@pggis/pg-sdk 3.2.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +152 -0
- package/dist/index.cjs +43 -0
- package/dist/pggis.min.css +1 -0
- package/dist/pggis.min.js +42 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- package/dist/resources/Assets/Images/bing_maps_credit.png +0 -0
- package/dist/resources/Assets/Images/cesium_credit.png +0 -0
- package/dist/resources/Assets/Images/google_earth_credit.png +0 -0
- package/dist/resources/Assets/Images/ion-credit.png +0 -0
- package/dist/resources/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
- package/dist/resources/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
- package/dist/resources/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
- package/dist/resources/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
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- package/dist/resources/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
- package/dist/resources/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- package/dist/resources/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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- package/dist/resources/Assets/Textures/maki/airfield.png +0 -0
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- package/dist/resources/Assets/Textures/maki/america-football.png +0 -0
- package/dist/resources/Assets/Textures/maki/art-gallery.png +0 -0
- package/dist/resources/Assets/Textures/maki/bakery.png +0 -0
- package/dist/resources/Assets/Textures/maki/bank.png +0 -0
- package/dist/resources/Assets/Textures/maki/bar.png +0 -0
- package/dist/resources/Assets/Textures/maki/baseball.png +0 -0
- package/dist/resources/Assets/Textures/maki/basketball.png +0 -0
- package/dist/resources/Assets/Textures/maki/beer.png +0 -0
- package/dist/resources/Assets/Textures/maki/bicycle.png +0 -0
- package/dist/resources/Assets/Textures/maki/building.png +0 -0
- package/dist/resources/Assets/Textures/maki/bus.png +0 -0
- package/dist/resources/Assets/Textures/maki/cafe.png +0 -0
- package/dist/resources/Assets/Textures/maki/camera.png +0 -0
- package/dist/resources/Assets/Textures/maki/campsite.png +0 -0
- package/dist/resources/Assets/Textures/maki/car.png +0 -0
- package/dist/resources/Assets/Textures/maki/cemetery.png +0 -0
- package/dist/resources/Assets/Textures/maki/cesium.png +0 -0
- package/dist/resources/Assets/Textures/maki/chemist.png +0 -0
- package/dist/resources/Assets/Textures/maki/cinema.png +0 -0
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- package/dist/resources/Assets/Textures/maki/circle.png +0 -0
- package/dist/resources/Assets/Textures/maki/city.png +0 -0
- package/dist/resources/Assets/Textures/maki/clothing-store.png +0 -0
- package/dist/resources/Assets/Textures/maki/college.png +0 -0
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- package/dist/resources/Assets/Textures/maki/dog-park.png +0 -0
- package/dist/resources/Assets/Textures/maki/embassy.png +0 -0
- package/dist/resources/Assets/Textures/maki/emergency-telephone.png +0 -0
- package/dist/resources/Assets/Textures/maki/entrance.png +0 -0
- package/dist/resources/Assets/Textures/maki/farm.png +0 -0
- package/dist/resources/Assets/Textures/maki/fast-food.png +0 -0
- package/dist/resources/Assets/Textures/maki/ferry.png +0 -0
- package/dist/resources/Assets/Textures/maki/fire-station.png +0 -0
- package/dist/resources/Assets/Textures/maki/fuel.png +0 -0
- package/dist/resources/Assets/Textures/maki/garden.png +0 -0
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- package/dist/resources/Assets/Textures/maki/oil-well.png +0 -0
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- package/dist/resources/Workers/createRectangleOutlineGeometry.js +478 -0
- package/dist/resources/Workers/createSimplePolylineGeometry.js +399 -0
- package/dist/resources/Workers/createSphereGeometry.js +117 -0
- package/dist/resources/Workers/createSphereOutlineGeometry.js +117 -0
- package/dist/resources/Workers/createTaskProcessorWorker.js +32 -0
- package/dist/resources/Workers/createVectorTileClampedPolylines.js +492 -0
- package/dist/resources/Workers/createVectorTileGeometries.js +386 -0
- package/dist/resources/Workers/createVectorTilePoints.js +112 -0
- package/dist/resources/Workers/createVectorTilePolygons.js +384 -0
- package/dist/resources/Workers/createVectorTilePolylines.js +262 -0
- package/dist/resources/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +568 -0
- package/dist/resources/Workers/createVerticesFromHeightmap.js +2277 -0
- package/dist/resources/Workers/createVerticesFromQuantizedTerrainMesh.js +745 -0
- package/dist/resources/Workers/createWallGeometry.js +489 -0
- package/dist/resources/Workers/createWallOutlineGeometry.js +337 -0
- package/dist/resources/Workers/decodeDraco.js +369 -0
- package/dist/resources/Workers/decodeGoogleEarthEnterprisePacket.js +2650 -0
- package/dist/resources/Workers/decodeI3S.js +835 -0
- package/dist/resources/Workers/transcodeKTX2.js +3425 -0
- package/dist/resources/Workers/transferTypedArrayTest.js +41 -0
- package/dist/resources/Workers/upsampleQuantizedTerrainMesh.js +818 -0
- package/package.json +81 -0
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.113
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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import {
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oneTimeWarning_default
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} from "./chunk-ATB2I7OS.js";
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import {
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PolylinePipeline_default
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} from "./chunk-H5DUXHCV.js";
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import {
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EllipsoidTangentPlane_default
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} from "./chunk-TMPVBFJQ.js";
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import {
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Quaternion_default,
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Transforms_default
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} from "./chunk-HOT2SNXP.js";
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import {
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Cartesian4_default,
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Matrix4_default
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} from "./chunk-3PW6ZBN4.js";
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import {
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Cartesian2_default,
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Cartesian3_default,
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Cartographic_default,
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Matrix3_default
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} from "./chunk-LGJUI2CE.js";
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import {
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Math_default
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} from "./chunk-BP467WX3.js";
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// packages/engine/Source/Core/CornerType.js
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var CornerType = {
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/**
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* <img src="Images/CornerTypeRounded.png" style="vertical-align: middle;" width="186" height="189" />
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*
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* Corner has a smooth edge.
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* @type {number}
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* @constant
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*/
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ROUNDED: 0,
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/**
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* <img src="Images/CornerTypeMitered.png" style="vertical-align: middle;" width="186" height="189" />
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*
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* Corner point is the intersection of adjacent edges.
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* @type {number}
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* @constant
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*/
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MITERED: 1,
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/**
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* <img src="Images/CornerTypeBeveled.png" style="vertical-align: middle;" width="186" height="189" />
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*
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* Corner is clipped.
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* @type {number}
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* @constant
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*/
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BEVELED: 2
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};
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var CornerType_default = Object.freeze(CornerType);
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// packages/engine/Source/Core/PolylineVolumeGeometryLibrary.js
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var scratch2Array = [new Cartesian3_default(), new Cartesian3_default()];
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var scratchCartesian1 = new Cartesian3_default();
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var scratchCartesian2 = new Cartesian3_default();
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var scratchCartesian3 = new Cartesian3_default();
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var scratchCartesian4 = new Cartesian3_default();
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var scratchCartesian5 = new Cartesian3_default();
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var scratchCartesian6 = new Cartesian3_default();
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var scratchCartesian7 = new Cartesian3_default();
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var scratchCartesian8 = new Cartesian3_default();
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var scratchCartesian9 = new Cartesian3_default();
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var scratch1 = new Cartesian3_default();
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var scratch2 = new Cartesian3_default();
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var PolylineVolumeGeometryLibrary = {};
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var cartographic = new Cartographic_default();
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function scaleToSurface(positions, ellipsoid) {
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const heights = new Array(positions.length);
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for (let i = 0; i < positions.length; i++) {
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const pos = positions[i];
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cartographic = ellipsoid.cartesianToCartographic(pos, cartographic);
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heights[i] = cartographic.height;
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positions[i] = ellipsoid.scaleToGeodeticSurface(pos, pos);
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}
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return heights;
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}
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function subdivideHeights(points, h0, h1, granularity) {
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const p0 = points[0];
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const p1 = points[1];
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const angleBetween = Cartesian3_default.angleBetween(p0, p1);
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const numPoints = Math.ceil(angleBetween / granularity);
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const heights = new Array(numPoints);
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let i;
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if (h0 === h1) {
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for (i = 0; i < numPoints; i++) {
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heights[i] = h0;
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}
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heights.push(h1);
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return heights;
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}
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const dHeight = h1 - h0;
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const heightPerVertex = dHeight / numPoints;
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for (i = 1; i < numPoints; i++) {
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const h = h0 + i * heightPerVertex;
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heights[i] = h;
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}
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heights[0] = h0;
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heights.push(h1);
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return heights;
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}
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var nextScratch = new Cartesian3_default();
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var prevScratch = new Cartesian3_default();
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function computeRotationAngle(start, end, position, ellipsoid) {
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const tangentPlane = new EllipsoidTangentPlane_default(position, ellipsoid);
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const next = tangentPlane.projectPointOntoPlane(
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Cartesian3_default.add(position, start, nextScratch),
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nextScratch
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);
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const prev = tangentPlane.projectPointOntoPlane(
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Cartesian3_default.add(position, end, prevScratch),
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prevScratch
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);
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const angle = Cartesian2_default.angleBetween(next, prev);
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return prev.x * next.y - prev.y * next.x >= 0 ? -angle : angle;
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}
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var negativeX = new Cartesian3_default(-1, 0, 0);
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var transform = new Matrix4_default();
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var translation = new Matrix4_default();
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var rotationZ = new Matrix3_default();
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var scaleMatrix = Matrix3_default.IDENTITY.clone();
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var westScratch = new Cartesian3_default();
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var finalPosScratch = new Cartesian4_default();
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var heightCartesian = new Cartesian3_default();
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function addPosition(center, left, shape, finalPositions, ellipsoid, height, xScalar, repeat) {
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let west = westScratch;
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let finalPosition = finalPosScratch;
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transform = Transforms_default.eastNorthUpToFixedFrame(center, ellipsoid, transform);
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west = Matrix4_default.multiplyByPointAsVector(transform, negativeX, west);
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west = Cartesian3_default.normalize(west, west);
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const angle = computeRotationAngle(west, left, center, ellipsoid);
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rotationZ = Matrix3_default.fromRotationZ(angle, rotationZ);
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heightCartesian.z = height;
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transform = Matrix4_default.multiplyTransformation(
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transform,
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Matrix4_default.fromRotationTranslation(rotationZ, heightCartesian, translation),
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transform
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);
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const scale = scaleMatrix;
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scale[0] = xScalar;
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for (let j = 0; j < repeat; j++) {
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for (let i = 0; i < shape.length; i += 3) {
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finalPosition = Cartesian3_default.fromArray(shape, i, finalPosition);
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finalPosition = Matrix3_default.multiplyByVector(
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scale,
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finalPosition,
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finalPosition
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);
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finalPosition = Matrix4_default.multiplyByPoint(
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transform,
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finalPosition,
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finalPosition
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);
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finalPositions.push(finalPosition.x, finalPosition.y, finalPosition.z);
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}
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}
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return finalPositions;
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}
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var centerScratch = new Cartesian3_default();
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function addPositions(centers, left, shape, finalPositions, ellipsoid, heights, xScalar) {
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for (let i = 0; i < centers.length; i += 3) {
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const center = Cartesian3_default.fromArray(centers, i, centerScratch);
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finalPositions = addPosition(
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center,
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left,
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shape,
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finalPositions,
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ellipsoid,
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heights[i / 3],
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xScalar,
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1
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);
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}
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return finalPositions;
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}
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function convertShapeTo3DDuplicate(shape2D, boundingRectangle) {
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const length = shape2D.length;
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const shape = new Array(length * 6);
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let index = 0;
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const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
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const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
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let point = shape2D[0];
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shape[index++] = point.x - xOffset;
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shape[index++] = 0;
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shape[index++] = point.y - yOffset;
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for (let i = 1; i < length; i++) {
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point = shape2D[i];
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const x = point.x - xOffset;
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const z = point.y - yOffset;
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shape[index++] = x;
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shape[index++] = 0;
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shape[index++] = z;
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shape[index++] = x;
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shape[index++] = 0;
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shape[index++] = z;
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}
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point = shape2D[0];
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shape[index++] = point.x - xOffset;
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shape[index++] = 0;
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shape[index++] = point.y - yOffset;
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return shape;
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}
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function convertShapeTo3D(shape2D, boundingRectangle) {
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const length = shape2D.length;
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const shape = new Array(length * 3);
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let index = 0;
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const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
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const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
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for (let i = 0; i < length; i++) {
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shape[index++] = shape2D[i].x - xOffset;
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shape[index++] = 0;
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shape[index++] = shape2D[i].y - yOffset;
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}
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return shape;
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}
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var quaterion = new Quaternion_default();
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var startPointScratch = new Cartesian3_default();
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var rotMatrix = new Matrix3_default();
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function computeRoundCorner(pivot, startPoint, endPoint, cornerType, leftIsOutside, ellipsoid, finalPositions, shape, height, duplicatePoints) {
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const angle = Cartesian3_default.angleBetween(
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Cartesian3_default.subtract(startPoint, pivot, scratch1),
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Cartesian3_default.subtract(endPoint, pivot, scratch2)
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);
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const granularity = cornerType === CornerType_default.BEVELED ? 0 : Math.ceil(angle / Math_default.toRadians(5));
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let m;
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if (leftIsOutside) {
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m = Matrix3_default.fromQuaternion(
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Quaternion_default.fromAxisAngle(
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Cartesian3_default.negate(pivot, scratch1),
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angle / (granularity + 1),
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quaterion
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),
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rotMatrix
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);
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} else {
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m = Matrix3_default.fromQuaternion(
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Quaternion_default.fromAxisAngle(pivot, angle / (granularity + 1), quaterion),
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rotMatrix
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);
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}
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let left;
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let surfacePoint;
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startPoint = Cartesian3_default.clone(startPoint, startPointScratch);
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if (granularity > 0) {
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const repeat = duplicatePoints ? 2 : 1;
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for (let i = 0; i < granularity; i++) {
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startPoint = Matrix3_default.multiplyByVector(m, startPoint, startPoint);
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left = Cartesian3_default.subtract(startPoint, pivot, scratch1);
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left = Cartesian3_default.normalize(left, left);
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if (!leftIsOutside) {
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left = Cartesian3_default.negate(left, left);
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}
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surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
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finalPositions = addPosition(
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surfacePoint,
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left,
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shape,
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finalPositions,
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ellipsoid,
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height,
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1,
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repeat
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);
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}
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} else {
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left = Cartesian3_default.subtract(startPoint, pivot, scratch1);
|
|
296
|
+
left = Cartesian3_default.normalize(left, left);
|
|
297
|
+
if (!leftIsOutside) {
|
|
298
|
+
left = Cartesian3_default.negate(left, left);
|
|
299
|
+
}
|
|
300
|
+
surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
|
|
301
|
+
finalPositions = addPosition(
|
|
302
|
+
surfacePoint,
|
|
303
|
+
left,
|
|
304
|
+
shape,
|
|
305
|
+
finalPositions,
|
|
306
|
+
ellipsoid,
|
|
307
|
+
height,
|
|
308
|
+
1,
|
|
309
|
+
1
|
|
310
|
+
);
|
|
311
|
+
endPoint = Cartesian3_default.clone(endPoint, startPointScratch);
|
|
312
|
+
left = Cartesian3_default.subtract(endPoint, pivot, scratch1);
|
|
313
|
+
left = Cartesian3_default.normalize(left, left);
|
|
314
|
+
if (!leftIsOutside) {
|
|
315
|
+
left = Cartesian3_default.negate(left, left);
|
|
316
|
+
}
|
|
317
|
+
surfacePoint = ellipsoid.scaleToGeodeticSurface(endPoint, scratch2);
|
|
318
|
+
finalPositions = addPosition(
|
|
319
|
+
surfacePoint,
|
|
320
|
+
left,
|
|
321
|
+
shape,
|
|
322
|
+
finalPositions,
|
|
323
|
+
ellipsoid,
|
|
324
|
+
height,
|
|
325
|
+
1,
|
|
326
|
+
1
|
|
327
|
+
);
|
|
328
|
+
}
|
|
329
|
+
return finalPositions;
|
|
330
|
+
}
|
|
331
|
+
PolylineVolumeGeometryLibrary.removeDuplicatesFromShape = function(shapePositions) {
|
|
332
|
+
const length = shapePositions.length;
|
|
333
|
+
const cleanedPositions = [];
|
|
334
|
+
for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
|
|
335
|
+
const v0 = shapePositions[i0];
|
|
336
|
+
const v1 = shapePositions[i1];
|
|
337
|
+
if (!Cartesian2_default.equals(v0, v1)) {
|
|
338
|
+
cleanedPositions.push(v1);
|
|
339
|
+
}
|
|
340
|
+
}
|
|
341
|
+
return cleanedPositions;
|
|
342
|
+
};
|
|
343
|
+
PolylineVolumeGeometryLibrary.angleIsGreaterThanPi = function(forward, backward, position, ellipsoid) {
|
|
344
|
+
const tangentPlane = new EllipsoidTangentPlane_default(position, ellipsoid);
|
|
345
|
+
const next = tangentPlane.projectPointOntoPlane(
|
|
346
|
+
Cartesian3_default.add(position, forward, nextScratch),
|
|
347
|
+
nextScratch
|
|
348
|
+
);
|
|
349
|
+
const prev = tangentPlane.projectPointOntoPlane(
|
|
350
|
+
Cartesian3_default.add(position, backward, prevScratch),
|
|
351
|
+
prevScratch
|
|
352
|
+
);
|
|
353
|
+
return prev.x * next.y - prev.y * next.x >= 0;
|
|
354
|
+
};
|
|
355
|
+
var scratchForwardProjection = new Cartesian3_default();
|
|
356
|
+
var scratchBackwardProjection = new Cartesian3_default();
|
|
357
|
+
PolylineVolumeGeometryLibrary.computePositions = function(positions, shape2D, boundingRectangle, geometry, duplicatePoints) {
|
|
358
|
+
const ellipsoid = geometry._ellipsoid;
|
|
359
|
+
const heights = scaleToSurface(positions, ellipsoid);
|
|
360
|
+
const granularity = geometry._granularity;
|
|
361
|
+
const cornerType = geometry._cornerType;
|
|
362
|
+
const shapeForSides = duplicatePoints ? convertShapeTo3DDuplicate(shape2D, boundingRectangle) : convertShapeTo3D(shape2D, boundingRectangle);
|
|
363
|
+
const shapeForEnds = duplicatePoints ? convertShapeTo3D(shape2D, boundingRectangle) : void 0;
|
|
364
|
+
const heightOffset = boundingRectangle.height / 2;
|
|
365
|
+
const width = boundingRectangle.width / 2;
|
|
366
|
+
let length = positions.length;
|
|
367
|
+
let finalPositions = [];
|
|
368
|
+
let ends = duplicatePoints ? [] : void 0;
|
|
369
|
+
let forward = scratchCartesian1;
|
|
370
|
+
let backward = scratchCartesian2;
|
|
371
|
+
let cornerDirection = scratchCartesian3;
|
|
372
|
+
let surfaceNormal = scratchCartesian4;
|
|
373
|
+
let pivot = scratchCartesian5;
|
|
374
|
+
let start = scratchCartesian6;
|
|
375
|
+
let end = scratchCartesian7;
|
|
376
|
+
let left = scratchCartesian8;
|
|
377
|
+
let previousPosition = scratchCartesian9;
|
|
378
|
+
let position = positions[0];
|
|
379
|
+
let nextPosition = positions[1];
|
|
380
|
+
surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
|
|
381
|
+
forward = Cartesian3_default.subtract(nextPosition, position, forward);
|
|
382
|
+
forward = Cartesian3_default.normalize(forward, forward);
|
|
383
|
+
left = Cartesian3_default.cross(surfaceNormal, forward, left);
|
|
384
|
+
left = Cartesian3_default.normalize(left, left);
|
|
385
|
+
let h0 = heights[0];
|
|
386
|
+
let h1 = heights[1];
|
|
387
|
+
if (duplicatePoints) {
|
|
388
|
+
ends = addPosition(
|
|
389
|
+
position,
|
|
390
|
+
left,
|
|
391
|
+
shapeForEnds,
|
|
392
|
+
ends,
|
|
393
|
+
ellipsoid,
|
|
394
|
+
h0 + heightOffset,
|
|
395
|
+
1,
|
|
396
|
+
1
|
|
397
|
+
);
|
|
398
|
+
}
|
|
399
|
+
previousPosition = Cartesian3_default.clone(position, previousPosition);
|
|
400
|
+
position = nextPosition;
|
|
401
|
+
backward = Cartesian3_default.negate(forward, backward);
|
|
402
|
+
let subdividedHeights;
|
|
403
|
+
let subdividedPositions;
|
|
404
|
+
for (let i = 1; i < length - 1; i++) {
|
|
405
|
+
const repeat = duplicatePoints ? 2 : 1;
|
|
406
|
+
nextPosition = positions[i + 1];
|
|
407
|
+
if (position.equals(nextPosition)) {
|
|
408
|
+
oneTimeWarning_default(
|
|
409
|
+
"Positions are too close and are considered equivalent with rounding error."
|
|
410
|
+
);
|
|
411
|
+
continue;
|
|
412
|
+
}
|
|
413
|
+
forward = Cartesian3_default.subtract(nextPosition, position, forward);
|
|
414
|
+
forward = Cartesian3_default.normalize(forward, forward);
|
|
415
|
+
cornerDirection = Cartesian3_default.add(forward, backward, cornerDirection);
|
|
416
|
+
cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
|
|
417
|
+
surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
|
|
418
|
+
const forwardProjection = Cartesian3_default.multiplyByScalar(
|
|
419
|
+
surfaceNormal,
|
|
420
|
+
Cartesian3_default.dot(forward, surfaceNormal),
|
|
421
|
+
scratchForwardProjection
|
|
422
|
+
);
|
|
423
|
+
Cartesian3_default.subtract(forward, forwardProjection, forwardProjection);
|
|
424
|
+
Cartesian3_default.normalize(forwardProjection, forwardProjection);
|
|
425
|
+
const backwardProjection = Cartesian3_default.multiplyByScalar(
|
|
426
|
+
surfaceNormal,
|
|
427
|
+
Cartesian3_default.dot(backward, surfaceNormal),
|
|
428
|
+
scratchBackwardProjection
|
|
429
|
+
);
|
|
430
|
+
Cartesian3_default.subtract(backward, backwardProjection, backwardProjection);
|
|
431
|
+
Cartesian3_default.normalize(backwardProjection, backwardProjection);
|
|
432
|
+
const doCorner = !Math_default.equalsEpsilon(
|
|
433
|
+
Math.abs(Cartesian3_default.dot(forwardProjection, backwardProjection)),
|
|
434
|
+
1,
|
|
435
|
+
Math_default.EPSILON7
|
|
436
|
+
);
|
|
437
|
+
if (doCorner) {
|
|
438
|
+
cornerDirection = Cartesian3_default.cross(
|
|
439
|
+
cornerDirection,
|
|
440
|
+
surfaceNormal,
|
|
441
|
+
cornerDirection
|
|
442
|
+
);
|
|
443
|
+
cornerDirection = Cartesian3_default.cross(
|
|
444
|
+
surfaceNormal,
|
|
445
|
+
cornerDirection,
|
|
446
|
+
cornerDirection
|
|
447
|
+
);
|
|
448
|
+
cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
|
|
449
|
+
const scalar = 1 / Math.max(
|
|
450
|
+
0.25,
|
|
451
|
+
Cartesian3_default.magnitude(
|
|
452
|
+
Cartesian3_default.cross(cornerDirection, backward, scratch1)
|
|
453
|
+
)
|
|
454
|
+
);
|
|
455
|
+
const leftIsOutside = PolylineVolumeGeometryLibrary.angleIsGreaterThanPi(
|
|
456
|
+
forward,
|
|
457
|
+
backward,
|
|
458
|
+
position,
|
|
459
|
+
ellipsoid
|
|
460
|
+
);
|
|
461
|
+
if (leftIsOutside) {
|
|
462
|
+
pivot = Cartesian3_default.add(
|
|
463
|
+
position,
|
|
464
|
+
Cartesian3_default.multiplyByScalar(
|
|
465
|
+
cornerDirection,
|
|
466
|
+
scalar * width,
|
|
467
|
+
cornerDirection
|
|
468
|
+
),
|
|
469
|
+
pivot
|
|
470
|
+
);
|
|
471
|
+
start = Cartesian3_default.add(
|
|
472
|
+
pivot,
|
|
473
|
+
Cartesian3_default.multiplyByScalar(left, width, start),
|
|
474
|
+
start
|
|
475
|
+
);
|
|
476
|
+
scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
|
|
477
|
+
scratch2Array[1] = Cartesian3_default.clone(start, scratch2Array[1]);
|
|
478
|
+
subdividedHeights = subdivideHeights(
|
|
479
|
+
scratch2Array,
|
|
480
|
+
h0 + heightOffset,
|
|
481
|
+
h1 + heightOffset,
|
|
482
|
+
granularity
|
|
483
|
+
);
|
|
484
|
+
subdividedPositions = PolylinePipeline_default.generateArc({
|
|
485
|
+
positions: scratch2Array,
|
|
486
|
+
granularity,
|
|
487
|
+
ellipsoid
|
|
488
|
+
});
|
|
489
|
+
finalPositions = addPositions(
|
|
490
|
+
subdividedPositions,
|
|
491
|
+
left,
|
|
492
|
+
shapeForSides,
|
|
493
|
+
finalPositions,
|
|
494
|
+
ellipsoid,
|
|
495
|
+
subdividedHeights,
|
|
496
|
+
1
|
|
497
|
+
);
|
|
498
|
+
left = Cartesian3_default.cross(surfaceNormal, forward, left);
|
|
499
|
+
left = Cartesian3_default.normalize(left, left);
|
|
500
|
+
end = Cartesian3_default.add(
|
|
501
|
+
pivot,
|
|
502
|
+
Cartesian3_default.multiplyByScalar(left, width, end),
|
|
503
|
+
end
|
|
504
|
+
);
|
|
505
|
+
if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
|
|
506
|
+
computeRoundCorner(
|
|
507
|
+
pivot,
|
|
508
|
+
start,
|
|
509
|
+
end,
|
|
510
|
+
cornerType,
|
|
511
|
+
leftIsOutside,
|
|
512
|
+
ellipsoid,
|
|
513
|
+
finalPositions,
|
|
514
|
+
shapeForSides,
|
|
515
|
+
h1 + heightOffset,
|
|
516
|
+
duplicatePoints
|
|
517
|
+
);
|
|
518
|
+
} else {
|
|
519
|
+
cornerDirection = Cartesian3_default.negate(cornerDirection, cornerDirection);
|
|
520
|
+
finalPositions = addPosition(
|
|
521
|
+
position,
|
|
522
|
+
cornerDirection,
|
|
523
|
+
shapeForSides,
|
|
524
|
+
finalPositions,
|
|
525
|
+
ellipsoid,
|
|
526
|
+
h1 + heightOffset,
|
|
527
|
+
scalar,
|
|
528
|
+
repeat
|
|
529
|
+
);
|
|
530
|
+
}
|
|
531
|
+
previousPosition = Cartesian3_default.clone(end, previousPosition);
|
|
532
|
+
} else {
|
|
533
|
+
pivot = Cartesian3_default.add(
|
|
534
|
+
position,
|
|
535
|
+
Cartesian3_default.multiplyByScalar(
|
|
536
|
+
cornerDirection,
|
|
537
|
+
scalar * width,
|
|
538
|
+
cornerDirection
|
|
539
|
+
),
|
|
540
|
+
pivot
|
|
541
|
+
);
|
|
542
|
+
start = Cartesian3_default.add(
|
|
543
|
+
pivot,
|
|
544
|
+
Cartesian3_default.multiplyByScalar(left, -width, start),
|
|
545
|
+
start
|
|
546
|
+
);
|
|
547
|
+
scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
|
|
548
|
+
scratch2Array[1] = Cartesian3_default.clone(start, scratch2Array[1]);
|
|
549
|
+
subdividedHeights = subdivideHeights(
|
|
550
|
+
scratch2Array,
|
|
551
|
+
h0 + heightOffset,
|
|
552
|
+
h1 + heightOffset,
|
|
553
|
+
granularity
|
|
554
|
+
);
|
|
555
|
+
subdividedPositions = PolylinePipeline_default.generateArc({
|
|
556
|
+
positions: scratch2Array,
|
|
557
|
+
granularity,
|
|
558
|
+
ellipsoid
|
|
559
|
+
});
|
|
560
|
+
finalPositions = addPositions(
|
|
561
|
+
subdividedPositions,
|
|
562
|
+
left,
|
|
563
|
+
shapeForSides,
|
|
564
|
+
finalPositions,
|
|
565
|
+
ellipsoid,
|
|
566
|
+
subdividedHeights,
|
|
567
|
+
1
|
|
568
|
+
);
|
|
569
|
+
left = Cartesian3_default.cross(surfaceNormal, forward, left);
|
|
570
|
+
left = Cartesian3_default.normalize(left, left);
|
|
571
|
+
end = Cartesian3_default.add(
|
|
572
|
+
pivot,
|
|
573
|
+
Cartesian3_default.multiplyByScalar(left, -width, end),
|
|
574
|
+
end
|
|
575
|
+
);
|
|
576
|
+
if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
|
|
577
|
+
computeRoundCorner(
|
|
578
|
+
pivot,
|
|
579
|
+
start,
|
|
580
|
+
end,
|
|
581
|
+
cornerType,
|
|
582
|
+
leftIsOutside,
|
|
583
|
+
ellipsoid,
|
|
584
|
+
finalPositions,
|
|
585
|
+
shapeForSides,
|
|
586
|
+
h1 + heightOffset,
|
|
587
|
+
duplicatePoints
|
|
588
|
+
);
|
|
589
|
+
} else {
|
|
590
|
+
finalPositions = addPosition(
|
|
591
|
+
position,
|
|
592
|
+
cornerDirection,
|
|
593
|
+
shapeForSides,
|
|
594
|
+
finalPositions,
|
|
595
|
+
ellipsoid,
|
|
596
|
+
h1 + heightOffset,
|
|
597
|
+
scalar,
|
|
598
|
+
repeat
|
|
599
|
+
);
|
|
600
|
+
}
|
|
601
|
+
previousPosition = Cartesian3_default.clone(end, previousPosition);
|
|
602
|
+
}
|
|
603
|
+
backward = Cartesian3_default.negate(forward, backward);
|
|
604
|
+
} else {
|
|
605
|
+
finalPositions = addPosition(
|
|
606
|
+
previousPosition,
|
|
607
|
+
left,
|
|
608
|
+
shapeForSides,
|
|
609
|
+
finalPositions,
|
|
610
|
+
ellipsoid,
|
|
611
|
+
h0 + heightOffset,
|
|
612
|
+
1,
|
|
613
|
+
1
|
|
614
|
+
);
|
|
615
|
+
previousPosition = position;
|
|
616
|
+
}
|
|
617
|
+
h0 = h1;
|
|
618
|
+
h1 = heights[i + 1];
|
|
619
|
+
position = nextPosition;
|
|
620
|
+
}
|
|
621
|
+
scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
|
|
622
|
+
scratch2Array[1] = Cartesian3_default.clone(position, scratch2Array[1]);
|
|
623
|
+
subdividedHeights = subdivideHeights(
|
|
624
|
+
scratch2Array,
|
|
625
|
+
h0 + heightOffset,
|
|
626
|
+
h1 + heightOffset,
|
|
627
|
+
granularity
|
|
628
|
+
);
|
|
629
|
+
subdividedPositions = PolylinePipeline_default.generateArc({
|
|
630
|
+
positions: scratch2Array,
|
|
631
|
+
granularity,
|
|
632
|
+
ellipsoid
|
|
633
|
+
});
|
|
634
|
+
finalPositions = addPositions(
|
|
635
|
+
subdividedPositions,
|
|
636
|
+
left,
|
|
637
|
+
shapeForSides,
|
|
638
|
+
finalPositions,
|
|
639
|
+
ellipsoid,
|
|
640
|
+
subdividedHeights,
|
|
641
|
+
1
|
|
642
|
+
);
|
|
643
|
+
if (duplicatePoints) {
|
|
644
|
+
ends = addPosition(
|
|
645
|
+
position,
|
|
646
|
+
left,
|
|
647
|
+
shapeForEnds,
|
|
648
|
+
ends,
|
|
649
|
+
ellipsoid,
|
|
650
|
+
h1 + heightOffset,
|
|
651
|
+
1,
|
|
652
|
+
1
|
|
653
|
+
);
|
|
654
|
+
}
|
|
655
|
+
length = finalPositions.length;
|
|
656
|
+
const posLength = duplicatePoints ? length + ends.length : length;
|
|
657
|
+
const combinedPositions = new Float64Array(posLength);
|
|
658
|
+
combinedPositions.set(finalPositions);
|
|
659
|
+
if (duplicatePoints) {
|
|
660
|
+
combinedPositions.set(ends, length);
|
|
661
|
+
}
|
|
662
|
+
return combinedPositions;
|
|
663
|
+
};
|
|
664
|
+
var PolylineVolumeGeometryLibrary_default = PolylineVolumeGeometryLibrary;
|
|
665
|
+
|
|
666
|
+
export {
|
|
667
|
+
CornerType_default,
|
|
668
|
+
PolylineVolumeGeometryLibrary_default
|
|
669
|
+
};
|