@vgai/engine 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (541) hide show
  1. package/README.md +3 -1
  2. package/dist/adapter/authoring.d.ts +404 -0
  3. package/dist/adapter/authoring.d.ts.map +1 -0
  4. package/dist/adapter/authoring.js +22 -0
  5. package/dist/adapter/colyseus-networking-adapter.d.ts +43 -0
  6. package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
  7. package/dist/adapter/colyseus-networking-adapter.js +38 -0
  8. package/dist/adapter/first-party-systems.d.ts +38 -0
  9. package/dist/adapter/first-party-systems.d.ts.map +1 -0
  10. package/dist/adapter/first-party-systems.js +77 -0
  11. package/dist/adapter/game-adapter.d.ts +133 -0
  12. package/dist/adapter/game-adapter.d.ts.map +1 -0
  13. package/dist/adapter/game-adapter.js +10 -0
  14. package/dist/adapter/host-context.d.ts +73 -0
  15. package/dist/adapter/host-context.d.ts.map +1 -0
  16. package/dist/adapter/host-context.js +16 -0
  17. package/dist/adapter/index.d.ts +22 -0
  18. package/dist/adapter/index.d.ts.map +1 -0
  19. package/dist/adapter/index.js +15 -0
  20. package/dist/adapter/ingest/game-contract.d.ts +53 -0
  21. package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
  22. package/dist/adapter/ingest/game-contract.js +30 -0
  23. package/dist/adapter/ingest/overlay-applier.d.ts +118 -0
  24. package/dist/adapter/ingest/overlay-applier.d.ts.map +1 -0
  25. package/dist/adapter/ingest/overlay-applier.js +132 -0
  26. package/dist/adapter/ingest/overlay-apply.d.ts +60 -0
  27. package/dist/adapter/ingest/overlay-apply.d.ts.map +1 -0
  28. package/dist/adapter/ingest/overlay-apply.js +101 -0
  29. package/dist/adapter/ingest/overlay-file.d.ts +79 -0
  30. package/dist/adapter/ingest/overlay-file.d.ts.map +1 -0
  31. package/dist/adapter/ingest/overlay-file.js +66 -0
  32. package/dist/adapter/ingest/overlay-report.d.ts +113 -0
  33. package/dist/adapter/ingest/overlay-report.d.ts.map +1 -0
  34. package/dist/adapter/ingest/overlay-report.js +103 -0
  35. package/dist/adapter/ingest/scene-capture.d.ts +97 -0
  36. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
  37. package/dist/adapter/ingest/scene-capture.js +248 -0
  38. package/dist/adapter/ingest/upstream-pin.d.ts +47 -0
  39. package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
  40. package/dist/adapter/ingest/upstream-pin.js +50 -0
  41. package/dist/adapter/loop-gate-report.d.ts +34 -0
  42. package/dist/adapter/loop-gate-report.d.ts.map +1 -0
  43. package/dist/adapter/loop-gate-report.js +37 -0
  44. package/dist/adapter/rapier-physics-adapter.d.ts +12 -0
  45. package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
  46. package/dist/adapter/rapier-physics-adapter.js +46 -0
  47. package/dist/adapter/system-adapter.d.ts +133 -0
  48. package/dist/adapter/system-adapter.d.ts.map +1 -0
  49. package/dist/adapter/system-adapter.js +13 -0
  50. package/dist/adapter/transform.d.ts +18 -0
  51. package/dist/adapter/transform.d.ts.map +1 -0
  52. package/dist/adapter/transform.js +1 -0
  53. package/dist/adapter/vgai-scene-game-adapter.d.ts +116 -0
  54. package/dist/adapter/vgai-scene-game-adapter.d.ts.map +1 -0
  55. package/dist/adapter/vgai-scene-game-adapter.js +714 -0
  56. package/dist/adapter/world-kind.d.ts +30 -0
  57. package/dist/adapter/world-kind.d.ts.map +1 -0
  58. package/dist/adapter/world-kind.js +18 -0
  59. package/dist/ai/navigation.d.ts +64 -0
  60. package/dist/ai/navigation.d.ts.map +1 -0
  61. package/dist/ai/navigation.js +133 -0
  62. package/dist/animation/anim-graph-types.d.ts +25 -0
  63. package/dist/animation/anim-graph-types.d.ts.map +1 -0
  64. package/dist/animation/anim-graph-types.js +1 -0
  65. package/dist/animation/animation-clock.d.ts +213 -0
  66. package/dist/animation/animation-clock.d.ts.map +1 -0
  67. package/dist/animation/animation-clock.js +301 -0
  68. package/dist/animation/blend-node.d.ts +22 -0
  69. package/dist/animation/blend-node.d.ts.map +1 -0
  70. package/dist/animation/blend-node.js +97 -0
  71. package/dist/animation/camera-ownership.d.ts +250 -0
  72. package/dist/animation/camera-ownership.d.ts.map +1 -0
  73. package/dist/animation/camera-ownership.js +169 -0
  74. package/dist/animation/cinematic-cues.d.ts +200 -0
  75. package/dist/animation/cinematic-cues.d.ts.map +1 -0
  76. package/dist/animation/cinematic-cues.js +213 -0
  77. package/dist/animation/clip-map.d.ts +12 -0
  78. package/dist/animation/clip-map.d.ts.map +1 -0
  79. package/dist/animation/clip-map.js +37 -0
  80. package/dist/animation/gsap-registration.d.ts +119 -0
  81. package/dist/animation/gsap-registration.d.ts.map +1 -0
  82. package/dist/animation/gsap-registration.js +92 -0
  83. package/dist/animation/theatre-clock-binding.d.ts +89 -0
  84. package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
  85. package/dist/animation/theatre-clock-binding.js +29 -0
  86. package/dist/animation/theatre-director.d.ts +242 -0
  87. package/dist/animation/theatre-director.d.ts.map +1 -0
  88. package/dist/animation/theatre-director.js +235 -0
  89. package/dist/animation/theatre-object-binding.d.ts +305 -0
  90. package/dist/animation/theatre-object-binding.d.ts.map +1 -0
  91. package/dist/animation/theatre-object-binding.js +351 -0
  92. package/dist/animation/xstate-animation-binding.d.ts +111 -0
  93. package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
  94. package/dist/animation/xstate-animation-binding.js +307 -0
  95. package/dist/animation/xstate-animation-meta.d.ts +228 -0
  96. package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
  97. package/dist/animation/xstate-animation-meta.js +221 -0
  98. package/dist/assets.d.ts +26 -0
  99. package/dist/assets.d.ts.map +1 -0
  100. package/dist/assets.js +55 -0
  101. package/dist/audio/index.d.ts +4 -0
  102. package/dist/audio/index.d.ts.map +1 -0
  103. package/dist/audio/index.js +24 -0
  104. package/dist/audio/tone-clock-binding.d.ts +75 -0
  105. package/dist/audio/tone-clock-binding.d.ts.map +1 -0
  106. package/dist/audio/tone-clock-binding.js +29 -0
  107. package/dist/audio/tone-context.d.ts +114 -0
  108. package/dist/audio/tone-context.d.ts.map +1 -0
  109. package/dist/audio/tone-context.js +39 -0
  110. package/dist/audio/tone-offline-render.d.ts +90 -0
  111. package/dist/audio/tone-offline-render.d.ts.map +1 -0
  112. package/dist/audio/tone-offline-render.js +56 -0
  113. package/dist/audio/wav-encode.d.ts +38 -0
  114. package/dist/audio/wav-encode.d.ts.map +1 -0
  115. package/dist/audio/wav-encode.js +97 -0
  116. package/dist/core/game-loop.d.ts +21 -0
  117. package/dist/core/game-loop.d.ts.map +1 -0
  118. package/dist/core/game-loop.js +130 -0
  119. package/dist/core/system-runner.d.ts +120 -0
  120. package/dist/core/system-runner.d.ts.map +1 -0
  121. package/dist/core/system-runner.js +286 -0
  122. package/dist/core/types.d.ts +58 -0
  123. package/dist/core/types.d.ts.map +1 -0
  124. package/dist/core/types.js +25 -0
  125. package/dist/data/data-asset.d.ts +101 -0
  126. package/dist/data/data-asset.d.ts.map +1 -0
  127. package/dist/data/data-asset.js +122 -0
  128. package/dist/data/data-check-core.d.ts +110 -0
  129. package/dist/data/data-check-core.d.ts.map +1 -0
  130. package/dist/data/data-check-core.js +178 -0
  131. package/dist/data/data-ref.d.ts +79 -0
  132. package/dist/data/data-ref.d.ts.map +1 -0
  133. package/dist/data/data-ref.js +130 -0
  134. package/dist/data/vite-plugin-data.d.ts +79 -0
  135. package/dist/data/vite-plugin-data.d.ts.map +1 -0
  136. package/dist/data/vite-plugin-data.js +217 -0
  137. package/dist/dev/console-bridge.d.ts +22 -0
  138. package/dist/dev/console-bridge.d.ts.map +1 -0
  139. package/dist/dev/console-bridge.js +71 -0
  140. package/dist/dev/debug-draw.d.ts +24 -0
  141. package/dist/dev/debug-draw.d.ts.map +1 -0
  142. package/dist/dev/debug-draw.js +73 -0
  143. package/dist/dev/logger.d.ts +30 -0
  144. package/dist/dev/logger.d.ts.map +1 -0
  145. package/dist/dev/logger.js +90 -0
  146. package/dist/ecs/component-manager.d.ts +189 -0
  147. package/dist/ecs/component-manager.d.ts.map +1 -0
  148. package/dist/ecs/component-manager.js +676 -0
  149. package/dist/ecs/game-component.d.ts +97 -0
  150. package/dist/ecs/game-component.d.ts.map +1 -0
  151. package/dist/ecs/game-component.js +80 -0
  152. package/dist/ecs/hmr-swap-report.d.ts +53 -0
  153. package/dist/ecs/hmr-swap-report.d.ts.map +1 -0
  154. package/dist/ecs/hmr-swap-report.js +55 -0
  155. package/dist/index.d.ts +37 -0
  156. package/dist/index.d.ts.map +1 -0
  157. package/dist/index.js +30 -0
  158. package/dist/input/input-manager.d.ts +596 -0
  159. package/dist/input/input-manager.d.ts.map +1 -0
  160. package/dist/input/input-manager.js +1564 -0
  161. package/dist/input/input-types.d.ts +171 -0
  162. package/dist/input/input-types.d.ts.map +1 -0
  163. package/dist/input/input-types.js +1 -0
  164. package/dist/input/prompt-labels.d.ts +21 -0
  165. package/dist/input/prompt-labels.d.ts.map +1 -0
  166. package/dist/input/prompt-labels.js +121 -0
  167. package/dist/input/rebind-controller.d.ts +59 -0
  168. package/dist/input/rebind-controller.d.ts.map +1 -0
  169. package/dist/input/rebind-controller.js +85 -0
  170. package/dist/input/schema.d.ts +16 -0
  171. package/dist/input/schema.d.ts.map +1 -0
  172. package/dist/input/schema.js +228 -0
  173. package/dist/loader.d.ts +43 -0
  174. package/dist/loader.d.ts.map +1 -0
  175. package/dist/loader.js +59 -0
  176. package/dist/manifest/index.d.ts +5 -0
  177. package/dist/manifest/index.d.ts.map +1 -0
  178. package/dist/manifest/index.js +8 -0
  179. package/dist/manifest/load-file.d.ts +4 -0
  180. package/dist/manifest/load-file.d.ts.map +1 -0
  181. package/dist/manifest/load-file.js +14 -0
  182. package/dist/manifest/load.d.ts +117 -0
  183. package/dist/manifest/load.d.ts.map +1 -0
  184. package/dist/manifest/load.js +255 -0
  185. package/dist/manifest/schema.d.ts +173 -0
  186. package/dist/manifest/schema.d.ts.map +1 -0
  187. package/dist/manifest/schema.js +302 -0
  188. package/dist/physics/collision-system.d.ts +41 -0
  189. package/dist/physics/collision-system.d.ts.map +1 -0
  190. package/dist/physics/collision-system.js +64 -0
  191. package/dist/physics/physics-registry.d.ts +45 -0
  192. package/dist/physics/physics-registry.d.ts.map +1 -0
  193. package/dist/physics/physics-registry.js +65 -0
  194. package/dist/physics/transform-writer.d.ts +16 -0
  195. package/dist/physics/transform-writer.d.ts.map +1 -0
  196. package/dist/physics/transform-writer.js +38 -0
  197. package/dist/physics/trigger-dispatch.d.ts +24 -0
  198. package/dist/physics/trigger-dispatch.d.ts.map +1 -0
  199. package/dist/physics/trigger-dispatch.js +80 -0
  200. package/dist/react/game-state.d.ts +105 -0
  201. package/dist/react/game-state.d.ts.map +1 -0
  202. package/dist/react/game-state.js +144 -0
  203. package/dist/react/use-data.d.ts +60 -0
  204. package/dist/react/use-data.d.ts.map +1 -0
  205. package/dist/react/use-data.js +96 -0
  206. package/dist/react/use-selection.d.ts +75 -0
  207. package/dist/react/use-selection.d.ts.map +1 -0
  208. package/dist/react/use-selection.js +90 -0
  209. package/dist/render/auto-batcher.d.ts +34 -0
  210. package/dist/render/auto-batcher.d.ts.map +1 -0
  211. package/dist/render/auto-batcher.js +140 -0
  212. package/dist/render/render-batch-system.d.ts +33 -0
  213. package/dist/render/render-batch-system.d.ts.map +1 -0
  214. package/dist/render/render-batch-system.js +230 -0
  215. package/dist/render/render-features.d.ts +47 -0
  216. package/dist/render/render-features.d.ts.map +1 -0
  217. package/dist/render/render-features.js +105 -0
  218. package/dist/render/render-settings.d.ts +36 -0
  219. package/dist/render/render-settings.d.ts.map +1 -0
  220. package/dist/render/render-settings.js +51 -0
  221. package/dist/runtime/create-runtime.d.ts +280 -0
  222. package/dist/runtime/create-runtime.d.ts.map +1 -0
  223. package/dist/runtime/create-runtime.js +795 -0
  224. package/dist/runtime/frame-selector-cache.d.ts +41 -0
  225. package/dist/runtime/frame-selector-cache.d.ts.map +1 -0
  226. package/dist/runtime/frame-selector-cache.js +65 -0
  227. package/dist/runtime/game.d.ts +433 -0
  228. package/dist/runtime/game.d.ts.map +1 -0
  229. package/dist/runtime/game.js +569 -0
  230. package/dist/runtime/input-router.d.ts +78 -0
  231. package/dist/runtime/input-router.d.ts.map +1 -0
  232. package/dist/runtime/input-router.js +171 -0
  233. package/dist/runtime/mount-game.d.ts +129 -0
  234. package/dist/runtime/mount-game.d.ts.map +1 -0
  235. package/dist/runtime/mount-game.js +152 -0
  236. package/dist/runtime/mount-manifest.d.ts +119 -0
  237. package/dist/runtime/mount-manifest.d.ts.map +1 -0
  238. package/dist/runtime/mount-manifest.js +204 -0
  239. package/dist/runtime/render-audio-control.d.ts +110 -0
  240. package/dist/runtime/render-audio-control.d.ts.map +1 -0
  241. package/dist/runtime/render-audio-control.js +111 -0
  242. package/dist/runtime/render-control.d.ts +291 -0
  243. package/dist/runtime/render-control.d.ts.map +1 -0
  244. package/dist/runtime/render-control.js +264 -0
  245. package/dist/runtime/render-seed.d.ts +57 -0
  246. package/dist/runtime/render-seed.d.ts.map +1 -0
  247. package/dist/runtime/render-seed.js +74 -0
  248. package/dist/runtime/scene-ui-bridge.d.ts +69 -0
  249. package/dist/runtime/scene-ui-bridge.d.ts.map +1 -0
  250. package/dist/runtime/scene-ui-bridge.js +23 -0
  251. package/dist/runtime/scene-ui-data.d.ts +13 -0
  252. package/dist/runtime/scene-ui-data.d.ts.map +1 -0
  253. package/dist/runtime/scene-ui-data.js +92 -0
  254. package/dist/runtime/state-bridge.d.ts +47 -0
  255. package/dist/runtime/state-bridge.d.ts.map +1 -0
  256. package/dist/runtime/state-bridge.js +53 -0
  257. package/dist/runtime/types.d.ts +179 -0
  258. package/dist/runtime/types.d.ts.map +1 -0
  259. package/dist/runtime/types.js +1 -0
  260. package/dist/scene/asset-loaders.d.ts +79 -0
  261. package/dist/scene/asset-loaders.d.ts.map +1 -0
  262. package/dist/scene/asset-loaders.js +141 -0
  263. package/dist/scene/asset-paths.d.ts +11 -0
  264. package/dist/scene/asset-paths.d.ts.map +1 -0
  265. package/dist/scene/asset-paths.js +108 -0
  266. package/dist/scene/asset-ref-check.d.ts +88 -0
  267. package/dist/scene/asset-ref-check.d.ts.map +1 -0
  268. package/dist/scene/asset-ref-check.js +214 -0
  269. package/dist/scene/asset-registry.d.ts +30 -0
  270. package/dist/scene/asset-registry.d.ts.map +1 -0
  271. package/dist/scene/asset-registry.js +50 -0
  272. package/dist/scene/collider-dimensions.d.ts +63 -0
  273. package/dist/scene/collider-dimensions.d.ts.map +1 -0
  274. package/dist/scene/collider-dimensions.js +98 -0
  275. package/dist/scene/component-registry.d.ts +17 -0
  276. package/dist/scene/component-registry.d.ts.map +1 -0
  277. package/dist/scene/component-registry.js +28 -0
  278. package/dist/scene/defaults.d.ts +252 -0
  279. package/dist/scene/defaults.d.ts.map +1 -0
  280. package/dist/scene/defaults.js +151 -0
  281. package/dist/scene/geometries/index.d.ts +8 -0
  282. package/dist/scene/geometries/index.d.ts.map +1 -0
  283. package/dist/scene/geometries/index.js +7 -0
  284. package/dist/scene/geometries/terrain.d.ts +2 -0
  285. package/dist/scene/geometries/terrain.d.ts.map +1 -0
  286. package/dist/scene/geometries/terrain.js +37 -0
  287. package/dist/scene/geometry-registry.d.ts +24 -0
  288. package/dist/scene/geometry-registry.d.ts.map +1 -0
  289. package/dist/scene/geometry-registry.js +20 -0
  290. package/dist/scene/instance-registry.d.ts +36 -0
  291. package/dist/scene/instance-registry.d.ts.map +1 -0
  292. package/dist/scene/instance-registry.js +55 -0
  293. package/dist/scene/instancers/grid.d.ts +2 -0
  294. package/dist/scene/instancers/grid.d.ts.map +1 -0
  295. package/dist/scene/instancers/grid.js +36 -0
  296. package/dist/scene/instancers/index.d.ts +8 -0
  297. package/dist/scene/instancers/index.d.ts.map +1 -0
  298. package/dist/scene/instancers/index.js +7 -0
  299. package/dist/scene/light-camera-factory.d.ts +23 -0
  300. package/dist/scene/light-camera-factory.d.ts.map +1 -0
  301. package/dist/scene/light-camera-factory.js +68 -0
  302. package/dist/scene/material-factory.d.ts +17 -0
  303. package/dist/scene/material-factory.d.ts.map +1 -0
  304. package/dist/scene/material-factory.js +197 -0
  305. package/dist/scene/material-registry.d.ts +40 -0
  306. package/dist/scene/material-registry.d.ts.map +1 -0
  307. package/dist/scene/material-registry.js +44 -0
  308. package/dist/scene/materials/index.d.ts +8 -0
  309. package/dist/scene/materials/index.d.ts.map +1 -0
  310. package/dist/scene/materials/index.js +7 -0
  311. package/dist/scene/materials/water.d.ts +2 -0
  312. package/dist/scene/materials/water.d.ts.map +1 -0
  313. package/dist/scene/materials/water.js +54 -0
  314. package/dist/scene/parse.d.ts +23 -0
  315. package/dist/scene/parse.d.ts.map +1 -0
  316. package/dist/scene/parse.js +179 -0
  317. package/dist/scene/particles-factory.d.ts +33 -0
  318. package/dist/scene/particles-factory.d.ts.map +1 -0
  319. package/dist/scene/particles-factory.js +282 -0
  320. package/dist/scene/scene-apply.d.ts +109 -0
  321. package/dist/scene/scene-apply.d.ts.map +1 -0
  322. package/dist/scene/scene-apply.js +326 -0
  323. package/dist/scene/scene-diff-schema.d.ts +285 -0
  324. package/dist/scene/scene-diff-schema.d.ts.map +1 -0
  325. package/dist/scene/scene-diff-schema.js +92 -0
  326. package/dist/scene/scene-diff-types.d.ts +40 -0
  327. package/dist/scene/scene-diff-types.d.ts.map +1 -0
  328. package/dist/scene/scene-diff-types.js +14 -0
  329. package/dist/scene/scene-loader.d.ts +177 -0
  330. package/dist/scene/scene-loader.d.ts.map +1 -0
  331. package/dist/scene/scene-loader.js +1213 -0
  332. package/dist/scene/scene-query.d.ts +11 -0
  333. package/dist/scene/scene-query.d.ts.map +1 -0
  334. package/dist/scene/scene-query.js +63 -0
  335. package/dist/scene/scene-types.d.ts +10 -0
  336. package/dist/scene/scene-types.d.ts.map +1 -0
  337. package/dist/scene/scene-types.js +8 -0
  338. package/dist/scene/scene-version.d.ts +26 -0
  339. package/dist/scene/scene-version.d.ts.map +1 -0
  340. package/dist/scene/scene-version.js +34 -0
  341. package/dist/scene/schema/animation.d.ts +8 -0
  342. package/dist/scene/schema/animation.d.ts.map +1 -0
  343. package/dist/scene/schema/animation.js +42 -0
  344. package/dist/scene/schema/audio.d.ts +13 -0
  345. package/dist/scene/schema/audio.d.ts.map +1 -0
  346. package/dist/scene/schema/audio.js +22 -0
  347. package/dist/scene/schema/camera.d.ts +28 -0
  348. package/dist/scene/schema/camera.d.ts.map +1 -0
  349. package/dist/scene/schema/camera.js +17 -0
  350. package/dist/scene/schema/collider.d.ts +40 -0
  351. package/dist/scene/schema/collider.d.ts.map +1 -0
  352. package/dist/scene/schema/collider.js +55 -0
  353. package/dist/scene/schema/entity-ref.d.ts +31 -0
  354. package/dist/scene/schema/entity-ref.d.ts.map +1 -0
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  356. package/dist/scene/schema/entity.d.ts +1036 -0
  357. package/dist/scene/schema/entity.d.ts.map +1 -0
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  526. package/src/scene/schema/entity.ts +20 -0
  527. package/src/scene/schema/index.ts +2 -12
  528. package/src/scene/user-data.ts +8 -9
  529. package/src/setup/setup-renderer.ts +9 -2
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  538. package/src/audio/musical.ts +0 -200
  539. package/src/audio/ui-sounds.ts +0 -171
  540. package/src/audio/vehicle.ts +0 -235
  541. package/src/audio/weapons.ts +0 -152
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@@ -0,0 +1,153 @@
1
+ import { z } from 'zod';
2
+ import { buildRenderingZod } from '../../render/render-features';
3
+ import { SceneAnimationSchema } from './animation';
4
+ import { SceneAudioSchema } from './audio';
5
+ import { SceneCameraOverrideSchema, SceneCameraSchema } from './camera';
6
+ import { SceneJointSchema } from './joint';
7
+ import { SceneLightOverrideSchema, SceneLightSchema } from './light';
8
+ import { SceneMaterialOverrideSchema, SceneMaterialSchema } from './material';
9
+ import { SceneMeshOverrideSchema, SceneMeshSchema } from './mesh';
10
+ import { SceneParticlesOverrideSchema, SceneParticlesSchema } from './particles';
11
+ import { ScenePhysicsOverrideSchema, ScenePhysicsSchema } from './physics';
12
+ import { SceneShadowOverrideSchema, SceneShadowSchema } from './shadow';
13
+ import { SceneSplineOverrideSchema, SceneSplineSchema } from './spline';
14
+ import { TransformSchema, Vec3Schema } from './tuples';
15
+ const BoneAttachmentSchema = z
16
+ .object({
17
+ target: z.string().describe('Entity ID whose animated skeleton owns the target bone'),
18
+ bone: z.string().describe('Exact name of the target bone or socket Object3D'),
19
+ })
20
+ .describe('Attach this entity to a named bone/socket after the complete scene has loaded. The entity transform becomes its local attachment offset');
21
+ /**
22
+ * User-defined ECS component data. Validated at runtime against ComponentRegistry.
23
+ *
24
+ * Scalars (number/string/boolean) plus homogeneous arrays of those scalars so
25
+ * that vec3 (number[3]) and other array fields produced by the schema-driven
26
+ * inspector round-trip through parse/validate. The component's own static Zod
27
+ * schema (GameComponent.schema) does the precise per-field validation at load.
28
+ *
29
+ * F6 (`docs/VSCN-STRUCTURAL-GAPS-DESIGN.md`) entity refs (`EntityRefSchema`,
30
+ * `./entity-ref.ts`) are branded strings — structurally still a `string` on
31
+ * disk and through this coarse, per-component-agnostic schema, so they
32
+ * already parse via the `z.string()` branch below without a dedicated union
33
+ * member. (Deliberately not added as an explicit branch: this record's VALUE
34
+ * schema is the one place in the file with no `.describe()` calls anywhere in
35
+ * it — see `schema-consumption-map.ts`'s `entity.components` entry — and
36
+ * `EntityRefSchema` carries one, which would flip `entity.components` from a
37
+ * plain leaf into a `subtree: true` entry for no behavioral gain: the
38
+ * precise, per-field validation of a ref — and the brand — comes from the
39
+ * referencing component's OWN static schema in `applyComponents`, not from
40
+ * this generic envelope.)
41
+ */
42
+ const ComponentScalarSchema = z.union([z.number(), z.string(), z.boolean()]);
43
+ const ComponentValueSchema = z.union([
44
+ ComponentScalarSchema,
45
+ z.array(z.number()),
46
+ z.array(z.string()),
47
+ z.array(z.boolean()),
48
+ ]);
49
+ const ComponentDataSchema = z.record(z.string(), ComponentValueSchema);
50
+ const ComponentsSchema = z.record(z.string(), ComponentDataSchema);
51
+ const NavigationRoleSchema = z
52
+ .object({
53
+ role: z
54
+ .enum(['walkable', 'obstacle'])
55
+ .describe('Whether this entity is walkable surface or an obstacle'),
56
+ })
57
+ .describe('Navigation mesh role');
58
+ // Fields shared by both standalone and prefab instance entities
59
+ const SharedEntityFields = {
60
+ id: z.string().optional().describe('Unique entity ID. Auto-generated if omitted'),
61
+ name: z.string().describe('Human-readable entity name (shown in hierarchy panel)'),
62
+ visible: z.boolean().optional().describe('Whether the entity and its children are rendered'),
63
+ locked: z.boolean().optional().describe('Prevent selection and editing in the scene editor'),
64
+ tags: z.array(z.string()).optional().describe('Arbitrary string tags for runtime queries'),
65
+ prefab: z.string().optional().describe('Path to .prefab.json file to instantiate'),
66
+ materialRef: z
67
+ .string()
68
+ .optional()
69
+ .describe('Path to shared .mat.json material asset. Mutually exclusive with inline material'),
70
+ transform: TransformSchema.optional().describe('Local transform relative to parent'),
71
+ boneAttachment: BoneAttachmentSchema.optional().describe('Animated bone/socket attachment. Use transform for the local position, rotation, and scale offset'),
72
+ pivot: Vec3Schema.optional().describe('Local-space pivot point for rotation/scale. [0,0,0] = geometry center'),
73
+ navigation: NavigationRoleSchema.optional().describe('Navigation mesh role for this entity'),
74
+ render: buildRenderingZod({ perEntityOnly: true })
75
+ .optional()
76
+ .describe('Per-entity render overrides (e.g. autoBatch:false to keep a custom-shader entity out of batching). Omit to inherit from the scene/engine default.'),
77
+ components: ComponentsSchema.optional().describe('User-defined ECS component data (validated against component registry)'),
78
+ };
79
+ // Standalone entities: full section validation (type fields required)
80
+ const StandaloneEntityBase = z.object({
81
+ ...SharedEntityFields,
82
+ mesh: SceneMeshSchema.optional().describe('Mesh geometry'),
83
+ material: SceneMaterialSchema.optional().describe('Material appearance'),
84
+ light: SceneLightSchema.optional().describe('Light source'),
85
+ shadow: SceneShadowSchema.optional().describe('Shadow configuration'),
86
+ physics: ScenePhysicsSchema.optional().describe('Physics rigid body'),
87
+ camera: SceneCameraSchema.optional().describe('Camera'),
88
+ audio: SceneAudioSchema.optional().describe('Audio source'),
89
+ animation: SceneAnimationSchema.optional().describe('Animation configuration'),
90
+ particles: SceneParticlesSchema.optional().describe('Particle system'),
91
+ spline: SceneSplineSchema.optional().describe('Spline path'),
92
+ joints: z
93
+ .array(SceneJointSchema)
94
+ .optional()
95
+ .describe('Physics joints connecting to other bodies'),
96
+ });
97
+ // Prefab instance entities: section overrides are partial (merged with prefab root at load time)
98
+ const PrefabInstanceBase = z.object({
99
+ ...SharedEntityFields,
100
+ prefab: z.string().describe('Path to .prefab.json file to instantiate'),
101
+ mesh: SceneMeshOverrideSchema.optional().describe('Mesh overrides merged with prefab'),
102
+ material: SceneMaterialOverrideSchema.optional().describe('Material overrides merged with prefab'),
103
+ light: SceneLightOverrideSchema.optional().describe('Light overrides merged with prefab'),
104
+ shadow: SceneShadowOverrideSchema.optional().describe('Shadow overrides merged with prefab'),
105
+ physics: ScenePhysicsOverrideSchema.optional().describe('Physics overrides merged with prefab'),
106
+ camera: SceneCameraOverrideSchema.optional().describe('Camera overrides merged with prefab'),
107
+ audio: SceneAudioSchema.optional().describe('Audio source'),
108
+ animation: SceneAnimationSchema.optional().describe('Animation configuration'),
109
+ particles: SceneParticlesOverrideSchema.optional().describe('Particle overrides merged with prefab'),
110
+ spline: SceneSplineOverrideSchema.optional().describe('Spline overrides merged with prefab'),
111
+ joints: z
112
+ .array(SceneJointSchema)
113
+ .optional()
114
+ .describe('Physics joints connecting to other bodies'),
115
+ });
116
+ /**
117
+ * Validation schema for scene entity JSON.
118
+ *
119
+ * Standalone entities are validated strictly (section discriminants required).
120
+ * Prefab instances accept partial section overrides — these are merged with
121
+ * the prefab root at load time via mergePrefabInstance().
122
+ *
123
+ * Typed as SceneEntity (strict) because prefab instances always go through
124
+ * mergePrefabInstance() before any code reads their section data.
125
+ */
126
+ export const SceneEntitySchema = z.lazy(() => z
127
+ .union([
128
+ StandaloneEntityBase.extend({
129
+ children: z.array(SceneEntitySchema).optional().describe('Child entities'),
130
+ }),
131
+ PrefabInstanceBase.extend({
132
+ children: z.array(SceneEntitySchema).optional().describe('Child entities'),
133
+ }),
134
+ ])
135
+ // P1.6a: `material` (inline) and `materialRef` (shared .mat.json asset) are
136
+ // mutually exclusive — allowing both lets one silently win at load time.
137
+ // Reject up front instead of trapping the author.
138
+ .superRefine((entity, ctx) => {
139
+ if (entity.material !== undefined && entity.materialRef !== undefined) {
140
+ ctx.addIssue({
141
+ code: z.ZodIssueCode.custom,
142
+ message: 'An entity cannot set both `material` (inline) and `materialRef` (shared .mat.json asset). Choose one.',
143
+ path: ['material'],
144
+ });
145
+ }
146
+ if (entity.boneAttachment !== undefined && entity.physics !== undefined) {
147
+ ctx.addIssue({
148
+ code: z.ZodIssueCode.custom,
149
+ message: 'A bone-attached entity cannot declare physics. Attachments follow an animated transform; add gameplay collision to a separate entity.',
150
+ path: ['boneAttachment'],
151
+ });
152
+ }
153
+ }));
@@ -0,0 +1,425 @@
1
+ import { z } from 'zod';
2
+ export declare const SceneNavigationSchema: z.ZodObject<{
3
+ cellSize: z.ZodOptional<z.ZodNumber>;
4
+ cellHeight: z.ZodOptional<z.ZodNumber>;
5
+ walkableSlopeAngle: z.ZodOptional<z.ZodNumber>;
6
+ walkableHeight: z.ZodOptional<z.ZodNumber>;
7
+ walkableClimb: z.ZodOptional<z.ZodNumber>;
8
+ walkableRadius: z.ZodOptional<z.ZodNumber>;
9
+ maxEdgeLen: z.ZodOptional<z.ZodNumber>;
10
+ maxSimplificationError: z.ZodOptional<z.ZodNumber>;
11
+ minRegionArea: z.ZodOptional<z.ZodNumber>;
12
+ mergeRegionArea: z.ZodOptional<z.ZodNumber>;
13
+ }, z.core.$strip>;
14
+ export type SceneNavigation = z.infer<typeof SceneNavigationSchema>;
15
+ export declare const SceneToneMappingSchema: z.ZodObject<{
16
+ mode: z.ZodOptional<z.ZodEnum<{
17
+ none: "none";
18
+ linear: "linear";
19
+ reinhard: "reinhard";
20
+ cineon: "cineon";
21
+ aces: "aces";
22
+ agx: "agx";
23
+ }>>;
24
+ exposure: z.ZodOptional<z.ZodNumber>;
25
+ }, z.core.$strip>;
26
+ export type SceneToneMapping = z.infer<typeof SceneToneMappingSchema>;
27
+ export declare const ScenePostProcessingSchema: z.ZodObject<{
28
+ bloom: z.ZodOptional<z.ZodObject<{
29
+ enabled: z.ZodOptional<z.ZodBoolean>;
30
+ intensity: z.ZodOptional<z.ZodNumber>;
31
+ luminanceThreshold: z.ZodOptional<z.ZodNumber>;
32
+ luminanceSmoothing: z.ZodOptional<z.ZodNumber>;
33
+ }, z.core.$strip>>;
34
+ vignette: z.ZodOptional<z.ZodObject<{
35
+ enabled: z.ZodOptional<z.ZodBoolean>;
36
+ darkness: z.ZodOptional<z.ZodNumber>;
37
+ offset: z.ZodOptional<z.ZodNumber>;
38
+ }, z.core.$strip>>;
39
+ brightnessContrast: z.ZodOptional<z.ZodObject<{
40
+ enabled: z.ZodOptional<z.ZodBoolean>;
41
+ brightness: z.ZodOptional<z.ZodNumber>;
42
+ contrast: z.ZodOptional<z.ZodNumber>;
43
+ }, z.core.$strip>>;
44
+ hueSaturation: z.ZodOptional<z.ZodObject<{
45
+ enabled: z.ZodOptional<z.ZodBoolean>;
46
+ hue: z.ZodOptional<z.ZodNumber>;
47
+ saturation: z.ZodOptional<z.ZodNumber>;
48
+ }, z.core.$strip>>;
49
+ sepia: z.ZodOptional<z.ZodObject<{
50
+ enabled: z.ZodOptional<z.ZodBoolean>;
51
+ intensity: z.ZodOptional<z.ZodNumber>;
52
+ }, z.core.$strip>>;
53
+ colorDepth: z.ZodOptional<z.ZodObject<{
54
+ enabled: z.ZodOptional<z.ZodBoolean>;
55
+ bits: z.ZodOptional<z.ZodNumber>;
56
+ }, z.core.$strip>>;
57
+ chromaticAberration: z.ZodOptional<z.ZodObject<{
58
+ enabled: z.ZodOptional<z.ZodBoolean>;
59
+ offsetX: z.ZodOptional<z.ZodNumber>;
60
+ offsetY: z.ZodOptional<z.ZodNumber>;
61
+ radialModulation: z.ZodOptional<z.ZodBoolean>;
62
+ modulationOffset: z.ZodOptional<z.ZodNumber>;
63
+ }, z.core.$strip>>;
64
+ lensDistortion: z.ZodOptional<z.ZodObject<{
65
+ enabled: z.ZodOptional<z.ZodBoolean>;
66
+ distortionX: z.ZodOptional<z.ZodNumber>;
67
+ distortionY: z.ZodOptional<z.ZodNumber>;
68
+ focalLengthX: z.ZodOptional<z.ZodNumber>;
69
+ focalLengthY: z.ZodOptional<z.ZodNumber>;
70
+ skew: z.ZodOptional<z.ZodNumber>;
71
+ }, z.core.$strip>>;
72
+ depthOfField: z.ZodOptional<z.ZodObject<{
73
+ enabled: z.ZodOptional<z.ZodBoolean>;
74
+ worldFocusDistance: z.ZodOptional<z.ZodNumber>;
75
+ worldFocusRange: z.ZodOptional<z.ZodNumber>;
76
+ bokehScale: z.ZodOptional<z.ZodNumber>;
77
+ focalLength: z.ZodOptional<z.ZodNumber>;
78
+ }, z.core.$strip>>;
79
+ tiltShift: z.ZodOptional<z.ZodObject<{
80
+ enabled: z.ZodOptional<z.ZodBoolean>;
81
+ offset: z.ZodOptional<z.ZodNumber>;
82
+ rotation: z.ZodOptional<z.ZodNumber>;
83
+ focusArea: z.ZodOptional<z.ZodNumber>;
84
+ feather: z.ZodOptional<z.ZodNumber>;
85
+ }, z.core.$strip>>;
86
+ noise: z.ZodOptional<z.ZodObject<{
87
+ enabled: z.ZodOptional<z.ZodBoolean>;
88
+ premultiply: z.ZodOptional<z.ZodBoolean>;
89
+ }, z.core.$strip>>;
90
+ scanline: z.ZodOptional<z.ZodObject<{
91
+ enabled: z.ZodOptional<z.ZodBoolean>;
92
+ density: z.ZodOptional<z.ZodNumber>;
93
+ }, z.core.$strip>>;
94
+ dotScreen: z.ZodOptional<z.ZodObject<{
95
+ enabled: z.ZodOptional<z.ZodBoolean>;
96
+ angle: z.ZodOptional<z.ZodNumber>;
97
+ scale: z.ZodOptional<z.ZodNumber>;
98
+ }, z.core.$strip>>;
99
+ grid: z.ZodOptional<z.ZodObject<{
100
+ enabled: z.ZodOptional<z.ZodBoolean>;
101
+ scale: z.ZodOptional<z.ZodNumber>;
102
+ lineWidth: z.ZodOptional<z.ZodNumber>;
103
+ }, z.core.$strip>>;
104
+ pixelation: z.ZodOptional<z.ZodObject<{
105
+ enabled: z.ZodOptional<z.ZodBoolean>;
106
+ granularity: z.ZodOptional<z.ZodNumber>;
107
+ }, z.core.$strip>>;
108
+ glitch: z.ZodOptional<z.ZodObject<{
109
+ enabled: z.ZodOptional<z.ZodBoolean>;
110
+ delayX: z.ZodOptional<z.ZodNumber>;
111
+ delayY: z.ZodOptional<z.ZodNumber>;
112
+ durationX: z.ZodOptional<z.ZodNumber>;
113
+ durationY: z.ZodOptional<z.ZodNumber>;
114
+ strengthX: z.ZodOptional<z.ZodNumber>;
115
+ strengthY: z.ZodOptional<z.ZodNumber>;
116
+ columns: z.ZodOptional<z.ZodNumber>;
117
+ ratio: z.ZodOptional<z.ZodNumber>;
118
+ }, z.core.$strip>>;
119
+ shockWave: z.ZodOptional<z.ZodObject<{
120
+ enabled: z.ZodOptional<z.ZodBoolean>;
121
+ speed: z.ZodOptional<z.ZodNumber>;
122
+ maxRadius: z.ZodOptional<z.ZodNumber>;
123
+ waveSize: z.ZodOptional<z.ZodNumber>;
124
+ amplitude: z.ZodOptional<z.ZodNumber>;
125
+ positionX: z.ZodOptional<z.ZodNumber>;
126
+ positionY: z.ZodOptional<z.ZodNumber>;
127
+ positionZ: z.ZodOptional<z.ZodNumber>;
128
+ }, z.core.$strip>>;
129
+ smaa: z.ZodOptional<z.ZodObject<{
130
+ enabled: z.ZodOptional<z.ZodBoolean>;
131
+ preset: z.ZodOptional<z.ZodEnum<{
132
+ low: "low";
133
+ medium: "medium";
134
+ high: "high";
135
+ ultra: "ultra";
136
+ }>>;
137
+ }, z.core.$strip>>;
138
+ ssao: z.ZodOptional<z.ZodObject<{
139
+ enabled: z.ZodOptional<z.ZodBoolean>;
140
+ radius: z.ZodOptional<z.ZodNumber>;
141
+ intensity: z.ZodOptional<z.ZodNumber>;
142
+ bias: z.ZodOptional<z.ZodNumber>;
143
+ samples: z.ZodOptional<z.ZodNumber>;
144
+ rings: z.ZodOptional<z.ZodNumber>;
145
+ fade: z.ZodOptional<z.ZodNumber>;
146
+ color: z.ZodOptional<z.ZodString>;
147
+ }, z.core.$strip>>;
148
+ n8ao: z.ZodOptional<z.ZodObject<{
149
+ enabled: z.ZodOptional<z.ZodBoolean>;
150
+ aoSamples: z.ZodOptional<z.ZodNumber>;
151
+ aoRadius: z.ZodOptional<z.ZodNumber>;
152
+ intensity: z.ZodOptional<z.ZodNumber>;
153
+ denoiseSamples: z.ZodOptional<z.ZodNumber>;
154
+ denoiseRadius: z.ZodOptional<z.ZodNumber>;
155
+ distanceFalloff: z.ZodOptional<z.ZodNumber>;
156
+ screenSpaceRadius: z.ZodOptional<z.ZodBoolean>;
157
+ color: z.ZodOptional<z.ZodString>;
158
+ halfRes: z.ZodOptional<z.ZodBoolean>;
159
+ }, z.core.$strip>>;
160
+ godRays: z.ZodOptional<z.ZodObject<{
161
+ enabled: z.ZodOptional<z.ZodBoolean>;
162
+ sourceEntity: z.ZodOptional<z.ZodString>;
163
+ density: z.ZodOptional<z.ZodNumber>;
164
+ decay: z.ZodOptional<z.ZodNumber>;
165
+ weight: z.ZodOptional<z.ZodNumber>;
166
+ exposure: z.ZodOptional<z.ZodNumber>;
167
+ samples: z.ZodOptional<z.ZodNumber>;
168
+ }, z.core.$strip>>;
169
+ outline: z.ZodOptional<z.ZodObject<{
170
+ enabled: z.ZodOptional<z.ZodBoolean>;
171
+ tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
172
+ edgeStrength: z.ZodOptional<z.ZodNumber>;
173
+ pulseSpeed: z.ZodOptional<z.ZodNumber>;
174
+ visibleEdgeColor: z.ZodOptional<z.ZodString>;
175
+ hiddenEdgeColor: z.ZodOptional<z.ZodString>;
176
+ xRay: z.ZodOptional<z.ZodBoolean>;
177
+ }, z.core.$strip>>;
178
+ ssr: z.ZodOptional<z.ZodObject<{
179
+ enabled: z.ZodOptional<z.ZodBoolean>;
180
+ intensity: z.ZodOptional<z.ZodNumber>;
181
+ exponent: z.ZodOptional<z.ZodNumber>;
182
+ distance: z.ZodOptional<z.ZodNumber>;
183
+ thickness: z.ZodOptional<z.ZodNumber>;
184
+ maxRoughness: z.ZodOptional<z.ZodNumber>;
185
+ }, z.core.$strip>>;
186
+ ssgi: z.ZodOptional<z.ZodObject<{
187
+ enabled: z.ZodOptional<z.ZodBoolean>;
188
+ intensity: z.ZodOptional<z.ZodNumber>;
189
+ distance: z.ZodOptional<z.ZodNumber>;
190
+ thickness: z.ZodOptional<z.ZodNumber>;
191
+ maxRoughness: z.ZodOptional<z.ZodNumber>;
192
+ }, z.core.$strip>>;
193
+ motionBlur: z.ZodOptional<z.ZodObject<{
194
+ enabled: z.ZodOptional<z.ZodBoolean>;
195
+ intensity: z.ZodOptional<z.ZodNumber>;
196
+ jitter: z.ZodOptional<z.ZodNumber>;
197
+ samples: z.ZodOptional<z.ZodNumber>;
198
+ }, z.core.$strip>>;
199
+ }, z.core.$strip>;
200
+ export type ScenePostProcessing = z.infer<typeof ScenePostProcessingSchema>;
201
+ export declare const ScenePhysicsSettingsSchema: z.ZodObject<{
202
+ collisionLayers: z.ZodOptional<z.ZodArray<z.ZodString>>;
203
+ }, z.core.$strip>;
204
+ export type ScenePhysicsSettings = z.infer<typeof ScenePhysicsSettingsSchema>;
205
+ export declare const SceneEnvironmentSchema: z.ZodObject<{
206
+ background: z.ZodOptional<z.ZodString>;
207
+ ambient: z.ZodOptional<z.ZodObject<{
208
+ color: z.ZodString;
209
+ intensity: z.ZodNumber;
210
+ }, z.core.$strip>>;
211
+ fog: z.ZodOptional<z.ZodObject<{
212
+ type: z.ZodEnum<{
213
+ linear: "linear";
214
+ exponential: "exponential";
215
+ }>;
216
+ color: z.ZodString;
217
+ near: z.ZodOptional<z.ZodNumber>;
218
+ far: z.ZodOptional<z.ZodNumber>;
219
+ density: z.ZodOptional<z.ZodNumber>;
220
+ }, z.core.$strip>>;
221
+ skybox: z.ZodOptional<z.ZodString>;
222
+ envMapIntensity: z.ZodOptional<z.ZodNumber>;
223
+ toneMapping: z.ZodOptional<z.ZodObject<{
224
+ mode: z.ZodOptional<z.ZodEnum<{
225
+ none: "none";
226
+ linear: "linear";
227
+ reinhard: "reinhard";
228
+ cineon: "cineon";
229
+ aces: "aces";
230
+ agx: "agx";
231
+ }>>;
232
+ exposure: z.ZodOptional<z.ZodNumber>;
233
+ }, z.core.$strip>>;
234
+ postProcessing: z.ZodOptional<z.ZodObject<{
235
+ bloom: z.ZodOptional<z.ZodObject<{
236
+ enabled: z.ZodOptional<z.ZodBoolean>;
237
+ intensity: z.ZodOptional<z.ZodNumber>;
238
+ luminanceThreshold: z.ZodOptional<z.ZodNumber>;
239
+ luminanceSmoothing: z.ZodOptional<z.ZodNumber>;
240
+ }, z.core.$strip>>;
241
+ vignette: z.ZodOptional<z.ZodObject<{
242
+ enabled: z.ZodOptional<z.ZodBoolean>;
243
+ darkness: z.ZodOptional<z.ZodNumber>;
244
+ offset: z.ZodOptional<z.ZodNumber>;
245
+ }, z.core.$strip>>;
246
+ brightnessContrast: z.ZodOptional<z.ZodObject<{
247
+ enabled: z.ZodOptional<z.ZodBoolean>;
248
+ brightness: z.ZodOptional<z.ZodNumber>;
249
+ contrast: z.ZodOptional<z.ZodNumber>;
250
+ }, z.core.$strip>>;
251
+ hueSaturation: z.ZodOptional<z.ZodObject<{
252
+ enabled: z.ZodOptional<z.ZodBoolean>;
253
+ hue: z.ZodOptional<z.ZodNumber>;
254
+ saturation: z.ZodOptional<z.ZodNumber>;
255
+ }, z.core.$strip>>;
256
+ sepia: z.ZodOptional<z.ZodObject<{
257
+ enabled: z.ZodOptional<z.ZodBoolean>;
258
+ intensity: z.ZodOptional<z.ZodNumber>;
259
+ }, z.core.$strip>>;
260
+ colorDepth: z.ZodOptional<z.ZodObject<{
261
+ enabled: z.ZodOptional<z.ZodBoolean>;
262
+ bits: z.ZodOptional<z.ZodNumber>;
263
+ }, z.core.$strip>>;
264
+ chromaticAberration: z.ZodOptional<z.ZodObject<{
265
+ enabled: z.ZodOptional<z.ZodBoolean>;
266
+ offsetX: z.ZodOptional<z.ZodNumber>;
267
+ offsetY: z.ZodOptional<z.ZodNumber>;
268
+ radialModulation: z.ZodOptional<z.ZodBoolean>;
269
+ modulationOffset: z.ZodOptional<z.ZodNumber>;
270
+ }, z.core.$strip>>;
271
+ lensDistortion: z.ZodOptional<z.ZodObject<{
272
+ enabled: z.ZodOptional<z.ZodBoolean>;
273
+ distortionX: z.ZodOptional<z.ZodNumber>;
274
+ distortionY: z.ZodOptional<z.ZodNumber>;
275
+ focalLengthX: z.ZodOptional<z.ZodNumber>;
276
+ focalLengthY: z.ZodOptional<z.ZodNumber>;
277
+ skew: z.ZodOptional<z.ZodNumber>;
278
+ }, z.core.$strip>>;
279
+ depthOfField: z.ZodOptional<z.ZodObject<{
280
+ enabled: z.ZodOptional<z.ZodBoolean>;
281
+ worldFocusDistance: z.ZodOptional<z.ZodNumber>;
282
+ worldFocusRange: z.ZodOptional<z.ZodNumber>;
283
+ bokehScale: z.ZodOptional<z.ZodNumber>;
284
+ focalLength: z.ZodOptional<z.ZodNumber>;
285
+ }, z.core.$strip>>;
286
+ tiltShift: z.ZodOptional<z.ZodObject<{
287
+ enabled: z.ZodOptional<z.ZodBoolean>;
288
+ offset: z.ZodOptional<z.ZodNumber>;
289
+ rotation: z.ZodOptional<z.ZodNumber>;
290
+ focusArea: z.ZodOptional<z.ZodNumber>;
291
+ feather: z.ZodOptional<z.ZodNumber>;
292
+ }, z.core.$strip>>;
293
+ noise: z.ZodOptional<z.ZodObject<{
294
+ enabled: z.ZodOptional<z.ZodBoolean>;
295
+ premultiply: z.ZodOptional<z.ZodBoolean>;
296
+ }, z.core.$strip>>;
297
+ scanline: z.ZodOptional<z.ZodObject<{
298
+ enabled: z.ZodOptional<z.ZodBoolean>;
299
+ density: z.ZodOptional<z.ZodNumber>;
300
+ }, z.core.$strip>>;
301
+ dotScreen: z.ZodOptional<z.ZodObject<{
302
+ enabled: z.ZodOptional<z.ZodBoolean>;
303
+ angle: z.ZodOptional<z.ZodNumber>;
304
+ scale: z.ZodOptional<z.ZodNumber>;
305
+ }, z.core.$strip>>;
306
+ grid: z.ZodOptional<z.ZodObject<{
307
+ enabled: z.ZodOptional<z.ZodBoolean>;
308
+ scale: z.ZodOptional<z.ZodNumber>;
309
+ lineWidth: z.ZodOptional<z.ZodNumber>;
310
+ }, z.core.$strip>>;
311
+ pixelation: z.ZodOptional<z.ZodObject<{
312
+ enabled: z.ZodOptional<z.ZodBoolean>;
313
+ granularity: z.ZodOptional<z.ZodNumber>;
314
+ }, z.core.$strip>>;
315
+ glitch: z.ZodOptional<z.ZodObject<{
316
+ enabled: z.ZodOptional<z.ZodBoolean>;
317
+ delayX: z.ZodOptional<z.ZodNumber>;
318
+ delayY: z.ZodOptional<z.ZodNumber>;
319
+ durationX: z.ZodOptional<z.ZodNumber>;
320
+ durationY: z.ZodOptional<z.ZodNumber>;
321
+ strengthX: z.ZodOptional<z.ZodNumber>;
322
+ strengthY: z.ZodOptional<z.ZodNumber>;
323
+ columns: z.ZodOptional<z.ZodNumber>;
324
+ ratio: z.ZodOptional<z.ZodNumber>;
325
+ }, z.core.$strip>>;
326
+ shockWave: z.ZodOptional<z.ZodObject<{
327
+ enabled: z.ZodOptional<z.ZodBoolean>;
328
+ speed: z.ZodOptional<z.ZodNumber>;
329
+ maxRadius: z.ZodOptional<z.ZodNumber>;
330
+ waveSize: z.ZodOptional<z.ZodNumber>;
331
+ amplitude: z.ZodOptional<z.ZodNumber>;
332
+ positionX: z.ZodOptional<z.ZodNumber>;
333
+ positionY: z.ZodOptional<z.ZodNumber>;
334
+ positionZ: z.ZodOptional<z.ZodNumber>;
335
+ }, z.core.$strip>>;
336
+ smaa: z.ZodOptional<z.ZodObject<{
337
+ enabled: z.ZodOptional<z.ZodBoolean>;
338
+ preset: z.ZodOptional<z.ZodEnum<{
339
+ low: "low";
340
+ medium: "medium";
341
+ high: "high";
342
+ ultra: "ultra";
343
+ }>>;
344
+ }, z.core.$strip>>;
345
+ ssao: z.ZodOptional<z.ZodObject<{
346
+ enabled: z.ZodOptional<z.ZodBoolean>;
347
+ radius: z.ZodOptional<z.ZodNumber>;
348
+ intensity: z.ZodOptional<z.ZodNumber>;
349
+ bias: z.ZodOptional<z.ZodNumber>;
350
+ samples: z.ZodOptional<z.ZodNumber>;
351
+ rings: z.ZodOptional<z.ZodNumber>;
352
+ fade: z.ZodOptional<z.ZodNumber>;
353
+ color: z.ZodOptional<z.ZodString>;
354
+ }, z.core.$strip>>;
355
+ n8ao: z.ZodOptional<z.ZodObject<{
356
+ enabled: z.ZodOptional<z.ZodBoolean>;
357
+ aoSamples: z.ZodOptional<z.ZodNumber>;
358
+ aoRadius: z.ZodOptional<z.ZodNumber>;
359
+ intensity: z.ZodOptional<z.ZodNumber>;
360
+ denoiseSamples: z.ZodOptional<z.ZodNumber>;
361
+ denoiseRadius: z.ZodOptional<z.ZodNumber>;
362
+ distanceFalloff: z.ZodOptional<z.ZodNumber>;
363
+ screenSpaceRadius: z.ZodOptional<z.ZodBoolean>;
364
+ color: z.ZodOptional<z.ZodString>;
365
+ halfRes: z.ZodOptional<z.ZodBoolean>;
366
+ }, z.core.$strip>>;
367
+ godRays: z.ZodOptional<z.ZodObject<{
368
+ enabled: z.ZodOptional<z.ZodBoolean>;
369
+ sourceEntity: z.ZodOptional<z.ZodString>;
370
+ density: z.ZodOptional<z.ZodNumber>;
371
+ decay: z.ZodOptional<z.ZodNumber>;
372
+ weight: z.ZodOptional<z.ZodNumber>;
373
+ exposure: z.ZodOptional<z.ZodNumber>;
374
+ samples: z.ZodOptional<z.ZodNumber>;
375
+ }, z.core.$strip>>;
376
+ outline: z.ZodOptional<z.ZodObject<{
377
+ enabled: z.ZodOptional<z.ZodBoolean>;
378
+ tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
379
+ edgeStrength: z.ZodOptional<z.ZodNumber>;
380
+ pulseSpeed: z.ZodOptional<z.ZodNumber>;
381
+ visibleEdgeColor: z.ZodOptional<z.ZodString>;
382
+ hiddenEdgeColor: z.ZodOptional<z.ZodString>;
383
+ xRay: z.ZodOptional<z.ZodBoolean>;
384
+ }, z.core.$strip>>;
385
+ ssr: z.ZodOptional<z.ZodObject<{
386
+ enabled: z.ZodOptional<z.ZodBoolean>;
387
+ intensity: z.ZodOptional<z.ZodNumber>;
388
+ exponent: z.ZodOptional<z.ZodNumber>;
389
+ distance: z.ZodOptional<z.ZodNumber>;
390
+ thickness: z.ZodOptional<z.ZodNumber>;
391
+ maxRoughness: z.ZodOptional<z.ZodNumber>;
392
+ }, z.core.$strip>>;
393
+ ssgi: z.ZodOptional<z.ZodObject<{
394
+ enabled: z.ZodOptional<z.ZodBoolean>;
395
+ intensity: z.ZodOptional<z.ZodNumber>;
396
+ distance: z.ZodOptional<z.ZodNumber>;
397
+ thickness: z.ZodOptional<z.ZodNumber>;
398
+ maxRoughness: z.ZodOptional<z.ZodNumber>;
399
+ }, z.core.$strip>>;
400
+ motionBlur: z.ZodOptional<z.ZodObject<{
401
+ enabled: z.ZodOptional<z.ZodBoolean>;
402
+ intensity: z.ZodOptional<z.ZodNumber>;
403
+ jitter: z.ZodOptional<z.ZodNumber>;
404
+ samples: z.ZodOptional<z.ZodNumber>;
405
+ }, z.core.$strip>>;
406
+ }, z.core.$strip>>;
407
+ navigation: z.ZodOptional<z.ZodObject<{
408
+ cellSize: z.ZodOptional<z.ZodNumber>;
409
+ cellHeight: z.ZodOptional<z.ZodNumber>;
410
+ walkableSlopeAngle: z.ZodOptional<z.ZodNumber>;
411
+ walkableHeight: z.ZodOptional<z.ZodNumber>;
412
+ walkableClimb: z.ZodOptional<z.ZodNumber>;
413
+ walkableRadius: z.ZodOptional<z.ZodNumber>;
414
+ maxEdgeLen: z.ZodOptional<z.ZodNumber>;
415
+ maxSimplificationError: z.ZodOptional<z.ZodNumber>;
416
+ minRegionArea: z.ZodOptional<z.ZodNumber>;
417
+ mergeRegionArea: z.ZodOptional<z.ZodNumber>;
418
+ }, z.core.$strip>>;
419
+ physics: z.ZodOptional<z.ZodObject<{
420
+ collisionLayers: z.ZodOptional<z.ZodArray<z.ZodString>>;
421
+ }, z.core.$strip>>;
422
+ rendering: z.ZodOptional<z.ZodType<unknown, unknown, z.core.$ZodTypeInternals<unknown, unknown>>>;
423
+ }, z.core.$strip>;
424
+ export type SceneEnvironment = z.infer<typeof SceneEnvironmentSchema>;
425
+ //# sourceMappingURL=environment.d.ts.map
@@ -0,0 +1 @@
1
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