@vgai/engine 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -1
- package/dist/adapter/authoring.d.ts +404 -0
- package/dist/adapter/authoring.d.ts.map +1 -0
- package/dist/adapter/authoring.js +22 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts +43 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
- package/dist/adapter/colyseus-networking-adapter.js +38 -0
- package/dist/adapter/first-party-systems.d.ts +38 -0
- package/dist/adapter/first-party-systems.d.ts.map +1 -0
- package/dist/adapter/first-party-systems.js +77 -0
- package/dist/adapter/game-adapter.d.ts +133 -0
- package/dist/adapter/game-adapter.d.ts.map +1 -0
- package/dist/adapter/game-adapter.js +10 -0
- package/dist/adapter/host-context.d.ts +73 -0
- package/dist/adapter/host-context.d.ts.map +1 -0
- package/dist/adapter/host-context.js +16 -0
- package/dist/adapter/index.d.ts +22 -0
- package/dist/adapter/index.d.ts.map +1 -0
- package/dist/adapter/index.js +15 -0
- package/dist/adapter/ingest/game-contract.d.ts +53 -0
- package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
- package/dist/adapter/ingest/game-contract.js +30 -0
- package/dist/adapter/ingest/overlay-applier.d.ts +118 -0
- package/dist/adapter/ingest/overlay-applier.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-applier.js +132 -0
- package/dist/adapter/ingest/overlay-apply.d.ts +60 -0
- package/dist/adapter/ingest/overlay-apply.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-apply.js +101 -0
- package/dist/adapter/ingest/overlay-file.d.ts +79 -0
- package/dist/adapter/ingest/overlay-file.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-file.js +66 -0
- package/dist/adapter/ingest/overlay-report.d.ts +113 -0
- package/dist/adapter/ingest/overlay-report.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-report.js +103 -0
- package/dist/adapter/ingest/scene-capture.d.ts +97 -0
- package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
- package/dist/adapter/ingest/scene-capture.js +248 -0
- package/dist/adapter/ingest/upstream-pin.d.ts +47 -0
- package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
- package/dist/adapter/ingest/upstream-pin.js +50 -0
- package/dist/adapter/loop-gate-report.d.ts +34 -0
- package/dist/adapter/loop-gate-report.d.ts.map +1 -0
- package/dist/adapter/loop-gate-report.js +37 -0
- package/dist/adapter/rapier-physics-adapter.d.ts +12 -0
- package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
- package/dist/adapter/rapier-physics-adapter.js +46 -0
- package/dist/adapter/system-adapter.d.ts +133 -0
- package/dist/adapter/system-adapter.d.ts.map +1 -0
- package/dist/adapter/system-adapter.js +13 -0
- package/dist/adapter/transform.d.ts +18 -0
- package/dist/adapter/transform.d.ts.map +1 -0
- package/dist/adapter/transform.js +1 -0
- package/dist/adapter/vgai-scene-game-adapter.d.ts +116 -0
- package/dist/adapter/vgai-scene-game-adapter.d.ts.map +1 -0
- package/dist/adapter/vgai-scene-game-adapter.js +714 -0
- package/dist/adapter/world-kind.d.ts +30 -0
- package/dist/adapter/world-kind.d.ts.map +1 -0
- package/dist/adapter/world-kind.js +18 -0
- package/dist/ai/navigation.d.ts +64 -0
- package/dist/ai/navigation.d.ts.map +1 -0
- package/dist/ai/navigation.js +133 -0
- package/dist/animation/anim-graph-types.d.ts +25 -0
- package/dist/animation/anim-graph-types.d.ts.map +1 -0
- package/dist/animation/anim-graph-types.js +1 -0
- package/dist/animation/animation-clock.d.ts +213 -0
- package/dist/animation/animation-clock.d.ts.map +1 -0
- package/dist/animation/animation-clock.js +301 -0
- package/dist/animation/blend-node.d.ts +22 -0
- package/dist/animation/blend-node.d.ts.map +1 -0
- package/dist/animation/blend-node.js +97 -0
- package/dist/animation/camera-ownership.d.ts +250 -0
- package/dist/animation/camera-ownership.d.ts.map +1 -0
- package/dist/animation/camera-ownership.js +169 -0
- package/dist/animation/cinematic-cues.d.ts +200 -0
- package/dist/animation/cinematic-cues.d.ts.map +1 -0
- package/dist/animation/cinematic-cues.js +213 -0
- package/dist/animation/clip-map.d.ts +12 -0
- package/dist/animation/clip-map.d.ts.map +1 -0
- package/dist/animation/clip-map.js +37 -0
- package/dist/animation/gsap-registration.d.ts +119 -0
- package/dist/animation/gsap-registration.d.ts.map +1 -0
- package/dist/animation/gsap-registration.js +92 -0
- package/dist/animation/theatre-clock-binding.d.ts +89 -0
- package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
- package/dist/animation/theatre-clock-binding.js +29 -0
- package/dist/animation/theatre-director.d.ts +242 -0
- package/dist/animation/theatre-director.d.ts.map +1 -0
- package/dist/animation/theatre-director.js +235 -0
- package/dist/animation/theatre-object-binding.d.ts +305 -0
- package/dist/animation/theatre-object-binding.d.ts.map +1 -0
- package/dist/animation/theatre-object-binding.js +351 -0
- package/dist/animation/xstate-animation-binding.d.ts +111 -0
- package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
- package/dist/animation/xstate-animation-binding.js +307 -0
- package/dist/animation/xstate-animation-meta.d.ts +228 -0
- package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
- package/dist/animation/xstate-animation-meta.js +221 -0
- package/dist/assets.d.ts +26 -0
- package/dist/assets.d.ts.map +1 -0
- package/dist/assets.js +55 -0
- package/dist/audio/index.d.ts +4 -0
- package/dist/audio/index.d.ts.map +1 -0
- package/dist/audio/index.js +24 -0
- package/dist/audio/tone-clock-binding.d.ts +75 -0
- package/dist/audio/tone-clock-binding.d.ts.map +1 -0
- package/dist/audio/tone-clock-binding.js +29 -0
- package/dist/audio/tone-context.d.ts +114 -0
- package/dist/audio/tone-context.d.ts.map +1 -0
- package/dist/audio/tone-context.js +39 -0
- package/dist/audio/tone-offline-render.d.ts +90 -0
- package/dist/audio/tone-offline-render.d.ts.map +1 -0
- package/dist/audio/tone-offline-render.js +56 -0
- package/dist/audio/wav-encode.d.ts +38 -0
- package/dist/audio/wav-encode.d.ts.map +1 -0
- package/dist/audio/wav-encode.js +97 -0
- package/dist/core/game-loop.d.ts +21 -0
- package/dist/core/game-loop.d.ts.map +1 -0
- package/dist/core/game-loop.js +130 -0
- package/dist/core/system-runner.d.ts +120 -0
- package/dist/core/system-runner.d.ts.map +1 -0
- package/dist/core/system-runner.js +286 -0
- package/dist/core/types.d.ts +58 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +25 -0
- package/dist/data/data-asset.d.ts +101 -0
- package/dist/data/data-asset.d.ts.map +1 -0
- package/dist/data/data-asset.js +122 -0
- package/dist/data/data-check-core.d.ts +110 -0
- package/dist/data/data-check-core.d.ts.map +1 -0
- package/dist/data/data-check-core.js +178 -0
- package/dist/data/data-ref.d.ts +79 -0
- package/dist/data/data-ref.d.ts.map +1 -0
- package/dist/data/data-ref.js +130 -0
- package/dist/data/vite-plugin-data.d.ts +79 -0
- package/dist/data/vite-plugin-data.d.ts.map +1 -0
- package/dist/data/vite-plugin-data.js +217 -0
- package/dist/dev/console-bridge.d.ts +22 -0
- package/dist/dev/console-bridge.d.ts.map +1 -0
- package/dist/dev/console-bridge.js +71 -0
- package/dist/dev/debug-draw.d.ts +24 -0
- package/dist/dev/debug-draw.d.ts.map +1 -0
- package/dist/dev/debug-draw.js +73 -0
- package/dist/dev/logger.d.ts +30 -0
- package/dist/dev/logger.d.ts.map +1 -0
- package/dist/dev/logger.js +90 -0
- package/dist/ecs/component-manager.d.ts +189 -0
- package/dist/ecs/component-manager.d.ts.map +1 -0
- package/dist/ecs/component-manager.js +676 -0
- package/dist/ecs/game-component.d.ts +97 -0
- package/dist/ecs/game-component.d.ts.map +1 -0
- package/dist/ecs/game-component.js +80 -0
- package/dist/ecs/hmr-swap-report.d.ts +53 -0
- package/dist/ecs/hmr-swap-report.d.ts.map +1 -0
- package/dist/ecs/hmr-swap-report.js +55 -0
- package/dist/index.d.ts +37 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +30 -0
- package/dist/input/input-manager.d.ts +596 -0
- package/dist/input/input-manager.d.ts.map +1 -0
- package/dist/input/input-manager.js +1564 -0
- package/dist/input/input-types.d.ts +171 -0
- package/dist/input/input-types.d.ts.map +1 -0
- package/dist/input/input-types.js +1 -0
- package/dist/input/prompt-labels.d.ts +21 -0
- package/dist/input/prompt-labels.d.ts.map +1 -0
- package/dist/input/prompt-labels.js +121 -0
- package/dist/input/rebind-controller.d.ts +59 -0
- package/dist/input/rebind-controller.d.ts.map +1 -0
- package/dist/input/rebind-controller.js +85 -0
- package/dist/input/schema.d.ts +16 -0
- package/dist/input/schema.d.ts.map +1 -0
- package/dist/input/schema.js +228 -0
- package/dist/loader.d.ts +43 -0
- package/dist/loader.d.ts.map +1 -0
- package/dist/loader.js +59 -0
- package/dist/manifest/index.d.ts +5 -0
- package/dist/manifest/index.d.ts.map +1 -0
- package/dist/manifest/index.js +8 -0
- package/dist/manifest/load-file.d.ts +4 -0
- package/dist/manifest/load-file.d.ts.map +1 -0
- package/dist/manifest/load-file.js +14 -0
- package/dist/manifest/load.d.ts +117 -0
- package/dist/manifest/load.d.ts.map +1 -0
- package/dist/manifest/load.js +255 -0
- package/dist/manifest/schema.d.ts +173 -0
- package/dist/manifest/schema.d.ts.map +1 -0
- package/dist/manifest/schema.js +302 -0
- package/dist/physics/collision-system.d.ts +41 -0
- package/dist/physics/collision-system.d.ts.map +1 -0
- package/dist/physics/collision-system.js +64 -0
- package/dist/physics/physics-registry.d.ts +45 -0
- package/dist/physics/physics-registry.d.ts.map +1 -0
- package/dist/physics/physics-registry.js +65 -0
- package/dist/physics/transform-writer.d.ts +16 -0
- package/dist/physics/transform-writer.d.ts.map +1 -0
- package/dist/physics/transform-writer.js +38 -0
- package/dist/physics/trigger-dispatch.d.ts +24 -0
- package/dist/physics/trigger-dispatch.d.ts.map +1 -0
- package/dist/physics/trigger-dispatch.js +80 -0
- package/dist/react/game-state.d.ts +105 -0
- package/dist/react/game-state.d.ts.map +1 -0
- package/dist/react/game-state.js +144 -0
- package/dist/react/use-data.d.ts +60 -0
- package/dist/react/use-data.d.ts.map +1 -0
- package/dist/react/use-data.js +96 -0
- package/dist/react/use-selection.d.ts +75 -0
- package/dist/react/use-selection.d.ts.map +1 -0
- package/dist/react/use-selection.js +90 -0
- package/dist/render/auto-batcher.d.ts +34 -0
- package/dist/render/auto-batcher.d.ts.map +1 -0
- package/dist/render/auto-batcher.js +140 -0
- package/dist/render/render-batch-system.d.ts +33 -0
- package/dist/render/render-batch-system.d.ts.map +1 -0
- package/dist/render/render-batch-system.js +230 -0
- package/dist/render/render-features.d.ts +47 -0
- package/dist/render/render-features.d.ts.map +1 -0
- package/dist/render/render-features.js +105 -0
- package/dist/render/render-settings.d.ts +36 -0
- package/dist/render/render-settings.d.ts.map +1 -0
- package/dist/render/render-settings.js +51 -0
- package/dist/runtime/create-runtime.d.ts +280 -0
- package/dist/runtime/create-runtime.d.ts.map +1 -0
- package/dist/runtime/create-runtime.js +795 -0
- package/dist/runtime/frame-selector-cache.d.ts +41 -0
- package/dist/runtime/frame-selector-cache.d.ts.map +1 -0
- package/dist/runtime/frame-selector-cache.js +65 -0
- package/dist/runtime/game.d.ts +433 -0
- package/dist/runtime/game.d.ts.map +1 -0
- package/dist/runtime/game.js +569 -0
- package/dist/runtime/input-router.d.ts +78 -0
- package/dist/runtime/input-router.d.ts.map +1 -0
- package/dist/runtime/input-router.js +171 -0
- package/dist/runtime/mount-game.d.ts +129 -0
- package/dist/runtime/mount-game.d.ts.map +1 -0
- package/dist/runtime/mount-game.js +152 -0
- package/dist/runtime/mount-manifest.d.ts +119 -0
- package/dist/runtime/mount-manifest.d.ts.map +1 -0
- package/dist/runtime/mount-manifest.js +204 -0
- package/dist/runtime/render-audio-control.d.ts +110 -0
- package/dist/runtime/render-audio-control.d.ts.map +1 -0
- package/dist/runtime/render-audio-control.js +111 -0
- package/dist/runtime/render-control.d.ts +291 -0
- package/dist/runtime/render-control.d.ts.map +1 -0
- package/dist/runtime/render-control.js +264 -0
- package/dist/runtime/render-seed.d.ts +57 -0
- package/dist/runtime/render-seed.d.ts.map +1 -0
- package/dist/runtime/render-seed.js +74 -0
- package/dist/runtime/scene-ui-bridge.d.ts +69 -0
- package/dist/runtime/scene-ui-bridge.d.ts.map +1 -0
- package/dist/runtime/scene-ui-bridge.js +23 -0
- package/dist/runtime/scene-ui-data.d.ts +13 -0
- package/dist/runtime/scene-ui-data.d.ts.map +1 -0
- package/dist/runtime/scene-ui-data.js +92 -0
- package/dist/runtime/state-bridge.d.ts +47 -0
- package/dist/runtime/state-bridge.d.ts.map +1 -0
- package/dist/runtime/state-bridge.js +53 -0
- package/dist/runtime/types.d.ts +179 -0
- package/dist/runtime/types.d.ts.map +1 -0
- package/dist/runtime/types.js +1 -0
- package/dist/scene/asset-loaders.d.ts +79 -0
- package/dist/scene/asset-loaders.d.ts.map +1 -0
- package/dist/scene/asset-loaders.js +141 -0
- package/dist/scene/asset-paths.d.ts +11 -0
- package/dist/scene/asset-paths.d.ts.map +1 -0
- package/dist/scene/asset-paths.js +108 -0
- package/dist/scene/asset-ref-check.d.ts +88 -0
- package/dist/scene/asset-ref-check.d.ts.map +1 -0
- package/dist/scene/asset-ref-check.js +214 -0
- package/dist/scene/asset-registry.d.ts +30 -0
- package/dist/scene/asset-registry.d.ts.map +1 -0
- package/dist/scene/asset-registry.js +50 -0
- package/dist/scene/collider-dimensions.d.ts +63 -0
- package/dist/scene/collider-dimensions.d.ts.map +1 -0
- package/dist/scene/collider-dimensions.js +98 -0
- package/dist/scene/component-registry.d.ts +17 -0
- package/dist/scene/component-registry.d.ts.map +1 -0
- package/dist/scene/component-registry.js +28 -0
- package/dist/scene/defaults.d.ts +252 -0
- package/dist/scene/defaults.d.ts.map +1 -0
- package/dist/scene/defaults.js +151 -0
- package/dist/scene/geometries/index.d.ts +8 -0
- package/dist/scene/geometries/index.d.ts.map +1 -0
- package/dist/scene/geometries/index.js +7 -0
- package/dist/scene/geometries/terrain.d.ts +2 -0
- package/dist/scene/geometries/terrain.d.ts.map +1 -0
- package/dist/scene/geometries/terrain.js +37 -0
- package/dist/scene/geometry-registry.d.ts +24 -0
- package/dist/scene/geometry-registry.d.ts.map +1 -0
- package/dist/scene/geometry-registry.js +20 -0
- package/dist/scene/instance-registry.d.ts +36 -0
- package/dist/scene/instance-registry.d.ts.map +1 -0
- package/dist/scene/instance-registry.js +55 -0
- package/dist/scene/instancers/grid.d.ts +2 -0
- package/dist/scene/instancers/grid.d.ts.map +1 -0
- package/dist/scene/instancers/grid.js +36 -0
- package/dist/scene/instancers/index.d.ts +8 -0
- package/dist/scene/instancers/index.d.ts.map +1 -0
- package/dist/scene/instancers/index.js +7 -0
- package/dist/scene/light-camera-factory.d.ts +23 -0
- package/dist/scene/light-camera-factory.d.ts.map +1 -0
- package/dist/scene/light-camera-factory.js +68 -0
- package/dist/scene/material-factory.d.ts +17 -0
- package/dist/scene/material-factory.d.ts.map +1 -0
- package/dist/scene/material-factory.js +197 -0
- package/dist/scene/material-registry.d.ts +40 -0
- package/dist/scene/material-registry.d.ts.map +1 -0
- package/dist/scene/material-registry.js +44 -0
- package/dist/scene/materials/index.d.ts +8 -0
- package/dist/scene/materials/index.d.ts.map +1 -0
- package/dist/scene/materials/index.js +7 -0
- package/dist/scene/materials/water.d.ts +2 -0
- package/dist/scene/materials/water.d.ts.map +1 -0
- package/dist/scene/materials/water.js +54 -0
- package/dist/scene/parse.d.ts +23 -0
- package/dist/scene/parse.d.ts.map +1 -0
- package/dist/scene/parse.js +179 -0
- package/dist/scene/particles-factory.d.ts +33 -0
- package/dist/scene/particles-factory.d.ts.map +1 -0
- package/dist/scene/particles-factory.js +282 -0
- package/dist/scene/scene-apply.d.ts +109 -0
- package/dist/scene/scene-apply.d.ts.map +1 -0
- package/dist/scene/scene-apply.js +326 -0
- package/dist/scene/scene-diff-schema.d.ts +285 -0
- package/dist/scene/scene-diff-schema.d.ts.map +1 -0
- package/dist/scene/scene-diff-schema.js +92 -0
- package/dist/scene/scene-diff-types.d.ts +40 -0
- package/dist/scene/scene-diff-types.d.ts.map +1 -0
- package/dist/scene/scene-diff-types.js +14 -0
- package/dist/scene/scene-loader.d.ts +177 -0
- package/dist/scene/scene-loader.d.ts.map +1 -0
- package/dist/scene/scene-loader.js +1213 -0
- package/dist/scene/scene-query.d.ts +11 -0
- package/dist/scene/scene-query.d.ts.map +1 -0
- package/dist/scene/scene-query.js +63 -0
- package/dist/scene/scene-types.d.ts +10 -0
- package/dist/scene/scene-types.d.ts.map +1 -0
- package/dist/scene/scene-types.js +8 -0
- package/dist/scene/scene-version.d.ts +26 -0
- package/dist/scene/scene-version.d.ts.map +1 -0
- package/dist/scene/scene-version.js +34 -0
- package/dist/scene/schema/animation.d.ts +8 -0
- package/dist/scene/schema/animation.d.ts.map +1 -0
- package/dist/scene/schema/animation.js +42 -0
- package/dist/scene/schema/audio.d.ts +13 -0
- package/dist/scene/schema/audio.d.ts.map +1 -0
- package/dist/scene/schema/audio.js +22 -0
- package/dist/scene/schema/camera.d.ts +28 -0
- package/dist/scene/schema/camera.d.ts.map +1 -0
- package/dist/scene/schema/camera.js +17 -0
- package/dist/scene/schema/collider.d.ts +40 -0
- package/dist/scene/schema/collider.d.ts.map +1 -0
- package/dist/scene/schema/collider.js +55 -0
- package/dist/scene/schema/entity-ref.d.ts +31 -0
- package/dist/scene/schema/entity-ref.d.ts.map +1 -0
- package/dist/scene/schema/entity-ref.js +61 -0
- package/dist/scene/schema/entity.d.ts +1036 -0
- package/dist/scene/schema/entity.d.ts.map +1 -0
- package/dist/scene/schema/entity.js +153 -0
- package/dist/scene/schema/environment.d.ts +425 -0
- package/dist/scene/schema/environment.d.ts.map +1 -0
- package/dist/scene/schema/environment.js +357 -0
- package/dist/scene/schema/index.d.ts +39 -0
- package/dist/scene/schema/index.d.ts.map +1 -0
- package/dist/scene/schema/index.js +20 -0
- package/dist/scene/schema/instances.d.ts +14 -0
- package/dist/scene/schema/instances.d.ts.map +1 -0
- package/dist/scene/schema/instances.js +28 -0
- package/dist/scene/schema/joint.d.ts +23 -0
- package/dist/scene/schema/joint.d.ts.map +1 -0
- package/dist/scene/schema/joint.js +23 -0
- package/dist/scene/schema/light.d.ts +38 -0
- package/dist/scene/schema/light.d.ts.map +1 -0
- package/dist/scene/schema/light.js +26 -0
- package/dist/scene/schema/material.d.ts +199 -0
- package/dist/scene/schema/material.d.ts.map +1 -0
- package/dist/scene/schema/material.js +99 -0
- package/dist/scene/schema/mesh.d.ts +48 -0
- package/dist/scene/schema/mesh.d.ts.map +1 -0
- package/dist/scene/schema/mesh.js +82 -0
- package/dist/scene/schema/particles.d.ts +2178 -0
- package/dist/scene/schema/particles.d.ts.map +1 -0
- package/dist/scene/schema/particles.js +321 -0
- package/dist/scene/schema/physics.d.ts +56 -0
- package/dist/scene/schema/physics.d.ts.map +1 -0
- package/dist/scene/schema/physics.js +37 -0
- package/dist/scene/schema/scene-file.d.ts +304 -0
- package/dist/scene/schema/scene-file.d.ts.map +1 -0
- package/dist/scene/schema/scene-file.js +262 -0
- package/dist/scene/schema/shadow.d.ts +28 -0
- package/dist/scene/schema/shadow.d.ts.map +1 -0
- package/dist/scene/schema/shadow.js +20 -0
- package/dist/scene/schema/spline.d.ts +25 -0
- package/dist/scene/schema/spline.d.ts.map +1 -0
- package/dist/scene/schema/spline.js +15 -0
- package/dist/scene/schema/tuples.d.ts +12 -0
- package/dist/scene/schema/tuples.d.ts.map +1 -0
- package/dist/scene/schema/tuples.js +14 -0
- package/dist/scene/schema/ui.d.ts +880 -0
- package/dist/scene/schema/ui.d.ts.map +1 -0
- package/dist/scene/schema/ui.js +506 -0
- package/dist/scene/user-data.d.ts +171 -0
- package/dist/scene/user-data.d.ts.map +1 -0
- package/dist/scene/user-data.js +137 -0
- package/dist/setup/setup-audio.d.ts +20 -0
- package/dist/setup/setup-audio.d.ts.map +1 -0
- package/dist/setup/setup-audio.js +41 -0
- package/dist/setup/setup-particles.d.ts +17 -0
- package/dist/setup/setup-particles.d.ts.map +1 -0
- package/dist/setup/setup-particles.js +16 -0
- package/dist/setup/setup-physics.d.ts +25 -0
- package/dist/setup/setup-physics.d.ts.map +1 -0
- package/dist/setup/setup-physics.js +51 -0
- package/dist/setup/setup-renderer.d.ts +69 -0
- package/dist/setup/setup-renderer.d.ts.map +1 -0
- package/dist/setup/setup-renderer.js +363 -0
- package/dist/tools/define-tool.d.ts +105 -0
- package/dist/tools/define-tool.d.ts.map +1 -0
- package/dist/tools/define-tool.js +82 -0
- package/dist/world2d/authoring-2d.d.ts +76 -0
- package/dist/world2d/authoring-2d.d.ts.map +1 -0
- package/dist/world2d/authoring-2d.js +176 -0
- package/dist/world2d/capture-to-scene2d.d.ts +5 -0
- package/dist/world2d/capture-to-scene2d.d.ts.map +1 -0
- package/dist/world2d/capture-to-scene2d.js +49 -0
- package/dist/world2d/collision-2d.d.ts +52 -0
- package/dist/world2d/collision-2d.d.ts.map +1 -0
- package/dist/world2d/collision-2d.js +70 -0
- package/dist/world2d/components-2d.d.ts +47 -0
- package/dist/world2d/components-2d.d.ts.map +1 -0
- package/dist/world2d/components-2d.js +77 -0
- package/dist/world2d/index.d.ts +34 -0
- package/dist/world2d/index.d.ts.map +1 -0
- package/dist/world2d/index.js +32 -0
- package/dist/world2d/ingest-iframe-2d.d.ts +82 -0
- package/dist/world2d/ingest-iframe-2d.d.ts.map +1 -0
- package/dist/world2d/ingest-iframe-2d.js +166 -0
- package/dist/world2d/ingest2d.d.ts +97 -0
- package/dist/world2d/ingest2d.d.ts.map +1 -0
- package/dist/world2d/ingest2d.js +40 -0
- package/dist/world2d/physics2d-registry.d.ts +24 -0
- package/dist/world2d/physics2d-registry.d.ts.map +1 -0
- package/dist/world2d/physics2d-registry.js +38 -0
- package/dist/world2d/pixi-game-adapter.d.ts +107 -0
- package/dist/world2d/pixi-game-adapter.d.ts.map +1 -0
- package/dist/world2d/pixi-game-adapter.js +211 -0
- package/dist/world2d/pixi-surface.d.ts +39 -0
- package/dist/world2d/pixi-surface.d.ts.map +1 -0
- package/dist/world2d/pixi-surface.js +47 -0
- package/dist/world2d/scene-capture-2d.d.ts +43 -0
- package/dist/world2d/scene-capture-2d.d.ts.map +1 -0
- package/dist/world2d/scene-capture-2d.js +92 -0
- package/dist/world2d/scene2d-loader.d.ts +27 -0
- package/dist/world2d/scene2d-loader.d.ts.map +1 -0
- package/dist/world2d/scene2d-loader.js +274 -0
- package/dist/world2d/schema/entity2d.d.ts +102 -0
- package/dist/world2d/schema/entity2d.d.ts.map +1 -0
- package/dist/world2d/schema/entity2d.js +119 -0
- package/dist/world2d/schema/physics2d.d.ts +46 -0
- package/dist/world2d/schema/physics2d.d.ts.map +1 -0
- package/dist/world2d/schema/physics2d.js +45 -0
- package/dist/world2d/schema/sprite.d.ts +42 -0
- package/dist/world2d/schema/sprite.d.ts.map +1 -0
- package/dist/world2d/schema/sprite.js +63 -0
- package/dist/world2d/schema/tilemap.d.ts +15 -0
- package/dist/world2d/schema/tilemap.d.ts.map +1 -0
- package/dist/world2d/schema/tilemap.js +19 -0
- package/dist/world2d/schema/tuples2d.d.ts +20 -0
- package/dist/world2d/schema/tuples2d.d.ts.map +1 -0
- package/dist/world2d/schema/tuples2d.js +19 -0
- package/dist/world2d/system-adapters-2d.d.ts +16 -0
- package/dist/world2d/system-adapters-2d.d.ts.map +1 -0
- package/dist/world2d/system-adapters-2d.js +37 -0
- package/dist/world2d/transform-writer-2d.d.ts +16 -0
- package/dist/world2d/transform-writer-2d.d.ts.map +1 -0
- package/dist/world2d/transform-writer-2d.js +22 -0
- package/dist/world2d/types.d.ts +53 -0
- package/dist/world2d/types.d.ts.map +1 -0
- package/dist/world2d/types.js +1 -0
- package/package.json +18 -4
- package/src/adapter/authoring.ts +10 -0
- package/src/adapter/first-party-systems.ts +23 -34
- package/src/adapter/index.ts +1 -3
- package/src/adapter/system-adapter.ts +15 -22
- package/src/adapter/vgai-scene-game-adapter.ts +5 -14
- package/src/animation/anim-graph-types.ts +12 -43
- package/src/animation/animation-clock.ts +479 -0
- package/src/animation/camera-ownership.ts +467 -0
- package/src/animation/cinematic-cues.ts +451 -0
- package/src/animation/clip-map.ts +41 -0
- package/src/animation/gsap-registration.ts +184 -0
- package/src/animation/theatre-clock-binding.ts +111 -0
- package/src/animation/theatre-director.ts +347 -0
- package/src/animation/theatre-object-binding.ts +661 -0
- package/src/animation/xstate-animation-binding.ts +398 -0
- package/src/animation/xstate-animation-meta.ts +282 -0
- package/src/audio/index.ts +39 -7
- package/src/audio/tone-clock-binding.ts +98 -0
- package/src/audio/tone-context.ts +129 -0
- package/src/audio/tone-offline-render.ts +167 -0
- package/src/audio/wav-encode.ts +119 -0
- package/src/core/game-loop.ts +17 -0
- package/src/core/types.ts +13 -0
- package/src/data/data-asset.ts +167 -0
- package/src/data/data-check-core.ts +242 -0
- package/src/data/data-ref.ts +145 -0
- package/src/data/vite-plugin-data.ts +290 -0
- package/src/index.ts +48 -0
- package/src/input/input-manager.ts +1206 -32
- package/src/input/input-types.ts +155 -3
- package/src/input/prompt-labels.ts +122 -0
- package/src/input/rebind-controller.ts +105 -0
- package/src/input/schema.ts +206 -52
- package/src/react/use-data.ts +114 -0
- package/src/react/use-selection.tsx +135 -0
- package/src/runtime/create-runtime.ts +30 -9
- package/src/runtime/render-audio-control.ts +168 -0
- package/src/runtime/render-control.ts +522 -0
- package/src/runtime/render-seed.ts +79 -0
- package/src/runtime/types.ts +0 -5
- package/src/scene/asset-loaders.ts +10 -36
- package/src/scene/asset-paths.ts +0 -2
- package/src/scene/asset-ref-check.ts +248 -0
- package/src/scene/parse.ts +133 -0
- package/src/scene/scene-loader.ts +81 -96
- package/src/scene/schema/animation.ts +30 -79
- package/src/scene/schema/entity.ts +20 -0
- package/src/scene/schema/index.ts +2 -12
- package/src/scene/user-data.ts +8 -9
- package/src/setup/setup-renderer.ts +9 -2
- package/src/tools/define-tool.ts +152 -0
- package/src/animation/anim-graph.ts +0 -406
- package/src/animation/anim-system.ts +0 -28
- package/src/animation/property-track.ts +0 -178
- package/src/animation/schema.ts +0 -204
- package/src/audio/ambient.ts +0 -300
- package/src/audio/impacts.ts +0 -212
- package/src/audio/movement.ts +0 -140
- package/src/audio/musical.ts +0 -200
- package/src/audio/ui-sounds.ts +0 -171
- package/src/audio/vehicle.ts +0 -235
- package/src/audio/weapons.ts +0 -152
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/**
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* D3 — stable binding from a Theatre Sheet Object to a `THREE.Object3D`/
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* camera (spec §10 D3, §5.3). This is the "thin integration code" the spec
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* calls for: it reads a Theatre object's pull-based `.value` on every clock
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* crossing and writes the (small, fixed) set of known sub-props straight
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* onto the target's real Three.js properties. It is deliberately NOT a
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* generic/arbitrary property-path evaluator — the only shapes understood are
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* the ones declared below (`TransformProps`, `CameraLensProps`), matching
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* "No arbitrary unsafe property-path evaluator is introduced" (D3 AC).
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*
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* Reads `sheetObject.value` rather than subscribing to Theatre's
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* `onValuesChange` push channel — see `theatre-clock-binding.ts`'s module doc
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* for why: `.value` is synchronously fresh immediately after
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* `sequence.position` is set, while `onValuesChange` is batched on Theatre's
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* own raf-driven ticker and is not delivered 1:1 with each synchronous clock
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* seek (it may coalesce several writes into one notification, or — headless,
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* no-raf — never fire at all).
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*
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* Object identity: a Theatre Sheet Object always carries both its stable,
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* readable Theatre name (`sheetObject.address.objectKey`) and, since the
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* caller supplies the bound `THREE.Object3D` directly, that object's own
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* engine identity (`Object3D.uuid`/`.name`/`userData['entityId']`) — both are
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* inspectable from the object references the binding already holds; nothing
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* further to thread through.
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*
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* ## Remaining D3 channels: quaternion/material/light/post-processing/UI/Pixi
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*
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* The rest of the D3 AC's channel list (spec §10 D3: "Position,
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* rotation/quaternion, scale, camera lens, material/light, post-processing,
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* and selected UI properties have tested bindings") is implemented below,
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* each as its own small, explicit, TYPED helper — never a generic
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* property-path evaluator:
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*
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* - `bindObject3DQuaternion` — `Object3D.quaternion`, authored as a plain
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* `{x,y,z,w}` compound (see `QuaternionProps`'s doc for the interpolation
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* caveat and why the binding always normalizes).
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* - `bindMaterialProperties` — `color`/`opacity`/`emissiveIntensity`/
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* `roughness`/`metalness` on a real `THREE.Material`, feature-detecting
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* which sub-props the concrete material subtype actually has.
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* - `bindLightProperties` — `intensity`/`color` on a real `THREE.Light`.
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* - `bindBloomEffect` / `bindVignetteEffect` — `intensity`/`opacity` and
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* `offset`/`darkness` on real `postprocessing` `BloomEffect`/
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* `VignetteEffect` instances (the SAME package `setup-renderer.ts` already
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* wires into the engine's composer — no new post-processing stack).
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* - `bindDomElementStyle` — `opacity`/`translateX`/`translateY` on a
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* DOM-style-writable target (`DomStyleTarget`, a narrow structural
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* interface a real `HTMLElement` satisfies with no adapter).
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* - `bindPixiContainerTransform` — `x`/`y`/`rotation`/`scaleX`/`scaleY`/
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* `alpha` on a real `PIXI.Container`/`PIXI.Sprite`.
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*
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* All of the above are proven against REAL target objects in
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* `theatre-object-binding-d3.test.ts` — `BloomEffect`/`VignetteEffect`/
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* `PIXI.Container`/`PIXI.Sprite` all construct and expose plain,
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* synchronously-settable properties with no WebGL/canvas/renderer required,
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* so nothing here is a mock of the underlying library. The one channel that
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* genuinely cannot construct real headlessly in THIS repo's `environment:
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* 'node'` vitest lane (`vitest.config.ts` — no DOM) is a real `HTMLElement`;
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* `bindDomElementStyle` is typed against the narrow `DomStyleTarget`
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* structural interface instead of full `HTMLElement`, and its test exercises
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* a plain object literal shaped like one — the exact same binding code path
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* a real `HTMLElement`/React-overlay ref runs through in a browser or a
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* jsdom-backed test. Nothing here is deferred.
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*/
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/** Thrown when a binding is constructed with a missing/falsy target. */
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export class TheatreBindingError extends Error {
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objectKey;
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constructor(message, objectKey) {
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super(message);
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this.objectKey = objectKey;
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this.name = 'TheatreBindingError';
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}
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}
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/**
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* Shared disposer wiring for every binding below (same one-shot-dispose
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* shape `bindObject3DTransform`/`bindCameraLens` each inline above) — pulled
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* into one helper only because six more binding functions follow, to avoid
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* repeating the identical five lines six more times. Behavior is identical
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* to the inline version: idempotent `dispose()`, no further writes after.
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*/
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function toBinding(handle) {
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let disposed = false;
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return {
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dispose() {
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if (disposed)
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return;
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disposed = true;
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handle.dispose();
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},
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};
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}
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/**
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* Bind a Theatre Sheet Object's `position`/`rotation`/`scale` sub-props (any
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* subset) to a `THREE.Object3D`. Whichever of the three keys are present on
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* `sheetObject.value` are applied; missing keys are left untouched on the
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* target.
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*
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* @throws {TheatreBindingError} if `target` is null/undefined at bind time.
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*/
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export function bindObject3DTransform(clock, sheetObject, target, options = {}) {
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if (!target) {
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throw new TheatreBindingError(`[bindObject3DTransform] missing target Object3D for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
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}
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const phase = options.phase ?? 'preRender';
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const handle = clock.subscribe(phase, () => {
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const value = sheetObject.value;
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if (value.position) {
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target.position.set(value.position.x, value.position.y, value.position.z);
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}
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if (value.rotation) {
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target.rotation.set(value.rotation.x, value.rotation.y, value.rotation.z);
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}
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if (value.scale) {
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target.scale.set(value.scale.x, value.scale.y, value.scale.z);
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}
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});
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let disposed = false;
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return {
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dispose() {
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if (disposed)
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return;
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disposed = true;
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handle.dispose();
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},
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};
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}
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/**
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* Bind a Theatre Sheet Object's `fov`/`near`/`far` sub-props (any subset) to
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* a `THREE.PerspectiveCamera`'s lens, calling `updateProjectionMatrix()`
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* whenever any of them change.
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*
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* @throws {TheatreBindingError} if `camera` is null/undefined at bind time.
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*/
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export function bindCameraLens(clock, sheetObject, camera, options = {}) {
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if (!camera) {
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throw new TheatreBindingError(`[bindCameraLens] missing target PerspectiveCamera for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
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}
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const phase = options.phase ?? 'preRender';
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const handle = clock.subscribe(phase, () => {
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const value = sheetObject.value;
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let changed = false;
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if (typeof value.fov === 'number' && camera.fov !== value.fov) {
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camera.fov = value.fov;
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changed = true;
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}
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if (typeof value.near === 'number' && camera.near !== value.near) {
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camera.near = value.near;
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changed = true;
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}
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if (typeof value.far === 'number' && camera.far !== value.far) {
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camera.far = value.far;
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changed = true;
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}
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if (changed)
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camera.updateProjectionMatrix();
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});
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let disposed = false;
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return {
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dispose() {
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if (disposed)
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return;
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disposed = true;
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handle.dispose();
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},
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};
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}
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/**
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* Bind a Theatre Sheet Object's `quaternion` sub-prop to a `THREE.Object3D`'s
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* `.quaternion`. See `QuaternionProps`'s doc for the authored shape and its
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* interpolation caveat.
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*
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* @throws {TheatreBindingError} if `target` is null/undefined at bind time.
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*/
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export function bindObject3DQuaternion(clock, sheetObject, target, options = {}) {
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if (!target) {
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throw new TheatreBindingError(`[bindObject3DQuaternion] missing target Object3D for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
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}
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const phase = options.phase ?? 'preRender';
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const handle = clock.subscribe(phase, () => {
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const value = sheetObject.value;
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if (value.quaternion) {
|
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const { x, y, z, w } = value.quaternion;
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target.quaternion.set(x, y, z, w);
|
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target.quaternion.normalize();
|
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+
}
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185
|
+
});
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return toBinding(handle);
|
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+
}
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+
/**
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189
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* Bind a Theatre Sheet Object's `color`/`opacity`/`emissiveIntensity`/
|
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* `roughness`/`metalness` sub-props (any subset the target material
|
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* supports) to a `THREE.Material`.
|
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*
|
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* @throws {TheatreBindingError} if `target` is null/undefined at bind time.
|
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+
*/
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+
export function bindMaterialProperties(clock, sheetObject, target, options = {}) {
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if (!target) {
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throw new TheatreBindingError(`[bindMaterialProperties] missing target Material for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
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}
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const material = target;
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const phase = options.phase ?? 'preRender';
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const handle = clock.subscribe(phase, () => {
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const value = sheetObject.value;
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if (value.color && material.color) {
|
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material.color.setRGB(value.color.r, value.color.g, value.color.b);
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}
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if (typeof value.opacity === 'number') {
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material.opacity = value.opacity;
|
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}
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if (typeof value.emissiveIntensity === 'number' && 'emissiveIntensity' in material) {
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material.emissiveIntensity = value.emissiveIntensity;
|
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}
|
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|
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if (typeof value.roughness === 'number' && 'roughness' in material) {
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material.roughness = value.roughness;
|
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}
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|
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if (typeof value.metalness === 'number' && 'metalness' in material) {
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|
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material.metalness = value.metalness;
|
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|
+
}
|
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|
+
});
|
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|
+
return toBinding(handle);
|
|
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|
+
}
|
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|
+
/**
|
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|
+
* Bind a Theatre Sheet Object's `intensity`/`color` sub-props (any subset)
|
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|
+
* to a `THREE.Light`.
|
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+
*
|
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|
+
* @throws {TheatreBindingError} if `target` is null/undefined at bind time.
|
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|
+
*/
|
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|
+
export function bindLightProperties(clock, sheetObject, target, options = {}) {
|
|
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|
+
if (!target) {
|
|
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|
+
throw new TheatreBindingError(`[bindLightProperties] missing target Light for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
|
|
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|
+
}
|
|
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|
+
const phase = options.phase ?? 'preRender';
|
|
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|
+
const handle = clock.subscribe(phase, () => {
|
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|
+
const value = sheetObject.value;
|
|
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|
+
if (typeof value.intensity === 'number') {
|
|
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|
+
target.intensity = value.intensity;
|
|
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|
+
}
|
|
237
|
+
if (value.color) {
|
|
238
|
+
target.color.setRGB(value.color.r, value.color.g, value.color.b);
|
|
239
|
+
}
|
|
240
|
+
});
|
|
241
|
+
return toBinding(handle);
|
|
242
|
+
}
|
|
243
|
+
/**
|
|
244
|
+
* Bind a Theatre Sheet Object's `intensity`/`opacity` sub-props (any subset)
|
|
245
|
+
* to a real `postprocessing` `BloomEffect` — the SAME `postprocessing` npm
|
|
246
|
+
* package the engine's own composer pipeline already uses directly
|
|
247
|
+
* (`setup-renderer.ts`), not a new post-processing stack.
|
|
248
|
+
*
|
|
249
|
+
* @throws {TheatreBindingError} if `effect` is null/undefined at bind time.
|
|
250
|
+
*/
|
|
251
|
+
export function bindBloomEffect(clock, sheetObject, effect, options = {}) {
|
|
252
|
+
if (!effect) {
|
|
253
|
+
throw new TheatreBindingError(`[bindBloomEffect] missing target BloomEffect for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
|
|
254
|
+
}
|
|
255
|
+
const phase = options.phase ?? 'preRender';
|
|
256
|
+
const handle = clock.subscribe(phase, () => {
|
|
257
|
+
const value = sheetObject.value;
|
|
258
|
+
if (typeof value.intensity === 'number') {
|
|
259
|
+
effect.intensity = value.intensity;
|
|
260
|
+
}
|
|
261
|
+
if (typeof value.opacity === 'number') {
|
|
262
|
+
effect.blendMode.opacity.value = value.opacity;
|
|
263
|
+
}
|
|
264
|
+
});
|
|
265
|
+
return toBinding(handle);
|
|
266
|
+
}
|
|
267
|
+
/**
|
|
268
|
+
* Bind a Theatre Sheet Object's `offset`/`darkness` sub-props (any subset) to
|
|
269
|
+
* a real `postprocessing` `VignetteEffect` — same package/no-wrapper note as
|
|
270
|
+
* `bindBloomEffect` above.
|
|
271
|
+
*
|
|
272
|
+
* @throws {TheatreBindingError} if `effect` is null/undefined at bind time.
|
|
273
|
+
*/
|
|
274
|
+
export function bindVignetteEffect(clock, sheetObject, effect, options = {}) {
|
|
275
|
+
if (!effect) {
|
|
276
|
+
throw new TheatreBindingError(`[bindVignetteEffect] missing target VignetteEffect for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
|
|
277
|
+
}
|
|
278
|
+
const phase = options.phase ?? 'preRender';
|
|
279
|
+
const handle = clock.subscribe(phase, () => {
|
|
280
|
+
const value = sheetObject.value;
|
|
281
|
+
if (typeof value.offset === 'number') {
|
|
282
|
+
effect.offset = value.offset;
|
|
283
|
+
}
|
|
284
|
+
if (typeof value.darkness === 'number') {
|
|
285
|
+
effect.darkness = value.darkness;
|
|
286
|
+
}
|
|
287
|
+
});
|
|
288
|
+
return toBinding(handle);
|
|
289
|
+
}
|
|
290
|
+
/**
|
|
291
|
+
* Bind a Theatre Sheet Object's `opacity`/`translateX`/`translateY`
|
|
292
|
+
* sub-props (any subset) to a DOM-style-writable target's inline style. See
|
|
293
|
+
* `DomStyleTarget`'s doc for how this is proven without a real browser DOM.
|
|
294
|
+
*
|
|
295
|
+
* @throws {TheatreBindingError} if `target` is null/undefined at bind time.
|
|
296
|
+
*/
|
|
297
|
+
export function bindDomElementStyle(clock, sheetObject, target, options = {}) {
|
|
298
|
+
if (!target) {
|
|
299
|
+
throw new TheatreBindingError(`[bindDomElementStyle] missing target DOM element for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
|
|
300
|
+
}
|
|
301
|
+
const phase = options.phase ?? 'preRender';
|
|
302
|
+
let lastTranslateX = 0;
|
|
303
|
+
let lastTranslateY = 0;
|
|
304
|
+
const handle = clock.subscribe(phase, () => {
|
|
305
|
+
const value = sheetObject.value;
|
|
306
|
+
if (typeof value.opacity === 'number') {
|
|
307
|
+
target.style.opacity = String(value.opacity);
|
|
308
|
+
}
|
|
309
|
+
if (typeof value.translateX === 'number')
|
|
310
|
+
lastTranslateX = value.translateX;
|
|
311
|
+
if (typeof value.translateY === 'number')
|
|
312
|
+
lastTranslateY = value.translateY;
|
|
313
|
+
if (typeof value.translateX === 'number' || typeof value.translateY === 'number') {
|
|
314
|
+
target.style.transform = `translate(${lastTranslateX}px, ${lastTranslateY}px)`;
|
|
315
|
+
}
|
|
316
|
+
});
|
|
317
|
+
return toBinding(handle);
|
|
318
|
+
}
|
|
319
|
+
/**
|
|
320
|
+
* Bind a Theatre Sheet Object's `x`/`y`/`rotation`/`scaleX`/`scaleY`/`alpha`
|
|
321
|
+
* sub-props (any subset) to a real `PIXI.Container`/`PIXI.Sprite` (reusing
|
|
322
|
+
* the world2d stack's own `pixi.js` dependency — see this module's
|
|
323
|
+
* type-only `pixi.js` import above and its doc note on why the engine core
|
|
324
|
+
* never value-imports it). Plain `Container`/`Sprite` construction needs no
|
|
325
|
+
* canvas/WebGL context, so this is proven against a REAL Pixi object in
|
|
326
|
+
* `theatre-object-binding-d3.test.ts`, not a stand-in.
|
|
327
|
+
*
|
|
328
|
+
* @throws {TheatreBindingError} if `target` is null/undefined at bind time.
|
|
329
|
+
*/
|
|
330
|
+
export function bindPixiContainerTransform(clock, sheetObject, target, options = {}) {
|
|
331
|
+
if (!target) {
|
|
332
|
+
throw new TheatreBindingError(`[bindPixiContainerTransform] missing target PIXI.Container for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
|
|
333
|
+
}
|
|
334
|
+
const phase = options.phase ?? 'preRender';
|
|
335
|
+
const handle = clock.subscribe(phase, () => {
|
|
336
|
+
const value = sheetObject.value;
|
|
337
|
+
if (typeof value.x === 'number')
|
|
338
|
+
target.x = value.x;
|
|
339
|
+
if (typeof value.y === 'number')
|
|
340
|
+
target.y = value.y;
|
|
341
|
+
if (typeof value.rotation === 'number')
|
|
342
|
+
target.rotation = value.rotation;
|
|
343
|
+
if (typeof value.scaleX === 'number')
|
|
344
|
+
target.scale.x = value.scaleX;
|
|
345
|
+
if (typeof value.scaleY === 'number')
|
|
346
|
+
target.scale.y = value.scaleY;
|
|
347
|
+
if (typeof value.alpha === 'number')
|
|
348
|
+
target.alpha = value.alpha;
|
|
349
|
+
});
|
|
350
|
+
return toBinding(handle);
|
|
351
|
+
}
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { Actor, AnyActor, AnyStateMachine } from 'xstate';
|
|
3
|
+
/**
|
|
4
|
+
* E2 — bind a native XState actor to a native `THREE.AnimationMixer` (spec
|
|
5
|
+
* §11 E2, §5.6, §3.3).
|
|
6
|
+
*
|
|
7
|
+
* A native XState actor drives native `THREE.AnimationAction`s: entering a
|
|
8
|
+
* state activates its `meta.animation` clip(s); leaving it deactivates them.
|
|
9
|
+
* There is no VGAI-specific trigger vocabulary — callers drive the machine
|
|
10
|
+
* with ordinary `actor.send(event)` (or the actor is externally owned and
|
|
11
|
+
* this binding merely observes it); XState alone decides which state is
|
|
12
|
+
* active.
|
|
13
|
+
*
|
|
14
|
+
* ## How enter/exit crossfades use NATIVE Three primitives (not a
|
|
15
|
+
* hand-rolled weight scheduler)
|
|
16
|
+
*
|
|
17
|
+
* The former `AnimGraph` runtime (removed by E5) pre-played every action at
|
|
18
|
+
* weight 0 and re-set every action's weight explicitly every frame,
|
|
19
|
+
* BYPASSING `AnimationAction.fadeIn`/`fadeOut`/`crossFadeTo` (to dodge
|
|
20
|
+
* multi-layer weight-summing bugs it hit historically).
|
|
21
|
+
* E2 deliberately does the opposite, per the spec AC ("use
|
|
22
|
+
* AnimationAction.crossFadeTo / fadeIn / fadeOut per the metadata"): the
|
|
23
|
+
* ENTER/EXIT edge of an XState state transition is represented by one real
|
|
24
|
+
* Three fade call, and `mixer.update(dt)` — the same call that advances clip
|
|
25
|
+
* time — is what advances the fade too. No parallel elapsed-time clock
|
|
26
|
+
* drives "is the fade done" for a plain (non-blend-tree) state; Three's own
|
|
27
|
+
* scheduler is authoritative end to end.
|
|
28
|
+
*
|
|
29
|
+
* A **blend-tree** state is, at the instant of entry, represented by ONE
|
|
30
|
+
* clip — its heaviest-weighted child at that instant (the same "representative"
|
|
31
|
+
* duration/action heuristic the removed `AnimGraph.LayerRuntime` used) — which
|
|
32
|
+
* receives the native crossFadeTo/fadeIn. Sibling
|
|
33
|
+
* children stay silent (weight 0) until the crossfade window elapses, at
|
|
34
|
+
* which point the FULL live blend-tree distribution (`evaluateBlendTree`,
|
|
35
|
+
* reused verbatim from `blend-node.ts` — no reimplementation) takes over via
|
|
36
|
+
* `setEffectiveWeight` every tick, recomputed from the actor's live
|
|
37
|
+
* context/selector value. This is a documented simplification (Three's
|
|
38
|
+
* `crossFadeTo` is strictly 1-to-1; there is no native N-ary blend-tree
|
|
39
|
+
* crossfade), the same spirit as `blend-node.ts`'s own documented 2D
|
|
40
|
+
* "smooth approximation, not Delaunay/barycentric" caveat. The crossfade
|
|
41
|
+
* window itself is tracked as a small elapsed-seconds counter, decremented
|
|
42
|
+
* by the SAME `dt` passed to `mixer.update(dt)` — it never drifts from
|
|
43
|
+
* Three's own fade schedule because both are driven by the identical `dt`
|
|
44
|
+
* stream, so it is bookkeeping for "when to hand off from native fade to
|
|
45
|
+
* live blend", not a second competing scheduler.
|
|
46
|
+
*
|
|
47
|
+
* ## Mixer advancement uses the canonical engine ANIMATION phase
|
|
48
|
+
*
|
|
49
|
+
* `tick(dt)` has exactly the engine's `SystemFn` shape (`core/types.ts`:
|
|
50
|
+
* `(dt: number) => void`) — a caller registers this binding on the engine's
|
|
51
|
+
* one real fixed-step scheduler at the ANIMATION phase, exactly as any other
|
|
52
|
+
* per-frame system: `ctx.systems.add(SystemPhase.ANIMATION, binding.tick)`
|
|
53
|
+
* (or, when the binding is owned by a `GameComponent` that also owns the
|
|
54
|
+
* actor — the §5.6 pattern the examples use — the component simply calls
|
|
55
|
+
* `binding.tick(dt)` from its own `update(dt)`). Either way mixer advancement
|
|
56
|
+
* rides that one scheduler; no second scheduler is invented here. (This is
|
|
57
|
+
* the same ANIMATION-phase slot the removed `AnimGraph` runtime's global
|
|
58
|
+
* `animationSystem` occupied before E5 — see
|
|
59
|
+
* docs/AI-NATIVE-AUTHORING-IMPLEMENTATION-SPEC.md §3.3/§11 E5. The D1
|
|
60
|
+
* `AnimationClock` — `animation-clock.ts` — is a distinct, sibling concern: a
|
|
61
|
+
* per-cinematic/Theatre-timeline seek clock for scrubbing/export, not wired
|
|
62
|
+
* into ordinary gameplay ticking today.)
|
|
63
|
+
*/
|
|
64
|
+
/** Thrown for a binding-time problem: a missing clip, or a target-less bind. */
|
|
65
|
+
export declare class AnimationBindingError extends Error {
|
|
66
|
+
readonly stateId?: string | undefined;
|
|
67
|
+
constructor(message: string, stateId?: string | undefined);
|
|
68
|
+
}
|
|
69
|
+
export interface XStateAnimationBindingOptions {
|
|
70
|
+
/**
|
|
71
|
+
* Reads the blend-tree parameter map from the actor's live context.
|
|
72
|
+
* Defaults to treating `context` itself as `Record<string, number | boolean>`
|
|
73
|
+
* (matches the §5.6 example: `context: { speed: number; grounded: boolean }`
|
|
74
|
+
* fed straight into a blend tree keyed by `parameter: 'speed'`). Override
|
|
75
|
+
* when a machine's blend-tree parameters need deriving from context via a
|
|
76
|
+
* selector rather than reading top-level fields directly.
|
|
77
|
+
*/
|
|
78
|
+
selectParameters?: (context: unknown) => Record<string, number | boolean>;
|
|
79
|
+
}
|
|
80
|
+
export interface XStateAnimationBinding {
|
|
81
|
+
/**
|
|
82
|
+
* Advance the bound mixer (and any live blend-tree weights) by `dt`
|
|
83
|
+
* seconds. Register on the engine's `'animation'` phase — see the module
|
|
84
|
+
* doc above. A no-op after `dispose()`.
|
|
85
|
+
*/
|
|
86
|
+
tick: (dt: number) => void;
|
|
87
|
+
/** The bound actor, for convenience (`binding.actor.send({...})`). */
|
|
88
|
+
readonly actor: AnyActor;
|
|
89
|
+
/**
|
|
90
|
+
* Stops observing the actor (does NOT stop the actor itself — the actor's
|
|
91
|
+
* lifecycle is the caller's, this binding only ever subscribed to it) and
|
|
92
|
+
* uncaches every `AnimationAction` this binding created from the mixer, so
|
|
93
|
+
* a dispose+rebind cycle (e.g. hot-reload, despawn/respawn) does not leak
|
|
94
|
+
* mixer-cached actions. Idempotent; `tick()` is a no-op after this.
|
|
95
|
+
*/
|
|
96
|
+
dispose: () => void;
|
|
97
|
+
}
|
|
98
|
+
/**
|
|
99
|
+
* Bind an XState actor to a `THREE.AnimationMixer`.
|
|
100
|
+
*
|
|
101
|
+
* Validates EVERY state's `meta.animation` (via `collectMachineAnimationMeta`,
|
|
102
|
+
* E1) and resolves every referenced clip name against `clips` up front, at
|
|
103
|
+
* bind time — before the actor enters any of those states — so an agent
|
|
104
|
+
* authoring a machine with a typo'd clip name gets an actionable error
|
|
105
|
+
* immediately, not only once gameplay happens to reach that state.
|
|
106
|
+
*
|
|
107
|
+
* @throws {AnimationBindingError} if a state's meta references a clip name
|
|
108
|
+
* not present in `clips`, naming both the state and the clip.
|
|
109
|
+
*/
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110
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+
export declare function bindXStateAnimation(actor: Actor<AnyStateMachine>, mixer: THREE.AnimationMixer, clips: Map<string, THREE.AnimationClip>, options?: XStateAnimationBindingOptions): XStateAnimationBinding;
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111
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+
//# sourceMappingURL=xstate-animation-binding.d.ts.map
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@@ -0,0 +1 @@
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1
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+
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