@pggis/pg-sdk 3.2.9

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Files changed (320) hide show
  1. package/README.md +152 -0
  2. package/dist/index.cjs +43 -0
  3. package/dist/pggis.min.css +1 -0
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  5. package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
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  278. package/dist/resources/Workers/createCoplanarPolygonOutlineGeometry.js +224 -0
  279. package/dist/resources/Workers/createCorridorGeometry.js +1263 -0
  280. package/dist/resources/Workers/createCorridorOutlineGeometry.js +568 -0
  281. package/dist/resources/Workers/createCylinderGeometry.js +59 -0
  282. package/dist/resources/Workers/createCylinderOutlineGeometry.js +230 -0
  283. package/dist/resources/Workers/createEllipseGeometry.js +70 -0
  284. package/dist/resources/Workers/createEllipseOutlineGeometry.js +63 -0
  285. package/dist/resources/Workers/createEllipsoidGeometry.js +58 -0
  286. package/dist/resources/Workers/createEllipsoidOutlineGeometry.js +60 -0
  287. package/dist/resources/Workers/createFrustumGeometry.js +57 -0
  288. package/dist/resources/Workers/createFrustumOutlineGeometry.js +234 -0
  289. package/dist/resources/Workers/createGeometry.js +150 -0
  290. package/dist/resources/Workers/createGroundPolylineGeometry.js +1607 -0
  291. package/dist/resources/Workers/createPlaneGeometry.js +223 -0
  292. package/dist/resources/Workers/createPlaneOutlineGeometry.js +123 -0
  293. package/dist/resources/Workers/createPolygonGeometry.js +1545 -0
  294. package/dist/resources/Workers/createPolygonOutlineGeometry.js +542 -0
  295. package/dist/resources/Workers/createPolylineGeometry.js +495 -0
  296. package/dist/resources/Workers/createPolylineVolumeGeometry.js +380 -0
  297. package/dist/resources/Workers/createPolylineVolumeOutlineGeometry.js +277 -0
  298. package/dist/resources/Workers/createRectangleGeometry.js +1273 -0
  299. package/dist/resources/Workers/createRectangleOutlineGeometry.js +478 -0
  300. package/dist/resources/Workers/createSimplePolylineGeometry.js +399 -0
  301. package/dist/resources/Workers/createSphereGeometry.js +117 -0
  302. package/dist/resources/Workers/createSphereOutlineGeometry.js +117 -0
  303. package/dist/resources/Workers/createTaskProcessorWorker.js +32 -0
  304. package/dist/resources/Workers/createVectorTileClampedPolylines.js +492 -0
  305. package/dist/resources/Workers/createVectorTileGeometries.js +386 -0
  306. package/dist/resources/Workers/createVectorTilePoints.js +112 -0
  307. package/dist/resources/Workers/createVectorTilePolygons.js +384 -0
  308. package/dist/resources/Workers/createVectorTilePolylines.js +262 -0
  309. package/dist/resources/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +568 -0
  310. package/dist/resources/Workers/createVerticesFromHeightmap.js +2277 -0
  311. package/dist/resources/Workers/createVerticesFromQuantizedTerrainMesh.js +745 -0
  312. package/dist/resources/Workers/createWallGeometry.js +489 -0
  313. package/dist/resources/Workers/createWallOutlineGeometry.js +337 -0
  314. package/dist/resources/Workers/decodeDraco.js +369 -0
  315. package/dist/resources/Workers/decodeGoogleEarthEnterprisePacket.js +2650 -0
  316. package/dist/resources/Workers/decodeI3S.js +835 -0
  317. package/dist/resources/Workers/transcodeKTX2.js +3425 -0
  318. package/dist/resources/Workers/transferTypedArrayTest.js +41 -0
  319. package/dist/resources/Workers/upsampleQuantizedTerrainMesh.js +818 -0
  320. package/package.json +81 -0
@@ -0,0 +1,1007 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.113
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ EllipsoidRhumbLine_default
28
+ } from "./chunk-R4OZKBXH.js";
29
+ import {
30
+ GeometryAttribute_default,
31
+ Geometry_default,
32
+ PrimitiveType_default
33
+ } from "./chunk-R3HUGXBH.js";
34
+ import {
35
+ ComponentDatatype_default
36
+ } from "./chunk-ARPTYYKS.js";
37
+ import {
38
+ Cartesian2_default,
39
+ Cartesian3_default,
40
+ Cartographic_default,
41
+ Ellipsoid_default
42
+ } from "./chunk-LGJUI2CE.js";
43
+ import {
44
+ Math_default
45
+ } from "./chunk-BP467WX3.js";
46
+ import {
47
+ WebGLConstants_default
48
+ } from "./chunk-SV7DDPAC.js";
49
+ import {
50
+ defaultValue_default
51
+ } from "./chunk-CWJQGBWT.js";
52
+ import {
53
+ Check_default
54
+ } from "./chunk-5HLGKKG3.js";
55
+ import {
56
+ __commonJS,
57
+ __toESM,
58
+ defined_default
59
+ } from "./chunk-YBKFS53K.js";
60
+
61
+ // node_modules/earcut/src/earcut.js
62
+ var require_earcut = __commonJS({
63
+ "node_modules/earcut/src/earcut.js"(exports, module) {
64
+ "use strict";
65
+ module.exports = earcut2;
66
+ module.exports.default = earcut2;
67
+ function earcut2(data, holeIndices, dim) {
68
+ dim = dim || 2;
69
+ var hasHoles = holeIndices && holeIndices.length, outerLen = hasHoles ? holeIndices[0] * dim : data.length, outerNode = linkedList(data, 0, outerLen, dim, true), triangles = [];
70
+ if (!outerNode || outerNode.next === outerNode.prev)
71
+ return triangles;
72
+ var minX, minY, maxX, maxY, x, y, invSize;
73
+ if (hasHoles)
74
+ outerNode = eliminateHoles(data, holeIndices, outerNode, dim);
75
+ if (data.length > 80 * dim) {
76
+ minX = maxX = data[0];
77
+ minY = maxY = data[1];
78
+ for (var i = dim; i < outerLen; i += dim) {
79
+ x = data[i];
80
+ y = data[i + 1];
81
+ if (x < minX)
82
+ minX = x;
83
+ if (y < minY)
84
+ minY = y;
85
+ if (x > maxX)
86
+ maxX = x;
87
+ if (y > maxY)
88
+ maxY = y;
89
+ }
90
+ invSize = Math.max(maxX - minX, maxY - minY);
91
+ invSize = invSize !== 0 ? 32767 / invSize : 0;
92
+ }
93
+ earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0);
94
+ return triangles;
95
+ }
96
+ function linkedList(data, start, end, dim, clockwise) {
97
+ var i, last;
98
+ if (clockwise === signedArea(data, start, end, dim) > 0) {
99
+ for (i = start; i < end; i += dim)
100
+ last = insertNode(i, data[i], data[i + 1], last);
101
+ } else {
102
+ for (i = end - dim; i >= start; i -= dim)
103
+ last = insertNode(i, data[i], data[i + 1], last);
104
+ }
105
+ if (last && equals(last, last.next)) {
106
+ removeNode(last);
107
+ last = last.next;
108
+ }
109
+ return last;
110
+ }
111
+ function filterPoints(start, end) {
112
+ if (!start)
113
+ return start;
114
+ if (!end)
115
+ end = start;
116
+ var p = start, again;
117
+ do {
118
+ again = false;
119
+ if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
120
+ removeNode(p);
121
+ p = end = p.prev;
122
+ if (p === p.next)
123
+ break;
124
+ again = true;
125
+ } else {
126
+ p = p.next;
127
+ }
128
+ } while (again || p !== end);
129
+ return end;
130
+ }
131
+ function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
132
+ if (!ear)
133
+ return;
134
+ if (!pass && invSize)
135
+ indexCurve(ear, minX, minY, invSize);
136
+ var stop = ear, prev, next;
137
+ while (ear.prev !== ear.next) {
138
+ prev = ear.prev;
139
+ next = ear.next;
140
+ if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
141
+ triangles.push(prev.i / dim | 0);
142
+ triangles.push(ear.i / dim | 0);
143
+ triangles.push(next.i / dim | 0);
144
+ removeNode(ear);
145
+ ear = next.next;
146
+ stop = next.next;
147
+ continue;
148
+ }
149
+ ear = next;
150
+ if (ear === stop) {
151
+ if (!pass) {
152
+ earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);
153
+ } else if (pass === 1) {
154
+ ear = cureLocalIntersections(filterPoints(ear), triangles, dim);
155
+ earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);
156
+ } else if (pass === 2) {
157
+ splitEarcut(ear, triangles, dim, minX, minY, invSize);
158
+ }
159
+ break;
160
+ }
161
+ }
162
+ }
163
+ function isEar(ear) {
164
+ var a = ear.prev, b = ear, c = ear.next;
165
+ if (area(a, b, c) >= 0)
166
+ return false;
167
+ var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
168
+ var x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy;
169
+ var p = c.next;
170
+ while (p !== a) {
171
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0)
172
+ return false;
173
+ p = p.next;
174
+ }
175
+ return true;
176
+ }
177
+ function isEarHashed(ear, minX, minY, invSize) {
178
+ var a = ear.prev, b = ear, c = ear.next;
179
+ if (area(a, b, c) >= 0)
180
+ return false;
181
+ var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
182
+ var x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy;
183
+ var minZ = zOrder(x0, y0, minX, minY, invSize), maxZ = zOrder(x1, y1, minX, minY, invSize);
184
+ var p = ear.prevZ, n = ear.nextZ;
185
+ while (p && p.z >= minZ && n && n.z <= maxZ) {
186
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0)
187
+ return false;
188
+ p = p.prevZ;
189
+ if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0)
190
+ return false;
191
+ n = n.nextZ;
192
+ }
193
+ while (p && p.z >= minZ) {
194
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0)
195
+ return false;
196
+ p = p.prevZ;
197
+ }
198
+ while (n && n.z <= maxZ) {
199
+ if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0)
200
+ return false;
201
+ n = n.nextZ;
202
+ }
203
+ return true;
204
+ }
205
+ function cureLocalIntersections(start, triangles, dim) {
206
+ var p = start;
207
+ do {
208
+ var a = p.prev, b = p.next.next;
209
+ if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
210
+ triangles.push(a.i / dim | 0);
211
+ triangles.push(p.i / dim | 0);
212
+ triangles.push(b.i / dim | 0);
213
+ removeNode(p);
214
+ removeNode(p.next);
215
+ p = start = b;
216
+ }
217
+ p = p.next;
218
+ } while (p !== start);
219
+ return filterPoints(p);
220
+ }
221
+ function splitEarcut(start, triangles, dim, minX, minY, invSize) {
222
+ var a = start;
223
+ do {
224
+ var b = a.next.next;
225
+ while (b !== a.prev) {
226
+ if (a.i !== b.i && isValidDiagonal(a, b)) {
227
+ var c = splitPolygon(a, b);
228
+ a = filterPoints(a, a.next);
229
+ c = filterPoints(c, c.next);
230
+ earcutLinked(a, triangles, dim, minX, minY, invSize, 0);
231
+ earcutLinked(c, triangles, dim, minX, minY, invSize, 0);
232
+ return;
233
+ }
234
+ b = b.next;
235
+ }
236
+ a = a.next;
237
+ } while (a !== start);
238
+ }
239
+ function eliminateHoles(data, holeIndices, outerNode, dim) {
240
+ var queue = [], i, len, start, end, list;
241
+ for (i = 0, len = holeIndices.length; i < len; i++) {
242
+ start = holeIndices[i] * dim;
243
+ end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
244
+ list = linkedList(data, start, end, dim, false);
245
+ if (list === list.next)
246
+ list.steiner = true;
247
+ queue.push(getLeftmost(list));
248
+ }
249
+ queue.sort(compareX);
250
+ for (i = 0; i < queue.length; i++) {
251
+ outerNode = eliminateHole(queue[i], outerNode);
252
+ }
253
+ return outerNode;
254
+ }
255
+ function compareX(a, b) {
256
+ return a.x - b.x;
257
+ }
258
+ function eliminateHole(hole, outerNode) {
259
+ var bridge = findHoleBridge(hole, outerNode);
260
+ if (!bridge) {
261
+ return outerNode;
262
+ }
263
+ var bridgeReverse = splitPolygon(bridge, hole);
264
+ filterPoints(bridgeReverse, bridgeReverse.next);
265
+ return filterPoints(bridge, bridge.next);
266
+ }
267
+ function findHoleBridge(hole, outerNode) {
268
+ var p = outerNode, hx = hole.x, hy = hole.y, qx = -Infinity, m;
269
+ do {
270
+ if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
271
+ var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
272
+ if (x <= hx && x > qx) {
273
+ qx = x;
274
+ m = p.x < p.next.x ? p : p.next;
275
+ if (x === hx)
276
+ return m;
277
+ }
278
+ }
279
+ p = p.next;
280
+ } while (p !== outerNode);
281
+ if (!m)
282
+ return null;
283
+ var stop = m, mx = m.x, my = m.y, tanMin = Infinity, tan;
284
+ p = m;
285
+ do {
286
+ if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
287
+ tan = Math.abs(hy - p.y) / (hx - p.x);
288
+ if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) {
289
+ m = p;
290
+ tanMin = tan;
291
+ }
292
+ }
293
+ p = p.next;
294
+ } while (p !== stop);
295
+ return m;
296
+ }
297
+ function sectorContainsSector(m, p) {
298
+ return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;
299
+ }
300
+ function indexCurve(start, minX, minY, invSize) {
301
+ var p = start;
302
+ do {
303
+ if (p.z === 0)
304
+ p.z = zOrder(p.x, p.y, minX, minY, invSize);
305
+ p.prevZ = p.prev;
306
+ p.nextZ = p.next;
307
+ p = p.next;
308
+ } while (p !== start);
309
+ p.prevZ.nextZ = null;
310
+ p.prevZ = null;
311
+ sortLinked(p);
312
+ }
313
+ function sortLinked(list) {
314
+ var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1;
315
+ do {
316
+ p = list;
317
+ list = null;
318
+ tail = null;
319
+ numMerges = 0;
320
+ while (p) {
321
+ numMerges++;
322
+ q = p;
323
+ pSize = 0;
324
+ for (i = 0; i < inSize; i++) {
325
+ pSize++;
326
+ q = q.nextZ;
327
+ if (!q)
328
+ break;
329
+ }
330
+ qSize = inSize;
331
+ while (pSize > 0 || qSize > 0 && q) {
332
+ if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
333
+ e = p;
334
+ p = p.nextZ;
335
+ pSize--;
336
+ } else {
337
+ e = q;
338
+ q = q.nextZ;
339
+ qSize--;
340
+ }
341
+ if (tail)
342
+ tail.nextZ = e;
343
+ else
344
+ list = e;
345
+ e.prevZ = tail;
346
+ tail = e;
347
+ }
348
+ p = q;
349
+ }
350
+ tail.nextZ = null;
351
+ inSize *= 2;
352
+ } while (numMerges > 1);
353
+ return list;
354
+ }
355
+ function zOrder(x, y, minX, minY, invSize) {
356
+ x = (x - minX) * invSize | 0;
357
+ y = (y - minY) * invSize | 0;
358
+ x = (x | x << 8) & 16711935;
359
+ x = (x | x << 4) & 252645135;
360
+ x = (x | x << 2) & 858993459;
361
+ x = (x | x << 1) & 1431655765;
362
+ y = (y | y << 8) & 16711935;
363
+ y = (y | y << 4) & 252645135;
364
+ y = (y | y << 2) & 858993459;
365
+ y = (y | y << 1) & 1431655765;
366
+ return x | y << 1;
367
+ }
368
+ function getLeftmost(start) {
369
+ var p = start, leftmost = start;
370
+ do {
371
+ if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y)
372
+ leftmost = p;
373
+ p = p.next;
374
+ } while (p !== start);
375
+ return leftmost;
376
+ }
377
+ function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
378
+ return (cx - px) * (ay - py) >= (ax - px) * (cy - py) && (ax - px) * (by - py) >= (bx - px) * (ay - py) && (bx - px) * (cy - py) >= (cx - px) * (by - py);
379
+ }
380
+ function isValidDiagonal(a, b) {
381
+ return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges
382
+ (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible
383
+ (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors
384
+ equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0);
385
+ }
386
+ function area(p, q, r) {
387
+ return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
388
+ }
389
+ function equals(p1, p2) {
390
+ return p1.x === p2.x && p1.y === p2.y;
391
+ }
392
+ function intersects(p1, q1, p2, q2) {
393
+ var o1 = sign(area(p1, q1, p2));
394
+ var o2 = sign(area(p1, q1, q2));
395
+ var o3 = sign(area(p2, q2, p1));
396
+ var o4 = sign(area(p2, q2, q1));
397
+ if (o1 !== o2 && o3 !== o4)
398
+ return true;
399
+ if (o1 === 0 && onSegment(p1, p2, q1))
400
+ return true;
401
+ if (o2 === 0 && onSegment(p1, q2, q1))
402
+ return true;
403
+ if (o3 === 0 && onSegment(p2, p1, q2))
404
+ return true;
405
+ if (o4 === 0 && onSegment(p2, q1, q2))
406
+ return true;
407
+ return false;
408
+ }
409
+ function onSegment(p, q, r) {
410
+ return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
411
+ }
412
+ function sign(num) {
413
+ return num > 0 ? 1 : num < 0 ? -1 : 0;
414
+ }
415
+ function intersectsPolygon(a, b) {
416
+ var p = a;
417
+ do {
418
+ if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b))
419
+ return true;
420
+ p = p.next;
421
+ } while (p !== a);
422
+ return false;
423
+ }
424
+ function locallyInside(a, b) {
425
+ return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
426
+ }
427
+ function middleInside(a, b) {
428
+ var p = a, inside = false, px = (a.x + b.x) / 2, py = (a.y + b.y) / 2;
429
+ do {
430
+ if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x)
431
+ inside = !inside;
432
+ p = p.next;
433
+ } while (p !== a);
434
+ return inside;
435
+ }
436
+ function splitPolygon(a, b) {
437
+ var a2 = new Node(a.i, a.x, a.y), b2 = new Node(b.i, b.x, b.y), an = a.next, bp = b.prev;
438
+ a.next = b;
439
+ b.prev = a;
440
+ a2.next = an;
441
+ an.prev = a2;
442
+ b2.next = a2;
443
+ a2.prev = b2;
444
+ bp.next = b2;
445
+ b2.prev = bp;
446
+ return b2;
447
+ }
448
+ function insertNode(i, x, y, last) {
449
+ var p = new Node(i, x, y);
450
+ if (!last) {
451
+ p.prev = p;
452
+ p.next = p;
453
+ } else {
454
+ p.next = last.next;
455
+ p.prev = last;
456
+ last.next.prev = p;
457
+ last.next = p;
458
+ }
459
+ return p;
460
+ }
461
+ function removeNode(p) {
462
+ p.next.prev = p.prev;
463
+ p.prev.next = p.next;
464
+ if (p.prevZ)
465
+ p.prevZ.nextZ = p.nextZ;
466
+ if (p.nextZ)
467
+ p.nextZ.prevZ = p.prevZ;
468
+ }
469
+ function Node(i, x, y) {
470
+ this.i = i;
471
+ this.x = x;
472
+ this.y = y;
473
+ this.prev = null;
474
+ this.next = null;
475
+ this.z = 0;
476
+ this.prevZ = null;
477
+ this.nextZ = null;
478
+ this.steiner = false;
479
+ }
480
+ earcut2.deviation = function(data, holeIndices, dim, triangles) {
481
+ var hasHoles = holeIndices && holeIndices.length;
482
+ var outerLen = hasHoles ? holeIndices[0] * dim : data.length;
483
+ var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));
484
+ if (hasHoles) {
485
+ for (var i = 0, len = holeIndices.length; i < len; i++) {
486
+ var start = holeIndices[i] * dim;
487
+ var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
488
+ polygonArea -= Math.abs(signedArea(data, start, end, dim));
489
+ }
490
+ }
491
+ var trianglesArea = 0;
492
+ for (i = 0; i < triangles.length; i += 3) {
493
+ var a = triangles[i] * dim;
494
+ var b = triangles[i + 1] * dim;
495
+ var c = triangles[i + 2] * dim;
496
+ trianglesArea += Math.abs(
497
+ (data[a] - data[c]) * (data[b + 1] - data[a + 1]) - (data[a] - data[b]) * (data[c + 1] - data[a + 1])
498
+ );
499
+ }
500
+ return polygonArea === 0 && trianglesArea === 0 ? 0 : Math.abs((trianglesArea - polygonArea) / polygonArea);
501
+ };
502
+ function signedArea(data, start, end, dim) {
503
+ var sum = 0;
504
+ for (var i = start, j = end - dim; i < end; i += dim) {
505
+ sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
506
+ j = i;
507
+ }
508
+ return sum;
509
+ }
510
+ earcut2.flatten = function(data) {
511
+ var dim = data[0][0].length, result = { vertices: [], holes: [], dimensions: dim }, holeIndex = 0;
512
+ for (var i = 0; i < data.length; i++) {
513
+ for (var j = 0; j < data[i].length; j++) {
514
+ for (var d = 0; d < dim; d++)
515
+ result.vertices.push(data[i][j][d]);
516
+ }
517
+ if (i > 0) {
518
+ holeIndex += data[i - 1].length;
519
+ result.holes.push(holeIndex);
520
+ }
521
+ }
522
+ return result;
523
+ };
524
+ }
525
+ });
526
+
527
+ // packages/engine/Source/Core/WindingOrder.js
528
+ var WindingOrder = {
529
+ /**
530
+ * Vertices are in clockwise order.
531
+ *
532
+ * @type {number}
533
+ * @constant
534
+ */
535
+ CLOCKWISE: WebGLConstants_default.CW,
536
+ /**
537
+ * Vertices are in counter-clockwise order.
538
+ *
539
+ * @type {number}
540
+ * @constant
541
+ */
542
+ COUNTER_CLOCKWISE: WebGLConstants_default.CCW
543
+ };
544
+ WindingOrder.validate = function(windingOrder) {
545
+ return windingOrder === WindingOrder.CLOCKWISE || windingOrder === WindingOrder.COUNTER_CLOCKWISE;
546
+ };
547
+ var WindingOrder_default = Object.freeze(WindingOrder);
548
+
549
+ // packages/engine/Source/Core/PolygonPipeline.js
550
+ var import_earcut = __toESM(require_earcut(), 1);
551
+ var scaleToGeodeticHeightN = new Cartesian3_default();
552
+ var scaleToGeodeticHeightP = new Cartesian3_default();
553
+ var PolygonPipeline = {};
554
+ PolygonPipeline.computeArea2D = function(positions) {
555
+ Check_default.defined("positions", positions);
556
+ Check_default.typeOf.number.greaterThanOrEquals(
557
+ "positions.length",
558
+ positions.length,
559
+ 3
560
+ );
561
+ const length = positions.length;
562
+ let area = 0;
563
+ for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
564
+ const v0 = positions[i0];
565
+ const v1 = positions[i1];
566
+ area += v0.x * v1.y - v1.x * v0.y;
567
+ }
568
+ return area * 0.5;
569
+ };
570
+ PolygonPipeline.computeWindingOrder2D = function(positions) {
571
+ const area = PolygonPipeline.computeArea2D(positions);
572
+ return area > 0 ? WindingOrder_default.COUNTER_CLOCKWISE : WindingOrder_default.CLOCKWISE;
573
+ };
574
+ PolygonPipeline.triangulate = function(positions, holes) {
575
+ Check_default.defined("positions", positions);
576
+ const flattenedPositions = Cartesian2_default.packArray(positions);
577
+ return (0, import_earcut.default)(flattenedPositions, holes, 2);
578
+ };
579
+ var subdivisionV0Scratch = new Cartesian3_default();
580
+ var subdivisionV1Scratch = new Cartesian3_default();
581
+ var subdivisionV2Scratch = new Cartesian3_default();
582
+ var subdivisionS0Scratch = new Cartesian3_default();
583
+ var subdivisionS1Scratch = new Cartesian3_default();
584
+ var subdivisionS2Scratch = new Cartesian3_default();
585
+ var subdivisionMidScratch = new Cartesian3_default();
586
+ var subdivisionT0Scratch = new Cartesian2_default();
587
+ var subdivisionT1Scratch = new Cartesian2_default();
588
+ var subdivisionT2Scratch = new Cartesian2_default();
589
+ var subdivisionTexcoordMidScratch = new Cartesian2_default();
590
+ PolygonPipeline.computeSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
591
+ granularity = defaultValue_default(granularity, Math_default.RADIANS_PER_DEGREE);
592
+ const hasTexcoords = defined_default(texcoords);
593
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
594
+ Check_default.defined("positions", positions);
595
+ Check_default.defined("indices", indices);
596
+ Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
597
+ Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
598
+ Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
599
+ const triangles = indices.slice(0);
600
+ let i;
601
+ const length = positions.length;
602
+ const subdividedPositions = new Array(length * 3);
603
+ const subdividedTexcoords = new Array(length * 2);
604
+ let q = 0;
605
+ let p = 0;
606
+ for (i = 0; i < length; i++) {
607
+ const item = positions[i];
608
+ subdividedPositions[q++] = item.x;
609
+ subdividedPositions[q++] = item.y;
610
+ subdividedPositions[q++] = item.z;
611
+ if (hasTexcoords) {
612
+ const texcoordItem = texcoords[i];
613
+ subdividedTexcoords[p++] = texcoordItem.x;
614
+ subdividedTexcoords[p++] = texcoordItem.y;
615
+ }
616
+ }
617
+ const subdividedIndices = [];
618
+ const edges = {};
619
+ const radius = ellipsoid.maximumRadius;
620
+ const minDistance = Math_default.chordLength(granularity, radius);
621
+ const minDistanceSqrd = minDistance * minDistance;
622
+ while (triangles.length > 0) {
623
+ const i2 = triangles.pop();
624
+ const i1 = triangles.pop();
625
+ const i0 = triangles.pop();
626
+ const v0 = Cartesian3_default.fromArray(
627
+ subdividedPositions,
628
+ i0 * 3,
629
+ subdivisionV0Scratch
630
+ );
631
+ const v1 = Cartesian3_default.fromArray(
632
+ subdividedPositions,
633
+ i1 * 3,
634
+ subdivisionV1Scratch
635
+ );
636
+ const v2 = Cartesian3_default.fromArray(
637
+ subdividedPositions,
638
+ i2 * 3,
639
+ subdivisionV2Scratch
640
+ );
641
+ let t0, t1, t2;
642
+ if (hasTexcoords) {
643
+ t0 = Cartesian2_default.fromArray(
644
+ subdividedTexcoords,
645
+ i0 * 2,
646
+ subdivisionT0Scratch
647
+ );
648
+ t1 = Cartesian2_default.fromArray(
649
+ subdividedTexcoords,
650
+ i1 * 2,
651
+ subdivisionT1Scratch
652
+ );
653
+ t2 = Cartesian2_default.fromArray(
654
+ subdividedTexcoords,
655
+ i2 * 2,
656
+ subdivisionT2Scratch
657
+ );
658
+ }
659
+ const s0 = Cartesian3_default.multiplyByScalar(
660
+ Cartesian3_default.normalize(v0, subdivisionS0Scratch),
661
+ radius,
662
+ subdivisionS0Scratch
663
+ );
664
+ const s1 = Cartesian3_default.multiplyByScalar(
665
+ Cartesian3_default.normalize(v1, subdivisionS1Scratch),
666
+ radius,
667
+ subdivisionS1Scratch
668
+ );
669
+ const s2 = Cartesian3_default.multiplyByScalar(
670
+ Cartesian3_default.normalize(v2, subdivisionS2Scratch),
671
+ radius,
672
+ subdivisionS2Scratch
673
+ );
674
+ const g0 = Cartesian3_default.magnitudeSquared(
675
+ Cartesian3_default.subtract(s0, s1, subdivisionMidScratch)
676
+ );
677
+ const g1 = Cartesian3_default.magnitudeSquared(
678
+ Cartesian3_default.subtract(s1, s2, subdivisionMidScratch)
679
+ );
680
+ const g2 = Cartesian3_default.magnitudeSquared(
681
+ Cartesian3_default.subtract(s2, s0, subdivisionMidScratch)
682
+ );
683
+ const max = Math.max(g0, g1, g2);
684
+ let edge;
685
+ let mid;
686
+ let midTexcoord;
687
+ if (max > minDistanceSqrd) {
688
+ if (g0 === max) {
689
+ edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
690
+ i = edges[edge];
691
+ if (!defined_default(i)) {
692
+ mid = Cartesian3_default.add(v0, v1, subdivisionMidScratch);
693
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
694
+ subdividedPositions.push(mid.x, mid.y, mid.z);
695
+ i = subdividedPositions.length / 3 - 1;
696
+ edges[edge] = i;
697
+ if (hasTexcoords) {
698
+ midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
699
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
700
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
701
+ }
702
+ }
703
+ triangles.push(i0, i, i2);
704
+ triangles.push(i, i1, i2);
705
+ } else if (g1 === max) {
706
+ edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
707
+ i = edges[edge];
708
+ if (!defined_default(i)) {
709
+ mid = Cartesian3_default.add(v1, v2, subdivisionMidScratch);
710
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
711
+ subdividedPositions.push(mid.x, mid.y, mid.z);
712
+ i = subdividedPositions.length / 3 - 1;
713
+ edges[edge] = i;
714
+ if (hasTexcoords) {
715
+ midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
716
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
717
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
718
+ }
719
+ }
720
+ triangles.push(i1, i, i0);
721
+ triangles.push(i, i2, i0);
722
+ } else if (g2 === max) {
723
+ edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
724
+ i = edges[edge];
725
+ if (!defined_default(i)) {
726
+ mid = Cartesian3_default.add(v2, v0, subdivisionMidScratch);
727
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
728
+ subdividedPositions.push(mid.x, mid.y, mid.z);
729
+ i = subdividedPositions.length / 3 - 1;
730
+ edges[edge] = i;
731
+ if (hasTexcoords) {
732
+ midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
733
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
734
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
735
+ }
736
+ }
737
+ triangles.push(i2, i, i1);
738
+ triangles.push(i, i0, i1);
739
+ }
740
+ } else {
741
+ subdividedIndices.push(i0);
742
+ subdividedIndices.push(i1);
743
+ subdividedIndices.push(i2);
744
+ }
745
+ }
746
+ const geometryOptions = {
747
+ attributes: {
748
+ position: new GeometryAttribute_default({
749
+ componentDatatype: ComponentDatatype_default.DOUBLE,
750
+ componentsPerAttribute: 3,
751
+ values: subdividedPositions
752
+ })
753
+ },
754
+ indices: subdividedIndices,
755
+ primitiveType: PrimitiveType_default.TRIANGLES
756
+ };
757
+ if (hasTexcoords) {
758
+ geometryOptions.attributes.st = new GeometryAttribute_default({
759
+ componentDatatype: ComponentDatatype_default.FLOAT,
760
+ componentsPerAttribute: 2,
761
+ values: subdividedTexcoords
762
+ });
763
+ }
764
+ return new Geometry_default(geometryOptions);
765
+ };
766
+ var subdivisionC0Scratch = new Cartographic_default();
767
+ var subdivisionC1Scratch = new Cartographic_default();
768
+ var subdivisionC2Scratch = new Cartographic_default();
769
+ var subdivisionCartographicScratch = new Cartographic_default();
770
+ PolygonPipeline.computeRhumbLineSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
771
+ granularity = defaultValue_default(granularity, Math_default.RADIANS_PER_DEGREE);
772
+ const hasTexcoords = defined_default(texcoords);
773
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
774
+ Check_default.defined("positions", positions);
775
+ Check_default.defined("indices", indices);
776
+ Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
777
+ Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
778
+ Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
779
+ const triangles = indices.slice(0);
780
+ let i;
781
+ const length = positions.length;
782
+ const subdividedPositions = new Array(length * 3);
783
+ const subdividedTexcoords = new Array(length * 2);
784
+ let q = 0;
785
+ let p = 0;
786
+ for (i = 0; i < length; i++) {
787
+ const item = positions[i];
788
+ subdividedPositions[q++] = item.x;
789
+ subdividedPositions[q++] = item.y;
790
+ subdividedPositions[q++] = item.z;
791
+ if (hasTexcoords) {
792
+ const texcoordItem = texcoords[i];
793
+ subdividedTexcoords[p++] = texcoordItem.x;
794
+ subdividedTexcoords[p++] = texcoordItem.y;
795
+ }
796
+ }
797
+ const subdividedIndices = [];
798
+ const edges = {};
799
+ const radius = ellipsoid.maximumRadius;
800
+ const minDistance = Math_default.chordLength(granularity, radius);
801
+ const rhumb0 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
802
+ const rhumb1 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
803
+ const rhumb2 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
804
+ while (triangles.length > 0) {
805
+ const i2 = triangles.pop();
806
+ const i1 = triangles.pop();
807
+ const i0 = triangles.pop();
808
+ const v0 = Cartesian3_default.fromArray(
809
+ subdividedPositions,
810
+ i0 * 3,
811
+ subdivisionV0Scratch
812
+ );
813
+ const v1 = Cartesian3_default.fromArray(
814
+ subdividedPositions,
815
+ i1 * 3,
816
+ subdivisionV1Scratch
817
+ );
818
+ const v2 = Cartesian3_default.fromArray(
819
+ subdividedPositions,
820
+ i2 * 3,
821
+ subdivisionV2Scratch
822
+ );
823
+ let t0, t1, t2;
824
+ if (hasTexcoords) {
825
+ t0 = Cartesian2_default.fromArray(
826
+ subdividedTexcoords,
827
+ i0 * 2,
828
+ subdivisionT0Scratch
829
+ );
830
+ t1 = Cartesian2_default.fromArray(
831
+ subdividedTexcoords,
832
+ i1 * 2,
833
+ subdivisionT1Scratch
834
+ );
835
+ t2 = Cartesian2_default.fromArray(
836
+ subdividedTexcoords,
837
+ i2 * 2,
838
+ subdivisionT2Scratch
839
+ );
840
+ }
841
+ const c0 = ellipsoid.cartesianToCartographic(v0, subdivisionC0Scratch);
842
+ const c1 = ellipsoid.cartesianToCartographic(v1, subdivisionC1Scratch);
843
+ const c2 = ellipsoid.cartesianToCartographic(v2, subdivisionC2Scratch);
844
+ rhumb0.setEndPoints(c0, c1);
845
+ const g0 = rhumb0.surfaceDistance;
846
+ rhumb1.setEndPoints(c1, c2);
847
+ const g1 = rhumb1.surfaceDistance;
848
+ rhumb2.setEndPoints(c2, c0);
849
+ const g2 = rhumb2.surfaceDistance;
850
+ const max = Math.max(g0, g1, g2);
851
+ let edge;
852
+ let mid;
853
+ let midHeight;
854
+ let midCartesian3;
855
+ let midTexcoord;
856
+ if (max > minDistance) {
857
+ if (g0 === max) {
858
+ edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
859
+ i = edges[edge];
860
+ if (!defined_default(i)) {
861
+ mid = rhumb0.interpolateUsingFraction(
862
+ 0.5,
863
+ subdivisionCartographicScratch
864
+ );
865
+ midHeight = (c0.height + c1.height) * 0.5;
866
+ midCartesian3 = Cartesian3_default.fromRadians(
867
+ mid.longitude,
868
+ mid.latitude,
869
+ midHeight,
870
+ ellipsoid,
871
+ subdivisionMidScratch
872
+ );
873
+ subdividedPositions.push(
874
+ midCartesian3.x,
875
+ midCartesian3.y,
876
+ midCartesian3.z
877
+ );
878
+ i = subdividedPositions.length / 3 - 1;
879
+ edges[edge] = i;
880
+ if (hasTexcoords) {
881
+ midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
882
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
883
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
884
+ }
885
+ }
886
+ triangles.push(i0, i, i2);
887
+ triangles.push(i, i1, i2);
888
+ } else if (g1 === max) {
889
+ edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
890
+ i = edges[edge];
891
+ if (!defined_default(i)) {
892
+ mid = rhumb1.interpolateUsingFraction(
893
+ 0.5,
894
+ subdivisionCartographicScratch
895
+ );
896
+ midHeight = (c1.height + c2.height) * 0.5;
897
+ midCartesian3 = Cartesian3_default.fromRadians(
898
+ mid.longitude,
899
+ mid.latitude,
900
+ midHeight,
901
+ ellipsoid,
902
+ subdivisionMidScratch
903
+ );
904
+ subdividedPositions.push(
905
+ midCartesian3.x,
906
+ midCartesian3.y,
907
+ midCartesian3.z
908
+ );
909
+ i = subdividedPositions.length / 3 - 1;
910
+ edges[edge] = i;
911
+ if (hasTexcoords) {
912
+ midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
913
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
914
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
915
+ }
916
+ }
917
+ triangles.push(i1, i, i0);
918
+ triangles.push(i, i2, i0);
919
+ } else if (g2 === max) {
920
+ edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
921
+ i = edges[edge];
922
+ if (!defined_default(i)) {
923
+ mid = rhumb2.interpolateUsingFraction(
924
+ 0.5,
925
+ subdivisionCartographicScratch
926
+ );
927
+ midHeight = (c2.height + c0.height) * 0.5;
928
+ midCartesian3 = Cartesian3_default.fromRadians(
929
+ mid.longitude,
930
+ mid.latitude,
931
+ midHeight,
932
+ ellipsoid,
933
+ subdivisionMidScratch
934
+ );
935
+ subdividedPositions.push(
936
+ midCartesian3.x,
937
+ midCartesian3.y,
938
+ midCartesian3.z
939
+ );
940
+ i = subdividedPositions.length / 3 - 1;
941
+ edges[edge] = i;
942
+ if (hasTexcoords) {
943
+ midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
944
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
945
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
946
+ }
947
+ }
948
+ triangles.push(i2, i, i1);
949
+ triangles.push(i, i0, i1);
950
+ }
951
+ } else {
952
+ subdividedIndices.push(i0);
953
+ subdividedIndices.push(i1);
954
+ subdividedIndices.push(i2);
955
+ }
956
+ }
957
+ const geometryOptions = {
958
+ attributes: {
959
+ position: new GeometryAttribute_default({
960
+ componentDatatype: ComponentDatatype_default.DOUBLE,
961
+ componentsPerAttribute: 3,
962
+ values: subdividedPositions
963
+ })
964
+ },
965
+ indices: subdividedIndices,
966
+ primitiveType: PrimitiveType_default.TRIANGLES
967
+ };
968
+ if (hasTexcoords) {
969
+ geometryOptions.attributes.st = new GeometryAttribute_default({
970
+ componentDatatype: ComponentDatatype_default.FLOAT,
971
+ componentsPerAttribute: 2,
972
+ values: subdividedTexcoords
973
+ });
974
+ }
975
+ return new Geometry_default(geometryOptions);
976
+ };
977
+ PolygonPipeline.scaleToGeodeticHeight = function(positions, height, ellipsoid, scaleToSurface) {
978
+ ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.WGS84);
979
+ let n = scaleToGeodeticHeightN;
980
+ let p = scaleToGeodeticHeightP;
981
+ height = defaultValue_default(height, 0);
982
+ scaleToSurface = defaultValue_default(scaleToSurface, true);
983
+ if (defined_default(positions)) {
984
+ const length = positions.length;
985
+ for (let i = 0; i < length; i += 3) {
986
+ Cartesian3_default.fromArray(positions, i, p);
987
+ if (scaleToSurface) {
988
+ p = ellipsoid.scaleToGeodeticSurface(p, p);
989
+ }
990
+ if (height !== 0) {
991
+ n = ellipsoid.geodeticSurfaceNormal(p, n);
992
+ Cartesian3_default.multiplyByScalar(n, height, n);
993
+ Cartesian3_default.add(p, n, p);
994
+ }
995
+ positions[i] = p.x;
996
+ positions[i + 1] = p.y;
997
+ positions[i + 2] = p.z;
998
+ }
999
+ }
1000
+ return positions;
1001
+ };
1002
+ var PolygonPipeline_default = PolygonPipeline;
1003
+
1004
+ export {
1005
+ WindingOrder_default,
1006
+ PolygonPipeline_default
1007
+ };