@vgai/engine 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -1
- package/dist/adapter/authoring.d.ts +404 -0
- package/dist/adapter/authoring.d.ts.map +1 -0
- package/dist/adapter/authoring.js +22 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts +43 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
- package/dist/adapter/colyseus-networking-adapter.js +38 -0
- package/dist/adapter/first-party-systems.d.ts +38 -0
- package/dist/adapter/first-party-systems.d.ts.map +1 -0
- package/dist/adapter/first-party-systems.js +77 -0
- package/dist/adapter/game-adapter.d.ts +133 -0
- package/dist/adapter/game-adapter.d.ts.map +1 -0
- package/dist/adapter/game-adapter.js +10 -0
- package/dist/adapter/host-context.d.ts +73 -0
- package/dist/adapter/host-context.d.ts.map +1 -0
- package/dist/adapter/host-context.js +16 -0
- package/dist/adapter/index.d.ts +22 -0
- package/dist/adapter/index.d.ts.map +1 -0
- package/dist/adapter/index.js +15 -0
- package/dist/adapter/ingest/game-contract.d.ts +53 -0
- package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
- package/dist/adapter/ingest/game-contract.js +30 -0
- package/dist/adapter/ingest/overlay-applier.d.ts +118 -0
- package/dist/adapter/ingest/overlay-applier.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-applier.js +132 -0
- package/dist/adapter/ingest/overlay-apply.d.ts +60 -0
- package/dist/adapter/ingest/overlay-apply.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-apply.js +101 -0
- package/dist/adapter/ingest/overlay-file.d.ts +79 -0
- package/dist/adapter/ingest/overlay-file.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-file.js +66 -0
- package/dist/adapter/ingest/overlay-report.d.ts +113 -0
- package/dist/adapter/ingest/overlay-report.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-report.js +103 -0
- package/dist/adapter/ingest/scene-capture.d.ts +97 -0
- package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
- package/dist/adapter/ingest/scene-capture.js +248 -0
- package/dist/adapter/ingest/upstream-pin.d.ts +47 -0
- package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
- package/dist/adapter/ingest/upstream-pin.js +50 -0
- package/dist/adapter/loop-gate-report.d.ts +34 -0
- package/dist/adapter/loop-gate-report.d.ts.map +1 -0
- package/dist/adapter/loop-gate-report.js +37 -0
- package/dist/adapter/rapier-physics-adapter.d.ts +12 -0
- package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
- package/dist/adapter/rapier-physics-adapter.js +46 -0
- package/dist/adapter/system-adapter.d.ts +133 -0
- package/dist/adapter/system-adapter.d.ts.map +1 -0
- package/dist/adapter/system-adapter.js +13 -0
- package/dist/adapter/transform.d.ts +18 -0
- package/dist/adapter/transform.d.ts.map +1 -0
- package/dist/adapter/transform.js +1 -0
- package/dist/adapter/vgai-scene-game-adapter.d.ts +116 -0
- package/dist/adapter/vgai-scene-game-adapter.d.ts.map +1 -0
- package/dist/adapter/vgai-scene-game-adapter.js +714 -0
- package/dist/adapter/world-kind.d.ts +30 -0
- package/dist/adapter/world-kind.d.ts.map +1 -0
- package/dist/adapter/world-kind.js +18 -0
- package/dist/ai/navigation.d.ts +64 -0
- package/dist/ai/navigation.d.ts.map +1 -0
- package/dist/ai/navigation.js +133 -0
- package/dist/animation/anim-graph-types.d.ts +25 -0
- package/dist/animation/anim-graph-types.d.ts.map +1 -0
- package/dist/animation/anim-graph-types.js +1 -0
- package/dist/animation/animation-clock.d.ts +213 -0
- package/dist/animation/animation-clock.d.ts.map +1 -0
- package/dist/animation/animation-clock.js +301 -0
- package/dist/animation/blend-node.d.ts +22 -0
- package/dist/animation/blend-node.d.ts.map +1 -0
- package/dist/animation/blend-node.js +97 -0
- package/dist/animation/camera-ownership.d.ts +250 -0
- package/dist/animation/camera-ownership.d.ts.map +1 -0
- package/dist/animation/camera-ownership.js +169 -0
- package/dist/animation/cinematic-cues.d.ts +200 -0
- package/dist/animation/cinematic-cues.d.ts.map +1 -0
- package/dist/animation/cinematic-cues.js +213 -0
- package/dist/animation/clip-map.d.ts +12 -0
- package/dist/animation/clip-map.d.ts.map +1 -0
- package/dist/animation/clip-map.js +37 -0
- package/dist/animation/gsap-registration.d.ts +119 -0
- package/dist/animation/gsap-registration.d.ts.map +1 -0
- package/dist/animation/gsap-registration.js +92 -0
- package/dist/animation/theatre-clock-binding.d.ts +89 -0
- package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
- package/dist/animation/theatre-clock-binding.js +29 -0
- package/dist/animation/theatre-director.d.ts +242 -0
- package/dist/animation/theatre-director.d.ts.map +1 -0
- package/dist/animation/theatre-director.js +235 -0
- package/dist/animation/theatre-object-binding.d.ts +305 -0
- package/dist/animation/theatre-object-binding.d.ts.map +1 -0
- package/dist/animation/theatre-object-binding.js +351 -0
- package/dist/animation/xstate-animation-binding.d.ts +111 -0
- package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
- package/dist/animation/xstate-animation-binding.js +307 -0
- package/dist/animation/xstate-animation-meta.d.ts +228 -0
- package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
- package/dist/animation/xstate-animation-meta.js +221 -0
- package/dist/assets.d.ts +26 -0
- package/dist/assets.d.ts.map +1 -0
- package/dist/assets.js +55 -0
- package/dist/audio/index.d.ts +4 -0
- package/dist/audio/index.d.ts.map +1 -0
- package/dist/audio/index.js +24 -0
- package/dist/audio/tone-clock-binding.d.ts +75 -0
- package/dist/audio/tone-clock-binding.d.ts.map +1 -0
- package/dist/audio/tone-clock-binding.js +29 -0
- package/dist/audio/tone-context.d.ts +114 -0
- package/dist/audio/tone-context.d.ts.map +1 -0
- package/dist/audio/tone-context.js +39 -0
- package/dist/audio/tone-offline-render.d.ts +90 -0
- package/dist/audio/tone-offline-render.d.ts.map +1 -0
- package/dist/audio/tone-offline-render.js +56 -0
- package/dist/audio/wav-encode.d.ts +38 -0
- package/dist/audio/wav-encode.d.ts.map +1 -0
- package/dist/audio/wav-encode.js +97 -0
- package/dist/core/game-loop.d.ts +21 -0
- package/dist/core/game-loop.d.ts.map +1 -0
- package/dist/core/game-loop.js +130 -0
- package/dist/core/system-runner.d.ts +120 -0
- package/dist/core/system-runner.d.ts.map +1 -0
- package/dist/core/system-runner.js +286 -0
- package/dist/core/types.d.ts +58 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +25 -0
- package/dist/data/data-asset.d.ts +101 -0
- package/dist/data/data-asset.d.ts.map +1 -0
- package/dist/data/data-asset.js +122 -0
- package/dist/data/data-check-core.d.ts +110 -0
- package/dist/data/data-check-core.d.ts.map +1 -0
- package/dist/data/data-check-core.js +178 -0
- package/dist/data/data-ref.d.ts +79 -0
- package/dist/data/data-ref.d.ts.map +1 -0
- package/dist/data/data-ref.js +130 -0
- package/dist/data/vite-plugin-data.d.ts +79 -0
- package/dist/data/vite-plugin-data.d.ts.map +1 -0
- package/dist/data/vite-plugin-data.js +217 -0
- package/dist/dev/console-bridge.d.ts +22 -0
- package/dist/dev/console-bridge.d.ts.map +1 -0
- package/dist/dev/console-bridge.js +71 -0
- package/dist/dev/debug-draw.d.ts +24 -0
- package/dist/dev/debug-draw.d.ts.map +1 -0
- package/dist/dev/debug-draw.js +73 -0
- package/dist/dev/logger.d.ts +30 -0
- package/dist/dev/logger.d.ts.map +1 -0
- package/dist/dev/logger.js +90 -0
- package/dist/ecs/component-manager.d.ts +189 -0
- package/dist/ecs/component-manager.d.ts.map +1 -0
- package/dist/ecs/component-manager.js +676 -0
- package/dist/ecs/game-component.d.ts +97 -0
- package/dist/ecs/game-component.d.ts.map +1 -0
- package/dist/ecs/game-component.js +80 -0
- package/dist/ecs/hmr-swap-report.d.ts +53 -0
- package/dist/ecs/hmr-swap-report.d.ts.map +1 -0
- package/dist/ecs/hmr-swap-report.js +55 -0
- package/dist/index.d.ts +37 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +30 -0
- package/dist/input/input-manager.d.ts +596 -0
- package/dist/input/input-manager.d.ts.map +1 -0
- package/dist/input/input-manager.js +1564 -0
- package/dist/input/input-types.d.ts +171 -0
- package/dist/input/input-types.d.ts.map +1 -0
- package/dist/input/input-types.js +1 -0
- package/dist/input/prompt-labels.d.ts +21 -0
- package/dist/input/prompt-labels.d.ts.map +1 -0
- package/dist/input/prompt-labels.js +121 -0
- package/dist/input/rebind-controller.d.ts +59 -0
- package/dist/input/rebind-controller.d.ts.map +1 -0
- package/dist/input/rebind-controller.js +85 -0
- package/dist/input/schema.d.ts +16 -0
- package/dist/input/schema.d.ts.map +1 -0
- package/dist/input/schema.js +228 -0
- package/dist/loader.d.ts +43 -0
- package/dist/loader.d.ts.map +1 -0
- package/dist/loader.js +59 -0
- package/dist/manifest/index.d.ts +5 -0
- package/dist/manifest/index.d.ts.map +1 -0
- package/dist/manifest/index.js +8 -0
- package/dist/manifest/load-file.d.ts +4 -0
- package/dist/manifest/load-file.d.ts.map +1 -0
- package/dist/manifest/load-file.js +14 -0
- package/dist/manifest/load.d.ts +117 -0
- package/dist/manifest/load.d.ts.map +1 -0
- package/dist/manifest/load.js +255 -0
- package/dist/manifest/schema.d.ts +173 -0
- package/dist/manifest/schema.d.ts.map +1 -0
- package/dist/manifest/schema.js +302 -0
- package/dist/physics/collision-system.d.ts +41 -0
- package/dist/physics/collision-system.d.ts.map +1 -0
- package/dist/physics/collision-system.js +64 -0
- package/dist/physics/physics-registry.d.ts +45 -0
- package/dist/physics/physics-registry.d.ts.map +1 -0
- package/dist/physics/physics-registry.js +65 -0
- package/dist/physics/transform-writer.d.ts +16 -0
- package/dist/physics/transform-writer.d.ts.map +1 -0
- package/dist/physics/transform-writer.js +38 -0
- package/dist/physics/trigger-dispatch.d.ts +24 -0
- package/dist/physics/trigger-dispatch.d.ts.map +1 -0
- package/dist/physics/trigger-dispatch.js +80 -0
- package/dist/react/game-state.d.ts +105 -0
- package/dist/react/game-state.d.ts.map +1 -0
- package/dist/react/game-state.js +144 -0
- package/dist/react/use-data.d.ts +60 -0
- package/dist/react/use-data.d.ts.map +1 -0
- package/dist/react/use-data.js +96 -0
- package/dist/react/use-selection.d.ts +75 -0
- package/dist/react/use-selection.d.ts.map +1 -0
- package/dist/react/use-selection.js +90 -0
- package/dist/render/auto-batcher.d.ts +34 -0
- package/dist/render/auto-batcher.d.ts.map +1 -0
- package/dist/render/auto-batcher.js +140 -0
- package/dist/render/render-batch-system.d.ts +33 -0
- package/dist/render/render-batch-system.d.ts.map +1 -0
- package/dist/render/render-batch-system.js +230 -0
- package/dist/render/render-features.d.ts +47 -0
- package/dist/render/render-features.d.ts.map +1 -0
- package/dist/render/render-features.js +105 -0
- package/dist/render/render-settings.d.ts +36 -0
- package/dist/render/render-settings.d.ts.map +1 -0
- package/dist/render/render-settings.js +51 -0
- package/dist/runtime/create-runtime.d.ts +280 -0
- package/dist/runtime/create-runtime.d.ts.map +1 -0
- package/dist/runtime/create-runtime.js +795 -0
- package/dist/runtime/frame-selector-cache.d.ts +41 -0
- package/dist/runtime/frame-selector-cache.d.ts.map +1 -0
- package/dist/runtime/frame-selector-cache.js +65 -0
- package/dist/runtime/game.d.ts +433 -0
- package/dist/runtime/game.d.ts.map +1 -0
- package/dist/runtime/game.js +569 -0
- package/dist/runtime/input-router.d.ts +78 -0
- package/dist/runtime/input-router.d.ts.map +1 -0
- package/dist/runtime/input-router.js +171 -0
- package/dist/runtime/mount-game.d.ts +129 -0
- package/dist/runtime/mount-game.d.ts.map +1 -0
- package/dist/runtime/mount-game.js +152 -0
- package/dist/runtime/mount-manifest.d.ts +119 -0
- package/dist/runtime/mount-manifest.d.ts.map +1 -0
- package/dist/runtime/mount-manifest.js +204 -0
- package/dist/runtime/render-audio-control.d.ts +110 -0
- package/dist/runtime/render-audio-control.d.ts.map +1 -0
- package/dist/runtime/render-audio-control.js +111 -0
- package/dist/runtime/render-control.d.ts +291 -0
- package/dist/runtime/render-control.d.ts.map +1 -0
- package/dist/runtime/render-control.js +264 -0
- package/dist/runtime/render-seed.d.ts +57 -0
- package/dist/runtime/render-seed.d.ts.map +1 -0
- package/dist/runtime/render-seed.js +74 -0
- package/dist/runtime/scene-ui-bridge.d.ts +69 -0
- package/dist/runtime/scene-ui-bridge.d.ts.map +1 -0
- package/dist/runtime/scene-ui-bridge.js +23 -0
- package/dist/runtime/scene-ui-data.d.ts +13 -0
- package/dist/runtime/scene-ui-data.d.ts.map +1 -0
- package/dist/runtime/scene-ui-data.js +92 -0
- package/dist/runtime/state-bridge.d.ts +47 -0
- package/dist/runtime/state-bridge.d.ts.map +1 -0
- package/dist/runtime/state-bridge.js +53 -0
- package/dist/runtime/types.d.ts +179 -0
- package/dist/runtime/types.d.ts.map +1 -0
- package/dist/runtime/types.js +1 -0
- package/dist/scene/asset-loaders.d.ts +79 -0
- package/dist/scene/asset-loaders.d.ts.map +1 -0
- package/dist/scene/asset-loaders.js +141 -0
- package/dist/scene/asset-paths.d.ts +11 -0
- package/dist/scene/asset-paths.d.ts.map +1 -0
- package/dist/scene/asset-paths.js +108 -0
- package/dist/scene/asset-ref-check.d.ts +88 -0
- package/dist/scene/asset-ref-check.d.ts.map +1 -0
- package/dist/scene/asset-ref-check.js +214 -0
- package/dist/scene/asset-registry.d.ts +30 -0
- package/dist/scene/asset-registry.d.ts.map +1 -0
- package/dist/scene/asset-registry.js +50 -0
- package/dist/scene/collider-dimensions.d.ts +63 -0
- package/dist/scene/collider-dimensions.d.ts.map +1 -0
- package/dist/scene/collider-dimensions.js +98 -0
- package/dist/scene/component-registry.d.ts +17 -0
- package/dist/scene/component-registry.d.ts.map +1 -0
- package/dist/scene/component-registry.js +28 -0
- package/dist/scene/defaults.d.ts +252 -0
- package/dist/scene/defaults.d.ts.map +1 -0
- package/dist/scene/defaults.js +151 -0
- package/dist/scene/geometries/index.d.ts +8 -0
- package/dist/scene/geometries/index.d.ts.map +1 -0
- package/dist/scene/geometries/index.js +7 -0
- package/dist/scene/geometries/terrain.d.ts +2 -0
- package/dist/scene/geometries/terrain.d.ts.map +1 -0
- package/dist/scene/geometries/terrain.js +37 -0
- package/dist/scene/geometry-registry.d.ts +24 -0
- package/dist/scene/geometry-registry.d.ts.map +1 -0
- package/dist/scene/geometry-registry.js +20 -0
- package/dist/scene/instance-registry.d.ts +36 -0
- package/dist/scene/instance-registry.d.ts.map +1 -0
- package/dist/scene/instance-registry.js +55 -0
- package/dist/scene/instancers/grid.d.ts +2 -0
- package/dist/scene/instancers/grid.d.ts.map +1 -0
- package/dist/scene/instancers/grid.js +36 -0
- package/dist/scene/instancers/index.d.ts +8 -0
- package/dist/scene/instancers/index.d.ts.map +1 -0
- package/dist/scene/instancers/index.js +7 -0
- package/dist/scene/light-camera-factory.d.ts +23 -0
- package/dist/scene/light-camera-factory.d.ts.map +1 -0
- package/dist/scene/light-camera-factory.js +68 -0
- package/dist/scene/material-factory.d.ts +17 -0
- package/dist/scene/material-factory.d.ts.map +1 -0
- package/dist/scene/material-factory.js +197 -0
- package/dist/scene/material-registry.d.ts +40 -0
- package/dist/scene/material-registry.d.ts.map +1 -0
- package/dist/scene/material-registry.js +44 -0
- package/dist/scene/materials/index.d.ts +8 -0
- package/dist/scene/materials/index.d.ts.map +1 -0
- package/dist/scene/materials/index.js +7 -0
- package/dist/scene/materials/water.d.ts +2 -0
- package/dist/scene/materials/water.d.ts.map +1 -0
- package/dist/scene/materials/water.js +54 -0
- package/dist/scene/parse.d.ts +23 -0
- package/dist/scene/parse.d.ts.map +1 -0
- package/dist/scene/parse.js +179 -0
- package/dist/scene/particles-factory.d.ts +33 -0
- package/dist/scene/particles-factory.d.ts.map +1 -0
- package/dist/scene/particles-factory.js +282 -0
- package/dist/scene/scene-apply.d.ts +109 -0
- package/dist/scene/scene-apply.d.ts.map +1 -0
- package/dist/scene/scene-apply.js +326 -0
- package/dist/scene/scene-diff-schema.d.ts +285 -0
- package/dist/scene/scene-diff-schema.d.ts.map +1 -0
- package/dist/scene/scene-diff-schema.js +92 -0
- package/dist/scene/scene-diff-types.d.ts +40 -0
- package/dist/scene/scene-diff-types.d.ts.map +1 -0
- package/dist/scene/scene-diff-types.js +14 -0
- package/dist/scene/scene-loader.d.ts +177 -0
- package/dist/scene/scene-loader.d.ts.map +1 -0
- package/dist/scene/scene-loader.js +1213 -0
- package/dist/scene/scene-query.d.ts +11 -0
- package/dist/scene/scene-query.d.ts.map +1 -0
- package/dist/scene/scene-query.js +63 -0
- package/dist/scene/scene-types.d.ts +10 -0
- package/dist/scene/scene-types.d.ts.map +1 -0
- package/dist/scene/scene-types.js +8 -0
- package/dist/scene/scene-version.d.ts +26 -0
- package/dist/scene/scene-version.d.ts.map +1 -0
- package/dist/scene/scene-version.js +34 -0
- package/dist/scene/schema/animation.d.ts +8 -0
- package/dist/scene/schema/animation.d.ts.map +1 -0
- package/dist/scene/schema/animation.js +42 -0
- package/dist/scene/schema/audio.d.ts +13 -0
- package/dist/scene/schema/audio.d.ts.map +1 -0
- package/dist/scene/schema/audio.js +22 -0
- package/dist/scene/schema/camera.d.ts +28 -0
- package/dist/scene/schema/camera.d.ts.map +1 -0
- package/dist/scene/schema/camera.js +17 -0
- package/dist/scene/schema/collider.d.ts +40 -0
- package/dist/scene/schema/collider.d.ts.map +1 -0
- package/dist/scene/schema/collider.js +55 -0
- package/dist/scene/schema/entity-ref.d.ts +31 -0
- package/dist/scene/schema/entity-ref.d.ts.map +1 -0
- package/dist/scene/schema/entity-ref.js +61 -0
- package/dist/scene/schema/entity.d.ts +1036 -0
- package/dist/scene/schema/entity.d.ts.map +1 -0
- package/dist/scene/schema/entity.js +153 -0
- package/dist/scene/schema/environment.d.ts +425 -0
- package/dist/scene/schema/environment.d.ts.map +1 -0
- package/dist/scene/schema/environment.js +357 -0
- package/dist/scene/schema/index.d.ts +39 -0
- package/dist/scene/schema/index.d.ts.map +1 -0
- package/dist/scene/schema/index.js +20 -0
- package/dist/scene/schema/instances.d.ts +14 -0
- package/dist/scene/schema/instances.d.ts.map +1 -0
- package/dist/scene/schema/instances.js +28 -0
- package/dist/scene/schema/joint.d.ts +23 -0
- package/dist/scene/schema/joint.d.ts.map +1 -0
- package/dist/scene/schema/joint.js +23 -0
- package/dist/scene/schema/light.d.ts +38 -0
- package/dist/scene/schema/light.d.ts.map +1 -0
- package/dist/scene/schema/light.js +26 -0
- package/dist/scene/schema/material.d.ts +199 -0
- package/dist/scene/schema/material.d.ts.map +1 -0
- package/dist/scene/schema/material.js +99 -0
- package/dist/scene/schema/mesh.d.ts +48 -0
- package/dist/scene/schema/mesh.d.ts.map +1 -0
- package/dist/scene/schema/mesh.js +82 -0
- package/dist/scene/schema/particles.d.ts +2178 -0
- package/dist/scene/schema/particles.d.ts.map +1 -0
- package/dist/scene/schema/particles.js +321 -0
- package/dist/scene/schema/physics.d.ts +56 -0
- package/dist/scene/schema/physics.d.ts.map +1 -0
- package/dist/scene/schema/physics.js +37 -0
- package/dist/scene/schema/scene-file.d.ts +304 -0
- package/dist/scene/schema/scene-file.d.ts.map +1 -0
- package/dist/scene/schema/scene-file.js +262 -0
- package/dist/scene/schema/shadow.d.ts +28 -0
- package/dist/scene/schema/shadow.d.ts.map +1 -0
- package/dist/scene/schema/shadow.js +20 -0
- package/dist/scene/schema/spline.d.ts +25 -0
- package/dist/scene/schema/spline.d.ts.map +1 -0
- package/dist/scene/schema/spline.js +15 -0
- package/dist/scene/schema/tuples.d.ts +12 -0
- package/dist/scene/schema/tuples.d.ts.map +1 -0
- package/dist/scene/schema/tuples.js +14 -0
- package/dist/scene/schema/ui.d.ts +880 -0
- package/dist/scene/schema/ui.d.ts.map +1 -0
- package/dist/scene/schema/ui.js +506 -0
- package/dist/scene/user-data.d.ts +171 -0
- package/dist/scene/user-data.d.ts.map +1 -0
- package/dist/scene/user-data.js +137 -0
- package/dist/setup/setup-audio.d.ts +20 -0
- package/dist/setup/setup-audio.d.ts.map +1 -0
- package/dist/setup/setup-audio.js +41 -0
- package/dist/setup/setup-particles.d.ts +17 -0
- package/dist/setup/setup-particles.d.ts.map +1 -0
- package/dist/setup/setup-particles.js +16 -0
- package/dist/setup/setup-physics.d.ts +25 -0
- package/dist/setup/setup-physics.d.ts.map +1 -0
- package/dist/setup/setup-physics.js +51 -0
- package/dist/setup/setup-renderer.d.ts +69 -0
- package/dist/setup/setup-renderer.d.ts.map +1 -0
- package/dist/setup/setup-renderer.js +363 -0
- package/dist/tools/define-tool.d.ts +105 -0
- package/dist/tools/define-tool.d.ts.map +1 -0
- package/dist/tools/define-tool.js +82 -0
- package/dist/world2d/authoring-2d.d.ts +76 -0
- package/dist/world2d/authoring-2d.d.ts.map +1 -0
- package/dist/world2d/authoring-2d.js +176 -0
- package/dist/world2d/capture-to-scene2d.d.ts +5 -0
- package/dist/world2d/capture-to-scene2d.d.ts.map +1 -0
- package/dist/world2d/capture-to-scene2d.js +49 -0
- package/dist/world2d/collision-2d.d.ts +52 -0
- package/dist/world2d/collision-2d.d.ts.map +1 -0
- package/dist/world2d/collision-2d.js +70 -0
- package/dist/world2d/components-2d.d.ts +47 -0
- package/dist/world2d/components-2d.d.ts.map +1 -0
- package/dist/world2d/components-2d.js +77 -0
- package/dist/world2d/index.d.ts +34 -0
- package/dist/world2d/index.d.ts.map +1 -0
- package/dist/world2d/index.js +32 -0
- package/dist/world2d/ingest-iframe-2d.d.ts +82 -0
- package/dist/world2d/ingest-iframe-2d.d.ts.map +1 -0
- package/dist/world2d/ingest-iframe-2d.js +166 -0
- package/dist/world2d/ingest2d.d.ts +97 -0
- package/dist/world2d/ingest2d.d.ts.map +1 -0
- package/dist/world2d/ingest2d.js +40 -0
- package/dist/world2d/physics2d-registry.d.ts +24 -0
- package/dist/world2d/physics2d-registry.d.ts.map +1 -0
- package/dist/world2d/physics2d-registry.js +38 -0
- package/dist/world2d/pixi-game-adapter.d.ts +107 -0
- package/dist/world2d/pixi-game-adapter.d.ts.map +1 -0
- package/dist/world2d/pixi-game-adapter.js +211 -0
- package/dist/world2d/pixi-surface.d.ts +39 -0
- package/dist/world2d/pixi-surface.d.ts.map +1 -0
- package/dist/world2d/pixi-surface.js +47 -0
- package/dist/world2d/scene-capture-2d.d.ts +43 -0
- package/dist/world2d/scene-capture-2d.d.ts.map +1 -0
- package/dist/world2d/scene-capture-2d.js +92 -0
- package/dist/world2d/scene2d-loader.d.ts +27 -0
- package/dist/world2d/scene2d-loader.d.ts.map +1 -0
- package/dist/world2d/scene2d-loader.js +274 -0
- package/dist/world2d/schema/entity2d.d.ts +102 -0
- package/dist/world2d/schema/entity2d.d.ts.map +1 -0
- package/dist/world2d/schema/entity2d.js +119 -0
- package/dist/world2d/schema/physics2d.d.ts +46 -0
- package/dist/world2d/schema/physics2d.d.ts.map +1 -0
- package/dist/world2d/schema/physics2d.js +45 -0
- package/dist/world2d/schema/sprite.d.ts +42 -0
- package/dist/world2d/schema/sprite.d.ts.map +1 -0
- package/dist/world2d/schema/sprite.js +63 -0
- package/dist/world2d/schema/tilemap.d.ts +15 -0
- package/dist/world2d/schema/tilemap.d.ts.map +1 -0
- package/dist/world2d/schema/tilemap.js +19 -0
- package/dist/world2d/schema/tuples2d.d.ts +20 -0
- package/dist/world2d/schema/tuples2d.d.ts.map +1 -0
- package/dist/world2d/schema/tuples2d.js +19 -0
- package/dist/world2d/system-adapters-2d.d.ts +16 -0
- package/dist/world2d/system-adapters-2d.d.ts.map +1 -0
- package/dist/world2d/system-adapters-2d.js +37 -0
- package/dist/world2d/transform-writer-2d.d.ts +16 -0
- package/dist/world2d/transform-writer-2d.d.ts.map +1 -0
- package/dist/world2d/transform-writer-2d.js +22 -0
- package/dist/world2d/types.d.ts +53 -0
- package/dist/world2d/types.d.ts.map +1 -0
- package/dist/world2d/types.js +1 -0
- package/package.json +18 -4
- package/src/adapter/authoring.ts +10 -0
- package/src/adapter/first-party-systems.ts +23 -34
- package/src/adapter/index.ts +1 -3
- package/src/adapter/system-adapter.ts +15 -22
- package/src/adapter/vgai-scene-game-adapter.ts +5 -14
- package/src/animation/anim-graph-types.ts +12 -43
- package/src/animation/animation-clock.ts +479 -0
- package/src/animation/camera-ownership.ts +467 -0
- package/src/animation/cinematic-cues.ts +451 -0
- package/src/animation/clip-map.ts +41 -0
- package/src/animation/gsap-registration.ts +184 -0
- package/src/animation/theatre-clock-binding.ts +111 -0
- package/src/animation/theatre-director.ts +347 -0
- package/src/animation/theatre-object-binding.ts +661 -0
- package/src/animation/xstate-animation-binding.ts +398 -0
- package/src/animation/xstate-animation-meta.ts +282 -0
- package/src/audio/index.ts +39 -7
- package/src/audio/tone-clock-binding.ts +98 -0
- package/src/audio/tone-context.ts +129 -0
- package/src/audio/tone-offline-render.ts +167 -0
- package/src/audio/wav-encode.ts +119 -0
- package/src/core/game-loop.ts +17 -0
- package/src/core/types.ts +13 -0
- package/src/data/data-asset.ts +167 -0
- package/src/data/data-check-core.ts +242 -0
- package/src/data/data-ref.ts +145 -0
- package/src/data/vite-plugin-data.ts +290 -0
- package/src/index.ts +48 -0
- package/src/input/input-manager.ts +1206 -32
- package/src/input/input-types.ts +155 -3
- package/src/input/prompt-labels.ts +122 -0
- package/src/input/rebind-controller.ts +105 -0
- package/src/input/schema.ts +206 -52
- package/src/react/use-data.ts +114 -0
- package/src/react/use-selection.tsx +135 -0
- package/src/runtime/create-runtime.ts +30 -9
- package/src/runtime/render-audio-control.ts +168 -0
- package/src/runtime/render-control.ts +522 -0
- package/src/runtime/render-seed.ts +79 -0
- package/src/runtime/types.ts +0 -5
- package/src/scene/asset-loaders.ts +10 -36
- package/src/scene/asset-paths.ts +0 -2
- package/src/scene/asset-ref-check.ts +248 -0
- package/src/scene/parse.ts +133 -0
- package/src/scene/scene-loader.ts +81 -96
- package/src/scene/schema/animation.ts +30 -79
- package/src/scene/schema/entity.ts +20 -0
- package/src/scene/schema/index.ts +2 -12
- package/src/scene/user-data.ts +8 -9
- package/src/setup/setup-renderer.ts +9 -2
- package/src/tools/define-tool.ts +152 -0
- package/src/animation/anim-graph.ts +0 -406
- package/src/animation/anim-system.ts +0 -28
- package/src/animation/property-track.ts +0 -178
- package/src/animation/schema.ts +0 -204
- package/src/audio/ambient.ts +0 -300
- package/src/audio/impacts.ts +0 -212
- package/src/audio/movement.ts +0 -140
- package/src/audio/musical.ts +0 -200
- package/src/audio/ui-sounds.ts +0 -171
- package/src/audio/vehicle.ts +0 -235
- package/src/audio/weapons.ts +0 -152
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/**
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* Data assets — W1 of `docs/DATA-TOOLS-DESIGN.md` (§2.3 consumption API).
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*
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* A data asset is designer-tunable game data: a JSON file in the project's
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* `src/data/`, governed by a Zod schema (`*.schema.ts`, engineer-owned) whose
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* emitted JSON Schema (`*.schema.json`, see {@link toDataJsonSchema}) gives
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* are immutable at runtime — definitions, not state (§2.1).
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*
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* The blessed consumption shape, scaffolded working-at-birth by the project
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* template (`src/data/` there is the worked example — §6.2):
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*
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* ```ts
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* import raw from './tuning.data.json';
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* import { TuningSchema } from './tuning.schema';
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* import { defineData } from '@engine/data/data-asset';
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*
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* export const tuning = defineData(TuningSchema, raw, 'src/data/tuning.data.json');
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* // Vite HMR needs the literal dep path in THIS module (static analysis) —
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* // this one line is the entire live-tuning wiring (['default'] not .default:
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* // strict tsconfigs index-signature ModuleNamespace):
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* import.meta.hot?.accept('./tuning.data.json', (m) => tuning.hotSwap(m?.['default']));
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* ```
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*
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* Game code reads `tuning.get()` inside its update loop (never cache fields
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* across frames) or `subscribe()`s; an edit to the `.data.json` — from
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* VS Code, an agent, or the future editor Data tab (W2) — flows through Vite
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* HMR into the running game with no remount. React worlds/tools get a
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* `useData` hook with W3's tool-hooks package (deferred with it: the engine
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* core stays React-free).
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*/
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import { z } from 'zod';
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/**
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* A live handle to one data asset (§2.3). `get`/`subscribe` are the whole
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* runtime surface; `hotSwap` exists only for the owning module's
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* `import.meta.hot.accept` callback.
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*/
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export interface DataHandle<T> {
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/** Current parsed values. Read every frame — HMR swaps them under you. */
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get(): T;
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/**
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* Called with the new value after every successful hot swap (NOT with the
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* initial value). Returns an unsubscribe function.
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*/
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subscribe(fn: (value: T) => void): () => void;
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/**
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* HMR entry point — call from the owning module's
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* `import.meta.hot.accept('<file>.data.json', (m) => handle.hotSwap(m?.default))`.
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* Parses like load, but a FAILING edit keeps the last good value and
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* `console.error`s instead of throwing: a typo mid-live-tune must not
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* crash the running game. Fix the file and save again.
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*/
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hotSwap(next: unknown): void;
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/**
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* The project-relative path this handle was defined with (`defineData`'s
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* own `sourcePath` argument, populated automatically below) — OPTIONAL so
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* any hand-rolled structural implementer stays valid. `getRef`
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* (`./data-ref.ts`) reads this to catch a `getRef(wrongHandle, "stem#key")`
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*/
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readonly sourcePath?: string;
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}
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/**
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* Define a data asset from its Zod schema, the statically imported JSON, and
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* its project-relative path (used verbatim in error messages, so pass the
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* real one). Parse-on-load: an invalid file fails loud at import time, naming
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* the file, every bad path, and the fix (§2.3, §6.5 "errors teach").
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*/
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export function defineData<S extends z.ZodType>(
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schema: S,
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initial: unknown,
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sourcePath: string,
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): DataHandle<z.output<S>> {
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let current = parseDataJson(schema, initial, sourcePath);
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const subscribers = new Set<(value: z.output<S>) => void>();
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return {
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get: () => current,
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sourcePath,
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subscribe(fn) {
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subscribers.add(fn);
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return () => subscribers.delete(fn);
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},
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hotSwap(next) {
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let parsed: z.output<S>;
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try {
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parsed = parseDataJson(schema, next, sourcePath);
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} catch (err) {
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// Keep the last good value alive — see the JSDoc on DataHandle.hotSwap.
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// biome-ignore lint/suspicious/noConsole: deliberate, greppable — a rejected live-tune edit must be loud without crashing the running game (mirrors overlay-report.ts's direct console use)
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console.error(`[data] hot edit rejected, keeping previous values.\n${String(err)}`);
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return;
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}
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current = parsed;
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for (const fn of subscribers) fn(current);
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},
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};
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}
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/**
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* Emit the JSON Schema interchange artifact for a data asset's Zod schema
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* (§2.1: `*.schema.json` is EMITTED, never hand-written; D4: generated and
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* committed by default so VS Code works with no dev server running).
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*
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* Wraps `z.toJSONSchema` with `io: 'input'` — the one non-obvious knob:
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* defaulted fields must be OPTIONAL in the file schema (a data file may omit
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* them), whereas the default output mode would mark every field `required`
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* and make VS Code reject valid files. The template's root `emit-schemas.ts`
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* is the blessed caller (`npm run emit-schemas`).
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*
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* The emitted root schema also explicitly ALLOWS the `"$schema"` string
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* property, mirroring the parse-side strip below: without it, a TABLE
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* asset's emitted schema (`z.record` → `additionalProperties: <rowSchema>`)
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* makes VS Code flag the data file's own `"$schema"` line as an invalid row.
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*/
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export function toDataJsonSchema(schema: z.ZodType): Record<string, unknown> {
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const emitted = z.toJSONSchema(schema, { io: 'input' }) as Record<string, unknown>;
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if (emitted['type'] === 'object') {
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const properties = (emitted['properties'] ?? {}) as Record<string, unknown>;
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properties['$schema'] ??= { type: 'string' };
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emitted['properties'] = properties;
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}
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return emitted;
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}
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/**
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* Parse a raw `.data.json` payload: strips the `"$schema"` interchange line,
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* validates through the Zod schema, throws the teaching error on failure.
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* `defineData` uses this internally on load and hot swap; it is exported for
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* emit/doctor-style scripts (the template's `emit-schemas.ts` validates every
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* data file through it, so file validation and runtime validation can never
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* disagree).
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*/
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export function parseDataJson<S extends z.ZodType>(
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schema: S,
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data: unknown,
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sourcePath: string,
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): z.output<S> {
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// Strip the data file's `"$schema"` interchange line before validating —
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// singleton (z.object, strip-mode) schemas ignored it by luck, but a TABLE
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// asset (z.record) would try to validate it as a row and fail.
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const payload =
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data !== null && typeof data === 'object' && !Array.isArray(data) && '$schema' in data
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? Object.fromEntries(Object.entries(data).filter(([key]) => key !== '$schema'))
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: data;
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const result = schema.safeParse(payload);
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if (!result.success) {
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const issues = result.error.issues
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.map((issue) => ` - ${issue.path.join('.') || '(root)'}: ${issue.message}`)
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.join('\n');
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throw new Error(
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`Data asset "${sourcePath}" failed its schema:\n${issues}\n` +
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`Fix the JSON to match the Zod schema (its emitted twin, ` +
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`"${sourcePath.replace(/\.data\.json$/, '.schema.json')}", documents every field — ` +
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`re-emit with \`npm run emit-schemas\` if the schema changed). ` +
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`Worked example: the template's src/data/.`,
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);
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}
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return result.data;
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}
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/**
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* Data-asset integrity core — the PURE half of W5 enforcement
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* (docs/DATA-TOOLS-DESIGN.md §6.6 "dangling `file#key` ref" / §6.7 build-path
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* validation). No filesystem, no vite, no zod: plain parsed-JSON in, findings
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* out, so BOTH consumers — `vgai doctor`'s data checks
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* (`packages/editor/src/doctor/data-checks.ts`) and the build-time plugin
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+
* (`./vite-plugin-data.ts`) — share one definition of "what is a ref" and
|
|
8
|
+
* "what counts as dangling" and can never drift apart.
|
|
9
|
+
*
|
|
10
|
+
* What is a ref (§2.2): a cross-asset reference is a plain string
|
|
11
|
+
* `"file#key"` — optionally with a field path, `"tuning#economy.slotGrowth"`
|
|
12
|
+
* (file `#` key `.` field-path). There is no branded-ref Zod helper shipped
|
|
13
|
+
* yet (W1 deferred it), so ref DETECTION is by convention, tuned against
|
|
14
|
+
* false positives: a string is treated as a ref IFF it matches
|
|
15
|
+
* {@link DATA_REF_PATTERN} AND its `file` prefix names a data asset that
|
|
16
|
+
* actually exists in the project (`src/data/<file>.data.json`). Strings that
|
|
17
|
+
* merely contain `#` — hex colors (`"#ff0000"`, no prefix), URLs with
|
|
18
|
+
* fragments (`/` and `:` never match), musical pitches (`"C#4"` only matches
|
|
19
|
+
* if a `C.data.json` exists) — never fire. The flip side is deliberate and
|
|
20
|
+
* honest: a ref whose file prefix names a NONEXISTENT asset is
|
|
21
|
+
* indistinguishable from an arbitrary string and is NOT flagged ("error if
|
|
22
|
+
* refs exist yet" — the check only bites once the target file exists).
|
|
23
|
+
*
|
|
24
|
+
* `dataRef` (`./data-ref.ts`) now exists, closing that flip side for anyone
|
|
25
|
+
* who adopts it: a `dataRef(target)` field's EMITTED schema carries
|
|
26
|
+
* `"x-vgai-ref": target` — a declared intent, independent of whether the
|
|
27
|
+
* target file currently exists. {@link collectDeclaredRefFields} /
|
|
28
|
+
* {@link findMissingRefTargets} below walk that (zod-free — plain emitted
|
|
29
|
+
* JSON Schema in, findings out, same purity contract as the rest of this
|
|
30
|
+
* module) to catch the §9.4 hole for DECLARED refs: renaming/deleting a
|
|
31
|
+
* target file used to silently un-check every ref into it; now a declared
|
|
32
|
+
* ref's target is checked by NAME, not by "does a string happen to look
|
|
33
|
+
* like one right now." Undeclared conventional-string refs keep the
|
|
34
|
+
* calibrated behavior above, unchanged.
|
|
35
|
+
*/
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* `file#key(.field)*` — prefix must look like an asset stem (letters,
|
|
39
|
+
* digits, `_`, `-`), key path is dot-separated segments of the same alphabet.
|
|
40
|
+
*/
|
|
41
|
+
export const DATA_REF_PATTERN = /^([A-Za-z0-9_-]+)#([A-Za-z0-9_-]+(?:\.[A-Za-z0-9_-]+)*)$/;
|
|
42
|
+
|
|
43
|
+
/** One ref-shaped string found while walking a data file's parsed JSON. */
|
|
44
|
+
export interface DataRefOccurrence {
|
|
45
|
+
/** Asset stem of the data file the ref string was found IN (e.g. `"tuning"`). */
|
|
46
|
+
readonly inAsset: string;
|
|
47
|
+
/** JSON path of the string inside that file (e.g. `"rows.goblin.drops[2]"`). */
|
|
48
|
+
readonly atPath: string;
|
|
49
|
+
/** The full ref string, verbatim (e.g. `"enemies#goblin"`). */
|
|
50
|
+
readonly ref: string;
|
|
51
|
+
/** Parsed target asset stem (`"enemies"`). */
|
|
52
|
+
readonly targetAsset: string;
|
|
53
|
+
/** Parsed dot-separated key path into the target (`["goblin"]`). */
|
|
54
|
+
readonly targetKeyPath: readonly string[];
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
/** One dangling ref: the target FILE exists but the key path does not resolve in it. */
|
|
58
|
+
export interface DanglingRefFinding extends DataRefOccurrence {
|
|
59
|
+
/** The first key-path segment that failed to resolve, for the teaching message. */
|
|
60
|
+
readonly missingSegment: string;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
function isPlainObject(value: unknown): value is Record<string, unknown> {
|
|
64
|
+
return value !== null && typeof value === 'object' && !Array.isArray(value);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* Walk one data file's parsed JSON and collect every ref-shaped string whose
|
|
69
|
+
* file prefix names an asset in `assetNames`. The top-level `"$schema"`
|
|
70
|
+
* interchange line is skipped (it is wiring, not data — same special-casing
|
|
71
|
+
* as `parseDataJson`'s strip).
|
|
72
|
+
*/
|
|
73
|
+
export function collectDataRefs(
|
|
74
|
+
inAsset: string,
|
|
75
|
+
json: unknown,
|
|
76
|
+
assetNames: ReadonlySet<string>,
|
|
77
|
+
): DataRefOccurrence[] {
|
|
78
|
+
const out: DataRefOccurrence[] = [];
|
|
79
|
+
visitForRefs(json, '', true, (node, path) => {
|
|
80
|
+
const occurrence = asRefOccurrence(inAsset, node, path, assetNames);
|
|
81
|
+
if (occurrence) out.push(occurrence);
|
|
82
|
+
});
|
|
83
|
+
return out;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
/** Depth-first walk over parsed JSON, calling `onString` for every string leaf with its JSON path. */
|
|
87
|
+
function visitForRefs(
|
|
88
|
+
node: unknown,
|
|
89
|
+
path: string,
|
|
90
|
+
topLevel: boolean,
|
|
91
|
+
onString: (value: string, path: string) => void,
|
|
92
|
+
): void {
|
|
93
|
+
if (typeof node === 'string') {
|
|
94
|
+
onString(node, path);
|
|
95
|
+
return;
|
|
96
|
+
}
|
|
97
|
+
if (Array.isArray(node)) {
|
|
98
|
+
node.forEach((item, i) => {
|
|
99
|
+
visitForRefs(item, `${path}[${i}]`, false, onString);
|
|
100
|
+
});
|
|
101
|
+
return;
|
|
102
|
+
}
|
|
103
|
+
if (isPlainObject(node)) {
|
|
104
|
+
for (const [key, value] of Object.entries(node)) {
|
|
105
|
+
if (topLevel && key === '$schema') continue;
|
|
106
|
+
visitForRefs(value, path ? `${path}.${key}` : key, false, onString);
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
/** The string is a ref iff it matches the pattern AND its file prefix names a real asset. */
|
|
112
|
+
function asRefOccurrence(
|
|
113
|
+
inAsset: string,
|
|
114
|
+
value: string,
|
|
115
|
+
path: string,
|
|
116
|
+
assetNames: ReadonlySet<string>,
|
|
117
|
+
): DataRefOccurrence | null {
|
|
118
|
+
const m = DATA_REF_PATTERN.exec(value);
|
|
119
|
+
if (!m || !assetNames.has(m[1] as string)) return null;
|
|
120
|
+
return {
|
|
121
|
+
inAsset,
|
|
122
|
+
atPath: path || '(root)',
|
|
123
|
+
ref: value,
|
|
124
|
+
targetAsset: m[1] as string,
|
|
125
|
+
targetKeyPath: (m[2] as string).split('.'),
|
|
126
|
+
};
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
* Find every dangling `file#key(.field)*` ref across a project's data assets.
|
|
131
|
+
*
|
|
132
|
+
* @param files parsed `.data.json` payloads keyed by asset stem (the
|
|
133
|
+
* filename minus `.data.json` — the same name the ref's prefix uses, §2.2).
|
|
134
|
+
* Pass only files that parsed as JSON; unparseable files are already an
|
|
135
|
+
* error in their own right and can't be resolved against anyway.
|
|
136
|
+
* @returns one finding per ref whose target FILE is in `files` but whose key
|
|
137
|
+
* path does not fully resolve inside it (a table row that doesn't exist, a
|
|
138
|
+
* singleton field path that walks off the object).
|
|
139
|
+
*/
|
|
140
|
+
export function findDanglingDataRefs(files: ReadonlyMap<string, unknown>): DanglingRefFinding[] {
|
|
141
|
+
const assetNames = new Set(files.keys());
|
|
142
|
+
const findings: DanglingRefFinding[] = [];
|
|
143
|
+
for (const [name, json] of files) {
|
|
144
|
+
for (const occurrence of collectDataRefs(name, json, assetNames)) {
|
|
145
|
+
const missing = firstUnresolvedSegment(files.get(occurrence.targetAsset), occurrence);
|
|
146
|
+
if (missing !== null) findings.push({ ...occurrence, missingSegment: missing });
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
return findings;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
/** The first key-path segment that fails to resolve in the target payload, or `null` if the whole path resolves. */
|
|
153
|
+
function firstUnresolvedSegment(target: unknown, ref: DataRefOccurrence): string | null {
|
|
154
|
+
let node: unknown = target;
|
|
155
|
+
for (const segment of ref.targetKeyPath) {
|
|
156
|
+
if (!isPlainObject(node) || !(segment in node)) return segment;
|
|
157
|
+
node = node[segment];
|
|
158
|
+
}
|
|
159
|
+
return null;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
/** One `dataRef` field declared in an emitted JSON Schema. */
|
|
163
|
+
export interface DeclaredRefField {
|
|
164
|
+
/** Dot-separated field path within the schema (e.g. `"drop"`, `"loot.dropTable"`). A table's row-schema fields are reported WITHOUT a row-key segment — the declaration applies to every row alike. */
|
|
165
|
+
readonly fieldPath: string;
|
|
166
|
+
/** The asset stem the field's `dataRef(...)` call named. */
|
|
167
|
+
readonly targetStem: string;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
/** One declared ref whose target stem names no asset that currently exists. */
|
|
171
|
+
export interface MissingRefTargetFinding {
|
|
172
|
+
readonly fieldPath: string;
|
|
173
|
+
readonly targetStem: string;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
/** Loosely-typed view of an emitted JSON Schema node — walked structurally, never through Zod (this module stays zod-free). */
|
|
177
|
+
interface JsonSchemaNode {
|
|
178
|
+
properties?: Record<string, unknown>;
|
|
179
|
+
additionalProperties?: unknown;
|
|
180
|
+
'x-vgai-ref'?: unknown;
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
function asSchemaNode(value: unknown): JsonSchemaNode | null {
|
|
184
|
+
return value && typeof value === 'object' && !Array.isArray(value)
|
|
185
|
+
? (value as JsonSchemaNode)
|
|
186
|
+
: null;
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
/**
|
|
190
|
+
* Walk an emitted data-asset JSON Schema (`toDataJsonSchema`'s output, or the
|
|
191
|
+
* committed `.schema.json` twin — same shape either way) and collect every
|
|
192
|
+
* field stamped `"x-vgai-ref": <target>` by `dataRef` (`./data-ref.ts`).
|
|
193
|
+
* Handles both blessed shapes (spec §2.1): a singleton's `properties`, and a
|
|
194
|
+
* table's `additionalProperties` row schema — walked with the SAME field
|
|
195
|
+
* path (a table's declared ref applies uniformly to every row, there is no
|
|
196
|
+
* per-row schema variation). Nested `properties` inside a ref-declaring
|
|
197
|
+
* field are not walked further (a ref leaf has no children); nested groups
|
|
198
|
+
* elsewhere recurse via their own `properties`.
|
|
199
|
+
*/
|
|
200
|
+
export function collectDeclaredRefFields(schema: unknown): DeclaredRefField[] {
|
|
201
|
+
const out: DeclaredRefField[] = [];
|
|
202
|
+
walkForDeclaredRefs(schema, '', out);
|
|
203
|
+
return out;
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
function walkForDeclaredRefs(raw: unknown, path: string, out: DeclaredRefField[]): void {
|
|
207
|
+
const node = asSchemaNode(raw);
|
|
208
|
+
if (!node) return;
|
|
209
|
+
|
|
210
|
+
if (typeof node['x-vgai-ref'] === 'string') {
|
|
211
|
+
out.push({ fieldPath: path || '(root)', targetStem: node['x-vgai-ref'] });
|
|
212
|
+
return; // a ref leaf — nothing further to walk under it
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
if (isPlainObject(node.properties)) {
|
|
216
|
+
for (const [key, child] of Object.entries(node.properties)) {
|
|
217
|
+
if (key === '$schema') continue;
|
|
218
|
+
walkForDeclaredRefs(child, path ? `${path}.${key}` : key, out);
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
// A table's row schema (`z.record(rowSchema)` emits an object-valued
|
|
222
|
+
// `additionalProperties`) — same field-path grammar, no row-key segment.
|
|
223
|
+
if (isPlainObject(node.additionalProperties)) {
|
|
224
|
+
walkForDeclaredRefs(node.additionalProperties, path, out);
|
|
225
|
+
}
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
/**
|
|
229
|
+
* Every declared ref field whose target stem names no asset in
|
|
230
|
+
* `assetNames` — the §9.4 fix: a `dataRef('items')` field stays flagged if
|
|
231
|
+
* `items.data.json` is renamed or deleted, independent of whether any
|
|
232
|
+
* CURRENT value happens to look like an `items#...` string (the gap the
|
|
233
|
+
* conventional-string calibration above deliberately leaves open).
|
|
234
|
+
*/
|
|
235
|
+
export function findMissingRefTargets(
|
|
236
|
+
declared: readonly DeclaredRefField[],
|
|
237
|
+
assetNames: ReadonlySet<string>,
|
|
238
|
+
): MissingRefTargetFinding[] {
|
|
239
|
+
return declared
|
|
240
|
+
.filter((d) => !assetNames.has(d.targetStem))
|
|
241
|
+
.map((d) => ({ fieldPath: d.fieldPath, targetStem: d.targetStem }));
|
|
242
|
+
}
|
|
@@ -0,0 +1,145 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `file#key` refs — the resolvable half (docs/DATA-TOOLS-DESIGN.md §2.2).
|
|
3
|
+
*
|
|
4
|
+
* Cross-asset references (`"enemies#goblin"`, `"tuning#economy.slotGrowth"`)
|
|
5
|
+
* have been DETECTED and VALIDATED since W5 (`data-check-core.ts`'s
|
|
6
|
+
* `DATA_REF_PATTERN` + `findDanglingDataRefs`, enforced by both `vgai doctor`
|
|
7
|
+
* and the build plugin) — but nothing could actually RESOLVE one at runtime,
|
|
8
|
+
* and nothing declared a field AS a ref in its schema (detection was by
|
|
9
|
+
* string-shape convention alone). This module closes both halves:
|
|
10
|
+
*
|
|
11
|
+
* - {@link dataRef} — a typed Zod schema for a ref FIELD. Stamps the emitted
|
|
12
|
+
* JSON Schema with a precise `pattern` (the target stem is baked into the
|
|
13
|
+
* regex, so VS Code validates the prefix for free) and a machine-readable
|
|
14
|
+
* `"x-vgai-ref": target` marker (a Zod `.meta()` that survives
|
|
15
|
+
* `toDataJsonSchema`, including inside a table's `additionalProperties` row
|
|
16
|
+
* schema — no emitter changes needed). The editor's Data panel
|
|
17
|
+
* (`json-schema-fields.ts`'s `'ref'` kind) reads that marker to render a
|
|
18
|
+
* `stem#key` PICKER instead of free text.
|
|
19
|
+
* - {@link getRef} — lazy, read-time resolution. The caller names the target
|
|
20
|
+
* HANDLE explicitly (`getRef(items, goblin.drop)`), so the resolved type is
|
|
21
|
+
* the handle's own row type — no stem→handle registry, no load-order
|
|
22
|
+
* problem, no cycle hazard (nothing walks a graph; two refs resolved when
|
|
23
|
+
* you choose to resolve them isn't a cycle), and it's HMR-correct for free
|
|
24
|
+
* (it reads `target.get()` at CALL time, same doctrine as every other data
|
|
25
|
+
* read — "read every frame", never cache across frames).
|
|
26
|
+
*
|
|
27
|
+
* Deliberately NOT built (see docs/DATA-TOOLS-DESIGN.md §2.2 and the design
|
|
28
|
+
* note this module's history carries): eager resolution inside `defineData`
|
|
29
|
+
* (would change `get()`'s shipped output type and entangle HMR — an edit to
|
|
30
|
+
* `enemies.data.json` would have to re-notify every OTHER asset that
|
|
31
|
+
* references it), and a global `resolveRef(addressString)` (needs a runtime
|
|
32
|
+
* stem→handle registry that `src/data/assets.ts` — side-effect-free,
|
|
33
|
+
* config-load-time, schemas-only by its own module doc — must not become).
|
|
34
|
+
*/
|
|
35
|
+
|
|
36
|
+
import { z } from 'zod';
|
|
37
|
+
import type { DataHandle } from './data-asset';
|
|
38
|
+
import { DATA_REF_PATTERN } from './data-check-core';
|
|
39
|
+
|
|
40
|
+
/** An asset-stem-tagged `file#key` string — `` `${Stem}#${string}` ``. */
|
|
41
|
+
export type DataRef<Stem extends string = string> = `${Stem}#${string}`;
|
|
42
|
+
|
|
43
|
+
/** Prefix/key-path grammar a ref must match, parameterized by target stem (mirrors `DATA_REF_PATTERN` in `data-check-core.ts`, minus the alternation — this one is anchored to ONE target). */
|
|
44
|
+
function refPattern(target: string): RegExp {
|
|
45
|
+
return new RegExp(`^${target}#[A-Za-z0-9_-]+(?:\\.[A-Za-z0-9_-]+)*$`);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* A Zod schema for a data-asset FIELD that references another asset by
|
|
50
|
+
* `"<target>#<key>(.<field>)*"`. Use it in a `.schema.ts`:
|
|
51
|
+
*
|
|
52
|
+
* ```ts
|
|
53
|
+
* export const EnemyRowSchema = z.object({
|
|
54
|
+
* name: z.string(),
|
|
55
|
+
* drop: dataRef('items'), // -> "items#potion"
|
|
56
|
+
* });
|
|
57
|
+
* ```
|
|
58
|
+
*
|
|
59
|
+
* The emitted JSON Schema (`toDataJsonSchema`) carries both a precise
|
|
60
|
+
* `pattern` (VS Code validates the target-stem prefix for free) and
|
|
61
|
+
* `"x-vgai-ref": target` (the editor's Data panel picker keys off this).
|
|
62
|
+
* Detection by `data-check-core.ts`'s conventional-string calibration still
|
|
63
|
+
* applies at the VALUE level (a `dataRef` field's actual string still has to
|
|
64
|
+
* look like `target#key` to resolve) — this only makes the field's INTENT
|
|
65
|
+
* declared in the schema, closing the §9.4 "renamed target file silently
|
|
66
|
+
* un-checks its refs" hole for anything that adopts it (see
|
|
67
|
+
* `collectDeclaredRefFields`/`findMissingRefTargets` in `data-check-core.ts`).
|
|
68
|
+
*/
|
|
69
|
+
export function dataRef<Stem extends string>(target: Stem): z.ZodType<DataRef<Stem>> {
|
|
70
|
+
return z
|
|
71
|
+
.string()
|
|
72
|
+
.regex(refPattern(target), {
|
|
73
|
+
message:
|
|
74
|
+
`must be a "${target}#<key>" reference (docs/DATA-TOOLS-DESIGN.md §2.2) — ` +
|
|
75
|
+
`expected the target asset stem "${target}", e.g. "${target}#some-key".`,
|
|
76
|
+
})
|
|
77
|
+
.meta({ 'x-vgai-ref': target }) as z.ZodType<DataRef<Stem>>;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/** First failing key-path segment, or `null` if the whole path resolves — same walk `data-check-core.ts`'s `firstUnresolvedSegment` does over parsed JSON, here over a live handle's value. */
|
|
81
|
+
function firstMissingSegment(root: unknown, keyPath: readonly string[]): string | null {
|
|
82
|
+
let node: unknown = root;
|
|
83
|
+
for (const segment of keyPath) {
|
|
84
|
+
if (node === null || typeof node !== 'object' || Array.isArray(node) || !(segment in node)) {
|
|
85
|
+
return segment;
|
|
86
|
+
}
|
|
87
|
+
node = (node as Record<string, unknown>)[segment];
|
|
88
|
+
}
|
|
89
|
+
return null;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* Resolve a `"target#key(.field)*"` ref against the named target HANDLE,
|
|
94
|
+
* read live (`target.get()` at call time — HMR-correct, no caching across
|
|
95
|
+
* frames, same doctrine as any other data read).
|
|
96
|
+
*
|
|
97
|
+
* `ref`'s stem prefix should name `target`'s own asset — when `target` was
|
|
98
|
+
* built with a `sourcePath` (every `defineData` call populates it), a
|
|
99
|
+
* mismatch throws a teaching error instead of silently walking the wrong
|
|
100
|
+
* handle's data. Without a `sourcePath` (a hand-rolled `DataHandle`, or an
|
|
101
|
+
* older one built before this field existed) the mismatch check is skipped —
|
|
102
|
+
* resolution still proceeds against `target`, since the caller named it
|
|
103
|
+
* explicitly and that's the actual contract.
|
|
104
|
+
*
|
|
105
|
+
* Throws a teaching error naming the ref and the first key-path segment that
|
|
106
|
+
* doesn't resolve (a deleted row, a typo'd key) — never returns `undefined`
|
|
107
|
+
* silently, matching `parseDataJson`'s "errors teach" doctrine (§6.5).
|
|
108
|
+
*/
|
|
109
|
+
export function getRef<T>(target: DataHandle<Record<string, T>>, ref: string): T {
|
|
110
|
+
const m = DATA_REF_PATTERN.exec(ref);
|
|
111
|
+
if (!m) {
|
|
112
|
+
throw new Error(
|
|
113
|
+
`getRef: "${ref}" is not a "file#key" reference (docs/DATA-TOOLS-DESIGN.md §2.2) — ` +
|
|
114
|
+
'expected a string shaped like "some-file#some-key".',
|
|
115
|
+
);
|
|
116
|
+
}
|
|
117
|
+
const refStem = m[1] as string;
|
|
118
|
+
const keyPathStr = m[2] as string;
|
|
119
|
+
const targetStem = target.sourcePath
|
|
120
|
+
?.split('\\')
|
|
121
|
+
.join('/')
|
|
122
|
+
.split('/')
|
|
123
|
+
.pop()
|
|
124
|
+
?.replace(/\.data\.json$/, '');
|
|
125
|
+
if (targetStem !== undefined && targetStem !== refStem) {
|
|
126
|
+
throw new Error(
|
|
127
|
+
`getRef: ref "${ref}" names target asset "${refStem}", but the handle passed in is ` +
|
|
128
|
+
`"${targetStem}" (${target.sourcePath}). Pass the handle ` +
|
|
129
|
+
`"${refStem}#..." actually names — getRef(${refStem}, ...), not getRef(${targetStem}, ...).`,
|
|
130
|
+
);
|
|
131
|
+
}
|
|
132
|
+
const keyPath = keyPathStr.split('.');
|
|
133
|
+
const root = target.get();
|
|
134
|
+
const missing = firstMissingSegment(root, keyPath);
|
|
135
|
+
if (missing !== null) {
|
|
136
|
+
throw new Error(
|
|
137
|
+
`getRef: dangling ref "${ref}" — "${missing}" does not exist` +
|
|
138
|
+
(targetStem ? ` in ${targetStem}.data.json` : '') +
|
|
139
|
+
'. Fix the key or remove the ref (refs are "file#key" strings — docs/DATA-TOOLS-DESIGN.md §2.2).',
|
|
140
|
+
);
|
|
141
|
+
}
|
|
142
|
+
let node: unknown = root;
|
|
143
|
+
for (const segment of keyPath) node = (node as Record<string, unknown>)[segment];
|
|
144
|
+
return node as T;
|
|
145
|
+
}
|