@vgai/engine 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (541) hide show
  1. package/README.md +3 -1
  2. package/dist/adapter/authoring.d.ts +404 -0
  3. package/dist/adapter/authoring.d.ts.map +1 -0
  4. package/dist/adapter/authoring.js +22 -0
  5. package/dist/adapter/colyseus-networking-adapter.d.ts +43 -0
  6. package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
  7. package/dist/adapter/colyseus-networking-adapter.js +38 -0
  8. package/dist/adapter/first-party-systems.d.ts +38 -0
  9. package/dist/adapter/first-party-systems.d.ts.map +1 -0
  10. package/dist/adapter/first-party-systems.js +77 -0
  11. package/dist/adapter/game-adapter.d.ts +133 -0
  12. package/dist/adapter/game-adapter.d.ts.map +1 -0
  13. package/dist/adapter/game-adapter.js +10 -0
  14. package/dist/adapter/host-context.d.ts +73 -0
  15. package/dist/adapter/host-context.d.ts.map +1 -0
  16. package/dist/adapter/host-context.js +16 -0
  17. package/dist/adapter/index.d.ts +22 -0
  18. package/dist/adapter/index.d.ts.map +1 -0
  19. package/dist/adapter/index.js +15 -0
  20. package/dist/adapter/ingest/game-contract.d.ts +53 -0
  21. package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
  22. package/dist/adapter/ingest/game-contract.js +30 -0
  23. package/dist/adapter/ingest/overlay-applier.d.ts +118 -0
  24. package/dist/adapter/ingest/overlay-applier.d.ts.map +1 -0
  25. package/dist/adapter/ingest/overlay-applier.js +132 -0
  26. package/dist/adapter/ingest/overlay-apply.d.ts +60 -0
  27. package/dist/adapter/ingest/overlay-apply.d.ts.map +1 -0
  28. package/dist/adapter/ingest/overlay-apply.js +101 -0
  29. package/dist/adapter/ingest/overlay-file.d.ts +79 -0
  30. package/dist/adapter/ingest/overlay-file.d.ts.map +1 -0
  31. package/dist/adapter/ingest/overlay-file.js +66 -0
  32. package/dist/adapter/ingest/overlay-report.d.ts +113 -0
  33. package/dist/adapter/ingest/overlay-report.d.ts.map +1 -0
  34. package/dist/adapter/ingest/overlay-report.js +103 -0
  35. package/dist/adapter/ingest/scene-capture.d.ts +97 -0
  36. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
  37. package/dist/adapter/ingest/scene-capture.js +248 -0
  38. package/dist/adapter/ingest/upstream-pin.d.ts +47 -0
  39. package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
  40. package/dist/adapter/ingest/upstream-pin.js +50 -0
  41. package/dist/adapter/loop-gate-report.d.ts +34 -0
  42. package/dist/adapter/loop-gate-report.d.ts.map +1 -0
  43. package/dist/adapter/loop-gate-report.js +37 -0
  44. package/dist/adapter/rapier-physics-adapter.d.ts +12 -0
  45. package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
  46. package/dist/adapter/rapier-physics-adapter.js +46 -0
  47. package/dist/adapter/system-adapter.d.ts +133 -0
  48. package/dist/adapter/system-adapter.d.ts.map +1 -0
  49. package/dist/adapter/system-adapter.js +13 -0
  50. package/dist/adapter/transform.d.ts +18 -0
  51. package/dist/adapter/transform.d.ts.map +1 -0
  52. package/dist/adapter/transform.js +1 -0
  53. package/dist/adapter/vgai-scene-game-adapter.d.ts +116 -0
  54. package/dist/adapter/vgai-scene-game-adapter.d.ts.map +1 -0
  55. package/dist/adapter/vgai-scene-game-adapter.js +714 -0
  56. package/dist/adapter/world-kind.d.ts +30 -0
  57. package/dist/adapter/world-kind.d.ts.map +1 -0
  58. package/dist/adapter/world-kind.js +18 -0
  59. package/dist/ai/navigation.d.ts +64 -0
  60. package/dist/ai/navigation.d.ts.map +1 -0
  61. package/dist/ai/navigation.js +133 -0
  62. package/dist/animation/anim-graph-types.d.ts +25 -0
  63. package/dist/animation/anim-graph-types.d.ts.map +1 -0
  64. package/dist/animation/anim-graph-types.js +1 -0
  65. package/dist/animation/animation-clock.d.ts +213 -0
  66. package/dist/animation/animation-clock.d.ts.map +1 -0
  67. package/dist/animation/animation-clock.js +301 -0
  68. package/dist/animation/blend-node.d.ts +22 -0
  69. package/dist/animation/blend-node.d.ts.map +1 -0
  70. package/dist/animation/blend-node.js +97 -0
  71. package/dist/animation/camera-ownership.d.ts +250 -0
  72. package/dist/animation/camera-ownership.d.ts.map +1 -0
  73. package/dist/animation/camera-ownership.js +169 -0
  74. package/dist/animation/cinematic-cues.d.ts +200 -0
  75. package/dist/animation/cinematic-cues.d.ts.map +1 -0
  76. package/dist/animation/cinematic-cues.js +213 -0
  77. package/dist/animation/clip-map.d.ts +12 -0
  78. package/dist/animation/clip-map.d.ts.map +1 -0
  79. package/dist/animation/clip-map.js +37 -0
  80. package/dist/animation/gsap-registration.d.ts +119 -0
  81. package/dist/animation/gsap-registration.d.ts.map +1 -0
  82. package/dist/animation/gsap-registration.js +92 -0
  83. package/dist/animation/theatre-clock-binding.d.ts +89 -0
  84. package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
  85. package/dist/animation/theatre-clock-binding.js +29 -0
  86. package/dist/animation/theatre-director.d.ts +242 -0
  87. package/dist/animation/theatre-director.d.ts.map +1 -0
  88. package/dist/animation/theatre-director.js +235 -0
  89. package/dist/animation/theatre-object-binding.d.ts +305 -0
  90. package/dist/animation/theatre-object-binding.d.ts.map +1 -0
  91. package/dist/animation/theatre-object-binding.js +351 -0
  92. package/dist/animation/xstate-animation-binding.d.ts +111 -0
  93. package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
  94. package/dist/animation/xstate-animation-binding.js +307 -0
  95. package/dist/animation/xstate-animation-meta.d.ts +228 -0
  96. package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
  97. package/dist/animation/xstate-animation-meta.js +221 -0
  98. package/dist/assets.d.ts +26 -0
  99. package/dist/assets.d.ts.map +1 -0
  100. package/dist/assets.js +55 -0
  101. package/dist/audio/index.d.ts +4 -0
  102. package/dist/audio/index.d.ts.map +1 -0
  103. package/dist/audio/index.js +24 -0
  104. package/dist/audio/tone-clock-binding.d.ts +75 -0
  105. package/dist/audio/tone-clock-binding.d.ts.map +1 -0
  106. package/dist/audio/tone-clock-binding.js +29 -0
  107. package/dist/audio/tone-context.d.ts +114 -0
  108. package/dist/audio/tone-context.d.ts.map +1 -0
  109. package/dist/audio/tone-context.js +39 -0
  110. package/dist/audio/tone-offline-render.d.ts +90 -0
  111. package/dist/audio/tone-offline-render.d.ts.map +1 -0
  112. package/dist/audio/tone-offline-render.js +56 -0
  113. package/dist/audio/wav-encode.d.ts +38 -0
  114. package/dist/audio/wav-encode.d.ts.map +1 -0
  115. package/dist/audio/wav-encode.js +97 -0
  116. package/dist/core/game-loop.d.ts +21 -0
  117. package/dist/core/game-loop.d.ts.map +1 -0
  118. package/dist/core/game-loop.js +130 -0
  119. package/dist/core/system-runner.d.ts +120 -0
  120. package/dist/core/system-runner.d.ts.map +1 -0
  121. package/dist/core/system-runner.js +286 -0
  122. package/dist/core/types.d.ts +58 -0
  123. package/dist/core/types.d.ts.map +1 -0
  124. package/dist/core/types.js +25 -0
  125. package/dist/data/data-asset.d.ts +101 -0
  126. package/dist/data/data-asset.d.ts.map +1 -0
  127. package/dist/data/data-asset.js +122 -0
  128. package/dist/data/data-check-core.d.ts +110 -0
  129. package/dist/data/data-check-core.d.ts.map +1 -0
  130. package/dist/data/data-check-core.js +178 -0
  131. package/dist/data/data-ref.d.ts +79 -0
  132. package/dist/data/data-ref.d.ts.map +1 -0
  133. package/dist/data/data-ref.js +130 -0
  134. package/dist/data/vite-plugin-data.d.ts +79 -0
  135. package/dist/data/vite-plugin-data.d.ts.map +1 -0
  136. package/dist/data/vite-plugin-data.js +217 -0
  137. package/dist/dev/console-bridge.d.ts +22 -0
  138. package/dist/dev/console-bridge.d.ts.map +1 -0
  139. package/dist/dev/console-bridge.js +71 -0
  140. package/dist/dev/debug-draw.d.ts +24 -0
  141. package/dist/dev/debug-draw.d.ts.map +1 -0
  142. package/dist/dev/debug-draw.js +73 -0
  143. package/dist/dev/logger.d.ts +30 -0
  144. package/dist/dev/logger.d.ts.map +1 -0
  145. package/dist/dev/logger.js +90 -0
  146. package/dist/ecs/component-manager.d.ts +189 -0
  147. package/dist/ecs/component-manager.d.ts.map +1 -0
  148. package/dist/ecs/component-manager.js +676 -0
  149. package/dist/ecs/game-component.d.ts +97 -0
  150. package/dist/ecs/game-component.d.ts.map +1 -0
  151. package/dist/ecs/game-component.js +80 -0
  152. package/dist/ecs/hmr-swap-report.d.ts +53 -0
  153. package/dist/ecs/hmr-swap-report.d.ts.map +1 -0
  154. package/dist/ecs/hmr-swap-report.js +55 -0
  155. package/dist/index.d.ts +37 -0
  156. package/dist/index.d.ts.map +1 -0
  157. package/dist/index.js +30 -0
  158. package/dist/input/input-manager.d.ts +596 -0
  159. package/dist/input/input-manager.d.ts.map +1 -0
  160. package/dist/input/input-manager.js +1564 -0
  161. package/dist/input/input-types.d.ts +171 -0
  162. package/dist/input/input-types.d.ts.map +1 -0
  163. package/dist/input/input-types.js +1 -0
  164. package/dist/input/prompt-labels.d.ts +21 -0
  165. package/dist/input/prompt-labels.d.ts.map +1 -0
  166. package/dist/input/prompt-labels.js +121 -0
  167. package/dist/input/rebind-controller.d.ts +59 -0
  168. package/dist/input/rebind-controller.d.ts.map +1 -0
  169. package/dist/input/rebind-controller.js +85 -0
  170. package/dist/input/schema.d.ts +16 -0
  171. package/dist/input/schema.d.ts.map +1 -0
  172. package/dist/input/schema.js +228 -0
  173. package/dist/loader.d.ts +43 -0
  174. package/dist/loader.d.ts.map +1 -0
  175. package/dist/loader.js +59 -0
  176. package/dist/manifest/index.d.ts +5 -0
  177. package/dist/manifest/index.d.ts.map +1 -0
  178. package/dist/manifest/index.js +8 -0
  179. package/dist/manifest/load-file.d.ts +4 -0
  180. package/dist/manifest/load-file.d.ts.map +1 -0
  181. package/dist/manifest/load-file.js +14 -0
  182. package/dist/manifest/load.d.ts +117 -0
  183. package/dist/manifest/load.d.ts.map +1 -0
  184. package/dist/manifest/load.js +255 -0
  185. package/dist/manifest/schema.d.ts +173 -0
  186. package/dist/manifest/schema.d.ts.map +1 -0
  187. package/dist/manifest/schema.js +302 -0
  188. package/dist/physics/collision-system.d.ts +41 -0
  189. package/dist/physics/collision-system.d.ts.map +1 -0
  190. package/dist/physics/collision-system.js +64 -0
  191. package/dist/physics/physics-registry.d.ts +45 -0
  192. package/dist/physics/physics-registry.d.ts.map +1 -0
  193. package/dist/physics/physics-registry.js +65 -0
  194. package/dist/physics/transform-writer.d.ts +16 -0
  195. package/dist/physics/transform-writer.d.ts.map +1 -0
  196. package/dist/physics/transform-writer.js +38 -0
  197. package/dist/physics/trigger-dispatch.d.ts +24 -0
  198. package/dist/physics/trigger-dispatch.d.ts.map +1 -0
  199. package/dist/physics/trigger-dispatch.js +80 -0
  200. package/dist/react/game-state.d.ts +105 -0
  201. package/dist/react/game-state.d.ts.map +1 -0
  202. package/dist/react/game-state.js +144 -0
  203. package/dist/react/use-data.d.ts +60 -0
  204. package/dist/react/use-data.d.ts.map +1 -0
  205. package/dist/react/use-data.js +96 -0
  206. package/dist/react/use-selection.d.ts +75 -0
  207. package/dist/react/use-selection.d.ts.map +1 -0
  208. package/dist/react/use-selection.js +90 -0
  209. package/dist/render/auto-batcher.d.ts +34 -0
  210. package/dist/render/auto-batcher.d.ts.map +1 -0
  211. package/dist/render/auto-batcher.js +140 -0
  212. package/dist/render/render-batch-system.d.ts +33 -0
  213. package/dist/render/render-batch-system.d.ts.map +1 -0
  214. package/dist/render/render-batch-system.js +230 -0
  215. package/dist/render/render-features.d.ts +47 -0
  216. package/dist/render/render-features.d.ts.map +1 -0
  217. package/dist/render/render-features.js +105 -0
  218. package/dist/render/render-settings.d.ts +36 -0
  219. package/dist/render/render-settings.d.ts.map +1 -0
  220. package/dist/render/render-settings.js +51 -0
  221. package/dist/runtime/create-runtime.d.ts +280 -0
  222. package/dist/runtime/create-runtime.d.ts.map +1 -0
  223. package/dist/runtime/create-runtime.js +795 -0
  224. package/dist/runtime/frame-selector-cache.d.ts +41 -0
  225. package/dist/runtime/frame-selector-cache.d.ts.map +1 -0
  226. package/dist/runtime/frame-selector-cache.js +65 -0
  227. package/dist/runtime/game.d.ts +433 -0
  228. package/dist/runtime/game.d.ts.map +1 -0
  229. package/dist/runtime/game.js +569 -0
  230. package/dist/runtime/input-router.d.ts +78 -0
  231. package/dist/runtime/input-router.d.ts.map +1 -0
  232. package/dist/runtime/input-router.js +171 -0
  233. package/dist/runtime/mount-game.d.ts +129 -0
  234. package/dist/runtime/mount-game.d.ts.map +1 -0
  235. package/dist/runtime/mount-game.js +152 -0
  236. package/dist/runtime/mount-manifest.d.ts +119 -0
  237. package/dist/runtime/mount-manifest.d.ts.map +1 -0
  238. package/dist/runtime/mount-manifest.js +204 -0
  239. package/dist/runtime/render-audio-control.d.ts +110 -0
  240. package/dist/runtime/render-audio-control.d.ts.map +1 -0
  241. package/dist/runtime/render-audio-control.js +111 -0
  242. package/dist/runtime/render-control.d.ts +291 -0
  243. package/dist/runtime/render-control.d.ts.map +1 -0
  244. package/dist/runtime/render-control.js +264 -0
  245. package/dist/runtime/render-seed.d.ts +57 -0
  246. package/dist/runtime/render-seed.d.ts.map +1 -0
  247. package/dist/runtime/render-seed.js +74 -0
  248. package/dist/runtime/scene-ui-bridge.d.ts +69 -0
  249. package/dist/runtime/scene-ui-bridge.d.ts.map +1 -0
  250. package/dist/runtime/scene-ui-bridge.js +23 -0
  251. package/dist/runtime/scene-ui-data.d.ts +13 -0
  252. package/dist/runtime/scene-ui-data.d.ts.map +1 -0
  253. package/dist/runtime/scene-ui-data.js +92 -0
  254. package/dist/runtime/state-bridge.d.ts +47 -0
  255. package/dist/runtime/state-bridge.d.ts.map +1 -0
  256. package/dist/runtime/state-bridge.js +53 -0
  257. package/dist/runtime/types.d.ts +179 -0
  258. package/dist/runtime/types.d.ts.map +1 -0
  259. package/dist/runtime/types.js +1 -0
  260. package/dist/scene/asset-loaders.d.ts +79 -0
  261. package/dist/scene/asset-loaders.d.ts.map +1 -0
  262. package/dist/scene/asset-loaders.js +141 -0
  263. package/dist/scene/asset-paths.d.ts +11 -0
  264. package/dist/scene/asset-paths.d.ts.map +1 -0
  265. package/dist/scene/asset-paths.js +108 -0
  266. package/dist/scene/asset-ref-check.d.ts +88 -0
  267. package/dist/scene/asset-ref-check.d.ts.map +1 -0
  268. package/dist/scene/asset-ref-check.js +214 -0
  269. package/dist/scene/asset-registry.d.ts +30 -0
  270. package/dist/scene/asset-registry.d.ts.map +1 -0
  271. package/dist/scene/asset-registry.js +50 -0
  272. package/dist/scene/collider-dimensions.d.ts +63 -0
  273. package/dist/scene/collider-dimensions.d.ts.map +1 -0
  274. package/dist/scene/collider-dimensions.js +98 -0
  275. package/dist/scene/component-registry.d.ts +17 -0
  276. package/dist/scene/component-registry.d.ts.map +1 -0
  277. package/dist/scene/component-registry.js +28 -0
  278. package/dist/scene/defaults.d.ts +252 -0
  279. package/dist/scene/defaults.d.ts.map +1 -0
  280. package/dist/scene/defaults.js +151 -0
  281. package/dist/scene/geometries/index.d.ts +8 -0
  282. package/dist/scene/geometries/index.d.ts.map +1 -0
  283. package/dist/scene/geometries/index.js +7 -0
  284. package/dist/scene/geometries/terrain.d.ts +2 -0
  285. package/dist/scene/geometries/terrain.d.ts.map +1 -0
  286. package/dist/scene/geometries/terrain.js +37 -0
  287. package/dist/scene/geometry-registry.d.ts +24 -0
  288. package/dist/scene/geometry-registry.d.ts.map +1 -0
  289. package/dist/scene/geometry-registry.js +20 -0
  290. package/dist/scene/instance-registry.d.ts +36 -0
  291. package/dist/scene/instance-registry.d.ts.map +1 -0
  292. package/dist/scene/instance-registry.js +55 -0
  293. package/dist/scene/instancers/grid.d.ts +2 -0
  294. package/dist/scene/instancers/grid.d.ts.map +1 -0
  295. package/dist/scene/instancers/grid.js +36 -0
  296. package/dist/scene/instancers/index.d.ts +8 -0
  297. package/dist/scene/instancers/index.d.ts.map +1 -0
  298. package/dist/scene/instancers/index.js +7 -0
  299. package/dist/scene/light-camera-factory.d.ts +23 -0
  300. package/dist/scene/light-camera-factory.d.ts.map +1 -0
  301. package/dist/scene/light-camera-factory.js +68 -0
  302. package/dist/scene/material-factory.d.ts +17 -0
  303. package/dist/scene/material-factory.d.ts.map +1 -0
  304. package/dist/scene/material-factory.js +197 -0
  305. package/dist/scene/material-registry.d.ts +40 -0
  306. package/dist/scene/material-registry.d.ts.map +1 -0
  307. package/dist/scene/material-registry.js +44 -0
  308. package/dist/scene/materials/index.d.ts +8 -0
  309. package/dist/scene/materials/index.d.ts.map +1 -0
  310. package/dist/scene/materials/index.js +7 -0
  311. package/dist/scene/materials/water.d.ts +2 -0
  312. package/dist/scene/materials/water.d.ts.map +1 -0
  313. package/dist/scene/materials/water.js +54 -0
  314. package/dist/scene/parse.d.ts +23 -0
  315. package/dist/scene/parse.d.ts.map +1 -0
  316. package/dist/scene/parse.js +179 -0
  317. package/dist/scene/particles-factory.d.ts +33 -0
  318. package/dist/scene/particles-factory.d.ts.map +1 -0
  319. package/dist/scene/particles-factory.js +282 -0
  320. package/dist/scene/scene-apply.d.ts +109 -0
  321. package/dist/scene/scene-apply.d.ts.map +1 -0
  322. package/dist/scene/scene-apply.js +326 -0
  323. package/dist/scene/scene-diff-schema.d.ts +285 -0
  324. package/dist/scene/scene-diff-schema.d.ts.map +1 -0
  325. package/dist/scene/scene-diff-schema.js +92 -0
  326. package/dist/scene/scene-diff-types.d.ts +40 -0
  327. package/dist/scene/scene-diff-types.d.ts.map +1 -0
  328. package/dist/scene/scene-diff-types.js +14 -0
  329. package/dist/scene/scene-loader.d.ts +177 -0
  330. package/dist/scene/scene-loader.d.ts.map +1 -0
  331. package/dist/scene/scene-loader.js +1213 -0
  332. package/dist/scene/scene-query.d.ts +11 -0
  333. package/dist/scene/scene-query.d.ts.map +1 -0
  334. package/dist/scene/scene-query.js +63 -0
  335. package/dist/scene/scene-types.d.ts +10 -0
  336. package/dist/scene/scene-types.d.ts.map +1 -0
  337. package/dist/scene/scene-types.js +8 -0
  338. package/dist/scene/scene-version.d.ts +26 -0
  339. package/dist/scene/scene-version.d.ts.map +1 -0
  340. package/dist/scene/scene-version.js +34 -0
  341. package/dist/scene/schema/animation.d.ts +8 -0
  342. package/dist/scene/schema/animation.d.ts.map +1 -0
  343. package/dist/scene/schema/animation.js +42 -0
  344. package/dist/scene/schema/audio.d.ts +13 -0
  345. package/dist/scene/schema/audio.d.ts.map +1 -0
  346. package/dist/scene/schema/audio.js +22 -0
  347. package/dist/scene/schema/camera.d.ts +28 -0
  348. package/dist/scene/schema/camera.d.ts.map +1 -0
  349. package/dist/scene/schema/camera.js +17 -0
  350. package/dist/scene/schema/collider.d.ts +40 -0
  351. package/dist/scene/schema/collider.d.ts.map +1 -0
  352. package/dist/scene/schema/collider.js +55 -0
  353. package/dist/scene/schema/entity-ref.d.ts +31 -0
  354. package/dist/scene/schema/entity-ref.d.ts.map +1 -0
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  356. package/dist/scene/schema/entity.d.ts +1036 -0
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@@ -0,0 +1,326 @@
1
+ /**
2
+ * `applyDiff` — the exact inverse of `diffScene` (T4.5, `vgai apply-diff`).
3
+ *
4
+ * `diffScene` (packages/editor/src/scene-diff.ts) computes a `SceneDiff` from
5
+ * two `SceneFile`s. This module does the other direction: given ONE
6
+ * `SceneFile` and a `SceneDiff`, produce the `SceneFile` the diff describes —
7
+ * a pure function, no editor/live-scene state involved.
8
+ *
9
+ * DEPENDENCY-DIRECTION NOTE (why this lives in the engine, not next to
10
+ * `diffScene`): the natural home for `applyDiff` is beside `diffScene` in
11
+ * `packages/editor/src/`. But the CLI (`packages/vgai-cli`) is the caller —
12
+ * `vgai apply-diff <scene> <patch>` — and `packages/vgai-cli/package.json`
13
+ * does not depend on `@vgai/editor` today (it depends on `@vgai/editor-sdk`,
14
+ * a thin RPC client for a *running* editor server, and `create-vgai-project`
15
+ * — neither pulls in editor source). Adding a cli→editor edge purely to reach
16
+ * one pure function would be a real, new dependency inversion (the T3.7 row
17
+ * for `deploy.ts` recorded the opposite call deliberately staying out for the
18
+ * same reason). `@vgai/engine`, by contrast, is already a dependency of
19
+ * `@vgai/editor` (one-directional: editor → engine) and is trivially addable
20
+ * to vgai-cli (mirroring `packages/editor/template/validate-scenes.ts`, which
21
+ * already imports `@vgai/engine/scene/parse` by its real published subpath).
22
+ * So: `DiffOp`/`SceneDiff` (the shared TYPES) and `applyDiff`/`SceneDiffSchema`
23
+ * (the new CODE) live in the engine; `scene-diff.ts` keeps its `diffScene`
24
+ * implementation where it is and re-exports the two type names, so no editor
25
+ * call site changes. Net edge added: vgai-cli → @vgai/engine (already the
26
+ * direction every other package depends on engine). Zero new editor edges.
27
+ *
28
+ * ROUND-TRIP LAW: for any two scenes A, B — `applyDiff(A, diffScene(A, B))`
29
+ * is deep-equal to B, WITH ONE NORMALIZATION: an entity whose `children`
30
+ * becomes empty is left with `children` omitted (not `children: []`) —
31
+ * matching the convention `cleanDocument`/`serializeScene`
32
+ * (packages/editor/src/scene-serializer.ts) already use for saved scene
33
+ * files. If B's own file happened to spell "no children" as a literal
34
+ * `children: []` rather than omitting the key, a byte-level diff would show
35
+ * that one field; every other field, and the full entity tree/order, matches
36
+ * exactly. This holds because `diffScene` emits an explicit `move` op for
37
+ * ANY entity whose absolute sibling index changes for ANY reason — not just
38
+ * reparenting, but also a sibling being added/removed/reordered earlier in
39
+ * the same array — so `applyDiff` never has to guess whether an untouched
40
+ * entity's position shifted; every position-relevant entity carries an
41
+ * explicit target index in the FINAL array.
42
+ *
43
+ * OP-ORDERING RULE (why applying `diff.ops` in array order would be wrong,
44
+ * and what this function does instead):
45
+ *
46
+ * 1. Detach every `move` target from wherever it currently sits — BEFORE
47
+ * processing any `remove`. Proof this matters: consider "remove parent
48
+ * with moved-out child" — parent P is deleted in the new doc, but one
49
+ * of P's old children, C, survives (reparented elsewhere). `diffScene`
50
+ * necessarily emits BOTH `{ remove: P }` and `{ move: C, parentId: ... }`
51
+ * (C's parentId can't still be P, since P doesn't exist in the new doc,
52
+ * so a parentId change — hence a move op — is guaranteed). If `remove P`
53
+ * ran first, it would delete P's whole subtree, including C, before C's
54
+ * `move` op ever got to detach it. Detaching every mover first means C
55
+ * is already pulled out of P's subtree by the time `remove P` runs, so
56
+ * only what's genuinely being deleted is deleted.
57
+ * 2. Process `remove` ops. A remove target that's already gone (not found)
58
+ * is NOT an error IF it was swept away as a descendant of an earlier
59
+ * remove in the SAME diff — `diffScene` lists every removed id
60
+ * independently (both a removed parent AND its removed descendants each
61
+ * get their own `remove` op, since `flattenEntities` flattens every
62
+ * level regardless of ancestor state). A remove target not found and
63
+ * not swept is a genuine error (bad id).
64
+ * 3. Build a complete id → node resolution map covering EVERY entity that
65
+ * will exist in the output: the stationary survivors (walked fresh from
66
+ * what's left of the tree), then a freshly-created node object for each
67
+ * `add` (children stripped — see below), then the already-detached node
68
+ * for each `move`. Because this map is built in full before any
69
+ * placement happens, a node object exists (and is resolvable as a
70
+ * parent) from the moment it's created, independent of whether it has
71
+ * itself been spliced into ITS OWN parent's array yet. This is what
72
+ * makes "add-under-added-parent" (a newly-added parent with newly-added
73
+ * children in the same diff) work with no dependency/topological-sort
74
+ * logic: a child's `add`/`move` op resolves its `parentId` against this
75
+ * map regardless of which op appears first in `diff.ops`.
76
+ * 4. Placement: group `add` + `move` ops by target parentId, sort each
77
+ * group ascending by `index`, then splice one at a time into the target
78
+ * array in that order. Inserting in ascending order of FINAL target
79
+ * index into an array that already holds every untouched sibling in
80
+ * their final relative order (untouched siblings never move — any
81
+ * absolute-index change gets its own `move` op, per the round-trip-law
82
+ * note above) reconstructs the exact final array: by induction, every
83
+ * element with a smaller final index than the one being inserted is
84
+ * already in the array, so splicing at `index` places it correctly
85
+ * relative to all of them, whether the array started empty (a brand
86
+ * new parent) or partially populated (survivors of an existing parent).
87
+ * 5. `update` ops last (order relative to placement doesn't matter — they
88
+ * mutate an object by reference, found via the same id map, regardless
89
+ * of where in the tree that reference currently lives).
90
+ *
91
+ * Every thrown error is an `ApplyDiffError` naming the 0-based index into
92
+ * `diff.ops`, the op's `type`, and the entity id involved — enough for an
93
+ * agent to locate and fix the offending op from the message alone.
94
+ */
95
+ export class ApplyDiffError extends Error {
96
+ opIndex;
97
+ opType;
98
+ entityId;
99
+ constructor(message, opIndex, opType, entityId) {
100
+ super(`op #${opIndex} (${opType}, id=${entityId}): ${message}`);
101
+ this.name = 'ApplyDiffError';
102
+ this.opIndex = opIndex;
103
+ this.opType = opType;
104
+ this.entityId = entityId;
105
+ }
106
+ }
107
+ function cloneEntity(e) {
108
+ return JSON.parse(JSON.stringify(e));
109
+ }
110
+ /** Recursively search `list` (and descendants) for `id`; if found, splice it out (subtree intact) and return it. */
111
+ function detachById(list, id) {
112
+ for (let i = 0; i < list.length; i++) {
113
+ const node = list[i];
114
+ if (node.id === id) {
115
+ list.splice(i, 1);
116
+ return node;
117
+ }
118
+ if (node.children) {
119
+ const found = detachById(node.children, id);
120
+ if (found)
121
+ return found;
122
+ }
123
+ }
124
+ return undefined;
125
+ }
126
+ /** Collect the id of `node` and every descendant's id into `into`. */
127
+ function collectIds(node, into) {
128
+ if (node.id)
129
+ into.add(node.id);
130
+ if (node.children) {
131
+ for (const child of node.children)
132
+ collectIds(child, into);
133
+ }
134
+ }
135
+ /** Delete `children` if it is now an empty array, to match the `cleanDocument`/`serializeScene` convention (see the round-trip-law note above). */
136
+ function stripEmptyChildrenArrays(list) {
137
+ for (const node of list) {
138
+ if (node.children) {
139
+ if (node.children.length === 0) {
140
+ delete node.children;
141
+ }
142
+ else {
143
+ stripEmptyChildrenArrays(node.children);
144
+ }
145
+ }
146
+ }
147
+ }
148
+ /**
149
+ * Apply a `SceneDiff` to a `SceneFile`, returning a NEW `SceneFile` (input is
150
+ * not mutated). See the module jsdoc above for the round-trip law and the
151
+ * op-ordering rule/proof.
152
+ */
153
+ // biome-ignore lint/complexity/noExcessiveCognitiveComplexity: one cohesive apply-in-5-phases pipeline (detach movers, remove, index survivors, place adds+moves, update) — the phases share too much local state (working tree, id maps) to split without just passing that state through a longer parameter list.
154
+ export function applyDiff(scene, diff) {
155
+ const working = JSON.parse(JSON.stringify(scene));
156
+ const ops = diff.ops;
157
+ // --- Metadata / environment (independent of entity ops) ---
158
+ if (diff.metaChanged && diff.newName !== undefined) {
159
+ working.name = diff.newName;
160
+ }
161
+ if (diff.environmentChanged) {
162
+ if (diff.newEnvironment) {
163
+ working.environment = diff.newEnvironment;
164
+ }
165
+ else {
166
+ delete working.environment;
167
+ }
168
+ }
169
+ // --- Phase 1: detach every `move` target before any `remove` runs ---
170
+ //
171
+ // A move target isn't always reachable directly off `working.entities`: if
172
+ // its immediate (or more distant) ancestor ALSO has a `move` op that gets
173
+ // detached first, the target now hangs off that already-detached ancestor
174
+ // node, not off the main tree. `diffScene` always emits an ancestor's own
175
+ // move/update entry before its descendants' (`flattenEntities` sets a
176
+ // parent's map entry before recursing into children), so a single forward
177
+ // pass already covers every diffScene-computed diff — but this loop doesn't
178
+ // assume that ordering: it retries whatever hasn't been found yet against
179
+ // the growing set of already-detached movers' subtrees, to a fixed point,
180
+ // so `diff.ops` order genuinely does not matter (per SceneDiffSchema's
181
+ // `ops` doc).
182
+ const movedNodes = new Map();
183
+ function detachFromAnywhere(id) {
184
+ const direct = detachById(working.entities, id);
185
+ if (direct)
186
+ return direct;
187
+ for (const mover of movedNodes.values()) {
188
+ if (mover.children) {
189
+ const found = detachById(mover.children, id);
190
+ if (found)
191
+ return found;
192
+ }
193
+ }
194
+ return undefined;
195
+ }
196
+ const moveOpIndices = ops
197
+ .map((op, i) => ({ op, i }))
198
+ .filter((x) => x.op.type === 'move');
199
+ const pendingMoves = new Set(moveOpIndices.map((x) => x.i));
200
+ let madeProgress = true;
201
+ while (pendingMoves.size > 0 && madeProgress) {
202
+ madeProgress = false;
203
+ for (const { op, i } of moveOpIndices) {
204
+ if (!pendingMoves.has(i))
205
+ continue;
206
+ const node = detachFromAnywhere(op.id);
207
+ if (node) {
208
+ movedNodes.set(op.id, node);
209
+ pendingMoves.delete(i);
210
+ madeProgress = true;
211
+ }
212
+ }
213
+ }
214
+ if (pendingMoves.size > 0) {
215
+ const i = [...pendingMoves][0];
216
+ const op = ops[i];
217
+ throw new ApplyDiffError('entity not found (nothing to move)', i, 'move', op.id);
218
+ }
219
+ // --- Phase 2: removes (a not-found target is fine if it was already swept
220
+ // up as a descendant of an earlier remove, OR if it hangs off a node
221
+ // that was itself moved in phase 1 — see `detachFromAnywhere` above) ---
222
+ const sweptIds = new Set();
223
+ ops.forEach((op, i) => {
224
+ if (op.type !== 'remove')
225
+ return;
226
+ const node = detachFromAnywhere(op.id);
227
+ if (node) {
228
+ collectIds(node, sweptIds);
229
+ return;
230
+ }
231
+ if (sweptIds.has(op.id))
232
+ return;
233
+ throw new ApplyDiffError('entity not found (already removed via an ancestor, or an invalid id)', i, 'remove', op.id);
234
+ });
235
+ // --- Phase 3: build the complete id -> node resolution map ---
236
+ const byId = new Map();
237
+ const indexStationary = (list) => {
238
+ for (const node of list) {
239
+ if (node.id)
240
+ byId.set(node.id, node);
241
+ if (node.children)
242
+ indexStationary(node.children);
243
+ }
244
+ };
245
+ indexStationary(working.entities);
246
+ const addNodes = new Map(); // opIndex -> freshly created node
247
+ ops.forEach((op, i) => {
248
+ if (op.type !== 'add')
249
+ return;
250
+ const entity = cloneEntity(op.entity);
251
+ delete entity.children; // children are position-managed by their own add/move ops
252
+ if (!entity.id)
253
+ entity.id = crypto.randomUUID();
254
+ if (byId.has(entity.id)) {
255
+ throw new ApplyDiffError('duplicate id — an entity with this id already exists', i, 'add', entity.id);
256
+ }
257
+ byId.set(entity.id, entity);
258
+ addNodes.set(i, entity);
259
+ });
260
+ ops.forEach((op, i) => {
261
+ if (op.type !== 'move')
262
+ return;
263
+ if (byId.has(op.id)) {
264
+ throw new ApplyDiffError('duplicate id — conflicts with an added entity', i, 'move', op.id);
265
+ }
266
+ byId.set(op.id, movedNodes.get(op.id));
267
+ });
268
+ // --- Phase 4: placement — group add+move ops by target parent, insert ascending by index ---
269
+ const groups = new Map();
270
+ ops.forEach((op, i) => {
271
+ if (op.type === 'add') {
272
+ const node = addNodes.get(i);
273
+ const list = groups.get(op.parentId) ?? [];
274
+ list.push({ index: op.index, node, opIndex: i, opType: 'add', entityId: node.id });
275
+ groups.set(op.parentId, list);
276
+ }
277
+ else if (op.type === 'move') {
278
+ const node = movedNodes.get(op.id);
279
+ const list = groups.get(op.parentId) ?? [];
280
+ list.push({ index: op.index, node, opIndex: i, opType: 'move', entityId: op.id });
281
+ groups.set(op.parentId, list);
282
+ }
283
+ });
284
+ for (const [parentId, placements] of groups) {
285
+ let targetArray;
286
+ if (parentId === null) {
287
+ targetArray = working.entities;
288
+ }
289
+ else {
290
+ const parentNode = byId.get(parentId);
291
+ if (!parentNode) {
292
+ const bad = placements[0];
293
+ throw new ApplyDiffError(`parent entity "${parentId}" not found`, bad.opIndex, bad.opType, bad.entityId);
294
+ }
295
+ parentNode.children ??= [];
296
+ targetArray = parentNode.children;
297
+ }
298
+ const sorted = [...placements].sort((a, b) => a.index - b.index);
299
+ for (const p of sorted) {
300
+ if (p.index < 0) {
301
+ throw new ApplyDiffError(`negative target index (${p.index})`, p.opIndex, p.opType, p.entityId);
302
+ }
303
+ const clamped = Math.min(p.index, targetArray.length);
304
+ targetArray.splice(clamped, 0, p.node);
305
+ }
306
+ }
307
+ // --- Phase 5: updates — full field replace (except id/children), deleting omitted fields ---
308
+ ops.forEach((op, i) => {
309
+ if (op.type !== 'update')
310
+ return;
311
+ const node = byId.get(op.id);
312
+ if (!node) {
313
+ throw new ApplyDiffError('entity not found', i, 'update', op.id);
314
+ }
315
+ const { id: _id, children: _children, ...fields } = op.entity;
316
+ for (const key of Object.keys(node)) {
317
+ if (key === 'id' || key === 'children')
318
+ continue;
319
+ if (!(key in fields))
320
+ delete node[key];
321
+ }
322
+ Object.assign(node, fields);
323
+ });
324
+ stripEmptyChildrenArrays(working.entities);
325
+ return working;
326
+ }
@@ -0,0 +1,285 @@
1
+ /**
2
+ * Zod schema for a `SceneDiff` JSON patch (T4.5 — `vgai apply-diff`).
3
+ *
4
+ * Validates the SHAPE of a hand-authored or `diffScene`-computed patch before
5
+ * `applyDiff` (./scene-apply.ts) touches it. Not wired into
6
+ * `scripts/generate-schema.ts` — that script's output feeds the *scene file*
7
+ * JSON Schema (autocomplete/reference for `.vscn.json`/`.prefab.json`/
8
+ * `vgai.game.json`), a different artifact from a diff/patch file. Adding a
9
+ * 5th line there would be mechanically trivial, but a generated
10
+ * `scene-diff.schema.json` has no current consumer (no editor autocomplete
11
+ * targets *.json patch files) — left undone; revisit if one appears.
12
+ *
13
+ * `SceneEntitySchema` is reused as-is for `add`/`update` payloads even though
14
+ * both operations ignore any `children` the payload carries (children are
15
+ * position-managed exclusively by their own `add`/`move` ops — see
16
+ * `applyDiff`'s jsdoc). Rejecting `children` at the schema level would need
17
+ * an `.omit()` off a plain object schema, but `SceneEntitySchema` is a
18
+ * `z.lazy()`-wrapped discriminated union (recursive type), so this schema
19
+ * takes the more permissive-but-documented path: allow it through and let
20
+ * `applyDiff` silently drop it, rather than add a second near-duplicate
21
+ * entity schema just to forbid one field.
22
+ */
23
+ import { z } from 'zod';
24
+ export declare const DiffOpSchema: z.ZodDiscriminatedUnion<[z.ZodObject<{
25
+ type: z.ZodLiteral<"add">;
26
+ entity: z.ZodType<import("./schema").SceneEntity, unknown, z.core.$ZodTypeInternals<import("./schema").SceneEntity, unknown>>;
27
+ parentId: z.ZodNullable<z.ZodString>;
28
+ index: z.ZodNumber;
29
+ }, z.core.$strip>, z.ZodObject<{
30
+ type: z.ZodLiteral<"remove">;
31
+ id: z.ZodString;
32
+ }, z.core.$strip>, z.ZodObject<{
33
+ type: z.ZodLiteral<"update">;
34
+ id: z.ZodString;
35
+ entity: z.ZodType<import("./schema").SceneEntity, unknown, z.core.$ZodTypeInternals<import("./schema").SceneEntity, unknown>>;
36
+ }, z.core.$strip>, z.ZodObject<{
37
+ type: z.ZodLiteral<"move">;
38
+ id: z.ZodString;
39
+ parentId: z.ZodNullable<z.ZodString>;
40
+ index: z.ZodNumber;
41
+ }, z.core.$strip>], "type">;
42
+ export declare const SceneDiffSchema: z.ZodObject<{
43
+ ops: z.ZodArray<z.ZodDiscriminatedUnion<[z.ZodObject<{
44
+ type: z.ZodLiteral<"add">;
45
+ entity: z.ZodType<import("./schema").SceneEntity, unknown, z.core.$ZodTypeInternals<import("./schema").SceneEntity, unknown>>;
46
+ parentId: z.ZodNullable<z.ZodString>;
47
+ index: z.ZodNumber;
48
+ }, z.core.$strip>, z.ZodObject<{
49
+ type: z.ZodLiteral<"remove">;
50
+ id: z.ZodString;
51
+ }, z.core.$strip>, z.ZodObject<{
52
+ type: z.ZodLiteral<"update">;
53
+ id: z.ZodString;
54
+ entity: z.ZodType<import("./schema").SceneEntity, unknown, z.core.$ZodTypeInternals<import("./schema").SceneEntity, unknown>>;
55
+ }, z.core.$strip>, z.ZodObject<{
56
+ type: z.ZodLiteral<"move">;
57
+ id: z.ZodString;
58
+ parentId: z.ZodNullable<z.ZodString>;
59
+ index: z.ZodNumber;
60
+ }, z.core.$strip>], "type">>;
61
+ environmentChanged: z.ZodBoolean;
62
+ newEnvironment: z.ZodOptional<z.ZodObject<{
63
+ background: z.ZodOptional<z.ZodString>;
64
+ ambient: z.ZodOptional<z.ZodObject<{
65
+ color: z.ZodString;
66
+ intensity: z.ZodNumber;
67
+ }, z.core.$strip>>;
68
+ fog: z.ZodOptional<z.ZodObject<{
69
+ type: z.ZodEnum<{
70
+ linear: "linear";
71
+ exponential: "exponential";
72
+ }>;
73
+ color: z.ZodString;
74
+ near: z.ZodOptional<z.ZodNumber>;
75
+ far: z.ZodOptional<z.ZodNumber>;
76
+ density: z.ZodOptional<z.ZodNumber>;
77
+ }, z.core.$strip>>;
78
+ skybox: z.ZodOptional<z.ZodString>;
79
+ envMapIntensity: z.ZodOptional<z.ZodNumber>;
80
+ toneMapping: z.ZodOptional<z.ZodObject<{
81
+ mode: z.ZodOptional<z.ZodEnum<{
82
+ none: "none";
83
+ linear: "linear";
84
+ reinhard: "reinhard";
85
+ cineon: "cineon";
86
+ aces: "aces";
87
+ agx: "agx";
88
+ }>>;
89
+ exposure: z.ZodOptional<z.ZodNumber>;
90
+ }, z.core.$strip>>;
91
+ postProcessing: z.ZodOptional<z.ZodObject<{
92
+ bloom: z.ZodOptional<z.ZodObject<{
93
+ enabled: z.ZodOptional<z.ZodBoolean>;
94
+ intensity: z.ZodOptional<z.ZodNumber>;
95
+ luminanceThreshold: z.ZodOptional<z.ZodNumber>;
96
+ luminanceSmoothing: z.ZodOptional<z.ZodNumber>;
97
+ }, z.core.$strip>>;
98
+ vignette: z.ZodOptional<z.ZodObject<{
99
+ enabled: z.ZodOptional<z.ZodBoolean>;
100
+ darkness: z.ZodOptional<z.ZodNumber>;
101
+ offset: z.ZodOptional<z.ZodNumber>;
102
+ }, z.core.$strip>>;
103
+ brightnessContrast: z.ZodOptional<z.ZodObject<{
104
+ enabled: z.ZodOptional<z.ZodBoolean>;
105
+ brightness: z.ZodOptional<z.ZodNumber>;
106
+ contrast: z.ZodOptional<z.ZodNumber>;
107
+ }, z.core.$strip>>;
108
+ hueSaturation: z.ZodOptional<z.ZodObject<{
109
+ enabled: z.ZodOptional<z.ZodBoolean>;
110
+ hue: z.ZodOptional<z.ZodNumber>;
111
+ saturation: z.ZodOptional<z.ZodNumber>;
112
+ }, z.core.$strip>>;
113
+ sepia: z.ZodOptional<z.ZodObject<{
114
+ enabled: z.ZodOptional<z.ZodBoolean>;
115
+ intensity: z.ZodOptional<z.ZodNumber>;
116
+ }, z.core.$strip>>;
117
+ colorDepth: z.ZodOptional<z.ZodObject<{
118
+ enabled: z.ZodOptional<z.ZodBoolean>;
119
+ bits: z.ZodOptional<z.ZodNumber>;
120
+ }, z.core.$strip>>;
121
+ chromaticAberration: z.ZodOptional<z.ZodObject<{
122
+ enabled: z.ZodOptional<z.ZodBoolean>;
123
+ offsetX: z.ZodOptional<z.ZodNumber>;
124
+ offsetY: z.ZodOptional<z.ZodNumber>;
125
+ radialModulation: z.ZodOptional<z.ZodBoolean>;
126
+ modulationOffset: z.ZodOptional<z.ZodNumber>;
127
+ }, z.core.$strip>>;
128
+ lensDistortion: z.ZodOptional<z.ZodObject<{
129
+ enabled: z.ZodOptional<z.ZodBoolean>;
130
+ distortionX: z.ZodOptional<z.ZodNumber>;
131
+ distortionY: z.ZodOptional<z.ZodNumber>;
132
+ focalLengthX: z.ZodOptional<z.ZodNumber>;
133
+ focalLengthY: z.ZodOptional<z.ZodNumber>;
134
+ skew: z.ZodOptional<z.ZodNumber>;
135
+ }, z.core.$strip>>;
136
+ depthOfField: z.ZodOptional<z.ZodObject<{
137
+ enabled: z.ZodOptional<z.ZodBoolean>;
138
+ worldFocusDistance: z.ZodOptional<z.ZodNumber>;
139
+ worldFocusRange: z.ZodOptional<z.ZodNumber>;
140
+ bokehScale: z.ZodOptional<z.ZodNumber>;
141
+ focalLength: z.ZodOptional<z.ZodNumber>;
142
+ }, z.core.$strip>>;
143
+ tiltShift: z.ZodOptional<z.ZodObject<{
144
+ enabled: z.ZodOptional<z.ZodBoolean>;
145
+ offset: z.ZodOptional<z.ZodNumber>;
146
+ rotation: z.ZodOptional<z.ZodNumber>;
147
+ focusArea: z.ZodOptional<z.ZodNumber>;
148
+ feather: z.ZodOptional<z.ZodNumber>;
149
+ }, z.core.$strip>>;
150
+ noise: z.ZodOptional<z.ZodObject<{
151
+ enabled: z.ZodOptional<z.ZodBoolean>;
152
+ premultiply: z.ZodOptional<z.ZodBoolean>;
153
+ }, z.core.$strip>>;
154
+ scanline: z.ZodOptional<z.ZodObject<{
155
+ enabled: z.ZodOptional<z.ZodBoolean>;
156
+ density: z.ZodOptional<z.ZodNumber>;
157
+ }, z.core.$strip>>;
158
+ dotScreen: z.ZodOptional<z.ZodObject<{
159
+ enabled: z.ZodOptional<z.ZodBoolean>;
160
+ angle: z.ZodOptional<z.ZodNumber>;
161
+ scale: z.ZodOptional<z.ZodNumber>;
162
+ }, z.core.$strip>>;
163
+ grid: z.ZodOptional<z.ZodObject<{
164
+ enabled: z.ZodOptional<z.ZodBoolean>;
165
+ scale: z.ZodOptional<z.ZodNumber>;
166
+ lineWidth: z.ZodOptional<z.ZodNumber>;
167
+ }, z.core.$strip>>;
168
+ pixelation: z.ZodOptional<z.ZodObject<{
169
+ enabled: z.ZodOptional<z.ZodBoolean>;
170
+ granularity: z.ZodOptional<z.ZodNumber>;
171
+ }, z.core.$strip>>;
172
+ glitch: z.ZodOptional<z.ZodObject<{
173
+ enabled: z.ZodOptional<z.ZodBoolean>;
174
+ delayX: z.ZodOptional<z.ZodNumber>;
175
+ delayY: z.ZodOptional<z.ZodNumber>;
176
+ durationX: z.ZodOptional<z.ZodNumber>;
177
+ durationY: z.ZodOptional<z.ZodNumber>;
178
+ strengthX: z.ZodOptional<z.ZodNumber>;
179
+ strengthY: z.ZodOptional<z.ZodNumber>;
180
+ columns: z.ZodOptional<z.ZodNumber>;
181
+ ratio: z.ZodOptional<z.ZodNumber>;
182
+ }, z.core.$strip>>;
183
+ shockWave: z.ZodOptional<z.ZodObject<{
184
+ enabled: z.ZodOptional<z.ZodBoolean>;
185
+ speed: z.ZodOptional<z.ZodNumber>;
186
+ maxRadius: z.ZodOptional<z.ZodNumber>;
187
+ waveSize: z.ZodOptional<z.ZodNumber>;
188
+ amplitude: z.ZodOptional<z.ZodNumber>;
189
+ positionX: z.ZodOptional<z.ZodNumber>;
190
+ positionY: z.ZodOptional<z.ZodNumber>;
191
+ positionZ: z.ZodOptional<z.ZodNumber>;
192
+ }, z.core.$strip>>;
193
+ smaa: z.ZodOptional<z.ZodObject<{
194
+ enabled: z.ZodOptional<z.ZodBoolean>;
195
+ preset: z.ZodOptional<z.ZodEnum<{
196
+ low: "low";
197
+ medium: "medium";
198
+ high: "high";
199
+ ultra: "ultra";
200
+ }>>;
201
+ }, z.core.$strip>>;
202
+ ssao: z.ZodOptional<z.ZodObject<{
203
+ enabled: z.ZodOptional<z.ZodBoolean>;
204
+ radius: z.ZodOptional<z.ZodNumber>;
205
+ intensity: z.ZodOptional<z.ZodNumber>;
206
+ bias: z.ZodOptional<z.ZodNumber>;
207
+ samples: z.ZodOptional<z.ZodNumber>;
208
+ rings: z.ZodOptional<z.ZodNumber>;
209
+ fade: z.ZodOptional<z.ZodNumber>;
210
+ color: z.ZodOptional<z.ZodString>;
211
+ }, z.core.$strip>>;
212
+ n8ao: z.ZodOptional<z.ZodObject<{
213
+ enabled: z.ZodOptional<z.ZodBoolean>;
214
+ aoSamples: z.ZodOptional<z.ZodNumber>;
215
+ aoRadius: z.ZodOptional<z.ZodNumber>;
216
+ intensity: z.ZodOptional<z.ZodNumber>;
217
+ denoiseSamples: z.ZodOptional<z.ZodNumber>;
218
+ denoiseRadius: z.ZodOptional<z.ZodNumber>;
219
+ distanceFalloff: z.ZodOptional<z.ZodNumber>;
220
+ screenSpaceRadius: z.ZodOptional<z.ZodBoolean>;
221
+ color: z.ZodOptional<z.ZodString>;
222
+ halfRes: z.ZodOptional<z.ZodBoolean>;
223
+ }, z.core.$strip>>;
224
+ godRays: z.ZodOptional<z.ZodObject<{
225
+ enabled: z.ZodOptional<z.ZodBoolean>;
226
+ sourceEntity: z.ZodOptional<z.ZodString>;
227
+ density: z.ZodOptional<z.ZodNumber>;
228
+ decay: z.ZodOptional<z.ZodNumber>;
229
+ weight: z.ZodOptional<z.ZodNumber>;
230
+ exposure: z.ZodOptional<z.ZodNumber>;
231
+ samples: z.ZodOptional<z.ZodNumber>;
232
+ }, z.core.$strip>>;
233
+ outline: z.ZodOptional<z.ZodObject<{
234
+ enabled: z.ZodOptional<z.ZodBoolean>;
235
+ tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
236
+ edgeStrength: z.ZodOptional<z.ZodNumber>;
237
+ pulseSpeed: z.ZodOptional<z.ZodNumber>;
238
+ visibleEdgeColor: z.ZodOptional<z.ZodString>;
239
+ hiddenEdgeColor: z.ZodOptional<z.ZodString>;
240
+ xRay: z.ZodOptional<z.ZodBoolean>;
241
+ }, z.core.$strip>>;
242
+ ssr: z.ZodOptional<z.ZodObject<{
243
+ enabled: z.ZodOptional<z.ZodBoolean>;
244
+ intensity: z.ZodOptional<z.ZodNumber>;
245
+ exponent: z.ZodOptional<z.ZodNumber>;
246
+ distance: z.ZodOptional<z.ZodNumber>;
247
+ thickness: z.ZodOptional<z.ZodNumber>;
248
+ maxRoughness: z.ZodOptional<z.ZodNumber>;
249
+ }, z.core.$strip>>;
250
+ ssgi: z.ZodOptional<z.ZodObject<{
251
+ enabled: z.ZodOptional<z.ZodBoolean>;
252
+ intensity: z.ZodOptional<z.ZodNumber>;
253
+ distance: z.ZodOptional<z.ZodNumber>;
254
+ thickness: z.ZodOptional<z.ZodNumber>;
255
+ maxRoughness: z.ZodOptional<z.ZodNumber>;
256
+ }, z.core.$strip>>;
257
+ motionBlur: z.ZodOptional<z.ZodObject<{
258
+ enabled: z.ZodOptional<z.ZodBoolean>;
259
+ intensity: z.ZodOptional<z.ZodNumber>;
260
+ jitter: z.ZodOptional<z.ZodNumber>;
261
+ samples: z.ZodOptional<z.ZodNumber>;
262
+ }, z.core.$strip>>;
263
+ }, z.core.$strip>>;
264
+ navigation: z.ZodOptional<z.ZodObject<{
265
+ cellSize: z.ZodOptional<z.ZodNumber>;
266
+ cellHeight: z.ZodOptional<z.ZodNumber>;
267
+ walkableSlopeAngle: z.ZodOptional<z.ZodNumber>;
268
+ walkableHeight: z.ZodOptional<z.ZodNumber>;
269
+ walkableClimb: z.ZodOptional<z.ZodNumber>;
270
+ walkableRadius: z.ZodOptional<z.ZodNumber>;
271
+ maxEdgeLen: z.ZodOptional<z.ZodNumber>;
272
+ maxSimplificationError: z.ZodOptional<z.ZodNumber>;
273
+ minRegionArea: z.ZodOptional<z.ZodNumber>;
274
+ mergeRegionArea: z.ZodOptional<z.ZodNumber>;
275
+ }, z.core.$strip>>;
276
+ physics: z.ZodOptional<z.ZodObject<{
277
+ collisionLayers: z.ZodOptional<z.ZodArray<z.ZodString>>;
278
+ }, z.core.$strip>>;
279
+ rendering: z.ZodOptional<z.ZodType<unknown, unknown, z.core.$ZodTypeInternals<unknown, unknown>>>;
280
+ }, z.core.$strip>>;
281
+ metaChanged: z.ZodBoolean;
282
+ newName: z.ZodOptional<z.ZodString>;
283
+ }, z.core.$strip>;
284
+ export type SceneDiffPatch = z.infer<typeof SceneDiffSchema>;
285
+ //# sourceMappingURL=scene-diff-schema.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene-diff-schema.d.ts","sourceRoot":"","sources":["../../src/scene/scene-diff-schema.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAkBxB,eAAO,MAAM,YAAY;;;;;;;;;;;;;;;;;2BA0CvB,CAAC;AAEH,eAAO,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBA2BzB,CAAC;AAEJ,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,eAAe,CAAC,CAAC"}