@pascal-app/core 1.0.1 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  989. package/dist/systems/stair/stair-winder.js +173 -0
  990. package/dist/systems/wall/wall-assembly.d.ts +234 -0
  991. package/dist/systems/wall/wall-assembly.d.ts.map +1 -0
  992. package/dist/systems/wall/wall-assembly.js +854 -0
  993. package/dist/systems/wall/wall-curve.d.ts +2 -1
  994. package/dist/systems/wall/wall-curve.d.ts.map +1 -1
  995. package/dist/systems/wall/wall-curve.js +21 -5
  996. package/dist/systems/wall/wall-finish.d.ts +102 -0
  997. package/dist/systems/wall/wall-finish.d.ts.map +1 -0
  998. package/dist/systems/wall/wall-finish.js +264 -0
  999. package/dist/systems/wall/wall-footprint.d.ts +3 -0
  1000. package/dist/systems/wall/wall-footprint.d.ts.map +1 -1
  1001. package/dist/systems/wall/wall-footprint.js +15 -13
  1002. package/dist/systems/wall/wall-frame.d.ts +45 -0
  1003. package/dist/systems/wall/wall-frame.d.ts.map +1 -0
  1004. package/dist/systems/wall/wall-frame.js +162 -0
  1005. package/dist/systems/wall/wall-layer-bands.d.ts +38 -0
  1006. package/dist/systems/wall/wall-layer-bands.d.ts.map +1 -0
  1007. package/dist/systems/wall/wall-layer-bands.js +109 -0
  1008. package/dist/systems/wall/wall-merge.d.ts +57 -0
  1009. package/dist/systems/wall/wall-merge.d.ts.map +1 -0
  1010. package/dist/systems/wall/wall-merge.js +411 -0
  1011. package/dist/systems/wall/wall-mitering.d.ts +6 -5
  1012. package/dist/systems/wall/wall-mitering.d.ts.map +1 -1
  1013. package/dist/systems/wall/wall-mitering.js +70 -20
  1014. package/dist/systems/wall/wall-operations.d.ts +28 -0
  1015. package/dist/systems/wall/wall-operations.d.ts.map +1 -0
  1016. package/dist/systems/wall/wall-operations.js +146 -0
  1017. package/dist/systems/wall/wall-paint-plan.d.ts +30 -0
  1018. package/dist/systems/wall/wall-paint-plan.d.ts.map +1 -0
  1019. package/dist/systems/wall/wall-paint-plan.js +167 -0
  1020. package/dist/systems/wall/wall-room-sides.d.ts +6 -0
  1021. package/dist/systems/wall/wall-room-sides.d.ts.map +1 -0
  1022. package/dist/systems/wall/wall-room-sides.js +14 -0
  1023. package/dist/systems/wall/wall-step-openings.d.ts +17 -0
  1024. package/dist/systems/wall/wall-step-openings.d.ts.map +1 -0
  1025. package/dist/systems/wall/wall-step-openings.js +32 -0
  1026. package/dist/systems/wall/wall-top.d.ts +2 -6
  1027. package/dist/systems/wall/wall-top.d.ts.map +1 -1
  1028. package/dist/systems/wall/wall-top.js +3 -9
  1029. package/dist/systems/wall/wall-topology.d.ts +28 -0
  1030. package/dist/systems/wall/wall-topology.d.ts.map +1 -1
  1031. package/dist/systems/wall/wall-topology.js +458 -9
  1032. package/dist/utils/clone-scene-graph.d.ts +6 -0
  1033. package/dist/utils/clone-scene-graph.d.ts.map +1 -1
  1034. package/dist/utils/clone-scene-graph.js +123 -15
  1035. package/dist/utils/ensure-scene-openings.d.ts +8965 -0
  1036. package/dist/utils/ensure-scene-openings.d.ts.map +1 -0
  1037. package/dist/utils/ensure-scene-openings.js +29 -0
  1038. package/dist/utils/exterior-threshold-migration.d.ts +4 -0
  1039. package/dist/utils/exterior-threshold-migration.d.ts.map +1 -0
  1040. package/dist/utils/exterior-threshold-migration.js +114 -0
  1041. package/dist/utils/floor-follow-migration.d.ts +3 -0
  1042. package/dist/utils/floor-follow-migration.d.ts.map +1 -0
  1043. package/dist/utils/floor-follow-migration.js +29 -0
  1044. package/dist/utils/floor-opening-migration.d.ts +13 -0
  1045. package/dist/utils/floor-opening-migration.d.ts.map +1 -0
  1046. package/dist/utils/floor-opening-migration.js +148 -0
  1047. package/dist/utils/floor-piece-adoption.d.ts +50 -0
  1048. package/dist/utils/floor-piece-adoption.d.ts.map +1 -0
  1049. package/dist/utils/floor-piece-adoption.js +182 -0
  1050. package/dist/utils/floor-plate-migration.d.ts +4507 -0
  1051. package/dist/utils/floor-plate-migration.d.ts.map +1 -0
  1052. package/dist/utils/floor-plate-migration.js +1360 -0
  1053. package/dist/utils/heal-plan-coordinates.d.ts +2 -0
  1054. package/dist/utils/heal-plan-coordinates.d.ts.map +1 -0
  1055. package/dist/utils/heal-plan-coordinates.js +69 -0
  1056. package/dist/utils/heal-scene-graph.d.ts +20 -6
  1057. package/dist/utils/heal-scene-graph.d.ts.map +1 -1
  1058. package/dist/utils/heal-scene-graph.js +61 -16
  1059. package/dist/utils/legacy-material-slots.d.ts +23 -0
  1060. package/dist/utils/legacy-material-slots.d.ts.map +1 -0
  1061. package/dist/utils/legacy-material-slots.js +120 -0
  1062. package/dist/utils/legacy-opening-datums.d.ts +11 -0
  1063. package/dist/utils/legacy-opening-datums.d.ts.map +1 -0
  1064. package/dist/utils/legacy-opening-datums.js +92 -0
  1065. package/dist/utils/legacy-wall-datums.d.ts +6 -0
  1066. package/dist/utils/legacy-wall-datums.d.ts.map +1 -0
  1067. package/dist/utils/legacy-wall-datums.js +199 -0
  1068. package/dist/utils/load-migration.d.ts +28 -0
  1069. package/dist/utils/load-migration.d.ts.map +1 -0
  1070. package/dist/utils/load-migration.js +89 -0
  1071. package/dist/utils/node-defaults.d.ts +37 -0
  1072. package/dist/utils/node-defaults.d.ts.map +1 -0
  1073. package/dist/utils/node-defaults.js +96 -0
  1074. package/dist/utils/normalize-legacy-structure.d.ts +2 -0
  1075. package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
  1076. package/dist/utils/normalize-legacy-structure.js +61 -0
  1077. package/dist/utils/omit-undefined.d.ts +2 -0
  1078. package/dist/utils/omit-undefined.d.ts.map +1 -0
  1079. package/dist/utils/omit-undefined.js +17 -0
  1080. package/dist/utils/owned-floor-opening-migration.d.ts +4489 -0
  1081. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
  1082. package/dist/utils/owned-floor-opening-migration.js +365 -0
  1083. package/dist/utils/reconcile-structure-on-load.d.ts +8965 -0
  1084. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
  1085. package/dist/utils/reconcile-structure-on-load.js +307 -0
  1086. package/dist/utils/room-zone-migration.d.ts +18 -0
  1087. package/dist/utils/room-zone-migration.d.ts.map +1 -0
  1088. package/dist/utils/room-zone-migration.js +258 -0
  1089. package/dist/utils/scene-migrations.d.ts +16 -1
  1090. package/dist/utils/scene-migrations.d.ts.map +1 -1
  1091. package/dist/utils/scene-migrations.js +15 -1
  1092. package/dist/utils/structure-id.d.ts +4 -0
  1093. package/dist/utils/structure-id.d.ts.map +1 -0
  1094. package/dist/utils/structure-id.js +115 -0
  1095. package/dist/utils/vertical-scene-migration.d.ts +8 -8
  1096. package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
  1097. package/dist/utils/vertical-scene-migration.js +18 -8
  1098. package/dist/utils/wall-assembly-migration.d.ts +14 -0
  1099. package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
  1100. package/dist/utils/wall-assembly-migration.js +23 -0
  1101. package/dist/utils/wall-face-migration.d.ts +23 -0
  1102. package/dist/utils/wall-face-migration.d.ts.map +1 -0
  1103. package/dist/utils/wall-face-migration.js +246 -0
  1104. package/dist/validation/opening-bounds.d.ts +36 -0
  1105. package/dist/validation/opening-bounds.d.ts.map +1 -0
  1106. package/dist/validation/opening-bounds.js +34 -0
  1107. package/dist/validation/validate-build-json.d.ts +2 -0
  1108. package/dist/validation/validate-build-json.d.ts.map +1 -1
  1109. package/dist/validation/validate-build-json.js +48 -1
  1110. package/package.json +37 -4
  1111. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
  1112. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
  1113. package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
  1114. package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
  1115. package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
  1116. package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
@@ -0,0 +1,735 @@
1
+ import { CeilingNode } from '../schema/nodes/ceiling.js';
2
+ import { SlabNode } from '../schema/nodes/slab.js';
3
+ import { CEILING_CLAMP_MARGIN, getCeilingClampBound, getStoredLevelHeight, } from '../services/storey.js';
4
+ import { calculateLevelMiters, getWallPlanFootprint } from '../systems/wall/wall-footprint.js';
5
+ import { omitUndefined } from '../utils/omit-undefined.js';
6
+ import { absorbWallSeparators } from './absorb-wall-separators.js';
7
+ import { partitionCeilingChildren } from './ceiling-children.js';
8
+ import { resolvedFootprintPlane } from './floor-foundation-datum.js';
9
+ import { openingsForSurface } from './floor-opening-intent.js';
10
+ import { floorPlateId } from './floor-plate-id.js';
11
+ import { buildFloorPlates, warnPlateFailure } from './floor-plates.js';
12
+ import { floorRoomFaces } from './floor-room-faces.js';
13
+ import { remapFloorStepOverrideKeys } from './floor-step-finish.js';
14
+ import { newZone } from './new-zone.js';
15
+ import { replacementPlateFor } from './plate-reference.js';
16
+ import { area, containsPoint, difference, intersection, union, } from './polygon-boolean.js';
17
+ import { polygonInteriorPoint } from './polygon-label.js';
18
+ import { pointFromTuple } from './room-graph.js';
19
+ import { roomNameAllocator } from './room-name.js';
20
+ import { adoptableFace, compareAdoptionFits, compareExistingRooms, existingRoomFace, zoneFaceFits, } from './room-zone-adoption.js';
21
+ export const ORPHAN_MERGE_COVERAGE_THRESHOLD = 0.6;
22
+ function compareIds(a, b) {
23
+ return a < b ? -1 : a > b ? 1 : 0;
24
+ }
25
+ function footprint(node) {
26
+ return { outer: node.polygon, holes: node.holes ?? [] };
27
+ }
28
+ /** Parts of a room's ceiling smaller than this (m²) are wall-junction slivers, not ceiling. */
29
+ const MIN_CEILING_PART_AREA = 0.01;
30
+ /**
31
+ * A room's ceiling outline: its face minus the plane-bound boundary walls, which
32
+ * rise to the storey plane above it. An explicit-height wall (half wall, parapet,
33
+ * a wall standing on a raised floor) may stop below the ceiling or start above it,
34
+ * so the ceiling spans it to the reference line, as legacy ceilings did, instead of
35
+ * leaving a slot; where such a wall does reach, it hides that strip. A legacy
36
+ * ceiling stored above the storey plane meets no wall and keeps its whole face.
37
+ * Every part is kept (walls can pinch a room in two); a room whose walls leave
38
+ * nothing, or whose boolean fails on acute miters, keeps its reference face rather
39
+ * than losing its ceiling. Largest part first.
40
+ */
41
+ function ceilingSurface(face, aboveStorey, nodes, wallFootprints) {
42
+ const reaching = (aboveStorey ? [] : face.boundaryWallIds).flatMap((id) => {
43
+ const wall = nodes[id];
44
+ return wall?.type === 'wall' && wall.height == null && wallFootprints.has(id)
45
+ ? [wallFootprints.get(id)]
46
+ : [];
47
+ });
48
+ const parts = (reaching.length ? difference(face.polygon, union(reaching)) : [face.polygon])
49
+ .filter((part) => area([part]) >= MIN_CEILING_PART_AREA)
50
+ .sort((a, b) => area([b]) - area([a]));
51
+ return parts.length ? parts : [face.polygon];
52
+ }
53
+ function iou(a, b) {
54
+ const overlap = area(intersection(a, b));
55
+ const combined = area([a]) + area([b]) - overlap;
56
+ return combined > 0 ? overlap / combined : 0;
57
+ }
58
+ function equal(a, b) {
59
+ return JSON.stringify(a) === JSON.stringify(b);
60
+ }
61
+ /** Span overlap below this (a fraction of the boundary) is a shared endpoint, not a shared edge. */
62
+ const SPAN_OVERLAP = 1e-6;
63
+ /**
64
+ * The rooms that are outside: without a ceiling, and left without crossing a wall, through a
65
+ * separator no room stands behind or into another such room. A porch made a room for its floor
66
+ * left its wall with no outside: the front door faced the hall. A room that only lost its
67
+ * ceiling is walled in and a kitchen open to a terrace keeps its ceiling, so both stay inside; so
68
+ * does a courtyard walled on every side, a limit of this rule.
69
+ */
70
+ export function outdoorRoomIds(rooms) {
71
+ const separatorSpans = rooms.flatMap((room) => room.spans.filter((span) => span.kind === 'separator'));
72
+ const across = (span) => separatorSpans
73
+ .filter((other) => other.boundaryId === span.boundaryId &&
74
+ other.face !== span.face &&
75
+ Math.min(span.t1, other.t1) - Math.max(span.t0, other.t0) > SPAN_OVERLAP)
76
+ .sort((a, b) => a.t0 - b.t0);
77
+ const exposed = (span) => {
78
+ let reach = span.t0;
79
+ for (const other of across(span)) {
80
+ if (other.t0 > reach + SPAN_OVERLAP)
81
+ return true;
82
+ reach = Math.max(reach, other.t1);
83
+ }
84
+ return reach < span.t1 - SPAN_OVERLAP;
85
+ };
86
+ const open = new Map(rooms.flatMap((room) => !room.hasCeiling && room.spans[0] ? [[room.spans[0].roomId, room.spans]] : []));
87
+ const queue = [...open].flatMap(([id, spans]) => spans.some((span) => span.kind === 'separator' && exposed(span)) ? [id] : []);
88
+ const outdoor = new Set(queue);
89
+ for (let id = queue.pop(); id !== undefined; id = queue.pop())
90
+ for (const span of open.get(id))
91
+ if (span.kind === 'separator')
92
+ for (const other of across(span))
93
+ if (open.has(other.roomId) && !outdoor.has(other.roomId)) {
94
+ outdoor.add(other.roomId);
95
+ queue.push(other.roomId);
96
+ }
97
+ return outdoor;
98
+ }
99
+ /** A wall face is inside when an indoor room stands on it; an outdoor room's face is outside. */
100
+ export function classifyWallSides(wall, spans, outdoor = new Set()) {
101
+ const boundary = spans.filter((span) => span.boundaryId === wall.id);
102
+ if (!boundary.length)
103
+ return { frontSide: wall.frontSide, backSide: wall.backSide };
104
+ const indoor = (face) => boundary.some((span) => span.face === face && !outdoor.has(span.roomId));
105
+ return {
106
+ frontSide: indoor('a') ? 'interior' : 'exterior',
107
+ backSide: indoor('b') ? 'interior' : 'exterior',
108
+ };
109
+ }
110
+ export function reconcileLevelStructure(input) {
111
+ try {
112
+ const absorbed = absorbWallSeparators(input.nodes, input.levelId, () => input.mintId('separator'));
113
+ const result = planLevelStructure({ ...input, nodes: absorbed.nodes });
114
+ return { ...result, patches: [...absorbed.patches, ...result.patches] };
115
+ }
116
+ catch (error) {
117
+ warnPlateFailure(input.levelId, Object.values(input.nodes)
118
+ .filter((node) => node.parentId === input.levelId)
119
+ .map((node) => node.id), error);
120
+ return { patches: [], snapshot: { levelId: input.levelId, rooms: [] }, events: [] };
121
+ }
122
+ }
123
+ function planLevelStructure({ levelId, nodes, mintId, openingIndex, }) {
124
+ const snapshot = { levelId, rooms: [] };
125
+ const events = [];
126
+ const level = nodes[levelId];
127
+ if (level?.type !== 'level')
128
+ return { patches: [], snapshot, events };
129
+ const building = level.parentId ? nodes[level.parentId] : undefined;
130
+ const units = building?.type === 'building'
131
+ ? building.children.flatMap((id) => (nodes[id]?.type === 'unit' ? [nodes[id]] : []))
132
+ : [];
133
+ const children = Object.values(nodes)
134
+ .filter((node) => node.parentId === levelId)
135
+ .sort((a, b) => compareIds(a.id, b.id));
136
+ const walls = children.filter((node) => node.type === 'wall');
137
+ const separators = children.filter((node) => node.type === 'separator');
138
+ const allZones = children.filter((node) => node.type === 'zone');
139
+ const stacked = allZones.filter((zone) => zone.spaceRole === 'room' && zone.floor?.support === 'open');
140
+ const zones = allZones.filter((zone) => !stacked.includes(zone));
141
+ const allCeilings = children.filter((node) => node.type === 'ceiling');
142
+ const ceilings = allCeilings.filter((node) => node.boundary === 'auto');
143
+ const miters = calculateLevelMiters(walls);
144
+ const wallFootprints = new Map(walls.map((wall) => [
145
+ wall.id,
146
+ getWallPlanFootprint(wall, miters).map(({ x, y }) => [x, y]),
147
+ ]));
148
+ const faces = [...floorRoomFaces([...walls, ...separators])]
149
+ .sort((a, b) => compareIds(a.id, b.id))
150
+ .map((room) => {
151
+ const polygon = { outer: room.referencePolygon, holes: room.holes };
152
+ const boundaryWallIds = [
153
+ ...new Set(room.spans
154
+ .filter((span) => span.kind === 'wall')
155
+ .map((span) => span.boundaryId)),
156
+ ].sort();
157
+ const clear = difference(polygon, union(boundaryWallIds.flatMap((id) => wallFootprints.has(id) ? [wallFootprints.get(id)] : []))).sort((a, b) => area([b]) - area([a]))[0] ?? { outer: [], holes: [] };
158
+ return {
159
+ key: room.id,
160
+ polygon,
161
+ clear,
162
+ spans: room.spans,
163
+ boundaryWallIds,
164
+ boundarySeparatorIds: [
165
+ ...new Set(room.spans.filter((span) => span.kind === 'separator').map((span) => span.boundaryId)),
166
+ ].sort(),
167
+ };
168
+ });
169
+ const next = new Map();
170
+ const deleted = new Set();
171
+ for (const child of children)
172
+ if (child.type === 'floor-opening' &&
173
+ child.source === 'stair' &&
174
+ child.ownerId &&
175
+ nodes[child.ownerId]?.type !== 'stair')
176
+ deleted.add(child.id);
177
+ const put = (node) => next.set(node.id, node);
178
+ const preferred = new Map();
179
+ const adoptionFits = new Map();
180
+ const scores = new Map();
181
+ for (const zone of zones) {
182
+ const overlaps = faces.map((face) => iou(footprint(zone), face.polygon));
183
+ scores.set(zone.id, overlaps);
184
+ if (!(zone.autoFromWalls && zone.spaceRole === 'room')) {
185
+ // Hand-drawn zones follow the load migration's adoption rule.
186
+ const fit = adoptableFace(zoneFaceFits(zone, faces));
187
+ if (fit) {
188
+ preferred.set(zone.id, fit.face);
189
+ adoptionFits.set(zone.id, fit);
190
+ }
191
+ continue;
192
+ }
193
+ const face = existingRoomFace(zone, faces, overlaps);
194
+ if (face !== undefined)
195
+ preferred.set(zone.id, face);
196
+ }
197
+ const sourceByFace = new Map();
198
+ const zoneByFace = new Map();
199
+ const retiredTo = new Map();
200
+ const nextRoomName = roomNameAllocator(allZones);
201
+ faces.forEach((face, index) => {
202
+ const rooms = zones
203
+ .filter((zone) => preferred.get(zone.id) === index && !adoptionFits.has(zone.id))
204
+ .sort(compareExistingRooms(face));
205
+ // An existing room keeps its face; a hand-drawn zone that loses stays as it is.
206
+ const drawn = zones
207
+ .filter((zone) => preferred.get(zone.id) === index && adoptionFits.has(zone.id))
208
+ .map((zone) => ({ id: zone.id, zone, fit: adoptionFits.get(zone.id) }))
209
+ .sort(compareAdoptionFits);
210
+ const survivor = rooms[0] ?? drawn[0]?.zone;
211
+ const contenders = rooms;
212
+ const source = survivor ??
213
+ zones
214
+ .filter((zone) => zone.autoFromWalls &&
215
+ zone.spaceRole === 'room' &&
216
+ (scores.get(zone.id)?.[index] ?? 0) > 0)
217
+ .sort((a, b) => scores.get(b.id)[index] - scores.get(a.id)[index] || compareIds(a.id, b.id))[0];
218
+ if (source)
219
+ sourceByFace.set(index, source);
220
+ const zone = survivor ??
221
+ newZone({
222
+ id: mintId('zone'),
223
+ parentId: levelId,
224
+ name: nextRoomName(),
225
+ polygon: face.polygon.outer,
226
+ floor: source?.floor,
227
+ wallMaterial: source?.wallMaterial,
228
+ floorStepFinish: source?.floorStepFinish,
229
+ floorStepOverrides: source?.floorStepOverrides,
230
+ floorEdgeFinish: source?.floorEdgeFinish,
231
+ hasFloor: source?.hasFloor,
232
+ hasCeiling: source?.hasCeiling,
233
+ });
234
+ const seed = zone.seed && containsPoint([face.polygon], zone.seed)
235
+ ? zone.seed
236
+ : polygonInteriorPoint({ polygon: face.polygon.outer, holes: face.polygon.holes }, !zone.seed);
237
+ const updated = {
238
+ ...zone,
239
+ spaceRole: 'room',
240
+ autoFromWalls: true,
241
+ enclosureStatus: 'enclosed',
242
+ seed,
243
+ polygon: face.polygon.outer,
244
+ holes: face.polygon.holes,
245
+ boundaryWallIds: face.boundaryWallIds,
246
+ boundarySeparatorIds: face.boundarySeparatorIds,
247
+ };
248
+ put(updated);
249
+ zoneByFace.set(index, updated);
250
+ snapshot.rooms.push({
251
+ zoneId: updated.id,
252
+ polygon: updated.polygon,
253
+ holes: updated.holes,
254
+ clear: face.clear,
255
+ spans: face.spans,
256
+ });
257
+ if (!survivor)
258
+ events.push({ type: 'created', zoneId: zone.id });
259
+ else if (!survivor.autoFromWalls || survivor.spaceRole !== 'room')
260
+ events.push({ type: 'adopted', zoneId: zone.id });
261
+ else if (survivor.enclosureStatus === 'open')
262
+ events.push({ type: 'reopened', zoneId: zone.id });
263
+ for (const retired of contenders.slice(1)) {
264
+ deleted.add(retired.id);
265
+ retiredTo.set(retired.id, zone.id);
266
+ events.push({ type: 'retired', zoneId: retired.id, survivorId: zone.id });
267
+ }
268
+ });
269
+ for (const zone of zones) {
270
+ if (preferred.has(zone.id) || !zone.autoFromWalls || zone.spaceRole !== 'room')
271
+ continue;
272
+ put({ ...zone, enclosureStatus: 'open' });
273
+ if (zone.enclosureStatus !== 'open')
274
+ events.push({ type: 'opened', zoneId: zone.id });
275
+ }
276
+ // Partition spatial intent with the same faces used for identity, including holes.
277
+ for (const [index, zone] of zoneByFace) {
278
+ const source = sourceByFace.get(index);
279
+ if (!source)
280
+ continue;
281
+ const face = faces[index];
282
+ const contributors = zones.filter((candidate) => candidate.id === source.id || retiredTo.get(candidate.id) === zone.id);
283
+ // Painted floor and ceiling parts follow the room: kept whole when it is
284
+ // unchanged, else each contributor's regions clipped to the new face.
285
+ const partition = (pick) => contributors.length === 1 && equal(footprint(source), face.polygon)
286
+ ? pick(source)
287
+ : contributors
288
+ .flatMap((candidate) => pick(candidate) ?? [])
289
+ .flatMap((region) => intersection(region.polygon, face.polygon).map((part) => ({
290
+ ...region,
291
+ polygon: part.outer,
292
+ })));
293
+ const regions = partition((candidate) => candidate.floor?.regions);
294
+ const ceilingRegions = partition((candidate) => candidate.ceiling?.regions);
295
+ const overrides = contributors
296
+ .flatMap((candidate) => candidate.wallOverrides ?? [])
297
+ .filter((override) => face.spans.some((span) => span.boundaryId === override.wallId && span.face === override.face));
298
+ if (contributors.some((candidate) => candidate.floor?.regions))
299
+ zone.floor = { ...zone.floor, regions };
300
+ if (contributors.some((candidate) => candidate.ceiling?.regions))
301
+ zone.ceiling = { ...zone.ceiling, regions: ceilingRegions };
302
+ if (contributors.some((candidate) => candidate.wallOverrides))
303
+ zone.wallOverrides = [
304
+ ...new Map(overrides.map((override) => [`${override.wallId}:${override.face}`, override])).values(),
305
+ ];
306
+ // Doorway step paint follows its doors into the merged room; the room's own
307
+ // paint wins a doorway both stored.
308
+ if (contributors.some((candidate) => candidate.id !== zone.id && candidate.floorStepOverrides)) {
309
+ const steps = new Map();
310
+ for (const candidate of [zone, ...contributors])
311
+ for (const entry of candidate.floorStepOverrides ?? []) {
312
+ const id = `${entry.key}#${entry.step ?? ''}`;
313
+ if (!steps.has(id))
314
+ steps.set(id, entry);
315
+ }
316
+ zone.floorStepOverrides = [...steps.values()];
317
+ }
318
+ }
319
+ // A step keyed by a room that merged into another now looks at the survivor.
320
+ if (retiredTo.size)
321
+ for (const candidate of allZones) {
322
+ if (deleted.has(candidate.id))
323
+ continue;
324
+ const current = (next.get(candidate.id) ?? candidate);
325
+ const remapped = remapFloorStepOverrideKeys(current, retiredTo);
326
+ if (remapped)
327
+ put(remapped);
328
+ }
329
+ for (const zone of stacked) {
330
+ const clear = difference(footprint(zone), union([...wallFootprints.values()])).sort((a, b) => area([b]) - area([a]))[0];
331
+ if (!clear)
332
+ continue;
333
+ const index = faces.length;
334
+ faces.push({
335
+ key: `mezzanine:${zone.id}`,
336
+ polygon: footprint(zone),
337
+ clear,
338
+ spans: [],
339
+ boundaryWallIds: [],
340
+ boundarySeparatorIds: [],
341
+ });
342
+ zoneByFace.set(index, zone);
343
+ sourceByFace.set(index, zone);
344
+ put(zone);
345
+ snapshot.rooms.push({
346
+ zoneId: zone.id,
347
+ polygon: clear.outer,
348
+ holes: clear.holes,
349
+ clear,
350
+ spans: [],
351
+ });
352
+ }
353
+ const context = {
354
+ revision: 0,
355
+ walls: new Map(walls.map((wall) => [wall.id, wall])),
356
+ wallFootprints,
357
+ };
358
+ const floorPlan = buildFloorPlates({
359
+ levelId,
360
+ rooms: snapshot.rooms.map((room) => ({
361
+ ...room,
362
+ id: room.zoneId,
363
+ context,
364
+ zone: next.get(room.zoneId),
365
+ })),
366
+ slabs: children
367
+ .filter((node) => node.type === 'slab')
368
+ .map((slab) => SlabNode.parse(slab)),
369
+ mintId: (ids, component, role) => floorPlateId(levelId, role ?? 'base', ids, component),
370
+ retiredZones: retiredTo,
371
+ nodes,
372
+ openingIndex,
373
+ });
374
+ for (const room of zoneByFace.values()) {
375
+ if (!room.floor?.footprint || room.floor.elevation === undefined)
376
+ continue;
377
+ const base = floorPlan.plates.find((plate) => plate.plateRole === 'base' && plate.zoneIds?.includes(room.id));
378
+ if (!base || Math.abs(base.elevation - room.floor.elevation) > 1e-6)
379
+ continue;
380
+ const { elevation: _elevation, ...floor } = room.floor;
381
+ room.floor = floor;
382
+ put(room);
383
+ }
384
+ for (const plate of floorPlan.plates)
385
+ put(plate);
386
+ for (const plate of floorPlan.retired)
387
+ deleted.add(plate.id);
388
+ if (floorPlan.remap.size > 0)
389
+ for (const node of Object.values(nodes)) {
390
+ if (deleted.has(node.id))
391
+ continue;
392
+ const updated = { ...(next.get(node.id) ?? node) };
393
+ let changed = false;
394
+ for (const field of ['supportSlabId', 'deckSlabId']) {
395
+ const host = updated[field];
396
+ if (!(host && floorPlan.remap.has(host)))
397
+ continue;
398
+ const replacement = replacementPlateFor(updated, field, [
399
+ ...floorPlan.plates,
400
+ ...children.filter((node) => node.type === 'slab' && node.boundary !== 'auto' && !node.autoFromWalls),
401
+ ], nodes);
402
+ if (replacement)
403
+ updated[field] = replacement;
404
+ else
405
+ delete updated[field];
406
+ changed = true;
407
+ }
408
+ if (changed)
409
+ put(updated);
410
+ }
411
+ const ceilingByFace = new Map();
412
+ const ceilingComponentsByFace = new Map();
413
+ const usedCeilings = new Set();
414
+ const ceilingOpenings = openingsForSurface(nodes, levelId, 'ceiling', openingIndex);
415
+ for (const [index, zone] of zoneByFace) {
416
+ if (zone.hasCeiling === false ||
417
+ (zone.floor?.support === 'open' &&
418
+ (zone.hasFloor === false ||
419
+ resolvedFootprintPlane(nodes, zone, getStoredLevelHeight(level)) -
420
+ (zone.floor.elevation ?? 0.05) <
421
+ 2)))
422
+ continue;
423
+ const clear = faces[index].clear;
424
+ const coversFace = (ceiling) => area(intersection(footprint(ceiling), clear)) / area([clear]) >=
425
+ ORPHAN_MERGE_COVERAGE_THRESHOLD;
426
+ const source = sourceByFace.get(index);
427
+ const linked = ceilings.find((ceiling) => ceiling.zoneId === zone.id && !usedCeilings.has(ceiling.id)) ??
428
+ ceilings.find((ceiling) => retiredTo.get(ceiling.zoneId ?? '') === zone.id && !usedCeilings.has(ceiling.id));
429
+ if (!linked &&
430
+ allCeilings.some((ceiling) => ceiling.boundary !== 'auto' && coversFace(ceiling)))
431
+ continue;
432
+ const existing = linked ??
433
+ ceilings.find((ceiling) => !((ceiling.zoneId && allZones.some((zone) => zone.id === ceiling.zoneId)) ||
434
+ usedCeilings.has(ceiling.id)) && coversFace(ceiling));
435
+ const surface = ceilingSurface(faces[index], existing?.height !== undefined && existing.height > getStoredLevelHeight(level) + 1e-6, nodes, wallFootprints);
436
+ if (surface[0].outer.length < 3)
437
+ continue;
438
+ const template = existing ?? ceilings.find((ceiling) => ceiling.zoneId === source?.id);
439
+ const ceiling = existing ??
440
+ CeilingNode.parse({
441
+ id: mintId('ceiling'),
442
+ parentId: levelId,
443
+ name: `${zone.name || 'Room'} Ceiling`,
444
+ polygon: [],
445
+ material: template?.material,
446
+ materialPreset: template?.materialPreset,
447
+ slots: template?.slots,
448
+ visible: template?.visible,
449
+ });
450
+ const updated = {
451
+ ...ceiling,
452
+ zoneId: zone.id,
453
+ boundary: 'auto',
454
+ autoFromWalls: true,
455
+ children: [],
456
+ };
457
+ const cutouts = zone.floor?.support === 'open'
458
+ ? []
459
+ : union(stacked.flatMap((mezzanine) => mezzanine.hasFloor === false ? [] : intersection(footprint(mezzanine), surface)));
460
+ const base = surface.map((part) => ({
461
+ outer: part.outer,
462
+ holes: [
463
+ ...part.holes,
464
+ ...cutouts.flatMap((cutout) => area(intersection(cutout, part)) > 1e-6 ? [cutout.outer] : []),
465
+ ],
466
+ }));
467
+ const authored = ceilingOpenings
468
+ .filter((opening) => !opening.legacyCeilingCuts)
469
+ .flatMap((opening) => intersection(opening.polygon, surface).map((part) => ({ opening, part })));
470
+ const parts = (authored.length ? difference(base, union(authored.map(({ part }) => part))) : base)
471
+ .filter((part) => area([part]) > 1e-6)
472
+ .sort((a, b) => area([b]) - area([a]));
473
+ const components = parts.map((part, componentIndex) => {
474
+ // Each part keeps the ceiling that already covers it, so a reload never swaps ids.
475
+ const reused = [...new Set([ceiling, ...ceilings.filter((candidate) => candidate.zoneId === zone.id)])]
476
+ .filter((candidate) => !usedCeilings.has(candidate.id))
477
+ .map((candidate) => ({ candidate, overlap: iou(footprint(candidate), part) }))
478
+ .filter(({ overlap }) => overlap > 0)
479
+ .sort((a, b) => b.overlap - a.overlap || a.candidate.id.localeCompare(b.candidate.id))[0]
480
+ ?.candidate ?? (componentIndex === 0 ? ceiling : undefined);
481
+ const component = {
482
+ ...(reused ?? ceiling),
483
+ ...updated,
484
+ id: (reused?.id ?? mintId('ceiling')),
485
+ polygon: part.outer,
486
+ holes: part.holes,
487
+ holeMetadata: part.holes.map((hole) => {
488
+ const match = authored.find(({ part: cut }) => area(intersection(hole, cut)) > 1e-6);
489
+ return match
490
+ ? { source: 'floor-opening', openingId: match.opening.id }
491
+ : { source: 'room' };
492
+ }),
493
+ ...(authored.length
494
+ ? { openingIds: [...new Set(authored.map(({ opening }) => opening.id))].sort() }
495
+ : { openingIds: undefined }),
496
+ children: [],
497
+ };
498
+ for (const opening of ceilingOpenings) {
499
+ for (const hole of opening.legacyCeilingCuts?.[component.id] ?? []) {
500
+ if (component.holes.some((ring) => equal(ring, hole)))
501
+ continue;
502
+ component.holes.push(hole);
503
+ component.holeMetadata.push({ source: 'floor-opening', openingId: opening.id });
504
+ component.openingIds = [...new Set([...(component.openingIds ?? []), opening.id])].sort();
505
+ }
506
+ }
507
+ usedCeilings.add(component.id);
508
+ put(component);
509
+ return component;
510
+ });
511
+ if (components.length) {
512
+ ceilingByFace.set(index, components[0]);
513
+ ceilingComponentsByFace.set(index, components);
514
+ }
515
+ }
516
+ const detected = faces.map((face) => ({
517
+ poly: face.polygon.outer.map(pointFromTuple),
518
+ holes: face.polygon.holes,
519
+ }));
520
+ for (const ceiling of ceilings) {
521
+ const related = [...ceilingByFace.keys()].filter((index) => {
522
+ const source = sourceByFace.get(index);
523
+ return (ceilingByFace.get(index)?.id === ceiling.id ||
524
+ ceiling.zoneId === zoneByFace.get(index)?.id ||
525
+ ceiling.zoneId === source?.id ||
526
+ retiredTo.get(ceiling.zoneId ?? '') === zoneByFace.get(index)?.id ||
527
+ (!ceiling.zoneId && area(intersection(footprint(ceiling), faces[index].polygon)) > 0));
528
+ });
529
+ const fallback = related.find((index) => ceilingByFace.get(index)?.id === ceiling.id) ?? related[0];
530
+ const assignments = partitionCeilingChildren(ceiling, related, detected, fallback, (id) => {
531
+ const node = nodes[id];
532
+ return node && 'position' in node && Array.isArray(node.position)
533
+ ? [node.position[0], node.position[2]]
534
+ : undefined;
535
+ });
536
+ for (const [index, childIds] of assignments) {
537
+ const components = ceilingComponentsByFace.get(index) ?? [ceilingByFace.get(index)];
538
+ const target = ceilingByFace.get(index);
539
+ for (const id of childIds) {
540
+ const child = nodes[id];
541
+ if (!child)
542
+ continue;
543
+ const position = 'position' in child && Array.isArray(child.position)
544
+ ? [child.position[0], child.position[2]]
545
+ : undefined;
546
+ const host = (position &&
547
+ components.find((component) => containsPoint([footprint(component)], position))) ||
548
+ target;
549
+ host.children.push(id);
550
+ put({ ...child, parentId: host.id });
551
+ }
552
+ const unchangedFace = target.id === ceiling.id &&
553
+ equal(target.polygon, ceiling.polygon) &&
554
+ equal(target.holes.filter((_, i) => target.holeMetadata[i]?.source === 'room'), ceiling.holes.filter((_, i) => ceiling.holeMetadata[i]?.source === 'room'));
555
+ for (const [holeIndex, hole] of ceiling.holes.entries()) {
556
+ const metadata = ceiling.holeMetadata[holeIndex] ?? { source: 'manual' };
557
+ if (metadata.source === 'room' || metadata.source === 'floor-opening')
558
+ continue;
559
+ if (metadata.source === 'manual' &&
560
+ ceilingOpenings.some((opening) => area(intersection(hole, opening.polygon)) >=
561
+ area([{ outer: hole, holes: [] }]) - 1e-6))
562
+ continue;
563
+ for (const part of unchangedFace
564
+ ? [{ outer: hole }]
565
+ : intersection(hole, faces[index].clear)) {
566
+ const host = unchangedFace
567
+ ? { component: target, overlap: 1 }
568
+ : components
569
+ .map((component) => ({
570
+ component,
571
+ overlap: area(intersection(part.outer, component.polygon)),
572
+ }))
573
+ .sort((a, b) => b.overlap - a.overlap)[0];
574
+ if (!host || host.overlap <= 1e-6)
575
+ continue;
576
+ if (host.component.holes.some((ring, i) => equal(ring, part.outer) && equal(host.component.holeMetadata[i], metadata)))
577
+ continue;
578
+ host.component.holes.push(part.outer);
579
+ host.component.holeMetadata.push(metadata);
580
+ }
581
+ }
582
+ }
583
+ if (!usedCeilings.has(ceiling.id)) {
584
+ deleted.add(ceiling.id);
585
+ // Removing the derived host must not silently destroy authored contents.
586
+ if (!related.length)
587
+ for (const id of ceiling.children)
588
+ if (nodes[id])
589
+ put({ ...nodes[id], parentId: levelId });
590
+ }
591
+ }
592
+ for (const components of ceilingComponentsByFace.values())
593
+ for (const ceiling of components)
594
+ ceiling.children = [...new Set(ceiling.children)].sort();
595
+ const spans = snapshot.rooms.flatMap((room) => room.spans);
596
+ const outdoor = outdoorRoomIds([...zoneByFace].map(([index, zone]) => ({
597
+ spans: faces[index].spans,
598
+ hasCeiling: (next.get(zone.id) ?? zone).hasCeiling !== false,
599
+ })));
600
+ for (const wall of walls)
601
+ put({ ...wall, ...next.get(wall.id), ...classifyWallSides(wall, spans, outdoor) });
602
+ for (const ceiling of allCeilings) {
603
+ if (deleted.has(ceiling.id))
604
+ continue;
605
+ const updated = (next.get(ceiling.id) ?? ceiling);
606
+ if (updated.height === undefined)
607
+ continue;
608
+ // A floor reassignment pins the ceiling's existing world height. Only a
609
+ // physical covering floor can subsequently clamp that authored height.
610
+ const height = Math.min(updated.height, getCeilingClampBound(levelId, nodes, updated.polygon, updated.metadata.floorReassignmentHeight === true
611
+ ? updated.height + CEILING_CLAMP_MARGIN
612
+ : undefined));
613
+ if (height !== updated.height)
614
+ put({ ...updated, height });
615
+ }
616
+ for (const node of units) {
617
+ if (node.type === 'unit' &&
618
+ node.members.some((id) => deleted.has(id) || retiredTo.has(id)))
619
+ put({
620
+ ...node,
621
+ members: [...new Set(node.members.map((id) => retiredTo.get(id) ?? id))].filter((id) => !deleted.has(id) && (next.has(id) || !!nodes[id])),
622
+ });
623
+ }
624
+ const all = new Map([level, ...children, ...units].map((node) => [node.id, node]));
625
+ for (const id of deleted)
626
+ all.delete(id);
627
+ for (const [id, node] of next)
628
+ if (!deleted.has(id))
629
+ all.set(id, node);
630
+ const parentIds = new Set([levelId]);
631
+ for (const [id, node] of next) {
632
+ if (node.parentId)
633
+ parentIds.add(node.parentId);
634
+ if (nodes[id]?.parentId)
635
+ parentIds.add(nodes[id].parentId);
636
+ }
637
+ for (const parentId of parentIds) {
638
+ const parent = all.get(parentId) ?? nodes[parentId];
639
+ if (!(parent && 'children' in parent && Array.isArray(parent.children)))
640
+ continue;
641
+ const childIds = [
642
+ ...parent.children.filter((id) => !deleted.has(id) && (all.get(id) ?? nodes[id])?.parentId === parentId),
643
+ ];
644
+ const added = [...all.values()]
645
+ .filter((node) => node.parentId === parentId && !childIds.includes(node.id))
646
+ .map((node) => node.id)
647
+ .sort();
648
+ if (added.length || !equal(childIds, parent.children))
649
+ put({ ...parent, children: [...childIds, ...added] });
650
+ }
651
+ const patches = [];
652
+ for (const [id, node] of [...next].sort(([a], [b]) => compareIds(a, b))) {
653
+ if (deleted.has(id))
654
+ continue;
655
+ const before = nodes[id];
656
+ if (before) {
657
+ const data = {};
658
+ for (const key of new Set([...Object.keys(before), ...Object.keys(node)])) {
659
+ const value = node[key];
660
+ if (!equal(before[key], value))
661
+ data[key] = omitUndefined(value);
662
+ }
663
+ if (Object.keys(data).length)
664
+ patches.push({ op: 'update', id: node.id, data: data });
665
+ }
666
+ else
667
+ patches.push({ op: 'create', node: omitUndefined(node) });
668
+ }
669
+ for (const id of [...deleted].sort())
670
+ patches.push({ op: 'delete', id });
671
+ return { patches, snapshot, events };
672
+ }
673
+ export function createLevelStructurePreview(levelId, nodes) {
674
+ const level = nodes[levelId];
675
+ const draft = {};
676
+ const sceneNodes = Object.values(nodes);
677
+ const stackLevels = new Set(sceneNodes
678
+ .filter((node) => node.type === 'level' && node.parentId === level?.parentId)
679
+ .map((node) => node.id));
680
+ const levelSlabs = new Set(sceneNodes
681
+ .filter((node) => node.type === 'slab' && node.parentId === levelId)
682
+ .map((node) => node.id));
683
+ // Everything the level's reconciliation reads, as the commit sees it: stack
684
+ // context for explicit-height clamps and floor planes, hosted children for
685
+ // partitioning, openings (doorway steps) and stairs landing on the level's
686
+ // plates. Only a copy of the level, so a large scene never slows a drag.
687
+ for (const node of sceneNodes) {
688
+ if (node.id === levelId ||
689
+ node.parentId === levelId ||
690
+ stackLevels.has(node.id) ||
691
+ node.id === level?.parentId ||
692
+ (node.type === 'slab' && node.parentId && stackLevels.has(node.parentId)) ||
693
+ (node.type === 'unit' && node.parentId === level?.parentId) ||
694
+ (node.type === 'stair' && node.deckSlabId && levelSlabs.has(node.deckSlabId)))
695
+ draft[node.id] = node;
696
+ }
697
+ for (const node of Object.values(draft)) {
698
+ if (node.type !== 'ceiling' && node.type !== 'wall' && node.type !== 'stair')
699
+ continue;
700
+ for (const id of node.children)
701
+ if (nodes[id])
702
+ draft[id] = nodes[id];
703
+ }
704
+ let wallIds = new Set(Object.values(draft)
705
+ .filter((node) => node.type === 'wall' && node.parentId === levelId)
706
+ .map((node) => node.id));
707
+ return (walls) => {
708
+ const currentIds = new Set();
709
+ for (const wall of walls) {
710
+ if (wall.parentId !== levelId)
711
+ continue;
712
+ currentIds.add(wall.id);
713
+ if (draft[wall.id] !== wall)
714
+ draft[wall.id] = wall;
715
+ }
716
+ // A level wall left out is one the gesture removes.
717
+ for (const id of wallIds)
718
+ if (!currentIds.has(id))
719
+ delete draft[id];
720
+ wallIds = currentIds;
721
+ let id = 0;
722
+ // The stored surfaces are the committed reconciliation; only what the
723
+ // moved walls reshape differs from them.
724
+ return reconcileLevelStructure({
725
+ levelId,
726
+ nodes: draft,
727
+ mintId: (kind) => `${kind}_preview_${id++}`,
728
+ }).patches.flatMap((patch) => patch.op === 'update' &&
729
+ (nodes[patch.id]?.type === 'zone' ||
730
+ nodes[patch.id]?.type === 'ceiling' ||
731
+ nodes[patch.id]?.type === 'slab')
732
+ ? [patch]
733
+ : []);
734
+ };
735
+ }