@pggis/pg-sdk 3.2.9

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Files changed (320) hide show
  1. package/README.md +152 -0
  2. package/dist/index.cjs +43 -0
  3. package/dist/pggis.min.css +1 -0
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  5. package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
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  278. package/dist/resources/Workers/createCoplanarPolygonOutlineGeometry.js +224 -0
  279. package/dist/resources/Workers/createCorridorGeometry.js +1263 -0
  280. package/dist/resources/Workers/createCorridorOutlineGeometry.js +568 -0
  281. package/dist/resources/Workers/createCylinderGeometry.js +59 -0
  282. package/dist/resources/Workers/createCylinderOutlineGeometry.js +230 -0
  283. package/dist/resources/Workers/createEllipseGeometry.js +70 -0
  284. package/dist/resources/Workers/createEllipseOutlineGeometry.js +63 -0
  285. package/dist/resources/Workers/createEllipsoidGeometry.js +58 -0
  286. package/dist/resources/Workers/createEllipsoidOutlineGeometry.js +60 -0
  287. package/dist/resources/Workers/createFrustumGeometry.js +57 -0
  288. package/dist/resources/Workers/createFrustumOutlineGeometry.js +234 -0
  289. package/dist/resources/Workers/createGeometry.js +150 -0
  290. package/dist/resources/Workers/createGroundPolylineGeometry.js +1607 -0
  291. package/dist/resources/Workers/createPlaneGeometry.js +223 -0
  292. package/dist/resources/Workers/createPlaneOutlineGeometry.js +123 -0
  293. package/dist/resources/Workers/createPolygonGeometry.js +1545 -0
  294. package/dist/resources/Workers/createPolygonOutlineGeometry.js +542 -0
  295. package/dist/resources/Workers/createPolylineGeometry.js +495 -0
  296. package/dist/resources/Workers/createPolylineVolumeGeometry.js +380 -0
  297. package/dist/resources/Workers/createPolylineVolumeOutlineGeometry.js +277 -0
  298. package/dist/resources/Workers/createRectangleGeometry.js +1273 -0
  299. package/dist/resources/Workers/createRectangleOutlineGeometry.js +478 -0
  300. package/dist/resources/Workers/createSimplePolylineGeometry.js +399 -0
  301. package/dist/resources/Workers/createSphereGeometry.js +117 -0
  302. package/dist/resources/Workers/createSphereOutlineGeometry.js +117 -0
  303. package/dist/resources/Workers/createTaskProcessorWorker.js +32 -0
  304. package/dist/resources/Workers/createVectorTileClampedPolylines.js +492 -0
  305. package/dist/resources/Workers/createVectorTileGeometries.js +386 -0
  306. package/dist/resources/Workers/createVectorTilePoints.js +112 -0
  307. package/dist/resources/Workers/createVectorTilePolygons.js +384 -0
  308. package/dist/resources/Workers/createVectorTilePolylines.js +262 -0
  309. package/dist/resources/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +568 -0
  310. package/dist/resources/Workers/createVerticesFromHeightmap.js +2277 -0
  311. package/dist/resources/Workers/createVerticesFromQuantizedTerrainMesh.js +745 -0
  312. package/dist/resources/Workers/createWallGeometry.js +489 -0
  313. package/dist/resources/Workers/createWallOutlineGeometry.js +337 -0
  314. package/dist/resources/Workers/decodeDraco.js +369 -0
  315. package/dist/resources/Workers/decodeGoogleEarthEnterprisePacket.js +2650 -0
  316. package/dist/resources/Workers/decodeI3S.js +835 -0
  317. package/dist/resources/Workers/transcodeKTX2.js +3425 -0
  318. package/dist/resources/Workers/transferTypedArrayTest.js +41 -0
  319. package/dist/resources/Workers/upsampleQuantizedTerrainMesh.js +818 -0
  320. package/package.json +81 -0
@@ -0,0 +1,669 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.113
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ oneTimeWarning_default
28
+ } from "./chunk-ATB2I7OS.js";
29
+ import {
30
+ PolylinePipeline_default
31
+ } from "./chunk-H5DUXHCV.js";
32
+ import {
33
+ EllipsoidTangentPlane_default
34
+ } from "./chunk-TMPVBFJQ.js";
35
+ import {
36
+ Quaternion_default,
37
+ Transforms_default
38
+ } from "./chunk-HOT2SNXP.js";
39
+ import {
40
+ Cartesian4_default,
41
+ Matrix4_default
42
+ } from "./chunk-3PW6ZBN4.js";
43
+ import {
44
+ Cartesian2_default,
45
+ Cartesian3_default,
46
+ Cartographic_default,
47
+ Matrix3_default
48
+ } from "./chunk-LGJUI2CE.js";
49
+ import {
50
+ Math_default
51
+ } from "./chunk-BP467WX3.js";
52
+
53
+ // packages/engine/Source/Core/CornerType.js
54
+ var CornerType = {
55
+ /**
56
+ * <img src="Images/CornerTypeRounded.png" style="vertical-align: middle;" width="186" height="189" />
57
+ *
58
+ * Corner has a smooth edge.
59
+ * @type {number}
60
+ * @constant
61
+ */
62
+ ROUNDED: 0,
63
+ /**
64
+ * <img src="Images/CornerTypeMitered.png" style="vertical-align: middle;" width="186" height="189" />
65
+ *
66
+ * Corner point is the intersection of adjacent edges.
67
+ * @type {number}
68
+ * @constant
69
+ */
70
+ MITERED: 1,
71
+ /**
72
+ * <img src="Images/CornerTypeBeveled.png" style="vertical-align: middle;" width="186" height="189" />
73
+ *
74
+ * Corner is clipped.
75
+ * @type {number}
76
+ * @constant
77
+ */
78
+ BEVELED: 2
79
+ };
80
+ var CornerType_default = Object.freeze(CornerType);
81
+
82
+ // packages/engine/Source/Core/PolylineVolumeGeometryLibrary.js
83
+ var scratch2Array = [new Cartesian3_default(), new Cartesian3_default()];
84
+ var scratchCartesian1 = new Cartesian3_default();
85
+ var scratchCartesian2 = new Cartesian3_default();
86
+ var scratchCartesian3 = new Cartesian3_default();
87
+ var scratchCartesian4 = new Cartesian3_default();
88
+ var scratchCartesian5 = new Cartesian3_default();
89
+ var scratchCartesian6 = new Cartesian3_default();
90
+ var scratchCartesian7 = new Cartesian3_default();
91
+ var scratchCartesian8 = new Cartesian3_default();
92
+ var scratchCartesian9 = new Cartesian3_default();
93
+ var scratch1 = new Cartesian3_default();
94
+ var scratch2 = new Cartesian3_default();
95
+ var PolylineVolumeGeometryLibrary = {};
96
+ var cartographic = new Cartographic_default();
97
+ function scaleToSurface(positions, ellipsoid) {
98
+ const heights = new Array(positions.length);
99
+ for (let i = 0; i < positions.length; i++) {
100
+ const pos = positions[i];
101
+ cartographic = ellipsoid.cartesianToCartographic(pos, cartographic);
102
+ heights[i] = cartographic.height;
103
+ positions[i] = ellipsoid.scaleToGeodeticSurface(pos, pos);
104
+ }
105
+ return heights;
106
+ }
107
+ function subdivideHeights(points, h0, h1, granularity) {
108
+ const p0 = points[0];
109
+ const p1 = points[1];
110
+ const angleBetween = Cartesian3_default.angleBetween(p0, p1);
111
+ const numPoints = Math.ceil(angleBetween / granularity);
112
+ const heights = new Array(numPoints);
113
+ let i;
114
+ if (h0 === h1) {
115
+ for (i = 0; i < numPoints; i++) {
116
+ heights[i] = h0;
117
+ }
118
+ heights.push(h1);
119
+ return heights;
120
+ }
121
+ const dHeight = h1 - h0;
122
+ const heightPerVertex = dHeight / numPoints;
123
+ for (i = 1; i < numPoints; i++) {
124
+ const h = h0 + i * heightPerVertex;
125
+ heights[i] = h;
126
+ }
127
+ heights[0] = h0;
128
+ heights.push(h1);
129
+ return heights;
130
+ }
131
+ var nextScratch = new Cartesian3_default();
132
+ var prevScratch = new Cartesian3_default();
133
+ function computeRotationAngle(start, end, position, ellipsoid) {
134
+ const tangentPlane = new EllipsoidTangentPlane_default(position, ellipsoid);
135
+ const next = tangentPlane.projectPointOntoPlane(
136
+ Cartesian3_default.add(position, start, nextScratch),
137
+ nextScratch
138
+ );
139
+ const prev = tangentPlane.projectPointOntoPlane(
140
+ Cartesian3_default.add(position, end, prevScratch),
141
+ prevScratch
142
+ );
143
+ const angle = Cartesian2_default.angleBetween(next, prev);
144
+ return prev.x * next.y - prev.y * next.x >= 0 ? -angle : angle;
145
+ }
146
+ var negativeX = new Cartesian3_default(-1, 0, 0);
147
+ var transform = new Matrix4_default();
148
+ var translation = new Matrix4_default();
149
+ var rotationZ = new Matrix3_default();
150
+ var scaleMatrix = Matrix3_default.IDENTITY.clone();
151
+ var westScratch = new Cartesian3_default();
152
+ var finalPosScratch = new Cartesian4_default();
153
+ var heightCartesian = new Cartesian3_default();
154
+ function addPosition(center, left, shape, finalPositions, ellipsoid, height, xScalar, repeat) {
155
+ let west = westScratch;
156
+ let finalPosition = finalPosScratch;
157
+ transform = Transforms_default.eastNorthUpToFixedFrame(center, ellipsoid, transform);
158
+ west = Matrix4_default.multiplyByPointAsVector(transform, negativeX, west);
159
+ west = Cartesian3_default.normalize(west, west);
160
+ const angle = computeRotationAngle(west, left, center, ellipsoid);
161
+ rotationZ = Matrix3_default.fromRotationZ(angle, rotationZ);
162
+ heightCartesian.z = height;
163
+ transform = Matrix4_default.multiplyTransformation(
164
+ transform,
165
+ Matrix4_default.fromRotationTranslation(rotationZ, heightCartesian, translation),
166
+ transform
167
+ );
168
+ const scale = scaleMatrix;
169
+ scale[0] = xScalar;
170
+ for (let j = 0; j < repeat; j++) {
171
+ for (let i = 0; i < shape.length; i += 3) {
172
+ finalPosition = Cartesian3_default.fromArray(shape, i, finalPosition);
173
+ finalPosition = Matrix3_default.multiplyByVector(
174
+ scale,
175
+ finalPosition,
176
+ finalPosition
177
+ );
178
+ finalPosition = Matrix4_default.multiplyByPoint(
179
+ transform,
180
+ finalPosition,
181
+ finalPosition
182
+ );
183
+ finalPositions.push(finalPosition.x, finalPosition.y, finalPosition.z);
184
+ }
185
+ }
186
+ return finalPositions;
187
+ }
188
+ var centerScratch = new Cartesian3_default();
189
+ function addPositions(centers, left, shape, finalPositions, ellipsoid, heights, xScalar) {
190
+ for (let i = 0; i < centers.length; i += 3) {
191
+ const center = Cartesian3_default.fromArray(centers, i, centerScratch);
192
+ finalPositions = addPosition(
193
+ center,
194
+ left,
195
+ shape,
196
+ finalPositions,
197
+ ellipsoid,
198
+ heights[i / 3],
199
+ xScalar,
200
+ 1
201
+ );
202
+ }
203
+ return finalPositions;
204
+ }
205
+ function convertShapeTo3DDuplicate(shape2D, boundingRectangle) {
206
+ const length = shape2D.length;
207
+ const shape = new Array(length * 6);
208
+ let index = 0;
209
+ const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
210
+ const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
211
+ let point = shape2D[0];
212
+ shape[index++] = point.x - xOffset;
213
+ shape[index++] = 0;
214
+ shape[index++] = point.y - yOffset;
215
+ for (let i = 1; i < length; i++) {
216
+ point = shape2D[i];
217
+ const x = point.x - xOffset;
218
+ const z = point.y - yOffset;
219
+ shape[index++] = x;
220
+ shape[index++] = 0;
221
+ shape[index++] = z;
222
+ shape[index++] = x;
223
+ shape[index++] = 0;
224
+ shape[index++] = z;
225
+ }
226
+ point = shape2D[0];
227
+ shape[index++] = point.x - xOffset;
228
+ shape[index++] = 0;
229
+ shape[index++] = point.y - yOffset;
230
+ return shape;
231
+ }
232
+ function convertShapeTo3D(shape2D, boundingRectangle) {
233
+ const length = shape2D.length;
234
+ const shape = new Array(length * 3);
235
+ let index = 0;
236
+ const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
237
+ const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
238
+ for (let i = 0; i < length; i++) {
239
+ shape[index++] = shape2D[i].x - xOffset;
240
+ shape[index++] = 0;
241
+ shape[index++] = shape2D[i].y - yOffset;
242
+ }
243
+ return shape;
244
+ }
245
+ var quaterion = new Quaternion_default();
246
+ var startPointScratch = new Cartesian3_default();
247
+ var rotMatrix = new Matrix3_default();
248
+ function computeRoundCorner(pivot, startPoint, endPoint, cornerType, leftIsOutside, ellipsoid, finalPositions, shape, height, duplicatePoints) {
249
+ const angle = Cartesian3_default.angleBetween(
250
+ Cartesian3_default.subtract(startPoint, pivot, scratch1),
251
+ Cartesian3_default.subtract(endPoint, pivot, scratch2)
252
+ );
253
+ const granularity = cornerType === CornerType_default.BEVELED ? 0 : Math.ceil(angle / Math_default.toRadians(5));
254
+ let m;
255
+ if (leftIsOutside) {
256
+ m = Matrix3_default.fromQuaternion(
257
+ Quaternion_default.fromAxisAngle(
258
+ Cartesian3_default.negate(pivot, scratch1),
259
+ angle / (granularity + 1),
260
+ quaterion
261
+ ),
262
+ rotMatrix
263
+ );
264
+ } else {
265
+ m = Matrix3_default.fromQuaternion(
266
+ Quaternion_default.fromAxisAngle(pivot, angle / (granularity + 1), quaterion),
267
+ rotMatrix
268
+ );
269
+ }
270
+ let left;
271
+ let surfacePoint;
272
+ startPoint = Cartesian3_default.clone(startPoint, startPointScratch);
273
+ if (granularity > 0) {
274
+ const repeat = duplicatePoints ? 2 : 1;
275
+ for (let i = 0; i < granularity; i++) {
276
+ startPoint = Matrix3_default.multiplyByVector(m, startPoint, startPoint);
277
+ left = Cartesian3_default.subtract(startPoint, pivot, scratch1);
278
+ left = Cartesian3_default.normalize(left, left);
279
+ if (!leftIsOutside) {
280
+ left = Cartesian3_default.negate(left, left);
281
+ }
282
+ surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
283
+ finalPositions = addPosition(
284
+ surfacePoint,
285
+ left,
286
+ shape,
287
+ finalPositions,
288
+ ellipsoid,
289
+ height,
290
+ 1,
291
+ repeat
292
+ );
293
+ }
294
+ } else {
295
+ left = Cartesian3_default.subtract(startPoint, pivot, scratch1);
296
+ left = Cartesian3_default.normalize(left, left);
297
+ if (!leftIsOutside) {
298
+ left = Cartesian3_default.negate(left, left);
299
+ }
300
+ surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
301
+ finalPositions = addPosition(
302
+ surfacePoint,
303
+ left,
304
+ shape,
305
+ finalPositions,
306
+ ellipsoid,
307
+ height,
308
+ 1,
309
+ 1
310
+ );
311
+ endPoint = Cartesian3_default.clone(endPoint, startPointScratch);
312
+ left = Cartesian3_default.subtract(endPoint, pivot, scratch1);
313
+ left = Cartesian3_default.normalize(left, left);
314
+ if (!leftIsOutside) {
315
+ left = Cartesian3_default.negate(left, left);
316
+ }
317
+ surfacePoint = ellipsoid.scaleToGeodeticSurface(endPoint, scratch2);
318
+ finalPositions = addPosition(
319
+ surfacePoint,
320
+ left,
321
+ shape,
322
+ finalPositions,
323
+ ellipsoid,
324
+ height,
325
+ 1,
326
+ 1
327
+ );
328
+ }
329
+ return finalPositions;
330
+ }
331
+ PolylineVolumeGeometryLibrary.removeDuplicatesFromShape = function(shapePositions) {
332
+ const length = shapePositions.length;
333
+ const cleanedPositions = [];
334
+ for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
335
+ const v0 = shapePositions[i0];
336
+ const v1 = shapePositions[i1];
337
+ if (!Cartesian2_default.equals(v0, v1)) {
338
+ cleanedPositions.push(v1);
339
+ }
340
+ }
341
+ return cleanedPositions;
342
+ };
343
+ PolylineVolumeGeometryLibrary.angleIsGreaterThanPi = function(forward, backward, position, ellipsoid) {
344
+ const tangentPlane = new EllipsoidTangentPlane_default(position, ellipsoid);
345
+ const next = tangentPlane.projectPointOntoPlane(
346
+ Cartesian3_default.add(position, forward, nextScratch),
347
+ nextScratch
348
+ );
349
+ const prev = tangentPlane.projectPointOntoPlane(
350
+ Cartesian3_default.add(position, backward, prevScratch),
351
+ prevScratch
352
+ );
353
+ return prev.x * next.y - prev.y * next.x >= 0;
354
+ };
355
+ var scratchForwardProjection = new Cartesian3_default();
356
+ var scratchBackwardProjection = new Cartesian3_default();
357
+ PolylineVolumeGeometryLibrary.computePositions = function(positions, shape2D, boundingRectangle, geometry, duplicatePoints) {
358
+ const ellipsoid = geometry._ellipsoid;
359
+ const heights = scaleToSurface(positions, ellipsoid);
360
+ const granularity = geometry._granularity;
361
+ const cornerType = geometry._cornerType;
362
+ const shapeForSides = duplicatePoints ? convertShapeTo3DDuplicate(shape2D, boundingRectangle) : convertShapeTo3D(shape2D, boundingRectangle);
363
+ const shapeForEnds = duplicatePoints ? convertShapeTo3D(shape2D, boundingRectangle) : void 0;
364
+ const heightOffset = boundingRectangle.height / 2;
365
+ const width = boundingRectangle.width / 2;
366
+ let length = positions.length;
367
+ let finalPositions = [];
368
+ let ends = duplicatePoints ? [] : void 0;
369
+ let forward = scratchCartesian1;
370
+ let backward = scratchCartesian2;
371
+ let cornerDirection = scratchCartesian3;
372
+ let surfaceNormal = scratchCartesian4;
373
+ let pivot = scratchCartesian5;
374
+ let start = scratchCartesian6;
375
+ let end = scratchCartesian7;
376
+ let left = scratchCartesian8;
377
+ let previousPosition = scratchCartesian9;
378
+ let position = positions[0];
379
+ let nextPosition = positions[1];
380
+ surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
381
+ forward = Cartesian3_default.subtract(nextPosition, position, forward);
382
+ forward = Cartesian3_default.normalize(forward, forward);
383
+ left = Cartesian3_default.cross(surfaceNormal, forward, left);
384
+ left = Cartesian3_default.normalize(left, left);
385
+ let h0 = heights[0];
386
+ let h1 = heights[1];
387
+ if (duplicatePoints) {
388
+ ends = addPosition(
389
+ position,
390
+ left,
391
+ shapeForEnds,
392
+ ends,
393
+ ellipsoid,
394
+ h0 + heightOffset,
395
+ 1,
396
+ 1
397
+ );
398
+ }
399
+ previousPosition = Cartesian3_default.clone(position, previousPosition);
400
+ position = nextPosition;
401
+ backward = Cartesian3_default.negate(forward, backward);
402
+ let subdividedHeights;
403
+ let subdividedPositions;
404
+ for (let i = 1; i < length - 1; i++) {
405
+ const repeat = duplicatePoints ? 2 : 1;
406
+ nextPosition = positions[i + 1];
407
+ if (position.equals(nextPosition)) {
408
+ oneTimeWarning_default(
409
+ "Positions are too close and are considered equivalent with rounding error."
410
+ );
411
+ continue;
412
+ }
413
+ forward = Cartesian3_default.subtract(nextPosition, position, forward);
414
+ forward = Cartesian3_default.normalize(forward, forward);
415
+ cornerDirection = Cartesian3_default.add(forward, backward, cornerDirection);
416
+ cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
417
+ surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
418
+ const forwardProjection = Cartesian3_default.multiplyByScalar(
419
+ surfaceNormal,
420
+ Cartesian3_default.dot(forward, surfaceNormal),
421
+ scratchForwardProjection
422
+ );
423
+ Cartesian3_default.subtract(forward, forwardProjection, forwardProjection);
424
+ Cartesian3_default.normalize(forwardProjection, forwardProjection);
425
+ const backwardProjection = Cartesian3_default.multiplyByScalar(
426
+ surfaceNormal,
427
+ Cartesian3_default.dot(backward, surfaceNormal),
428
+ scratchBackwardProjection
429
+ );
430
+ Cartesian3_default.subtract(backward, backwardProjection, backwardProjection);
431
+ Cartesian3_default.normalize(backwardProjection, backwardProjection);
432
+ const doCorner = !Math_default.equalsEpsilon(
433
+ Math.abs(Cartesian3_default.dot(forwardProjection, backwardProjection)),
434
+ 1,
435
+ Math_default.EPSILON7
436
+ );
437
+ if (doCorner) {
438
+ cornerDirection = Cartesian3_default.cross(
439
+ cornerDirection,
440
+ surfaceNormal,
441
+ cornerDirection
442
+ );
443
+ cornerDirection = Cartesian3_default.cross(
444
+ surfaceNormal,
445
+ cornerDirection,
446
+ cornerDirection
447
+ );
448
+ cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
449
+ const scalar = 1 / Math.max(
450
+ 0.25,
451
+ Cartesian3_default.magnitude(
452
+ Cartesian3_default.cross(cornerDirection, backward, scratch1)
453
+ )
454
+ );
455
+ const leftIsOutside = PolylineVolumeGeometryLibrary.angleIsGreaterThanPi(
456
+ forward,
457
+ backward,
458
+ position,
459
+ ellipsoid
460
+ );
461
+ if (leftIsOutside) {
462
+ pivot = Cartesian3_default.add(
463
+ position,
464
+ Cartesian3_default.multiplyByScalar(
465
+ cornerDirection,
466
+ scalar * width,
467
+ cornerDirection
468
+ ),
469
+ pivot
470
+ );
471
+ start = Cartesian3_default.add(
472
+ pivot,
473
+ Cartesian3_default.multiplyByScalar(left, width, start),
474
+ start
475
+ );
476
+ scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
477
+ scratch2Array[1] = Cartesian3_default.clone(start, scratch2Array[1]);
478
+ subdividedHeights = subdivideHeights(
479
+ scratch2Array,
480
+ h0 + heightOffset,
481
+ h1 + heightOffset,
482
+ granularity
483
+ );
484
+ subdividedPositions = PolylinePipeline_default.generateArc({
485
+ positions: scratch2Array,
486
+ granularity,
487
+ ellipsoid
488
+ });
489
+ finalPositions = addPositions(
490
+ subdividedPositions,
491
+ left,
492
+ shapeForSides,
493
+ finalPositions,
494
+ ellipsoid,
495
+ subdividedHeights,
496
+ 1
497
+ );
498
+ left = Cartesian3_default.cross(surfaceNormal, forward, left);
499
+ left = Cartesian3_default.normalize(left, left);
500
+ end = Cartesian3_default.add(
501
+ pivot,
502
+ Cartesian3_default.multiplyByScalar(left, width, end),
503
+ end
504
+ );
505
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
506
+ computeRoundCorner(
507
+ pivot,
508
+ start,
509
+ end,
510
+ cornerType,
511
+ leftIsOutside,
512
+ ellipsoid,
513
+ finalPositions,
514
+ shapeForSides,
515
+ h1 + heightOffset,
516
+ duplicatePoints
517
+ );
518
+ } else {
519
+ cornerDirection = Cartesian3_default.negate(cornerDirection, cornerDirection);
520
+ finalPositions = addPosition(
521
+ position,
522
+ cornerDirection,
523
+ shapeForSides,
524
+ finalPositions,
525
+ ellipsoid,
526
+ h1 + heightOffset,
527
+ scalar,
528
+ repeat
529
+ );
530
+ }
531
+ previousPosition = Cartesian3_default.clone(end, previousPosition);
532
+ } else {
533
+ pivot = Cartesian3_default.add(
534
+ position,
535
+ Cartesian3_default.multiplyByScalar(
536
+ cornerDirection,
537
+ scalar * width,
538
+ cornerDirection
539
+ ),
540
+ pivot
541
+ );
542
+ start = Cartesian3_default.add(
543
+ pivot,
544
+ Cartesian3_default.multiplyByScalar(left, -width, start),
545
+ start
546
+ );
547
+ scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
548
+ scratch2Array[1] = Cartesian3_default.clone(start, scratch2Array[1]);
549
+ subdividedHeights = subdivideHeights(
550
+ scratch2Array,
551
+ h0 + heightOffset,
552
+ h1 + heightOffset,
553
+ granularity
554
+ );
555
+ subdividedPositions = PolylinePipeline_default.generateArc({
556
+ positions: scratch2Array,
557
+ granularity,
558
+ ellipsoid
559
+ });
560
+ finalPositions = addPositions(
561
+ subdividedPositions,
562
+ left,
563
+ shapeForSides,
564
+ finalPositions,
565
+ ellipsoid,
566
+ subdividedHeights,
567
+ 1
568
+ );
569
+ left = Cartesian3_default.cross(surfaceNormal, forward, left);
570
+ left = Cartesian3_default.normalize(left, left);
571
+ end = Cartesian3_default.add(
572
+ pivot,
573
+ Cartesian3_default.multiplyByScalar(left, -width, end),
574
+ end
575
+ );
576
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
577
+ computeRoundCorner(
578
+ pivot,
579
+ start,
580
+ end,
581
+ cornerType,
582
+ leftIsOutside,
583
+ ellipsoid,
584
+ finalPositions,
585
+ shapeForSides,
586
+ h1 + heightOffset,
587
+ duplicatePoints
588
+ );
589
+ } else {
590
+ finalPositions = addPosition(
591
+ position,
592
+ cornerDirection,
593
+ shapeForSides,
594
+ finalPositions,
595
+ ellipsoid,
596
+ h1 + heightOffset,
597
+ scalar,
598
+ repeat
599
+ );
600
+ }
601
+ previousPosition = Cartesian3_default.clone(end, previousPosition);
602
+ }
603
+ backward = Cartesian3_default.negate(forward, backward);
604
+ } else {
605
+ finalPositions = addPosition(
606
+ previousPosition,
607
+ left,
608
+ shapeForSides,
609
+ finalPositions,
610
+ ellipsoid,
611
+ h0 + heightOffset,
612
+ 1,
613
+ 1
614
+ );
615
+ previousPosition = position;
616
+ }
617
+ h0 = h1;
618
+ h1 = heights[i + 1];
619
+ position = nextPosition;
620
+ }
621
+ scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
622
+ scratch2Array[1] = Cartesian3_default.clone(position, scratch2Array[1]);
623
+ subdividedHeights = subdivideHeights(
624
+ scratch2Array,
625
+ h0 + heightOffset,
626
+ h1 + heightOffset,
627
+ granularity
628
+ );
629
+ subdividedPositions = PolylinePipeline_default.generateArc({
630
+ positions: scratch2Array,
631
+ granularity,
632
+ ellipsoid
633
+ });
634
+ finalPositions = addPositions(
635
+ subdividedPositions,
636
+ left,
637
+ shapeForSides,
638
+ finalPositions,
639
+ ellipsoid,
640
+ subdividedHeights,
641
+ 1
642
+ );
643
+ if (duplicatePoints) {
644
+ ends = addPosition(
645
+ position,
646
+ left,
647
+ shapeForEnds,
648
+ ends,
649
+ ellipsoid,
650
+ h1 + heightOffset,
651
+ 1,
652
+ 1
653
+ );
654
+ }
655
+ length = finalPositions.length;
656
+ const posLength = duplicatePoints ? length + ends.length : length;
657
+ const combinedPositions = new Float64Array(posLength);
658
+ combinedPositions.set(finalPositions);
659
+ if (duplicatePoints) {
660
+ combinedPositions.set(ends, length);
661
+ }
662
+ return combinedPositions;
663
+ };
664
+ var PolylineVolumeGeometryLibrary_default = PolylineVolumeGeometryLibrary;
665
+
666
+ export {
667
+ CornerType_default,
668
+ PolylineVolumeGeometryLibrary_default
669
+ };