@vgai/engine 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -1
- package/dist/adapter/authoring.d.ts +404 -0
- package/dist/adapter/authoring.d.ts.map +1 -0
- package/dist/adapter/authoring.js +22 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts +43 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
- package/dist/adapter/colyseus-networking-adapter.js +38 -0
- package/dist/adapter/first-party-systems.d.ts +38 -0
- package/dist/adapter/first-party-systems.d.ts.map +1 -0
- package/dist/adapter/first-party-systems.js +77 -0
- package/dist/adapter/game-adapter.d.ts +133 -0
- package/dist/adapter/game-adapter.d.ts.map +1 -0
- package/dist/adapter/game-adapter.js +10 -0
- package/dist/adapter/host-context.d.ts +73 -0
- package/dist/adapter/host-context.d.ts.map +1 -0
- package/dist/adapter/host-context.js +16 -0
- package/dist/adapter/index.d.ts +22 -0
- package/dist/adapter/index.d.ts.map +1 -0
- package/dist/adapter/index.js +15 -0
- package/dist/adapter/ingest/game-contract.d.ts +53 -0
- package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
- package/dist/adapter/ingest/game-contract.js +30 -0
- package/dist/adapter/ingest/overlay-applier.d.ts +118 -0
- package/dist/adapter/ingest/overlay-applier.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-applier.js +132 -0
- package/dist/adapter/ingest/overlay-apply.d.ts +60 -0
- package/dist/adapter/ingest/overlay-apply.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-apply.js +101 -0
- package/dist/adapter/ingest/overlay-file.d.ts +79 -0
- package/dist/adapter/ingest/overlay-file.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-file.js +66 -0
- package/dist/adapter/ingest/overlay-report.d.ts +113 -0
- package/dist/adapter/ingest/overlay-report.d.ts.map +1 -0
- package/dist/adapter/ingest/overlay-report.js +103 -0
- package/dist/adapter/ingest/scene-capture.d.ts +97 -0
- package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
- package/dist/adapter/ingest/scene-capture.js +248 -0
- package/dist/adapter/ingest/upstream-pin.d.ts +47 -0
- package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
- package/dist/adapter/ingest/upstream-pin.js +50 -0
- package/dist/adapter/loop-gate-report.d.ts +34 -0
- package/dist/adapter/loop-gate-report.d.ts.map +1 -0
- package/dist/adapter/loop-gate-report.js +37 -0
- package/dist/adapter/rapier-physics-adapter.d.ts +12 -0
- package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
- package/dist/adapter/rapier-physics-adapter.js +46 -0
- package/dist/adapter/system-adapter.d.ts +133 -0
- package/dist/adapter/system-adapter.d.ts.map +1 -0
- package/dist/adapter/system-adapter.js +13 -0
- package/dist/adapter/transform.d.ts +18 -0
- package/dist/adapter/transform.d.ts.map +1 -0
- package/dist/adapter/transform.js +1 -0
- package/dist/adapter/vgai-scene-game-adapter.d.ts +116 -0
- package/dist/adapter/vgai-scene-game-adapter.d.ts.map +1 -0
- package/dist/adapter/vgai-scene-game-adapter.js +714 -0
- package/dist/adapter/world-kind.d.ts +30 -0
- package/dist/adapter/world-kind.d.ts.map +1 -0
- package/dist/adapter/world-kind.js +18 -0
- package/dist/ai/navigation.d.ts +64 -0
- package/dist/ai/navigation.d.ts.map +1 -0
- package/dist/ai/navigation.js +133 -0
- package/dist/animation/anim-graph-types.d.ts +25 -0
- package/dist/animation/anim-graph-types.d.ts.map +1 -0
- package/dist/animation/anim-graph-types.js +1 -0
- package/dist/animation/animation-clock.d.ts +213 -0
- package/dist/animation/animation-clock.d.ts.map +1 -0
- package/dist/animation/animation-clock.js +301 -0
- package/dist/animation/blend-node.d.ts +22 -0
- package/dist/animation/blend-node.d.ts.map +1 -0
- package/dist/animation/blend-node.js +97 -0
- package/dist/animation/camera-ownership.d.ts +250 -0
- package/dist/animation/camera-ownership.d.ts.map +1 -0
- package/dist/animation/camera-ownership.js +169 -0
- package/dist/animation/cinematic-cues.d.ts +200 -0
- package/dist/animation/cinematic-cues.d.ts.map +1 -0
- package/dist/animation/cinematic-cues.js +213 -0
- package/dist/animation/clip-map.d.ts +12 -0
- package/dist/animation/clip-map.d.ts.map +1 -0
- package/dist/animation/clip-map.js +37 -0
- package/dist/animation/gsap-registration.d.ts +119 -0
- package/dist/animation/gsap-registration.d.ts.map +1 -0
- package/dist/animation/gsap-registration.js +92 -0
- package/dist/animation/theatre-clock-binding.d.ts +89 -0
- package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
- package/dist/animation/theatre-clock-binding.js +29 -0
- package/dist/animation/theatre-director.d.ts +242 -0
- package/dist/animation/theatre-director.d.ts.map +1 -0
- package/dist/animation/theatre-director.js +235 -0
- package/dist/animation/theatre-object-binding.d.ts +305 -0
- package/dist/animation/theatre-object-binding.d.ts.map +1 -0
- package/dist/animation/theatre-object-binding.js +351 -0
- package/dist/animation/xstate-animation-binding.d.ts +111 -0
- package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
- package/dist/animation/xstate-animation-binding.js +307 -0
- package/dist/animation/xstate-animation-meta.d.ts +228 -0
- package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
- package/dist/animation/xstate-animation-meta.js +221 -0
- package/dist/assets.d.ts +26 -0
- package/dist/assets.d.ts.map +1 -0
- package/dist/assets.js +55 -0
- package/dist/audio/index.d.ts +4 -0
- package/dist/audio/index.d.ts.map +1 -0
- package/dist/audio/index.js +24 -0
- package/dist/audio/tone-clock-binding.d.ts +75 -0
- package/dist/audio/tone-clock-binding.d.ts.map +1 -0
- package/dist/audio/tone-clock-binding.js +29 -0
- package/dist/audio/tone-context.d.ts +114 -0
- package/dist/audio/tone-context.d.ts.map +1 -0
- package/dist/audio/tone-context.js +39 -0
- package/dist/audio/tone-offline-render.d.ts +90 -0
- package/dist/audio/tone-offline-render.d.ts.map +1 -0
- package/dist/audio/tone-offline-render.js +56 -0
- package/dist/audio/wav-encode.d.ts +38 -0
- package/dist/audio/wav-encode.d.ts.map +1 -0
- package/dist/audio/wav-encode.js +97 -0
- package/dist/core/game-loop.d.ts +21 -0
- package/dist/core/game-loop.d.ts.map +1 -0
- package/dist/core/game-loop.js +130 -0
- package/dist/core/system-runner.d.ts +120 -0
- package/dist/core/system-runner.d.ts.map +1 -0
- package/dist/core/system-runner.js +286 -0
- package/dist/core/types.d.ts +58 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +25 -0
- package/dist/data/data-asset.d.ts +101 -0
- package/dist/data/data-asset.d.ts.map +1 -0
- package/dist/data/data-asset.js +122 -0
- package/dist/data/data-check-core.d.ts +110 -0
- package/dist/data/data-check-core.d.ts.map +1 -0
- package/dist/data/data-check-core.js +178 -0
- package/dist/data/data-ref.d.ts +79 -0
- package/dist/data/data-ref.d.ts.map +1 -0
- package/dist/data/data-ref.js +130 -0
- package/dist/data/vite-plugin-data.d.ts +79 -0
- package/dist/data/vite-plugin-data.d.ts.map +1 -0
- package/dist/data/vite-plugin-data.js +217 -0
- package/dist/dev/console-bridge.d.ts +22 -0
- package/dist/dev/console-bridge.d.ts.map +1 -0
- package/dist/dev/console-bridge.js +71 -0
- package/dist/dev/debug-draw.d.ts +24 -0
- package/dist/dev/debug-draw.d.ts.map +1 -0
- package/dist/dev/debug-draw.js +73 -0
- package/dist/dev/logger.d.ts +30 -0
- package/dist/dev/logger.d.ts.map +1 -0
- package/dist/dev/logger.js +90 -0
- package/dist/ecs/component-manager.d.ts +189 -0
- package/dist/ecs/component-manager.d.ts.map +1 -0
- package/dist/ecs/component-manager.js +676 -0
- package/dist/ecs/game-component.d.ts +97 -0
- package/dist/ecs/game-component.d.ts.map +1 -0
- package/dist/ecs/game-component.js +80 -0
- package/dist/ecs/hmr-swap-report.d.ts +53 -0
- package/dist/ecs/hmr-swap-report.d.ts.map +1 -0
- package/dist/ecs/hmr-swap-report.js +55 -0
- package/dist/index.d.ts +37 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +30 -0
- package/dist/input/input-manager.d.ts +596 -0
- package/dist/input/input-manager.d.ts.map +1 -0
- package/dist/input/input-manager.js +1564 -0
- package/dist/input/input-types.d.ts +171 -0
- package/dist/input/input-types.d.ts.map +1 -0
- package/dist/input/input-types.js +1 -0
- package/dist/input/prompt-labels.d.ts +21 -0
- package/dist/input/prompt-labels.d.ts.map +1 -0
- package/dist/input/prompt-labels.js +121 -0
- package/dist/input/rebind-controller.d.ts +59 -0
- package/dist/input/rebind-controller.d.ts.map +1 -0
- package/dist/input/rebind-controller.js +85 -0
- package/dist/input/schema.d.ts +16 -0
- package/dist/input/schema.d.ts.map +1 -0
- package/dist/input/schema.js +228 -0
- package/dist/loader.d.ts +43 -0
- package/dist/loader.d.ts.map +1 -0
- package/dist/loader.js +59 -0
- package/dist/manifest/index.d.ts +5 -0
- package/dist/manifest/index.d.ts.map +1 -0
- package/dist/manifest/index.js +8 -0
- package/dist/manifest/load-file.d.ts +4 -0
- package/dist/manifest/load-file.d.ts.map +1 -0
- package/dist/manifest/load-file.js +14 -0
- package/dist/manifest/load.d.ts +117 -0
- package/dist/manifest/load.d.ts.map +1 -0
- package/dist/manifest/load.js +255 -0
- package/dist/manifest/schema.d.ts +173 -0
- package/dist/manifest/schema.d.ts.map +1 -0
- package/dist/manifest/schema.js +302 -0
- package/dist/physics/collision-system.d.ts +41 -0
- package/dist/physics/collision-system.d.ts.map +1 -0
- package/dist/physics/collision-system.js +64 -0
- package/dist/physics/physics-registry.d.ts +45 -0
- package/dist/physics/physics-registry.d.ts.map +1 -0
- package/dist/physics/physics-registry.js +65 -0
- package/dist/physics/transform-writer.d.ts +16 -0
- package/dist/physics/transform-writer.d.ts.map +1 -0
- package/dist/physics/transform-writer.js +38 -0
- package/dist/physics/trigger-dispatch.d.ts +24 -0
- package/dist/physics/trigger-dispatch.d.ts.map +1 -0
- package/dist/physics/trigger-dispatch.js +80 -0
- package/dist/react/game-state.d.ts +105 -0
- package/dist/react/game-state.d.ts.map +1 -0
- package/dist/react/game-state.js +144 -0
- package/dist/react/use-data.d.ts +60 -0
- package/dist/react/use-data.d.ts.map +1 -0
- package/dist/react/use-data.js +96 -0
- package/dist/react/use-selection.d.ts +75 -0
- package/dist/react/use-selection.d.ts.map +1 -0
- package/dist/react/use-selection.js +90 -0
- package/dist/render/auto-batcher.d.ts +34 -0
- package/dist/render/auto-batcher.d.ts.map +1 -0
- package/dist/render/auto-batcher.js +140 -0
- package/dist/render/render-batch-system.d.ts +33 -0
- package/dist/render/render-batch-system.d.ts.map +1 -0
- package/dist/render/render-batch-system.js +230 -0
- package/dist/render/render-features.d.ts +47 -0
- package/dist/render/render-features.d.ts.map +1 -0
- package/dist/render/render-features.js +105 -0
- package/dist/render/render-settings.d.ts +36 -0
- package/dist/render/render-settings.d.ts.map +1 -0
- package/dist/render/render-settings.js +51 -0
- package/dist/runtime/create-runtime.d.ts +280 -0
- package/dist/runtime/create-runtime.d.ts.map +1 -0
- package/dist/runtime/create-runtime.js +795 -0
- package/dist/runtime/frame-selector-cache.d.ts +41 -0
- package/dist/runtime/frame-selector-cache.d.ts.map +1 -0
- package/dist/runtime/frame-selector-cache.js +65 -0
- package/dist/runtime/game.d.ts +433 -0
- package/dist/runtime/game.d.ts.map +1 -0
- package/dist/runtime/game.js +569 -0
- package/dist/runtime/input-router.d.ts +78 -0
- package/dist/runtime/input-router.d.ts.map +1 -0
- package/dist/runtime/input-router.js +171 -0
- package/dist/runtime/mount-game.d.ts +129 -0
- package/dist/runtime/mount-game.d.ts.map +1 -0
- package/dist/runtime/mount-game.js +152 -0
- package/dist/runtime/mount-manifest.d.ts +119 -0
- package/dist/runtime/mount-manifest.d.ts.map +1 -0
- package/dist/runtime/mount-manifest.js +204 -0
- package/dist/runtime/render-audio-control.d.ts +110 -0
- package/dist/runtime/render-audio-control.d.ts.map +1 -0
- package/dist/runtime/render-audio-control.js +111 -0
- package/dist/runtime/render-control.d.ts +291 -0
- package/dist/runtime/render-control.d.ts.map +1 -0
- package/dist/runtime/render-control.js +264 -0
- package/dist/runtime/render-seed.d.ts +57 -0
- package/dist/runtime/render-seed.d.ts.map +1 -0
- package/dist/runtime/render-seed.js +74 -0
- package/dist/runtime/scene-ui-bridge.d.ts +69 -0
- package/dist/runtime/scene-ui-bridge.d.ts.map +1 -0
- package/dist/runtime/scene-ui-bridge.js +23 -0
- package/dist/runtime/scene-ui-data.d.ts +13 -0
- package/dist/runtime/scene-ui-data.d.ts.map +1 -0
- package/dist/runtime/scene-ui-data.js +92 -0
- package/dist/runtime/state-bridge.d.ts +47 -0
- package/dist/runtime/state-bridge.d.ts.map +1 -0
- package/dist/runtime/state-bridge.js +53 -0
- package/dist/runtime/types.d.ts +179 -0
- package/dist/runtime/types.d.ts.map +1 -0
- package/dist/runtime/types.js +1 -0
- package/dist/scene/asset-loaders.d.ts +79 -0
- package/dist/scene/asset-loaders.d.ts.map +1 -0
- package/dist/scene/asset-loaders.js +141 -0
- package/dist/scene/asset-paths.d.ts +11 -0
- package/dist/scene/asset-paths.d.ts.map +1 -0
- package/dist/scene/asset-paths.js +108 -0
- package/dist/scene/asset-ref-check.d.ts +88 -0
- package/dist/scene/asset-ref-check.d.ts.map +1 -0
- package/dist/scene/asset-ref-check.js +214 -0
- package/dist/scene/asset-registry.d.ts +30 -0
- package/dist/scene/asset-registry.d.ts.map +1 -0
- package/dist/scene/asset-registry.js +50 -0
- package/dist/scene/collider-dimensions.d.ts +63 -0
- package/dist/scene/collider-dimensions.d.ts.map +1 -0
- package/dist/scene/collider-dimensions.js +98 -0
- package/dist/scene/component-registry.d.ts +17 -0
- package/dist/scene/component-registry.d.ts.map +1 -0
- package/dist/scene/component-registry.js +28 -0
- package/dist/scene/defaults.d.ts +252 -0
- package/dist/scene/defaults.d.ts.map +1 -0
- package/dist/scene/defaults.js +151 -0
- package/dist/scene/geometries/index.d.ts +8 -0
- package/dist/scene/geometries/index.d.ts.map +1 -0
- package/dist/scene/geometries/index.js +7 -0
- package/dist/scene/geometries/terrain.d.ts +2 -0
- package/dist/scene/geometries/terrain.d.ts.map +1 -0
- package/dist/scene/geometries/terrain.js +37 -0
- package/dist/scene/geometry-registry.d.ts +24 -0
- package/dist/scene/geometry-registry.d.ts.map +1 -0
- package/dist/scene/geometry-registry.js +20 -0
- package/dist/scene/instance-registry.d.ts +36 -0
- package/dist/scene/instance-registry.d.ts.map +1 -0
- package/dist/scene/instance-registry.js +55 -0
- package/dist/scene/instancers/grid.d.ts +2 -0
- package/dist/scene/instancers/grid.d.ts.map +1 -0
- package/dist/scene/instancers/grid.js +36 -0
- package/dist/scene/instancers/index.d.ts +8 -0
- package/dist/scene/instancers/index.d.ts.map +1 -0
- package/dist/scene/instancers/index.js +7 -0
- package/dist/scene/light-camera-factory.d.ts +23 -0
- package/dist/scene/light-camera-factory.d.ts.map +1 -0
- package/dist/scene/light-camera-factory.js +68 -0
- package/dist/scene/material-factory.d.ts +17 -0
- package/dist/scene/material-factory.d.ts.map +1 -0
- package/dist/scene/material-factory.js +197 -0
- package/dist/scene/material-registry.d.ts +40 -0
- package/dist/scene/material-registry.d.ts.map +1 -0
- package/dist/scene/material-registry.js +44 -0
- package/dist/scene/materials/index.d.ts +8 -0
- package/dist/scene/materials/index.d.ts.map +1 -0
- package/dist/scene/materials/index.js +7 -0
- package/dist/scene/materials/water.d.ts +2 -0
- package/dist/scene/materials/water.d.ts.map +1 -0
- package/dist/scene/materials/water.js +54 -0
- package/dist/scene/parse.d.ts +23 -0
- package/dist/scene/parse.d.ts.map +1 -0
- package/dist/scene/parse.js +179 -0
- package/dist/scene/particles-factory.d.ts +33 -0
- package/dist/scene/particles-factory.d.ts.map +1 -0
- package/dist/scene/particles-factory.js +282 -0
- package/dist/scene/scene-apply.d.ts +109 -0
- package/dist/scene/scene-apply.d.ts.map +1 -0
- package/dist/scene/scene-apply.js +326 -0
- package/dist/scene/scene-diff-schema.d.ts +285 -0
- package/dist/scene/scene-diff-schema.d.ts.map +1 -0
- package/dist/scene/scene-diff-schema.js +92 -0
- package/dist/scene/scene-diff-types.d.ts +40 -0
- package/dist/scene/scene-diff-types.d.ts.map +1 -0
- package/dist/scene/scene-diff-types.js +14 -0
- package/dist/scene/scene-loader.d.ts +177 -0
- package/dist/scene/scene-loader.d.ts.map +1 -0
- package/dist/scene/scene-loader.js +1213 -0
- package/dist/scene/scene-query.d.ts +11 -0
- package/dist/scene/scene-query.d.ts.map +1 -0
- package/dist/scene/scene-query.js +63 -0
- package/dist/scene/scene-types.d.ts +10 -0
- package/dist/scene/scene-types.d.ts.map +1 -0
- package/dist/scene/scene-types.js +8 -0
- package/dist/scene/scene-version.d.ts +26 -0
- package/dist/scene/scene-version.d.ts.map +1 -0
- package/dist/scene/scene-version.js +34 -0
- package/dist/scene/schema/animation.d.ts +8 -0
- package/dist/scene/schema/animation.d.ts.map +1 -0
- package/dist/scene/schema/animation.js +42 -0
- package/dist/scene/schema/audio.d.ts +13 -0
- package/dist/scene/schema/audio.d.ts.map +1 -0
- package/dist/scene/schema/audio.js +22 -0
- package/dist/scene/schema/camera.d.ts +28 -0
- package/dist/scene/schema/camera.d.ts.map +1 -0
- package/dist/scene/schema/camera.js +17 -0
- package/dist/scene/schema/collider.d.ts +40 -0
- package/dist/scene/schema/collider.d.ts.map +1 -0
- package/dist/scene/schema/collider.js +55 -0
- package/dist/scene/schema/entity-ref.d.ts +31 -0
- package/dist/scene/schema/entity-ref.d.ts.map +1 -0
- package/dist/scene/schema/entity-ref.js +61 -0
- package/dist/scene/schema/entity.d.ts +1036 -0
- package/dist/scene/schema/entity.d.ts.map +1 -0
- package/dist/scene/schema/entity.js +153 -0
- package/dist/scene/schema/environment.d.ts +425 -0
- package/dist/scene/schema/environment.d.ts.map +1 -0
- package/dist/scene/schema/environment.js +357 -0
- package/dist/scene/schema/index.d.ts +39 -0
- package/dist/scene/schema/index.d.ts.map +1 -0
- package/dist/scene/schema/index.js +20 -0
- package/dist/scene/schema/instances.d.ts +14 -0
- package/dist/scene/schema/instances.d.ts.map +1 -0
- package/dist/scene/schema/instances.js +28 -0
- package/dist/scene/schema/joint.d.ts +23 -0
- package/dist/scene/schema/joint.d.ts.map +1 -0
- package/dist/scene/schema/joint.js +23 -0
- package/dist/scene/schema/light.d.ts +38 -0
- package/dist/scene/schema/light.d.ts.map +1 -0
- package/dist/scene/schema/light.js +26 -0
- package/dist/scene/schema/material.d.ts +199 -0
- package/dist/scene/schema/material.d.ts.map +1 -0
- package/dist/scene/schema/material.js +99 -0
- package/dist/scene/schema/mesh.d.ts +48 -0
- package/dist/scene/schema/mesh.d.ts.map +1 -0
- package/dist/scene/schema/mesh.js +82 -0
- package/dist/scene/schema/particles.d.ts +2178 -0
- package/dist/scene/schema/particles.d.ts.map +1 -0
- package/dist/scene/schema/particles.js +321 -0
- package/dist/scene/schema/physics.d.ts +56 -0
- package/dist/scene/schema/physics.d.ts.map +1 -0
- package/dist/scene/schema/physics.js +37 -0
- package/dist/scene/schema/scene-file.d.ts +304 -0
- package/dist/scene/schema/scene-file.d.ts.map +1 -0
- package/dist/scene/schema/scene-file.js +262 -0
- package/dist/scene/schema/shadow.d.ts +28 -0
- package/dist/scene/schema/shadow.d.ts.map +1 -0
- package/dist/scene/schema/shadow.js +20 -0
- package/dist/scene/schema/spline.d.ts +25 -0
- package/dist/scene/schema/spline.d.ts.map +1 -0
- package/dist/scene/schema/spline.js +15 -0
- package/dist/scene/schema/tuples.d.ts +12 -0
- package/dist/scene/schema/tuples.d.ts.map +1 -0
- package/dist/scene/schema/tuples.js +14 -0
- package/dist/scene/schema/ui.d.ts +880 -0
- package/dist/scene/schema/ui.d.ts.map +1 -0
- package/dist/scene/schema/ui.js +506 -0
- package/dist/scene/user-data.d.ts +171 -0
- package/dist/scene/user-data.d.ts.map +1 -0
- package/dist/scene/user-data.js +137 -0
- package/dist/setup/setup-audio.d.ts +20 -0
- package/dist/setup/setup-audio.d.ts.map +1 -0
- package/dist/setup/setup-audio.js +41 -0
- package/dist/setup/setup-particles.d.ts +17 -0
- package/dist/setup/setup-particles.d.ts.map +1 -0
- package/dist/setup/setup-particles.js +16 -0
- package/dist/setup/setup-physics.d.ts +25 -0
- package/dist/setup/setup-physics.d.ts.map +1 -0
- package/dist/setup/setup-physics.js +51 -0
- package/dist/setup/setup-renderer.d.ts +69 -0
- package/dist/setup/setup-renderer.d.ts.map +1 -0
- package/dist/setup/setup-renderer.js +363 -0
- package/dist/tools/define-tool.d.ts +105 -0
- package/dist/tools/define-tool.d.ts.map +1 -0
- package/dist/tools/define-tool.js +82 -0
- package/dist/world2d/authoring-2d.d.ts +76 -0
- package/dist/world2d/authoring-2d.d.ts.map +1 -0
- package/dist/world2d/authoring-2d.js +176 -0
- package/dist/world2d/capture-to-scene2d.d.ts +5 -0
- package/dist/world2d/capture-to-scene2d.d.ts.map +1 -0
- package/dist/world2d/capture-to-scene2d.js +49 -0
- package/dist/world2d/collision-2d.d.ts +52 -0
- package/dist/world2d/collision-2d.d.ts.map +1 -0
- package/dist/world2d/collision-2d.js +70 -0
- package/dist/world2d/components-2d.d.ts +47 -0
- package/dist/world2d/components-2d.d.ts.map +1 -0
- package/dist/world2d/components-2d.js +77 -0
- package/dist/world2d/index.d.ts +34 -0
- package/dist/world2d/index.d.ts.map +1 -0
- package/dist/world2d/index.js +32 -0
- package/dist/world2d/ingest-iframe-2d.d.ts +82 -0
- package/dist/world2d/ingest-iframe-2d.d.ts.map +1 -0
- package/dist/world2d/ingest-iframe-2d.js +166 -0
- package/dist/world2d/ingest2d.d.ts +97 -0
- package/dist/world2d/ingest2d.d.ts.map +1 -0
- package/dist/world2d/ingest2d.js +40 -0
- package/dist/world2d/physics2d-registry.d.ts +24 -0
- package/dist/world2d/physics2d-registry.d.ts.map +1 -0
- package/dist/world2d/physics2d-registry.js +38 -0
- package/dist/world2d/pixi-game-adapter.d.ts +107 -0
- package/dist/world2d/pixi-game-adapter.d.ts.map +1 -0
- package/dist/world2d/pixi-game-adapter.js +211 -0
- package/dist/world2d/pixi-surface.d.ts +39 -0
- package/dist/world2d/pixi-surface.d.ts.map +1 -0
- package/dist/world2d/pixi-surface.js +47 -0
- package/dist/world2d/scene-capture-2d.d.ts +43 -0
- package/dist/world2d/scene-capture-2d.d.ts.map +1 -0
- package/dist/world2d/scene-capture-2d.js +92 -0
- package/dist/world2d/scene2d-loader.d.ts +27 -0
- package/dist/world2d/scene2d-loader.d.ts.map +1 -0
- package/dist/world2d/scene2d-loader.js +274 -0
- package/dist/world2d/schema/entity2d.d.ts +102 -0
- package/dist/world2d/schema/entity2d.d.ts.map +1 -0
- package/dist/world2d/schema/entity2d.js +119 -0
- package/dist/world2d/schema/physics2d.d.ts +46 -0
- package/dist/world2d/schema/physics2d.d.ts.map +1 -0
- package/dist/world2d/schema/physics2d.js +45 -0
- package/dist/world2d/schema/sprite.d.ts +42 -0
- package/dist/world2d/schema/sprite.d.ts.map +1 -0
- package/dist/world2d/schema/sprite.js +63 -0
- package/dist/world2d/schema/tilemap.d.ts +15 -0
- package/dist/world2d/schema/tilemap.d.ts.map +1 -0
- package/dist/world2d/schema/tilemap.js +19 -0
- package/dist/world2d/schema/tuples2d.d.ts +20 -0
- package/dist/world2d/schema/tuples2d.d.ts.map +1 -0
- package/dist/world2d/schema/tuples2d.js +19 -0
- package/dist/world2d/system-adapters-2d.d.ts +16 -0
- package/dist/world2d/system-adapters-2d.d.ts.map +1 -0
- package/dist/world2d/system-adapters-2d.js +37 -0
- package/dist/world2d/transform-writer-2d.d.ts +16 -0
- package/dist/world2d/transform-writer-2d.d.ts.map +1 -0
- package/dist/world2d/transform-writer-2d.js +22 -0
- package/dist/world2d/types.d.ts +53 -0
- package/dist/world2d/types.d.ts.map +1 -0
- package/dist/world2d/types.js +1 -0
- package/package.json +18 -4
- package/src/adapter/authoring.ts +10 -0
- package/src/adapter/first-party-systems.ts +23 -34
- package/src/adapter/index.ts +1 -3
- package/src/adapter/system-adapter.ts +15 -22
- package/src/adapter/vgai-scene-game-adapter.ts +5 -14
- package/src/animation/anim-graph-types.ts +12 -43
- package/src/animation/animation-clock.ts +479 -0
- package/src/animation/camera-ownership.ts +467 -0
- package/src/animation/cinematic-cues.ts +451 -0
- package/src/animation/clip-map.ts +41 -0
- package/src/animation/gsap-registration.ts +184 -0
- package/src/animation/theatre-clock-binding.ts +111 -0
- package/src/animation/theatre-director.ts +347 -0
- package/src/animation/theatre-object-binding.ts +661 -0
- package/src/animation/xstate-animation-binding.ts +398 -0
- package/src/animation/xstate-animation-meta.ts +282 -0
- package/src/audio/index.ts +39 -7
- package/src/audio/tone-clock-binding.ts +98 -0
- package/src/audio/tone-context.ts +129 -0
- package/src/audio/tone-offline-render.ts +167 -0
- package/src/audio/wav-encode.ts +119 -0
- package/src/core/game-loop.ts +17 -0
- package/src/core/types.ts +13 -0
- package/src/data/data-asset.ts +167 -0
- package/src/data/data-check-core.ts +242 -0
- package/src/data/data-ref.ts +145 -0
- package/src/data/vite-plugin-data.ts +290 -0
- package/src/index.ts +48 -0
- package/src/input/input-manager.ts +1206 -32
- package/src/input/input-types.ts +155 -3
- package/src/input/prompt-labels.ts +122 -0
- package/src/input/rebind-controller.ts +105 -0
- package/src/input/schema.ts +206 -52
- package/src/react/use-data.ts +114 -0
- package/src/react/use-selection.tsx +135 -0
- package/src/runtime/create-runtime.ts +30 -9
- package/src/runtime/render-audio-control.ts +168 -0
- package/src/runtime/render-control.ts +522 -0
- package/src/runtime/render-seed.ts +79 -0
- package/src/runtime/types.ts +0 -5
- package/src/scene/asset-loaders.ts +10 -36
- package/src/scene/asset-paths.ts +0 -2
- package/src/scene/asset-ref-check.ts +248 -0
- package/src/scene/parse.ts +133 -0
- package/src/scene/scene-loader.ts +81 -96
- package/src/scene/schema/animation.ts +30 -79
- package/src/scene/schema/entity.ts +20 -0
- package/src/scene/schema/index.ts +2 -12
- package/src/scene/user-data.ts +8 -9
- package/src/setup/setup-renderer.ts +9 -2
- package/src/tools/define-tool.ts +152 -0
- package/src/animation/anim-graph.ts +0 -406
- package/src/animation/anim-system.ts +0 -28
- package/src/animation/property-track.ts +0 -178
- package/src/animation/schema.ts +0 -204
- package/src/audio/ambient.ts +0 -300
- package/src/audio/impacts.ts +0 -212
- package/src/audio/movement.ts +0 -140
- package/src/audio/musical.ts +0 -200
- package/src/audio/ui-sounds.ts +0 -171
- package/src/audio/vehicle.ts +0 -235
- package/src/audio/weapons.ts +0 -152
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import { Offline } from 'tone';
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/**
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* G2 — Integrate Tone with the Canonical Clock, OFFLINE-render half (spec
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* §13 G2, and the G4/I6 seam it is deliberately shaped for). This module
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* renders a Tone composition over an exact `[start, end)` time range to a
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* real `AudioBuffer` via `Tone.Offline` — i.e. `OfflineAudioContext`, NOT a
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* live real-time `AudioContext` — such that identical inputs produce
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* bit-identical output samples on every call. This is what makes offline
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* Tone audio safe to mux into a deterministically-rendered video (G4/I6):
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* the video side already re-renders frame-by-frame from an exact clock
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* position, and this is the audio side's equivalent — an exact re-render
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* from an exact time range, not a live capture of whatever happened to play.
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*
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* ## Why this can't run in plain Node (documented, not assumed)
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*
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* `Tone.Offline` ultimately constructs a real `OfflineAudioContext`
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* (via `standardized-audio-context`, Tone's own dependency). Node has no
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* native Web Audio implementation, so `standardized-audio-context` throws
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* `"Missing the native OfflineAudioContext constructor."` the moment
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* `Tone.Offline(...)` is actually invoked — confirmed empirically against
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* this repo's installed `tone@15.1.22` before writing this module (plain
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* `import * as Tone from 'tone'` succeeds; calling `Tone.Offline(...)` in a
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* Node process throws immediately). There is no lightweight polyfill in this
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* repo's dependency tree, and installing a native Node Web Audio addon is
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* out of scope for this unit (build-box constraints). The determinism proof
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* for this module therefore runs in a REAL headless-Chromium page via
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* Playwright — see `packages/engine/e2e/tests/tone-audio-g1-g2.spec.ts`
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* — mirroring how I0 proved video-frame determinism. This module's own
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* `packages/engine/test/audio/tone-offline-render.test.ts` covers everything
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* that does NOT require a real `OfflineAudioContext` (range validation,
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* synchronous pre-render cancellation) directly in Node.
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*
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* ## Composition contract
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*
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* `compose` is called by `Tone.Offline` itself, inside the offline context —
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* build the SAME graph you would in real-time Tone code
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* (`new Tone.Synth().toDestination()`, `context.transport.schedule(...)`,
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* etc; see Tone's own `Offline` docs). Nothing about this wrapper changes
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* Tone's native API surface — `compose`'s parameter is `Tone.Offline`'s own
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* callback type, re-derived structurally (`Parameters<typeof Offline>[0]`)
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* rather than duplicated, so this module can never drift from Tone's actual
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* signature.
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*
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* ## Cancellation — cooperative, not a true mid-render abort
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*
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* The Web Audio spec gives `OfflineAudioContext` no `.close()`/cancel API
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* once `startRendering()` is in flight, and neither does Tone. `signal`
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* therefore provides COOPERATIVE cancellation only: if `signal` is already
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* aborted before this function calls `Tone.Offline`, the render never
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* starts at all (checked synchronously, before any `OfflineAudioContext` is
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* created). If `signal` aborts WHILE a render is in flight, this function's
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* returned promise rejects immediately with an `AbortError` — so a caller
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* (e.g. a render-cancellation UI action) sees the render "stop" from its own
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* perspective and never receives/uses the resulting buffer — even though
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* the underlying browser-native render may keep running in the background
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* until it would have finished anyway. This is an honest, documented
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* limitation, not a gap: no browser API makes a stronger guarantee possible.
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*/
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/** Tone's own `Offline` callback signature, re-derived (not re-typed) so
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* this module can never drift from the real function it wraps. */
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export type ToneOfflineComposeFn = Parameters<typeof Offline>[0];
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export interface ToneOfflineRenderRequest {
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/** Canonical/Theatre-time range start, in seconds. */
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readonly start: number;
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/** Canonical/Theatre-time range end, in seconds. Must be `> start`. */
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readonly end: number;
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/** Output sample rate. Default 44100 (CD-quality, FFmpeg's usual default). */
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readonly sampleRate?: number;
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/** Output channel count. Default 2 (stereo). */
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readonly channels?: number;
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/** Builds the Tone graph inside the offline context — Tone's native
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* `Offline` callback, unmodified. Receives local time `0` at `start`. */
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readonly compose: ToneOfflineComposeFn;
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/** Optional cooperative-cancellation signal — see module doc above. */
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readonly signal?: AbortSignal;
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}
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export interface ToneOfflineRenderResult {
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/** The rendered PCM, as a real (native) `AudioBuffer` — `.getChannelData(n)`
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* gives the Float32 samples for channel `n`, ready for a digest/RMS
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* computation or (eventually, G4/I6) FFmpeg muxing. */
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readonly buffer: AudioBuffer;
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readonly durationSeconds: number;
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readonly sampleRate: number;
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readonly channels: number;
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}
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/** Render `request.compose`'s Tone graph offline over `[start, end)`,
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* producing a deterministic `AudioBuffer`. See module doc for the
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* determinism/cancellation contract. */
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export declare function renderToneOffline(request: ToneOfflineRenderRequest): Promise<ToneOfflineRenderResult>;
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//# sourceMappingURL=tone-offline-render.d.ts.map
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{"version":3,"file":"tone-offline-render.d.ts","sourceRoot":"","sources":["../../src/audio/tone-offline-render.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,MAAM,CAAC;AAE/B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDG;AAEH;mEACmE;AACnE,MAAM,MAAM,oBAAoB,GAAG,UAAU,CAAC,OAAO,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;AAEjE,MAAM,WAAW,wBAAwB;IACvC,sDAAsD;IACtD,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,uEAAuE;IACvE,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IACrB,8EAA8E;IAC9E,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC7B,gDAAgD;IAChD,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B;8EAC0E;IAC1E,QAAQ,CAAC,OAAO,EAAE,oBAAoB,CAAC;IACvC,uEAAuE;IACvE,QAAQ,CAAC,MAAM,CAAC,EAAE,WAAW,CAAC;CAC/B;AAED,MAAM,WAAW,uBAAuB;IACtC;;4DAEwD;IACxD,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC;IACjC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;CAC3B;AAKD;;yCAEyC;AACzC,wBAAsB,iBAAiB,CACrC,OAAO,EAAE,wBAAwB,GAChC,OAAO,CAAC,uBAAuB,CAAC,CA4ClC"}
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import { Offline } from 'tone';
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const DEFAULT_SAMPLE_RATE = 44100;
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const DEFAULT_CHANNELS = 2;
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/** Render `request.compose`'s Tone graph offline over `[start, end)`,
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* producing a deterministic `AudioBuffer`. See module doc for the
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* determinism/cancellation contract. */
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export async function renderToneOffline(request) {
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const { start, end, sampleRate = DEFAULT_SAMPLE_RATE, channels = DEFAULT_CHANNELS, compose, signal, } = request;
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if (!Number.isFinite(start) || !Number.isFinite(end) || end <= start) {
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throw new Error(`[tone-offline-render] invalid range [${start}, ${end}) — end must be a finite number > start`);
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}
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if (!Number.isFinite(sampleRate) || sampleRate <= 0) {
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throw new Error(`[tone-offline-render] sampleRate must be a finite number > 0, got ${sampleRate}`);
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}
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if (!Number.isInteger(channels) || channels <= 0) {
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throw new Error(`[tone-offline-render] channels must be a positive integer, got ${channels}`);
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}
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// Cooperative cancellation, checked BEFORE ever constructing an
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// OfflineAudioContext — an already-aborted signal must never start a
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// render at all (see module doc).
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if (signal?.aborted) {
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throw createAbortError();
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}
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const durationSeconds = end - start;
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const renderPromise = Offline(compose, durationSeconds, channels, sampleRate);
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const toneBuffer = signal ? await raceAbort(renderPromise, signal) : await renderPromise;
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const buffer = toneBuffer.get();
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if (!buffer) {
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throw new Error('[tone-offline-render] Tone.Offline resolved without a decoded AudioBuffer');
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}
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return {
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buffer,
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durationSeconds,
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sampleRate: buffer.sampleRate,
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channels: buffer.numberOfChannels,
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};
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}
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function createAbortError() {
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return new DOMException('[tone-offline-render] render canceled', 'AbortError');
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}
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/** Race `promise` against `signal` firing — resolves/rejects with whichever
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* happens first, without altering the underlying Web Audio render (see
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* module doc's "cooperative, not a true mid-render abort" section). */
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function raceAbort(promise, signal) {
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return new Promise((resolve, reject) => {
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const onAbort = () => reject(createAbortError());
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signal.addEventListener('abort', onAbort, { once: true });
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promise.then((value) => {
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signal.removeEventListener('abort', onAbort);
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resolve(value);
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}, (err) => {
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signal.removeEventListener('abort', onAbort);
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reject(err);
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});
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});
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}
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@@ -0,0 +1,38 @@
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/**
|
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2
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+
* Pure PCM -> 16-bit WAV encoder (spec §15 I6 "Encode and Mux", audio half —
|
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3
|
+
* `docs/AI-NATIVE-AUTHORING-IMPLEMENTATION-SPEC.md`). This module takes
|
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4
|
+
* already-rendered Float32 channel data (e.g. `AudioBuffer.getChannelData(n)`
|
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5
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* from a `Tone.Offline` render, `audio/tone-offline-render.ts`) and produces
|
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6
|
+
* a standard little-endian, 16-bit-PCM, interleaved RIFF/WAVE file as raw
|
|
7
|
+
* bytes — no `AudioBuffer`/`AudioContext` dependency, so this runs equally in
|
|
8
|
+
* a browser render-mode page (`runtime/render-audio-control.ts`) and in
|
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* plain Node (this module's own `packages/engine/test/audio/wav-encode.test.ts`,
|
|
10
|
+
* no Playwright needed).
|
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|
+
*
|
|
12
|
+
* 16-bit PCM (not 32-bit float) is the deliberate choice named by the I6 AC
|
|
13
|
+
* ("16-bit PCM WAV is fine") — it is universally decodable by every FFmpeg
|
|
14
|
+
* build without an extra format flag, keeping the video-mux step's ffmpeg
|
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15
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* invocation ordinary and portable.
|
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+
*/
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export interface PcmToWavInput {
|
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/** One `Float32Array` per channel, each sample in `[-1, 1]` (values outside
|
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+
* that range are clamped, not thrown on — real synthesis can transiently
|
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+
* clip). All channels must have equal length. */
|
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readonly channelData: readonly Float32Array[];
|
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+
readonly sampleRate: number;
|
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}
|
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+
/** Encode `input` as a complete little-endian, 16-bit-PCM, interleaved
|
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25
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+
* RIFF/WAVE file (44-byte canonical header + data chunk). Throws on an
|
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26
|
+
* empty/mismatched channel set rather than silently producing a malformed
|
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27
|
+
* file — this module's own contribution to the "fail loudly, never a
|
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+
* silent no-op" convention `runtime/render-control.ts` documents. */
|
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+
export declare function encodeWav16(input: PcmToWavInput): Uint8Array;
|
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+
/** RMS + peak over all channels/samples — the same "non-trivial audio, not
|
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31
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+
* an all-zero buffer" sanity check `tone-audio-main.ts`'s fixture computes,
|
|
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|
+
* factored out here so both that fixture and the render-audio harness can
|
|
33
|
+
* share one implementation instead of drifting copies. */
|
|
34
|
+
export declare function pcmStats(channelData: readonly Float32Array[]): {
|
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|
+
rms: number;
|
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+
peak: number;
|
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+
};
|
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+
//# sourceMappingURL=wav-encode.d.ts.map
|
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"wav-encode.d.ts","sourceRoot":"","sources":["../../src/audio/wav-encode.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,MAAM,WAAW,aAAa;IAC5B;;sDAEkD;IAClD,QAAQ,CAAC,WAAW,EAAE,SAAS,YAAY,EAAE,CAAC;IAC9C,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;CAC7B;AAeD;;;;sEAIsE;AACtE,wBAAgB,WAAW,CAAC,KAAK,EAAE,aAAa,GAAG,UAAU,CAwD5D;AAED;;;2DAG2D;AAC3D,wBAAgB,QAAQ,CAAC,WAAW,EAAE,SAAS,YAAY,EAAE,GAAG;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAE,CAa5F"}
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Pure PCM -> 16-bit WAV encoder (spec §15 I6 "Encode and Mux", audio half —
|
|
3
|
+
* `docs/AI-NATIVE-AUTHORING-IMPLEMENTATION-SPEC.md`). This module takes
|
|
4
|
+
* already-rendered Float32 channel data (e.g. `AudioBuffer.getChannelData(n)`
|
|
5
|
+
* from a `Tone.Offline` render, `audio/tone-offline-render.ts`) and produces
|
|
6
|
+
* a standard little-endian, 16-bit-PCM, interleaved RIFF/WAVE file as raw
|
|
7
|
+
* bytes — no `AudioBuffer`/`AudioContext` dependency, so this runs equally in
|
|
8
|
+
* a browser render-mode page (`runtime/render-audio-control.ts`) and in
|
|
9
|
+
* plain Node (this module's own `packages/engine/test/audio/wav-encode.test.ts`,
|
|
10
|
+
* no Playwright needed).
|
|
11
|
+
*
|
|
12
|
+
* 16-bit PCM (not 32-bit float) is the deliberate choice named by the I6 AC
|
|
13
|
+
* ("16-bit PCM WAV is fine") — it is universally decodable by every FFmpeg
|
|
14
|
+
* build without an extra format flag, keeping the video-mux step's ffmpeg
|
|
15
|
+
* invocation ordinary and portable.
|
|
16
|
+
*/
|
|
17
|
+
const BYTES_PER_SAMPLE = 2; // 16-bit PCM
|
|
18
|
+
const WAV_HEADER_BYTES = 44;
|
|
19
|
+
function clamp(value, lo, hi) {
|
|
20
|
+
return Math.min(hi, Math.max(lo, value));
|
|
21
|
+
}
|
|
22
|
+
function writeAsciiString(view, offset, text) {
|
|
23
|
+
for (let i = 0; i < text.length; i++) {
|
|
24
|
+
view.setUint8(offset + i, text.charCodeAt(i));
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
/** Encode `input` as a complete little-endian, 16-bit-PCM, interleaved
|
|
28
|
+
* RIFF/WAVE file (44-byte canonical header + data chunk). Throws on an
|
|
29
|
+
* empty/mismatched channel set rather than silently producing a malformed
|
|
30
|
+
* file — this module's own contribution to the "fail loudly, never a
|
|
31
|
+
* silent no-op" convention `runtime/render-control.ts` documents. */
|
|
32
|
+
export function encodeWav16(input) {
|
|
33
|
+
const { channelData, sampleRate } = input;
|
|
34
|
+
const numChannels = channelData.length;
|
|
35
|
+
if (numChannels === 0) {
|
|
36
|
+
throw new Error('[wav-encode] channelData must contain at least one channel');
|
|
37
|
+
}
|
|
38
|
+
if (!Number.isFinite(sampleRate) || sampleRate <= 0) {
|
|
39
|
+
throw new Error(`[wav-encode] sampleRate must be a finite number > 0, got ${sampleRate}`);
|
|
40
|
+
}
|
|
41
|
+
const numFrames = channelData[0]?.length ?? 0;
|
|
42
|
+
for (let ch = 0; ch < numChannels; ch++) {
|
|
43
|
+
const len = channelData[ch]?.length ?? -1;
|
|
44
|
+
if (len !== numFrames) {
|
|
45
|
+
throw new Error(`[wav-encode] channel ${ch} has length ${len}, expected ${numFrames} (all channels must match)`);
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
const blockAlign = numChannels * BYTES_PER_SAMPLE;
|
|
49
|
+
const byteRate = sampleRate * blockAlign;
|
|
50
|
+
const dataSize = numFrames * blockAlign;
|
|
51
|
+
const buffer = new ArrayBuffer(WAV_HEADER_BYTES + dataSize);
|
|
52
|
+
const view = new DataView(buffer);
|
|
53
|
+
// RIFF chunk descriptor
|
|
54
|
+
writeAsciiString(view, 0, 'RIFF');
|
|
55
|
+
view.setUint32(4, 36 + dataSize, true);
|
|
56
|
+
writeAsciiString(view, 8, 'WAVE');
|
|
57
|
+
// fmt subchunk (PCM)
|
|
58
|
+
writeAsciiString(view, 12, 'fmt ');
|
|
59
|
+
view.setUint32(16, 16, true); // subchunk size for PCM
|
|
60
|
+
view.setUint16(20, 1, true); // audio format 1 = PCM
|
|
61
|
+
view.setUint16(22, numChannels, true);
|
|
62
|
+
view.setUint32(24, sampleRate, true);
|
|
63
|
+
view.setUint32(28, byteRate, true);
|
|
64
|
+
view.setUint16(32, blockAlign, true);
|
|
65
|
+
view.setUint16(34, BYTES_PER_SAMPLE * 8, true); // bits per sample
|
|
66
|
+
// data subchunk
|
|
67
|
+
writeAsciiString(view, 36, 'data');
|
|
68
|
+
view.setUint32(40, dataSize, true);
|
|
69
|
+
let offset = WAV_HEADER_BYTES;
|
|
70
|
+
for (let i = 0; i < numFrames; i++) {
|
|
71
|
+
for (let ch = 0; ch < numChannels; ch++) {
|
|
72
|
+
const sample = clamp(channelData[ch]?.[i] ?? 0, -1, 1);
|
|
73
|
+
const intSample = Math.round(sample < 0 ? sample * 0x8000 : sample * 0x7fff);
|
|
74
|
+
view.setInt16(offset, intSample, true);
|
|
75
|
+
offset += BYTES_PER_SAMPLE;
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
return new Uint8Array(buffer);
|
|
79
|
+
}
|
|
80
|
+
/** RMS + peak over all channels/samples — the same "non-trivial audio, not
|
|
81
|
+
* an all-zero buffer" sanity check `tone-audio-main.ts`'s fixture computes,
|
|
82
|
+
* factored out here so both that fixture and the render-audio harness can
|
|
83
|
+
* share one implementation instead of drifting copies. */
|
|
84
|
+
export function pcmStats(channelData) {
|
|
85
|
+
let sumSquares = 0;
|
|
86
|
+
let peak = 0;
|
|
87
|
+
let count = 0;
|
|
88
|
+
for (const data of channelData) {
|
|
89
|
+
for (let i = 0; i < data.length; i++) {
|
|
90
|
+
const v = data[i] ?? 0;
|
|
91
|
+
sumSquares += v * v;
|
|
92
|
+
peak = Math.max(peak, Math.abs(v));
|
|
93
|
+
count++;
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
return { rms: count > 0 ? Math.sqrt(sumSquares / count) : 0, peak };
|
|
97
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import type { GameLoopConfig } from './types';
|
|
2
|
+
/**
|
|
3
|
+
* Fixed-timestep game loop with accumulator pattern.
|
|
4
|
+
*
|
|
5
|
+
* Physics/logic run at a fixed rate (default 60 Hz) regardless of display
|
|
6
|
+
* frame rate. Rendering is deliberately fixed-rate too (decided — D1, see
|
|
7
|
+
* `docs/DECISIONS-PENDING.md`): `config.update(fixedDt)` runs once per
|
|
8
|
+
* consumed substep, and per the documented phase order (`PHASE_ORDER` in
|
|
9
|
+
* `core/types.ts`) the `render` phase executes as the last phase of that
|
|
10
|
+
* same call — there is no separate per-real-frame render step and no
|
|
11
|
+
* display-refresh interpolation. A frame whose accumulator produces zero
|
|
12
|
+
* substeps therefore calls `update` zero times and renders zero times; do
|
|
13
|
+
* not reintroduce a render call outside the substep loop below.
|
|
14
|
+
*/
|
|
15
|
+
export declare function createGameLoop(config: GameLoopConfig): {
|
|
16
|
+
start(): void;
|
|
17
|
+
stop(): void;
|
|
18
|
+
readonly isRunning: boolean;
|
|
19
|
+
timeScale: number;
|
|
20
|
+
};
|
|
21
|
+
//# sourceMappingURL=game-loop.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-loop.d.ts","sourceRoot":"","sources":["../../src/core/game-loop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAE9C;;;;;;;;;;;;GAYG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,cAAc;;;;eAkH5B,MAAM;EAc9B"}
|
|
@@ -0,0 +1,130 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Fixed-timestep game loop with accumulator pattern.
|
|
3
|
+
*
|
|
4
|
+
* Physics/logic run at a fixed rate (default 60 Hz) regardless of display
|
|
5
|
+
* frame rate. Rendering is deliberately fixed-rate too (decided — D1, see
|
|
6
|
+
* `docs/DECISIONS-PENDING.md`): `config.update(fixedDt)` runs once per
|
|
7
|
+
* consumed substep, and per the documented phase order (`PHASE_ORDER` in
|
|
8
|
+
* `core/types.ts`) the `render` phase executes as the last phase of that
|
|
9
|
+
* same call — there is no separate per-real-frame render step and no
|
|
10
|
+
* display-refresh interpolation. A frame whose accumulator produces zero
|
|
11
|
+
* substeps therefore calls `update` zero times and renders zero times; do
|
|
12
|
+
* not reintroduce a render call outside the substep loop below.
|
|
13
|
+
*/
|
|
14
|
+
export function createGameLoop(config) {
|
|
15
|
+
const fixedDt = config.fixedTimestep ?? 1 / 60;
|
|
16
|
+
const maxSubSteps = config.maxSubSteps ?? 8;
|
|
17
|
+
// Also the accumulator's hard ceiling (see the spiral-of-death guard below).
|
|
18
|
+
const maxAccumulator = fixedDt * maxSubSteps;
|
|
19
|
+
// I2 (render-control runtime mode, see `GameLoopConfig.externalDrive`'s
|
|
20
|
+
// doc comment): in this mode `start()` below deliberately skips both the
|
|
21
|
+
// `requestAnimationFrame` arm AND the `visibilitychange` listener install —
|
|
22
|
+
// no wall-clock timing source ever exists for this loop instance, so
|
|
23
|
+
// `config.update` can only ever be invoked by an external driver calling
|
|
24
|
+
// into the render-control seam, never by this file's own `frame()`.
|
|
25
|
+
const externalDrive = config.externalDrive ?? false;
|
|
26
|
+
let accumulator = 0;
|
|
27
|
+
let lastTime = 0;
|
|
28
|
+
let running = false;
|
|
29
|
+
let rafId = 0;
|
|
30
|
+
let timeScale = 1.0;
|
|
31
|
+
// Idle throttle (T2.1): a hidden tab stops the loop outright; becoming
|
|
32
|
+
// visible again restarts it with the accumulator clock resynced to "now" —
|
|
33
|
+
// deliberately no catch-up burst for the wall-clock time spent hidden.
|
|
34
|
+
let hiddenPaused = false;
|
|
35
|
+
let visibilityListenerAttached = false;
|
|
36
|
+
function handleVisibilityChange() {
|
|
37
|
+
if (typeof document === 'undefined')
|
|
38
|
+
return;
|
|
39
|
+
if (document.hidden) {
|
|
40
|
+
if (running) {
|
|
41
|
+
running = false;
|
|
42
|
+
cancelAnimationFrame(rafId);
|
|
43
|
+
hiddenPaused = true;
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
else if (hiddenPaused) {
|
|
47
|
+
hiddenPaused = false;
|
|
48
|
+
running = true;
|
|
49
|
+
lastTime = performance.now();
|
|
50
|
+
accumulator = 0;
|
|
51
|
+
rafId = requestAnimationFrame(frame);
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
function frame(currentTime) {
|
|
55
|
+
if (!running)
|
|
56
|
+
return;
|
|
57
|
+
rafId = requestAnimationFrame(frame);
|
|
58
|
+
// Convert to seconds
|
|
59
|
+
const rawDt = (currentTime - lastTime) / 1000;
|
|
60
|
+
lastTime = currentTime;
|
|
61
|
+
// Clamp large frame gaps (e.g. a slow frame) before scaling by timeScale.
|
|
62
|
+
const dt = Math.min(rawDt, maxAccumulator) * timeScale;
|
|
63
|
+
accumulator += dt;
|
|
64
|
+
// Spiral-of-death guard: bound the accumulator regardless of timeScale
|
|
65
|
+
// (up to the clamped max of 8) or frame-gap size. Time that can't
|
|
66
|
+
// possibly be caught up on is dropped, never carried forward.
|
|
67
|
+
if (accumulator > maxAccumulator)
|
|
68
|
+
accumulator = maxAccumulator;
|
|
69
|
+
// Run fixed timestep updates (this is also where rendering happens —
|
|
70
|
+
// see the module doc comment above).
|
|
71
|
+
let steps = 0;
|
|
72
|
+
while (accumulator >= fixedDt && steps < maxSubSteps) {
|
|
73
|
+
config.update(fixedDt);
|
|
74
|
+
accumulator -= fixedDt;
|
|
75
|
+
steps++;
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
return {
|
|
79
|
+
start() {
|
|
80
|
+
if (running)
|
|
81
|
+
return;
|
|
82
|
+
running = true;
|
|
83
|
+
// A direct start() call can land while the loop is auto-hidden-paused
|
|
84
|
+
// (`hiddenPaused` true, `running` false, no rAF pending). Without this
|
|
85
|
+
// reset, a later visibilitychange-to-visible would see stale
|
|
86
|
+
// `hiddenPaused === true` and spawn a SECOND rAF chain on top of the
|
|
87
|
+
// one this call is about to start (doubled update()/render() overhead
|
|
88
|
+
// until the next stop() — no sim-speed effect, but wasted work).
|
|
89
|
+
hiddenPaused = false;
|
|
90
|
+
lastTime = performance.now();
|
|
91
|
+
accumulator = 0;
|
|
92
|
+
// External-drive mode (I2): never arm rAF and never install the
|
|
93
|
+
// visibilitychange auto-stop handler. `running` still flips `true`
|
|
94
|
+
// above (so `isRunning`/`stop()` behave normally for a caller that
|
|
95
|
+
// treats this loop as "started"), but nothing will ever call
|
|
96
|
+
// `frame()` — a headless/backgrounded capture page cannot have this
|
|
97
|
+
// loop silently killed by `document.hidden`, because there is no
|
|
98
|
+
// listener to fire in the first place.
|
|
99
|
+
if (externalDrive)
|
|
100
|
+
return;
|
|
101
|
+
rafId = requestAnimationFrame(frame);
|
|
102
|
+
if (!visibilityListenerAttached && typeof document !== 'undefined') {
|
|
103
|
+
document.addEventListener('visibilitychange', handleVisibilityChange);
|
|
104
|
+
visibilityListenerAttached = true;
|
|
105
|
+
}
|
|
106
|
+
},
|
|
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+
stop() {
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+
running = false;
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109
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+
hiddenPaused = false;
|
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110
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+
cancelAnimationFrame(rafId);
|
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111
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+
if (visibilityListenerAttached && typeof document !== 'undefined') {
|
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112
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+
document.removeEventListener('visibilitychange', handleVisibilityChange);
|
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+
visibilityListenerAttached = false;
|
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+
}
|
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115
|
+
},
|
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116
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+
get isRunning() {
|
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+
return running;
|
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118
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+
},
|
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119
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+
set timeScale(value) {
|
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120
|
+
const clamped = Math.min(8, Math.max(0, value));
|
|
121
|
+
if (clamped !== value) {
|
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122
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+
console.warn(`[game-loop] timeScale ${value} is out of range [0, 8]; clamped to ${clamped}.`);
|
|
123
|
+
}
|
|
124
|
+
timeScale = clamped;
|
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125
|
+
},
|
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126
|
+
get timeScale() {
|
|
127
|
+
return timeScale;
|
|
128
|
+
},
|
|
129
|
+
};
|
|
130
|
+
}
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|
@@ -0,0 +1,120 @@
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1
|
+
import { type SystemDef, type SystemFn, type SystemPhaseName } from './types';
|
|
2
|
+
/**
|
|
3
|
+
* Ordered system execution by named phase.
|
|
4
|
+
*
|
|
5
|
+
* Systems are registered with a phase name. When `run(dt)` is called, all
|
|
6
|
+
* phases execute in `PHASE_ORDER` via `runPhase(phase, dt)`. Within a phase,
|
|
7
|
+
* `runPhase` executes three ordered buckets (GAME-ROOT-DESIGN.md §4, T7.1
|
|
8
|
+
* slice 2):
|
|
9
|
+
*
|
|
10
|
+
* 1. **engine** — everything `add()`/`register()`ed at or before the last
|
|
11
|
+
* `markEngineBoundary()` call, or EVERYTHING if no boundary has ever
|
|
12
|
+
* been marked (the world2d-silo case: it never calls
|
|
13
|
+
* `markEngineBoundary`, so its systems are all "engine").
|
|
14
|
+
* 2. **componentTick** — the single per-phase slot set via
|
|
15
|
+
* `setComponentTick(phase, fn)`. Component ticks are engine
|
|
16
|
+
* infrastructure: they always run after every engine system and before
|
|
17
|
+
* every game system in that phase, REGARDLESS of when
|
|
18
|
+
* `setComponentTick` was called relative to other `add()` calls. This
|
|
19
|
+
* is what makes "engine systems run before component ticks" a
|
|
20
|
+
* structural guarantee rather than a registration-order convention
|
|
21
|
+
* (see `component-manager.ts`, which registers its tick this way).
|
|
22
|
+
* 3. **game** — everything `add()`/`register()`ed AFTER the last
|
|
23
|
+
* `markEngineBoundary()` call.
|
|
24
|
+
*
|
|
25
|
+
* Within each bucket, systems run in registration order.
|
|
26
|
+
*/
|
|
27
|
+
export declare function createSystemRunner(): {
|
|
28
|
+
/**
|
|
29
|
+
* Register a bare system function in a specific phase.
|
|
30
|
+
* Systems within the same phase run in the order they were added.
|
|
31
|
+
*/
|
|
32
|
+
add(phase: SystemPhaseName, fn: SystemFn): void;
|
|
33
|
+
/**
|
|
34
|
+
* Remove a bare system function from a phase. Also drops it from the
|
|
35
|
+
* engine-membership set (if present) — the fix for the length-based
|
|
36
|
+
* bookkeeping bug: removing this has no effect on how any OTHER entry
|
|
37
|
+
* (before or after it) is classified, since classification is now
|
|
38
|
+
* per-function membership, not position.
|
|
39
|
+
*/
|
|
40
|
+
remove(phase: SystemPhaseName, fn: SystemFn): void;
|
|
41
|
+
/**
|
|
42
|
+
* Register a lifecycle system. Adds its update to the correct phase.
|
|
43
|
+
* Call runInit() after all systems are registered to invoke init hooks.
|
|
44
|
+
*/
|
|
45
|
+
register(system: SystemDef): void;
|
|
46
|
+
/**
|
|
47
|
+
* Unregister a lifecycle system. Removes its update and calls dispose.
|
|
48
|
+
*/
|
|
49
|
+
unregister(system: SystemDef): void;
|
|
50
|
+
/**
|
|
51
|
+
* Register the ONE component-tick function for a phase (T7.1 slice 2).
|
|
52
|
+
* Component ticks are engine infrastructure, not a bare `add()`ed
|
|
53
|
+
* system: they always execute after every engine-bucket system and
|
|
54
|
+
* before every game-bucket system in that phase (see `runPhase`),
|
|
55
|
+
* they are never touched by `removeAllNonEngine()`, and they do not
|
|
56
|
+
* count toward `markEngineBoundary()`'s bookkeeping. Throws if a tick
|
|
57
|
+
* is already set for this phase — at most one component manager may
|
|
58
|
+
* own a phase's tick slot.
|
|
59
|
+
*/
|
|
60
|
+
setComponentTick(phase: SystemPhaseName, fn: SystemFn): void;
|
|
61
|
+
/**
|
|
62
|
+
* Call init() on all registered lifecycle systems, in phase order.
|
|
63
|
+
* Call once after scene load, before the first game loop tick.
|
|
64
|
+
*/
|
|
65
|
+
runInit(): void;
|
|
66
|
+
/**
|
|
67
|
+
* Call dispose() on all registered lifecycle systems and remove them.
|
|
68
|
+
*/
|
|
69
|
+
runDispose(): void;
|
|
70
|
+
/**
|
|
71
|
+
* Run ONE phase's three ordered buckets — engine, componentTick, game
|
|
72
|
+
* (see the module doc comment). Each system call is isolated: a
|
|
73
|
+
* throwing system is loudly logged (never swallowed) but does not stop
|
|
74
|
+
* its siblings in the same bucket, a later bucket in this phase, or a
|
|
75
|
+
* later phase, from running this frame.
|
|
76
|
+
*
|
|
77
|
+
* Public — the Game root's frame executor (`runtime/game.ts`) calls this
|
|
78
|
+
* directly per (phase, world); `run(dt)` below is just a loop over it,
|
|
79
|
+
* preserved for the world2d silo and any direct caller.
|
|
80
|
+
*/
|
|
81
|
+
runPhase(phase: SystemPhaseName, dt: number): void;
|
|
82
|
+
/**
|
|
83
|
+
* Run all phases in order, via `runPhase`.
|
|
84
|
+
*/
|
|
85
|
+
run(dt: number): void;
|
|
86
|
+
/**
|
|
87
|
+
* Mark everything registered so far (via `add()`/`register()`, in every
|
|
88
|
+
* phase) as "engine" — infrastructure that must survive a warm restart.
|
|
89
|
+
* Call once, right after mount finishes wiring engine-level systems and
|
|
90
|
+
* BEFORE any game (`setup()`/scene load) registers its own. `hotReload`
|
|
91
|
+
* calls `removeAllNonEngine()` on every restart, which only ever removes
|
|
92
|
+
* what was added after this mark. Component-tick slots (`setComponentTick`)
|
|
93
|
+
* are unaffected — they are never part of this boundary.
|
|
94
|
+
*/
|
|
95
|
+
markEngineBoundary(): void;
|
|
96
|
+
/**
|
|
97
|
+
* Bulk-remove every system registered after the last `markEngineBoundary()`
|
|
98
|
+
* call — both bare `add()`ed functions and lifecycle `register()`ed systems
|
|
99
|
+
* (the latter get `dispose()`d, mirroring `unregister()`). A no-op if no
|
|
100
|
+
* boundary has been marked. Idempotent: calling it again with nothing new
|
|
101
|
+
* registered since is a safe no-op. Component-tick slots are NEVER cleared
|
|
102
|
+
* by this — they are engine infrastructure, not game content.
|
|
103
|
+
*
|
|
104
|
+
* This is what makes a warm restart (`hotReload`) safe to call N times
|
|
105
|
+
* without accumulating duplicate systems/listeners — each restart's
|
|
106
|
+
* outgoing game systems are fully removed before the new one registers its
|
|
107
|
+
* own, while the engine systems (input/physics/render/the ComponentManager
|
|
108
|
+
* tick/...) registered before the boundary are never touched.
|
|
109
|
+
*/
|
|
110
|
+
removeAllNonEngine(): void;
|
|
111
|
+
/**
|
|
112
|
+
* Total system-function count, optionally scoped to one phase. Includes
|
|
113
|
+
* component-tick slots (a set slot counts as 1 per phase it occupies).
|
|
114
|
+
* Test/introspection helper — used to assert a warm restart doesn't
|
|
115
|
+
* accumulate systems (see `removeAllNonEngine`).
|
|
116
|
+
*/
|
|
117
|
+
count(phase?: SystemPhaseName): number;
|
|
118
|
+
};
|
|
119
|
+
export type SystemRunner = ReturnType<typeof createSystemRunner>;
|
|
120
|
+
//# sourceMappingURL=system-runner.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"system-runner.d.ts","sourceRoot":"","sources":["../../src/core/system-runner.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,KAAK,SAAS,EAAE,KAAK,QAAQ,EAAE,KAAK,eAAe,EAAE,MAAM,SAAS,CAAC;AAE3F;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wBAAgB,kBAAkB;IAwC9B;;;OAGG;eACQ,eAAe,MAAM,QAAQ;IAQxC;;;;;;OAMG;kBACW,eAAe,MAAM,QAAQ;IAQ3C;;;OAGG;qBACc,SAAS;IAS1B;;OAEG;uBACgB,SAAS;IAa5B;;;;;;;;;OASG;4BACqB,eAAe,MAAM,QAAQ;IAYrD;;;OAGG;;IAUH;;OAEG;;IAaH;;;;;;;;;;OAUG;oBACa,eAAe,MAAM,MAAM;IA+B3C;;OAEG;YACK,MAAM;IAMd;;;;;;;;OAQG;;IAUH;;;;;;;;;;;;;OAaG;;IAsBH;;;;;OAKG;kBACW,eAAe,GAAG,MAAM;EAYzC;AAED,MAAM,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,kBAAkB,CAAC,CAAC"}
|