@woosh/meep-engine 3.3.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (846) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/EntityCreator.d.ts +19 -11
  9. package/src/engine/EntityCreator.d.ts.map +1 -1
  10. package/src/engine/EntityCreator.js +116 -94
  11. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  12. package/src/engine/achievements/AchievementManager.js +437 -433
  13. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  14. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  15. package/src/engine/animation/AnimatedActions.js +111 -81
  16. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  17. package/src/engine/animation/AnimationUtils.js +234 -252
  18. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  19. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  21. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  22. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  23. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  24. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  25. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  26. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  27. package/src/engine/sound/SoundEngine.d.ts +2 -2
  28. package/src/engine/sound/SoundEngine.js +124 -124
  29. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  30. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  31. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  32. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  33. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  34. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  35. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  36. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  37. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  38. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  39. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  40. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  41. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  44. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  45. package/src/engine/sound/sopra/README.md +644 -643
  46. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  47. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  48. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  49. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  50. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  51. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  52. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  53. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  54. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  55. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  56. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  59. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  61. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  62. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  63. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  64. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  65. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  66. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  67. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  68. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  69. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  70. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  71. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  72. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  73. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  74. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  75. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  76. package/src/shade/playground/add_random_meshes.js +132 -84
  77. package/src/shade/playground/bvh_repro/README.md +57 -0
  78. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  79. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  80. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  81. package/src/shade/playground/bvh_repro/index.html +124 -0
  82. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  83. package/src/shade/playground/bvh_repro/main.js +254 -0
  84. package/src/shade/playground/load_default_environment.d.ts +10 -1
  85. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  86. package/src/shade/playground/load_default_environment.js +44 -20
  87. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  88. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  89. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  90. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  91. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  92. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  93. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  94. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  95. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  96. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  97. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  98. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  100. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  101. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  102. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  103. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  104. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  105. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  106. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  107. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  108. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  110. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  111. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  116. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  117. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  119. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  120. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  122. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  123. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  131. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  132. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  133. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  134. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  135. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  136. package/src/shade/renderer/Renderer.d.ts +16 -0
  137. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  138. package/src/shade/renderer/Renderer.js +23 -4
  139. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  140. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  141. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  142. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  143. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  144. package/src/shade/renderer/animation/Skin.js +9 -7
  145. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  146. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  147. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  148. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  149. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  150. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  151. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  152. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  153. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  155. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  156. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  158. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  159. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  161. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  162. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  163. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  164. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  165. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  167. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  168. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  170. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  171. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  172. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  173. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  174. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  205. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  206. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  207. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  210. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  212. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  213. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  219. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  220. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  222. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  223. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  225. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  228. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
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  230. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  231. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
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  233. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  234. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  235. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
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  833. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
  834. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  835. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
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  841. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
  842. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  843. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  844. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
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@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_scatter_keys_and_values.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js"],"names":[],"mappings":"AA6UA,2DAIE;8BA7U4B,kCAAkC"}
@@ -1,338 +0,0 @@
1
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
5
- import { ComputeShader } from "../../../shader/ComputeShader.js";
6
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
7
- import { chunk_safe_load_uint4_umax, chunk_safe_load_uint4_umax_fixed } from "./chunk_safe_load_uint4_umax.js";
8
- import {
9
- BITS_PER_PASS,
10
- NUM_BINS,
11
- NUMBER_OF_BLOCKS_PER_GROUP,
12
- RADIX_SORT_GROUP_SIZE,
13
- RADIX_SORT_KEYS_TYPE
14
- } from "./defs.js";
15
-
16
- const ROOT_SIGNATURE_STRUCT = WebGPUStruct.from({
17
-
18
- // Corresponds to ShaderRootConstants
19
- BitShiftSize: u32,
20
- NumThreadGroups: u32,
21
-
22
- // Corresponds to ShaderConstants.offsets
23
- offsets_encodeTaskCounter: u32,
24
- offsets_mortonCodes: u32,
25
- offsets_mortonCodesSorted: u32,
26
- offsets_primIndicesSorted: u32,
27
- offsets_tempKeys: u32,
28
- offsets_tempVals: u32,
29
- offsets_histogram: u32,
30
- })
31
-
32
- const resources = new ShaderResourceSetDescriptor();
33
- resources.createGroup()
34
- .addUniform("globals", ROOT_SIGNATURE_STRUCT)
35
- .addStorageBuffer("input_keys", RADIX_SORT_KEYS_TYPE)
36
- .addStorageBuffer("input_values", RADIX_SORT_KEYS_TYPE)
37
- .addStorageBuffer("histogram", WebGPUArray.u32, true)
38
- .addStorageBuffer("output_keys", RADIX_SORT_KEYS_TYPE, true)
39
- .addStorageBuffer("output_values", RADIX_SORT_KEYS_TYPE, true)
40
-
41
- const body = CodeChunk.from(
42
- //language=WGSL
43
- `
44
- // Translated from HLSL to WGSL.
45
- // u64 support has been removed as requested.
46
-
47
- // --- Shader Constants (inferred from HLSL code) ---
48
-
49
- const GROUP_SIZE = ${RADIX_SORT_GROUP_SIZE};
50
- const NUM_BINS = ${NUM_BINS};
51
- const NUMBER_OF_BLOCKS_PER_GROUP = ${NUMBER_OF_BLOCKS_PER_GROUP};
52
- const SHARED_KEYS_OFFSET = GROUP_SIZE; // Space for values
53
- const SHARED_MEM_SIZE = SHARED_KEYS_OFFSET + GROUP_SIZE; // Total size for values and keys
54
- const SHARED_SCANNED_HISTOGRAM_OFFSET = GROUP_SIZE;
55
-
56
- var<workgroup> shared_mem: array<u32, SHARED_MEM_SIZE>;
57
-
58
- // explicitly to avoid turning all shared memory atomic
59
- var<workgroup> atomic_histogram : array<atomic<u32>, NUM_BINS>;
60
-
61
- fn group_scan_exclusive(local_id: u32, group_size: u32) {
62
- // 1. Up-sweep phase (reduction)
63
- for (var stride = 1u; stride <= (group_size >> 1u); stride = stride << 1u) {
64
- if (local_id < group_size / (2u * stride)) {
65
- let idx1 = 2u * (local_id + 1u) * stride - 1u;
66
- let idx2 = (2u * local_id + 1u) * stride - 1u;
67
- shared_mem[idx1] = shared_mem[idx1] + shared_mem[idx2];
68
- }
69
- workgroupBarrier();
70
- }
71
-
72
- if (local_id == 0u) {
73
- shared_mem[group_size - 1u] = 0u;
74
- }
75
- workgroupBarrier();
76
-
77
- // 2. Down-sweep phase
78
- for (var stride = group_size >> 1u; stride > 0u; stride = stride >> 1u) {
79
- if (local_id < group_size / (2u * stride)) {
80
- let idx1 = (2u * local_id + 1u) * stride - 1u;
81
- let idx2 = 2u * (local_id + 1u) * stride - 1u;
82
- let temp = shared_mem[idx1];
83
- shared_mem[idx1] = shared_mem[idx2];
84
- shared_mem[idx2] = shared_mem[idx2] + temp;
85
- }
86
- workgroupBarrier();
87
- }
88
- }
89
-
90
- fn group_scan_exclusive_sum(local_id: u32, group_size: u32) -> u32{
91
-
92
- // 1. Up-sweep phase (reduction)
93
- for (var stride = 1u; stride <= (group_size >> 1u); stride = stride << 1u) {
94
- if (local_id < group_size / (2u * stride)) {
95
- let idx1 = 2u * (local_id + 1u) * stride - 1u;
96
- let idx2 = (2u * local_id + 1u) * stride - 1u;
97
- shared_mem[idx1] = shared_mem[idx1] + shared_mem[idx2];
98
- }
99
- workgroupBarrier();
100
- }
101
-
102
- var sum = shared_mem[group_size - 1u];
103
- workgroupBarrier();
104
-
105
- if (local_id == 0u) {
106
- shared_mem[group_size - 1u] = 0u;
107
- }
108
- workgroupBarrier();
109
-
110
- // 2. Down-sweep phase (same as group_scan_exclusive)
111
- for (var stride = group_size >> 1u; stride > 0u; stride = stride >> 1u) {
112
- if (local_id < group_size / (2u * stride)) {
113
- let idx1 = (2u * local_id + 1u) * stride - 1u;
114
- let idx2 = 2u * (local_id + 1u) * stride - 1u;
115
- let temp = shared_mem[idx1];
116
- shared_mem[idx1] = shared_mem[idx2];
117
- shared_mem[idx2] = shared_mem[idx2] + temp;
118
- }
119
- workgroupBarrier();
120
- }
121
-
122
- return sum;
123
- }
124
-
125
- // --- Main Implementation ---
126
-
127
- fn scatter_keys_and_values_impl(
128
- group_id: u32,
129
- local_id: u32,
130
- bit_shift_size: u32,
131
- num_elements: u32,
132
- total_num_groups: u32,
133
- input_keys: ptr<storage, ${RADIX_SORT_KEYS_TYPE.wgsl_ref}>,
134
- input_values: ptr<storage, ${RADIX_SORT_KEYS_TYPE.wgsl_ref}>,
135
- histogram: ptr<storage, array<u32>>,
136
- output_keys: ptr<storage, ${RADIX_SORT_KEYS_TYPE.wgsl_ref}>,
137
- output_values: ptr<storage, ${RADIX_SORT_KEYS_TYPE.wgsl_ref}>,
138
- ) {
139
- let num_elems_per_group = NUMBER_OF_BLOCKS_PER_GROUP * GROUP_SIZE;
140
- let num_blocks_total = (num_elements + GROUP_SIZE * 4u - 1u) / (GROUP_SIZE * 4u);
141
- let max_blocks = num_blocks_total - group_id * NUMBER_OF_BLOCKS_PER_GROUP;
142
- let block_count = min(NUMBER_OF_BLOCKS_PER_GROUP, max_blocks);
143
-
144
- // Copy scanned histogram for the group to local memory for fast indexing
145
- if (local_id < NUM_BINS) {
146
- let input_histogram_offset = ((group_id + local_id * total_num_groups) );
147
- shared_mem[SHARED_SCANNED_HISTOGRAM_OFFSET + local_id] = histogram[input_histogram_offset];
148
- }
149
-
150
- // Make sure everything is up to date
151
- workgroupBarrier();
152
-
153
- var load_idx = group_id * num_elems_per_group + local_id;
154
- for (var block = 0u; block < block_count; block = block + 1u) {
155
- var local_keys = safe_load_uint4_umax(&input_keys, load_idx, num_elements);
156
- var local_vals: vec4<u32>;
157
-
158
- // Generate fixed indices for the first pass to avoid initialising the primitive indices
159
- // buffer to 0:N unnecessarily.
160
- if (bit_shift_size == 0u) {
161
- local_vals = safe_load_uint4_umax_fixed(load_idx, num_elements);
162
- } else {
163
- local_vals = safe_load_uint4_umax(input_values_offset, load_idx, num_elements);
164
- }
165
-
166
- // Clear the histogram
167
- shared_mem[local_id] = 0u;
168
- workgroupBarrier();
169
-
170
- for (var bit = 0u; bit <= 2u; bit = bit + 2u) {
171
-
172
- let b = (local_keys >> (bit_shift_size + bit)) & vec4<u32>(3u);
173
-
174
- var p: vec4<u32>;
175
- p.x = 1u << (8u * b.x);
176
- p.y = 1u << (8u * b.y);
177
- p.z = 1u << (8u * b.z);
178
- p.w = 1u << (8u * b.w);
179
-
180
- var packed_key = p.x + p.y + p.z + p.w;
181
- shared_mem[local_id] = packed_key;
182
- workgroupBarrier();
183
-
184
- var total = group_scan_exclusive_sum(local_id, GROUP_SIZE);
185
- packed_key = shared_mem[local_id];
186
- workgroupBarrier();
187
-
188
- total = (total << 8u) + (total << 16u) + (total << 24u);
189
- let offset = total + packed_key;
190
-
191
- let t = p.y + p.x;
192
- p.w = p.z + t;
193
- p.z = t;
194
- p.y = p.x;
195
- p.x = 0u;
196
- p = p + vec4<u32>(offset);
197
-
198
- let new_offset = (p >> (b * 8u)) & vec4<u32>(0xFFu);
199
-
200
- shared_mem[SHARED_KEYS_OFFSET + new_offset.x] = local_keys.x;
201
- shared_mem[SHARED_KEYS_OFFSET + new_offset.y] = local_keys.y;
202
- shared_mem[SHARED_KEYS_OFFSET + new_offset.z] = local_keys.z;
203
- shared_mem[SHARED_KEYS_OFFSET + new_offset.w] = local_keys.w;
204
-
205
- shared_mem[new_offset.x] = local_vals.x;
206
- shared_mem[new_offset.y] = local_vals.y;
207
- shared_mem[new_offset.z] = local_vals.z;
208
- shared_mem[new_offset.w] = local_vals.w;
209
-
210
- workgroupBarrier();
211
-
212
- // Reload values back to registers for the second bit pass
213
- local_keys.x = shared_mem[SHARED_KEYS_OFFSET + (local_id * 4u)];
214
- local_keys.y = shared_mem[SHARED_KEYS_OFFSET + (local_id * 4u) + 1u];
215
- local_keys.z = shared_mem[SHARED_KEYS_OFFSET + (local_id * 4u) + 2u];
216
- local_keys.w = shared_mem[SHARED_KEYS_OFFSET + (local_id * 4u) + 3u];
217
-
218
- // Reload values back to registers for the second bit pass
219
- local_vals.x = shared_mem[local_id * 4u];
220
- local_vals.y = shared_mem[(local_id * 4u) + 1u];
221
- local_vals.z = shared_mem[(local_id * 4u) + 2u];
222
- local_vals.w = shared_mem[(local_id * 4u) + 3u];
223
-
224
- workgroupBarrier();
225
- }
226
-
227
- // Clear the histogram
228
- if (local_id < NUM_BINS) {
229
- atomicStore(&atomic_histogram[local_id], 0u);
230
- }
231
-
232
- workgroupBarrier();
233
-
234
- // Reconstruct 16 bins histogram
235
- let bin = (local_keys >> bit_shift_size) & vec4<u32>(0xFu);
236
- atomicAdd(&atomic_histogram[bin.x], 1u);
237
- atomicAdd(&atomic_histogram[bin.y], 1u);
238
- atomicAdd(&atomic_histogram[bin.z], 1u);
239
- atomicAdd(&atomic_histogram[bin.w], 1u);
240
-
241
- workgroupBarrier();
242
-
243
- var sum = 0u;
244
- if (local_id < NUM_BINS) {
245
- // 1. Read the final count from the atomic array.
246
- sum = atomicLoad(&atomic_histogram[local_id]);
247
- }
248
-
249
- shared_mem[local_id] = sum;
250
-
251
- workgroupBarrier();
252
-
253
- group_scan_exclusive(local_id, 16u);
254
-
255
- let key_size = 4u;
256
- for(var i = 0u; i < 4u; i++){
257
- let offset = i + shared_mem[SHARED_SCANNED_HISTOGRAM_OFFSET + bin[i]] + (local_id * 4u) - shared_mem[bin[i]];
258
- if (offset < num_elements) {
259
- output_keys[offset] = local_keys[i];
260
- output_values[offset] = local_vals[i];
261
- }
262
- }
263
-
264
- workgroupBarrier();
265
-
266
- if ((local_id < NUM_BINS) && (block < (block_count - 1u))) {
267
- shared_mem[SHARED_SCANNED_HISTOGRAM_OFFSET + local_id] += sum;
268
- }
269
-
270
- load_idx += GROUP_SIZE;
271
- }
272
- }
273
-
274
-
275
- @compute @workgroup_size(GROUP_SIZE, 1, 1)
276
- fn scatter_keys_and_values(
277
- @builtin(local_invocation_id) local_id_vec: vec3<u32>,
278
- @builtin(workgroup_id) group_id_vec: vec3<u32>,
279
- ) {
280
- let local_id = local_id_vec.x;
281
- let group_id = group_id_vec.x;
282
-
283
- let ENCODE_TASK_COUNTER_PRIM_REFS_OFFSET = 4u;
284
- let num_primitives = globals.num_elements;
285
-
286
- // Passing in 0 for initial primitive indices since we auto-generate them for the first pass
287
- let input_values_offset = 0u;
288
-
289
- var current_from_keys = &input_keys;
290
- var current_from_vals = &input_values;
291
- var current_to_keys = &output_keys;
292
- var current_to_vals = &output_values;
293
-
294
- if (globals.BitShiftSize > 0u) {
295
- // in-place after first pass, I presume
296
- current_from_keys = output_keys;
297
- current_from_vals = output_values;
298
- }
299
-
300
- let BITS_PER_PASS = ${BITS_PER_PASS};
301
- let pass_index = globals.BitShiftSize / BITS_PER_PASS;
302
- if ((pass_index % 2u) == 1u) {
303
- {
304
- let t = current_from_keys;
305
- current_from_keys = current_to_keys;
306
- current_to_keys = t;
307
- }
308
- {
309
- let t = current_from_vals;
310
- current_from_vals = current_to_vals;
311
- current_to_vals = t;
312
- }
313
- }
314
-
315
- scatter_keys_and_values_impl(
316
- group_id,
317
- local_id,
318
- globals.BitShiftSize,
319
- num_primitives,
320
- globals.NumThreadGroups, // TODO can infer from 'num_elements'
321
- current_from_keys,
322
- current_from_vals,
323
- histogram,
324
- current_to_keys,
325
- current_to_vals,
326
- );
327
- }
328
- `, [
329
- chunk_safe_load_uint4_umax_fixed,
330
- chunk_safe_load_uint4_umax,
331
- ]
332
- )
333
-
334
- export const shader_scatter_keys_and_values = ComputeShader.from({
335
- label: "Scatter Keys and Values",
336
- body,
337
- resources,
338
- })
@@ -1,7 +0,0 @@
1
- /**
2
- * @see https://github.com/JochemL-1952176/WebGPU-Gaussian-Splatting/blob/cb40b7a65407edd87253fecc6ab000fdab09413f/src/shaders/sort.wgsl#L33
3
- * @type {CodeChunk}
4
- */
5
- export const chunk: CodeChunk;
6
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
7
- //# sourceMappingURL=x.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"x.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,oBAFU,SAAS,CAgQlB;0BApQyB,uCAAuC"}
@@ -1,261 +0,0 @@
1
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
-
3
- /**
4
- * @see https://github.com/JochemL-1952176/WebGPU-Gaussian-Splatting/blob/cb40b7a65407edd87253fecc6ab000fdab09413f/src/shaders/sort.wgsl#L33
5
- * @type {CodeChunk}
6
- */
7
- export const chunk = CodeChunk.from(
8
- //language=WGSL
9
- `
10
- const RADIX_BITS_PER_DIGIT = 8u;
11
- const RADIX_DIGIT_PLACES = 4u;
12
- const ENTRIES_PER_INVOCATION = 4u;
13
- const RADIX_BASE = 1u << RADIX_BITS_PER_DIGIT;
14
- const RADIX_MASK = RADIX_BASE - 1;
15
- const WORKGROUP_ENTRIES_BINNING = RADIX_BASE * ENTRIES_PER_INVOCATION;
16
-
17
- const STATUS_NOT_READY = 0x00000000u;
18
- const STATUS_LOCAL = 0x40000000u;
19
- const STATUS_GLOBAL = 0x80000000u;
20
- const STATUS_MASK = 0xC0000000u;
21
- const VALUE_MASK = ~STATUS_MASK;
22
-
23
- struct DrawIndirect {
24
- vertexCount: u32,
25
- instanceCount: atomic<u32>,
26
- _baseVertex: u32,
27
- _baseInstance: u32,
28
- };
29
-
30
- struct SortingGlobal {
31
- digitHistogram: array<array<atomic<u32>, RADIX_BASE>, RADIX_DIGIT_PLACES>,
32
- assignmentCounter: atomic<u32>,
33
- };
34
-
35
- @group(0) @binding(2) var<uniform> passIndex: u32;
36
- @group(0) @binding(3) var<storage, read_write> sorting: SortingGlobal;
37
- @group(0) @binding(4) var<storage, read_write> statusCounter: array<array<atomic<u32>, RADIX_BASE>, MAX_TILE_COUNT_BINNING>;
38
- @group(0) @binding(5) var<storage, read_write> drawIndirect: DrawIndirect;
39
- @group(0) @binding(6) var<storage, read_write> entriesIn: array<Entry>;
40
- @group(0) @binding(7) var<storage, read_write> entriesOut: array<Entry>;
41
-
42
- // Onesweep Radix Sort
43
- // Based on https://github.com/Lichtso/splatter
44
- // We use a slower but exact key ranking algorithm
45
- var<workgroup> localHistogram: array<array<atomic<u32>, RADIX_BASE>, RADIX_DIGIT_PLACES>;
46
-
47
- @compute @workgroup_size(RADIX_BASE, RADIX_DIGIT_PLACES)
48
- fn histogram(
49
- @builtin(local_invocation_id) localID: vec3<u32>,
50
- @builtin(global_invocation_id) globalID: vec3<u32>,
51
- ) {
52
- let thread_index = globalID.x * RADIX_DIGIT_PLACES + globalID.y;
53
- let start_entry_index = thread_index * ENTRIES_PER_INVOCATION;
54
- let end_entry_index = start_entry_index + ENTRIES_PER_INVOCATION;
55
- for (var entry_index = start_entry_index; entry_index < end_entry_index; entry_index += 1u) {
56
- let splat_index = entry_index * stride;
57
- if (splat_index >= arrayLength(&gaussianData)) { continue; }
58
-
59
- var key: u32 = ~0u; // Stream compaction for frustum culling
60
- let pos = readVec3(splat_index + posOffset);
61
- var clipPos = cam.projection * cam.view * vec4f(pos, 1);
62
- clipPos /= clipPos.w;
63
- if (isInFrustum(clipPos.xyz)) {
64
- key = bitcast<u32>(1.0 - clipPos.z);
65
- }
66
-
67
- entriesOut[entry_index] = Entry(key, entry_index);
68
- for (var shift = 0u; shift < RADIX_DIGIT_PLACES; shift += 1u) {
69
- let digit = (key >> (shift * RADIX_BITS_PER_DIGIT)) & RADIX_MASK;
70
- atomicAdd(&localHistogram[shift][digit], 1u);
71
- }
72
- }
73
- workgroupBarrier();
74
-
75
- atomicAdd(&sorting.digitHistogram[localID.y][localID.x], atomicLoad(&localHistogram[localID.y][localID.x]));
76
- }
77
-
78
- @compute @workgroup_size(1)
79
- fn exPrefixSum(@builtin(global_invocation_id) globalID: vec3<u32>) {
80
- var sum = 0u;
81
- for (var digit = 0u; digit < RADIX_BASE; digit += 1u) {
82
- sum += atomicExchange(&sorting.digitHistogram[globalID.y][digit], sum);
83
- }
84
- }
85
-
86
- const WARPSIZE = 32u;
87
- const WARPCOUNT = RADIX_BASE / WARPSIZE;
88
-
89
- var<workgroup> entries: array<atomic<u32>, WORKGROUP_ENTRIES_BINNING>;
90
- var<workgroup> scan: array<atomic<u32>, RADIX_BASE>;
91
- var<workgroup> warpHists: array<array<u32, RADIX_BASE>, WARPCOUNT>;
92
- var<workgroup> warpKeys: array<array<u32, WARPSIZE>, WARPCOUNT>;
93
-
94
- // Blelloch exclusive prefix sum algorithm
95
- fn exclusiveScan(index: u32) -> u32 {
96
- var offset = 1u;
97
- for (var d = RADIX_BASE >> 1; d > 0; d >>= 1) {
98
- workgroupBarrier();
99
- if(index < d) {
100
- var leftIndex = offset * (2 * index + 1) - 1;
101
- var rightIndex = offset * (2 * index + 2) - 1;
102
-
103
- atomicAdd(&scan[rightIndex], atomicLoad(&scan[leftIndex]));
104
- }
105
- offset <<= 1;
106
- }
107
-
108
- if (index == 0) {
109
- atomicStore(&scan[RADIX_BASE - 1], 0);
110
- }
111
-
112
- for (var d = 1u; d < RADIX_BASE; d <<= 1) {
113
- workgroupBarrier();
114
- offset >>= 1;
115
- if (index < d) {
116
- var leftIndex = offset * (2 * index + 1) - 1;
117
- var rightIndex = offset * (2 * index + 2) - 1;
118
-
119
- atomicStore(
120
- &scan[leftIndex],
121
- atomicAdd(
122
- &scan[rightIndex],
123
- atomicLoad(&scan[leftIndex])
124
- )
125
- );
126
- }
127
- }
128
- workgroupBarrier();
129
- return atomicLoad(&scan[index]);
130
- }
131
-
132
- @compute @workgroup_size(RADIX_BASE)
133
- fn bin(@builtin(local_invocation_id) localID: vec3<u32>) {
134
- // Draw an assignment number
135
- if (localID.x == 0u) {
136
- atomicStore(&entries[0], atomicAdd(&sorting.assignmentCounter, 1u));
137
- }
138
- // Reset histogram
139
- atomicStore(&scan[localID.x], 0u);
140
- workgroupBarrier();
141
-
142
- let assignment = atomicLoad(&entries[0]);
143
- let global_entry_offset = assignment * WORKGROUP_ENTRIES_BINNING;
144
- if (localID.x == 0u && (global_entry_offset + WORKGROUP_ENTRIES_BINNING) >= arrayLength(&entriesIn)) {
145
- // Last workgroup resets the assignment number for the next pass
146
- atomicStore(&sorting.assignmentCounter, 0u);
147
- }
148
-
149
- // Load keys from global memory into registers and rank them
150
- // Shared memory implementation of warp-level multisplit
151
- // taken from https://github.com/googlefonts/compute-shader-101/blob/9f882d8d7d2fad98372d04350020c6cd672c1a72/compute-shader-hello/src/shader.wgsl#L371-L461
152
- let warpIdx = localID.x / WARPSIZE;
153
- let laneIdx = localID.x % WARPSIZE;
154
- var keys: array<u32, ENTRIES_PER_INVOCATION>;
155
- var ranks: array<u32, ENTRIES_PER_INVOCATION>;
156
- for (var entry_index = 0u; entry_index < ENTRIES_PER_INVOCATION; entry_index += 1u) {
157
-
158
- let idx = global_entry_offset + RADIX_BASE * entry_index + localID.x;
159
- var key = ~0u;
160
- if (idx < arrayLength(&entriesIn)) {
161
- key = entriesIn[idx].key;
162
- }
163
-
164
- keys[entry_index] = key;
165
- let digit = (key >> (passIndex * RADIX_BITS_PER_DIGIT)) & RADIX_MASK;
166
-
167
- warpKeys[warpIdx][laneIdx] = digit;
168
- workgroupBarrier();
169
-
170
- var ballot = 0u;
171
- for (var j = 0u; j < WARPSIZE; j++) {
172
- if (digit == warpKeys[warpIdx][j]) {
173
- ballot |= (1u << j);
174
- }
175
- }
176
-
177
- let rank = countOneBits(ballot << (31u - laneIdx)) - 1;
178
- ranks[entry_index] = warpHists[warpIdx][digit] + rank;
179
-
180
- if (rank == 0u) {
181
- warpHists[warpIdx][digit] += countOneBits(ballot);
182
- }
183
- }
184
- workgroupBarrier();
185
-
186
- var local_digit_count = 0u;
187
- for (var i = 0u; i < WARPCOUNT; i += 1u) {
188
- let temp = warpHists[i][localID.x];
189
- warpHists[i][localID.x] = local_digit_count;
190
- local_digit_count += temp;
191
- }
192
-
193
- atomicStore(&scan[localID.x], local_digit_count);
194
- let local_digit_offset = exclusiveScan(localID.x);
195
-
196
- // Chained scan decoupled lookback
197
- atomicStore(&statusCounter[assignment][localID.x], STATUS_LOCAL | local_digit_count);
198
- var global_digit_count = 0u;
199
- var previous_tile = assignment;
200
- while true {
201
- if (previous_tile == 0u) {
202
- global_digit_count += atomicLoad(&sorting.digitHistogram[passIndex][localID.x]);
203
- break;
204
- }
205
-
206
- previous_tile -= 1u;
207
- var status_counter = STATUS_NOT_READY;
208
- while ((status_counter & STATUS_MASK) == STATUS_NOT_READY) {
209
- status_counter = atomicLoad(&statusCounter[previous_tile][localID.x]);
210
- }
211
-
212
- global_digit_count += status_counter & VALUE_MASK;
213
- if ((status_counter & STATUS_GLOBAL) != 0u) {
214
- break;
215
- }
216
- }
217
-
218
- atomicStore(&statusCounter[assignment][localID.x], STATUS_GLOBAL | (global_digit_count + local_digit_count));
219
- if (passIndex == RADIX_DIGIT_PLACES - 1u && localID.x == RADIX_BASE - 2u && (global_entry_offset + WORKGROUP_ENTRIES_BINNING) >= arrayLength(&entriesIn)) {
220
- drawIndirect.vertexCount = 4u;
221
- atomicStore(&drawIndirect.instanceCount, global_digit_count + local_digit_count);
222
- }
223
-
224
- // Scatter keys inside shared memory
225
- for (var entry_index = 0u; entry_index < ENTRIES_PER_INVOCATION; entry_index += 1u) {
226
- let key = keys[entry_index];
227
- let digit = (key >> (passIndex * RADIX_BITS_PER_DIGIT)) & RADIX_MASK;
228
- ranks[entry_index] += warpHists[warpIdx][digit] + atomicLoad(&scan[digit]);
229
- atomicStore(&entries[ranks[entry_index]], key);
230
- }
231
- workgroupBarrier();
232
-
233
- // Add global offset
234
- atomicStore(&scan[localID.x], global_digit_count - local_digit_offset);
235
- workgroupBarrier();
236
-
237
- // Store keys from shared memory into global memory
238
- for (var entry_index = 0u; entry_index < ENTRIES_PER_INVOCATION; entry_index += 1u) {
239
- let key = atomicLoad(&entries[RADIX_BASE * entry_index + localID.x]);
240
- let digit = (key >> (passIndex * RADIX_BITS_PER_DIGIT)) & RADIX_MASK;
241
- keys[entry_index] = digit;
242
- entriesOut[atomicLoad(&scan[digit]) + RADIX_BASE * entry_index + localID.x].key = key;
243
- }
244
- workgroupBarrier();
245
-
246
- // Load values from global memory and scatter them inside shared memory
247
- for (var entry_index = 0u; entry_index < ENTRIES_PER_INVOCATION; entry_index += 1u) {
248
- let value = entriesIn[global_entry_offset + RADIX_BASE * entry_index + localID.x].value;
249
- atomicStore(&entries[ranks[entry_index]], value);
250
- }
251
- workgroupBarrier();
252
-
253
- // Store values from shared memory into global memory
254
- for (var entry_index = 0u; entry_index < ENTRIES_PER_INVOCATION; entry_index += 1u) {
255
- let value = atomicLoad(&entries[RADIX_BASE * entry_index + localID.x]);
256
- let digit = keys[entry_index];
257
- entriesOut[atomicLoad(&scan[digit]) + RADIX_BASE * entry_index + localID.x].value = value;
258
- }
259
- }
260
- `
261
- )
@@ -1,3 +0,0 @@
1
- export const chunk_extract_digit: CodeChunk;
2
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
3
- //# sourceMappingURL=chunk_extract_digit.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_extract_digit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js"],"names":[],"mappings":"AAGA,4CAUC;0BAbyB,uCAAuC"}
@@ -1,14 +0,0 @@
1
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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- import { k_radix } from "./defs.js";
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-
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- export const chunk_extract_digit = CodeChunk.from(
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- //language=WGSL
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- `
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-
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- fn ExtractDigit( key:u32, shift:u32) -> u32
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- {
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- const RADIX_MASK = ${k_radix - 1};
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- return (key >> shift) & RADIX_MASK;
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- }
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- `
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- )
@@ -1,25 +0,0 @@
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- /**
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- * Number of digit bins
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- * @type {number}
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- */
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- export const k_radix: number;
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- export const k_keysPerThread: 15;
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- /**
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- * (Key width) / RADIX_LOG
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- * @type {number}
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- */
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- export const k_radixPasses: number;
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- export const k_partitionSize: 3840;
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- /**
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- * The size of a GlobalHistogram partition tile.
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- * @type {number}
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- */
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- export const k_globalHistPartitionSize: number;
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- /**
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- * The number of threads in a global hist threadblock
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- * @type {number}
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- */
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- export const k_globalHistThreads: number;
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- export const k_binningThreads: 512;
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- export const k_valPartSize: 4096;
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- //# sourceMappingURL=defs.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"defs.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH,sBAFU,MAAM,CAEW;AAC3B,iCAAkC;AAElC;;;GAGG;AACH,4BAFU,MAAM,CAEe;AAC/B,mCAAoC;AACpC;;;GAGG;AACH,wCAFU,MAAM,CAE+B;AAC/C;;;GAGG;AACH,kCAFU,MAAM,CAEuB;AACvC,mCAAoC;AACpC,iCAAkC"}
@@ -1,25 +0,0 @@
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- /**
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- * Number of digit bins
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- * @type {number}
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- */
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- export const k_radix = 256;
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- export const k_keysPerThread = 15;
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-
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- /**
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- * (Key width) / RADIX_LOG
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- * @type {number}
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- */
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- export const k_radixPasses = 4;
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- export const k_partitionSize = 3840;
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- /**
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- * The size of a GlobalHistogram partition tile.
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- * @type {number}
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- */
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- export const k_globalHistPartitionSize = 32768;
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- /**
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- * The number of threads in a global hist threadblock
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- * @type {number}
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- */
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- export const k_globalHistThreads = 128;
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- export const k_binningThreads = 512;
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- export const k_valPartSize = 4096;