needs to find a resident tree, or `undefined` while it is not resident.
|
|
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|
+
*
|
|
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|
+
* @param {object} owner the identity passed to {@link obtain}
|
|
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|
+
* @returns {{node_word_offset: number, node_count: number, leaf_count: number, parents_offset: number, leaf_nodes_offset: number}|undefined}
|
|
294
|
+
*/
|
|
295
|
+
get_refit_target(owner) {
|
|
296
|
+
const bvh = this.#map.get(owner);
|
|
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|
+
|
|
298
|
+
if (bvh === undefined || bvh.released || !bvh.resident || !bvh.topology.resident) {
|
|
299
|
+
return undefined;
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
return {
|
|
303
|
+
node_word_offset: bvh.address * (BVH2_NODE_STRUCT.size / Uint32Array.BYTES_PER_ELEMENT),
|
|
304
|
+
node_count: bvh.topology.node_count,
|
|
305
|
+
leaf_count: bvh.topology.leaf_count,
|
|
306
|
+
parents_offset: bvh.topology.parents_offset,
|
|
307
|
+
leaf_nodes_offset: bvh.topology.leaf_nodes_offset,
|
|
308
|
+
};
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* Where a registered tree's root sits in the arena, or `undefined` while nothing is resident
|
|
313
|
+
* for this owner — either it was never registered, or {@link update} has not run since.
|
|
314
|
+
*
|
|
315
|
+
* @param {object} owner the identity passed to {@link obtain}
|
|
316
|
+
* @returns {number|undefined} arena node index
|
|
317
|
+
*/
|
|
318
|
+
get_address(owner) {
|
|
319
|
+
const bvh = this.#map.get(owner);
|
|
320
|
+
|
|
321
|
+
if (bvh === undefined || bvh.released || !bvh.resident) {
|
|
322
|
+
return undefined;
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
return bvh.address;
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
/**
|
|
329
|
+
* Publish the lookup table the traversal shaders read.
|
|
330
|
+
*
|
|
331
|
+
* `addresses[i]` is the arena node index that index `i` resolves to. What `i` means is the
|
|
332
|
+
* caller's business — today it is a geometry index, and the shaders agree because
|
|
333
|
+
* {@link GPUGeometryManager} builds the table from the same ids it stamps into the geometry
|
|
334
|
+
* metadata buffer.
|
|
335
|
+
*
|
|
336
|
+
* @param {Uint32Array} addresses
|
|
337
|
+
*/
|
|
338
|
+
publish_lookup(addresses) {
|
|
339
|
+
assert.defined(addresses, 'addresses');
|
|
340
|
+
|
|
341
|
+
this.#ensure_metadata_capacity(addresses.length);
|
|
342
|
+
|
|
343
|
+
this.#device.queue.writeBuffer(this.#buffer_metadata, 0, addresses, 0, addresses.length);
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
/**
|
|
347
|
+
* Release an owner's BLAS: the map entry is dropped, and the next {@link publish_lookup}
|
|
348
|
+
* stops naming its arena address. The append-only data region ({@link #buffer_data}) is not
|
|
161
349
|
* reclaimed — those bytes become unreferenced and are only recovered on a future buffer
|
|
162
350
|
* rebuild, a bounded residual versus the previous total leak (no entry was ever freed).
|
|
163
351
|
*
|
|
164
|
-
* @param {
|
|
165
|
-
* @returns {boolean} true if a BLAS was registered for this
|
|
352
|
+
* @param {object} owner the identity passed to {@link obtain}
|
|
353
|
+
* @returns {boolean} true if a BLAS was registered for this owner and released
|
|
166
354
|
*/
|
|
167
|
-
remove(
|
|
168
|
-
const bvh = this.#map.get(
|
|
355
|
+
remove(owner) {
|
|
356
|
+
const bvh = this.#map.get(owner);
|
|
169
357
|
|
|
170
358
|
if (bvh === undefined) {
|
|
171
359
|
return false;
|
|
@@ -175,12 +363,38 @@ export class GPUGeometryBVHManager {
|
|
|
175
363
|
// the update pass skips released records
|
|
176
364
|
bvh.released = true;
|
|
177
365
|
|
|
178
|
-
this.#
|
|
179
|
-
|
|
366
|
+
this.#map.delete(owner);
|
|
367
|
+
|
|
368
|
+
this.#release_topology_if_orphaned(bvh.topology);
|
|
180
369
|
|
|
181
370
|
return true;
|
|
182
371
|
}
|
|
183
372
|
|
|
373
|
+
/**
|
|
374
|
+
* Drop a shape once the last tree that had it is gone.
|
|
375
|
+
*
|
|
376
|
+
* The arena bytes are not reclaimed — same append-only story as the nodes — but the map entry
|
|
377
|
+
* holds a strong reference to the geometry it is keyed by, so leaving it would keep every
|
|
378
|
+
* geometry a scene ever loaded alive for as long as the manager is.
|
|
379
|
+
*
|
|
380
|
+
* @param {object} topology
|
|
381
|
+
*/
|
|
382
|
+
#release_topology_if_orphaned(topology) {
|
|
383
|
+
for (const bvh of this.#map.values()) {
|
|
384
|
+
if (bvh.topology === topology) {
|
|
385
|
+
return;
|
|
386
|
+
}
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
for (const [source, candidate] of this.#topology) {
|
|
390
|
+
if (candidate === topology) {
|
|
391
|
+
this.#topology.delete(source);
|
|
392
|
+
|
|
393
|
+
return;
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
|
|
184
398
|
/**
|
|
185
399
|
*
|
|
186
400
|
* @param {number} size
|
|
@@ -210,11 +424,11 @@ export class GPUGeometryBVHManager {
|
|
|
210
424
|
*
|
|
211
425
|
* @param {number} size
|
|
212
426
|
*/
|
|
213
|
-
#ensure_metadata_capacity(
|
|
427
|
+
#ensure_metadata_capacity(row_count) {
|
|
214
428
|
this.#buffer_metadata = ensure_buffer_capacity(
|
|
215
429
|
this.#device,
|
|
216
430
|
this.#buffer_metadata,
|
|
217
|
-
|
|
431
|
+
Math.max(1, row_count) * BLAS_METADATA_STRUCT.size,
|
|
218
432
|
BLAS_METADATA_STRUCT.align,
|
|
219
433
|
16,
|
|
220
434
|
1.2
|
|
@@ -222,26 +436,78 @@ export class GPUGeometryBVHManager {
|
|
|
222
436
|
}
|
|
223
437
|
|
|
224
438
|
/**
|
|
439
|
+
* Append every topology derived but not yet uploaded to its arena.
|
|
225
440
|
*
|
|
226
|
-
*
|
|
227
|
-
*
|
|
228
|
-
* @param {number} target_offset byte offset inside the temp buffer; the temp buffer is
|
|
229
|
-
* indexed by queue position, NOT by slot — slots are global and outrun the temp
|
|
230
|
-
* buffer on any batch after the first
|
|
441
|
+
* Queue-free: the map is small (one entry per distinct geometry) and a `resident` flag says what
|
|
442
|
+
* is left to do, which is one fewer thing to keep in step than a second queue would be.
|
|
231
443
|
*/
|
|
232
|
-
#
|
|
444
|
+
#upload_pending_topology() {
|
|
445
|
+
const queue = this.#device.queue;
|
|
446
|
+
|
|
447
|
+
for (const topology of this.#topology.values()) {
|
|
448
|
+
if (topology.resident) {
|
|
449
|
+
continue;
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
const bytes = topology.source.bvh;
|
|
453
|
+
|
|
454
|
+
if (bytes === undefined || bytes.byteLength === 0) {
|
|
455
|
+
// no tree to take the shape of yet; try again next time
|
|
456
|
+
continue;
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
const { parents, leaf_nodes } = bvh2_derive_topology(bytes);
|
|
460
|
+
|
|
461
|
+
this.#buffer_parents = ensure_buffer_capacity(
|
|
462
|
+
this.#device,
|
|
463
|
+
this.#buffer_parents,
|
|
464
|
+
(this.#buffer_parents_end + parents.length) * Uint32Array.BYTES_PER_ELEMENT,
|
|
465
|
+
DATA_SIZE_ALIGNMENT,
|
|
466
|
+
DATA_GROWTH_STEP,
|
|
467
|
+
DATA_GROWTH_MULTIPLIER
|
|
468
|
+
);
|
|
233
469
|
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
470
|
+
this.#buffer_leaf_nodes = ensure_buffer_capacity(
|
|
471
|
+
this.#device,
|
|
472
|
+
this.#buffer_leaf_nodes,
|
|
473
|
+
(this.#buffer_leaf_nodes_end + leaf_nodes.length) * Uint32Array.BYTES_PER_ELEMENT,
|
|
474
|
+
DATA_SIZE_ALIGNMENT,
|
|
475
|
+
DATA_GROWTH_STEP,
|
|
476
|
+
DATA_GROWTH_MULTIPLIER
|
|
477
|
+
);
|
|
239
478
|
|
|
240
|
-
|
|
479
|
+
topology.parents_offset = this.#buffer_parents_end;
|
|
480
|
+
topology.leaf_nodes_offset = this.#buffer_leaf_nodes_end;
|
|
241
481
|
|
|
482
|
+
queue.writeBuffer(
|
|
483
|
+
this.#buffer_parents,
|
|
484
|
+
topology.parents_offset * Uint32Array.BYTES_PER_ELEMENT,
|
|
485
|
+
parents, 0, parents.length
|
|
486
|
+
);
|
|
487
|
+
|
|
488
|
+
queue.writeBuffer(
|
|
489
|
+
this.#buffer_leaf_nodes,
|
|
490
|
+
topology.leaf_nodes_offset * Uint32Array.BYTES_PER_ELEMENT,
|
|
491
|
+
leaf_nodes, 0, leaf_nodes.length
|
|
492
|
+
);
|
|
493
|
+
|
|
494
|
+
this.#buffer_parents_end += parents.length;
|
|
495
|
+
this.#buffer_leaf_nodes_end += leaf_nodes.length;
|
|
496
|
+
|
|
497
|
+
topology.leaf_count = leaf_nodes.length;
|
|
498
|
+
// slots, not tree nodes — the arena numbers a tree's nodes with the free list's holes
|
|
499
|
+
// in, and a refit's arrival counters are indexed by that numbering
|
|
500
|
+
topology.node_count = parents.length;
|
|
501
|
+
topology.resident = true;
|
|
502
|
+
}
|
|
503
|
+
}
|
|
242
504
|
|
|
243
505
|
update() {
|
|
244
506
|
|
|
507
|
+
// Ahead of the early return below: topology residency is its own question, and leaving it
|
|
508
|
+
// behind a queue of node uploads would make it depend on there happening to be one.
|
|
509
|
+
this.#upload_pending_topology();
|
|
510
|
+
|
|
245
511
|
const queue = this.#update_queue;
|
|
246
512
|
|
|
247
513
|
const queue_size = queue.size();
|
|
@@ -275,7 +541,6 @@ export class GPUGeometryBVHManager {
|
|
|
275
541
|
used_node_count += node_count;
|
|
276
542
|
}
|
|
277
543
|
|
|
278
|
-
this.#ensure_metadata_capacity(this.#map.size);
|
|
279
544
|
this.#ensure_data_capacity(this.#node_capacity + used_node_count);
|
|
280
545
|
|
|
281
546
|
|
|
@@ -321,6 +586,7 @@ export class GPUGeometryBVHManager {
|
|
|
321
586
|
const address = this.#buffer_data_end;
|
|
322
587
|
|
|
323
588
|
blas.address = address / BVH2_NODE_STRUCT.size;
|
|
589
|
+
blas.resident = true;
|
|
324
590
|
|
|
325
591
|
const blas_size = blas.bvh.byteLength;
|
|
326
592
|
|
|
@@ -338,51 +604,10 @@ export class GPUGeometryBVHManager {
|
|
|
338
604
|
|
|
339
605
|
console.warn(`BLAS size: ${number_format_by_thousands(this.#buffer_data_end)} bytes`);
|
|
340
606
|
|
|
341
|
-
// write metadata
|
|
342
|
-
const temp_metadata_buffer = device.createBuffer({
|
|
343
|
-
label: "temp_metadata_buffer",
|
|
344
|
-
usage: GPUBufferUsage.COPY_SRC,
|
|
345
|
-
size: queue_size * BLAS_METADATA_STRUCT.size,
|
|
346
|
-
mappedAtCreation: true
|
|
347
|
-
});
|
|
348
|
-
|
|
349
|
-
const mapped_temp_metadata = temp_metadata_buffer.getMappedRange();
|
|
350
|
-
|
|
351
|
-
const mapped_temp_metadata_view = new DataView(mapped_temp_metadata);
|
|
352
|
-
|
|
353
|
-
// write metadata
|
|
354
|
-
for (let i = 0; i < queue_size; i++) {
|
|
355
|
-
const blas = queue.getElementByIndex(i);
|
|
356
|
-
|
|
357
|
-
if (blas.released) { continue; }
|
|
358
|
-
|
|
359
|
-
this.#write_metadata_for(blas, mapped_temp_metadata_view, i * BLAS_METADATA_STRUCT.size);
|
|
360
|
-
}
|
|
361
|
-
|
|
362
|
-
// unmap before encoding anything that reads the buffer: a command naming a mapped buffer is
|
|
363
|
-
// a validation error, and the copies below would be dropped. Same shape as the data buffer
|
|
364
|
-
// above, which already writes, unmaps, and only then copies
|
|
365
|
-
temp_metadata_buffer.unmap();
|
|
366
|
-
|
|
367
|
-
// copy metadata from temp buffer to where it needs to go
|
|
368
|
-
|
|
369
|
-
for (let i = 0; i < queue_size; i++) {
|
|
370
|
-
const blas = queue.getElementByIndex(i);
|
|
371
|
-
|
|
372
|
-
if (blas.released) { continue; }
|
|
373
|
-
|
|
374
|
-
encoder.copyBufferToBuffer(
|
|
375
|
-
temp_metadata_buffer, i * BLAS_METADATA_STRUCT.size,
|
|
376
|
-
this.#buffer_metadata, blas.slot * BLAS_METADATA_STRUCT.size,
|
|
377
|
-
BLAS_METADATA_STRUCT.size
|
|
378
|
-
);
|
|
379
|
-
}
|
|
380
|
-
|
|
381
607
|
device.queue.submit([encoder.finish()])
|
|
382
608
|
|
|
383
609
|
// free up the temp buffer
|
|
384
610
|
temp_data_buffer.destroy();
|
|
385
|
-
temp_metadata_buffer.destroy();
|
|
386
611
|
|
|
387
612
|
// drain: everything queued is now resident. Leaving entries in the queue re-uploads
|
|
388
613
|
// every BLAS ever registered on each update and appends fresh copies at
|
|
@@ -4,19 +4,31 @@ export class GPUGeometryMeshletsBVH {
|
|
|
4
4
|
*/
|
|
5
5
|
bvh: ArrayBuffer;
|
|
6
6
|
/**
|
|
7
|
-
*
|
|
7
|
+
* Node index this tree's root sits at within the manager's arena. Not a byte offset — the
|
|
8
|
+
* traversal shaders index `blas_data` by node.
|
|
9
|
+
*
|
|
8
10
|
* @type {number}
|
|
9
11
|
*/
|
|
10
|
-
|
|
12
|
+
address: number;
|
|
11
13
|
/**
|
|
12
|
-
*
|
|
13
|
-
*
|
|
14
|
+
* The shape of this tree — parents and leaf positions — shared with every other copy of the same
|
|
15
|
+
* geometry, because a copy differs only in where its bounds are.
|
|
16
|
+
*
|
|
17
|
+
* @type {object}
|
|
14
18
|
*/
|
|
15
|
-
|
|
19
|
+
topology: object;
|
|
20
|
+
/**
|
|
21
|
+
* Whether {@link address} means anything yet. A record is registered before its nodes are
|
|
22
|
+
* resident, and an address of 0 is a perfectly good arena position, so "not yet uploaded"
|
|
23
|
+
* needs saying rather than encoding.
|
|
24
|
+
*
|
|
25
|
+
* @type {boolean}
|
|
26
|
+
*/
|
|
27
|
+
resident: boolean;
|
|
16
28
|
/**
|
|
17
29
|
* Set when the geometry has been removed. A record can still sit in the manager's update
|
|
18
30
|
* queue when it is removed in the same frame it was registered; the update pass skips
|
|
19
|
-
* released records
|
|
31
|
+
* released records.
|
|
20
32
|
* @type {boolean}
|
|
21
33
|
*/
|
|
22
34
|
released: boolean;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUGeometryMeshletsBVH.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js"],"names":[],"mappings":"AAAA;IAEI;;OAEG;IACH,KAFU,WAAW,CAEjB;IAEJ
|
|
1
|
+
{"version":3,"file":"GPUGeometryMeshletsBVH.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js"],"names":[],"mappings":"AAAA;IAEI;;OAEG;IACH,KAFU,WAAW,CAEjB;IAEJ;;;;;OAKG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;;;OAKG;IACH,UAFU,MAAM,CAEP;IAET;;;;;;OAMG;IACH,UAFU,OAAO,CAEA;IAEjB;;;;;OAKG;IACH,UAFU,OAAO,CAEA;CACpB"}
|
|
@@ -6,21 +6,34 @@ export class GPUGeometryMeshletsBVH {
|
|
|
6
6
|
bvh;
|
|
7
7
|
|
|
8
8
|
/**
|
|
9
|
-
*
|
|
9
|
+
* Node index this tree's root sits at within the manager's arena. Not a byte offset — the
|
|
10
|
+
* traversal shaders index `blas_data` by node.
|
|
11
|
+
*
|
|
10
12
|
* @type {number}
|
|
11
13
|
*/
|
|
12
|
-
|
|
14
|
+
address = 0;
|
|
13
15
|
|
|
14
16
|
/**
|
|
15
|
-
*
|
|
16
|
-
*
|
|
17
|
+
* The shape of this tree — parents and leaf positions — shared with every other copy of the same
|
|
18
|
+
* geometry, because a copy differs only in where its bounds are.
|
|
19
|
+
*
|
|
20
|
+
* @type {object}
|
|
17
21
|
*/
|
|
18
|
-
|
|
22
|
+
topology;
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Whether {@link address} means anything yet. A record is registered before its nodes are
|
|
26
|
+
* resident, and an address of 0 is a perfectly good arena position, so "not yet uploaded"
|
|
27
|
+
* needs saying rather than encoding.
|
|
28
|
+
*
|
|
29
|
+
* @type {boolean}
|
|
30
|
+
*/
|
|
31
|
+
resident = false;
|
|
19
32
|
|
|
20
33
|
/**
|
|
21
34
|
* Set when the geometry has been removed. A record can still sit in the manager's update
|
|
22
35
|
* queue when it is removed in the same frame it was registered; the update pass skips
|
|
23
|
-
* released records
|
|
36
|
+
* released records.
|
|
24
37
|
* @type {boolean}
|
|
25
38
|
*/
|
|
26
39
|
released = false;
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Does every node's box contain its children's, walking from the root?
|
|
3
|
+
*
|
|
4
|
+
* Containment rather than equality, because the two are different claims and only one of them is
|
|
5
|
+
* required for correctness. A refit that computes each node as the exact union of its children
|
|
6
|
+
* satisfies both; a builder that inflates boxes, or a refit that ran a frame before the leaves under
|
|
7
|
+
* it moved inward, satisfies containment alone and is still a tree rays can traverse. Equality is
|
|
8
|
+
* available as `tight` for callers who want to assert the stronger thing.
|
|
9
|
+
*
|
|
10
|
+
* Walks the tree rather than scanning the buffer: the arena holds `node_capacity` slots and the
|
|
11
|
+
* builder allocates from a free list, so slots the tree never reaches hold whatever their last
|
|
12
|
+
* occupant left and are not anybody's problem.
|
|
13
|
+
*
|
|
14
|
+
* @param {ArrayBuffer|Float32Array} nodes the tree's node region
|
|
15
|
+
* @param {object} [options]
|
|
16
|
+
* @param {number} [options.slack] fraction of the box's own magnitude a child may overshoot by
|
|
17
|
+
* @returns {{problems: string[], internal: number, leaves: number, tight: boolean}}
|
|
18
|
+
*/
|
|
19
|
+
export function bvh2_check_containment(nodes: ArrayBuffer | Float32Array, { slack }?: {
|
|
20
|
+
slack?: number;
|
|
21
|
+
}): {
|
|
22
|
+
problems: string[];
|
|
23
|
+
internal: number;
|
|
24
|
+
leaves: number;
|
|
25
|
+
tight: boolean;
|
|
26
|
+
};
|
|
27
|
+
/**
|
|
28
|
+
* Does every leaf's box contain the triangle that leaf names?
|
|
29
|
+
*
|
|
30
|
+
* `triangle_bounds` is asked for the AABB of the three vertices behind a leaf's payload — the same
|
|
31
|
+
* payload the ray query decodes, so a caller supplies whatever reads vertices in its world and this
|
|
32
|
+
* stays out of the meshlet layout entirely.
|
|
33
|
+
*
|
|
34
|
+
* Returning `null` means "no triangle for this payload", which is itself a failure: a leaf naming a
|
|
35
|
+
* triangle nobody can find is a leaf a ray descends into for nothing.
|
|
36
|
+
*
|
|
37
|
+
* @param {ArrayBuffer|Float32Array} nodes
|
|
38
|
+
* @param {function(number, number): (number[]|null)} triangle_bounds `(payload, leaf_node)` to
|
|
39
|
+
* `[min.xyz, max.xyz]`
|
|
40
|
+
* @param {object} [options]
|
|
41
|
+
* @param {number} [options.slack]
|
|
42
|
+
* @returns {{problems: string[], leaves: number, tight: boolean}}
|
|
43
|
+
*/
|
|
44
|
+
export function bvh2_check_leaf_bounds(nodes: ArrayBuffer | Float32Array, triangle_bounds: (arg0: number, arg1: number) => (number[] | null), { slack }?: {
|
|
45
|
+
slack?: number;
|
|
46
|
+
}): {
|
|
47
|
+
problems: string[];
|
|
48
|
+
leaves: number;
|
|
49
|
+
tight: boolean;
|
|
50
|
+
};
|
|
51
|
+
//# sourceMappingURL=bvh2_check_bounds.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bvh2_check_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/bvh/bvh2_check_bounds.js"],"names":[],"mappings":"AA6EA;;;;;;;;;;;;;;;;;GAiBG;AACH,8CALW,WAAW,GAAC,YAAY;IAEP,KAAK,GAAtB,MAAM;;cACO,MAAM,EAAE;cAAY,MAAM;YAAU,MAAM;WAAS,OAAO;EAwFjF;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,8CAPW,WAAW,GAAC,YAAY,0BACf,MAAM,QAAE,MAAM,KAAG,CAAC,MAAM,EAAE,GAAC,IAAI,CAAC;IAGxB,KAAK,GAAtB,MAAM;;cACO,MAAM,EAAE;YAAU,MAAM;WAAS,OAAO;EA6D/D"}
|