@woosh/meep-engine 3.3.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (846) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/EntityCreator.d.ts +19 -11
  9. package/src/engine/EntityCreator.d.ts.map +1 -1
  10. package/src/engine/EntityCreator.js +116 -94
  11. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  12. package/src/engine/achievements/AchievementManager.js +437 -433
  13. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  14. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  15. package/src/engine/animation/AnimatedActions.js +111 -81
  16. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  17. package/src/engine/animation/AnimationUtils.js +234 -252
  18. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  19. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  21. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  22. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  23. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  24. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  25. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  26. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  27. package/src/engine/sound/SoundEngine.d.ts +2 -2
  28. package/src/engine/sound/SoundEngine.js +124 -124
  29. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  30. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  31. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  32. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  33. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  34. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  35. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  36. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  37. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  38. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  39. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  40. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  41. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  44. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  45. package/src/engine/sound/sopra/README.md +644 -643
  46. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  47. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  48. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  49. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  50. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  51. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  52. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  53. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  54. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  55. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  56. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  59. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  61. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  62. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  63. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  64. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  65. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  66. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  67. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  68. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  69. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  70. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  71. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  72. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  73. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  74. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  75. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  76. package/src/shade/playground/add_random_meshes.js +132 -84
  77. package/src/shade/playground/bvh_repro/README.md +57 -0
  78. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  79. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  80. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  81. package/src/shade/playground/bvh_repro/index.html +124 -0
  82. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  83. package/src/shade/playground/bvh_repro/main.js +254 -0
  84. package/src/shade/playground/load_default_environment.d.ts +10 -1
  85. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  86. package/src/shade/playground/load_default_environment.js +44 -20
  87. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  88. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  89. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  90. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  91. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  92. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  93. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  94. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  95. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  96. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  97. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  98. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  100. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  101. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  102. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  103. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  104. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  105. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  106. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  107. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  108. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  110. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  111. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  116. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  117. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  119. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  120. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  122. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  123. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  131. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  132. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  133. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  134. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  135. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  136. package/src/shade/renderer/Renderer.d.ts +16 -0
  137. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  138. package/src/shade/renderer/Renderer.js +23 -4
  139. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  140. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  141. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  142. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  143. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  144. package/src/shade/renderer/animation/Skin.js +9 -7
  145. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  146. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  147. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  148. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  149. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  150. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  151. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  152. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  153. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  155. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  156. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  158. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  159. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  161. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  162. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  163. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  164. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  165. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  167. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  168. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  170. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  171. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  172. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  173. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  174. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  205. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  206. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  207. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  210. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  212. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  213. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  219. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  220. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  222. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  223. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  225. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  228. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
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  230. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  231. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
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  233. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  234. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  235. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
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  833. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
  834. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  835. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
  836. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
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@@ -1 +0,0 @@
1
- {"version":3,"file":"defs.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/defs.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,yCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,2BAFU,MAAM,CAEe;AAC/B;;;GAGG;AACH,4BAFU,MAAM,CAEe;AAC/B;;;GAGG;AACH,uBAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,oCAFU,MAAM,CAEyB;AAEzC;;;GAGG;AACH,mCAFU,WAAW,CAE+B;AACpD,6DAGE;4BAxC0B,qCAAqC;6BACpC,sCAAsC"}
@@ -1,42 +0,0 @@
1
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
-
5
- /**
6
- * Good value is probably ~16
7
- * @see https://raw.githubusercontent.com/MircoWerner/VkRadixSort/refs/heads/main/timings/radixsort_multi_1000000.png
8
- * @type {number}
9
- */
10
- export const NUMBER_OF_BLOCKS_PER_GROUP = 1;
11
-
12
- /**
13
- * How many bits are there in a key
14
- * @type {number}
15
- */
16
- export const KEY_BIT_SIZE = 32;
17
- /**
18
- * How many bits do we handle per pass?
19
- * @type {number}
20
- */
21
- export const BITS_PER_PASS = 4;
22
- /**
23
- * How many histogram bins do we need?
24
- * @type {number}
25
- */
26
- export const NUM_BINS = 1 << BITS_PER_PASS;
27
-
28
- /**
29
- * compute shader work-group size
30
- * @type {number}
31
- */
32
- export const RADIX_SORT_GROUP_SIZE = 256;
33
-
34
- /**
35
- *
36
- * @type {WebGPUArray}
37
- */
38
- export const RADIX_SORT_KEYS_TYPE = WebGPUArray.u32;
39
- export const RADIX_SORT_PASS_PARAMETERS_STRUCT = WebGPUStruct.from({
40
- element_count: u32,
41
- bit_shift: u32 // current shift
42
- })
@@ -1,13 +0,0 @@
1
- /**
2
- * Keys are 32bit unsigned integers
3
- * Values are 32bit unsigned integers as well
4
- * @param {FrameGraph} graph
5
- * @param {number} keys
6
- * @param {number} values
7
- * @param {number} [size] number of input elements
8
- */
9
- export function graph_radix_sort({ graph, keys, values, size, }: FrameGraph): {
10
- keys: any;
11
- value: any;
12
- };
13
- //# sourceMappingURL=graph_radix_sort.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"graph_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js"],"names":[],"mappings":"AAsBA;;;;;;;GAOG;AACH;;;EAqFC"}
@@ -1,116 +0,0 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { BITS_PER_PASS, KEY_BIT_SIZE, RADIX_SORT_GROUP_SIZE } from "./defs.js";
3
- import { shader_bit_histogram } from "./shader_bit_histogram.js";
4
- import { shader_scatter_keys_and_values } from "./shader_scatter_keys_and_values.js";
5
-
6
- /**
7
- *
8
- * @see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/RadixSortParallel.hlsl#L88
9
- * @param {number} pass_index
10
- */
11
- function scan_exclusive_add({ pass_index }) {
12
-
13
- // NOTE: only implements Dynamic Load Balancing (DLB) scan
14
-
15
- assert.isNonNegativeInteger(pass_index, 'pass_index');
16
-
17
- if (pass_index === 0) {
18
-
19
- }
20
-
21
- }
22
-
23
- /**
24
- * Keys are 32bit unsigned integers
25
- * Values are 32bit unsigned integers as well
26
- * @param {FrameGraph} graph
27
- * @param {number} keys
28
- * @param {number} values
29
- * @param {number} [size] number of input elements
30
- */
31
- export function graph_radix_sort({
32
- graph,
33
- keys,
34
- values,
35
- size,
36
- }) {
37
-
38
-
39
- const data = {};
40
-
41
- /**
42
- *
43
- * @param data
44
- * @param {FramePassResources} resources
45
- * @param {GraphicsExecutionContext} context
46
- */
47
- function execute(data, resources, context) {
48
-
49
- const encoder = context.encoder;
50
- const NUM_PASSES = KEY_BIT_SIZE / BITS_PER_PASS;
51
-
52
- const group_block_size = (RADIX_SORT_GROUP_SIZE * BITS_PER_PASS)
53
- const total_num_groups = Math.ceil(size / group_block_size)
54
-
55
- let output_keys;
56
- let output_values;
57
-
58
- let current_from_keys;
59
- let current_from_values;
60
- let current_to_keys;
61
- let current_to_values;
62
-
63
- // see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/RadixSortParallel.hlsl#L294
64
-
65
- for (let pass_index = 0; pass_index < NUM_PASSES; pass_index++) {
66
-
67
- const bit_shift_count = pass_index * BITS_PER_PASS;
68
-
69
- // build histogram
70
- shader_bit_histogram.dispatch({
71
- encoder,
72
- group_count_x: total_num_groups,
73
- })
74
-
75
- // scan
76
- scan_exclusive_add({
77
- pass_index: pass_index
78
- });
79
-
80
- // scatter
81
- shader_scatter_keys_and_values.dispatch({
82
- encoder,
83
- group_count_x: total_num_groups,
84
- bindings: {}
85
- })
86
-
87
- if (pass_index === 0) {
88
- // The first pass uses the input buffer. Swap between output and temp resources for later passes.
89
- current_from_keys = output_keys;
90
- current_from_values = output_values;
91
- }
92
-
93
- // swap buffers
94
- {
95
- const t = current_from_keys;
96
- current_from_keys = current_to_keys;
97
- current_to_keys = t;
98
- }
99
- {
100
- const t = current_from_values;
101
- current_from_values = current_to_values;
102
- current_to_values = t;
103
- }
104
- }
105
-
106
- }
107
-
108
- const graph_pass = graph.add(`radix sort`, data, execute);
109
-
110
-
111
- // outputs sorted key/value pairs
112
- return {
113
- keys: sorted_keys,
114
- value: sorted_values,
115
- }
116
- }
@@ -1,3 +0,0 @@
1
- export const shader_bit_histogram: ComputeShader;
2
- import { ComputeShader } from "../../../shader/ComputeShader.js";
3
- //# sourceMappingURL=shader_bit_histogram.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_bit_histogram.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js"],"names":[],"mappings":"AAmHA,iDAIE;8BAnH4B,kCAAkC"}
@@ -1,120 +0,0 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { chunk_round_up_u32 } from "../../../shader/chunk/math/chunk_round_up_u32.js";
4
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
5
- import { ComputeShader } from "../../../shader/ComputeShader.js";
6
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
7
- import { chunk_safe_load_uint4_umax } from "./chunk_safe_load_uint4_umax.js";
8
- import {
9
- BITS_PER_PASS,
10
- NUM_BINS,
11
- NUMBER_OF_BLOCKS_PER_GROUP,
12
- RADIX_SORT_GROUP_SIZE,
13
- RADIX_SORT_KEYS_TYPE,
14
- RADIX_SORT_PASS_PARAMETERS_STRUCT
15
- } from "./defs.js";
16
-
17
- const resources = new ShaderResourceSetDescriptor();
18
- resources.createGroup()
19
- .addUniform("settings", RADIX_SORT_PASS_PARAMETERS_STRUCT)
20
- .addStorageBuffer("input_keys", RADIX_SORT_KEYS_TYPE);
21
-
22
- resources.createGroup()
23
- .addStorageBuffer("histogram", WebGPUArray.u32, true);
24
-
25
-
26
- assert.isNonNegativeInteger(NUM_BINS, 'NUM_BINS'); // must be divisible
27
-
28
-
29
- /**
30
- * see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/BitHistogram.hlsl
31
- * @type {CodeChunk}
32
- */
33
- const body = CodeChunk.from(
34
- //language=WGSL
35
- `
36
- const GROUP_SIZE = ${RADIX_SORT_GROUP_SIZE};
37
- const BITS_PER_PASS = ${BITS_PER_PASS};
38
- const NUM_BINS = ${NUM_BINS};
39
- const NUMBER_OF_BLOCKS_PER_GROUP = ${NUMBER_OF_BLOCKS_PER_GROUP};
40
-
41
- var<workgroup> SharedMem:array<atomic<u32>, ${RADIX_SORT_GROUP_SIZE * NUM_BINS} >;
42
-
43
- @compute @workgroup_size(${RADIX_SORT_GROUP_SIZE}, 1, 1)
44
- fn main(
45
- @builtin(local_invocation_index) localId: u32,
46
- @builtin(workgroup_id) workgroup_id: vec3<u32>,
47
- @builtin(num_workgroups) workgroup_count: vec3<u32>,
48
- ){
49
-
50
- let groupId = workgroup_id.x;
51
- let totalGroups = workgroup_count.x;
52
- let numElements = settings.element_count;
53
- let bitShiftCount = settings.bit_shift;
54
-
55
- // Clear local histogram
56
- for (var i = 0; i < NUM_BINS; i++)
57
- {
58
- SharedMem[i * GROUP_SIZE + localId] = 0;
59
- }
60
-
61
- // Make sure everything is up to date
62
- workgroupBarrier();
63
-
64
- const numblocks_per_group = NUMBER_OF_BLOCKS_PER_GROUP;
65
- const numelems_per_group = numblocks_per_group * GROUP_SIZE;
66
-
67
- let numblocks_total = round_up_u32(numElements, GROUP_SIZE * 4);
68
- let maxblocks = numblocks_total - groupId * numblocks_per_group;
69
-
70
- var loadidx = groupId * numelems_per_group + localId;
71
-
72
- let block_count = min(numblocks_per_group, maxblocks);
73
-
74
- for (let block = 0; block < block_count; block++){
75
-
76
- // Load single int4 value
77
- let key: vec4u = safe_load_uint4_umax(
78
- &input_keys,
79
- loadidx,
80
- numElements
81
- );
82
-
83
- // Handle value adding histogram bins
84
- // for all 4 elements
85
- let bin = ((key >> bitShiftCount) & 0xF);
86
-
87
- atomicAdd(SharedMem[bin.x * GROUP_SIZE + localId], 1);
88
- atomicAdd(SharedMem[bin.y * GROUP_SIZE + localId], 1);
89
- atomicAdd(SharedMem[bin.z * GROUP_SIZE + localId], 1);
90
- atomicAdd(SharedMem[bin.w * GROUP_SIZE + localId], 1);
91
-
92
- loadidx += GROUP_SIZE;
93
- }
94
-
95
- // Wait for all threads to finish
96
- workgroupBarrier();
97
-
98
- var sum = 0;
99
- if (localId < NUM_BINS)
100
- {
101
- for (var i = 0; i < GROUP_SIZE; i++)
102
- {
103
- sum += SharedMem[localId * GROUP_SIZE + i];
104
- }
105
-
106
- let outputIndex = totalGroups * localId + groupId;
107
- histogram[outputOffset + outputIndex ] = sum;
108
- }
109
- }
110
- `, [
111
- chunk_round_up_u32,
112
- chunk_safe_load_uint4_umax,
113
- ]
114
- )
115
-
116
- export const shader_bit_histogram = ComputeShader.from({
117
- label: "Bit Histogram",
118
- resources,
119
- body,
120
- })
@@ -1,3 +0,0 @@
1
- export const shader_distribute_part_sum_int4: ComputeShader;
2
- import { ComputeShader } from "../../../shader/ComputeShader.js";
3
- //# sourceMappingURL=shader_distribute_part_sum_int4.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_distribute_part_sum_int4.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js"],"names":[],"mappings":"AAuEA,4DAIG;8BAvE2B,kCAAkC"}
@@ -1,76 +0,0 @@
1
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
5
- import { ComputeShader } from "../../../shader/ComputeShader.js";
6
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
7
- import { chunk_safe_load_uint4, chunk_safe_store_uint4 } from "./chunk_safe_load_uint4_umax.js";
8
- import { RADIX_SORT_GROUP_SIZE, RADIX_SORT_KEYS_TYPE } from "./defs.js";
9
-
10
- const ROOT_CONSTANTS = WebGPUStruct.from({
11
- num_elements: u32,
12
- });
13
-
14
- const resources = new ShaderResourceSetDescriptor();
15
-
16
- resources.createGroup()
17
- .addUniform('root_constants', ROOT_CONSTANTS)
18
- .addStorageBuffer('partial_sums', WebGPUArray.u32, true)
19
- .addStorageBuffer('in_out_array', RADIX_SORT_KEYS_TYPE, true)
20
-
21
-
22
- /**
23
- * see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/DistributePartSumInt4.hlsl
24
- * @type {CodeChunk}
25
- */
26
- const body = CodeChunk.from(
27
- //language=WGSL
28
- `
29
-
30
- // This corresponds to the [numthreads] attribute in HLSL.
31
- // It can be a constant or a pipeline-overridable constant.
32
- const GROUP_SIZE = ${RADIX_SORT_GROUP_SIZE};
33
-
34
- @compute
35
- @workgroup_size(GROUP_SIZE, 1, 1)
36
- fn distribute_part_sum_int4(
37
- @builtin(global_invocation_id) global_id: vec3<u32>,
38
- @builtin(group_id) group_id: vec3<u32>
39
- ) {
40
- // The logic from the DistributePartSumInt4Impl function is inlined here.
41
-
42
- // 1. Load the data vector (vec4<i32>) for the current thread.
43
- var v1 = safe_load_uint4(
44
- &in_out_array,
45
- global_id.x,
46
- root_constants.num_elements
47
- );
48
-
49
- // 2. Calculate the index to load the partial sum for this workgroup.
50
- // The original HLSL is: partialSumsOffset + ((groupId >> 1) * sizeof(int)).
51
- // In WGSL, we convert the byte offset to an element index by dividing by 4.
52
- let sum_index = (group_id.x >> 1u);
53
- let sum = partial_sums[sum_index];
54
-
55
- // 3. Add the group's partial sum to all four components of the vector.
56
- v1 += vec4(sum);
57
-
58
- // 4. Store the modified vector back into the buffer.
59
- safe_store_uint4(
60
- v1,
61
- &in_out_array,
62
- global_id.x,
63
- root_constants.num_elements
64
- );
65
- }
66
- `, [
67
- chunk_safe_load_uint4,
68
- chunk_safe_store_uint4,
69
- ]
70
- )
71
-
72
- export const shader_distribute_part_sum_int4 = ComputeShader.from({
73
- label: "Distribute Part Sum Int4",
74
- resources,
75
- body,
76
- });
@@ -1,3 +0,0 @@
1
- export const shader_scan_exclusive_partial: ComputeShader;
2
- import { ComputeShader } from "../../../shader/ComputeShader.js";
3
- //# sourceMappingURL=shader_scan_exclusive_partial.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_scan_exclusive_partial.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js"],"names":[],"mappings":"AAwHA,0DAIG;8BA1H2B,kCAAkC"}
@@ -1,125 +0,0 @@
1
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
2
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
3
- import { ComputeShader } from "../../../shader/ComputeShader.js";
4
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
5
- import { chunk_safe_load_uint4, chunk_safe_store_uint4 } from "./chunk_safe_load_uint4_umax.js";
6
- import { RADIX_SORT_GROUP_SIZE, RADIX_SORT_KEYS_TYPE, RADIX_SORT_PASS_PARAMETERS_STRUCT } from "./defs.js";
7
-
8
-
9
- const resources = new ShaderResourceSetDescriptor();
10
- resources.createGroup()
11
- .addUniform("settings", RADIX_SORT_PASS_PARAMETERS_STRUCT)
12
-
13
- resources.createGroup()
14
- .addStorageBuffer("keys", RADIX_SORT_KEYS_TYPE, true)
15
- .addStorageBuffer("partial_sums", WebGPUArray.u32, true);
16
-
17
- /**
18
- * @see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanExclusivePartInt4.hlsl
19
- * @type {CodeChunk}
20
- */
21
- const body = CodeChunk.from(
22
- //language=WGSL
23
- `
24
- var<workgroup> SharedMem:array<atomic<u32>, ${RADIX_SORT_GROUP_SIZE} >;
25
-
26
- fn group_scan_exclusive_part_int4(
27
- localId: u32,
28
- groupSize: u32,
29
- ) -> u32 {
30
- var sum = 0u;
31
-
32
- // 1. Up-sweep phase (reduction)
33
- for (var stride = 1u; stride <= (groupSize >> 1); stride <<= 1)
34
- {
35
- if (localId < groupSize / (2 * stride)){
36
-
37
- let a = 2*(localId + 1)*stride - 1;
38
- let b = (2*localId + 1)*stride - 1;
39
-
40
- SharedMem[a] += SharedMem[b];
41
- }
42
-
43
- // Wait for all threads to finish
44
- workgroupBarrier();
45
- }
46
-
47
- if (localId == 0)
48
- {
49
- sum = SharedMem[groupSize - 1];
50
- SharedMem[groupSize - 1] = 0;
51
- }
52
-
53
- workgroupBarrier();
54
-
55
- // 2. Down-sweep phase
56
- for (var stride = (groupSize >> 1); stride > 0; stride >>= 1)
57
- {
58
- if (localId < groupSize / (2 * stride))
59
- {
60
- let a = (2 * localId + 1)*stride - 1;
61
- let b = 2 * (localId + 1)*stride - 1;
62
-
63
- let temp = SharedMem[a];
64
-
65
- SharedMem[a] = SharedMem[b]; // swap
66
- SharedMem[b] += temp;
67
- }
68
-
69
- workgroupBarrier();
70
- }
71
-
72
- return sum;
73
- }
74
-
75
- @compute @workgroup_size(${RADIX_SORT_GROUP_SIZE}, 1, 1)
76
- fn main(
77
- @builtin(local_invocation_index) localId: u32,
78
- @builtin(workgroup_id) workgroup_id: vec3<u32>,
79
- ){
80
- let groupId = workgroup_id.x;
81
- let numElements = settings.element_count;
82
-
83
- var v1 = safe_load_uint4(&keys, 2 * globalId, numElements);
84
- var v2 = safe_load_uint4(&keys, 2 * globalId + 1, numElements);
85
-
86
- v1.y += v1.x; v1.w += v1.z; v1.w += v1.y;
87
- v2.y += v2.x; v2.w += v2.z; v2.w += v2.y;
88
- v2.w += v1.w;
89
-
90
- SharedMem[localId] = v2.w;
91
-
92
- // Sync shared memory writes
93
- workgroupBarrier();
94
-
95
- let sum = group_scan_exclusive_part_int4(localId, ${RADIX_SORT_GROUP_SIZE});
96
-
97
- if (localId == 0)
98
- {
99
- partial_sums[groupId] = sum;
100
- }
101
-
102
- v2.w = SharedMem[localId];
103
-
104
- var t = v1.w; v1.w = v2.w; v2.w += t;
105
- t = v1.y; v1.y = v1.w; v1.w += t;
106
- t = v2.y; v2.y = v2.w; v2.w += t;
107
- t = v1.x; v1.x = v1.y; v1.y += t;
108
- t = v2.x; v2.x = v2.y; v2.y += t;
109
- t = v1.z; v1.z = v1.w; v1.w += t;
110
- t = v2.z; v2.z = v2.w; v2.w += t;
111
-
112
- safe_store_uint4(&keys, v2, 2 * globalId + 1, numElements);
113
- safe_store_uint4(&keys, v1, 2 * globalId, numElements);
114
- }
115
- `, [
116
- chunk_safe_load_uint4,
117
- chunk_safe_store_uint4
118
- ]
119
- );
120
-
121
- export const shader_scan_exclusive_partial = ComputeShader.from({
122
- label: "Scan Exclusive Partial",
123
- body,
124
- resources,
125
- });
@@ -1,3 +0,0 @@
1
- export const shader_scan_exclusive_uint4: ComputeShader;
2
- import { ComputeShader } from "../../../shader/ComputeShader.js";
3
- //# sourceMappingURL=shader_scan_exclusive_uint4.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_scan_exclusive_uint4.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js"],"names":[],"mappings":"AAuIA,wDAIE;8BAxI4B,kCAAkC"}
@@ -1,140 +0,0 @@
1
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
3
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
4
- import { ComputeShader } from "../../../shader/ComputeShader.js";
5
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
6
- import { chunk_safe_load_uint4, chunk_safe_store_uint4 } from "./chunk_safe_load_uint4_umax.js";
7
- import { RADIX_SORT_GROUP_SIZE, RADIX_SORT_KEYS_TYPE } from "./defs.js";
8
-
9
- const resources = new ShaderResourceSetDescriptor();
10
- resources.createGroup()
11
- .addUniform('root_constants', WebGPUStruct.from({
12
- num_elements: u32,
13
- }))
14
- .addStorageBuffer('in_out_array', RADIX_SORT_KEYS_TYPE, true)
15
-
16
- /**
17
- * @see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanExclusiveInt4.hlsl
18
- * @type {CodeChunk}
19
- */
20
- const body = CodeChunk.from(
21
- //language=WGSL
22
- `
23
- var<workgroup> shared_mem: array<u32, ${RADIX_SORT_GROUP_SIZE} >;
24
-
25
-
26
- // --- Helper & Implementation Functions ---
27
-
28
- // This is a direct translation of the GroupScanExclusiveInt4 helper function.
29
- // It performs a two-pass exclusive scan (up-sweep and down-sweep) on the data
30
- // already present in the workgroup's shared memory.
31
- fn group_scan_exclusive(local_id: u32, group_size: u32) {
32
-
33
- // 1. Up-sweep phase (reduction)
34
- for (var stride = 1u; stride <= (group_size >> 1u); stride <<= 1u) {
35
-
36
- if (local_id < group_size / (2u * stride)) {
37
-
38
- let idx1 = (2u * (local_id + 1u) * stride) - 1u;
39
- let idx2 = ((2u * local_id + 1u) * stride) - 1u;
40
-
41
- shared_mem[idx1] = shared_mem[idx1] + shared_mem[idx2];
42
- }
43
-
44
- workgroupBarrier();
45
- }
46
-
47
- // Set the last element to 0 for an exclusive scan
48
- if (local_id == 0u) {
49
- shared_mem[group_size - 1u] = 0;
50
- }
51
-
52
- workgroupBarrier();
53
-
54
- // 2. Down-sweep phase
55
- for (var stide = group_size >> 1u; stride > 0u; stride = stride >> 1u) {
56
-
57
- if (local_id < group_size / (2u * stride)) {
58
-
59
- let idx1 = ((2u * local_id + 1u) * stride) - 1u;
60
- let idx2 = (2u * (local_id + 1u) * stride) - 1u;
61
-
62
- let temp = shared_mem[idx1];
63
-
64
- shared_mem[idx1] = shared_mem[idx2];
65
- shared_mem[idx2] = shared_mem[idx2] + temp;
66
-
67
- }
68
-
69
- workgroupBarrier();
70
- }
71
- }
72
-
73
- // This function contains the main logic, equivalent to ScanExclusiveInt4Impl.
74
- fn scan_exclusive_int4_impl(global_id: u32, local_id: u32) {
75
- // Load two vectors per thread
76
- var v1 = safe_load_uint4(
77
- &in_out_array, 2u * global_id, root_constants.num_elements
78
- );
79
- var v2 = safe_load_uint4(
80
- &in_out_array, 2u * global_id + 1u, root_constants.num_elements
81
- );
82
-
83
- // Perform a local exclusive scan within the 8 integers (2x vec4)
84
- v1.y = v1.y + v1.x;
85
- v1.w = v1.w + v1.z;
86
- v1.w = v1.w + v1.y;
87
-
88
- v2.y = v2.y + v2.x;
89
- v2.w = v2.w + v2.z;
90
- v2.w = v2.w + v2.y;
91
-
92
- // The sum of the first vector is added to the second
93
- v2.w = v2.w + v1.w;
94
-
95
- // Store the total sum of this thread's elements into shared memory
96
- shared_mem[local_id] = v2.w;
97
- workgroupBarrier();
98
-
99
- // Perform an exclusive scan on the sums from all threads in the workgroup
100
- group_scan_exclusive(local_id, ${RADIX_SORT_GROUP_SIZE});
101
-
102
- // Read the scanned sum from shared memory and distribute it
103
- v2.w = shared_mem[local_id];
104
-
105
- // Distribute the scanned prefix sum back through the local 8 integers
106
- var t = v1.w; v1.w = v2.w; v2.w = v2.w + t;
107
- t = v1.y; v1.y = v1.w; v1.w = v1.w + t;
108
- t = v2.y; v2.y = v2.w; v2.w = v2.w + t;
109
- t = v1.x; v1.x = v1.y; v1.y = v1.y + t;
110
- t = v2.x; v2.x = v2.y; v2.y = v2.y + t;
111
- t = v1.z; v1.z = v1.w; v1.w = v1.w + t;
112
- t = v2.z; v2.z = v2.w; v2.w = v2.w + t;
113
-
114
- // Store the final results
115
- safe_store_uint4(&in_out_array, v2, 2u * global_id + 1u, root_constants.num_elements);
116
- safe_store_uint4(&in_out_array, v1, 2u * global_id, root_constants.num_elements);
117
- }
118
-
119
- @compute
120
- @workgroup_size(${RADIX_SORT_GROUP_SIZE}, 1, 1)
121
- fn scan_exclusive_int4(
122
- @builtin(global_invocation_id) global_id_vec: vec3<u32>,
123
- @builtin(local_invocation_id) local_id_vec: vec3<u32>
124
- ) {
125
- let global_id = global_id_vec.x;
126
- let local_id = local_id_vec.x;
127
-
128
- scan_exclusive_int4_impl(global_id, local_id);
129
- }
130
- `, [
131
- chunk_safe_store_uint4,
132
- chunk_safe_load_uint4,
133
- ]
134
- )
135
-
136
- export const shader_scan_exclusive_uint4 = ComputeShader.from({
137
- label: "Scan Exclusive Uint4",
138
- body,
139
- resources,
140
- })
@@ -1,3 +0,0 @@
1
- export const shader_scatter_keys_and_values: ComputeShader;
2
- import { ComputeShader } from "../../../shader/ComputeShader.js";
3
- //# sourceMappingURL=shader_scatter_keys_and_values.d.ts.map