@vgai/engine 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (541) hide show
  1. package/README.md +3 -1
  2. package/dist/adapter/authoring.d.ts +404 -0
  3. package/dist/adapter/authoring.d.ts.map +1 -0
  4. package/dist/adapter/authoring.js +22 -0
  5. package/dist/adapter/colyseus-networking-adapter.d.ts +43 -0
  6. package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
  7. package/dist/adapter/colyseus-networking-adapter.js +38 -0
  8. package/dist/adapter/first-party-systems.d.ts +38 -0
  9. package/dist/adapter/first-party-systems.d.ts.map +1 -0
  10. package/dist/adapter/first-party-systems.js +77 -0
  11. package/dist/adapter/game-adapter.d.ts +133 -0
  12. package/dist/adapter/game-adapter.d.ts.map +1 -0
  13. package/dist/adapter/game-adapter.js +10 -0
  14. package/dist/adapter/host-context.d.ts +73 -0
  15. package/dist/adapter/host-context.d.ts.map +1 -0
  16. package/dist/adapter/host-context.js +16 -0
  17. package/dist/adapter/index.d.ts +22 -0
  18. package/dist/adapter/index.d.ts.map +1 -0
  19. package/dist/adapter/index.js +15 -0
  20. package/dist/adapter/ingest/game-contract.d.ts +53 -0
  21. package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
  22. package/dist/adapter/ingest/game-contract.js +30 -0
  23. package/dist/adapter/ingest/overlay-applier.d.ts +118 -0
  24. package/dist/adapter/ingest/overlay-applier.d.ts.map +1 -0
  25. package/dist/adapter/ingest/overlay-applier.js +132 -0
  26. package/dist/adapter/ingest/overlay-apply.d.ts +60 -0
  27. package/dist/adapter/ingest/overlay-apply.d.ts.map +1 -0
  28. package/dist/adapter/ingest/overlay-apply.js +101 -0
  29. package/dist/adapter/ingest/overlay-file.d.ts +79 -0
  30. package/dist/adapter/ingest/overlay-file.d.ts.map +1 -0
  31. package/dist/adapter/ingest/overlay-file.js +66 -0
  32. package/dist/adapter/ingest/overlay-report.d.ts +113 -0
  33. package/dist/adapter/ingest/overlay-report.d.ts.map +1 -0
  34. package/dist/adapter/ingest/overlay-report.js +103 -0
  35. package/dist/adapter/ingest/scene-capture.d.ts +97 -0
  36. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
  37. package/dist/adapter/ingest/scene-capture.js +248 -0
  38. package/dist/adapter/ingest/upstream-pin.d.ts +47 -0
  39. package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
  40. package/dist/adapter/ingest/upstream-pin.js +50 -0
  41. package/dist/adapter/loop-gate-report.d.ts +34 -0
  42. package/dist/adapter/loop-gate-report.d.ts.map +1 -0
  43. package/dist/adapter/loop-gate-report.js +37 -0
  44. package/dist/adapter/rapier-physics-adapter.d.ts +12 -0
  45. package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
  46. package/dist/adapter/rapier-physics-adapter.js +46 -0
  47. package/dist/adapter/system-adapter.d.ts +133 -0
  48. package/dist/adapter/system-adapter.d.ts.map +1 -0
  49. package/dist/adapter/system-adapter.js +13 -0
  50. package/dist/adapter/transform.d.ts +18 -0
  51. package/dist/adapter/transform.d.ts.map +1 -0
  52. package/dist/adapter/transform.js +1 -0
  53. package/dist/adapter/vgai-scene-game-adapter.d.ts +116 -0
  54. package/dist/adapter/vgai-scene-game-adapter.d.ts.map +1 -0
  55. package/dist/adapter/vgai-scene-game-adapter.js +714 -0
  56. package/dist/adapter/world-kind.d.ts +30 -0
  57. package/dist/adapter/world-kind.d.ts.map +1 -0
  58. package/dist/adapter/world-kind.js +18 -0
  59. package/dist/ai/navigation.d.ts +64 -0
  60. package/dist/ai/navigation.d.ts.map +1 -0
  61. package/dist/ai/navigation.js +133 -0
  62. package/dist/animation/anim-graph-types.d.ts +25 -0
  63. package/dist/animation/anim-graph-types.d.ts.map +1 -0
  64. package/dist/animation/anim-graph-types.js +1 -0
  65. package/dist/animation/animation-clock.d.ts +213 -0
  66. package/dist/animation/animation-clock.d.ts.map +1 -0
  67. package/dist/animation/animation-clock.js +301 -0
  68. package/dist/animation/blend-node.d.ts +22 -0
  69. package/dist/animation/blend-node.d.ts.map +1 -0
  70. package/dist/animation/blend-node.js +97 -0
  71. package/dist/animation/camera-ownership.d.ts +250 -0
  72. package/dist/animation/camera-ownership.d.ts.map +1 -0
  73. package/dist/animation/camera-ownership.js +169 -0
  74. package/dist/animation/cinematic-cues.d.ts +200 -0
  75. package/dist/animation/cinematic-cues.d.ts.map +1 -0
  76. package/dist/animation/cinematic-cues.js +213 -0
  77. package/dist/animation/clip-map.d.ts +12 -0
  78. package/dist/animation/clip-map.d.ts.map +1 -0
  79. package/dist/animation/clip-map.js +37 -0
  80. package/dist/animation/gsap-registration.d.ts +119 -0
  81. package/dist/animation/gsap-registration.d.ts.map +1 -0
  82. package/dist/animation/gsap-registration.js +92 -0
  83. package/dist/animation/theatre-clock-binding.d.ts +89 -0
  84. package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
  85. package/dist/animation/theatre-clock-binding.js +29 -0
  86. package/dist/animation/theatre-director.d.ts +242 -0
  87. package/dist/animation/theatre-director.d.ts.map +1 -0
  88. package/dist/animation/theatre-director.js +235 -0
  89. package/dist/animation/theatre-object-binding.d.ts +305 -0
  90. package/dist/animation/theatre-object-binding.d.ts.map +1 -0
  91. package/dist/animation/theatre-object-binding.js +351 -0
  92. package/dist/animation/xstate-animation-binding.d.ts +111 -0
  93. package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
  94. package/dist/animation/xstate-animation-binding.js +307 -0
  95. package/dist/animation/xstate-animation-meta.d.ts +228 -0
  96. package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
  97. package/dist/animation/xstate-animation-meta.js +221 -0
  98. package/dist/assets.d.ts +26 -0
  99. package/dist/assets.d.ts.map +1 -0
  100. package/dist/assets.js +55 -0
  101. package/dist/audio/index.d.ts +4 -0
  102. package/dist/audio/index.d.ts.map +1 -0
  103. package/dist/audio/index.js +24 -0
  104. package/dist/audio/tone-clock-binding.d.ts +75 -0
  105. package/dist/audio/tone-clock-binding.d.ts.map +1 -0
  106. package/dist/audio/tone-clock-binding.js +29 -0
  107. package/dist/audio/tone-context.d.ts +114 -0
  108. package/dist/audio/tone-context.d.ts.map +1 -0
  109. package/dist/audio/tone-context.js +39 -0
  110. package/dist/audio/tone-offline-render.d.ts +90 -0
  111. package/dist/audio/tone-offline-render.d.ts.map +1 -0
  112. package/dist/audio/tone-offline-render.js +56 -0
  113. package/dist/audio/wav-encode.d.ts +38 -0
  114. package/dist/audio/wav-encode.d.ts.map +1 -0
  115. package/dist/audio/wav-encode.js +97 -0
  116. package/dist/core/game-loop.d.ts +21 -0
  117. package/dist/core/game-loop.d.ts.map +1 -0
  118. package/dist/core/game-loop.js +130 -0
  119. package/dist/core/system-runner.d.ts +120 -0
  120. package/dist/core/system-runner.d.ts.map +1 -0
  121. package/dist/core/system-runner.js +286 -0
  122. package/dist/core/types.d.ts +58 -0
  123. package/dist/core/types.d.ts.map +1 -0
  124. package/dist/core/types.js +25 -0
  125. package/dist/data/data-asset.d.ts +101 -0
  126. package/dist/data/data-asset.d.ts.map +1 -0
  127. package/dist/data/data-asset.js +122 -0
  128. package/dist/data/data-check-core.d.ts +110 -0
  129. package/dist/data/data-check-core.d.ts.map +1 -0
  130. package/dist/data/data-check-core.js +178 -0
  131. package/dist/data/data-ref.d.ts +79 -0
  132. package/dist/data/data-ref.d.ts.map +1 -0
  133. package/dist/data/data-ref.js +130 -0
  134. package/dist/data/vite-plugin-data.d.ts +79 -0
  135. package/dist/data/vite-plugin-data.d.ts.map +1 -0
  136. package/dist/data/vite-plugin-data.js +217 -0
  137. package/dist/dev/console-bridge.d.ts +22 -0
  138. package/dist/dev/console-bridge.d.ts.map +1 -0
  139. package/dist/dev/console-bridge.js +71 -0
  140. package/dist/dev/debug-draw.d.ts +24 -0
  141. package/dist/dev/debug-draw.d.ts.map +1 -0
  142. package/dist/dev/debug-draw.js +73 -0
  143. package/dist/dev/logger.d.ts +30 -0
  144. package/dist/dev/logger.d.ts.map +1 -0
  145. package/dist/dev/logger.js +90 -0
  146. package/dist/ecs/component-manager.d.ts +189 -0
  147. package/dist/ecs/component-manager.d.ts.map +1 -0
  148. package/dist/ecs/component-manager.js +676 -0
  149. package/dist/ecs/game-component.d.ts +97 -0
  150. package/dist/ecs/game-component.d.ts.map +1 -0
  151. package/dist/ecs/game-component.js +80 -0
  152. package/dist/ecs/hmr-swap-report.d.ts +53 -0
  153. package/dist/ecs/hmr-swap-report.d.ts.map +1 -0
  154. package/dist/ecs/hmr-swap-report.js +55 -0
  155. package/dist/index.d.ts +37 -0
  156. package/dist/index.d.ts.map +1 -0
  157. package/dist/index.js +30 -0
  158. package/dist/input/input-manager.d.ts +596 -0
  159. package/dist/input/input-manager.d.ts.map +1 -0
  160. package/dist/input/input-manager.js +1564 -0
  161. package/dist/input/input-types.d.ts +171 -0
  162. package/dist/input/input-types.d.ts.map +1 -0
  163. package/dist/input/input-types.js +1 -0
  164. package/dist/input/prompt-labels.d.ts +21 -0
  165. package/dist/input/prompt-labels.d.ts.map +1 -0
  166. package/dist/input/prompt-labels.js +121 -0
  167. package/dist/input/rebind-controller.d.ts +59 -0
  168. package/dist/input/rebind-controller.d.ts.map +1 -0
  169. package/dist/input/rebind-controller.js +85 -0
  170. package/dist/input/schema.d.ts +16 -0
  171. package/dist/input/schema.d.ts.map +1 -0
  172. package/dist/input/schema.js +228 -0
  173. package/dist/loader.d.ts +43 -0
  174. package/dist/loader.d.ts.map +1 -0
  175. package/dist/loader.js +59 -0
  176. package/dist/manifest/index.d.ts +5 -0
  177. package/dist/manifest/index.d.ts.map +1 -0
  178. package/dist/manifest/index.js +8 -0
  179. package/dist/manifest/load-file.d.ts +4 -0
  180. package/dist/manifest/load-file.d.ts.map +1 -0
  181. package/dist/manifest/load-file.js +14 -0
  182. package/dist/manifest/load.d.ts +117 -0
  183. package/dist/manifest/load.d.ts.map +1 -0
  184. package/dist/manifest/load.js +255 -0
  185. package/dist/manifest/schema.d.ts +173 -0
  186. package/dist/manifest/schema.d.ts.map +1 -0
  187. package/dist/manifest/schema.js +302 -0
  188. package/dist/physics/collision-system.d.ts +41 -0
  189. package/dist/physics/collision-system.d.ts.map +1 -0
  190. package/dist/physics/collision-system.js +64 -0
  191. package/dist/physics/physics-registry.d.ts +45 -0
  192. package/dist/physics/physics-registry.d.ts.map +1 -0
  193. package/dist/physics/physics-registry.js +65 -0
  194. package/dist/physics/transform-writer.d.ts +16 -0
  195. package/dist/physics/transform-writer.d.ts.map +1 -0
  196. package/dist/physics/transform-writer.js +38 -0
  197. package/dist/physics/trigger-dispatch.d.ts +24 -0
  198. package/dist/physics/trigger-dispatch.d.ts.map +1 -0
  199. package/dist/physics/trigger-dispatch.js +80 -0
  200. package/dist/react/game-state.d.ts +105 -0
  201. package/dist/react/game-state.d.ts.map +1 -0
  202. package/dist/react/game-state.js +144 -0
  203. package/dist/react/use-data.d.ts +60 -0
  204. package/dist/react/use-data.d.ts.map +1 -0
  205. package/dist/react/use-data.js +96 -0
  206. package/dist/react/use-selection.d.ts +75 -0
  207. package/dist/react/use-selection.d.ts.map +1 -0
  208. package/dist/react/use-selection.js +90 -0
  209. package/dist/render/auto-batcher.d.ts +34 -0
  210. package/dist/render/auto-batcher.d.ts.map +1 -0
  211. package/dist/render/auto-batcher.js +140 -0
  212. package/dist/render/render-batch-system.d.ts +33 -0
  213. package/dist/render/render-batch-system.d.ts.map +1 -0
  214. package/dist/render/render-batch-system.js +230 -0
  215. package/dist/render/render-features.d.ts +47 -0
  216. package/dist/render/render-features.d.ts.map +1 -0
  217. package/dist/render/render-features.js +105 -0
  218. package/dist/render/render-settings.d.ts +36 -0
  219. package/dist/render/render-settings.d.ts.map +1 -0
  220. package/dist/render/render-settings.js +51 -0
  221. package/dist/runtime/create-runtime.d.ts +280 -0
  222. package/dist/runtime/create-runtime.d.ts.map +1 -0
  223. package/dist/runtime/create-runtime.js +795 -0
  224. package/dist/runtime/frame-selector-cache.d.ts +41 -0
  225. package/dist/runtime/frame-selector-cache.d.ts.map +1 -0
  226. package/dist/runtime/frame-selector-cache.js +65 -0
  227. package/dist/runtime/game.d.ts +433 -0
  228. package/dist/runtime/game.d.ts.map +1 -0
  229. package/dist/runtime/game.js +569 -0
  230. package/dist/runtime/input-router.d.ts +78 -0
  231. package/dist/runtime/input-router.d.ts.map +1 -0
  232. package/dist/runtime/input-router.js +171 -0
  233. package/dist/runtime/mount-game.d.ts +129 -0
  234. package/dist/runtime/mount-game.d.ts.map +1 -0
  235. package/dist/runtime/mount-game.js +152 -0
  236. package/dist/runtime/mount-manifest.d.ts +119 -0
  237. package/dist/runtime/mount-manifest.d.ts.map +1 -0
  238. package/dist/runtime/mount-manifest.js +204 -0
  239. package/dist/runtime/render-audio-control.d.ts +110 -0
  240. package/dist/runtime/render-audio-control.d.ts.map +1 -0
  241. package/dist/runtime/render-audio-control.js +111 -0
  242. package/dist/runtime/render-control.d.ts +291 -0
  243. package/dist/runtime/render-control.d.ts.map +1 -0
  244. package/dist/runtime/render-control.js +264 -0
  245. package/dist/runtime/render-seed.d.ts +57 -0
  246. package/dist/runtime/render-seed.d.ts.map +1 -0
  247. package/dist/runtime/render-seed.js +74 -0
  248. package/dist/runtime/scene-ui-bridge.d.ts +69 -0
  249. package/dist/runtime/scene-ui-bridge.d.ts.map +1 -0
  250. package/dist/runtime/scene-ui-bridge.js +23 -0
  251. package/dist/runtime/scene-ui-data.d.ts +13 -0
  252. package/dist/runtime/scene-ui-data.d.ts.map +1 -0
  253. package/dist/runtime/scene-ui-data.js +92 -0
  254. package/dist/runtime/state-bridge.d.ts +47 -0
  255. package/dist/runtime/state-bridge.d.ts.map +1 -0
  256. package/dist/runtime/state-bridge.js +53 -0
  257. package/dist/runtime/types.d.ts +179 -0
  258. package/dist/runtime/types.d.ts.map +1 -0
  259. package/dist/runtime/types.js +1 -0
  260. package/dist/scene/asset-loaders.d.ts +79 -0
  261. package/dist/scene/asset-loaders.d.ts.map +1 -0
  262. package/dist/scene/asset-loaders.js +141 -0
  263. package/dist/scene/asset-paths.d.ts +11 -0
  264. package/dist/scene/asset-paths.d.ts.map +1 -0
  265. package/dist/scene/asset-paths.js +108 -0
  266. package/dist/scene/asset-ref-check.d.ts +88 -0
  267. package/dist/scene/asset-ref-check.d.ts.map +1 -0
  268. package/dist/scene/asset-ref-check.js +214 -0
  269. package/dist/scene/asset-registry.d.ts +30 -0
  270. package/dist/scene/asset-registry.d.ts.map +1 -0
  271. package/dist/scene/asset-registry.js +50 -0
  272. package/dist/scene/collider-dimensions.d.ts +63 -0
  273. package/dist/scene/collider-dimensions.d.ts.map +1 -0
  274. package/dist/scene/collider-dimensions.js +98 -0
  275. package/dist/scene/component-registry.d.ts +17 -0
  276. package/dist/scene/component-registry.d.ts.map +1 -0
  277. package/dist/scene/component-registry.js +28 -0
  278. package/dist/scene/defaults.d.ts +252 -0
  279. package/dist/scene/defaults.d.ts.map +1 -0
  280. package/dist/scene/defaults.js +151 -0
  281. package/dist/scene/geometries/index.d.ts +8 -0
  282. package/dist/scene/geometries/index.d.ts.map +1 -0
  283. package/dist/scene/geometries/index.js +7 -0
  284. package/dist/scene/geometries/terrain.d.ts +2 -0
  285. package/dist/scene/geometries/terrain.d.ts.map +1 -0
  286. package/dist/scene/geometries/terrain.js +37 -0
  287. package/dist/scene/geometry-registry.d.ts +24 -0
  288. package/dist/scene/geometry-registry.d.ts.map +1 -0
  289. package/dist/scene/geometry-registry.js +20 -0
  290. package/dist/scene/instance-registry.d.ts +36 -0
  291. package/dist/scene/instance-registry.d.ts.map +1 -0
  292. package/dist/scene/instance-registry.js +55 -0
  293. package/dist/scene/instancers/grid.d.ts +2 -0
  294. package/dist/scene/instancers/grid.d.ts.map +1 -0
  295. package/dist/scene/instancers/grid.js +36 -0
  296. package/dist/scene/instancers/index.d.ts +8 -0
  297. package/dist/scene/instancers/index.d.ts.map +1 -0
  298. package/dist/scene/instancers/index.js +7 -0
  299. package/dist/scene/light-camera-factory.d.ts +23 -0
  300. package/dist/scene/light-camera-factory.d.ts.map +1 -0
  301. package/dist/scene/light-camera-factory.js +68 -0
  302. package/dist/scene/material-factory.d.ts +17 -0
  303. package/dist/scene/material-factory.d.ts.map +1 -0
  304. package/dist/scene/material-factory.js +197 -0
  305. package/dist/scene/material-registry.d.ts +40 -0
  306. package/dist/scene/material-registry.d.ts.map +1 -0
  307. package/dist/scene/material-registry.js +44 -0
  308. package/dist/scene/materials/index.d.ts +8 -0
  309. package/dist/scene/materials/index.d.ts.map +1 -0
  310. package/dist/scene/materials/index.js +7 -0
  311. package/dist/scene/materials/water.d.ts +2 -0
  312. package/dist/scene/materials/water.d.ts.map +1 -0
  313. package/dist/scene/materials/water.js +54 -0
  314. package/dist/scene/parse.d.ts +23 -0
  315. package/dist/scene/parse.d.ts.map +1 -0
  316. package/dist/scene/parse.js +179 -0
  317. package/dist/scene/particles-factory.d.ts +33 -0
  318. package/dist/scene/particles-factory.d.ts.map +1 -0
  319. package/dist/scene/particles-factory.js +282 -0
  320. package/dist/scene/scene-apply.d.ts +109 -0
  321. package/dist/scene/scene-apply.d.ts.map +1 -0
  322. package/dist/scene/scene-apply.js +326 -0
  323. package/dist/scene/scene-diff-schema.d.ts +285 -0
  324. package/dist/scene/scene-diff-schema.d.ts.map +1 -0
  325. package/dist/scene/scene-diff-schema.js +92 -0
  326. package/dist/scene/scene-diff-types.d.ts +40 -0
  327. package/dist/scene/scene-diff-types.d.ts.map +1 -0
  328. package/dist/scene/scene-diff-types.js +14 -0
  329. package/dist/scene/scene-loader.d.ts +177 -0
  330. package/dist/scene/scene-loader.d.ts.map +1 -0
  331. package/dist/scene/scene-loader.js +1213 -0
  332. package/dist/scene/scene-query.d.ts +11 -0
  333. package/dist/scene/scene-query.d.ts.map +1 -0
  334. package/dist/scene/scene-query.js +63 -0
  335. package/dist/scene/scene-types.d.ts +10 -0
  336. package/dist/scene/scene-types.d.ts.map +1 -0
  337. package/dist/scene/scene-types.js +8 -0
  338. package/dist/scene/scene-version.d.ts +26 -0
  339. package/dist/scene/scene-version.d.ts.map +1 -0
  340. package/dist/scene/scene-version.js +34 -0
  341. package/dist/scene/schema/animation.d.ts +8 -0
  342. package/dist/scene/schema/animation.d.ts.map +1 -0
  343. package/dist/scene/schema/animation.js +42 -0
  344. package/dist/scene/schema/audio.d.ts +13 -0
  345. package/dist/scene/schema/audio.d.ts.map +1 -0
  346. package/dist/scene/schema/audio.js +22 -0
  347. package/dist/scene/schema/camera.d.ts +28 -0
  348. package/dist/scene/schema/camera.d.ts.map +1 -0
  349. package/dist/scene/schema/camera.js +17 -0
  350. package/dist/scene/schema/collider.d.ts +40 -0
  351. package/dist/scene/schema/collider.d.ts.map +1 -0
  352. package/dist/scene/schema/collider.js +55 -0
  353. package/dist/scene/schema/entity-ref.d.ts +31 -0
  354. package/dist/scene/schema/entity-ref.d.ts.map +1 -0
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  356. package/dist/scene/schema/entity.d.ts +1036 -0
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  525. package/src/scene/schema/animation.ts +30 -79
  526. package/src/scene/schema/entity.ts +20 -0
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  529. package/src/setup/setup-renderer.ts +9 -2
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  536. package/src/audio/impacts.ts +0 -212
  537. package/src/audio/movement.ts +0 -140
  538. package/src/audio/musical.ts +0 -200
  539. package/src/audio/ui-sounds.ts +0 -171
  540. package/src/audio/vehicle.ts +0 -235
  541. package/src/audio/weapons.ts +0 -152
@@ -1,212 +0,0 @@
1
- /**
2
- * Impact sounds — procedural one-shot sounds for collisions and events.
3
- *
4
- * All functions take a Web Audio `AudioContext` and a destination `AudioNode`
5
- * (typically a bus gain from setup-audio). Returns `{ play(), dispose() }`.
6
- */
7
-
8
- function createNoiseBuffer(ctx: AudioContext, duration = 1): AudioBuffer {
9
- const length = ctx.sampleRate * duration;
10
- const buffer = ctx.createBuffer(1, length, ctx.sampleRate);
11
- const data = buffer.getChannelData(0);
12
- for (let i = 0; i < length; i++) data[i] = Math.random() * 2 - 1;
13
- return buffer;
14
- }
15
-
16
- /** Short percussive thud — noise burst through a bandpass filter. */
17
- export function hit(
18
- ctx: AudioContext,
19
- dest: AudioNode,
20
- options?: { pitch?: number; volume?: number; duration?: number; brightness?: number },
21
- ) {
22
- const pitch = options?.pitch ?? 400;
23
- const volume = options?.volume ?? 0.5;
24
- const duration = options?.duration ?? 0.1;
25
- const brightness = options?.brightness ?? 1;
26
- const noiseBuffer = createNoiseBuffer(ctx, 0.5);
27
-
28
- const out = ctx.createGain();
29
- out.gain.value = volume;
30
- out.connect(dest);
31
-
32
- return {
33
- play() {
34
- const now = ctx.currentTime;
35
- const src = ctx.createBufferSource();
36
- src.buffer = noiseBuffer;
37
-
38
- const filter = ctx.createBiquadFilter();
39
- filter.type = 'bandpass';
40
- filter.frequency.value = pitch;
41
- filter.Q.value = brightness;
42
-
43
- const env = ctx.createGain();
44
- env.gain.setValueAtTime(1, now);
45
- env.gain.exponentialRampToValueAtTime(0.001, now + duration);
46
-
47
- src.connect(filter);
48
- filter.connect(env);
49
- env.connect(out);
50
- src.start(now);
51
- src.stop(now + duration + 0.01);
52
- },
53
- dispose() {
54
- out.disconnect();
55
- },
56
- };
57
- }
58
-
59
- /** Ball-bounce ping — sine tone with quick pitch drop. */
60
- export function bounce(
61
- ctx: AudioContext,
62
- dest: AudioNode,
63
- options?: { pitch?: number; volume?: number; duration?: number },
64
- ) {
65
- const pitch = options?.pitch ?? 300;
66
- const volume = options?.volume ?? 0.3;
67
- const duration = options?.duration ?? 0.15;
68
-
69
- const out = ctx.createGain();
70
- out.gain.value = volume;
71
- out.connect(dest);
72
-
73
- return {
74
- play() {
75
- const now = ctx.currentTime;
76
- const osc = ctx.createOscillator();
77
- osc.type = 'sine';
78
- osc.frequency.setValueAtTime(pitch, now);
79
- osc.frequency.exponentialRampToValueAtTime(pitch * 0.5, now + duration);
80
-
81
- const env = ctx.createGain();
82
- env.gain.setValueAtTime(1, now);
83
- env.gain.exponentialRampToValueAtTime(0.001, now + duration);
84
-
85
- osc.connect(env);
86
- env.connect(out);
87
- osc.start(now);
88
- osc.stop(now + duration + 0.01);
89
- },
90
- dispose() {
91
- out.disconnect();
92
- },
93
- };
94
- }
95
-
96
- /** Heavy crash — layered noise burst with lowpass sweep + low sine thud. */
97
- export function crash(
98
- ctx: AudioContext,
99
- dest: AudioNode,
100
- options?: { volume?: number; duration?: number; lowFreq?: number },
101
- ) {
102
- const volume = options?.volume ?? 0.7;
103
- const duration = options?.duration ?? 0.5;
104
- const lowFreq = options?.lowFreq ?? 80;
105
- const noiseBuffer = createNoiseBuffer(ctx, 1);
106
-
107
- const out = ctx.createGain();
108
- out.gain.value = volume;
109
- out.connect(dest);
110
-
111
- return {
112
- play() {
113
- const now = ctx.currentTime;
114
-
115
- // Noise layer: lowpass sweep from bright to dark
116
- const noiseSrc = ctx.createBufferSource();
117
- noiseSrc.buffer = noiseBuffer;
118
- const lp = ctx.createBiquadFilter();
119
- lp.type = 'lowpass';
120
- lp.frequency.setValueAtTime(4000, now);
121
- lp.frequency.exponentialRampToValueAtTime(200, now + duration);
122
- const noiseEnv = ctx.createGain();
123
- noiseEnv.gain.setValueAtTime(0.7, now);
124
- noiseEnv.gain.exponentialRampToValueAtTime(0.001, now + duration);
125
- noiseSrc.connect(lp);
126
- lp.connect(noiseEnv);
127
- noiseEnv.connect(out);
128
- noiseSrc.start(now);
129
- noiseSrc.stop(now + duration + 0.01);
130
-
131
- // Low thud layer
132
- const thud = ctx.createOscillator();
133
- thud.type = 'sine';
134
- thud.frequency.value = lowFreq;
135
- const thudEnv = ctx.createGain();
136
- thudEnv.gain.setValueAtTime(0.8, now);
137
- thudEnv.gain.exponentialRampToValueAtTime(0.001, now + duration * 0.7);
138
- thud.connect(thudEnv);
139
- thudEnv.connect(out);
140
- thud.start(now);
141
- thud.stop(now + duration + 0.01);
142
- },
143
- dispose() {
144
- out.disconnect();
145
- },
146
- };
147
- }
148
-
149
- /** Large explosion — heavy noise burst with sub-bass tail. */
150
- export function explosion(
151
- ctx: AudioContext,
152
- dest: AudioNode,
153
- options?: { volume?: number; duration?: number; subFreq?: number },
154
- ) {
155
- const volume = options?.volume ?? 0.8;
156
- const duration = options?.duration ?? 1.0;
157
- const subFreq = options?.subFreq ?? 40;
158
- const noiseBuffer = createNoiseBuffer(ctx, 2);
159
-
160
- const out = ctx.createGain();
161
- out.gain.value = volume;
162
- out.connect(dest);
163
-
164
- return {
165
- play() {
166
- const now = ctx.currentTime;
167
-
168
- // Noise layer: wide lowpass sweep
169
- const noiseSrc = ctx.createBufferSource();
170
- noiseSrc.buffer = noiseBuffer;
171
- const lp = ctx.createBiquadFilter();
172
- lp.type = 'lowpass';
173
- lp.frequency.setValueAtTime(6000, now);
174
- lp.frequency.exponentialRampToValueAtTime(100, now + duration);
175
- const noiseEnv = ctx.createGain();
176
- noiseEnv.gain.setValueAtTime(1, now);
177
- noiseEnv.gain.exponentialRampToValueAtTime(0.001, now + duration);
178
- noiseSrc.connect(lp);
179
- lp.connect(noiseEnv);
180
- noiseEnv.connect(out);
181
- noiseSrc.start(now);
182
- noiseSrc.stop(now + duration + 0.01);
183
-
184
- // Sub-bass layer
185
- const sub = ctx.createOscillator();
186
- sub.type = 'sine';
187
- sub.frequency.value = subFreq;
188
- const subEnv = ctx.createGain();
189
- subEnv.gain.setValueAtTime(1, now);
190
- subEnv.gain.exponentialRampToValueAtTime(0.001, now + duration * 0.8);
191
- sub.connect(subEnv);
192
- subEnv.connect(out);
193
- sub.start(now);
194
- sub.stop(now + duration + 0.01);
195
-
196
- // Crunch layer: short sawtooth burst
197
- const crunch = ctx.createOscillator();
198
- crunch.type = 'sawtooth';
199
- crunch.frequency.value = 60;
200
- const crunchEnv = ctx.createGain();
201
- crunchEnv.gain.setValueAtTime(0.5, now);
202
- crunchEnv.gain.exponentialRampToValueAtTime(0.001, now + 0.15);
203
- crunch.connect(crunchEnv);
204
- crunchEnv.connect(out);
205
- crunch.start(now);
206
- crunch.stop(now + 0.2);
207
- },
208
- dispose() {
209
- out.disconnect();
210
- },
211
- };
212
- }
@@ -1,140 +0,0 @@
1
- /**
2
- * Movement sounds — footsteps, whooshes, jumps.
3
- *
4
- * All one-shot: call play() to trigger, dispose() to clean up.
5
- */
6
-
7
- function createNoiseBuffer(ctx: AudioContext, duration = 1): AudioBuffer {
8
- const length = ctx.sampleRate * duration;
9
- const buffer = ctx.createBuffer(1, length, ctx.sampleRate);
10
- const data = buffer.getChannelData(0);
11
- for (let i = 0; i < length; i++) data[i] = Math.random() * 2 - 1;
12
- return buffer;
13
- }
14
-
15
- /** Footstep — filtered noise burst with random pitch variation per play(). */
16
- export function footstep(
17
- ctx: AudioContext,
18
- dest: AudioNode,
19
- options?: { pitch?: number; volume?: number; variation?: number },
20
- ) {
21
- const pitch = options?.pitch ?? 250;
22
- const volume = options?.volume ?? 0.3;
23
- const variation = options?.variation ?? 0.2;
24
- const noiseBuffer = createNoiseBuffer(ctx, 0.2);
25
-
26
- const out = ctx.createGain();
27
- out.gain.value = volume;
28
- out.connect(dest);
29
-
30
- return {
31
- play() {
32
- const now = ctx.currentTime;
33
- const src = ctx.createBufferSource();
34
- src.buffer = noiseBuffer;
35
-
36
- const filter = ctx.createBiquadFilter();
37
- filter.type = 'bandpass';
38
- filter.frequency.value = pitch * (1 + (Math.random() - 0.5) * 2 * variation);
39
- filter.Q.value = 2;
40
-
41
- const env = ctx.createGain();
42
- env.gain.setValueAtTime(0, now);
43
- env.gain.linearRampToValueAtTime(1, now + 0.007);
44
- env.gain.exponentialRampToValueAtTime(0.001, now + 0.05);
45
-
46
- src.connect(filter);
47
- filter.connect(env);
48
- env.connect(out);
49
- src.start(now);
50
- src.stop(now + 0.06);
51
- },
52
- dispose() {
53
- out.disconnect();
54
- },
55
- };
56
- }
57
-
58
- /** Whoosh — bandpass noise sweep for fast-moving objects. */
59
- export function whoosh(
60
- ctx: AudioContext,
61
- dest: AudioNode,
62
- options?: { pitch?: number; volume?: number; duration?: number; speed?: number },
63
- ) {
64
- const pitch = options?.pitch ?? 600;
65
- const volume = options?.volume ?? 0.3;
66
- const duration = options?.duration ?? 0.2;
67
- const speed = options?.speed ?? 1.0;
68
- const noiseBuffer = createNoiseBuffer(ctx, 0.5);
69
-
70
- const out = ctx.createGain();
71
- out.gain.value = volume;
72
- out.connect(dest);
73
-
74
- return {
75
- play() {
76
- const now = ctx.currentTime;
77
- const src = ctx.createBufferSource();
78
- src.buffer = noiseBuffer;
79
-
80
- const filter = ctx.createBiquadFilter();
81
- filter.type = 'bandpass';
82
- filter.Q.value = 2;
83
- filter.frequency.setValueAtTime(pitch * speed * 2, now);
84
- filter.frequency.exponentialRampToValueAtTime(Math.max(pitch * 0.5, 20), now + duration);
85
-
86
- // Triangle envelope: fade in 30%, fade out 70%
87
- const peak = duration * 0.3;
88
- const env = ctx.createGain();
89
- env.gain.setValueAtTime(0.001, now);
90
- env.gain.linearRampToValueAtTime(1, now + peak);
91
- env.gain.exponentialRampToValueAtTime(0.001, now + duration);
92
-
93
- src.connect(filter);
94
- filter.connect(env);
95
- env.connect(out);
96
- src.start(now);
97
- src.stop(now + duration + 0.01);
98
- },
99
- dispose() {
100
- out.disconnect();
101
- },
102
- };
103
- }
104
-
105
- /** Jump — quick ascending triangle tone. */
106
- export function jump(
107
- ctx: AudioContext,
108
- dest: AudioNode,
109
- options?: { pitch?: number; volume?: number; duration?: number },
110
- ) {
111
- const pitch = options?.pitch ?? 150;
112
- const volume = options?.volume ?? 0.3;
113
- const duration = options?.duration ?? 0.15;
114
-
115
- const out = ctx.createGain();
116
- out.gain.value = volume;
117
- out.connect(dest);
118
-
119
- return {
120
- play() {
121
- const now = ctx.currentTime;
122
- const osc = ctx.createOscillator();
123
- osc.type = 'triangle';
124
- osc.frequency.setValueAtTime(pitch, now);
125
- osc.frequency.exponentialRampToValueAtTime(pitch * 2, now + duration);
126
-
127
- const env = ctx.createGain();
128
- env.gain.setValueAtTime(0.8, now);
129
- env.gain.exponentialRampToValueAtTime(0.001, now + duration);
130
-
131
- osc.connect(env);
132
- env.connect(out);
133
- osc.start(now);
134
- osc.stop(now + duration + 0.01);
135
- },
136
- dispose() {
137
- out.disconnect();
138
- },
139
- };
140
- }
@@ -1,200 +0,0 @@
1
- /**
2
- * Musical sounds — rhythmic and melodic elements.
3
- *
4
- * bassPulse and arpeggio are continuous (play/stop).
5
- * stinger is one-shot.
6
- */
7
-
8
- /** Bass pulse — rhythmic low sine following a beat pattern. */
9
- export function bassPulse(
10
- ctx: AudioContext,
11
- dest: AudioNode,
12
- options?: { frequency?: number; bpm?: number; volume?: number; pattern?: number[] },
13
- ) {
14
- const frequency = options?.frequency ?? 55;
15
- const bpm = options?.bpm ?? 120;
16
- const volume = options?.volume ?? 0.3;
17
- const pattern = options?.pattern ?? [1, 0, 1, 0];
18
- const beatInterval = 60 / bpm;
19
-
20
- const out = ctx.createGain();
21
- out.gain.value = volume;
22
- out.connect(dest);
23
-
24
- let osc: OscillatorNode | null = null;
25
- let pulseGain: GainNode | null = null;
26
- let timer: ReturnType<typeof setInterval> | null = null;
27
- let step = 0;
28
-
29
- return {
30
- play() {
31
- if (osc) return;
32
- osc = ctx.createOscillator();
33
- osc.type = 'sine';
34
- osc.frequency.value = frequency;
35
- pulseGain = ctx.createGain();
36
- pulseGain.gain.value = 0;
37
- osc.connect(pulseGain);
38
- pulseGain.connect(out);
39
- osc.start();
40
- step = 0;
41
-
42
- const tick = () => {
43
- if (!pulseGain) return;
44
- const beat = pattern[step % pattern.length]!;
45
- const now = ctx.currentTime;
46
- if (beat) {
47
- pulseGain.gain.setValueAtTime(1, now);
48
- pulseGain.gain.exponentialRampToValueAtTime(0.01, now + beatInterval * 0.8);
49
- }
50
- step++;
51
- };
52
-
53
- tick();
54
- timer = setInterval(tick, beatInterval * 1000);
55
- },
56
- stop() {
57
- if (timer) {
58
- clearInterval(timer);
59
- timer = null;
60
- }
61
- if (!osc) return;
62
- const refs = { osc, pulseGain };
63
- osc = null;
64
- pulseGain = null;
65
- setTimeout(() => {
66
- try {
67
- refs.osc.stop();
68
- } catch {
69
- /* already stopped */
70
- }
71
- refs.osc.disconnect();
72
- refs.pulseGain?.disconnect();
73
- }, 100);
74
- },
75
- dispose() {
76
- if (timer) {
77
- clearInterval(timer);
78
- timer = null;
79
- }
80
- if (osc) {
81
- try {
82
- osc.stop();
83
- } catch {
84
- /* already stopped */
85
- }
86
- osc.disconnect();
87
- }
88
- pulseGain?.disconnect();
89
- osc = null;
90
- pulseGain = null;
91
- out.disconnect();
92
- },
93
- };
94
- }
95
-
96
- /** Arpeggio — repeating note sequence. */
97
- export function arpeggio(
98
- ctx: AudioContext,
99
- dest: AudioNode,
100
- options?: {
101
- notes?: number[];
102
- bpm?: number;
103
- waveform?: OscillatorType;
104
- volume?: number;
105
- },
106
- ) {
107
- const notes = options?.notes ?? [262, 330, 392, 523];
108
- const bpm = options?.bpm ?? 140;
109
- const waveform = options?.waveform ?? 'triangle';
110
- const volume = options?.volume ?? 0.2;
111
- const noteInterval = 60 / bpm;
112
-
113
- const out = ctx.createGain();
114
- out.gain.value = volume;
115
- out.connect(dest);
116
-
117
- let timer: ReturnType<typeof setInterval> | null = null;
118
- let step = 0;
119
-
120
- function playNote(freq: number) {
121
- const now = ctx.currentTime;
122
- const osc = ctx.createOscillator();
123
- osc.type = waveform;
124
- osc.frequency.value = freq;
125
-
126
- const env = ctx.createGain();
127
- env.gain.setValueAtTime(0.8, now);
128
- env.gain.exponentialRampToValueAtTime(0.001, now + noteInterval * 0.9);
129
-
130
- osc.connect(env);
131
- env.connect(out);
132
- osc.start(now);
133
- osc.stop(now + noteInterval);
134
- }
135
-
136
- return {
137
- play() {
138
- if (timer) return;
139
- step = 0;
140
- const tick = () => {
141
- playNote(notes[step % notes.length]!);
142
- step++;
143
- };
144
- tick();
145
- timer = setInterval(tick, noteInterval * 1000);
146
- },
147
- stop() {
148
- if (timer) {
149
- clearInterval(timer);
150
- timer = null;
151
- }
152
- },
153
- dispose() {
154
- if (timer) {
155
- clearInterval(timer);
156
- timer = null;
157
- }
158
- out.disconnect();
159
- },
160
- };
161
- }
162
-
163
- /** Stinger — one-shot ascending note sequence for events. */
164
- export function stinger(
165
- ctx: AudioContext,
166
- dest: AudioNode,
167
- options?: { notes?: number[]; volume?: number; tempo?: number },
168
- ) {
169
- const notes = options?.notes ?? [392, 494, 587, 784];
170
- const volume = options?.volume ?? 0.3;
171
- const tempo = options?.tempo ?? 0.12;
172
-
173
- const out = ctx.createGain();
174
- out.gain.value = volume;
175
- out.connect(dest);
176
-
177
- return {
178
- play() {
179
- const now = ctx.currentTime;
180
- for (let i = 0; i < notes.length; i++) {
181
- const t = now + i * tempo;
182
- const osc = ctx.createOscillator();
183
- osc.type = 'triangle';
184
- osc.frequency.value = notes[i]!;
185
-
186
- const env = ctx.createGain();
187
- env.gain.setValueAtTime(0.8, t);
188
- env.gain.exponentialRampToValueAtTime(0.001, t + tempo * 1.5);
189
-
190
- osc.connect(env);
191
- env.connect(out);
192
- osc.start(t);
193
- osc.stop(t + tempo * 1.5 + 0.01);
194
- }
195
- },
196
- dispose() {
197
- out.disconnect();
198
- },
199
- };
200
- }
@@ -1,171 +0,0 @@
1
- /**
2
- * UI sounds — short tonal feedback for interface interactions.
3
- *
4
- * All one-shot: call play() to trigger, dispose() to clean up.
5
- */
6
-
7
- /** Click — short sine pip. */
8
- export function uiClick(
9
- ctx: AudioContext,
10
- dest: AudioNode,
11
- options?: { pitch?: number; volume?: number },
12
- ) {
13
- const pitch = options?.pitch ?? 800;
14
- const volume = options?.volume ?? 0.2;
15
-
16
- const out = ctx.createGain();
17
- out.gain.value = volume;
18
- out.connect(dest);
19
-
20
- return {
21
- play() {
22
- const now = ctx.currentTime;
23
- const osc = ctx.createOscillator();
24
- osc.type = 'sine';
25
- osc.frequency.value = pitch;
26
-
27
- const env = ctx.createGain();
28
- env.gain.setValueAtTime(1, now);
29
- env.gain.exponentialRampToValueAtTime(0.001, now + 0.04);
30
-
31
- osc.connect(env);
32
- env.connect(out);
33
- osc.start(now);
34
- osc.stop(now + 0.05);
35
- },
36
- dispose() {
37
- out.disconnect();
38
- },
39
- };
40
- }
41
-
42
- /** Hover — softer, higher sine pip. */
43
- export function uiHover(
44
- ctx: AudioContext,
45
- dest: AudioNode,
46
- options?: { pitch?: number; volume?: number },
47
- ) {
48
- const pitch = options?.pitch ?? 1200;
49
- const volume = options?.volume ?? 0.1;
50
-
51
- const out = ctx.createGain();
52
- out.gain.value = volume;
53
- out.connect(dest);
54
-
55
- return {
56
- play() {
57
- const now = ctx.currentTime;
58
- const osc = ctx.createOscillator();
59
- osc.type = 'sine';
60
- osc.frequency.value = pitch;
61
-
62
- const env = ctx.createGain();
63
- env.gain.setValueAtTime(1, now);
64
- env.gain.exponentialRampToValueAtTime(0.001, now + 0.03);
65
-
66
- osc.connect(env);
67
- env.connect(out);
68
- osc.start(now);
69
- osc.stop(now + 0.04);
70
- },
71
- dispose() {
72
- out.disconnect();
73
- },
74
- };
75
- }
76
-
77
- /** Success — two ascending tones (major third interval). */
78
- export function uiSuccess(
79
- ctx: AudioContext,
80
- dest: AudioNode,
81
- options?: { pitch?: number; volume?: number },
82
- ) {
83
- const pitch = options?.pitch ?? 500;
84
- const volume = options?.volume ?? 0.3;
85
-
86
- const out = ctx.createGain();
87
- out.gain.value = volume;
88
- out.connect(dest);
89
-
90
- return {
91
- play() {
92
- const now = ctx.currentTime;
93
-
94
- // First note
95
- const osc1 = ctx.createOscillator();
96
- osc1.type = 'sine';
97
- osc1.frequency.value = pitch;
98
- const env1 = ctx.createGain();
99
- env1.gain.setValueAtTime(1, now);
100
- env1.gain.exponentialRampToValueAtTime(0.001, now + 0.15);
101
- osc1.connect(env1);
102
- env1.connect(out);
103
- osc1.start(now);
104
- osc1.stop(now + 0.16);
105
-
106
- // Second note — major third above, delayed 0.1s
107
- const osc2 = ctx.createOscillator();
108
- osc2.type = 'sine';
109
- osc2.frequency.value = pitch * (5 / 4);
110
- const env2 = ctx.createGain();
111
- env2.gain.setValueAtTime(0.001, now);
112
- env2.gain.setValueAtTime(1, now + 0.1);
113
- env2.gain.exponentialRampToValueAtTime(0.001, now + 0.25);
114
- osc2.connect(env2);
115
- env2.connect(out);
116
- osc2.start(now);
117
- osc2.stop(now + 0.26);
118
- },
119
- dispose() {
120
- out.disconnect();
121
- },
122
- };
123
- }
124
-
125
- /** Error — two descending tones (minor second). */
126
- export function uiError(
127
- ctx: AudioContext,
128
- dest: AudioNode,
129
- options?: { pitch?: number; volume?: number },
130
- ) {
131
- const pitch = options?.pitch ?? 400;
132
- const volume = options?.volume ?? 0.3;
133
-
134
- const out = ctx.createGain();
135
- out.gain.value = volume;
136
- out.connect(dest);
137
-
138
- return {
139
- play() {
140
- const now = ctx.currentTime;
141
-
142
- // First note
143
- const osc1 = ctx.createOscillator();
144
- osc1.type = 'sine';
145
- osc1.frequency.value = pitch;
146
- const env1 = ctx.createGain();
147
- env1.gain.setValueAtTime(1, now);
148
- env1.gain.exponentialRampToValueAtTime(0.001, now + 0.15);
149
- osc1.connect(env1);
150
- env1.connect(out);
151
- osc1.start(now);
152
- osc1.stop(now + 0.16);
153
-
154
- // Second note — minor second below, delayed 0.1s
155
- const osc2 = ctx.createOscillator();
156
- osc2.type = 'sine';
157
- osc2.frequency.value = pitch * 0.9;
158
- const env2 = ctx.createGain();
159
- env2.gain.setValueAtTime(0.001, now);
160
- env2.gain.setValueAtTime(1, now + 0.1);
161
- env2.gain.exponentialRampToValueAtTime(0.001, now + 0.25);
162
- osc2.connect(env2);
163
- env2.connect(out);
164
- osc2.start(now);
165
- osc2.stop(now + 0.26);
166
- },
167
- dispose() {
168
- out.disconnect();
169
- },
170
- };
171
- }