@woosh/meep-engine 3.3.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (846) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/EntityCreator.d.ts +19 -11
  9. package/src/engine/EntityCreator.d.ts.map +1 -1
  10. package/src/engine/EntityCreator.js +116 -94
  11. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  12. package/src/engine/achievements/AchievementManager.js +437 -433
  13. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  14. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  15. package/src/engine/animation/AnimatedActions.js +111 -81
  16. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  17. package/src/engine/animation/AnimationUtils.js +234 -252
  18. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  19. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  21. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  22. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  23. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  24. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  25. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  26. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  27. package/src/engine/sound/SoundEngine.d.ts +2 -2
  28. package/src/engine/sound/SoundEngine.js +124 -124
  29. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  30. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  31. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  32. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  33. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  34. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  35. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  36. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  37. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  38. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  39. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  40. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  41. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  44. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  45. package/src/engine/sound/sopra/README.md +644 -643
  46. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  47. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  48. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  49. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  50. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  51. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  52. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  53. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  54. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  55. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  56. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  59. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  61. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  62. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  63. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  64. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  65. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  66. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  67. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  68. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  69. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  70. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  71. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  72. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  73. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  74. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  75. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  76. package/src/shade/playground/add_random_meshes.js +132 -84
  77. package/src/shade/playground/bvh_repro/README.md +57 -0
  78. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  79. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  80. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  81. package/src/shade/playground/bvh_repro/index.html +124 -0
  82. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  83. package/src/shade/playground/bvh_repro/main.js +254 -0
  84. package/src/shade/playground/load_default_environment.d.ts +10 -1
  85. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  86. package/src/shade/playground/load_default_environment.js +44 -20
  87. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  88. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  89. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  90. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  91. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  92. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  93. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  94. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  95. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  96. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  97. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  98. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  100. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  101. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  102. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  103. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  104. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  105. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  106. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  107. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  108. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  110. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  111. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  116. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  117. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  119. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  120. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  122. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  123. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  131. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  132. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  133. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  134. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  135. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  136. package/src/shade/renderer/Renderer.d.ts +16 -0
  137. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  138. package/src/shade/renderer/Renderer.js +23 -4
  139. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  140. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  141. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  142. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  143. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  144. package/src/shade/renderer/animation/Skin.js +9 -7
  145. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  146. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  147. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  148. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  149. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  150. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  151. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  152. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  153. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  155. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  156. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  158. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  159. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  161. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  162. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  163. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  164. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  165. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  167. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  168. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  170. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  171. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  172. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  173. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  174. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  205. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  206. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  207. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  210. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  212. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  213. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  219. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  220. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  222. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  223. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  225. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  228. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
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  230. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  231. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
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  233. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  234. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  235. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
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@@ -1,93 +0,0 @@
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- import { assert } from "../../../../../core/assert.js";
2
-
3
- export class ParticleSpecification {
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- /**
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- *
6
- * @type {ParticleAttributeSpecification[]}
7
- */
8
- attributes = [];
9
-
10
- /**
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- *
12
- * @type {ParticleAttributeSpecification[]}
13
- */
14
- uniforms = [];
15
-
16
-
17
- /**
18
- *
19
- * @type {NodeGraph}
20
- */
21
- model = null;
22
-
23
-
24
- /**
25
- *
26
- * @type {number[]}
27
- * @private
28
- */
29
- __attribute_offsets = [];
30
-
31
- /**
32
- *
33
- * @type {number}
34
- * @private
35
- */
36
- __total_attribute_component_count = 0;
37
-
38
-
39
- initialize() {
40
- this.buildAttributeOffset();
41
- }
42
-
43
- /**
44
- *
45
- * @return {number}
46
- */
47
- getTotalAttributeComponentCount() {
48
- return this.__total_attribute_component_count;
49
- }
50
-
51
- /**
52
- *
53
- * @param {number} index
54
- * @return {number}
55
- */
56
- getAttributeOffset(index) {
57
- assert.isNonNegativeInteger(index, 'index');
58
-
59
- return this.__attribute_offsets[index];
60
- }
61
-
62
- buildAttributeOffset() {
63
- let offset = 0;
64
- const attributes = this.attributes;
65
- const n = attributes.length;
66
- for (let i = 0; i < n; i++) {
67
- const attribute = attributes[i];
68
-
69
- this.__attribute_offsets[i] = offset;
70
-
71
- offset += attribute.computeComponentCount();
72
- }
73
-
74
- this.__total_attribute_component_count = offset;
75
- }
76
-
77
- /**
78
- *
79
- * @param {ParticleAttributeSpecification[]} attributes
80
- * @param {ParticleAttributeSpecification[]} uniforms
81
- * @param {NodeGraph} model
82
- * @returns {ParticleSpecification}
83
- */
84
- static from(attributes, uniforms, model) {
85
- const r = new ParticleSpecification();
86
-
87
- r.attributes = attributes;
88
- r.model = model;
89
- r.uniforms = uniforms;
90
-
91
- return r;
92
- }
93
- }
@@ -1,6 +0,0 @@
1
- /**
2
- *
3
- * @param {FunctionModuleRegistry} registry
4
- */
5
- export function populateFunctionModuleRegistry(registry: FunctionModuleRegistry): void;
6
- //# sourceMappingURL=populateFunctionModuleRegistry.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"populateFunctionModuleRegistry.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/particles/node-based/populateFunctionModuleRegistry.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH,uFAUC"}
@@ -1,23 +0,0 @@
1
- import { glslm_curlNoise } from "./codegen/glsl/modules/noise/curl/glslm_curlNoise.js";
2
- import { glslm_snoiseVec3 } from "./codegen/glsl/modules/noise/curl/glslm_snoiseVector3.js";
3
- import { glslm_mod289_v3 } from "./codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v3.js";
4
- import { glslm_mod289_v4 } from "./codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v4.js";
5
- import { glslm_permute } from "./codegen/glsl/modules/noise/simplex/3d/glslm_permute.js";
6
- import { glslm_taylorInvSqrt } from "./codegen/glsl/modules/noise/simplex/3d/glslm_tylorInvSqrt.js";
7
- import { glslm_snoise } from "./codegen/glsl/modules/noise/simplex/3d/glslm_snoise.js";
8
-
9
- /**
10
- *
11
- * @param {FunctionModuleRegistry} registry
12
- */
13
- export function populateFunctionModuleRegistry(registry) {
14
-
15
- registry.add(glslm_curlNoise);
16
- registry.add(glslm_snoiseVec3);
17
- registry.add(glslm_mod289_v3);
18
- registry.add(glslm_mod289_v4);
19
- registry.add(glslm_permute);
20
- registry.add(glslm_taylorInvSqrt);
21
- registry.add(glslm_snoise);
22
-
23
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {NodeRegistry} registry
4
- * @param {NodeGraphVisualData} visual
5
- */
6
- export function populateNodeRegistry({ registry, visual }: NodeRegistry): void;
7
- //# sourceMappingURL=populateNodeRegistry.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"populateNodeRegistry.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/particles/node-based/populateNodeRegistry.js"],"names":[],"mappings":"AAgBA;;;;GAIG;AACH,+EA0BC"}
@@ -1,48 +0,0 @@
1
- import { ParticleDataTypes } from "./nodes/ParticleDataTypes.js";
2
- import { Color } from "../../../../core/color/Color.js";
3
- import { AddFloatNode } from "./nodes/math/AddFloatNode.js";
4
- import { Vector3Split } from "./nodes/Vector3Split.js";
5
- import { Vector3Merge } from "./nodes/Vector3Merge.js";
6
- import { FloatConstant } from "./nodes/FloatConstant.js";
7
- import { WriteVector3Attribute } from "./nodes/attribute/WriteVector3Attribute.js";
8
- import { ReadVector3Attribute } from "./nodes/attribute/ReadVector3Attribute.js";
9
- import { ReadFloatUniform } from "./nodes/ReadFloatUniform.js";
10
- import { Vector3Multiply } from "./nodes/math/Vector3Multiply.js";
11
- import { Vector3Add } from "./nodes/math/Vector3Add.js";
12
- import { Vector3Subtract } from "./nodes/math/Vector3Subtract.js";
13
- import { Vector3Divide } from "./nodes/math/Vector3Divide.js";
14
- import { CurlNoiseNode } from "./nodes/noise/CurlNoiseNode.js";
15
-
16
-
17
- /**
18
- *
19
- * @param {NodeRegistry} registry
20
- * @param {NodeGraphVisualData} visual
21
- */
22
- export function populateNodeRegistry({ registry, visual }) {
23
-
24
-
25
- visual.addDataColor(ParticleDataTypes.Float.id, Color.parse('rgb(0,225,255)'));
26
- visual.addDataColor(ParticleDataTypes.Vector2.id, Color.parse('rgb(106,55,255)'));
27
- visual.addDataColor(ParticleDataTypes.Vector3.id, Color.parse('rgb(155,55,255)'));
28
- visual.addDataColor(ParticleDataTypes.Vector4.id, Color.parse('rgb(195,55,255)'));
29
- visual.addDataColor(ParticleDataTypes.Color.id, Color.parse('rgb(255,212,55)'));
30
- visual.addDataColor(ParticleDataTypes.Matrix4.id, Color.parse('rgb(255,179,243)'));
31
- visual.addDataColor(ParticleDataTypes.Texture2D.id, Color.parse('rgb(255,49,49)'));
32
-
33
-
34
- registry.addNode(new FloatConstant());
35
- registry.addNode(new AddFloatNode());
36
- registry.addNode(new Vector3Split());
37
- registry.addNode(new Vector3Merge());
38
- registry.addNode(new Vector3Add());
39
- registry.addNode(new Vector3Subtract());
40
- registry.addNode(new Vector3Multiply());
41
- registry.addNode(new Vector3Divide());
42
- registry.addNode(new WriteVector3Attribute());
43
- registry.addNode(new ReadVector3Attribute());
44
- registry.addNode(new ReadFloatUniform());
45
-
46
- registry.addNode(new CurlNoiseNode());
47
-
48
- }
@@ -1,21 +0,0 @@
1
- export class AbstractParticleRenderer {
2
- /**
3
- *
4
- * @type {Engine}
5
- */
6
- engine: Engine;
7
- /**
8
- *
9
- * @param {Engine} engine
10
- */
11
- initialize(engine: Engine): void;
12
- finalize(): void;
13
- startup(): void;
14
- shutdown(): void;
15
- /**
16
- *
17
- * @param {ParticleRenderCommand[]} commands
18
- */
19
- render(commands: ParticleRenderCommand[]): void;
20
- }
21
- //# sourceMappingURL=AbstractParticleRenderer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"AbstractParticleRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/rendering/AbstractParticleRenderer.js"],"names":[],"mappings":"AAAA;IACI;;;OAGG;IACH,eAAc;IAEd;;;OAGG;IACH,iCAEC;IAED,iBAEC;IAED,gBAEC;IAED,iBAEC;IAED;;;OAGG;IACH,iBAFW,uBAAuB,QAIjC;CACJ"}
@@ -1,35 +0,0 @@
1
- export class AbstractParticleRenderer {
2
- /**
3
- *
4
- * @type {Engine}
5
- */
6
- engine = null;
7
-
8
- /**
9
- *
10
- * @param {Engine} engine
11
- */
12
- initialize(engine) {
13
- this.engine = engine;
14
- }
15
-
16
- finalize() {
17
-
18
- }
19
-
20
- startup() {
21
-
22
- }
23
-
24
- shutdown() {
25
-
26
- }
27
-
28
- /**
29
- *
30
- * @param {ParticleRenderCommand[]} commands
31
- */
32
- render(commands) {
33
-
34
- }
35
- }
@@ -1,20 +0,0 @@
1
- export class ParticleRenderCommand {
2
- /**
3
- *
4
- * @param {ParticleRenderSpecification} spec
5
- * @param {EmitterAttributeData} data
6
- * @returns {ParticleRenderCommand}
7
- */
8
- static from(spec: ParticleRenderSpecification, data: EmitterAttributeData): ParticleRenderCommand;
9
- /**
10
- * How to render
11
- * @type {ParticleRenderSpecification}
12
- */
13
- spec: ParticleRenderSpecification;
14
- /**
15
- * What to render
16
- * @type {EmitterAttributeData}
17
- */
18
- data: EmitterAttributeData;
19
- }
20
- //# sourceMappingURL=ParticleRenderCommand.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ParticleRenderCommand.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/rendering/ParticleRenderCommand.js"],"names":[],"mappings":"AAEA;IAeI;;;;;OAKG;IACH,4EAFa,qBAAqB,CAYjC;IA7BD;;;OAGG;IACH,kCAAY;IAEZ;;;OAGG;IACH,2BAAY;CAoBf"}
@@ -1,35 +0,0 @@
1
- import { assert } from "../../../../../core/assert.js";
2
-
3
- export class ParticleRenderCommand {
4
-
5
- /**
6
- * How to render
7
- * @type {ParticleRenderSpecification}
8
- */
9
- spec = null;
10
-
11
- /**
12
- * What to render
13
- * @type {EmitterAttributeData}
14
- */
15
- data = null;
16
-
17
-
18
- /**
19
- *
20
- * @param {ParticleRenderSpecification} spec
21
- * @param {EmitterAttributeData} data
22
- * @returns {ParticleRenderCommand}
23
- */
24
- static from(spec, data) {
25
- assert.equal(spec.isParticleRenderSpecification, true, 'spec.isParticleRenderSpecification !== true');
26
- assert.equal(data.isEmitterAttributeData, true, 'data.isEmitterAttributeData !== true');
27
-
28
- const r = new ParticleRenderCommand();
29
-
30
- r.spec = spec;
31
- r.data = data;
32
-
33
- return r;
34
- }
35
- }
@@ -1,14 +0,0 @@
1
- export class ParticleRenderSpecification {
2
- type: string;
3
- /**
4
- *
5
- * @type {ParticleAttributeBinding[]}
6
- */
7
- attribute_bindings: ParticleAttributeBinding[];
8
- /**
9
- * @readonly
10
- * @type {boolean}
11
- */
12
- readonly isParticleRenderSpecification: boolean;
13
- }
14
- //# sourceMappingURL=ParticleRenderSpecification.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ParticleRenderSpecification.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/rendering/ParticleRenderSpecification.js"],"names":[],"mappings":"AAAA;IAEI,aAAU;IAEV;;;OAGG;IACH,oBAFU,0BAA0B,CAEZ;IAI5B;;;OAGG;IACH,wCAFU,OAAO,CAEkD;CANlE"}
@@ -1,17 +0,0 @@
1
- export class ParticleRenderSpecification {
2
-
3
- type = "";
4
-
5
- /**
6
- *
7
- * @type {ParticleAttributeBinding[]}
8
- */
9
- attribute_bindings = [];
10
-
11
- }
12
-
13
- /**
14
- * @readonly
15
- * @type {boolean}
16
- */
17
- ParticleRenderSpecification.prototype.isParticleRenderSpecification = true;
@@ -1,5 +0,0 @@
1
- export namespace ParticleBillboardShader {
2
- function vertex(): string;
3
- function fragment(): string;
4
- }
5
- //# sourceMappingURL=ParticleBillboardShader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ParticleBillboardShader.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/rendering/billboard/ParticleBillboardShader.js"],"names":[],"mappings":";IACI,0BAiDC;IAED,4BAgGC"}
@@ -1,150 +0,0 @@
1
- export const ParticleBillboardShader = {
2
- vertex() {
3
- return `
4
- uniform float cameraNear;
5
- uniform float cameraFar;
6
- uniform vec2 resolution;
7
-
8
- attribute float size;
9
- attribute float atlasPatch;
10
- attribute float rotation;
11
-
12
- varying vec4 vPatch;
13
-
14
- varying float vSize;
15
-
16
- varying float vFadeDistance;
17
-
18
- varying vec4 vColor;
19
-
20
- varying vec2 vRotationMultiplier;
21
-
22
- void main() {
23
-
24
- float paramScale = 1.0;
25
- vColor = vec4(1.0);
26
-
27
-
28
- vSize = size * paramScale;
29
- vPatch = atlasPatch;
30
-
31
- mat4 modelViewProjectionMatrix = projectionMatrix * modelViewMatrix;
32
-
33
- vec4 position4 = vec4( position, 1.0 );
34
-
35
- gl_Position = modelViewProjectionMatrix * position4;
36
-
37
- float rotationGlobal = rotation;
38
-
39
- vRotationMultiplier = vec2( cos(rotationGlobal),sin(rotationGlobal) );
40
-
41
- float radius = vSize/2.0;
42
-
43
- #ifdef DEPTH_SOFT_ENABLED
44
-
45
- vFadeDistance = 1.0 / radius;
46
-
47
- #endif
48
-
49
- gl_PointSize = resolution.y * projectionMatrix[1][1] * radius / gl_Position.w;
50
- }`
51
- },
52
-
53
- fragment() {
54
- return `
55
- uniform sampler2D tSpriteAtlas;
56
- uniform sampler2D tDepth;
57
- uniform float cameraNear;
58
- uniform float cameraFar;
59
- uniform mat4 modelViewMatrix;
60
- uniform mat4 projectionMatrix;
61
- uniform vec2 resolution;
62
-
63
- varying float vFadeDistance;
64
- varying vec4 vPatch;
65
- varying float vSize;
66
- varying vec4 vColor;
67
- varying vec2 vRotationMultiplier;
68
-
69
- float depthToLinear( float z ) {
70
- float z_n = 2.0 * z - 1.0;
71
-
72
- float z_e = 2.0 * cameraNear * cameraFar / (cameraFar + cameraNear - z_n * (cameraFar - cameraNear));
73
-
74
- return z_e;
75
- }
76
-
77
-
78
- float calculateFade(in float particleDepth, in float sceneDepth){
79
- float zFade;
80
-
81
- float linearParticleDepth = depthToLinear(particleDepth);
82
-
83
- float linearSceneDepth = depthToLinear(sceneDepth);
84
-
85
- float depthDelta = (linearSceneDepth - linearParticleDepth);
86
-
87
- float inputDepth = depthDelta* vFadeDistance;
88
-
89
- if(inputDepth <= 0.0){
90
- return 0.0;
91
- }
92
-
93
- if(inputDepth >= 1.0){
94
- return 1.0;
95
- }
96
-
97
- if(inputDepth <= 0.5){
98
- zFade = 0.5 * pow( clamp(2.0*inputDepth, 0.0, 1.0), 2.0);
99
- }else{
100
- zFade = 1.0 - 0.5 * pow( clamp(2.0*(1.0 - inputDepth), 0.0, 1.0), 2.0);
101
- }
102
-
103
- return zFade;
104
- }
105
-
106
- void main() {
107
- float fragmentDepth = gl_FragCoord.z;
108
-
109
- vec2 pixelPosition = gl_FragCoord.xy / resolution;
110
-
111
- float sceneDepth = texture2D( tDepth, pixelPosition ).x;
112
-
113
- #ifdef DEPTH_READ_ENABLED
114
-
115
- if(fragmentDepth + 0.0001 > sceneDepth){
116
- discard;
117
- }
118
-
119
- #endif
120
-
121
- vec2 centeredUv = gl_PointCoord.xy - 0.5;
122
-
123
- vec2 texelCoordinate = vec2( centeredUv.x* vRotationMultiplier.x - centeredUv.y* vRotationMultiplier.y, centeredUv.x * vRotationMultiplier.y + centeredUv.y * vRotationMultiplier.x) + 0.5;
124
-
125
- texelCoordinate = clamp(texelCoordinate, vec2(0.0), vec2(1.0) );
126
-
127
- vec2 uv = texelCoordinate*vPatch.zw + vPatch.xy;
128
-
129
- vec4 spriteColor = texture2D( tSpriteAtlas, uv );
130
-
131
- if(spriteColor.a == 0.0){
132
- discard;
133
- }
134
-
135
- vec4 texel = spriteColor *vColor;
136
-
137
-
138
- #ifdef DEPTH_SOFT_ENABLED
139
-
140
- float zFade = calculateFade(fragmentDepth, sceneDepth);
141
-
142
- texel.a *= zFade;
143
-
144
- #endif
145
-
146
- gl_FragColor = texel;
147
-
148
- }`;
149
- }
150
- }
@@ -1,55 +0,0 @@
1
- export class EmitterAttributeData {
2
- /**
3
- *
4
- * @param {ParticleSpecification} spec
5
- * @param {GLDataBuffer} data
6
- * @param {number} count
7
- * @returns {EmitterAttributeData}
8
- */
9
- static from(spec: ParticleSpecification, data: GLDataBuffer, count: number): EmitterAttributeData;
10
- /**
11
- *
12
- * @type {ParticleSpecification}
13
- */
14
- spec: ParticleSpecification;
15
- /**
16
- *
17
- * @type {GLDataBuffer}
18
- */
19
- data: GLDataBuffer;
20
- /**
21
- * Number of particles
22
- * @type {number}
23
- */
24
- count: number;
25
- /**
26
- *
27
- * @param {number} attribute_index
28
- * @param {number} index
29
- * @param {number} x
30
- * @param {number} y
31
- * @param {number} z
32
- */
33
- writeAttributeVector3(attribute_index: number, index: number, x: number, y: number, z: number): void;
34
- /**
35
- *
36
- * @param {number} attribute_index
37
- * @param {number} index
38
- * @returns {number}
39
- */
40
- readAttributeFloat(attribute_index: number, index: number): number;
41
- /**
42
- *
43
- * @param {number} attribute_index
44
- * @param {number} index
45
- * @param {number} destination
46
- * @param {number} destination_offset
47
- */
48
- readAttributeVector3(attribute_index: number, index: number, destination: number, destination_offset: number): void;
49
- /**
50
- * @readonly
51
- * @type {boolean}
52
- */
53
- readonly isEmitterAttributeData: boolean;
54
- }
55
- //# sourceMappingURL=EmitterAttributeData.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"EmitterAttributeData.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/simulation/EmitterAttributeData.js"],"names":[],"mappings":"AAAA;IAkFI;;;;;;OAMG;IACH,oEAHW,MAAM,GACJ,oBAAoB,CAUhC;IAhGD;;;OAGG;IACH,4BAAY;IAEZ;;;OAGG;IACH,mBAAY;IAEZ;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;OAOG;IACH,uCANW,MAAM,SACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAahB;IAED;;;;;OAKG;IACH,oCAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAYlB;IAED;;;;;;OAMG;IACH,sCALW,MAAM,SACN,MAAM,eACN,MAAM,sBACN,MAAM,QAiBhB;IAoBL;;;OAGG;IACH,iCAFU,OAAO,CAEoC;CANpD"}
@@ -1,105 +0,0 @@
1
- export class EmitterAttributeData {
2
- /**
3
- *
4
- * @type {ParticleSpecification}
5
- */
6
- spec = null;
7
-
8
- /**
9
- *
10
- * @type {GLDataBuffer}
11
- */
12
- data = null;
13
-
14
- /**
15
- * Number of particles
16
- * @type {number}
17
- */
18
- count = 0;
19
-
20
- /**
21
- *
22
- * @param {number} attribute_index
23
- * @param {number} index
24
- * @param {number} x
25
- * @param {number} y
26
- * @param {number} z
27
- */
28
- writeAttributeVector3(attribute_index, index, x, y, z) {
29
- const spec = this.spec;
30
-
31
- const component_offset = spec.getAttributeOffset(attribute_index);
32
-
33
- const address = index * spec.getTotalAttributeComponentCount() + component_offset;
34
-
35
- const source = this.data.data_f32;
36
- source[address] = x;
37
- source[address + 1] = y;
38
- source[address + 2] = z;
39
- }
40
-
41
- /**
42
- *
43
- * @param {number} attribute_index
44
- * @param {number} index
45
- * @returns {number}
46
- */
47
- readAttributeFloat(attribute_index, index) {
48
- const spec = this.spec;
49
-
50
- const component_offset = spec.getAttributeOffset(attribute_index);
51
-
52
- const address = index * spec.getTotalAttributeComponentCount() + component_offset;
53
-
54
- const source = this.data.data_f32;
55
-
56
- return source[address];
57
- }
58
-
59
- /**
60
- *
61
- * @param {number} attribute_index
62
- * @param {number} index
63
- * @param {number} destination
64
- * @param {number} destination_offset
65
- */
66
- readAttributeVector3(attribute_index, index, destination, destination_offset) {
67
- const spec = this.spec;
68
-
69
- const component_offset = spec.getAttributeOffset(attribute_index);
70
-
71
- const address = index * spec.getTotalAttributeComponentCount() + component_offset;
72
-
73
- const source = this.data.data_f32;
74
- const x = source[address];
75
- const y = source[address + 1];
76
- const z = source[address + 2];
77
-
78
- destination[destination_offset] = x;
79
- destination[destination_offset + 1] = y;
80
- destination[destination_offset + 2] = z;
81
- }
82
-
83
- /**
84
- *
85
- * @param {ParticleSpecification} spec
86
- * @param {GLDataBuffer} data
87
- * @param {number} count
88
- * @returns {EmitterAttributeData}
89
- */
90
- static from(spec, data, count) {
91
- const r = new EmitterAttributeData();
92
-
93
- r.data = data;
94
- r.spec = spec;
95
- r.count = count;
96
-
97
- return r;
98
- }
99
- }
100
-
101
- /**
102
- * @readonly
103
- * @type {boolean}
104
- */
105
- EmitterAttributeData.prototype.isEmitterAttributeData = true;