@vgai/engine 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -1
- package/dist/adapter/authoring.d.ts +404 -0
- package/dist/adapter/authoring.d.ts.map +1 -0
- package/dist/adapter/authoring.js +22 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts +43 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
- package/dist/adapter/colyseus-networking-adapter.js +38 -0
- package/dist/adapter/first-party-systems.d.ts +38 -0
- package/dist/adapter/first-party-systems.d.ts.map +1 -0
- package/dist/adapter/first-party-systems.js +77 -0
- package/dist/adapter/game-adapter.d.ts +133 -0
- package/dist/adapter/game-adapter.d.ts.map +1 -0
- package/dist/adapter/game-adapter.js +10 -0
- package/dist/adapter/host-context.d.ts +73 -0
- package/dist/adapter/host-context.d.ts.map +1 -0
- package/dist/adapter/host-context.js +16 -0
- package/dist/adapter/index.d.ts +22 -0
- package/dist/adapter/index.d.ts.map +1 -0
- package/dist/adapter/index.js +15 -0
- package/dist/adapter/ingest/game-contract.d.ts +53 -0
- package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
- package/dist/adapter/ingest/game-contract.js +30 -0
- package/dist/adapter/ingest/overlay-applier.d.ts +118 -0
- package/dist/adapter/ingest/overlay-applier.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-applier.js +132 -0
- package/dist/adapter/ingest/overlay-apply.d.ts +60 -0
- package/dist/adapter/ingest/overlay-apply.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-apply.js +101 -0
- package/dist/adapter/ingest/overlay-file.d.ts +79 -0
- package/dist/adapter/ingest/overlay-file.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-file.js +66 -0
- package/dist/adapter/ingest/overlay-report.d.ts +113 -0
- package/dist/adapter/ingest/overlay-report.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-report.js +103 -0
- package/dist/adapter/ingest/scene-capture.d.ts +97 -0
- package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
- package/dist/adapter/ingest/scene-capture.js +248 -0
- package/dist/adapter/ingest/upstream-pin.d.ts +47 -0
- package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
- package/dist/adapter/ingest/upstream-pin.js +50 -0
- package/dist/adapter/loop-gate-report.d.ts +34 -0
- package/dist/adapter/loop-gate-report.d.ts.map +1 -0
- package/dist/adapter/loop-gate-report.js +37 -0
- package/dist/adapter/rapier-physics-adapter.d.ts +12 -0
- package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
- package/dist/adapter/rapier-physics-adapter.js +46 -0
- package/dist/adapter/system-adapter.d.ts +133 -0
- package/dist/adapter/system-adapter.d.ts.map +1 -0
- package/dist/adapter/system-adapter.js +13 -0
- package/dist/adapter/transform.d.ts +18 -0
- package/dist/adapter/transform.d.ts.map +1 -0
- package/dist/adapter/transform.js +1 -0
- package/dist/adapter/vgai-scene-game-adapter.d.ts +116 -0
- package/dist/adapter/vgai-scene-game-adapter.d.ts.map +1 -0
- package/dist/adapter/vgai-scene-game-adapter.js +714 -0
- package/dist/adapter/world-kind.d.ts +30 -0
- package/dist/adapter/world-kind.d.ts.map +1 -0
- package/dist/adapter/world-kind.js +18 -0
- package/dist/ai/navigation.d.ts +64 -0
- package/dist/ai/navigation.d.ts.map +1 -0
- package/dist/ai/navigation.js +133 -0
- package/dist/animation/anim-graph-types.d.ts +25 -0
- package/dist/animation/anim-graph-types.d.ts.map +1 -0
- package/dist/animation/anim-graph-types.js +1 -0
- package/dist/animation/animation-clock.d.ts +213 -0
- package/dist/animation/animation-clock.d.ts.map +1 -0
- package/dist/animation/animation-clock.js +301 -0
- package/dist/animation/blend-node.d.ts +22 -0
- package/dist/animation/blend-node.d.ts.map +1 -0
- package/dist/animation/blend-node.js +97 -0
- package/dist/animation/camera-ownership.d.ts +250 -0
- package/dist/animation/camera-ownership.d.ts.map +1 -0
- package/dist/animation/camera-ownership.js +169 -0
- package/dist/animation/cinematic-cues.d.ts +200 -0
- package/dist/animation/cinematic-cues.d.ts.map +1 -0
- package/dist/animation/cinematic-cues.js +213 -0
- package/dist/animation/clip-map.d.ts +12 -0
- package/dist/animation/clip-map.d.ts.map +1 -0
- package/dist/animation/clip-map.js +37 -0
- package/dist/animation/gsap-registration.d.ts +119 -0
- package/dist/animation/gsap-registration.d.ts.map +1 -0
- package/dist/animation/gsap-registration.js +92 -0
- package/dist/animation/theatre-clock-binding.d.ts +89 -0
- package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
- package/dist/animation/theatre-clock-binding.js +29 -0
- package/dist/animation/theatre-director.d.ts +242 -0
- package/dist/animation/theatre-director.d.ts.map +1 -0
- package/dist/animation/theatre-director.js +235 -0
- package/dist/animation/theatre-object-binding.d.ts +305 -0
- package/dist/animation/theatre-object-binding.d.ts.map +1 -0
- package/dist/animation/theatre-object-binding.js +351 -0
- package/dist/animation/xstate-animation-binding.d.ts +111 -0
- package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
- package/dist/animation/xstate-animation-binding.js +307 -0
- package/dist/animation/xstate-animation-meta.d.ts +228 -0
- package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
- package/dist/animation/xstate-animation-meta.js +221 -0
- package/dist/assets.d.ts +26 -0
- package/dist/assets.d.ts.map +1 -0
- package/dist/assets.js +55 -0
- package/dist/audio/index.d.ts +4 -0
- package/dist/audio/index.d.ts.map +1 -0
- package/dist/audio/index.js +24 -0
- package/dist/audio/tone-clock-binding.d.ts +75 -0
- package/dist/audio/tone-clock-binding.d.ts.map +1 -0
- package/dist/audio/tone-clock-binding.js +29 -0
- package/dist/audio/tone-context.d.ts +114 -0
- package/dist/audio/tone-context.d.ts.map +1 -0
- package/dist/audio/tone-context.js +39 -0
- package/dist/audio/tone-offline-render.d.ts +90 -0
- package/dist/audio/tone-offline-render.d.ts.map +1 -0
- package/dist/audio/tone-offline-render.js +56 -0
- package/dist/audio/wav-encode.d.ts +38 -0
- package/dist/audio/wav-encode.d.ts.map +1 -0
- package/dist/audio/wav-encode.js +97 -0
- package/dist/core/game-loop.d.ts +21 -0
- package/dist/core/game-loop.d.ts.map +1 -0
- package/dist/core/game-loop.js +130 -0
- package/dist/core/system-runner.d.ts +120 -0
- package/dist/core/system-runner.d.ts.map +1 -0
- package/dist/core/system-runner.js +286 -0
- package/dist/core/types.d.ts +58 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +25 -0
- package/dist/data/data-asset.d.ts +101 -0
- package/dist/data/data-asset.d.ts.map +1 -0
- package/dist/data/data-asset.js +122 -0
- package/dist/data/data-check-core.d.ts +110 -0
- package/dist/data/data-check-core.d.ts.map +1 -0
- package/dist/data/data-check-core.js +178 -0
- package/dist/data/data-ref.d.ts +79 -0
- package/dist/data/data-ref.d.ts.map +1 -0
- package/dist/data/data-ref.js +130 -0
- package/dist/data/vite-plugin-data.d.ts +79 -0
- package/dist/data/vite-plugin-data.d.ts.map +1 -0
- package/dist/data/vite-plugin-data.js +217 -0
- package/dist/dev/console-bridge.d.ts +22 -0
- package/dist/dev/console-bridge.d.ts.map +1 -0
- package/dist/dev/console-bridge.js +71 -0
- package/dist/dev/debug-draw.d.ts +24 -0
- package/dist/dev/debug-draw.d.ts.map +1 -0
- package/dist/dev/debug-draw.js +73 -0
- package/dist/dev/logger.d.ts +30 -0
- package/dist/dev/logger.d.ts.map +1 -0
- package/dist/dev/logger.js +90 -0
- package/dist/ecs/component-manager.d.ts +189 -0
- package/dist/ecs/component-manager.d.ts.map +1 -0
- package/dist/ecs/component-manager.js +676 -0
- package/dist/ecs/game-component.d.ts +97 -0
- package/dist/ecs/game-component.d.ts.map +1 -0
- package/dist/ecs/game-component.js +80 -0
- package/dist/ecs/hmr-swap-report.d.ts +53 -0
- package/dist/ecs/hmr-swap-report.d.ts.map +1 -0
- package/dist/ecs/hmr-swap-report.js +55 -0
- package/dist/index.d.ts +37 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +30 -0
- package/dist/input/input-manager.d.ts +596 -0
- package/dist/input/input-manager.d.ts.map +1 -0
- package/dist/input/input-manager.js +1564 -0
- package/dist/input/input-types.d.ts +171 -0
- package/dist/input/input-types.d.ts.map +1 -0
- package/dist/input/input-types.js +1 -0
- package/dist/input/prompt-labels.d.ts +21 -0
- package/dist/input/prompt-labels.d.ts.map +1 -0
- package/dist/input/prompt-labels.js +121 -0
- package/dist/input/rebind-controller.d.ts +59 -0
- package/dist/input/rebind-controller.d.ts.map +1 -0
- package/dist/input/rebind-controller.js +85 -0
- package/dist/input/schema.d.ts +16 -0
- package/dist/input/schema.d.ts.map +1 -0
- package/dist/input/schema.js +228 -0
- package/dist/loader.d.ts +43 -0
- package/dist/loader.d.ts.map +1 -0
- package/dist/loader.js +59 -0
- package/dist/manifest/index.d.ts +5 -0
- package/dist/manifest/index.d.ts.map +1 -0
- package/dist/manifest/index.js +8 -0
- package/dist/manifest/load-file.d.ts +4 -0
- package/dist/manifest/load-file.d.ts.map +1 -0
- package/dist/manifest/load-file.js +14 -0
- package/dist/manifest/load.d.ts +117 -0
- package/dist/manifest/load.d.ts.map +1 -0
- package/dist/manifest/load.js +255 -0
- package/dist/manifest/schema.d.ts +173 -0
- package/dist/manifest/schema.d.ts.map +1 -0
- package/dist/manifest/schema.js +302 -0
- package/dist/physics/collision-system.d.ts +41 -0
- package/dist/physics/collision-system.d.ts.map +1 -0
- package/dist/physics/collision-system.js +64 -0
- package/dist/physics/physics-registry.d.ts +45 -0
- package/dist/physics/physics-registry.d.ts.map +1 -0
- package/dist/physics/physics-registry.js +65 -0
- package/dist/physics/transform-writer.d.ts +16 -0
- package/dist/physics/transform-writer.d.ts.map +1 -0
- package/dist/physics/transform-writer.js +38 -0
- package/dist/physics/trigger-dispatch.d.ts +24 -0
- package/dist/physics/trigger-dispatch.d.ts.map +1 -0
- package/dist/physics/trigger-dispatch.js +80 -0
- package/dist/react/game-state.d.ts +105 -0
- package/dist/react/game-state.d.ts.map +1 -0
- package/dist/react/game-state.js +144 -0
- package/dist/react/use-data.d.ts +60 -0
- package/dist/react/use-data.d.ts.map +1 -0
- package/dist/react/use-data.js +96 -0
- package/dist/react/use-selection.d.ts +75 -0
- package/dist/react/use-selection.d.ts.map +1 -0
- package/dist/react/use-selection.js +90 -0
- package/dist/render/auto-batcher.d.ts +34 -0
- package/dist/render/auto-batcher.d.ts.map +1 -0
- package/dist/render/auto-batcher.js +140 -0
- package/dist/render/render-batch-system.d.ts +33 -0
- package/dist/render/render-batch-system.d.ts.map +1 -0
- package/dist/render/render-batch-system.js +230 -0
- package/dist/render/render-features.d.ts +47 -0
- package/dist/render/render-features.d.ts.map +1 -0
- package/dist/render/render-features.js +105 -0
- package/dist/render/render-settings.d.ts +36 -0
- package/dist/render/render-settings.d.ts.map +1 -0
- package/dist/render/render-settings.js +51 -0
- package/dist/runtime/create-runtime.d.ts +280 -0
- package/dist/runtime/create-runtime.d.ts.map +1 -0
- package/dist/runtime/create-runtime.js +795 -0
- package/dist/runtime/frame-selector-cache.d.ts +41 -0
- package/dist/runtime/frame-selector-cache.d.ts.map +1 -0
- package/dist/runtime/frame-selector-cache.js +65 -0
- package/dist/runtime/game.d.ts +433 -0
- package/dist/runtime/game.d.ts.map +1 -0
- package/dist/runtime/game.js +569 -0
- package/dist/runtime/input-router.d.ts +78 -0
- package/dist/runtime/input-router.d.ts.map +1 -0
- package/dist/runtime/input-router.js +171 -0
- package/dist/runtime/mount-game.d.ts +129 -0
- package/dist/runtime/mount-game.d.ts.map +1 -0
- package/dist/runtime/mount-game.js +152 -0
- package/dist/runtime/mount-manifest.d.ts +119 -0
- package/dist/runtime/mount-manifest.d.ts.map +1 -0
- package/dist/runtime/mount-manifest.js +204 -0
- package/dist/runtime/render-audio-control.d.ts +110 -0
- package/dist/runtime/render-audio-control.d.ts.map +1 -0
- package/dist/runtime/render-audio-control.js +111 -0
- package/dist/runtime/render-control.d.ts +291 -0
- package/dist/runtime/render-control.d.ts.map +1 -0
- package/dist/runtime/render-control.js +264 -0
- package/dist/runtime/render-seed.d.ts +57 -0
- package/dist/runtime/render-seed.d.ts.map +1 -0
- package/dist/runtime/render-seed.js +74 -0
- package/dist/runtime/scene-ui-bridge.d.ts +69 -0
- package/dist/runtime/scene-ui-bridge.d.ts.map +1 -0
- package/dist/runtime/scene-ui-bridge.js +23 -0
- package/dist/runtime/scene-ui-data.d.ts +13 -0
- package/dist/runtime/scene-ui-data.d.ts.map +1 -0
- package/dist/runtime/scene-ui-data.js +92 -0
- package/dist/runtime/state-bridge.d.ts +47 -0
- package/dist/runtime/state-bridge.d.ts.map +1 -0
- package/dist/runtime/state-bridge.js +53 -0
- package/dist/runtime/types.d.ts +179 -0
- package/dist/runtime/types.d.ts.map +1 -0
- package/dist/runtime/types.js +1 -0
- package/dist/scene/asset-loaders.d.ts +79 -0
- package/dist/scene/asset-loaders.d.ts.map +1 -0
- package/dist/scene/asset-loaders.js +141 -0
- package/dist/scene/asset-paths.d.ts +11 -0
- package/dist/scene/asset-paths.d.ts.map +1 -0
- package/dist/scene/asset-paths.js +108 -0
- package/dist/scene/asset-ref-check.d.ts +88 -0
- package/dist/scene/asset-ref-check.d.ts.map +1 -0
- package/dist/scene/asset-ref-check.js +214 -0
- package/dist/scene/asset-registry.d.ts +30 -0
- package/dist/scene/asset-registry.d.ts.map +1 -0
- package/dist/scene/asset-registry.js +50 -0
- package/dist/scene/collider-dimensions.d.ts +63 -0
- package/dist/scene/collider-dimensions.d.ts.map +1 -0
- package/dist/scene/collider-dimensions.js +98 -0
- package/dist/scene/component-registry.d.ts +17 -0
- package/dist/scene/component-registry.d.ts.map +1 -0
- package/dist/scene/component-registry.js +28 -0
- package/dist/scene/defaults.d.ts +252 -0
- package/dist/scene/defaults.d.ts.map +1 -0
- package/dist/scene/defaults.js +151 -0
- package/dist/scene/geometries/index.d.ts +8 -0
- package/dist/scene/geometries/index.d.ts.map +1 -0
- package/dist/scene/geometries/index.js +7 -0
- package/dist/scene/geometries/terrain.d.ts +2 -0
- package/dist/scene/geometries/terrain.d.ts.map +1 -0
- package/dist/scene/geometries/terrain.js +37 -0
- package/dist/scene/geometry-registry.d.ts +24 -0
- package/dist/scene/geometry-registry.d.ts.map +1 -0
- package/dist/scene/geometry-registry.js +20 -0
- package/dist/scene/instance-registry.d.ts +36 -0
- package/dist/scene/instance-registry.d.ts.map +1 -0
- package/dist/scene/instance-registry.js +55 -0
- package/dist/scene/instancers/grid.d.ts +2 -0
- package/dist/scene/instancers/grid.d.ts.map +1 -0
- package/dist/scene/instancers/grid.js +36 -0
- package/dist/scene/instancers/index.d.ts +8 -0
- package/dist/scene/instancers/index.d.ts.map +1 -0
- package/dist/scene/instancers/index.js +7 -0
- package/dist/scene/light-camera-factory.d.ts +23 -0
- package/dist/scene/light-camera-factory.d.ts.map +1 -0
- package/dist/scene/light-camera-factory.js +68 -0
- package/dist/scene/material-factory.d.ts +17 -0
- package/dist/scene/material-factory.d.ts.map +1 -0
- package/dist/scene/material-factory.js +197 -0
- package/dist/scene/material-registry.d.ts +40 -0
- package/dist/scene/material-registry.d.ts.map +1 -0
- package/dist/scene/material-registry.js +44 -0
- package/dist/scene/materials/index.d.ts +8 -0
- package/dist/scene/materials/index.d.ts.map +1 -0
- package/dist/scene/materials/index.js +7 -0
- package/dist/scene/materials/water.d.ts +2 -0
- package/dist/scene/materials/water.d.ts.map +1 -0
- package/dist/scene/materials/water.js +54 -0
- package/dist/scene/parse.d.ts +23 -0
- package/dist/scene/parse.d.ts.map +1 -0
- package/dist/scene/parse.js +179 -0
- package/dist/scene/particles-factory.d.ts +33 -0
- package/dist/scene/particles-factory.d.ts.map +1 -0
- package/dist/scene/particles-factory.js +282 -0
- package/dist/scene/scene-apply.d.ts +109 -0
- package/dist/scene/scene-apply.d.ts.map +1 -0
- package/dist/scene/scene-apply.js +326 -0
- package/dist/scene/scene-diff-schema.d.ts +285 -0
- package/dist/scene/scene-diff-schema.d.ts.map +1 -0
- package/dist/scene/scene-diff-schema.js +92 -0
- package/dist/scene/scene-diff-types.d.ts +40 -0
- package/dist/scene/scene-diff-types.d.ts.map +1 -0
- package/dist/scene/scene-diff-types.js +14 -0
- package/dist/scene/scene-loader.d.ts +177 -0
- package/dist/scene/scene-loader.d.ts.map +1 -0
- package/dist/scene/scene-loader.js +1213 -0
- package/dist/scene/scene-query.d.ts +11 -0
- package/dist/scene/scene-query.d.ts.map +1 -0
- package/dist/scene/scene-query.js +63 -0
- package/dist/scene/scene-types.d.ts +10 -0
- package/dist/scene/scene-types.d.ts.map +1 -0
- package/dist/scene/scene-types.js +8 -0
- package/dist/scene/scene-version.d.ts +26 -0
- package/dist/scene/scene-version.d.ts.map +1 -0
- package/dist/scene/scene-version.js +34 -0
- package/dist/scene/schema/animation.d.ts +8 -0
- package/dist/scene/schema/animation.d.ts.map +1 -0
- package/dist/scene/schema/animation.js +42 -0
- package/dist/scene/schema/audio.d.ts +13 -0
- package/dist/scene/schema/audio.d.ts.map +1 -0
- package/dist/scene/schema/audio.js +22 -0
- package/dist/scene/schema/camera.d.ts +28 -0
- package/dist/scene/schema/camera.d.ts.map +1 -0
- package/dist/scene/schema/camera.js +17 -0
- package/dist/scene/schema/collider.d.ts +40 -0
- package/dist/scene/schema/collider.d.ts.map +1 -0
- package/dist/scene/schema/collider.js +55 -0
- package/dist/scene/schema/entity-ref.d.ts +31 -0
- package/dist/scene/schema/entity-ref.d.ts.map +1 -0
- package/dist/scene/schema/entity-ref.js +61 -0
- package/dist/scene/schema/entity.d.ts +1036 -0
- package/dist/scene/schema/entity.d.ts.map +1 -0
- package/dist/scene/schema/entity.js +153 -0
- package/dist/scene/schema/environment.d.ts +425 -0
- package/dist/scene/schema/environment.d.ts.map +1 -0
- package/dist/scene/schema/environment.js +357 -0
- package/dist/scene/schema/index.d.ts +39 -0
- package/dist/scene/schema/index.d.ts.map +1 -0
- package/dist/scene/schema/index.js +20 -0
- package/dist/scene/schema/instances.d.ts +14 -0
- package/dist/scene/schema/instances.d.ts.map +1 -0
- package/dist/scene/schema/instances.js +28 -0
- package/dist/scene/schema/joint.d.ts +23 -0
- package/dist/scene/schema/joint.d.ts.map +1 -0
- package/dist/scene/schema/joint.js +23 -0
- package/dist/scene/schema/light.d.ts +38 -0
- package/dist/scene/schema/light.d.ts.map +1 -0
- package/dist/scene/schema/light.js +26 -0
- package/dist/scene/schema/material.d.ts +199 -0
- package/dist/scene/schema/material.d.ts.map +1 -0
- package/dist/scene/schema/material.js +99 -0
- package/dist/scene/schema/mesh.d.ts +48 -0
- package/dist/scene/schema/mesh.d.ts.map +1 -0
- package/dist/scene/schema/mesh.js +82 -0
- package/dist/scene/schema/particles.d.ts +2178 -0
- package/dist/scene/schema/particles.d.ts.map +1 -0
- package/dist/scene/schema/particles.js +321 -0
- package/dist/scene/schema/physics.d.ts +56 -0
- package/dist/scene/schema/physics.d.ts.map +1 -0
- package/dist/scene/schema/physics.js +37 -0
- package/dist/scene/schema/scene-file.d.ts +304 -0
- package/dist/scene/schema/scene-file.d.ts.map +1 -0
- package/dist/scene/schema/scene-file.js +262 -0
- package/dist/scene/schema/shadow.d.ts +28 -0
- package/dist/scene/schema/shadow.d.ts.map +1 -0
- package/dist/scene/schema/shadow.js +20 -0
- package/dist/scene/schema/spline.d.ts +25 -0
- package/dist/scene/schema/spline.d.ts.map +1 -0
- package/dist/scene/schema/spline.js +15 -0
- package/dist/scene/schema/tuples.d.ts +12 -0
- package/dist/scene/schema/tuples.d.ts.map +1 -0
- package/dist/scene/schema/tuples.js +14 -0
- package/dist/scene/schema/ui.d.ts +880 -0
- package/dist/scene/schema/ui.d.ts.map +1 -0
- package/dist/scene/schema/ui.js +506 -0
- package/dist/scene/user-data.d.ts +171 -0
- package/dist/scene/user-data.d.ts.map +1 -0
- package/dist/scene/user-data.js +137 -0
- package/dist/setup/setup-audio.d.ts +20 -0
- package/dist/setup/setup-audio.d.ts.map +1 -0
- package/dist/setup/setup-audio.js +41 -0
- package/dist/setup/setup-particles.d.ts +17 -0
- package/dist/setup/setup-particles.d.ts.map +1 -0
- package/dist/setup/setup-particles.js +16 -0
- package/dist/setup/setup-physics.d.ts +25 -0
- package/dist/setup/setup-physics.d.ts.map +1 -0
- package/dist/setup/setup-physics.js +51 -0
- package/dist/setup/setup-renderer.d.ts +69 -0
- package/dist/setup/setup-renderer.d.ts.map +1 -0
- package/dist/setup/setup-renderer.js +363 -0
- package/dist/tools/define-tool.d.ts +105 -0
- package/dist/tools/define-tool.d.ts.map +1 -0
- package/dist/tools/define-tool.js +82 -0
- package/dist/world2d/authoring-2d.d.ts +76 -0
- package/dist/world2d/authoring-2d.d.ts.map +1 -0
- package/dist/world2d/authoring-2d.js +176 -0
- package/dist/world2d/capture-to-scene2d.d.ts +5 -0
- package/dist/world2d/capture-to-scene2d.d.ts.map +1 -0
- package/dist/world2d/capture-to-scene2d.js +49 -0
- package/dist/world2d/collision-2d.d.ts +52 -0
- package/dist/world2d/collision-2d.d.ts.map +1 -0
- package/dist/world2d/collision-2d.js +70 -0
- package/dist/world2d/components-2d.d.ts +47 -0
- package/dist/world2d/components-2d.d.ts.map +1 -0
- package/dist/world2d/components-2d.js +77 -0
- package/dist/world2d/index.d.ts +34 -0
- package/dist/world2d/index.d.ts.map +1 -0
- package/dist/world2d/index.js +32 -0
- package/dist/world2d/ingest-iframe-2d.d.ts +82 -0
- package/dist/world2d/ingest-iframe-2d.d.ts.map +1 -0
- package/dist/world2d/ingest-iframe-2d.js +166 -0
- package/dist/world2d/ingest2d.d.ts +97 -0
- package/dist/world2d/ingest2d.d.ts.map +1 -0
- package/dist/world2d/ingest2d.js +40 -0
- package/dist/world2d/physics2d-registry.d.ts +24 -0
- package/dist/world2d/physics2d-registry.d.ts.map +1 -0
- package/dist/world2d/physics2d-registry.js +38 -0
- package/dist/world2d/pixi-game-adapter.d.ts +107 -0
- package/dist/world2d/pixi-game-adapter.d.ts.map +1 -0
- package/dist/world2d/pixi-game-adapter.js +211 -0
- package/dist/world2d/pixi-surface.d.ts +39 -0
- package/dist/world2d/pixi-surface.d.ts.map +1 -0
- package/dist/world2d/pixi-surface.js +47 -0
- package/dist/world2d/scene-capture-2d.d.ts +43 -0
- package/dist/world2d/scene-capture-2d.d.ts.map +1 -0
- package/dist/world2d/scene-capture-2d.js +92 -0
- package/dist/world2d/scene2d-loader.d.ts +27 -0
- package/dist/world2d/scene2d-loader.d.ts.map +1 -0
- package/dist/world2d/scene2d-loader.js +274 -0
- package/dist/world2d/schema/entity2d.d.ts +102 -0
- package/dist/world2d/schema/entity2d.d.ts.map +1 -0
- package/dist/world2d/schema/entity2d.js +119 -0
- package/dist/world2d/schema/physics2d.d.ts +46 -0
- package/dist/world2d/schema/physics2d.d.ts.map +1 -0
- package/dist/world2d/schema/physics2d.js +45 -0
- package/dist/world2d/schema/sprite.d.ts +42 -0
- package/dist/world2d/schema/sprite.d.ts.map +1 -0
- package/dist/world2d/schema/sprite.js +63 -0
- package/dist/world2d/schema/tilemap.d.ts +15 -0
- package/dist/world2d/schema/tilemap.d.ts.map +1 -0
- package/dist/world2d/schema/tilemap.js +19 -0
- package/dist/world2d/schema/tuples2d.d.ts +20 -0
- package/dist/world2d/schema/tuples2d.d.ts.map +1 -0
- package/dist/world2d/schema/tuples2d.js +19 -0
- package/dist/world2d/system-adapters-2d.d.ts +16 -0
- package/dist/world2d/system-adapters-2d.d.ts.map +1 -0
- package/dist/world2d/system-adapters-2d.js +37 -0
- package/dist/world2d/transform-writer-2d.d.ts +16 -0
- package/dist/world2d/transform-writer-2d.d.ts.map +1 -0
- package/dist/world2d/transform-writer-2d.js +22 -0
- package/dist/world2d/types.d.ts +53 -0
- package/dist/world2d/types.d.ts.map +1 -0
- package/dist/world2d/types.js +1 -0
- package/package.json +18 -4
- package/src/adapter/authoring.ts +10 -0
- package/src/adapter/first-party-systems.ts +23 -34
- package/src/adapter/index.ts +1 -3
- package/src/adapter/system-adapter.ts +15 -22
- package/src/adapter/vgai-scene-game-adapter.ts +5 -14
- package/src/animation/anim-graph-types.ts +12 -43
- package/src/animation/animation-clock.ts +479 -0
- package/src/animation/camera-ownership.ts +467 -0
- package/src/animation/cinematic-cues.ts +451 -0
- package/src/animation/clip-map.ts +41 -0
- package/src/animation/gsap-registration.ts +184 -0
- package/src/animation/theatre-clock-binding.ts +111 -0
- package/src/animation/theatre-director.ts +347 -0
- package/src/animation/theatre-object-binding.ts +661 -0
- package/src/animation/xstate-animation-binding.ts +398 -0
- package/src/animation/xstate-animation-meta.ts +282 -0
- package/src/audio/index.ts +39 -7
- package/src/audio/tone-clock-binding.ts +98 -0
- package/src/audio/tone-context.ts +129 -0
- package/src/audio/tone-offline-render.ts +167 -0
- package/src/audio/wav-encode.ts +119 -0
- package/src/core/game-loop.ts +17 -0
- package/src/core/types.ts +13 -0
- package/src/data/data-asset.ts +167 -0
- package/src/data/data-check-core.ts +242 -0
- package/src/data/data-ref.ts +145 -0
- package/src/data/vite-plugin-data.ts +290 -0
- package/src/index.ts +48 -0
- package/src/input/input-manager.ts +1206 -32
- package/src/input/input-types.ts +155 -3
- package/src/input/prompt-labels.ts +122 -0
- package/src/input/rebind-controller.ts +105 -0
- package/src/input/schema.ts +206 -52
- package/src/react/use-data.ts +114 -0
- package/src/react/use-selection.tsx +135 -0
- package/src/runtime/create-runtime.ts +30 -9
- package/src/runtime/render-audio-control.ts +168 -0
- package/src/runtime/render-control.ts +522 -0
- package/src/runtime/render-seed.ts +79 -0
- package/src/runtime/types.ts +0 -5
- package/src/scene/asset-loaders.ts +10 -36
- package/src/scene/asset-paths.ts +0 -2
- package/src/scene/asset-ref-check.ts +248 -0
- package/src/scene/parse.ts +133 -0
- package/src/scene/scene-loader.ts +81 -96
- package/src/scene/schema/animation.ts +30 -79
- package/src/scene/schema/entity.ts +20 -0
- package/src/scene/schema/index.ts +2 -12
- package/src/scene/user-data.ts +8 -9
- package/src/setup/setup-renderer.ts +9 -2
- package/src/tools/define-tool.ts +152 -0
- package/src/animation/anim-graph.ts +0 -406
- package/src/animation/anim-system.ts +0 -28
- package/src/animation/property-track.ts +0 -178
- package/src/animation/schema.ts +0 -204
- package/src/audio/ambient.ts +0 -300
- package/src/audio/impacts.ts +0 -212
- package/src/audio/movement.ts +0 -140
- package/src/audio/musical.ts +0 -200
- package/src/audio/ui-sounds.ts +0 -171
- package/src/audio/vehicle.ts +0 -235
- package/src/audio/weapons.ts +0 -152
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import { z } from 'zod';
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import { buildRenderingZod } from '../../render/render-features';
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import { SceneAnimationSchema } from './animation';
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import { SceneAudioSchema } from './audio';
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import { SceneCameraOverrideSchema, SceneCameraSchema } from './camera';
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import { SceneJointSchema } from './joint';
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import { SceneLightOverrideSchema, SceneLightSchema } from './light';
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import { SceneMaterialOverrideSchema, SceneMaterialSchema } from './material';
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import { SceneMeshOverrideSchema, SceneMeshSchema } from './mesh';
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import { SceneParticlesOverrideSchema, SceneParticlesSchema } from './particles';
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import { ScenePhysicsOverrideSchema, ScenePhysicsSchema } from './physics';
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import { SceneShadowOverrideSchema, SceneShadowSchema } from './shadow';
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import { SceneSplineOverrideSchema, SceneSplineSchema } from './spline';
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import { TransformSchema, Vec3Schema } from './tuples';
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const BoneAttachmentSchema = z
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.object({
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target: z.string().describe('Entity ID whose animated skeleton owns the target bone'),
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bone: z.string().describe('Exact name of the target bone or socket Object3D'),
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})
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.describe('Attach this entity to a named bone/socket after the complete scene has loaded. The entity transform becomes its local attachment offset');
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/**
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* User-defined ECS component data. Validated at runtime against ComponentRegistry.
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*
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* Scalars (number/string/boolean) plus homogeneous arrays of those scalars so
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* that vec3 (number[3]) and other array fields produced by the schema-driven
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* inspector round-trip through parse/validate. The component's own static Zod
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* schema (GameComponent.schema) does the precise per-field validation at load.
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*
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* F6 (`docs/VSCN-STRUCTURAL-GAPS-DESIGN.md`) entity refs (`EntityRefSchema`,
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* `./entity-ref.ts`) are branded strings — structurally still a `string` on
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* disk and through this coarse, per-component-agnostic schema, so they
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* already parse via the `z.string()` branch below without a dedicated union
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* member. (Deliberately not added as an explicit branch: this record's VALUE
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* schema is the one place in the file with no `.describe()` calls anywhere in
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* it — see `schema-consumption-map.ts`'s `entity.components` entry — and
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* `EntityRefSchema` carries one, which would flip `entity.components` from a
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* plain leaf into a `subtree: true` entry for no behavioral gain: the
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* precise, per-field validation of a ref — and the brand — comes from the
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* referencing component's OWN static schema in `applyComponents`, not from
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* this generic envelope.)
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*/
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const ComponentScalarSchema = z.union([z.number(), z.string(), z.boolean()]);
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const ComponentValueSchema = z.union([
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ComponentScalarSchema,
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z.array(z.number()),
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z.array(z.string()),
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z.array(z.boolean()),
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]);
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const ComponentDataSchema = z.record(z.string(), ComponentValueSchema);
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const ComponentsSchema = z.record(z.string(), ComponentDataSchema);
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const NavigationRoleSchema = z
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.object({
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role: z
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.enum(['walkable', 'obstacle'])
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.describe('Whether this entity is walkable surface or an obstacle'),
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})
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.describe('Navigation mesh role');
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// Fields shared by both standalone and prefab instance entities
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const SharedEntityFields = {
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id: z.string().optional().describe('Unique entity ID. Auto-generated if omitted'),
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name: z.string().describe('Human-readable entity name (shown in hierarchy panel)'),
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visible: z.boolean().optional().describe('Whether the entity and its children are rendered'),
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locked: z.boolean().optional().describe('Prevent selection and editing in the scene editor'),
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tags: z.array(z.string()).optional().describe('Arbitrary string tags for runtime queries'),
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prefab: z.string().optional().describe('Path to .prefab.json file to instantiate'),
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materialRef: z
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.string()
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.optional()
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.describe('Path to shared .mat.json material asset. Mutually exclusive with inline material'),
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transform: TransformSchema.optional().describe('Local transform relative to parent'),
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boneAttachment: BoneAttachmentSchema.optional().describe('Animated bone/socket attachment. Use transform for the local position, rotation, and scale offset'),
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pivot: Vec3Schema.optional().describe('Local-space pivot point for rotation/scale. [0,0,0] = geometry center'),
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navigation: NavigationRoleSchema.optional().describe('Navigation mesh role for this entity'),
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render: buildRenderingZod({ perEntityOnly: true })
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.optional()
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.describe('Per-entity render overrides (e.g. autoBatch:false to keep a custom-shader entity out of batching). Omit to inherit from the scene/engine default.'),
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components: ComponentsSchema.optional().describe('User-defined ECS component data (validated against component registry)'),
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};
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// Standalone entities: full section validation (type fields required)
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const StandaloneEntityBase = z.object({
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...SharedEntityFields,
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mesh: SceneMeshSchema.optional().describe('Mesh geometry'),
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material: SceneMaterialSchema.optional().describe('Material appearance'),
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light: SceneLightSchema.optional().describe('Light source'),
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shadow: SceneShadowSchema.optional().describe('Shadow configuration'),
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physics: ScenePhysicsSchema.optional().describe('Physics rigid body'),
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camera: SceneCameraSchema.optional().describe('Camera'),
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audio: SceneAudioSchema.optional().describe('Audio source'),
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animation: SceneAnimationSchema.optional().describe('Animation configuration'),
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particles: SceneParticlesSchema.optional().describe('Particle system'),
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spline: SceneSplineSchema.optional().describe('Spline path'),
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joints: z
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.array(SceneJointSchema)
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.optional()
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95
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.describe('Physics joints connecting to other bodies'),
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96
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});
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97
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// Prefab instance entities: section overrides are partial (merged with prefab root at load time)
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98
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const PrefabInstanceBase = z.object({
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...SharedEntityFields,
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prefab: z.string().describe('Path to .prefab.json file to instantiate'),
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mesh: SceneMeshOverrideSchema.optional().describe('Mesh overrides merged with prefab'),
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material: SceneMaterialOverrideSchema.optional().describe('Material overrides merged with prefab'),
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light: SceneLightOverrideSchema.optional().describe('Light overrides merged with prefab'),
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shadow: SceneShadowOverrideSchema.optional().describe('Shadow overrides merged with prefab'),
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105
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physics: ScenePhysicsOverrideSchema.optional().describe('Physics overrides merged with prefab'),
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camera: SceneCameraOverrideSchema.optional().describe('Camera overrides merged with prefab'),
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107
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audio: SceneAudioSchema.optional().describe('Audio source'),
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animation: SceneAnimationSchema.optional().describe('Animation configuration'),
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particles: SceneParticlesOverrideSchema.optional().describe('Particle overrides merged with prefab'),
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110
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spline: SceneSplineOverrideSchema.optional().describe('Spline overrides merged with prefab'),
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111
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joints: z
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112
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.array(SceneJointSchema)
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113
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.optional()
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114
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.describe('Physics joints connecting to other bodies'),
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115
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});
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116
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/**
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117
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* Validation schema for scene entity JSON.
|
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118
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+
*
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119
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* Standalone entities are validated strictly (section discriminants required).
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120
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* Prefab instances accept partial section overrides — these are merged with
|
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121
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* the prefab root at load time via mergePrefabInstance().
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122
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*
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123
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* Typed as SceneEntity (strict) because prefab instances always go through
|
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124
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* mergePrefabInstance() before any code reads their section data.
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125
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*/
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126
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export const SceneEntitySchema = z.lazy(() => z
|
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127
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+
.union([
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128
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StandaloneEntityBase.extend({
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129
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children: z.array(SceneEntitySchema).optional().describe('Child entities'),
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130
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}),
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131
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PrefabInstanceBase.extend({
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children: z.array(SceneEntitySchema).optional().describe('Child entities'),
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133
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}),
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134
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])
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135
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+
// P1.6a: `material` (inline) and `materialRef` (shared .mat.json asset) are
|
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136
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+
// mutually exclusive — allowing both lets one silently win at load time.
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137
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+
// Reject up front instead of trapping the author.
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138
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+
.superRefine((entity, ctx) => {
|
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139
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+
if (entity.material !== undefined && entity.materialRef !== undefined) {
|
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140
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ctx.addIssue({
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141
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code: z.ZodIssueCode.custom,
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142
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message: 'An entity cannot set both `material` (inline) and `materialRef` (shared .mat.json asset). Choose one.',
|
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143
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path: ['material'],
|
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144
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});
|
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145
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+
}
|
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146
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+
if (entity.boneAttachment !== undefined && entity.physics !== undefined) {
|
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147
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+
ctx.addIssue({
|
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148
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+
code: z.ZodIssueCode.custom,
|
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149
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message: 'A bone-attached entity cannot declare physics. Attachments follow an animated transform; add gameplay collision to a separate entity.',
|
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150
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+
path: ['boneAttachment'],
|
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151
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+
});
|
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152
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+
}
|
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153
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+
}));
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@@ -0,0 +1,425 @@
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1
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+
import { z } from 'zod';
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2
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+
export declare const SceneNavigationSchema: z.ZodObject<{
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3
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+
cellSize: z.ZodOptional<z.ZodNumber>;
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4
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+
cellHeight: z.ZodOptional<z.ZodNumber>;
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5
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+
walkableSlopeAngle: z.ZodOptional<z.ZodNumber>;
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6
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+
walkableHeight: z.ZodOptional<z.ZodNumber>;
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7
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+
walkableClimb: z.ZodOptional<z.ZodNumber>;
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8
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+
walkableRadius: z.ZodOptional<z.ZodNumber>;
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9
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+
maxEdgeLen: z.ZodOptional<z.ZodNumber>;
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10
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+
maxSimplificationError: z.ZodOptional<z.ZodNumber>;
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11
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+
minRegionArea: z.ZodOptional<z.ZodNumber>;
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12
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+
mergeRegionArea: z.ZodOptional<z.ZodNumber>;
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13
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+
}, z.core.$strip>;
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14
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+
export type SceneNavigation = z.infer<typeof SceneNavigationSchema>;
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15
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+
export declare const SceneToneMappingSchema: z.ZodObject<{
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16
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+
mode: z.ZodOptional<z.ZodEnum<{
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17
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+
none: "none";
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18
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+
linear: "linear";
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19
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+
reinhard: "reinhard";
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20
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+
cineon: "cineon";
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21
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+
aces: "aces";
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22
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+
agx: "agx";
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23
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+
}>>;
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24
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+
exposure: z.ZodOptional<z.ZodNumber>;
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25
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+
}, z.core.$strip>;
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26
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+
export type SceneToneMapping = z.infer<typeof SceneToneMappingSchema>;
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27
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+
export declare const ScenePostProcessingSchema: z.ZodObject<{
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28
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+
bloom: z.ZodOptional<z.ZodObject<{
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29
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+
enabled: z.ZodOptional<z.ZodBoolean>;
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30
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+
intensity: z.ZodOptional<z.ZodNumber>;
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31
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+
luminanceThreshold: z.ZodOptional<z.ZodNumber>;
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32
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+
luminanceSmoothing: z.ZodOptional<z.ZodNumber>;
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33
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+
}, z.core.$strip>>;
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34
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+
vignette: z.ZodOptional<z.ZodObject<{
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35
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+
enabled: z.ZodOptional<z.ZodBoolean>;
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36
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+
darkness: z.ZodOptional<z.ZodNumber>;
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37
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+
offset: z.ZodOptional<z.ZodNumber>;
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38
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+
}, z.core.$strip>>;
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39
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+
brightnessContrast: z.ZodOptional<z.ZodObject<{
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40
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+
enabled: z.ZodOptional<z.ZodBoolean>;
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41
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+
brightness: z.ZodOptional<z.ZodNumber>;
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42
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+
contrast: z.ZodOptional<z.ZodNumber>;
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43
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+
}, z.core.$strip>>;
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44
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+
hueSaturation: z.ZodOptional<z.ZodObject<{
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45
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+
enabled: z.ZodOptional<z.ZodBoolean>;
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46
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+
hue: z.ZodOptional<z.ZodNumber>;
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47
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+
saturation: z.ZodOptional<z.ZodNumber>;
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48
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+
}, z.core.$strip>>;
|
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49
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+
sepia: z.ZodOptional<z.ZodObject<{
|
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50
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+
enabled: z.ZodOptional<z.ZodBoolean>;
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51
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+
intensity: z.ZodOptional<z.ZodNumber>;
|
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52
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+
}, z.core.$strip>>;
|
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53
|
+
colorDepth: z.ZodOptional<z.ZodObject<{
|
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54
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+
enabled: z.ZodOptional<z.ZodBoolean>;
|
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55
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+
bits: z.ZodOptional<z.ZodNumber>;
|
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56
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+
}, z.core.$strip>>;
|
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57
|
+
chromaticAberration: z.ZodOptional<z.ZodObject<{
|
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58
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+
enabled: z.ZodOptional<z.ZodBoolean>;
|
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59
|
+
offsetX: z.ZodOptional<z.ZodNumber>;
|
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60
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+
offsetY: z.ZodOptional<z.ZodNumber>;
|
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61
|
+
radialModulation: z.ZodOptional<z.ZodBoolean>;
|
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62
|
+
modulationOffset: z.ZodOptional<z.ZodNumber>;
|
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63
|
+
}, z.core.$strip>>;
|
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64
|
+
lensDistortion: z.ZodOptional<z.ZodObject<{
|
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65
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+
enabled: z.ZodOptional<z.ZodBoolean>;
|
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66
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+
distortionX: z.ZodOptional<z.ZodNumber>;
|
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67
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+
distortionY: z.ZodOptional<z.ZodNumber>;
|
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68
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+
focalLengthX: z.ZodOptional<z.ZodNumber>;
|
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69
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+
focalLengthY: z.ZodOptional<z.ZodNumber>;
|
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70
|
+
skew: z.ZodOptional<z.ZodNumber>;
|
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71
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+
}, z.core.$strip>>;
|
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72
|
+
depthOfField: z.ZodOptional<z.ZodObject<{
|
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73
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+
enabled: z.ZodOptional<z.ZodBoolean>;
|
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74
|
+
worldFocusDistance: z.ZodOptional<z.ZodNumber>;
|
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75
|
+
worldFocusRange: z.ZodOptional<z.ZodNumber>;
|
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76
|
+
bokehScale: z.ZodOptional<z.ZodNumber>;
|
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77
|
+
focalLength: z.ZodOptional<z.ZodNumber>;
|
|
78
|
+
}, z.core.$strip>>;
|
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79
|
+
tiltShift: z.ZodOptional<z.ZodObject<{
|
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80
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
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81
|
+
offset: z.ZodOptional<z.ZodNumber>;
|
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82
|
+
rotation: z.ZodOptional<z.ZodNumber>;
|
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83
|
+
focusArea: z.ZodOptional<z.ZodNumber>;
|
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84
|
+
feather: z.ZodOptional<z.ZodNumber>;
|
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85
|
+
}, z.core.$strip>>;
|
|
86
|
+
noise: z.ZodOptional<z.ZodObject<{
|
|
87
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
88
|
+
premultiply: z.ZodOptional<z.ZodBoolean>;
|
|
89
|
+
}, z.core.$strip>>;
|
|
90
|
+
scanline: z.ZodOptional<z.ZodObject<{
|
|
91
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
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92
|
+
density: z.ZodOptional<z.ZodNumber>;
|
|
93
|
+
}, z.core.$strip>>;
|
|
94
|
+
dotScreen: z.ZodOptional<z.ZodObject<{
|
|
95
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
96
|
+
angle: z.ZodOptional<z.ZodNumber>;
|
|
97
|
+
scale: z.ZodOptional<z.ZodNumber>;
|
|
98
|
+
}, z.core.$strip>>;
|
|
99
|
+
grid: z.ZodOptional<z.ZodObject<{
|
|
100
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
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101
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+
scale: z.ZodOptional<z.ZodNumber>;
|
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102
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+
lineWidth: z.ZodOptional<z.ZodNumber>;
|
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103
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+
}, z.core.$strip>>;
|
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104
|
+
pixelation: z.ZodOptional<z.ZodObject<{
|
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105
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
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106
|
+
granularity: z.ZodOptional<z.ZodNumber>;
|
|
107
|
+
}, z.core.$strip>>;
|
|
108
|
+
glitch: z.ZodOptional<z.ZodObject<{
|
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109
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
110
|
+
delayX: z.ZodOptional<z.ZodNumber>;
|
|
111
|
+
delayY: z.ZodOptional<z.ZodNumber>;
|
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112
|
+
durationX: z.ZodOptional<z.ZodNumber>;
|
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113
|
+
durationY: z.ZodOptional<z.ZodNumber>;
|
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114
|
+
strengthX: z.ZodOptional<z.ZodNumber>;
|
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115
|
+
strengthY: z.ZodOptional<z.ZodNumber>;
|
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116
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+
columns: z.ZodOptional<z.ZodNumber>;
|
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117
|
+
ratio: z.ZodOptional<z.ZodNumber>;
|
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118
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+
}, z.core.$strip>>;
|
|
119
|
+
shockWave: z.ZodOptional<z.ZodObject<{
|
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120
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+
enabled: z.ZodOptional<z.ZodBoolean>;
|
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121
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+
speed: z.ZodOptional<z.ZodNumber>;
|
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122
|
+
maxRadius: z.ZodOptional<z.ZodNumber>;
|
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123
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+
waveSize: z.ZodOptional<z.ZodNumber>;
|
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124
|
+
amplitude: z.ZodOptional<z.ZodNumber>;
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125
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+
positionX: z.ZodOptional<z.ZodNumber>;
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126
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+
positionY: z.ZodOptional<z.ZodNumber>;
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127
|
+
positionZ: z.ZodOptional<z.ZodNumber>;
|
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128
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+
}, z.core.$strip>>;
|
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129
|
+
smaa: z.ZodOptional<z.ZodObject<{
|
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130
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+
enabled: z.ZodOptional<z.ZodBoolean>;
|
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131
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+
preset: z.ZodOptional<z.ZodEnum<{
|
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132
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+
low: "low";
|
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133
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+
medium: "medium";
|
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134
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+
high: "high";
|
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135
|
+
ultra: "ultra";
|
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136
|
+
}>>;
|
|
137
|
+
}, z.core.$strip>>;
|
|
138
|
+
ssao: z.ZodOptional<z.ZodObject<{
|
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139
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
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140
|
+
radius: z.ZodOptional<z.ZodNumber>;
|
|
141
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
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142
|
+
bias: z.ZodOptional<z.ZodNumber>;
|
|
143
|
+
samples: z.ZodOptional<z.ZodNumber>;
|
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144
|
+
rings: z.ZodOptional<z.ZodNumber>;
|
|
145
|
+
fade: z.ZodOptional<z.ZodNumber>;
|
|
146
|
+
color: z.ZodOptional<z.ZodString>;
|
|
147
|
+
}, z.core.$strip>>;
|
|
148
|
+
n8ao: z.ZodOptional<z.ZodObject<{
|
|
149
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
150
|
+
aoSamples: z.ZodOptional<z.ZodNumber>;
|
|
151
|
+
aoRadius: z.ZodOptional<z.ZodNumber>;
|
|
152
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
|
153
|
+
denoiseSamples: z.ZodOptional<z.ZodNumber>;
|
|
154
|
+
denoiseRadius: z.ZodOptional<z.ZodNumber>;
|
|
155
|
+
distanceFalloff: z.ZodOptional<z.ZodNumber>;
|
|
156
|
+
screenSpaceRadius: z.ZodOptional<z.ZodBoolean>;
|
|
157
|
+
color: z.ZodOptional<z.ZodString>;
|
|
158
|
+
halfRes: z.ZodOptional<z.ZodBoolean>;
|
|
159
|
+
}, z.core.$strip>>;
|
|
160
|
+
godRays: z.ZodOptional<z.ZodObject<{
|
|
161
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
162
|
+
sourceEntity: z.ZodOptional<z.ZodString>;
|
|
163
|
+
density: z.ZodOptional<z.ZodNumber>;
|
|
164
|
+
decay: z.ZodOptional<z.ZodNumber>;
|
|
165
|
+
weight: z.ZodOptional<z.ZodNumber>;
|
|
166
|
+
exposure: z.ZodOptional<z.ZodNumber>;
|
|
167
|
+
samples: z.ZodOptional<z.ZodNumber>;
|
|
168
|
+
}, z.core.$strip>>;
|
|
169
|
+
outline: z.ZodOptional<z.ZodObject<{
|
|
170
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
171
|
+
tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
|
|
172
|
+
edgeStrength: z.ZodOptional<z.ZodNumber>;
|
|
173
|
+
pulseSpeed: z.ZodOptional<z.ZodNumber>;
|
|
174
|
+
visibleEdgeColor: z.ZodOptional<z.ZodString>;
|
|
175
|
+
hiddenEdgeColor: z.ZodOptional<z.ZodString>;
|
|
176
|
+
xRay: z.ZodOptional<z.ZodBoolean>;
|
|
177
|
+
}, z.core.$strip>>;
|
|
178
|
+
ssr: z.ZodOptional<z.ZodObject<{
|
|
179
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
180
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
|
181
|
+
exponent: z.ZodOptional<z.ZodNumber>;
|
|
182
|
+
distance: z.ZodOptional<z.ZodNumber>;
|
|
183
|
+
thickness: z.ZodOptional<z.ZodNumber>;
|
|
184
|
+
maxRoughness: z.ZodOptional<z.ZodNumber>;
|
|
185
|
+
}, z.core.$strip>>;
|
|
186
|
+
ssgi: z.ZodOptional<z.ZodObject<{
|
|
187
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
188
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
|
189
|
+
distance: z.ZodOptional<z.ZodNumber>;
|
|
190
|
+
thickness: z.ZodOptional<z.ZodNumber>;
|
|
191
|
+
maxRoughness: z.ZodOptional<z.ZodNumber>;
|
|
192
|
+
}, z.core.$strip>>;
|
|
193
|
+
motionBlur: z.ZodOptional<z.ZodObject<{
|
|
194
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
195
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
|
196
|
+
jitter: z.ZodOptional<z.ZodNumber>;
|
|
197
|
+
samples: z.ZodOptional<z.ZodNumber>;
|
|
198
|
+
}, z.core.$strip>>;
|
|
199
|
+
}, z.core.$strip>;
|
|
200
|
+
export type ScenePostProcessing = z.infer<typeof ScenePostProcessingSchema>;
|
|
201
|
+
export declare const ScenePhysicsSettingsSchema: z.ZodObject<{
|
|
202
|
+
collisionLayers: z.ZodOptional<z.ZodArray<z.ZodString>>;
|
|
203
|
+
}, z.core.$strip>;
|
|
204
|
+
export type ScenePhysicsSettings = z.infer<typeof ScenePhysicsSettingsSchema>;
|
|
205
|
+
export declare const SceneEnvironmentSchema: z.ZodObject<{
|
|
206
|
+
background: z.ZodOptional<z.ZodString>;
|
|
207
|
+
ambient: z.ZodOptional<z.ZodObject<{
|
|
208
|
+
color: z.ZodString;
|
|
209
|
+
intensity: z.ZodNumber;
|
|
210
|
+
}, z.core.$strip>>;
|
|
211
|
+
fog: z.ZodOptional<z.ZodObject<{
|
|
212
|
+
type: z.ZodEnum<{
|
|
213
|
+
linear: "linear";
|
|
214
|
+
exponential: "exponential";
|
|
215
|
+
}>;
|
|
216
|
+
color: z.ZodString;
|
|
217
|
+
near: z.ZodOptional<z.ZodNumber>;
|
|
218
|
+
far: z.ZodOptional<z.ZodNumber>;
|
|
219
|
+
density: z.ZodOptional<z.ZodNumber>;
|
|
220
|
+
}, z.core.$strip>>;
|
|
221
|
+
skybox: z.ZodOptional<z.ZodString>;
|
|
222
|
+
envMapIntensity: z.ZodOptional<z.ZodNumber>;
|
|
223
|
+
toneMapping: z.ZodOptional<z.ZodObject<{
|
|
224
|
+
mode: z.ZodOptional<z.ZodEnum<{
|
|
225
|
+
none: "none";
|
|
226
|
+
linear: "linear";
|
|
227
|
+
reinhard: "reinhard";
|
|
228
|
+
cineon: "cineon";
|
|
229
|
+
aces: "aces";
|
|
230
|
+
agx: "agx";
|
|
231
|
+
}>>;
|
|
232
|
+
exposure: z.ZodOptional<z.ZodNumber>;
|
|
233
|
+
}, z.core.$strip>>;
|
|
234
|
+
postProcessing: z.ZodOptional<z.ZodObject<{
|
|
235
|
+
bloom: z.ZodOptional<z.ZodObject<{
|
|
236
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
237
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
|
238
|
+
luminanceThreshold: z.ZodOptional<z.ZodNumber>;
|
|
239
|
+
luminanceSmoothing: z.ZodOptional<z.ZodNumber>;
|
|
240
|
+
}, z.core.$strip>>;
|
|
241
|
+
vignette: z.ZodOptional<z.ZodObject<{
|
|
242
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
243
|
+
darkness: z.ZodOptional<z.ZodNumber>;
|
|
244
|
+
offset: z.ZodOptional<z.ZodNumber>;
|
|
245
|
+
}, z.core.$strip>>;
|
|
246
|
+
brightnessContrast: z.ZodOptional<z.ZodObject<{
|
|
247
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
248
|
+
brightness: z.ZodOptional<z.ZodNumber>;
|
|
249
|
+
contrast: z.ZodOptional<z.ZodNumber>;
|
|
250
|
+
}, z.core.$strip>>;
|
|
251
|
+
hueSaturation: z.ZodOptional<z.ZodObject<{
|
|
252
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
253
|
+
hue: z.ZodOptional<z.ZodNumber>;
|
|
254
|
+
saturation: z.ZodOptional<z.ZodNumber>;
|
|
255
|
+
}, z.core.$strip>>;
|
|
256
|
+
sepia: z.ZodOptional<z.ZodObject<{
|
|
257
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
258
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
|
259
|
+
}, z.core.$strip>>;
|
|
260
|
+
colorDepth: z.ZodOptional<z.ZodObject<{
|
|
261
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
262
|
+
bits: z.ZodOptional<z.ZodNumber>;
|
|
263
|
+
}, z.core.$strip>>;
|
|
264
|
+
chromaticAberration: z.ZodOptional<z.ZodObject<{
|
|
265
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
266
|
+
offsetX: z.ZodOptional<z.ZodNumber>;
|
|
267
|
+
offsetY: z.ZodOptional<z.ZodNumber>;
|
|
268
|
+
radialModulation: z.ZodOptional<z.ZodBoolean>;
|
|
269
|
+
modulationOffset: z.ZodOptional<z.ZodNumber>;
|
|
270
|
+
}, z.core.$strip>>;
|
|
271
|
+
lensDistortion: z.ZodOptional<z.ZodObject<{
|
|
272
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
273
|
+
distortionX: z.ZodOptional<z.ZodNumber>;
|
|
274
|
+
distortionY: z.ZodOptional<z.ZodNumber>;
|
|
275
|
+
focalLengthX: z.ZodOptional<z.ZodNumber>;
|
|
276
|
+
focalLengthY: z.ZodOptional<z.ZodNumber>;
|
|
277
|
+
skew: z.ZodOptional<z.ZodNumber>;
|
|
278
|
+
}, z.core.$strip>>;
|
|
279
|
+
depthOfField: z.ZodOptional<z.ZodObject<{
|
|
280
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
281
|
+
worldFocusDistance: z.ZodOptional<z.ZodNumber>;
|
|
282
|
+
worldFocusRange: z.ZodOptional<z.ZodNumber>;
|
|
283
|
+
bokehScale: z.ZodOptional<z.ZodNumber>;
|
|
284
|
+
focalLength: z.ZodOptional<z.ZodNumber>;
|
|
285
|
+
}, z.core.$strip>>;
|
|
286
|
+
tiltShift: z.ZodOptional<z.ZodObject<{
|
|
287
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
288
|
+
offset: z.ZodOptional<z.ZodNumber>;
|
|
289
|
+
rotation: z.ZodOptional<z.ZodNumber>;
|
|
290
|
+
focusArea: z.ZodOptional<z.ZodNumber>;
|
|
291
|
+
feather: z.ZodOptional<z.ZodNumber>;
|
|
292
|
+
}, z.core.$strip>>;
|
|
293
|
+
noise: z.ZodOptional<z.ZodObject<{
|
|
294
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
295
|
+
premultiply: z.ZodOptional<z.ZodBoolean>;
|
|
296
|
+
}, z.core.$strip>>;
|
|
297
|
+
scanline: z.ZodOptional<z.ZodObject<{
|
|
298
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
299
|
+
density: z.ZodOptional<z.ZodNumber>;
|
|
300
|
+
}, z.core.$strip>>;
|
|
301
|
+
dotScreen: z.ZodOptional<z.ZodObject<{
|
|
302
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
303
|
+
angle: z.ZodOptional<z.ZodNumber>;
|
|
304
|
+
scale: z.ZodOptional<z.ZodNumber>;
|
|
305
|
+
}, z.core.$strip>>;
|
|
306
|
+
grid: z.ZodOptional<z.ZodObject<{
|
|
307
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
308
|
+
scale: z.ZodOptional<z.ZodNumber>;
|
|
309
|
+
lineWidth: z.ZodOptional<z.ZodNumber>;
|
|
310
|
+
}, z.core.$strip>>;
|
|
311
|
+
pixelation: z.ZodOptional<z.ZodObject<{
|
|
312
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
313
|
+
granularity: z.ZodOptional<z.ZodNumber>;
|
|
314
|
+
}, z.core.$strip>>;
|
|
315
|
+
glitch: z.ZodOptional<z.ZodObject<{
|
|
316
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
317
|
+
delayX: z.ZodOptional<z.ZodNumber>;
|
|
318
|
+
delayY: z.ZodOptional<z.ZodNumber>;
|
|
319
|
+
durationX: z.ZodOptional<z.ZodNumber>;
|
|
320
|
+
durationY: z.ZodOptional<z.ZodNumber>;
|
|
321
|
+
strengthX: z.ZodOptional<z.ZodNumber>;
|
|
322
|
+
strengthY: z.ZodOptional<z.ZodNumber>;
|
|
323
|
+
columns: z.ZodOptional<z.ZodNumber>;
|
|
324
|
+
ratio: z.ZodOptional<z.ZodNumber>;
|
|
325
|
+
}, z.core.$strip>>;
|
|
326
|
+
shockWave: z.ZodOptional<z.ZodObject<{
|
|
327
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
328
|
+
speed: z.ZodOptional<z.ZodNumber>;
|
|
329
|
+
maxRadius: z.ZodOptional<z.ZodNumber>;
|
|
330
|
+
waveSize: z.ZodOptional<z.ZodNumber>;
|
|
331
|
+
amplitude: z.ZodOptional<z.ZodNumber>;
|
|
332
|
+
positionX: z.ZodOptional<z.ZodNumber>;
|
|
333
|
+
positionY: z.ZodOptional<z.ZodNumber>;
|
|
334
|
+
positionZ: z.ZodOptional<z.ZodNumber>;
|
|
335
|
+
}, z.core.$strip>>;
|
|
336
|
+
smaa: z.ZodOptional<z.ZodObject<{
|
|
337
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
338
|
+
preset: z.ZodOptional<z.ZodEnum<{
|
|
339
|
+
low: "low";
|
|
340
|
+
medium: "medium";
|
|
341
|
+
high: "high";
|
|
342
|
+
ultra: "ultra";
|
|
343
|
+
}>>;
|
|
344
|
+
}, z.core.$strip>>;
|
|
345
|
+
ssao: z.ZodOptional<z.ZodObject<{
|
|
346
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
347
|
+
radius: z.ZodOptional<z.ZodNumber>;
|
|
348
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
|
349
|
+
bias: z.ZodOptional<z.ZodNumber>;
|
|
350
|
+
samples: z.ZodOptional<z.ZodNumber>;
|
|
351
|
+
rings: z.ZodOptional<z.ZodNumber>;
|
|
352
|
+
fade: z.ZodOptional<z.ZodNumber>;
|
|
353
|
+
color: z.ZodOptional<z.ZodString>;
|
|
354
|
+
}, z.core.$strip>>;
|
|
355
|
+
n8ao: z.ZodOptional<z.ZodObject<{
|
|
356
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
357
|
+
aoSamples: z.ZodOptional<z.ZodNumber>;
|
|
358
|
+
aoRadius: z.ZodOptional<z.ZodNumber>;
|
|
359
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
|
360
|
+
denoiseSamples: z.ZodOptional<z.ZodNumber>;
|
|
361
|
+
denoiseRadius: z.ZodOptional<z.ZodNumber>;
|
|
362
|
+
distanceFalloff: z.ZodOptional<z.ZodNumber>;
|
|
363
|
+
screenSpaceRadius: z.ZodOptional<z.ZodBoolean>;
|
|
364
|
+
color: z.ZodOptional<z.ZodString>;
|
|
365
|
+
halfRes: z.ZodOptional<z.ZodBoolean>;
|
|
366
|
+
}, z.core.$strip>>;
|
|
367
|
+
godRays: z.ZodOptional<z.ZodObject<{
|
|
368
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
369
|
+
sourceEntity: z.ZodOptional<z.ZodString>;
|
|
370
|
+
density: z.ZodOptional<z.ZodNumber>;
|
|
371
|
+
decay: z.ZodOptional<z.ZodNumber>;
|
|
372
|
+
weight: z.ZodOptional<z.ZodNumber>;
|
|
373
|
+
exposure: z.ZodOptional<z.ZodNumber>;
|
|
374
|
+
samples: z.ZodOptional<z.ZodNumber>;
|
|
375
|
+
}, z.core.$strip>>;
|
|
376
|
+
outline: z.ZodOptional<z.ZodObject<{
|
|
377
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
378
|
+
tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
|
|
379
|
+
edgeStrength: z.ZodOptional<z.ZodNumber>;
|
|
380
|
+
pulseSpeed: z.ZodOptional<z.ZodNumber>;
|
|
381
|
+
visibleEdgeColor: z.ZodOptional<z.ZodString>;
|
|
382
|
+
hiddenEdgeColor: z.ZodOptional<z.ZodString>;
|
|
383
|
+
xRay: z.ZodOptional<z.ZodBoolean>;
|
|
384
|
+
}, z.core.$strip>>;
|
|
385
|
+
ssr: z.ZodOptional<z.ZodObject<{
|
|
386
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
387
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
|
388
|
+
exponent: z.ZodOptional<z.ZodNumber>;
|
|
389
|
+
distance: z.ZodOptional<z.ZodNumber>;
|
|
390
|
+
thickness: z.ZodOptional<z.ZodNumber>;
|
|
391
|
+
maxRoughness: z.ZodOptional<z.ZodNumber>;
|
|
392
|
+
}, z.core.$strip>>;
|
|
393
|
+
ssgi: z.ZodOptional<z.ZodObject<{
|
|
394
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
395
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
|
396
|
+
distance: z.ZodOptional<z.ZodNumber>;
|
|
397
|
+
thickness: z.ZodOptional<z.ZodNumber>;
|
|
398
|
+
maxRoughness: z.ZodOptional<z.ZodNumber>;
|
|
399
|
+
}, z.core.$strip>>;
|
|
400
|
+
motionBlur: z.ZodOptional<z.ZodObject<{
|
|
401
|
+
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
402
|
+
intensity: z.ZodOptional<z.ZodNumber>;
|
|
403
|
+
jitter: z.ZodOptional<z.ZodNumber>;
|
|
404
|
+
samples: z.ZodOptional<z.ZodNumber>;
|
|
405
|
+
}, z.core.$strip>>;
|
|
406
|
+
}, z.core.$strip>>;
|
|
407
|
+
navigation: z.ZodOptional<z.ZodObject<{
|
|
408
|
+
cellSize: z.ZodOptional<z.ZodNumber>;
|
|
409
|
+
cellHeight: z.ZodOptional<z.ZodNumber>;
|
|
410
|
+
walkableSlopeAngle: z.ZodOptional<z.ZodNumber>;
|
|
411
|
+
walkableHeight: z.ZodOptional<z.ZodNumber>;
|
|
412
|
+
walkableClimb: z.ZodOptional<z.ZodNumber>;
|
|
413
|
+
walkableRadius: z.ZodOptional<z.ZodNumber>;
|
|
414
|
+
maxEdgeLen: z.ZodOptional<z.ZodNumber>;
|
|
415
|
+
maxSimplificationError: z.ZodOptional<z.ZodNumber>;
|
|
416
|
+
minRegionArea: z.ZodOptional<z.ZodNumber>;
|
|
417
|
+
mergeRegionArea: z.ZodOptional<z.ZodNumber>;
|
|
418
|
+
}, z.core.$strip>>;
|
|
419
|
+
physics: z.ZodOptional<z.ZodObject<{
|
|
420
|
+
collisionLayers: z.ZodOptional<z.ZodArray<z.ZodString>>;
|
|
421
|
+
}, z.core.$strip>>;
|
|
422
|
+
rendering: z.ZodOptional<z.ZodType<unknown, unknown, z.core.$ZodTypeInternals<unknown, unknown>>>;
|
|
423
|
+
}, z.core.$strip>;
|
|
424
|
+
export type SceneEnvironment = z.infer<typeof SceneEnvironmentSchema>;
|
|
425
|
+
//# sourceMappingURL=environment.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"environment.d.ts","sourceRoot":"","sources":["../../../src/scene/schema/environment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAGxB,eAAO,MAAM,qBAAqB;;;;;;;;;;;iBAkCmB,CAAC;AAEtD,MAAM,MAAM,eAAe,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,qBAAqB,CAAC,CAAC;AAEpE,eAAO,MAAM,sBAAsB;;;;;;;;;;iBAQM,CAAC;AAE1C,MAAM,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,sBAAsB,CAAC,CAAC;AAEtE,eAAO,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBAoRA,CAAC;AAEvC,MAAM,MAAM,mBAAmB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,yBAAyB,CAAC,CAAC;AAE5E,eAAO,MAAM,0BAA0B;;iBAOF,CAAC;AAEtC,MAAM,MAAM,oBAAoB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,0BAA0B,CAAC,CAAC;AAE9E,eAAO,MAAM,sBAAsB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBAqC0B,CAAC;AAE9D,MAAM,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,sBAAsB,CAAC,CAAC"}
|