@pggis/pg-sdk 3.2.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +152 -0
- package/dist/index.cjs +43 -0
- package/dist/pggis.min.css +1 -0
- package/dist/pggis.min.js +42 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- package/dist/resources/Assets/Images/bing_maps_credit.png +0 -0
- package/dist/resources/Assets/Images/cesium_credit.png +0 -0
- package/dist/resources/Assets/Images/google_earth_credit.png +0 -0
- package/dist/resources/Assets/Images/ion-credit.png +0 -0
- package/dist/resources/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
- package/dist/resources/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
- package/dist/resources/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
- package/dist/resources/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
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- package/dist/resources/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
- package/dist/resources/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- package/dist/resources/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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- package/dist/resources/Assets/Textures/maki/airfield.png +0 -0
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- package/dist/resources/Assets/Textures/maki/america-football.png +0 -0
- package/dist/resources/Assets/Textures/maki/art-gallery.png +0 -0
- package/dist/resources/Assets/Textures/maki/bakery.png +0 -0
- package/dist/resources/Assets/Textures/maki/bank.png +0 -0
- package/dist/resources/Assets/Textures/maki/bar.png +0 -0
- package/dist/resources/Assets/Textures/maki/baseball.png +0 -0
- package/dist/resources/Assets/Textures/maki/basketball.png +0 -0
- package/dist/resources/Assets/Textures/maki/beer.png +0 -0
- package/dist/resources/Assets/Textures/maki/bicycle.png +0 -0
- package/dist/resources/Assets/Textures/maki/building.png +0 -0
- package/dist/resources/Assets/Textures/maki/bus.png +0 -0
- package/dist/resources/Assets/Textures/maki/cafe.png +0 -0
- package/dist/resources/Assets/Textures/maki/camera.png +0 -0
- package/dist/resources/Assets/Textures/maki/campsite.png +0 -0
- package/dist/resources/Assets/Textures/maki/car.png +0 -0
- package/dist/resources/Assets/Textures/maki/cemetery.png +0 -0
- package/dist/resources/Assets/Textures/maki/cesium.png +0 -0
- package/dist/resources/Assets/Textures/maki/chemist.png +0 -0
- package/dist/resources/Assets/Textures/maki/cinema.png +0 -0
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- package/dist/resources/Assets/Textures/maki/circle.png +0 -0
- package/dist/resources/Assets/Textures/maki/city.png +0 -0
- package/dist/resources/Assets/Textures/maki/clothing-store.png +0 -0
- package/dist/resources/Assets/Textures/maki/college.png +0 -0
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- package/dist/resources/Assets/Textures/maki/dog-park.png +0 -0
- package/dist/resources/Assets/Textures/maki/embassy.png +0 -0
- package/dist/resources/Assets/Textures/maki/emergency-telephone.png +0 -0
- package/dist/resources/Assets/Textures/maki/entrance.png +0 -0
- package/dist/resources/Assets/Textures/maki/farm.png +0 -0
- package/dist/resources/Assets/Textures/maki/fast-food.png +0 -0
- package/dist/resources/Assets/Textures/maki/ferry.png +0 -0
- package/dist/resources/Assets/Textures/maki/fire-station.png +0 -0
- package/dist/resources/Assets/Textures/maki/fuel.png +0 -0
- package/dist/resources/Assets/Textures/maki/garden.png +0 -0
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- package/dist/resources/Assets/Textures/maki/oil-well.png +0 -0
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- package/dist/resources/Workers/createRectangleOutlineGeometry.js +478 -0
- package/dist/resources/Workers/createSimplePolylineGeometry.js +399 -0
- package/dist/resources/Workers/createSphereGeometry.js +117 -0
- package/dist/resources/Workers/createSphereOutlineGeometry.js +117 -0
- package/dist/resources/Workers/createTaskProcessorWorker.js +32 -0
- package/dist/resources/Workers/createVectorTileClampedPolylines.js +492 -0
- package/dist/resources/Workers/createVectorTileGeometries.js +386 -0
- package/dist/resources/Workers/createVectorTilePoints.js +112 -0
- package/dist/resources/Workers/createVectorTilePolygons.js +384 -0
- package/dist/resources/Workers/createVectorTilePolylines.js +262 -0
- package/dist/resources/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +568 -0
- package/dist/resources/Workers/createVerticesFromHeightmap.js +2277 -0
- package/dist/resources/Workers/createVerticesFromQuantizedTerrainMesh.js +745 -0
- package/dist/resources/Workers/createWallGeometry.js +489 -0
- package/dist/resources/Workers/createWallOutlineGeometry.js +337 -0
- package/dist/resources/Workers/decodeDraco.js +369 -0
- package/dist/resources/Workers/decodeGoogleEarthEnterprisePacket.js +2650 -0
- package/dist/resources/Workers/decodeI3S.js +835 -0
- package/dist/resources/Workers/transcodeKTX2.js +3425 -0
- package/dist/resources/Workers/transferTypedArrayTest.js +41 -0
- package/dist/resources/Workers/upsampleQuantizedTerrainMesh.js +818 -0
- package/package.json +81 -0
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.113
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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import {
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CornerType_default,
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PolylineVolumeGeometryLibrary_default
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} from "./chunk-QTZQZY2C.js";
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import {
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PolylinePipeline_default
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} from "./chunk-H5DUXHCV.js";
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import {
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Quaternion_default
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} from "./chunk-HOT2SNXP.js";
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import {
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Cartesian3_default,
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Matrix3_default
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} from "./chunk-LGJUI2CE.js";
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import {
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Math_default
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} from "./chunk-BP467WX3.js";
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import {
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defined_default
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} from "./chunk-YBKFS53K.js";
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// packages/engine/Source/Core/CorridorGeometryLibrary.js
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var CorridorGeometryLibrary = {};
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var scratch1 = new Cartesian3_default();
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var scratch2 = new Cartesian3_default();
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var scratch3 = new Cartesian3_default();
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var scratch4 = new Cartesian3_default();
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var scaleArray2 = [new Cartesian3_default(), new Cartesian3_default()];
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var cartesian1 = new Cartesian3_default();
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var cartesian2 = new Cartesian3_default();
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var cartesian3 = new Cartesian3_default();
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var cartesian4 = new Cartesian3_default();
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var cartesian5 = new Cartesian3_default();
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var cartesian6 = new Cartesian3_default();
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var cartesian7 = new Cartesian3_default();
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var cartesian8 = new Cartesian3_default();
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var cartesian9 = new Cartesian3_default();
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var cartesian10 = new Cartesian3_default();
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var quaterion = new Quaternion_default();
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var rotMatrix = new Matrix3_default();
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function computeRoundCorner(cornerPoint, startPoint, endPoint, cornerType, leftIsOutside) {
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const angle = Cartesian3_default.angleBetween(
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Cartesian3_default.subtract(startPoint, cornerPoint, scratch1),
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Cartesian3_default.subtract(endPoint, cornerPoint, scratch2)
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);
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const granularity = cornerType === CornerType_default.BEVELED ? 1 : Math.ceil(angle / Math_default.toRadians(5)) + 1;
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const size = granularity * 3;
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const array = new Array(size);
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array[size - 3] = endPoint.x;
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array[size - 2] = endPoint.y;
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array[size - 1] = endPoint.z;
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let m;
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if (leftIsOutside) {
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m = Matrix3_default.fromQuaternion(
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Quaternion_default.fromAxisAngle(
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Cartesian3_default.negate(cornerPoint, scratch1),
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angle / granularity,
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quaterion
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),
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rotMatrix
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);
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} else {
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m = Matrix3_default.fromQuaternion(
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Quaternion_default.fromAxisAngle(cornerPoint, angle / granularity, quaterion),
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rotMatrix
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);
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}
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let index = 0;
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startPoint = Cartesian3_default.clone(startPoint, scratch1);
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for (let i = 0; i < granularity; i++) {
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startPoint = Matrix3_default.multiplyByVector(m, startPoint, startPoint);
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array[index++] = startPoint.x;
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array[index++] = startPoint.y;
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array[index++] = startPoint.z;
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}
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return array;
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}
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function addEndCaps(calculatedPositions) {
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let cornerPoint = cartesian1;
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let startPoint = cartesian2;
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let endPoint = cartesian3;
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let leftEdge = calculatedPositions[1];
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startPoint = Cartesian3_default.fromArray(
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calculatedPositions[1],
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leftEdge.length - 3,
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startPoint
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);
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endPoint = Cartesian3_default.fromArray(calculatedPositions[0], 0, endPoint);
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cornerPoint = Cartesian3_default.midpoint(startPoint, endPoint, cornerPoint);
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const firstEndCap = computeRoundCorner(
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cornerPoint,
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startPoint,
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endPoint,
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CornerType_default.ROUNDED,
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false
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);
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const length = calculatedPositions.length - 1;
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const rightEdge = calculatedPositions[length - 1];
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leftEdge = calculatedPositions[length];
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startPoint = Cartesian3_default.fromArray(
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rightEdge,
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rightEdge.length - 3,
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startPoint
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);
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endPoint = Cartesian3_default.fromArray(leftEdge, 0, endPoint);
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cornerPoint = Cartesian3_default.midpoint(startPoint, endPoint, cornerPoint);
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const lastEndCap = computeRoundCorner(
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cornerPoint,
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startPoint,
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endPoint,
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CornerType_default.ROUNDED,
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false
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);
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return [firstEndCap, lastEndCap];
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}
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function computeMiteredCorner(position, leftCornerDirection, lastPoint, leftIsOutside) {
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let cornerPoint = scratch1;
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if (leftIsOutside) {
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cornerPoint = Cartesian3_default.add(position, leftCornerDirection, cornerPoint);
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} else {
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leftCornerDirection = Cartesian3_default.negate(
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leftCornerDirection,
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leftCornerDirection
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);
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cornerPoint = Cartesian3_default.add(position, leftCornerDirection, cornerPoint);
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}
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return [
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cornerPoint.x,
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cornerPoint.y,
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cornerPoint.z,
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lastPoint.x,
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lastPoint.y,
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lastPoint.z
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];
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}
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function addShiftedPositions(positions, left, scalar, calculatedPositions) {
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const rightPositions = new Array(positions.length);
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const leftPositions = new Array(positions.length);
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const scaledLeft = Cartesian3_default.multiplyByScalar(left, scalar, scratch1);
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const scaledRight = Cartesian3_default.negate(scaledLeft, scratch2);
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let rightIndex = 0;
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let leftIndex = positions.length - 1;
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for (let i = 0; i < positions.length; i += 3) {
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const pos = Cartesian3_default.fromArray(positions, i, scratch3);
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const rightPos = Cartesian3_default.add(pos, scaledRight, scratch4);
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rightPositions[rightIndex++] = rightPos.x;
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rightPositions[rightIndex++] = rightPos.y;
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rightPositions[rightIndex++] = rightPos.z;
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const leftPos = Cartesian3_default.add(pos, scaledLeft, scratch4);
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leftPositions[leftIndex--] = leftPos.z;
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leftPositions[leftIndex--] = leftPos.y;
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leftPositions[leftIndex--] = leftPos.x;
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}
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calculatedPositions.push(rightPositions, leftPositions);
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return calculatedPositions;
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}
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CorridorGeometryLibrary.addAttribute = function(attribute, value, front, back) {
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const x = value.x;
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const y = value.y;
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const z = value.z;
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if (defined_default(front)) {
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attribute[front] = x;
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attribute[front + 1] = y;
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attribute[front + 2] = z;
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}
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if (defined_default(back)) {
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attribute[back] = z;
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attribute[back - 1] = y;
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attribute[back - 2] = x;
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}
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};
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var scratchForwardProjection = new Cartesian3_default();
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var scratchBackwardProjection = new Cartesian3_default();
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CorridorGeometryLibrary.computePositions = function(params) {
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const granularity = params.granularity;
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const positions = params.positions;
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const ellipsoid = params.ellipsoid;
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const width = params.width / 2;
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const cornerType = params.cornerType;
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const saveAttributes = params.saveAttributes;
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let normal = cartesian1;
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let forward = cartesian2;
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let backward = cartesian3;
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let left = cartesian4;
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let cornerDirection = cartesian5;
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let startPoint = cartesian6;
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let previousPos = cartesian7;
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let rightPos = cartesian8;
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let leftPos = cartesian9;
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let center = cartesian10;
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let calculatedPositions = [];
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const calculatedLefts = saveAttributes ? [] : void 0;
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const calculatedNormals = saveAttributes ? [] : void 0;
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let position = positions[0];
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let nextPosition = positions[1];
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forward = Cartesian3_default.normalize(
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Cartesian3_default.subtract(nextPosition, position, forward),
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forward
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);
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normal = ellipsoid.geodeticSurfaceNormal(position, normal);
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left = Cartesian3_default.normalize(Cartesian3_default.cross(normal, forward, left), left);
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if (saveAttributes) {
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calculatedLefts.push(left.x, left.y, left.z);
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calculatedNormals.push(normal.x, normal.y, normal.z);
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}
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previousPos = Cartesian3_default.clone(position, previousPos);
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position = nextPosition;
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backward = Cartesian3_default.negate(forward, backward);
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let subdividedPositions;
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const corners = [];
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let i;
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const length = positions.length;
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for (i = 1; i < length - 1; i++) {
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normal = ellipsoid.geodeticSurfaceNormal(position, normal);
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nextPosition = positions[i + 1];
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forward = Cartesian3_default.normalize(
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Cartesian3_default.subtract(nextPosition, position, forward),
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forward
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);
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cornerDirection = Cartesian3_default.normalize(
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Cartesian3_default.add(forward, backward, cornerDirection),
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cornerDirection
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);
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const forwardProjection = Cartesian3_default.multiplyByScalar(
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normal,
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Cartesian3_default.dot(forward, normal),
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scratchForwardProjection
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);
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Cartesian3_default.subtract(forward, forwardProjection, forwardProjection);
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Cartesian3_default.normalize(forwardProjection, forwardProjection);
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const backwardProjection = Cartesian3_default.multiplyByScalar(
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normal,
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Cartesian3_default.dot(backward, normal),
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scratchBackwardProjection
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);
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Cartesian3_default.subtract(backward, backwardProjection, backwardProjection);
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Cartesian3_default.normalize(backwardProjection, backwardProjection);
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const doCorner = !Math_default.equalsEpsilon(
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Math.abs(Cartesian3_default.dot(forwardProjection, backwardProjection)),
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1,
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Math_default.EPSILON7
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);
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if (doCorner) {
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cornerDirection = Cartesian3_default.cross(
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cornerDirection,
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normal,
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cornerDirection
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);
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cornerDirection = Cartesian3_default.cross(
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normal,
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cornerDirection,
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cornerDirection
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);
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cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
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const scalar = width / Math.max(
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0.25,
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Cartesian3_default.magnitude(
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Cartesian3_default.cross(cornerDirection, backward, scratch1)
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)
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);
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const leftIsOutside = PolylineVolumeGeometryLibrary_default.angleIsGreaterThanPi(
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forward,
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backward,
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position,
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ellipsoid
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);
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cornerDirection = Cartesian3_default.multiplyByScalar(
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cornerDirection,
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scalar,
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cornerDirection
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);
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if (leftIsOutside) {
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|
+
rightPos = Cartesian3_default.add(position, cornerDirection, rightPos);
|
|
299
|
+
center = Cartesian3_default.add(
|
|
300
|
+
rightPos,
|
|
301
|
+
Cartesian3_default.multiplyByScalar(left, width, center),
|
|
302
|
+
center
|
|
303
|
+
);
|
|
304
|
+
leftPos = Cartesian3_default.add(
|
|
305
|
+
rightPos,
|
|
306
|
+
Cartesian3_default.multiplyByScalar(left, width * 2, leftPos),
|
|
307
|
+
leftPos
|
|
308
|
+
);
|
|
309
|
+
scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
|
|
310
|
+
scaleArray2[1] = Cartesian3_default.clone(center, scaleArray2[1]);
|
|
311
|
+
subdividedPositions = PolylinePipeline_default.generateArc({
|
|
312
|
+
positions: scaleArray2,
|
|
313
|
+
granularity,
|
|
314
|
+
ellipsoid
|
|
315
|
+
});
|
|
316
|
+
calculatedPositions = addShiftedPositions(
|
|
317
|
+
subdividedPositions,
|
|
318
|
+
left,
|
|
319
|
+
width,
|
|
320
|
+
calculatedPositions
|
|
321
|
+
);
|
|
322
|
+
if (saveAttributes) {
|
|
323
|
+
calculatedLefts.push(left.x, left.y, left.z);
|
|
324
|
+
calculatedNormals.push(normal.x, normal.y, normal.z);
|
|
325
|
+
}
|
|
326
|
+
startPoint = Cartesian3_default.clone(leftPos, startPoint);
|
|
327
|
+
left = Cartesian3_default.normalize(
|
|
328
|
+
Cartesian3_default.cross(normal, forward, left),
|
|
329
|
+
left
|
|
330
|
+
);
|
|
331
|
+
leftPos = Cartesian3_default.add(
|
|
332
|
+
rightPos,
|
|
333
|
+
Cartesian3_default.multiplyByScalar(left, width * 2, leftPos),
|
|
334
|
+
leftPos
|
|
335
|
+
);
|
|
336
|
+
previousPos = Cartesian3_default.add(
|
|
337
|
+
rightPos,
|
|
338
|
+
Cartesian3_default.multiplyByScalar(left, width, previousPos),
|
|
339
|
+
previousPos
|
|
340
|
+
);
|
|
341
|
+
if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
|
|
342
|
+
corners.push({
|
|
343
|
+
leftPositions: computeRoundCorner(
|
|
344
|
+
rightPos,
|
|
345
|
+
startPoint,
|
|
346
|
+
leftPos,
|
|
347
|
+
cornerType,
|
|
348
|
+
leftIsOutside
|
|
349
|
+
)
|
|
350
|
+
});
|
|
351
|
+
} else {
|
|
352
|
+
corners.push({
|
|
353
|
+
leftPositions: computeMiteredCorner(
|
|
354
|
+
position,
|
|
355
|
+
Cartesian3_default.negate(cornerDirection, cornerDirection),
|
|
356
|
+
leftPos,
|
|
357
|
+
leftIsOutside
|
|
358
|
+
)
|
|
359
|
+
});
|
|
360
|
+
}
|
|
361
|
+
} else {
|
|
362
|
+
leftPos = Cartesian3_default.add(position, cornerDirection, leftPos);
|
|
363
|
+
center = Cartesian3_default.add(
|
|
364
|
+
leftPos,
|
|
365
|
+
Cartesian3_default.negate(
|
|
366
|
+
Cartesian3_default.multiplyByScalar(left, width, center),
|
|
367
|
+
center
|
|
368
|
+
),
|
|
369
|
+
center
|
|
370
|
+
);
|
|
371
|
+
rightPos = Cartesian3_default.add(
|
|
372
|
+
leftPos,
|
|
373
|
+
Cartesian3_default.negate(
|
|
374
|
+
Cartesian3_default.multiplyByScalar(left, width * 2, rightPos),
|
|
375
|
+
rightPos
|
|
376
|
+
),
|
|
377
|
+
rightPos
|
|
378
|
+
);
|
|
379
|
+
scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
|
|
380
|
+
scaleArray2[1] = Cartesian3_default.clone(center, scaleArray2[1]);
|
|
381
|
+
subdividedPositions = PolylinePipeline_default.generateArc({
|
|
382
|
+
positions: scaleArray2,
|
|
383
|
+
granularity,
|
|
384
|
+
ellipsoid
|
|
385
|
+
});
|
|
386
|
+
calculatedPositions = addShiftedPositions(
|
|
387
|
+
subdividedPositions,
|
|
388
|
+
left,
|
|
389
|
+
width,
|
|
390
|
+
calculatedPositions
|
|
391
|
+
);
|
|
392
|
+
if (saveAttributes) {
|
|
393
|
+
calculatedLefts.push(left.x, left.y, left.z);
|
|
394
|
+
calculatedNormals.push(normal.x, normal.y, normal.z);
|
|
395
|
+
}
|
|
396
|
+
startPoint = Cartesian3_default.clone(rightPos, startPoint);
|
|
397
|
+
left = Cartesian3_default.normalize(
|
|
398
|
+
Cartesian3_default.cross(normal, forward, left),
|
|
399
|
+
left
|
|
400
|
+
);
|
|
401
|
+
rightPos = Cartesian3_default.add(
|
|
402
|
+
leftPos,
|
|
403
|
+
Cartesian3_default.negate(
|
|
404
|
+
Cartesian3_default.multiplyByScalar(left, width * 2, rightPos),
|
|
405
|
+
rightPos
|
|
406
|
+
),
|
|
407
|
+
rightPos
|
|
408
|
+
);
|
|
409
|
+
previousPos = Cartesian3_default.add(
|
|
410
|
+
leftPos,
|
|
411
|
+
Cartesian3_default.negate(
|
|
412
|
+
Cartesian3_default.multiplyByScalar(left, width, previousPos),
|
|
413
|
+
previousPos
|
|
414
|
+
),
|
|
415
|
+
previousPos
|
|
416
|
+
);
|
|
417
|
+
if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
|
|
418
|
+
corners.push({
|
|
419
|
+
rightPositions: computeRoundCorner(
|
|
420
|
+
leftPos,
|
|
421
|
+
startPoint,
|
|
422
|
+
rightPos,
|
|
423
|
+
cornerType,
|
|
424
|
+
leftIsOutside
|
|
425
|
+
)
|
|
426
|
+
});
|
|
427
|
+
} else {
|
|
428
|
+
corners.push({
|
|
429
|
+
rightPositions: computeMiteredCorner(
|
|
430
|
+
position,
|
|
431
|
+
cornerDirection,
|
|
432
|
+
rightPos,
|
|
433
|
+
leftIsOutside
|
|
434
|
+
)
|
|
435
|
+
});
|
|
436
|
+
}
|
|
437
|
+
}
|
|
438
|
+
backward = Cartesian3_default.negate(forward, backward);
|
|
439
|
+
}
|
|
440
|
+
position = nextPosition;
|
|
441
|
+
}
|
|
442
|
+
normal = ellipsoid.geodeticSurfaceNormal(position, normal);
|
|
443
|
+
scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
|
|
444
|
+
scaleArray2[1] = Cartesian3_default.clone(position, scaleArray2[1]);
|
|
445
|
+
subdividedPositions = PolylinePipeline_default.generateArc({
|
|
446
|
+
positions: scaleArray2,
|
|
447
|
+
granularity,
|
|
448
|
+
ellipsoid
|
|
449
|
+
});
|
|
450
|
+
calculatedPositions = addShiftedPositions(
|
|
451
|
+
subdividedPositions,
|
|
452
|
+
left,
|
|
453
|
+
width,
|
|
454
|
+
calculatedPositions
|
|
455
|
+
);
|
|
456
|
+
if (saveAttributes) {
|
|
457
|
+
calculatedLefts.push(left.x, left.y, left.z);
|
|
458
|
+
calculatedNormals.push(normal.x, normal.y, normal.z);
|
|
459
|
+
}
|
|
460
|
+
let endPositions;
|
|
461
|
+
if (cornerType === CornerType_default.ROUNDED) {
|
|
462
|
+
endPositions = addEndCaps(calculatedPositions);
|
|
463
|
+
}
|
|
464
|
+
return {
|
|
465
|
+
positions: calculatedPositions,
|
|
466
|
+
corners,
|
|
467
|
+
lefts: calculatedLefts,
|
|
468
|
+
normals: calculatedNormals,
|
|
469
|
+
endPositions
|
|
470
|
+
};
|
|
471
|
+
};
|
|
472
|
+
var CorridorGeometryLibrary_default = CorridorGeometryLibrary;
|
|
473
|
+
|
|
474
|
+
export {
|
|
475
|
+
CorridorGeometryLibrary_default
|
|
476
|
+
};
|