@woosh/meep-engine 3.3.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (846) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/EntityCreator.d.ts +19 -11
  9. package/src/engine/EntityCreator.d.ts.map +1 -1
  10. package/src/engine/EntityCreator.js +116 -94
  11. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  12. package/src/engine/achievements/AchievementManager.js +437 -433
  13. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  14. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  15. package/src/engine/animation/AnimatedActions.js +111 -81
  16. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  17. package/src/engine/animation/AnimationUtils.js +234 -252
  18. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  19. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  21. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  22. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  23. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  24. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  25. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  26. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  27. package/src/engine/sound/SoundEngine.d.ts +2 -2
  28. package/src/engine/sound/SoundEngine.js +124 -124
  29. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  30. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  31. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  32. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  33. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  34. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  35. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  36. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  37. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  38. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  39. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  40. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  41. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  44. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  45. package/src/engine/sound/sopra/README.md +644 -643
  46. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  47. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  48. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  49. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  50. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  51. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  52. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  53. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  54. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  55. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  56. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  59. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  61. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  62. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  63. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  64. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  65. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  66. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  67. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  68. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  69. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  70. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  71. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  72. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  73. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  74. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  75. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  76. package/src/shade/playground/add_random_meshes.js +132 -84
  77. package/src/shade/playground/bvh_repro/README.md +57 -0
  78. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  79. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  80. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  81. package/src/shade/playground/bvh_repro/index.html +124 -0
  82. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  83. package/src/shade/playground/bvh_repro/main.js +254 -0
  84. package/src/shade/playground/load_default_environment.d.ts +10 -1
  85. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  86. package/src/shade/playground/load_default_environment.js +44 -20
  87. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  88. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  89. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  90. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  91. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  92. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  93. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  94. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  95. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  96. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  97. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  98. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  100. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  101. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  102. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  103. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  104. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  105. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  106. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  107. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  108. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  110. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  111. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  116. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  117. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  119. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  120. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  122. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  123. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  131. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  132. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  133. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  134. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  135. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  136. package/src/shade/renderer/Renderer.d.ts +16 -0
  137. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  138. package/src/shade/renderer/Renderer.js +23 -4
  139. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  140. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  141. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  142. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  143. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  144. package/src/shade/renderer/animation/Skin.js +9 -7
  145. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  146. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  147. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  148. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  149. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  150. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  151. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  152. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  153. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  155. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  156. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  158. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  159. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  161. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  162. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  163. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  164. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  165. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  167. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  168. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  170. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  171. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  172. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  173. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  174. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  205. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  206. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  207. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  210. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  212. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  213. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  219. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  220. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  222. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  223. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  225. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  228. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
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  230. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  231. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
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  233. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  234. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  235. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
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  738. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
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  832. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
  833. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
  834. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  835. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
  836. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
  837. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.js +0 -0
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  839. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
  840. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
  841. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
  842. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  843. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  844. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
  845. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.js +0 -0
  846. /package/src/shade/playground/{main.d.ts → bvh_repro/main.d.ts} +0 -0
@@ -1,432 +1,432 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { dB2Volume } from "../dB2Volume.js";
3
- import { volume2dB } from "../volume2dB.js";
4
- import { BUS_ROOT_PARENT, BusGraph } from "./runtime/BusGraph.js";
5
- import { BusDefinition } from "./definition/BusDefinition.js";
6
- import { MixerSnapshot } from "./definition/MixerSnapshot.js";
7
- import { EventInstance } from "./runtime/EventInstance.js";
8
- import { ParameterStore } from "./runtime/ParameterStore.js";
9
- import { SopraPlaybackContext } from "./runtime/SopraPlaybackContext.js";
10
- import { VoiceManager } from "./runtime/VoiceManager.js";
11
-
12
- /**
13
- * Default top-level bus ids, kept identical to the legacy {@link SoundEmitterChannels} for back-compat
14
- * with the settings UI and `SoundEmitter.channel` strings.
15
- * @enum {string}
16
- */
17
- export const SopraDefaultBus = {
18
- Master: "master",
19
- Effects: "effects",
20
- Music: "music",
21
- Ambient: "ambient"
22
- };
23
-
24
- // legacy default mix (verified SoundEmitterSystem constructor): Effects 1.2, Music 0.1, Ambient 1
25
- const LEGACY_EFFECTS_VOLUME = 1.2;
26
- const LEGACY_MUSIC_VOLUME = 0.1;
27
-
28
- /**
29
- * The ECS-AGNOSTIC sopra audio engine. It owns the mixer bus graph, parameter store and the set of
30
- * active {@link EventInstance}s, and is driven by a single clock (the injected AudioContext's
31
- * `currentTime`). It never creates an AudioContext — the meep `SoundEngine` owns that. Voices are
32
- * recycled through the shared {@link VOICE_POOL}.
33
- *
34
- * The entire public surface is unit-testable with a mock AudioContext + a stub {@link BufferProvider}.
35
- */
36
- export class SopraEngine {
37
-
38
- /**
39
- * @type {ParameterStore}
40
- */
41
- parameters = new ParameterStore();
42
-
43
- /**
44
- * Shared playback context (seeded RNG + random-container history) used by instances that don't
45
- * supply their own. In P3 each emitter supplies its own seeded context (entity id + tick).
46
- * @type {SopraPlaybackContext}
47
- */
48
- defaultPlaybackContext = new SopraPlaybackContext();
49
-
50
- /**
51
- * Per-event instance limits + voice stealing.
52
- * @type {VoiceManager}
53
- */
54
- voiceManager = new VoiceManager();
55
-
56
- /**
57
- * Listener world position for spatialization/attenuation. Null = no listener set yet (events play
58
- * unattenuated). In P3 this is driven from the ECS SoundListener.
59
- * @type {Vector3|null}
60
- */
61
- listenerPosition = null;
62
-
63
- /**
64
- * @type {Set<EventInstance>}
65
- */
66
- #activeInstances = new Set();
67
-
68
- /**
69
- * Active ducking rules + their runtime state.
70
- * @type {{rule: DuckingRule, engaged: boolean, nominalDb: number}[]}
71
- */
72
- #duckers = [];
73
-
74
- /**
75
- * @param {BaseAudioContext} audioContext
76
- * @param {AudioNode} destinationNode master destination the bus root routes into
77
- * @param {BufferProvider} bufferProvider
78
- */
79
- constructor(audioContext, destinationNode, bufferProvider) {
80
- assert.defined(audioContext, 'audioContext');
81
- assert.defined(destinationNode, 'destinationNode');
82
- assert.defined(bufferProvider, 'bufferProvider');
83
-
84
- /**
85
- * @type {BaseAudioContext}
86
- */
87
- this.audioContext = audioContext;
88
-
89
- /**
90
- * @type {AudioNode}
91
- */
92
- this.destination = destinationNode;
93
-
94
- /**
95
- * @type {BufferProvider}
96
- */
97
- this.bufferProvider = bufferProvider;
98
-
99
- /**
100
- * @type {BusGraph}
101
- */
102
- this.busGraph = new BusGraph(audioContext, destinationNode);
103
- this.busGraph.build(SopraEngine.defaultBuses());
104
- }
105
-
106
- /**
107
- * @returns {number} current context time (the engine's authoritative clock)
108
- */
109
- get currentTime() {
110
- return this.audioContext.currentTime;
111
- }
112
-
113
- /**
114
- * The master bus's OUTPUT node — a post-mix tap for a GLOBAL send (e.g. a probe-reverb send). Connecting a
115
- * node to it fans a COPY of the whole mix off without affecting the dry path to the destination.
116
- * @returns {AudioNode}
117
- */
118
- get masterBusOutput() {
119
- return this.busGraph.getOutput(SopraDefaultBus.Master);
120
- }
121
-
122
- /**
123
- * The default bus tree: a master root with the three legacy channels at the legacy mix.
124
- * @returns {BusDefinition[]}
125
- */
126
- static defaultBuses() {
127
- return [
128
- BusDefinition.from(SopraDefaultBus.Master, { parentId: BUS_ROOT_PARENT, gainDb: 0 }),
129
- BusDefinition.from(SopraDefaultBus.Effects, { parentId: SopraDefaultBus.Master, gainDb: volume2dB(LEGACY_EFFECTS_VOLUME) }),
130
- BusDefinition.from(SopraDefaultBus.Music, { parentId: SopraDefaultBus.Master, gainDb: volume2dB(LEGACY_MUSIC_VOLUME) }),
131
- BusDefinition.from(SopraDefaultBus.Ambient, { parentId: SopraDefaultBus.Master, gainDb: 0 })
132
- ];
133
- }
134
-
135
- /**
136
- * Replace the mixer with a new bus tree (rebuilds the WebAudio graph).
137
- * @param {BusDefinition[]} busDefinitions
138
- */
139
- setBuses(busDefinitions) {
140
- this.busGraph = new BusGraph(this.audioContext, this.destination);
141
- this.busGraph.build(busDefinitions);
142
- }
143
-
144
- /**
145
- * Create (but do not start) an instance of an event.
146
- * @param {EventDescription} description
147
- * @param {{busId?:string, position?:Vector3, oneShot?:boolean, maxLifetime?:number, seed?:number, playbackContext?:SopraPlaybackContext}} [options]
148
- * @returns {EventInstance}
149
- */
150
- createInstance(description, options = {}) {
151
- const playbackContext = options.playbackContext
152
- ?? (options.seed !== undefined ? new SopraPlaybackContext(options.seed) : this.defaultPlaybackContext);
153
-
154
- return new EventInstance(this, description, { ...options, playbackContext });
155
- }
156
-
157
- /**
158
- * Create, start and track an instance.
159
- * @param {EventDescription} description
160
- * @param {{busId?:string, position?:Vector3, oneShot?:boolean, maxLifetime?:number, seed?:number, playbackContext?:SopraPlaybackContext}} [options]
161
- * @returns {EventInstance}
162
- */
163
- playEvent(description, options = {}) {
164
- if (!this.voiceManager.makeRoom(description)) {
165
- // event instance limit reached and steal mode is None — drop this play
166
- return null;
167
- }
168
-
169
- const instance = this.createInstance(description, options);
170
-
171
- this.voiceManager.register(instance);
172
- this.#activeInstances.add(instance);
173
-
174
- try {
175
- instance.start(this.currentTime);
176
- } catch (e) {
177
- // clean up registries before propagating (rethrows — not a silent catch)
178
- this.voiceManager.unregister(instance);
179
- this.#activeInstances.delete(instance);
180
- throw e;
181
- }
182
-
183
- return instance;
184
- }
185
-
186
- /**
187
- * Fire-and-forget: a one-shot that auto-releases when its content finishes (or on the
188
- * lifetime/asset-failure fallback).
189
- * @param {EventDescription} description
190
- * @param {{busId?:string, position?:Vector3, maxLifetime?:number}} [options]
191
- * @returns {EventInstance}
192
- */
193
- playOneShot(description, options = {}) {
194
- return this.playEvent(description, { ...options, oneShot: true });
195
- }
196
-
197
- /**
198
- * @param {EventInstance} instance
199
- */
200
- stop(instance) {
201
- instance.stop();
202
- }
203
-
204
- /**
205
- * Crossfade from a playing instance to a new event: start the new one at silence and fade it up to
206
- * its nominal gain while fading the old one out and stopping it, over `duration`.
207
- * @param {EventInstance|null} oldInstance instance to fade out (may be null)
208
- * @param {EventDescription} description event to fade in
209
- * @param {{busId?:string, position?:Vector3, duration?:number}} [options]
210
- * @returns {EventInstance|null} the new instance (or null if the play was denied by limits)
211
- */
212
- crossfade(oldInstance, description, options = {}) {
213
- const duration = options.duration ?? 1;
214
-
215
- const newInstance = this.playEvent(description, options);
216
-
217
- if (newInstance !== null) {
218
- const nominalDb = newInstance.gainDb;
219
-
220
- newInstance.setGainDb(nominalDb - 60); // start ~silent
221
- newInstance.fadeToGainDb(nominalDb, duration);
222
- }
223
-
224
- if (oldInstance !== null && oldInstance !== newInstance) {
225
- oldInstance.fadeOutAndStop(duration);
226
- }
227
-
228
- return newInstance;
229
- }
230
-
231
- /**
232
- * @param {string} name
233
- * @param {number} value
234
- */
235
- setParameter(name, value) {
236
- this.parameters.set(name, value);
237
- }
238
-
239
- /**
240
- * @param {string} name
241
- * @returns {number|undefined}
242
- */
243
- getParameter(name) {
244
- return this.parameters.get(name);
245
- }
246
-
247
- /**
248
- * Set the listener world position used for 3D attenuation/culling.
249
- * @param {Vector3} position
250
- */
251
- setListener(position) {
252
- this.listenerPosition = position;
253
- }
254
-
255
- /**
256
- * Register a parameter with a default value.
257
- * @param {string} name
258
- * @param {number} [defaultValue]
259
- */
260
- defineParameter(name, defaultValue = 0) {
261
- this.parameters.define(name, defaultValue);
262
- }
263
-
264
- /**
265
- * Bind an arbitrary apply callback to a parameter (runs on change, and once now if already set).
266
- * @param {string} name
267
- * @param {function(number)} applyFn
268
- */
269
- bindParameter(name, applyFn) {
270
- this.parameters.bind(name, applyFn);
271
- }
272
-
273
- /**
274
- * Drive a bus's linear volume from a parameter through an {@link AnimationCurve}.
275
- * @param {string} name
276
- * @param {string} busId
277
- * @param {AnimationCurve} curve maps parameter value -> linear bus gain
278
- */
279
- bindParameterToBusVolume(name, busId, curve) {
280
- this.parameters.bind(name, (value) => this.setBusVolume(busId, curve.evaluate(value)));
281
- }
282
-
283
- /**
284
- * @param {string} busId
285
- * @returns {number} linear gain
286
- */
287
- getBusVolume(busId) {
288
- return this.busGraph.getVolume(busId);
289
- }
290
-
291
- /**
292
- * @param {string} busId
293
- * @param {number} linear linear gain
294
- */
295
- setBusVolume(busId, linear) {
296
- this.busGraph.setVolume(busId, linear);
297
- }
298
-
299
- /**
300
- * Apply a {@link MixerSnapshot}: move each listed bus to its target gain. `duration` 0 snaps
301
- * instantly; > 0 click-safely ramps (a mix-state blend).
302
- * @param {MixerSnapshot} snapshot
303
- * @param {{duration?:number}} [options]
304
- */
305
- applySnapshot(snapshot, { duration = 0 } = {}) {
306
- const buses = snapshot.buses;
307
-
308
- for (let i = 0; i < buses.length; i++) {
309
- const entry = buses[i];
310
- const linear = dB2Volume(entry.gainDb);
311
-
312
- if (duration <= 0) {
313
- this.busGraph.setVolume(entry.busId, linear);
314
- } else {
315
- this.busGraph.rampVolume(entry.busId, linear, duration);
316
- }
317
- }
318
- }
319
-
320
- /**
321
- * Capture the current gain of each given bus into a snapshot (e.g. to restore a mix later).
322
- * @param {string} id
323
- * @param {string[]} busIds
324
- * @returns {MixerSnapshot}
325
- */
326
- captureSnapshot(id, busIds) {
327
- const buses = [];
328
-
329
- for (let i = 0; i < busIds.length; i++) {
330
- buses.push({ busId: busIds[i], gainDb: this.busGraph.getVolumeDb(busIds[i]) });
331
- }
332
-
333
- return MixerSnapshot.from(id, buses);
334
- }
335
-
336
- /**
337
- * Advance the engine. Drives per-instance lifetime bookkeeping (and, from P1, the scheduler).
338
- * @param {number} [now] context time; defaults to the live clock
339
- */
340
- update(now = this.currentTime) {
341
- const listenerPosition = this.listenerPosition;
342
-
343
- // snapshot — an instance may finish (and remove itself) during its own update
344
- const instances = [...this.#activeInstances];
345
-
346
- for (let i = 0; i < instances.length; i++) {
347
- instances[i].update(now, listenerPosition);
348
- }
349
-
350
- this.#updateDuckers();
351
- }
352
-
353
- /**
354
- * Register a ducking rule (e.g. duck `music` while anything plays on `dialogue`). Evaluated each
355
- * {@link update}.
356
- * @param {DuckingRule} rule
357
- */
358
- addDucker(rule) {
359
- this.#duckers.push({ rule, engaged: false, nominalDb: 0 });
360
- }
361
-
362
- /**
363
- * Remove all ducking rules (restoring any currently-ducked target to its captured nominal).
364
- */
365
- clearDuckers() {
366
- const duckers = this.#duckers;
367
-
368
- for (let i = 0; i < duckers.length; i++) {
369
- const d = duckers[i];
370
- if (d.engaged) {
371
- this.busGraph.approachVolume(d.rule.targetBusId, dB2Volume(d.nominalDb), d.rule.release);
372
- }
373
- }
374
-
375
- this.#duckers = [];
376
- }
377
-
378
- /**
379
- * Edge-triggered duck engage/release: a target ducks while its trigger bus has any live instance,
380
- * and restores to the gain captured at engage time when the trigger goes quiet.
381
- */
382
- #updateDuckers() {
383
- const duckers = this.#duckers;
384
-
385
- for (let i = 0; i < duckers.length; i++) {
386
- const d = duckers[i];
387
- const active = this.#busActiveCount(d.rule.triggerBusId) > 0;
388
-
389
- if (active && !d.engaged) {
390
- d.engaged = true;
391
- d.nominalDb = this.busGraph.getVolumeDb(d.rule.targetBusId);
392
- this.busGraph.approachVolume(d.rule.targetBusId, dB2Volume(d.nominalDb + d.rule.duckDb), d.rule.attack);
393
- } else if (!active && d.engaged) {
394
- d.engaged = false;
395
- this.busGraph.approachVolume(d.rule.targetBusId, dB2Volume(d.nominalDb), d.rule.release);
396
- }
397
- }
398
- }
399
-
400
- /**
401
- * @param {string} busId
402
- * @returns {number} count of live instances routed to that bus
403
- */
404
- #busActiveCount(busId) {
405
- let n = 0;
406
-
407
- this.#activeInstances.forEach(instance => {
408
- if (instance.busId === busId) {
409
- n++;
410
- }
411
- });
412
-
413
- return n;
414
- }
415
-
416
- /**
417
- * @returns {number} count of live instances (for tests/diagnostics)
418
- */
419
- get activeInstanceCount() {
420
- return this.#activeInstances.size;
421
- }
422
-
423
- /**
424
- * Internal: invoked by an {@link EventInstance} when it finishes. Uses the `__` prefix because it
425
- * is a cross-class internal call, not part of the public API.
426
- * @param {EventInstance} instance
427
- */
428
- __onInstanceFinished(instance) {
429
- this.#activeInstances.delete(instance);
430
- this.voiceManager.unregister(instance);
431
- }
432
- }
1
+ import { assert } from "../../../core/assert.js";
2
+ import { dB2Volume } from "../dB2Volume.js";
3
+ import { volume2dB } from "../volume2dB.js";
4
+ import { BUS_ROOT_PARENT, BusGraph } from "./runtime/BusGraph.js";
5
+ import { BusDefinition } from "./definition/BusDefinition.js";
6
+ import { MixerSnapshot } from "./definition/MixerSnapshot.js";
7
+ import { EventInstance } from "./runtime/EventInstance.js";
8
+ import { ParameterStore } from "./runtime/ParameterStore.js";
9
+ import { SopraPlaybackContext } from "./runtime/SopraPlaybackContext.js";
10
+ import { VoiceManager } from "./runtime/VoiceManager.js";
11
+
12
+ /**
13
+ * Default top-level bus ids, kept identical to the channel names the legacy sound components used, so
14
+ * the settings UI and any converted `channel` string keep resolving.
15
+ * @enum {string}
16
+ */
17
+ export const SopraDefaultBus = {
18
+ Master: "master",
19
+ Effects: "effects",
20
+ Music: "music",
21
+ Ambient: "ambient"
22
+ };
23
+
24
+ // the mix inherited from the pre-sopra engine: Effects 1.2, Music 0.1, Ambient 1
25
+ const LEGACY_EFFECTS_VOLUME = 1.2;
26
+ const LEGACY_MUSIC_VOLUME = 0.1;
27
+
28
+ /**
29
+ * The ECS-AGNOSTIC sopra audio engine. It owns the mixer bus graph, parameter store and the set of
30
+ * active {@link EventInstance}s, and is driven by a single clock (the injected AudioContext's
31
+ * `currentTime`). It never creates an AudioContext — the meep `SoundEngine` owns that. Voices are
32
+ * recycled through the shared {@link VOICE_POOL}.
33
+ *
34
+ * The entire public surface is unit-testable with a mock AudioContext + a stub {@link BufferProvider}.
35
+ */
36
+ export class SopraEngine {
37
+
38
+ /**
39
+ * @type {ParameterStore}
40
+ */
41
+ parameters = new ParameterStore();
42
+
43
+ /**
44
+ * Shared playback context (seeded RNG + random-container history) used by instances that don't
45
+ * supply their own. In P3 each emitter supplies its own seeded context (entity id + tick).
46
+ * @type {SopraPlaybackContext}
47
+ */
48
+ defaultPlaybackContext = new SopraPlaybackContext();
49
+
50
+ /**
51
+ * Per-event instance limits + voice stealing.
52
+ * @type {VoiceManager}
53
+ */
54
+ voiceManager = new VoiceManager();
55
+
56
+ /**
57
+ * Listener world position for spatialization/attenuation. Null = no listener set yet (events play
58
+ * unattenuated). In P3 this is driven from the ECS SoundListener.
59
+ * @type {Vector3|null}
60
+ */
61
+ listenerPosition = null;
62
+
63
+ /**
64
+ * @type {Set<EventInstance>}
65
+ */
66
+ #activeInstances = new Set();
67
+
68
+ /**
69
+ * Active ducking rules + their runtime state.
70
+ * @type {{rule: DuckingRule, engaged: boolean, nominalDb: number}[]}
71
+ */
72
+ #duckers = [];
73
+
74
+ /**
75
+ * @param {BaseAudioContext} audioContext
76
+ * @param {AudioNode} destinationNode master destination the bus root routes into
77
+ * @param {BufferProvider} bufferProvider
78
+ */
79
+ constructor(audioContext, destinationNode, bufferProvider) {
80
+ assert.defined(audioContext, 'audioContext');
81
+ assert.defined(destinationNode, 'destinationNode');
82
+ assert.defined(bufferProvider, 'bufferProvider');
83
+
84
+ /**
85
+ * @type {BaseAudioContext}
86
+ */
87
+ this.audioContext = audioContext;
88
+
89
+ /**
90
+ * @type {AudioNode}
91
+ */
92
+ this.destination = destinationNode;
93
+
94
+ /**
95
+ * @type {BufferProvider}
96
+ */
97
+ this.bufferProvider = bufferProvider;
98
+
99
+ /**
100
+ * @type {BusGraph}
101
+ */
102
+ this.busGraph = new BusGraph(audioContext, destinationNode);
103
+ this.busGraph.build(SopraEngine.defaultBuses());
104
+ }
105
+
106
+ /**
107
+ * @returns {number} current context time (the engine's authoritative clock)
108
+ */
109
+ get currentTime() {
110
+ return this.audioContext.currentTime;
111
+ }
112
+
113
+ /**
114
+ * The master bus's OUTPUT node — a post-mix tap for a GLOBAL send (e.g. a probe-reverb send). Connecting a
115
+ * node to it fans a COPY of the whole mix off without affecting the dry path to the destination.
116
+ * @returns {AudioNode}
117
+ */
118
+ get masterBusOutput() {
119
+ return this.busGraph.getOutput(SopraDefaultBus.Master);
120
+ }
121
+
122
+ /**
123
+ * The default bus tree: a master root with the three legacy channels at the legacy mix.
124
+ * @returns {BusDefinition[]}
125
+ */
126
+ static defaultBuses() {
127
+ return [
128
+ BusDefinition.from(SopraDefaultBus.Master, { parentId: BUS_ROOT_PARENT, gainDb: 0 }),
129
+ BusDefinition.from(SopraDefaultBus.Effects, { parentId: SopraDefaultBus.Master, gainDb: volume2dB(LEGACY_EFFECTS_VOLUME) }),
130
+ BusDefinition.from(SopraDefaultBus.Music, { parentId: SopraDefaultBus.Master, gainDb: volume2dB(LEGACY_MUSIC_VOLUME) }),
131
+ BusDefinition.from(SopraDefaultBus.Ambient, { parentId: SopraDefaultBus.Master, gainDb: 0 })
132
+ ];
133
+ }
134
+
135
+ /**
136
+ * Replace the mixer with a new bus tree (rebuilds the WebAudio graph).
137
+ * @param {BusDefinition[]} busDefinitions
138
+ */
139
+ setBuses(busDefinitions) {
140
+ this.busGraph = new BusGraph(this.audioContext, this.destination);
141
+ this.busGraph.build(busDefinitions);
142
+ }
143
+
144
+ /**
145
+ * Create (but do not start) an instance of an event.
146
+ * @param {EventDescription} description
147
+ * @param {{busId?:string, position?:Vector3, oneShot?:boolean, maxLifetime?:number, seed?:number, playbackContext?:SopraPlaybackContext}} [options]
148
+ * @returns {EventInstance}
149
+ */
150
+ createInstance(description, options = {}) {
151
+ const playbackContext = options.playbackContext
152
+ ?? (options.seed !== undefined ? new SopraPlaybackContext(options.seed) : this.defaultPlaybackContext);
153
+
154
+ return new EventInstance(this, description, { ...options, playbackContext });
155
+ }
156
+
157
+ /**
158
+ * Create, start and track an instance.
159
+ * @param {EventDescription} description
160
+ * @param {{busId?:string, position?:Vector3, oneShot?:boolean, maxLifetime?:number, seed?:number, playbackContext?:SopraPlaybackContext}} [options]
161
+ * @returns {EventInstance}
162
+ */
163
+ playEvent(description, options = {}) {
164
+ if (!this.voiceManager.makeRoom(description)) {
165
+ // event instance limit reached and steal mode is None — drop this play
166
+ return null;
167
+ }
168
+
169
+ const instance = this.createInstance(description, options);
170
+
171
+ this.voiceManager.register(instance);
172
+ this.#activeInstances.add(instance);
173
+
174
+ try {
175
+ instance.start(this.currentTime);
176
+ } catch (e) {
177
+ // clean up registries before propagating (rethrows — not a silent catch)
178
+ this.voiceManager.unregister(instance);
179
+ this.#activeInstances.delete(instance);
180
+ throw e;
181
+ }
182
+
183
+ return instance;
184
+ }
185
+
186
+ /**
187
+ * Fire-and-forget: a one-shot that auto-releases when its content finishes (or on the
188
+ * lifetime/asset-failure fallback).
189
+ * @param {EventDescription} description
190
+ * @param {{busId?:string, position?:Vector3, maxLifetime?:number}} [options]
191
+ * @returns {EventInstance}
192
+ */
193
+ playOneShot(description, options = {}) {
194
+ return this.playEvent(description, { ...options, oneShot: true });
195
+ }
196
+
197
+ /**
198
+ * @param {EventInstance} instance
199
+ */
200
+ stop(instance) {
201
+ instance.stop();
202
+ }
203
+
204
+ /**
205
+ * Crossfade from a playing instance to a new event: start the new one at silence and fade it up to
206
+ * its nominal gain while fading the old one out and stopping it, over `duration`.
207
+ * @param {EventInstance|null} oldInstance instance to fade out (may be null)
208
+ * @param {EventDescription} description event to fade in
209
+ * @param {{busId?:string, position?:Vector3, duration?:number}} [options]
210
+ * @returns {EventInstance|null} the new instance (or null if the play was denied by limits)
211
+ */
212
+ crossfade(oldInstance, description, options = {}) {
213
+ const duration = options.duration ?? 1;
214
+
215
+ const newInstance = this.playEvent(description, options);
216
+
217
+ if (newInstance !== null) {
218
+ const nominalDb = newInstance.gainDb;
219
+
220
+ newInstance.setGainDb(nominalDb - 60); // start ~silent
221
+ newInstance.fadeToGainDb(nominalDb, duration);
222
+ }
223
+
224
+ if (oldInstance !== null && oldInstance !== newInstance) {
225
+ oldInstance.fadeOutAndStop(duration);
226
+ }
227
+
228
+ return newInstance;
229
+ }
230
+
231
+ /**
232
+ * @param {string} name
233
+ * @param {number} value
234
+ */
235
+ setParameter(name, value) {
236
+ this.parameters.set(name, value);
237
+ }
238
+
239
+ /**
240
+ * @param {string} name
241
+ * @returns {number|undefined}
242
+ */
243
+ getParameter(name) {
244
+ return this.parameters.get(name);
245
+ }
246
+
247
+ /**
248
+ * Set the listener world position used for 3D attenuation/culling.
249
+ * @param {Vector3} position
250
+ */
251
+ setListener(position) {
252
+ this.listenerPosition = position;
253
+ }
254
+
255
+ /**
256
+ * Register a parameter with a default value.
257
+ * @param {string} name
258
+ * @param {number} [defaultValue]
259
+ */
260
+ defineParameter(name, defaultValue = 0) {
261
+ this.parameters.define(name, defaultValue);
262
+ }
263
+
264
+ /**
265
+ * Bind an arbitrary apply callback to a parameter (runs on change, and once now if already set).
266
+ * @param {string} name
267
+ * @param {function(number)} applyFn
268
+ */
269
+ bindParameter(name, applyFn) {
270
+ this.parameters.bind(name, applyFn);
271
+ }
272
+
273
+ /**
274
+ * Drive a bus's linear volume from a parameter through an {@link AnimationCurve}.
275
+ * @param {string} name
276
+ * @param {string} busId
277
+ * @param {AnimationCurve} curve maps parameter value -> linear bus gain
278
+ */
279
+ bindParameterToBusVolume(name, busId, curve) {
280
+ this.parameters.bind(name, (value) => this.setBusVolume(busId, curve.evaluate(value)));
281
+ }
282
+
283
+ /**
284
+ * @param {string} busId
285
+ * @returns {number} linear gain
286
+ */
287
+ getBusVolume(busId) {
288
+ return this.busGraph.getVolume(busId);
289
+ }
290
+
291
+ /**
292
+ * @param {string} busId
293
+ * @param {number} linear linear gain
294
+ */
295
+ setBusVolume(busId, linear) {
296
+ this.busGraph.setVolume(busId, linear);
297
+ }
298
+
299
+ /**
300
+ * Apply a {@link MixerSnapshot}: move each listed bus to its target gain. `duration` 0 snaps
301
+ * instantly; > 0 click-safely ramps (a mix-state blend).
302
+ * @param {MixerSnapshot} snapshot
303
+ * @param {{duration?:number}} [options]
304
+ */
305
+ applySnapshot(snapshot, { duration = 0 } = {}) {
306
+ const buses = snapshot.buses;
307
+
308
+ for (let i = 0; i < buses.length; i++) {
309
+ const entry = buses[i];
310
+ const linear = dB2Volume(entry.gainDb);
311
+
312
+ if (duration <= 0) {
313
+ this.busGraph.setVolume(entry.busId, linear);
314
+ } else {
315
+ this.busGraph.rampVolume(entry.busId, linear, duration);
316
+ }
317
+ }
318
+ }
319
+
320
+ /**
321
+ * Capture the current gain of each given bus into a snapshot (e.g. to restore a mix later).
322
+ * @param {string} id
323
+ * @param {string[]} busIds
324
+ * @returns {MixerSnapshot}
325
+ */
326
+ captureSnapshot(id, busIds) {
327
+ const buses = [];
328
+
329
+ for (let i = 0; i < busIds.length; i++) {
330
+ buses.push({ busId: busIds[i], gainDb: this.busGraph.getVolumeDb(busIds[i]) });
331
+ }
332
+
333
+ return MixerSnapshot.from(id, buses);
334
+ }
335
+
336
+ /**
337
+ * Advance the engine. Drives per-instance lifetime bookkeeping (and, from P1, the scheduler).
338
+ * @param {number} [now] context time; defaults to the live clock
339
+ */
340
+ update(now = this.currentTime) {
341
+ const listenerPosition = this.listenerPosition;
342
+
343
+ // snapshot — an instance may finish (and remove itself) during its own update
344
+ const instances = [...this.#activeInstances];
345
+
346
+ for (let i = 0; i < instances.length; i++) {
347
+ instances[i].update(now, listenerPosition);
348
+ }
349
+
350
+ this.#updateDuckers();
351
+ }
352
+
353
+ /**
354
+ * Register a ducking rule (e.g. duck `music` while anything plays on `dialogue`). Evaluated each
355
+ * {@link update}.
356
+ * @param {DuckingRule} rule
357
+ */
358
+ addDucker(rule) {
359
+ this.#duckers.push({ rule, engaged: false, nominalDb: 0 });
360
+ }
361
+
362
+ /**
363
+ * Remove all ducking rules (restoring any currently-ducked target to its captured nominal).
364
+ */
365
+ clearDuckers() {
366
+ const duckers = this.#duckers;
367
+
368
+ for (let i = 0; i < duckers.length; i++) {
369
+ const d = duckers[i];
370
+ if (d.engaged) {
371
+ this.busGraph.approachVolume(d.rule.targetBusId, dB2Volume(d.nominalDb), d.rule.release);
372
+ }
373
+ }
374
+
375
+ this.#duckers = [];
376
+ }
377
+
378
+ /**
379
+ * Edge-triggered duck engage/release: a target ducks while its trigger bus has any live instance,
380
+ * and restores to the gain captured at engage time when the trigger goes quiet.
381
+ */
382
+ #updateDuckers() {
383
+ const duckers = this.#duckers;
384
+
385
+ for (let i = 0; i < duckers.length; i++) {
386
+ const d = duckers[i];
387
+ const active = this.#busActiveCount(d.rule.triggerBusId) > 0;
388
+
389
+ if (active && !d.engaged) {
390
+ d.engaged = true;
391
+ d.nominalDb = this.busGraph.getVolumeDb(d.rule.targetBusId);
392
+ this.busGraph.approachVolume(d.rule.targetBusId, dB2Volume(d.nominalDb + d.rule.duckDb), d.rule.attack);
393
+ } else if (!active && d.engaged) {
394
+ d.engaged = false;
395
+ this.busGraph.approachVolume(d.rule.targetBusId, dB2Volume(d.nominalDb), d.rule.release);
396
+ }
397
+ }
398
+ }
399
+
400
+ /**
401
+ * @param {string} busId
402
+ * @returns {number} count of live instances routed to that bus
403
+ */
404
+ #busActiveCount(busId) {
405
+ let n = 0;
406
+
407
+ this.#activeInstances.forEach(instance => {
408
+ if (instance.busId === busId) {
409
+ n++;
410
+ }
411
+ });
412
+
413
+ return n;
414
+ }
415
+
416
+ /**
417
+ * @returns {number} count of live instances (for tests/diagnostics)
418
+ */
419
+ get activeInstanceCount() {
420
+ return this.#activeInstances.size;
421
+ }
422
+
423
+ /**
424
+ * Internal: invoked by an {@link EventInstance} when it finishes. Uses the `__` prefix because it
425
+ * is a cross-class internal call, not part of the public API.
426
+ * @param {EventInstance} instance
427
+ */
428
+ __onInstanceFinished(instance) {
429
+ this.#activeInstances.delete(instance);
430
+ this.voiceManager.unregister(instance);
431
+ }
432
+ }