@woosh/meep-engine 3.3.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (846) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/EntityCreator.d.ts +19 -11
  9. package/src/engine/EntityCreator.d.ts.map +1 -1
  10. package/src/engine/EntityCreator.js +116 -94
  11. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  12. package/src/engine/achievements/AchievementManager.js +437 -433
  13. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  14. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  15. package/src/engine/animation/AnimatedActions.js +111 -81
  16. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  17. package/src/engine/animation/AnimationUtils.js +234 -252
  18. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  19. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  21. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  22. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  23. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  24. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  25. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  26. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  27. package/src/engine/sound/SoundEngine.d.ts +2 -2
  28. package/src/engine/sound/SoundEngine.js +124 -124
  29. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  30. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  31. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  32. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  33. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  34. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  35. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  36. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  37. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  38. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  39. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  40. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  41. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  44. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  45. package/src/engine/sound/sopra/README.md +644 -643
  46. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  47. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  48. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  49. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  50. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  51. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  52. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  53. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  54. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  55. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  56. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  59. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  61. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  62. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  63. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  64. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  65. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  66. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  67. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  68. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  69. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  70. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  71. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  72. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  73. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  74. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  75. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  76. package/src/shade/playground/add_random_meshes.js +132 -84
  77. package/src/shade/playground/bvh_repro/README.md +57 -0
  78. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  79. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  80. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  81. package/src/shade/playground/bvh_repro/index.html +124 -0
  82. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  83. package/src/shade/playground/bvh_repro/main.js +254 -0
  84. package/src/shade/playground/load_default_environment.d.ts +10 -1
  85. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  86. package/src/shade/playground/load_default_environment.js +44 -20
  87. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  88. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  89. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  90. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  91. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  92. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  93. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  94. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  95. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  96. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  97. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  98. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  100. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  101. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  102. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  103. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  104. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  105. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  106. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  107. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  108. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  110. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  111. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  116. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  117. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  119. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  120. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  122. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  123. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  131. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  132. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  133. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  134. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  135. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  136. package/src/shade/renderer/Renderer.d.ts +16 -0
  137. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  138. package/src/shade/renderer/Renderer.js +23 -4
  139. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  140. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  141. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  142. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  143. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  144. package/src/shade/renderer/animation/Skin.js +9 -7
  145. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  146. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  147. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  148. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  149. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  150. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  151. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  152. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  153. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  155. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  156. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  158. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  159. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  161. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  162. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  163. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  164. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  165. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  167. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  168. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  170. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  171. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  172. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  173. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  174. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  205. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  206. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  207. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  210. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  212. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  213. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  219. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  220. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  222. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  223. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  225. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  228. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
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  230. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  231. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
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  233. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  234. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  235. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
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  832. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
  833. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
  834. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  835. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
  836. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
  837. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.js +0 -0
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  839. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
  840. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
  841. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
  842. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  843. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  844. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
  845. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.js +0 -0
  846. /package/src/shade/playground/{main.d.ts → bvh_repro/main.d.ts} +0 -0
@@ -1,43 +0,0 @@
1
- import { plane3_slerp } from "../../../../../core/geom/3d/plane/plane3_slerp.js";
2
-
3
- /**
4
- *
5
- * @param {Float32Array|number[]} destination
6
- * @param {number} offset
7
- * @param {number} count number of slices
8
- * @param {Plane} plane_0
9
- * @param {Plane} plane_1
10
- * @returns {number}
11
- * @private
12
- */
13
- export function write_cluster_planes(destination, offset, count, plane_0, plane_1) {
14
- let cursor = offset;
15
-
16
- const n_x0 = plane_0.normal.x;
17
- const n_y0 = plane_0.normal.y;
18
- const n_z0 = plane_0.normal.z;
19
- const p_d0 = plane_0.constant;
20
-
21
- const n_x1 = -plane_1.normal.x;
22
- const n_y1 = -plane_1.normal.y;
23
- const n_z1 = -plane_1.normal.z;
24
- const p_d1 = -plane_1.constant;
25
-
26
- const i_limit = count + 1;
27
-
28
- for (let i = 0; i < i_limit; i++) {
29
- const t = (i / count);
30
-
31
- plane3_slerp(
32
- destination,
33
- cursor,
34
- n_x0, n_y0, n_z0, p_d0,
35
- n_x1, n_y1, n_z1, p_d1,
36
- t
37
- );
38
-
39
- cursor += 4;
40
- }
41
-
42
- return cursor - offset;
43
- }
@@ -1,8 +0,0 @@
1
- /**
2
- * Get frustum corners from a set of planes
3
- * see {@link frustum_compute_corners} for a non-three.js version
4
- * @param {Float32Array|number[]} result
5
- * @param {Plane[]} planes
6
- */
7
- export function computeFrustumCorners(result: Float32Array | number[], planes: Plane[]): void;
8
- //# sourceMappingURL=computeFrustumCorners.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"computeFrustumCorners.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/forward_plus/computeFrustumCorners.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,8CAHW,YAAY,GAAC,MAAM,EAAE,UACrB,OAAO,QA6DjB"}
@@ -1,68 +0,0 @@
1
- import { plane3_compute_3_plane_intersection_from_three } from "../../../../core/geom/3d/plane/plane3_compute_3_plane_intersection_from_three.js";
2
-
3
- /**
4
- * Get frustum corners from a set of planes
5
- * see {@link frustum_compute_corners} for a non-three.js version
6
- * @param {Float32Array|number[]} result
7
- * @param {Plane[]} planes
8
- */
9
- export function computeFrustumCorners(result, planes) {
10
-
11
- const plane_x0 = planes[0];
12
- const plane_y0 = planes[2];
13
- const plane_z0 = planes[4];
14
-
15
- plane3_compute_3_plane_intersection_from_three(result, 0,
16
- plane_x0,
17
- plane_y0,
18
- plane_z0
19
- );
20
-
21
- const plane_z1 = planes[5];
22
-
23
- plane3_compute_3_plane_intersection_from_three(result, 3,
24
- plane_x0,
25
- plane_y0,
26
- plane_z1
27
- );
28
-
29
- const plane_y1 = planes[3];
30
-
31
- plane3_compute_3_plane_intersection_from_three(result, 6,
32
- plane_x0,
33
- plane_y1,
34
- plane_z0
35
- );
36
-
37
- plane3_compute_3_plane_intersection_from_three(result, 9,
38
- plane_x0,
39
- plane_y1,
40
- plane_z1
41
- );
42
-
43
- const plane_x1 = planes[1];
44
-
45
- plane3_compute_3_plane_intersection_from_three(result, 12,
46
- plane_x1,
47
- plane_y0,
48
- plane_z0
49
- );
50
-
51
- plane3_compute_3_plane_intersection_from_three(result, 15,
52
- plane_x1,
53
- plane_y0,
54
- plane_z1
55
- );
56
-
57
- plane3_compute_3_plane_intersection_from_three(result, 18,
58
- plane_x1,
59
- plane_y1,
60
- plane_z0
61
- );
62
-
63
- plane3_compute_3_plane_intersection_from_three(result, 21,
64
- plane_x1,
65
- plane_y1,
66
- plane_z1
67
- );
68
- }
@@ -1,4 +0,0 @@
1
- export function createLayerSwitcher(camera: any): {
2
- domElement: any;
3
- };
4
- //# sourceMappingURL=createLayerSwitcher.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"createLayerSwitcher.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/debug/createLayerSwitcher.js"],"names":[],"mappings":"AAGA;;EA0CC"}
@@ -1,46 +0,0 @@
1
- import EmptyView from "../../../../../view/elements/EmptyView.js";
2
- import ButtonView from "../../../../../view/elements/button/ButtonView.js";
3
-
4
- export function createLayerSwitcher(camera) {
5
- const ev = new EmptyView({});
6
-
7
- for (let i = 1; i < 5; i++) {
8
- const channel = i;
9
-
10
- function update() {
11
- const enabled = (camera.layers.mask & (1 << channel)) !== 0;
12
-
13
- const color = enabled ? 'green' : 'red';
14
-
15
- b.css({
16
- background: color
17
- });
18
- }
19
-
20
- const b = new ButtonView({
21
- action() {
22
- camera.layers.toggle(channel);
23
- update();
24
- },
25
- name: i
26
- });
27
-
28
- b.css({
29
- position: 'absolute',
30
- bottom: 0,
31
- left: `${(channel - 1) * 20}px`,
32
- color: 'white',
33
- zIndex: 2
34
- });
35
-
36
- ev.addChild(b);
37
-
38
- update();
39
- }
40
-
41
- ev.link();
42
-
43
- return {
44
- domElement: ev.el
45
- };
46
- }
@@ -1,14 +0,0 @@
1
- /**
2
- *
3
- * @param {number} width
4
- * @param {number} height
5
- * @param {LightManager} lm
6
- * @param {boolean} [heatmap]
7
- * @param {TooltipManager} [tooltips]
8
- * @returns {{domElement: HTMLCanvasElement, view:View}}
9
- */
10
- export function createScreenGrid({ width, height, lm, heatmap, tooltips }: number): {
11
- domElement: HTMLCanvasElement;
12
- view: View;
13
- };
14
- //# sourceMappingURL=createScreenGrid.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"createScreenGrid.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/debug/createScreenGrid.js"],"names":[],"mappings":"AAkKA;;;;;;;;GAQG;AACH,2EAPW,MAAM,GAKJ;IAAC,UAAU,EAAE,iBAAiB,CAAC;IAAC,IAAI,OAAK;CAAC,CA6JtD"}
@@ -1,327 +0,0 @@
1
- import { ParameterLookupTable } from "../../../particles/particular/engine/parameter/ParameterLookupTable.js";
2
- import { MouseEvents } from "../../../../input/devices/events/MouseEvents.js";
3
- import { readPositionFromMouseEvent } from "../../../../input/devices/PointerDevice.js";
4
- import Vector2 from "../../../../../core/geom/Vector2.js";
5
- import { VisualTip } from "../../../../../view/tooltip/VisualTip.js";
6
- import Rectangle from "../../../../../core/geom/2d/Rectangle.js";
7
- import LabelView from "../../../../../view/common/LabelView.js";
8
- import { CanvasView } from "../../../../../view/elements/CanvasView.js";
9
- import EmptyView from "../../../../../view/elements/EmptyView.js";
10
- import { Color } from "../../../../../core/color/Color.js";
11
- import { halton_sequence } from "../../../../../core/math/statistics/halton_sequence.js";
12
- import { lerp } from "../../../../../core/math/lerp.js";
13
-
14
-
15
- /**
16
- *
17
- * @param {TooltipManager} tooltips
18
- * @param {View} view
19
- * @param {LightManager} lm
20
- */
21
- function make_tooltips({
22
- tooltips,
23
- view,
24
- lm
25
- }) {
26
-
27
- let tip = null;
28
-
29
- view.css({ pointerEvents: 'auto' });
30
-
31
-
32
- /**
33
- *
34
- * @param {number} x
35
- * @param {number} y
36
- * @param {number} z
37
- */
38
- function build_cluster_tip(x, y, z) {
39
- const image = lm.getTextureClusters().image;
40
-
41
- const lookup_image = lm.getTextureLookup().image;
42
-
43
- const light_data_size = lm.__light_data.size;
44
-
45
- const texel_index = image.width * image.height * z + image.width * y + x;
46
-
47
- // RGB format
48
- const texel_address = texel_index * 3;
49
-
50
- const lookup_index = image.data[texel_address + 0];
51
- const light_count = image.data[texel_address + 1];
52
-
53
-
54
- const vContainer = new EmptyView();
55
- vContainer.css({
56
- display: 'flex',
57
- flexDirection: 'column',
58
- padding: '2px',
59
- borderColor: 'rgba(255,255,255,0.1)',
60
- borderWidth: '1px',
61
- borderStyle: 'solid'
62
- });
63
-
64
- vContainer.addChild(new LabelView(`${x}:${y}:${z}`));
65
-
66
- for (let i = 0; i < light_count; i++) {
67
- const lookup_offset = lookup_index + i;
68
-
69
- const light_descriptor = lookup_image.data[lookup_offset];
70
-
71
- const light_type = light_descriptor & 0x3;
72
-
73
- const light_address = light_descriptor >> 2;
74
-
75
- const light_address_normalized = light_address / light_data_size;
76
-
77
- const vLight = new LabelView(`${light_type}:${light_address}`);
78
-
79
- const hue = light_address_normalized;
80
- const color = new Color();
81
-
82
- const saturation_phase = halton_sequence(4, Math.floor(light_address / 4) % 4)
83
-
84
- color.setHSV(hue, lerp(0.4, 0.7, saturation_phase), 1);
85
-
86
- vLight.css({
87
- color: color.toHex(),
88
- textShadow: '0 0 1px black'
89
- });
90
-
91
- vContainer.addChild(vLight);
92
- }
93
-
94
- return vContainer;
95
- }
96
-
97
- function clear_tip() {
98
-
99
- if (tip !== null) {
100
- tooltips.remove(tip);
101
- tip = null;
102
- }
103
-
104
- }
105
-
106
-
107
- const click_handler = (mouseEvent) => {
108
-
109
- console.log('Click');
110
-
111
- clear_tip();
112
-
113
- const resolution = lm.getResolution();
114
-
115
- const p = new Vector2();
116
-
117
- readPositionFromMouseEvent(p, mouseEvent, view.el);
118
-
119
- const tile_w = view.size.x / resolution.x;
120
- const tile_h = view.size.y / resolution.y;
121
-
122
- const tile_x = Math.floor(p.x / tile_w);
123
- const tile_y = Math.floor(p.y / tile_h);
124
-
125
-
126
- tip = new VisualTip(new Rectangle(
127
- tile_x * tile_w, tile_y * tile_h, tile_w, tile_h
128
- ), () => {
129
-
130
- const vContainer = new EmptyView();
131
-
132
- vContainer.css({
133
- display: 'flex',
134
- flexDirection: 'row'
135
- });
136
-
137
- for (let i = 0; i < resolution.z; i++) {
138
- const vCluster = build_cluster_tip((resolution.x - 1) - tile_x, (resolution.y - 1) - tile_y, i);
139
-
140
- vContainer.addChild(vCluster);
141
- }
142
-
143
- return vContainer;
144
-
145
- });
146
-
147
- tooltips.add(tip);
148
-
149
- };
150
-
151
- view.on.linked.add(() => {
152
- view.el.addEventListener(MouseEvents.Click, click_handler);
153
- });
154
-
155
- view.on.unlinked.add(() => {
156
- view.el.removeEventListener(MouseEvents.Click, click_handler);
157
-
158
- clear_tip();
159
- });
160
-
161
- }
162
-
163
- /**
164
- *
165
- * @param {number} width
166
- * @param {number} height
167
- * @param {LightManager} lm
168
- * @param {boolean} [heatmap]
169
- * @param {TooltipManager} [tooltips]
170
- * @returns {{domElement: HTMLCanvasElement, view:View}}
171
- */
172
- export function createScreenGrid({
173
- width,
174
- height,
175
- lm,
176
- heatmap = true,
177
- tooltips
178
- }) {
179
-
180
- const heatmap_lut = new ParameterLookupTable(4);
181
- heatmap_lut.write([
182
- 0, 0, 0, 255,
183
- 0, 0, 255, 255,
184
- 0, 179, 179, 255,
185
- 0, 255, 0, 255,
186
- 255, 255, 0, 255,
187
- 255, 5, 5, 255
188
- ]);
189
- heatmap_lut.computeUniformPositions();
190
-
191
- const canvasView = new CanvasView();
192
- canvasView.size.set(width, height);
193
-
194
- const canvasElement = canvasView.el;
195
-
196
- const ctx = canvasView.context2d;
197
-
198
-
199
- canvasElement.style.width = `${width}px`;
200
- canvasElement.style.height = `${height}px`;
201
-
202
- canvasElement.style.position = 'absolute';
203
- canvasElement.style.left = '0';
204
- canvasElement.style.top = '0';
205
- canvasElement.style.zIndex = '1';
206
-
207
- // canvasElement.style.mixBlendMode = 'difference';
208
-
209
- if (tooltips !== undefined) {
210
- make_tooltips({
211
- lm,
212
- tooltips,
213
- width,
214
- height,
215
- view: canvasView
216
- });
217
- } else {
218
-
219
- canvasElement.style.pointerEvents = 'none';
220
- }
221
-
222
-
223
- function draw_grid() {
224
-
225
- ctx.strokeStyle = "rgba(255,255,255,0.2)";
226
- ctx.lineWidth = 1;
227
-
228
- ctx.beginPath();
229
-
230
- const x_divisions = lm.getResolution().x;
231
- const y_divisions = lm.getResolution().y;
232
-
233
- const x_spacing = width / x_divisions;
234
- const y_spacing = height / y_divisions;
235
-
236
- for (let i = 0; i < x_divisions; i++) {
237
- ctx.moveTo(i * x_spacing, 0);
238
- ctx.lineTo(i * x_spacing, height);
239
- }
240
-
241
- ctx.stroke();
242
- ctx.beginPath();
243
-
244
- for (let i = 0; i < y_divisions; i++) {
245
- ctx.moveTo(0, i * y_spacing);
246
- ctx.lineTo(width, i * y_spacing);
247
- }
248
-
249
- ctx.stroke();
250
- }
251
-
252
- function draw_cluster() {
253
- const textureTiles = lm.getTextureClusters();
254
-
255
- const image = textureTiles.image;
256
-
257
- const data = image.data;
258
-
259
- const resolution = lm.getResolution();
260
-
261
- const x_divisions = resolution.x;
262
- const y_divisions = resolution.y;
263
-
264
- const x_spacing = width / x_divisions;
265
- const y_spacing = height / y_divisions;
266
-
267
- ctx.font = '10px Tahoma';
268
- ctx.lineWidth = 1;
269
-
270
- const color = [];
271
-
272
- for (let i_x = 0; i_x < resolution.x + 1; i_x++) {
273
- for (let i_y = 0; i_y < resolution.y + 1; i_y++) {
274
-
275
- let found_matches = 0;
276
- for (let i_z = 0; i_z < resolution.z + 1; i_z++) {
277
- const index = i_z * resolution.x * resolution.y + (resolution.y - 1 - i_y) * resolution.x + (resolution.x - 1 - i_x);
278
-
279
- const address = index * 3;
280
-
281
- const point_light_count = data[address + 1];
282
-
283
- if (point_light_count > 0) {
284
- found_matches++;
285
- }
286
- }
287
-
288
- const z_light_saturation = found_matches / resolution.z;
289
-
290
- heatmap_lut.sample(z_light_saturation, color)
291
-
292
- const p_x = i_x * x_spacing;
293
- const p_y = i_y * y_spacing;
294
-
295
- ctx.fillStyle = 'white';
296
- ctx.strokeStyle = `rgb(${color[0]},${color[1]},${color[2]})`;
297
- ctx.strokeText(found_matches, p_x, p_y + 10);
298
- ctx.fillText(found_matches, p_x, p_y + 10);
299
-
300
- if (heatmap) {
301
-
302
- ctx.fillStyle = `rgba(${color[0]},${color[1]},${color[2]},0.2)`;
303
- ctx.fillRect(p_x, p_y, x_spacing, y_spacing);
304
- }
305
-
306
- }
307
- }
308
- }
309
-
310
- function update() {
311
- ctx.clearRect(0, 0, width, height);
312
-
313
- draw_grid();
314
-
315
- draw_cluster();
316
- }
317
-
318
- update();
319
-
320
- canvasView.on.linked.add(update);
321
-
322
- return {
323
- update,
324
- domElement: canvasElement,
325
- view: canvasView
326
- };
327
- }
@@ -1,2 +0,0 @@
1
- export const FP_INJECTION_POINT_ACCUMULATION: "//@injection_point FORWARD_PLUS:accumulation";
2
- //# sourceMappingURL=FP_INJECTION_POINT_ACCUMULATION.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FP_INJECTION_POINT_ACCUMULATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.js"],"names":[],"mappings":"AAAA,6FAA8F"}
@@ -1 +0,0 @@
1
- export const FP_INJECTION_POINT_ACCUMULATION = '//@injection_point FORWARD_PLUS:accumulation';
@@ -1,2 +0,0 @@
1
- export const FP_SHADER_CHUNK_ACCUMULATION: "\n#ifndef FP_SHADER_CHUNK_ACCUMULATION\n #define FP_SHADER_CHUNK_ACCUMULATION\n \n // read light data\n for(uint i=0u; i < fp_cluster_metadata.y; i++){\n uint lookup_index = fp_cluster_metadata.x + i;\n\n uint light_descriptor = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;\n\n uint type = (light_descriptor) & 0x3u;\n uint light_address = light_descriptor >> 2;\n \n\n if(type == 0u){\n // point light\n \n vec4 light_data_0 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address), 0);\n vec4 light_data_1 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+1u), 0);\n \n vec3 light_position = light_data_0.xyz;\n float light_radius = light_data_0.w;\n \n vec3 light_color = light_data_1.xyz;\n float light_intensity = light_data_1.w;\n \n PointLight pointlight;\n \n pointlight.position = light_position;\n pointlight.distance = light_radius;\n pointlight.color = light_color*light_intensity;\n pointlight.decay = 1.0;\n \n fp_getPointDirectLightIrradiance( pointlight, directLight, vViewPosition );\n RE_Direct( directLight, geometry, material, reflectedLight );\n \n }\n }\n#endif\n";
2
- //# sourceMappingURL=FP_SHADER_CHUNK_ACCUMULATION.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FP_SHADER_CHUNK_ACCUMULATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.js"],"names":[],"mappings":"AAAA,m/CAuCE"}
@@ -1,40 +0,0 @@
1
- export const FP_SHADER_CHUNK_ACCUMULATION = `
2
- #ifndef FP_SHADER_CHUNK_ACCUMULATION
3
- #define FP_SHADER_CHUNK_ACCUMULATION
4
-
5
- // read light data
6
- for(uint i=0u; i < fp_cluster_metadata.y; i++){
7
- uint lookup_index = fp_cluster_metadata.x + i;
8
-
9
- uint light_descriptor = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;
10
-
11
- uint type = (light_descriptor) & 0x3u;
12
- uint light_address = light_descriptor >> 2;
13
-
14
-
15
- if(type == 0u){
16
- // point light
17
-
18
- vec4 light_data_0 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address), 0);
19
- vec4 light_data_1 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+1u), 0);
20
-
21
- vec3 light_position = light_data_0.xyz;
22
- float light_radius = light_data_0.w;
23
-
24
- vec3 light_color = light_data_1.xyz;
25
- float light_intensity = light_data_1.w;
26
-
27
- PointLight pointlight;
28
-
29
- pointlight.position = light_position;
30
- pointlight.distance = light_radius;
31
- pointlight.color = light_color*light_intensity;
32
- pointlight.decay = 1.0;
33
-
34
- fp_getPointDirectLightIrradiance( pointlight, directLight, vViewPosition );
35
- RE_Direct( directLight, geometry, material, reflectedLight );
36
-
37
- }
38
- }
39
- #endif
40
- `;
@@ -1,2 +0,0 @@
1
- export const FP_SHADER_CHUNK_APPLY_DECALS: "\n#ifndef FP_SHADER_CHUNK_APPLY_DECALS\n #define FP_SHADER_CHUNK_APPLY_DECALS\n \n // process decals\n for(uint i=0u; i < fp_cluster_metadata.w; i++){\n uint lookup_index = fp_cluster_metadata.z + i;\n\n uint light_descriptor = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;\n\n uint type = (light_descriptor) & 0x3u;\n uint light_address = light_descriptor >> 2;\n \n // decal\n vec4 light_data_0 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address), 0);\n vec4 light_data_1 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+1u), 0);\n vec4 light_data_2 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+2u), 0);\n vec4 light_data_3 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+3u), 0);\n \n mat4 decal_transform_matrix = mat4(\n light_data_0,\n light_data_1,\n light_data_2,\n light_data_3\n );\n \n vec4 local_position = decal_transform_matrix*vec4(v_world_position, 1.0);\n \n if(max3(abs(local_position.xyz)) < 0.5){\n \n // we're inside decal volume\n vec4 light_data_4 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+4u), 0);\n \n // compute normal of the decal, we get this by extracting rotation matrix and transforming (0,1,0) vector using that \n vec3 decal_normal = normalize(vec3(\n decal_transform_matrix[0][2], decal_transform_matrix[1][2], decal_transform_matrix[2][2]\n )); \n \n // Get geometry normal in world-space\n vec3 g_normal = normalize( ( transpose(viewMatrix) * vec4( normal, 0.0 ) ).xyz );\n \n float decal_surface_dot = dot(decal_normal, g_normal);\n \n // we fade out decals when the projection angle to the surface gets too steep\n // 0.7 is cos(45deg) and 0.5 is cos(60deg), dot returns cos of angle between two normals\n float decal_surface_angle_fade = smoothstep(-0.5,-0.7,decal_surface_dot);\n \n if(decal_surface_angle_fade <= 0.0){\n continue;\n }\n \n vec2 decal_local_uv = (local_position.xy + 0.5);\n vec2 decal_uv = decal_local_uv*light_data_4.zw + light_data_4.xy;\n \n vec4 decal_color = texture2D(fp_t_decal_atlas,decal_uv, -0.2);\n \n vec4 decal_color_tint = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+5u), 0);\n \n decal_color*= decal_color_tint;\n \n // compute decal alpha\n float decal_alpha = decal_color.a * decal_surface_angle_fade;\n \n if(decal_alpha < 0.003){\n continue;\n }\n \n material.diffuseColor = material.diffuseColor*(1.0-decal_alpha) + decal_color.xyz*decal_alpha;\n } \n \n }\n \n#endif\n";
2
- //# sourceMappingURL=FP_SHADER_CHUNK_APPLY_DECALS.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FP_SHADER_CHUNK_APPLY_DECALS.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.js"],"names":[],"mappings":"AAAA,4wGAyEE"}
@@ -1,74 +0,0 @@
1
- export const FP_SHADER_CHUNK_APPLY_DECALS = `
2
- #ifndef FP_SHADER_CHUNK_APPLY_DECALS
3
- #define FP_SHADER_CHUNK_APPLY_DECALS
4
-
5
- // process decals
6
- for(uint i=0u; i < fp_cluster_metadata.w; i++){
7
- uint lookup_index = fp_cluster_metadata.z + i;
8
-
9
- uint light_descriptor = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;
10
-
11
- uint type = (light_descriptor) & 0x3u;
12
- uint light_address = light_descriptor >> 2;
13
-
14
- // decal
15
- vec4 light_data_0 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address), 0);
16
- vec4 light_data_1 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+1u), 0);
17
- vec4 light_data_2 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+2u), 0);
18
- vec4 light_data_3 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+3u), 0);
19
-
20
- mat4 decal_transform_matrix = mat4(
21
- light_data_0,
22
- light_data_1,
23
- light_data_2,
24
- light_data_3
25
- );
26
-
27
- vec4 local_position = decal_transform_matrix*vec4(v_world_position, 1.0);
28
-
29
- if(max3(abs(local_position.xyz)) < 0.5){
30
-
31
- // we're inside decal volume
32
- vec4 light_data_4 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+4u), 0);
33
-
34
- // compute normal of the decal, we get this by extracting rotation matrix and transforming (0,1,0) vector using that
35
- vec3 decal_normal = normalize(vec3(
36
- decal_transform_matrix[0][2], decal_transform_matrix[1][2], decal_transform_matrix[2][2]
37
- ));
38
-
39
- // Get geometry normal in world-space
40
- vec3 g_normal = normalize( ( transpose(viewMatrix) * vec4( normal, 0.0 ) ).xyz );
41
-
42
- float decal_surface_dot = dot(decal_normal, g_normal);
43
-
44
- // we fade out decals when the projection angle to the surface gets too steep
45
- // 0.7 is cos(45deg) and 0.5 is cos(60deg), dot returns cos of angle between two normals
46
- float decal_surface_angle_fade = smoothstep(-0.5,-0.7,decal_surface_dot);
47
-
48
- if(decal_surface_angle_fade <= 0.0){
49
- continue;
50
- }
51
-
52
- vec2 decal_local_uv = (local_position.xy + 0.5);
53
- vec2 decal_uv = decal_local_uv*light_data_4.zw + light_data_4.xy;
54
-
55
- vec4 decal_color = texture2D(fp_t_decal_atlas,decal_uv, -0.2);
56
-
57
- vec4 decal_color_tint = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+5u), 0);
58
-
59
- decal_color*= decal_color_tint;
60
-
61
- // compute decal alpha
62
- float decal_alpha = decal_color.a * decal_surface_angle_fade;
63
-
64
- if(decal_alpha < 0.003){
65
- continue;
66
- }
67
-
68
- material.diffuseColor = material.diffuseColor*(1.0-decal_alpha) + decal_color.xyz*decal_alpha;
69
- }
70
-
71
- }
72
-
73
- #endif
74
- `;