@pggis/pg-sdk 3.2.9

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Files changed (320) hide show
  1. package/README.md +152 -0
  2. package/dist/index.cjs +43 -0
  3. package/dist/pggis.min.css +1 -0
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  5. package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
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  278. package/dist/resources/Workers/createCoplanarPolygonOutlineGeometry.js +224 -0
  279. package/dist/resources/Workers/createCorridorGeometry.js +1263 -0
  280. package/dist/resources/Workers/createCorridorOutlineGeometry.js +568 -0
  281. package/dist/resources/Workers/createCylinderGeometry.js +59 -0
  282. package/dist/resources/Workers/createCylinderOutlineGeometry.js +230 -0
  283. package/dist/resources/Workers/createEllipseGeometry.js +70 -0
  284. package/dist/resources/Workers/createEllipseOutlineGeometry.js +63 -0
  285. package/dist/resources/Workers/createEllipsoidGeometry.js +58 -0
  286. package/dist/resources/Workers/createEllipsoidOutlineGeometry.js +60 -0
  287. package/dist/resources/Workers/createFrustumGeometry.js +57 -0
  288. package/dist/resources/Workers/createFrustumOutlineGeometry.js +234 -0
  289. package/dist/resources/Workers/createGeometry.js +150 -0
  290. package/dist/resources/Workers/createGroundPolylineGeometry.js +1607 -0
  291. package/dist/resources/Workers/createPlaneGeometry.js +223 -0
  292. package/dist/resources/Workers/createPlaneOutlineGeometry.js +123 -0
  293. package/dist/resources/Workers/createPolygonGeometry.js +1545 -0
  294. package/dist/resources/Workers/createPolygonOutlineGeometry.js +542 -0
  295. package/dist/resources/Workers/createPolylineGeometry.js +495 -0
  296. package/dist/resources/Workers/createPolylineVolumeGeometry.js +380 -0
  297. package/dist/resources/Workers/createPolylineVolumeOutlineGeometry.js +277 -0
  298. package/dist/resources/Workers/createRectangleGeometry.js +1273 -0
  299. package/dist/resources/Workers/createRectangleOutlineGeometry.js +478 -0
  300. package/dist/resources/Workers/createSimplePolylineGeometry.js +399 -0
  301. package/dist/resources/Workers/createSphereGeometry.js +117 -0
  302. package/dist/resources/Workers/createSphereOutlineGeometry.js +117 -0
  303. package/dist/resources/Workers/createTaskProcessorWorker.js +32 -0
  304. package/dist/resources/Workers/createVectorTileClampedPolylines.js +492 -0
  305. package/dist/resources/Workers/createVectorTileGeometries.js +386 -0
  306. package/dist/resources/Workers/createVectorTilePoints.js +112 -0
  307. package/dist/resources/Workers/createVectorTilePolygons.js +384 -0
  308. package/dist/resources/Workers/createVectorTilePolylines.js +262 -0
  309. package/dist/resources/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +568 -0
  310. package/dist/resources/Workers/createVerticesFromHeightmap.js +2277 -0
  311. package/dist/resources/Workers/createVerticesFromQuantizedTerrainMesh.js +745 -0
  312. package/dist/resources/Workers/createWallGeometry.js +489 -0
  313. package/dist/resources/Workers/createWallOutlineGeometry.js +337 -0
  314. package/dist/resources/Workers/decodeDraco.js +369 -0
  315. package/dist/resources/Workers/decodeGoogleEarthEnterprisePacket.js +2650 -0
  316. package/dist/resources/Workers/decodeI3S.js +835 -0
  317. package/dist/resources/Workers/transcodeKTX2.js +3425 -0
  318. package/dist/resources/Workers/transferTypedArrayTest.js +41 -0
  319. package/dist/resources/Workers/upsampleQuantizedTerrainMesh.js +818 -0
  320. package/package.json +81 -0
@@ -0,0 +1,511 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.113
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ GeometryOffsetAttribute_default
28
+ } from "./chunk-MN34FIF5.js";
29
+ import {
30
+ VertexFormat_default
31
+ } from "./chunk-ZQRZBHYI.js";
32
+ import {
33
+ IndexDatatype_default
34
+ } from "./chunk-LX6XV4DK.js";
35
+ import {
36
+ GeometryAttributes_default
37
+ } from "./chunk-PIXK6KHB.js";
38
+ import {
39
+ GeometryAttribute_default,
40
+ Geometry_default,
41
+ PrimitiveType_default
42
+ } from "./chunk-R3HUGXBH.js";
43
+ import {
44
+ BoundingSphere_default
45
+ } from "./chunk-HOT2SNXP.js";
46
+ import {
47
+ ComponentDatatype_default
48
+ } from "./chunk-ARPTYYKS.js";
49
+ import {
50
+ Cartesian2_default,
51
+ Cartesian3_default,
52
+ Ellipsoid_default
53
+ } from "./chunk-LGJUI2CE.js";
54
+ import {
55
+ Math_default
56
+ } from "./chunk-BP467WX3.js";
57
+ import {
58
+ defaultValue_default
59
+ } from "./chunk-CWJQGBWT.js";
60
+ import {
61
+ DeveloperError_default
62
+ } from "./chunk-5HLGKKG3.js";
63
+ import {
64
+ defined_default
65
+ } from "./chunk-YBKFS53K.js";
66
+
67
+ // packages/engine/Source/Core/EllipsoidGeometry.js
68
+ var scratchPosition = new Cartesian3_default();
69
+ var scratchNormal = new Cartesian3_default();
70
+ var scratchTangent = new Cartesian3_default();
71
+ var scratchBitangent = new Cartesian3_default();
72
+ var scratchNormalST = new Cartesian3_default();
73
+ var defaultRadii = new Cartesian3_default(1, 1, 1);
74
+ var cos = Math.cos;
75
+ var sin = Math.sin;
76
+ function EllipsoidGeometry(options) {
77
+ options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
78
+ const radii = defaultValue_default(options.radii, defaultRadii);
79
+ const innerRadii = defaultValue_default(options.innerRadii, radii);
80
+ const minimumClock = defaultValue_default(options.minimumClock, 0);
81
+ const maximumClock = defaultValue_default(options.maximumClock, Math_default.TWO_PI);
82
+ const minimumCone = defaultValue_default(options.minimumCone, 0);
83
+ const maximumCone = defaultValue_default(options.maximumCone, Math_default.PI);
84
+ const stackPartitions = Math.round(defaultValue_default(options.stackPartitions, 64));
85
+ const slicePartitions = Math.round(defaultValue_default(options.slicePartitions, 64));
86
+ const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
87
+ if (slicePartitions < 3) {
88
+ throw new DeveloperError_default(
89
+ "options.slicePartitions cannot be less than three."
90
+ );
91
+ }
92
+ if (stackPartitions < 3) {
93
+ throw new DeveloperError_default(
94
+ "options.stackPartitions cannot be less than three."
95
+ );
96
+ }
97
+ this._radii = Cartesian3_default.clone(radii);
98
+ this._innerRadii = Cartesian3_default.clone(innerRadii);
99
+ this._minimumClock = minimumClock;
100
+ this._maximumClock = maximumClock;
101
+ this._minimumCone = minimumCone;
102
+ this._maximumCone = maximumCone;
103
+ this._stackPartitions = stackPartitions;
104
+ this._slicePartitions = slicePartitions;
105
+ this._vertexFormat = VertexFormat_default.clone(vertexFormat);
106
+ this._offsetAttribute = options.offsetAttribute;
107
+ this._workerName = "createEllipsoidGeometry";
108
+ }
109
+ EllipsoidGeometry.packedLength = 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength + 7;
110
+ EllipsoidGeometry.pack = function(value, array, startingIndex) {
111
+ if (!defined_default(value)) {
112
+ throw new DeveloperError_default("value is required");
113
+ }
114
+ if (!defined_default(array)) {
115
+ throw new DeveloperError_default("array is required");
116
+ }
117
+ startingIndex = defaultValue_default(startingIndex, 0);
118
+ Cartesian3_default.pack(value._radii, array, startingIndex);
119
+ startingIndex += Cartesian3_default.packedLength;
120
+ Cartesian3_default.pack(value._innerRadii, array, startingIndex);
121
+ startingIndex += Cartesian3_default.packedLength;
122
+ VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
123
+ startingIndex += VertexFormat_default.packedLength;
124
+ array[startingIndex++] = value._minimumClock;
125
+ array[startingIndex++] = value._maximumClock;
126
+ array[startingIndex++] = value._minimumCone;
127
+ array[startingIndex++] = value._maximumCone;
128
+ array[startingIndex++] = value._stackPartitions;
129
+ array[startingIndex++] = value._slicePartitions;
130
+ array[startingIndex] = defaultValue_default(value._offsetAttribute, -1);
131
+ return array;
132
+ };
133
+ var scratchRadii = new Cartesian3_default();
134
+ var scratchInnerRadii = new Cartesian3_default();
135
+ var scratchVertexFormat = new VertexFormat_default();
136
+ var scratchOptions = {
137
+ radii: scratchRadii,
138
+ innerRadii: scratchInnerRadii,
139
+ vertexFormat: scratchVertexFormat,
140
+ minimumClock: void 0,
141
+ maximumClock: void 0,
142
+ minimumCone: void 0,
143
+ maximumCone: void 0,
144
+ stackPartitions: void 0,
145
+ slicePartitions: void 0,
146
+ offsetAttribute: void 0
147
+ };
148
+ EllipsoidGeometry.unpack = function(array, startingIndex, result) {
149
+ if (!defined_default(array)) {
150
+ throw new DeveloperError_default("array is required");
151
+ }
152
+ startingIndex = defaultValue_default(startingIndex, 0);
153
+ const radii = Cartesian3_default.unpack(array, startingIndex, scratchRadii);
154
+ startingIndex += Cartesian3_default.packedLength;
155
+ const innerRadii = Cartesian3_default.unpack(array, startingIndex, scratchInnerRadii);
156
+ startingIndex += Cartesian3_default.packedLength;
157
+ const vertexFormat = VertexFormat_default.unpack(
158
+ array,
159
+ startingIndex,
160
+ scratchVertexFormat
161
+ );
162
+ startingIndex += VertexFormat_default.packedLength;
163
+ const minimumClock = array[startingIndex++];
164
+ const maximumClock = array[startingIndex++];
165
+ const minimumCone = array[startingIndex++];
166
+ const maximumCone = array[startingIndex++];
167
+ const stackPartitions = array[startingIndex++];
168
+ const slicePartitions = array[startingIndex++];
169
+ const offsetAttribute = array[startingIndex];
170
+ if (!defined_default(result)) {
171
+ scratchOptions.minimumClock = minimumClock;
172
+ scratchOptions.maximumClock = maximumClock;
173
+ scratchOptions.minimumCone = minimumCone;
174
+ scratchOptions.maximumCone = maximumCone;
175
+ scratchOptions.stackPartitions = stackPartitions;
176
+ scratchOptions.slicePartitions = slicePartitions;
177
+ scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
178
+ return new EllipsoidGeometry(scratchOptions);
179
+ }
180
+ result._radii = Cartesian3_default.clone(radii, result._radii);
181
+ result._innerRadii = Cartesian3_default.clone(innerRadii, result._innerRadii);
182
+ result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
183
+ result._minimumClock = minimumClock;
184
+ result._maximumClock = maximumClock;
185
+ result._minimumCone = minimumCone;
186
+ result._maximumCone = maximumCone;
187
+ result._stackPartitions = stackPartitions;
188
+ result._slicePartitions = slicePartitions;
189
+ result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
190
+ return result;
191
+ };
192
+ EllipsoidGeometry.createGeometry = function(ellipsoidGeometry) {
193
+ const radii = ellipsoidGeometry._radii;
194
+ if (radii.x <= 0 || radii.y <= 0 || radii.z <= 0) {
195
+ return;
196
+ }
197
+ const innerRadii = ellipsoidGeometry._innerRadii;
198
+ if (innerRadii.x <= 0 || innerRadii.y <= 0 || innerRadii.z <= 0) {
199
+ return;
200
+ }
201
+ const minimumClock = ellipsoidGeometry._minimumClock;
202
+ const maximumClock = ellipsoidGeometry._maximumClock;
203
+ const minimumCone = ellipsoidGeometry._minimumCone;
204
+ const maximumCone = ellipsoidGeometry._maximumCone;
205
+ const vertexFormat = ellipsoidGeometry._vertexFormat;
206
+ let slicePartitions = ellipsoidGeometry._slicePartitions + 1;
207
+ let stackPartitions = ellipsoidGeometry._stackPartitions + 1;
208
+ slicePartitions = Math.round(
209
+ slicePartitions * Math.abs(maximumClock - minimumClock) / Math_default.TWO_PI
210
+ );
211
+ stackPartitions = Math.round(
212
+ stackPartitions * Math.abs(maximumCone - minimumCone) / Math_default.PI
213
+ );
214
+ if (slicePartitions < 2) {
215
+ slicePartitions = 2;
216
+ }
217
+ if (stackPartitions < 2) {
218
+ stackPartitions = 2;
219
+ }
220
+ let i;
221
+ let j;
222
+ let index = 0;
223
+ const phis = [minimumCone];
224
+ const thetas = [minimumClock];
225
+ for (i = 0; i < stackPartitions; i++) {
226
+ phis.push(
227
+ minimumCone + i * (maximumCone - minimumCone) / (stackPartitions - 1)
228
+ );
229
+ }
230
+ phis.push(maximumCone);
231
+ for (j = 0; j < slicePartitions; j++) {
232
+ thetas.push(
233
+ minimumClock + j * (maximumClock - minimumClock) / (slicePartitions - 1)
234
+ );
235
+ }
236
+ thetas.push(maximumClock);
237
+ const numPhis = phis.length;
238
+ const numThetas = thetas.length;
239
+ let extraIndices = 0;
240
+ let vertexMultiplier = 1;
241
+ const hasInnerSurface = innerRadii.x !== radii.x || innerRadii.y !== radii.y || innerRadii.z !== radii.z;
242
+ let isTopOpen = false;
243
+ let isBotOpen = false;
244
+ let isClockOpen = false;
245
+ if (hasInnerSurface) {
246
+ vertexMultiplier = 2;
247
+ if (minimumCone > 0) {
248
+ isTopOpen = true;
249
+ extraIndices += slicePartitions - 1;
250
+ }
251
+ if (maximumCone < Math.PI) {
252
+ isBotOpen = true;
253
+ extraIndices += slicePartitions - 1;
254
+ }
255
+ if ((maximumClock - minimumClock) % Math_default.TWO_PI) {
256
+ isClockOpen = true;
257
+ extraIndices += (stackPartitions - 1) * 2 + 1;
258
+ } else {
259
+ extraIndices += 1;
260
+ }
261
+ }
262
+ const vertexCount = numThetas * numPhis * vertexMultiplier;
263
+ const positions = new Float64Array(vertexCount * 3);
264
+ const isInner = new Array(vertexCount).fill(false);
265
+ const negateNormal = new Array(vertexCount).fill(false);
266
+ const indexCount = slicePartitions * stackPartitions * vertexMultiplier;
267
+ const numIndices = 6 * (indexCount + extraIndices + 1 - (slicePartitions + stackPartitions) * vertexMultiplier);
268
+ const indices = IndexDatatype_default.createTypedArray(indexCount, numIndices);
269
+ const normals = vertexFormat.normal ? new Float32Array(vertexCount * 3) : void 0;
270
+ const tangents = vertexFormat.tangent ? new Float32Array(vertexCount * 3) : void 0;
271
+ const bitangents = vertexFormat.bitangent ? new Float32Array(vertexCount * 3) : void 0;
272
+ const st = vertexFormat.st ? new Float32Array(vertexCount * 2) : void 0;
273
+ const sinPhi = new Array(numPhis);
274
+ const cosPhi = new Array(numPhis);
275
+ for (i = 0; i < numPhis; i++) {
276
+ sinPhi[i] = sin(phis[i]);
277
+ cosPhi[i] = cos(phis[i]);
278
+ }
279
+ const sinTheta = new Array(numThetas);
280
+ const cosTheta = new Array(numThetas);
281
+ for (j = 0; j < numThetas; j++) {
282
+ cosTheta[j] = cos(thetas[j]);
283
+ sinTheta[j] = sin(thetas[j]);
284
+ }
285
+ for (i = 0; i < numPhis; i++) {
286
+ for (j = 0; j < numThetas; j++) {
287
+ positions[index++] = radii.x * sinPhi[i] * cosTheta[j];
288
+ positions[index++] = radii.y * sinPhi[i] * sinTheta[j];
289
+ positions[index++] = radii.z * cosPhi[i];
290
+ }
291
+ }
292
+ let vertexIndex = vertexCount / 2;
293
+ if (hasInnerSurface) {
294
+ for (i = 0; i < numPhis; i++) {
295
+ for (j = 0; j < numThetas; j++) {
296
+ positions[index++] = innerRadii.x * sinPhi[i] * cosTheta[j];
297
+ positions[index++] = innerRadii.y * sinPhi[i] * sinTheta[j];
298
+ positions[index++] = innerRadii.z * cosPhi[i];
299
+ isInner[vertexIndex] = true;
300
+ if (i > 0 && i !== numPhis - 1 && j !== 0 && j !== numThetas - 1) {
301
+ negateNormal[vertexIndex] = true;
302
+ }
303
+ vertexIndex++;
304
+ }
305
+ }
306
+ }
307
+ index = 0;
308
+ let topOffset;
309
+ let bottomOffset;
310
+ for (i = 1; i < numPhis - 2; i++) {
311
+ topOffset = i * numThetas;
312
+ bottomOffset = (i + 1) * numThetas;
313
+ for (j = 1; j < numThetas - 2; j++) {
314
+ indices[index++] = bottomOffset + j;
315
+ indices[index++] = bottomOffset + j + 1;
316
+ indices[index++] = topOffset + j + 1;
317
+ indices[index++] = bottomOffset + j;
318
+ indices[index++] = topOffset + j + 1;
319
+ indices[index++] = topOffset + j;
320
+ }
321
+ }
322
+ if (hasInnerSurface) {
323
+ const offset = numPhis * numThetas;
324
+ for (i = 1; i < numPhis - 2; i++) {
325
+ topOffset = offset + i * numThetas;
326
+ bottomOffset = offset + (i + 1) * numThetas;
327
+ for (j = 1; j < numThetas - 2; j++) {
328
+ indices[index++] = bottomOffset + j;
329
+ indices[index++] = topOffset + j;
330
+ indices[index++] = topOffset + j + 1;
331
+ indices[index++] = bottomOffset + j;
332
+ indices[index++] = topOffset + j + 1;
333
+ indices[index++] = bottomOffset + j + 1;
334
+ }
335
+ }
336
+ }
337
+ let outerOffset;
338
+ let innerOffset;
339
+ if (hasInnerSurface) {
340
+ if (isTopOpen) {
341
+ innerOffset = numPhis * numThetas;
342
+ for (i = 1; i < numThetas - 2; i++) {
343
+ indices[index++] = i;
344
+ indices[index++] = i + 1;
345
+ indices[index++] = innerOffset + i + 1;
346
+ indices[index++] = i;
347
+ indices[index++] = innerOffset + i + 1;
348
+ indices[index++] = innerOffset + i;
349
+ }
350
+ }
351
+ if (isBotOpen) {
352
+ outerOffset = numPhis * numThetas - numThetas;
353
+ innerOffset = numPhis * numThetas * vertexMultiplier - numThetas;
354
+ for (i = 1; i < numThetas - 2; i++) {
355
+ indices[index++] = outerOffset + i + 1;
356
+ indices[index++] = outerOffset + i;
357
+ indices[index++] = innerOffset + i;
358
+ indices[index++] = outerOffset + i + 1;
359
+ indices[index++] = innerOffset + i;
360
+ indices[index++] = innerOffset + i + 1;
361
+ }
362
+ }
363
+ }
364
+ if (isClockOpen) {
365
+ for (i = 1; i < numPhis - 2; i++) {
366
+ innerOffset = numThetas * numPhis + numThetas * i;
367
+ outerOffset = numThetas * i;
368
+ indices[index++] = innerOffset;
369
+ indices[index++] = outerOffset + numThetas;
370
+ indices[index++] = outerOffset;
371
+ indices[index++] = innerOffset;
372
+ indices[index++] = innerOffset + numThetas;
373
+ indices[index++] = outerOffset + numThetas;
374
+ }
375
+ for (i = 1; i < numPhis - 2; i++) {
376
+ innerOffset = numThetas * numPhis + numThetas * (i + 1) - 1;
377
+ outerOffset = numThetas * (i + 1) - 1;
378
+ indices[index++] = outerOffset + numThetas;
379
+ indices[index++] = innerOffset;
380
+ indices[index++] = outerOffset;
381
+ indices[index++] = outerOffset + numThetas;
382
+ indices[index++] = innerOffset + numThetas;
383
+ indices[index++] = innerOffset;
384
+ }
385
+ }
386
+ const attributes = new GeometryAttributes_default();
387
+ if (vertexFormat.position) {
388
+ attributes.position = new GeometryAttribute_default({
389
+ componentDatatype: ComponentDatatype_default.DOUBLE,
390
+ componentsPerAttribute: 3,
391
+ values: positions
392
+ });
393
+ }
394
+ let stIndex = 0;
395
+ let normalIndex = 0;
396
+ let tangentIndex = 0;
397
+ let bitangentIndex = 0;
398
+ const vertexCountHalf = vertexCount / 2;
399
+ let ellipsoid;
400
+ const ellipsoidOuter = Ellipsoid_default.fromCartesian3(radii);
401
+ const ellipsoidInner = Ellipsoid_default.fromCartesian3(innerRadii);
402
+ if (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
403
+ for (i = 0; i < vertexCount; i++) {
404
+ ellipsoid = isInner[i] ? ellipsoidInner : ellipsoidOuter;
405
+ const position = Cartesian3_default.fromArray(positions, i * 3, scratchPosition);
406
+ const normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal);
407
+ if (negateNormal[i]) {
408
+ Cartesian3_default.negate(normal, normal);
409
+ }
410
+ if (vertexFormat.st) {
411
+ const normalST = Cartesian2_default.negate(normal, scratchNormalST);
412
+ st[stIndex++] = Math.atan2(normalST.y, normalST.x) / Math_default.TWO_PI + 0.5;
413
+ st[stIndex++] = Math.asin(normal.z) / Math.PI + 0.5;
414
+ }
415
+ if (vertexFormat.normal) {
416
+ normals[normalIndex++] = normal.x;
417
+ normals[normalIndex++] = normal.y;
418
+ normals[normalIndex++] = normal.z;
419
+ }
420
+ if (vertexFormat.tangent || vertexFormat.bitangent) {
421
+ const tangent = scratchTangent;
422
+ let tangetOffset = 0;
423
+ let unit;
424
+ if (isInner[i]) {
425
+ tangetOffset = vertexCountHalf;
426
+ }
427
+ if (!isTopOpen && i >= tangetOffset && i < tangetOffset + numThetas * 2) {
428
+ unit = Cartesian3_default.UNIT_X;
429
+ } else {
430
+ unit = Cartesian3_default.UNIT_Z;
431
+ }
432
+ Cartesian3_default.cross(unit, normal, tangent);
433
+ Cartesian3_default.normalize(tangent, tangent);
434
+ if (vertexFormat.tangent) {
435
+ tangents[tangentIndex++] = tangent.x;
436
+ tangents[tangentIndex++] = tangent.y;
437
+ tangents[tangentIndex++] = tangent.z;
438
+ }
439
+ if (vertexFormat.bitangent) {
440
+ const bitangent = Cartesian3_default.cross(normal, tangent, scratchBitangent);
441
+ Cartesian3_default.normalize(bitangent, bitangent);
442
+ bitangents[bitangentIndex++] = bitangent.x;
443
+ bitangents[bitangentIndex++] = bitangent.y;
444
+ bitangents[bitangentIndex++] = bitangent.z;
445
+ }
446
+ }
447
+ }
448
+ if (vertexFormat.st) {
449
+ attributes.st = new GeometryAttribute_default({
450
+ componentDatatype: ComponentDatatype_default.FLOAT,
451
+ componentsPerAttribute: 2,
452
+ values: st
453
+ });
454
+ }
455
+ if (vertexFormat.normal) {
456
+ attributes.normal = new GeometryAttribute_default({
457
+ componentDatatype: ComponentDatatype_default.FLOAT,
458
+ componentsPerAttribute: 3,
459
+ values: normals
460
+ });
461
+ }
462
+ if (vertexFormat.tangent) {
463
+ attributes.tangent = new GeometryAttribute_default({
464
+ componentDatatype: ComponentDatatype_default.FLOAT,
465
+ componentsPerAttribute: 3,
466
+ values: tangents
467
+ });
468
+ }
469
+ if (vertexFormat.bitangent) {
470
+ attributes.bitangent = new GeometryAttribute_default({
471
+ componentDatatype: ComponentDatatype_default.FLOAT,
472
+ componentsPerAttribute: 3,
473
+ values: bitangents
474
+ });
475
+ }
476
+ }
477
+ if (defined_default(ellipsoidGeometry._offsetAttribute)) {
478
+ const length = positions.length;
479
+ const offsetValue = ellipsoidGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
480
+ const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
481
+ attributes.applyOffset = new GeometryAttribute_default({
482
+ componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
483
+ componentsPerAttribute: 1,
484
+ values: applyOffset
485
+ });
486
+ }
487
+ return new Geometry_default({
488
+ attributes,
489
+ indices,
490
+ primitiveType: PrimitiveType_default.TRIANGLES,
491
+ boundingSphere: BoundingSphere_default.fromEllipsoid(ellipsoidOuter),
492
+ offsetAttribute: ellipsoidGeometry._offsetAttribute
493
+ });
494
+ };
495
+ var unitEllipsoidGeometry;
496
+ EllipsoidGeometry.getUnitEllipsoid = function() {
497
+ if (!defined_default(unitEllipsoidGeometry)) {
498
+ unitEllipsoidGeometry = EllipsoidGeometry.createGeometry(
499
+ new EllipsoidGeometry({
500
+ radii: new Cartesian3_default(1, 1, 1),
501
+ vertexFormat: VertexFormat_default.POSITION_ONLY
502
+ })
503
+ );
504
+ }
505
+ return unitEllipsoidGeometry;
506
+ };
507
+ var EllipsoidGeometry_default = EllipsoidGeometry;
508
+
509
+ export {
510
+ EllipsoidGeometry_default
511
+ };