@pggis/pg-sdk 3.2.9

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Files changed (320) hide show
  1. package/README.md +152 -0
  2. package/dist/index.cjs +43 -0
  3. package/dist/pggis.min.css +1 -0
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  5. package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
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  278. package/dist/resources/Workers/createCoplanarPolygonOutlineGeometry.js +224 -0
  279. package/dist/resources/Workers/createCorridorGeometry.js +1263 -0
  280. package/dist/resources/Workers/createCorridorOutlineGeometry.js +568 -0
  281. package/dist/resources/Workers/createCylinderGeometry.js +59 -0
  282. package/dist/resources/Workers/createCylinderOutlineGeometry.js +230 -0
  283. package/dist/resources/Workers/createEllipseGeometry.js +70 -0
  284. package/dist/resources/Workers/createEllipseOutlineGeometry.js +63 -0
  285. package/dist/resources/Workers/createEllipsoidGeometry.js +58 -0
  286. package/dist/resources/Workers/createEllipsoidOutlineGeometry.js +60 -0
  287. package/dist/resources/Workers/createFrustumGeometry.js +57 -0
  288. package/dist/resources/Workers/createFrustumOutlineGeometry.js +234 -0
  289. package/dist/resources/Workers/createGeometry.js +150 -0
  290. package/dist/resources/Workers/createGroundPolylineGeometry.js +1607 -0
  291. package/dist/resources/Workers/createPlaneGeometry.js +223 -0
  292. package/dist/resources/Workers/createPlaneOutlineGeometry.js +123 -0
  293. package/dist/resources/Workers/createPolygonGeometry.js +1545 -0
  294. package/dist/resources/Workers/createPolygonOutlineGeometry.js +542 -0
  295. package/dist/resources/Workers/createPolylineGeometry.js +495 -0
  296. package/dist/resources/Workers/createPolylineVolumeGeometry.js +380 -0
  297. package/dist/resources/Workers/createPolylineVolumeOutlineGeometry.js +277 -0
  298. package/dist/resources/Workers/createRectangleGeometry.js +1273 -0
  299. package/dist/resources/Workers/createRectangleOutlineGeometry.js +478 -0
  300. package/dist/resources/Workers/createSimplePolylineGeometry.js +399 -0
  301. package/dist/resources/Workers/createSphereGeometry.js +117 -0
  302. package/dist/resources/Workers/createSphereOutlineGeometry.js +117 -0
  303. package/dist/resources/Workers/createTaskProcessorWorker.js +32 -0
  304. package/dist/resources/Workers/createVectorTileClampedPolylines.js +492 -0
  305. package/dist/resources/Workers/createVectorTileGeometries.js +386 -0
  306. package/dist/resources/Workers/createVectorTilePoints.js +112 -0
  307. package/dist/resources/Workers/createVectorTilePolygons.js +384 -0
  308. package/dist/resources/Workers/createVectorTilePolylines.js +262 -0
  309. package/dist/resources/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +568 -0
  310. package/dist/resources/Workers/createVerticesFromHeightmap.js +2277 -0
  311. package/dist/resources/Workers/createVerticesFromQuantizedTerrainMesh.js +745 -0
  312. package/dist/resources/Workers/createWallGeometry.js +489 -0
  313. package/dist/resources/Workers/createWallOutlineGeometry.js +337 -0
  314. package/dist/resources/Workers/decodeDraco.js +369 -0
  315. package/dist/resources/Workers/decodeGoogleEarthEnterprisePacket.js +2650 -0
  316. package/dist/resources/Workers/decodeI3S.js +835 -0
  317. package/dist/resources/Workers/transcodeKTX2.js +3425 -0
  318. package/dist/resources/Workers/transferTypedArrayTest.js +41 -0
  319. package/dist/resources/Workers/upsampleQuantizedTerrainMesh.js +818 -0
  320. package/package.json +81 -0
@@ -0,0 +1,476 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.113
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ CornerType_default,
28
+ PolylineVolumeGeometryLibrary_default
29
+ } from "./chunk-QTZQZY2C.js";
30
+ import {
31
+ PolylinePipeline_default
32
+ } from "./chunk-H5DUXHCV.js";
33
+ import {
34
+ Quaternion_default
35
+ } from "./chunk-HOT2SNXP.js";
36
+ import {
37
+ Cartesian3_default,
38
+ Matrix3_default
39
+ } from "./chunk-LGJUI2CE.js";
40
+ import {
41
+ Math_default
42
+ } from "./chunk-BP467WX3.js";
43
+ import {
44
+ defined_default
45
+ } from "./chunk-YBKFS53K.js";
46
+
47
+ // packages/engine/Source/Core/CorridorGeometryLibrary.js
48
+ var CorridorGeometryLibrary = {};
49
+ var scratch1 = new Cartesian3_default();
50
+ var scratch2 = new Cartesian3_default();
51
+ var scratch3 = new Cartesian3_default();
52
+ var scratch4 = new Cartesian3_default();
53
+ var scaleArray2 = [new Cartesian3_default(), new Cartesian3_default()];
54
+ var cartesian1 = new Cartesian3_default();
55
+ var cartesian2 = new Cartesian3_default();
56
+ var cartesian3 = new Cartesian3_default();
57
+ var cartesian4 = new Cartesian3_default();
58
+ var cartesian5 = new Cartesian3_default();
59
+ var cartesian6 = new Cartesian3_default();
60
+ var cartesian7 = new Cartesian3_default();
61
+ var cartesian8 = new Cartesian3_default();
62
+ var cartesian9 = new Cartesian3_default();
63
+ var cartesian10 = new Cartesian3_default();
64
+ var quaterion = new Quaternion_default();
65
+ var rotMatrix = new Matrix3_default();
66
+ function computeRoundCorner(cornerPoint, startPoint, endPoint, cornerType, leftIsOutside) {
67
+ const angle = Cartesian3_default.angleBetween(
68
+ Cartesian3_default.subtract(startPoint, cornerPoint, scratch1),
69
+ Cartesian3_default.subtract(endPoint, cornerPoint, scratch2)
70
+ );
71
+ const granularity = cornerType === CornerType_default.BEVELED ? 1 : Math.ceil(angle / Math_default.toRadians(5)) + 1;
72
+ const size = granularity * 3;
73
+ const array = new Array(size);
74
+ array[size - 3] = endPoint.x;
75
+ array[size - 2] = endPoint.y;
76
+ array[size - 1] = endPoint.z;
77
+ let m;
78
+ if (leftIsOutside) {
79
+ m = Matrix3_default.fromQuaternion(
80
+ Quaternion_default.fromAxisAngle(
81
+ Cartesian3_default.negate(cornerPoint, scratch1),
82
+ angle / granularity,
83
+ quaterion
84
+ ),
85
+ rotMatrix
86
+ );
87
+ } else {
88
+ m = Matrix3_default.fromQuaternion(
89
+ Quaternion_default.fromAxisAngle(cornerPoint, angle / granularity, quaterion),
90
+ rotMatrix
91
+ );
92
+ }
93
+ let index = 0;
94
+ startPoint = Cartesian3_default.clone(startPoint, scratch1);
95
+ for (let i = 0; i < granularity; i++) {
96
+ startPoint = Matrix3_default.multiplyByVector(m, startPoint, startPoint);
97
+ array[index++] = startPoint.x;
98
+ array[index++] = startPoint.y;
99
+ array[index++] = startPoint.z;
100
+ }
101
+ return array;
102
+ }
103
+ function addEndCaps(calculatedPositions) {
104
+ let cornerPoint = cartesian1;
105
+ let startPoint = cartesian2;
106
+ let endPoint = cartesian3;
107
+ let leftEdge = calculatedPositions[1];
108
+ startPoint = Cartesian3_default.fromArray(
109
+ calculatedPositions[1],
110
+ leftEdge.length - 3,
111
+ startPoint
112
+ );
113
+ endPoint = Cartesian3_default.fromArray(calculatedPositions[0], 0, endPoint);
114
+ cornerPoint = Cartesian3_default.midpoint(startPoint, endPoint, cornerPoint);
115
+ const firstEndCap = computeRoundCorner(
116
+ cornerPoint,
117
+ startPoint,
118
+ endPoint,
119
+ CornerType_default.ROUNDED,
120
+ false
121
+ );
122
+ const length = calculatedPositions.length - 1;
123
+ const rightEdge = calculatedPositions[length - 1];
124
+ leftEdge = calculatedPositions[length];
125
+ startPoint = Cartesian3_default.fromArray(
126
+ rightEdge,
127
+ rightEdge.length - 3,
128
+ startPoint
129
+ );
130
+ endPoint = Cartesian3_default.fromArray(leftEdge, 0, endPoint);
131
+ cornerPoint = Cartesian3_default.midpoint(startPoint, endPoint, cornerPoint);
132
+ const lastEndCap = computeRoundCorner(
133
+ cornerPoint,
134
+ startPoint,
135
+ endPoint,
136
+ CornerType_default.ROUNDED,
137
+ false
138
+ );
139
+ return [firstEndCap, lastEndCap];
140
+ }
141
+ function computeMiteredCorner(position, leftCornerDirection, lastPoint, leftIsOutside) {
142
+ let cornerPoint = scratch1;
143
+ if (leftIsOutside) {
144
+ cornerPoint = Cartesian3_default.add(position, leftCornerDirection, cornerPoint);
145
+ } else {
146
+ leftCornerDirection = Cartesian3_default.negate(
147
+ leftCornerDirection,
148
+ leftCornerDirection
149
+ );
150
+ cornerPoint = Cartesian3_default.add(position, leftCornerDirection, cornerPoint);
151
+ }
152
+ return [
153
+ cornerPoint.x,
154
+ cornerPoint.y,
155
+ cornerPoint.z,
156
+ lastPoint.x,
157
+ lastPoint.y,
158
+ lastPoint.z
159
+ ];
160
+ }
161
+ function addShiftedPositions(positions, left, scalar, calculatedPositions) {
162
+ const rightPositions = new Array(positions.length);
163
+ const leftPositions = new Array(positions.length);
164
+ const scaledLeft = Cartesian3_default.multiplyByScalar(left, scalar, scratch1);
165
+ const scaledRight = Cartesian3_default.negate(scaledLeft, scratch2);
166
+ let rightIndex = 0;
167
+ let leftIndex = positions.length - 1;
168
+ for (let i = 0; i < positions.length; i += 3) {
169
+ const pos = Cartesian3_default.fromArray(positions, i, scratch3);
170
+ const rightPos = Cartesian3_default.add(pos, scaledRight, scratch4);
171
+ rightPositions[rightIndex++] = rightPos.x;
172
+ rightPositions[rightIndex++] = rightPos.y;
173
+ rightPositions[rightIndex++] = rightPos.z;
174
+ const leftPos = Cartesian3_default.add(pos, scaledLeft, scratch4);
175
+ leftPositions[leftIndex--] = leftPos.z;
176
+ leftPositions[leftIndex--] = leftPos.y;
177
+ leftPositions[leftIndex--] = leftPos.x;
178
+ }
179
+ calculatedPositions.push(rightPositions, leftPositions);
180
+ return calculatedPositions;
181
+ }
182
+ CorridorGeometryLibrary.addAttribute = function(attribute, value, front, back) {
183
+ const x = value.x;
184
+ const y = value.y;
185
+ const z = value.z;
186
+ if (defined_default(front)) {
187
+ attribute[front] = x;
188
+ attribute[front + 1] = y;
189
+ attribute[front + 2] = z;
190
+ }
191
+ if (defined_default(back)) {
192
+ attribute[back] = z;
193
+ attribute[back - 1] = y;
194
+ attribute[back - 2] = x;
195
+ }
196
+ };
197
+ var scratchForwardProjection = new Cartesian3_default();
198
+ var scratchBackwardProjection = new Cartesian3_default();
199
+ CorridorGeometryLibrary.computePositions = function(params) {
200
+ const granularity = params.granularity;
201
+ const positions = params.positions;
202
+ const ellipsoid = params.ellipsoid;
203
+ const width = params.width / 2;
204
+ const cornerType = params.cornerType;
205
+ const saveAttributes = params.saveAttributes;
206
+ let normal = cartesian1;
207
+ let forward = cartesian2;
208
+ let backward = cartesian3;
209
+ let left = cartesian4;
210
+ let cornerDirection = cartesian5;
211
+ let startPoint = cartesian6;
212
+ let previousPos = cartesian7;
213
+ let rightPos = cartesian8;
214
+ let leftPos = cartesian9;
215
+ let center = cartesian10;
216
+ let calculatedPositions = [];
217
+ const calculatedLefts = saveAttributes ? [] : void 0;
218
+ const calculatedNormals = saveAttributes ? [] : void 0;
219
+ let position = positions[0];
220
+ let nextPosition = positions[1];
221
+ forward = Cartesian3_default.normalize(
222
+ Cartesian3_default.subtract(nextPosition, position, forward),
223
+ forward
224
+ );
225
+ normal = ellipsoid.geodeticSurfaceNormal(position, normal);
226
+ left = Cartesian3_default.normalize(Cartesian3_default.cross(normal, forward, left), left);
227
+ if (saveAttributes) {
228
+ calculatedLefts.push(left.x, left.y, left.z);
229
+ calculatedNormals.push(normal.x, normal.y, normal.z);
230
+ }
231
+ previousPos = Cartesian3_default.clone(position, previousPos);
232
+ position = nextPosition;
233
+ backward = Cartesian3_default.negate(forward, backward);
234
+ let subdividedPositions;
235
+ const corners = [];
236
+ let i;
237
+ const length = positions.length;
238
+ for (i = 1; i < length - 1; i++) {
239
+ normal = ellipsoid.geodeticSurfaceNormal(position, normal);
240
+ nextPosition = positions[i + 1];
241
+ forward = Cartesian3_default.normalize(
242
+ Cartesian3_default.subtract(nextPosition, position, forward),
243
+ forward
244
+ );
245
+ cornerDirection = Cartesian3_default.normalize(
246
+ Cartesian3_default.add(forward, backward, cornerDirection),
247
+ cornerDirection
248
+ );
249
+ const forwardProjection = Cartesian3_default.multiplyByScalar(
250
+ normal,
251
+ Cartesian3_default.dot(forward, normal),
252
+ scratchForwardProjection
253
+ );
254
+ Cartesian3_default.subtract(forward, forwardProjection, forwardProjection);
255
+ Cartesian3_default.normalize(forwardProjection, forwardProjection);
256
+ const backwardProjection = Cartesian3_default.multiplyByScalar(
257
+ normal,
258
+ Cartesian3_default.dot(backward, normal),
259
+ scratchBackwardProjection
260
+ );
261
+ Cartesian3_default.subtract(backward, backwardProjection, backwardProjection);
262
+ Cartesian3_default.normalize(backwardProjection, backwardProjection);
263
+ const doCorner = !Math_default.equalsEpsilon(
264
+ Math.abs(Cartesian3_default.dot(forwardProjection, backwardProjection)),
265
+ 1,
266
+ Math_default.EPSILON7
267
+ );
268
+ if (doCorner) {
269
+ cornerDirection = Cartesian3_default.cross(
270
+ cornerDirection,
271
+ normal,
272
+ cornerDirection
273
+ );
274
+ cornerDirection = Cartesian3_default.cross(
275
+ normal,
276
+ cornerDirection,
277
+ cornerDirection
278
+ );
279
+ cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
280
+ const scalar = width / Math.max(
281
+ 0.25,
282
+ Cartesian3_default.magnitude(
283
+ Cartesian3_default.cross(cornerDirection, backward, scratch1)
284
+ )
285
+ );
286
+ const leftIsOutside = PolylineVolumeGeometryLibrary_default.angleIsGreaterThanPi(
287
+ forward,
288
+ backward,
289
+ position,
290
+ ellipsoid
291
+ );
292
+ cornerDirection = Cartesian3_default.multiplyByScalar(
293
+ cornerDirection,
294
+ scalar,
295
+ cornerDirection
296
+ );
297
+ if (leftIsOutside) {
298
+ rightPos = Cartesian3_default.add(position, cornerDirection, rightPos);
299
+ center = Cartesian3_default.add(
300
+ rightPos,
301
+ Cartesian3_default.multiplyByScalar(left, width, center),
302
+ center
303
+ );
304
+ leftPos = Cartesian3_default.add(
305
+ rightPos,
306
+ Cartesian3_default.multiplyByScalar(left, width * 2, leftPos),
307
+ leftPos
308
+ );
309
+ scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
310
+ scaleArray2[1] = Cartesian3_default.clone(center, scaleArray2[1]);
311
+ subdividedPositions = PolylinePipeline_default.generateArc({
312
+ positions: scaleArray2,
313
+ granularity,
314
+ ellipsoid
315
+ });
316
+ calculatedPositions = addShiftedPositions(
317
+ subdividedPositions,
318
+ left,
319
+ width,
320
+ calculatedPositions
321
+ );
322
+ if (saveAttributes) {
323
+ calculatedLefts.push(left.x, left.y, left.z);
324
+ calculatedNormals.push(normal.x, normal.y, normal.z);
325
+ }
326
+ startPoint = Cartesian3_default.clone(leftPos, startPoint);
327
+ left = Cartesian3_default.normalize(
328
+ Cartesian3_default.cross(normal, forward, left),
329
+ left
330
+ );
331
+ leftPos = Cartesian3_default.add(
332
+ rightPos,
333
+ Cartesian3_default.multiplyByScalar(left, width * 2, leftPos),
334
+ leftPos
335
+ );
336
+ previousPos = Cartesian3_default.add(
337
+ rightPos,
338
+ Cartesian3_default.multiplyByScalar(left, width, previousPos),
339
+ previousPos
340
+ );
341
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
342
+ corners.push({
343
+ leftPositions: computeRoundCorner(
344
+ rightPos,
345
+ startPoint,
346
+ leftPos,
347
+ cornerType,
348
+ leftIsOutside
349
+ )
350
+ });
351
+ } else {
352
+ corners.push({
353
+ leftPositions: computeMiteredCorner(
354
+ position,
355
+ Cartesian3_default.negate(cornerDirection, cornerDirection),
356
+ leftPos,
357
+ leftIsOutside
358
+ )
359
+ });
360
+ }
361
+ } else {
362
+ leftPos = Cartesian3_default.add(position, cornerDirection, leftPos);
363
+ center = Cartesian3_default.add(
364
+ leftPos,
365
+ Cartesian3_default.negate(
366
+ Cartesian3_default.multiplyByScalar(left, width, center),
367
+ center
368
+ ),
369
+ center
370
+ );
371
+ rightPos = Cartesian3_default.add(
372
+ leftPos,
373
+ Cartesian3_default.negate(
374
+ Cartesian3_default.multiplyByScalar(left, width * 2, rightPos),
375
+ rightPos
376
+ ),
377
+ rightPos
378
+ );
379
+ scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
380
+ scaleArray2[1] = Cartesian3_default.clone(center, scaleArray2[1]);
381
+ subdividedPositions = PolylinePipeline_default.generateArc({
382
+ positions: scaleArray2,
383
+ granularity,
384
+ ellipsoid
385
+ });
386
+ calculatedPositions = addShiftedPositions(
387
+ subdividedPositions,
388
+ left,
389
+ width,
390
+ calculatedPositions
391
+ );
392
+ if (saveAttributes) {
393
+ calculatedLefts.push(left.x, left.y, left.z);
394
+ calculatedNormals.push(normal.x, normal.y, normal.z);
395
+ }
396
+ startPoint = Cartesian3_default.clone(rightPos, startPoint);
397
+ left = Cartesian3_default.normalize(
398
+ Cartesian3_default.cross(normal, forward, left),
399
+ left
400
+ );
401
+ rightPos = Cartesian3_default.add(
402
+ leftPos,
403
+ Cartesian3_default.negate(
404
+ Cartesian3_default.multiplyByScalar(left, width * 2, rightPos),
405
+ rightPos
406
+ ),
407
+ rightPos
408
+ );
409
+ previousPos = Cartesian3_default.add(
410
+ leftPos,
411
+ Cartesian3_default.negate(
412
+ Cartesian3_default.multiplyByScalar(left, width, previousPos),
413
+ previousPos
414
+ ),
415
+ previousPos
416
+ );
417
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
418
+ corners.push({
419
+ rightPositions: computeRoundCorner(
420
+ leftPos,
421
+ startPoint,
422
+ rightPos,
423
+ cornerType,
424
+ leftIsOutside
425
+ )
426
+ });
427
+ } else {
428
+ corners.push({
429
+ rightPositions: computeMiteredCorner(
430
+ position,
431
+ cornerDirection,
432
+ rightPos,
433
+ leftIsOutside
434
+ )
435
+ });
436
+ }
437
+ }
438
+ backward = Cartesian3_default.negate(forward, backward);
439
+ }
440
+ position = nextPosition;
441
+ }
442
+ normal = ellipsoid.geodeticSurfaceNormal(position, normal);
443
+ scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
444
+ scaleArray2[1] = Cartesian3_default.clone(position, scaleArray2[1]);
445
+ subdividedPositions = PolylinePipeline_default.generateArc({
446
+ positions: scaleArray2,
447
+ granularity,
448
+ ellipsoid
449
+ });
450
+ calculatedPositions = addShiftedPositions(
451
+ subdividedPositions,
452
+ left,
453
+ width,
454
+ calculatedPositions
455
+ );
456
+ if (saveAttributes) {
457
+ calculatedLefts.push(left.x, left.y, left.z);
458
+ calculatedNormals.push(normal.x, normal.y, normal.z);
459
+ }
460
+ let endPositions;
461
+ if (cornerType === CornerType_default.ROUNDED) {
462
+ endPositions = addEndCaps(calculatedPositions);
463
+ }
464
+ return {
465
+ positions: calculatedPositions,
466
+ corners,
467
+ lefts: calculatedLefts,
468
+ normals: calculatedNormals,
469
+ endPositions
470
+ };
471
+ };
472
+ var CorridorGeometryLibrary_default = CorridorGeometryLibrary;
473
+
474
+ export {
475
+ CorridorGeometryLibrary_default
476
+ };