@pascal-app/core 1.0.1 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  993. package/dist/systems/wall/wall-curve.d.ts +2 -1
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@@ -0,0 +1,234 @@
1
+ /**
2
+ * Wall assemblies — real layered stacks with true thicknesses, plus the
3
+ * offset-miter geometry that lets the layer boundaries be drawn on the 2D plan
4
+ * with clean corners.
5
+ *
6
+ * ## Where the numbers come from
7
+ *
8
+ * Every thickness below is keyed to the 2021 IRC (ASTM C90 for the CMU unit
9
+ * depth), and each constant carries its citation. Anything not covered by a
10
+ * standard we can name is marked `unverified` on the preset and surfaced in
11
+ * the inspector — we do not invent thicknesses.
12
+ *
13
+ * This is a drafting aid, not engineering. Values are typical/approximate — verify with the AHJ.
14
+ *
15
+ * ## Stack order
16
+ *
17
+ * Outside → inside: exterior finish, [air space], sheathing, framing, interior
18
+ * finish (2021 IRC R703.1 / R703.2 / R703.3).
19
+ *
20
+ * The weather-resistive barrier (IRC R703.2) is deliberately NOT a layer: at
21
+ * about 0.01 in it has no drawable thickness at plan scale, and adding a
22
+ * symbolic one would make `wall.thickness` disagree with reality. Same for the
23
+ * vapour retarder.
24
+ *
25
+ * ## Which side is exterior
26
+ *
27
+ * `wall.frontSide` / `wall.backSide` (schema `wall.ts`). `frontSide` is the
28
+ * +normal side, where `normal = perp(end - start) = (-dy, dx)/L` — this is the
29
+ * same convention `resolveWallSurfaceSides` writes with
30
+ * (`packages/core/src/lib/space-detection.ts:825-872`) and the same "left" side
31
+ * the miter code offsets by +halfThickness.
32
+ *
33
+ * frontSide === 'exterior' && backSide !== 'exterior' -> exterior = +1
34
+ * backSide === 'exterior' && frontSide !== 'exterior' -> exterior = -1
35
+ * otherwise (both interior, both exterior, or unknown) -> null
36
+ *
37
+ * Fallback when it is `null`: the stack is still drawn at its true total
38
+ * thickness (thickness must never change because a room was not detected), the
39
+ * exterior face is pinned to the -normal side (face b, the legacy exterior
40
+ * slot the 3D materials already use), and `exteriorSideResolved` reports the
41
+ * fallback so callers can say so. A wall with both sides interior
42
+ * is a PARTITION and should carry a partition assembly — one with neither
43
+ * `exterior` nor `sheathing`, whose interior finish is then applied to BOTH
44
+ * faces and no cladding or sheathing is drawn (see `resolveWallAssembly`).
45
+ */
46
+ import type { WallNode } from '../../schema/index.js';
47
+ import type { Assembly } from '../../schema/assembly.js';
48
+ import { WallAssembly } from '../../schema/nodes/wall.js';
49
+ import { type Point2D, type WallMiterData } from './wall-mitering.js';
50
+ /** 1/2 in gypsum board. 2021 IRC R702.3.5 + Table R702.3.5. */
51
+ export declare const GYPSUM_HALF: number;
52
+ /** 5/8 in gypsum board. 2021 IRC Table R702.3.5. */
53
+ export declare const GYPSUM_FIVE_EIGHTHS: number;
54
+ /** 7/16 in wood structural panel, field default. 2021 IRC Table R602.3(3). */
55
+ export declare const WSP_SHEATHING: number;
56
+ /** 1/2 in glass-mat gypsum sheathing. 2021 IRC R702.3.5 + Table R703.3(1). */
57
+ export declare const GYPSUM_SHEATHING: number;
58
+ /** 2x4 stud, actual 3-1/2 in. 2021 IRC R602.3 / Table R602.3(5). */
59
+ export declare const STUD_2X4: number;
60
+ /** 2x6 stud, actual 5-1/2 in. Same source as STUD_2X4. */
61
+ export declare const STUD_2X6: number;
62
+ /** Vinyl / wood lap siding bounding depth, 3/4 in. 2021 IRC R703.11 / R703.5 + Table R703.3(1). */
63
+ export declare const SIDING_LAP: number;
64
+ /** Fiber cement lap board, 5/16 in board. 2021 IRC R703.10.2 + Table R703.3(1). */
65
+ export declare const FIBER_CEMENT: number;
66
+ /** 3-coat cement plaster, 7/8 in. 2021 IRC R703.7 + Table R702.1(1). */
67
+ export declare const STUCCO_3_COAT: number;
68
+ /** Anchored brick wythe, nominal 4 in = 3-5/8 actual. 2021 IRC R703.8 + Table R703.3(1). */
69
+ export declare const BRICK_VENEER: number;
70
+ /** Nominal 1 in air space behind brick. 2021 IRC Table R703.8.4(1) + R703.8.4.2. */
71
+ export declare const BRICK_AIR_SPACE: number;
72
+ /** Actual depth of a nominal 8 in CMU unit, 7-5/8 in. ASTM C90. */
73
+ export declare const CMU_8_ACTUAL: number;
74
+ /**
75
+ * 1x3 furring strip laid flat, 3/4 in. UNVERIFIED as an assembly thickness:
76
+ * the code names 3/4 in vertical furring only as a cladding attachment over
77
+ * foam (R703.15), not as a CMU furring layer. 3/4 in is the actual thickness
78
+ * of nominal 1x lumber.
79
+ */
80
+ export declare const FURRING_1X: number;
81
+ /**
82
+ * Adhered stone veneer, 2-5/8 in. UNVERIFIED: 2-5/8 in is the maximum unit
83
+ * thickness for adhered masonry veneer, not a cited assembly value, so any
84
+ * preset using it is flagged.
85
+ */
86
+ export declare const STONE_VENEER_UNVERIFIED: number;
87
+ export type WallAssemblyLayerRole = 'exterior-finish' | 'air-gap' | 'sheathing' | 'framing' | 'interior-finish';
88
+ export type WallAssemblyLayer = {
89
+ role: WallAssemblyLayerRole;
90
+ /** Human-readable material, used verbatim in the inspector and in poché keys. */
91
+ material: string;
92
+ thickness: number;
93
+ /**
94
+ * Distance from the EXTERIOR face of the whole stack to this layer's OUTER
95
+ * boundary. The first layer is always 0; the last layer's
96
+ * `offsetFromExteriorFace + thickness === total`.
97
+ */
98
+ offsetFromExteriorFace: number;
99
+ };
100
+ export type ResolvedWallAssembly = {
101
+ layers: WallAssemblyLayer[];
102
+ total: number;
103
+ /** 'envelope' has cladding/sheathing, 'partition' does not, 'unspecified' = no assembly. */
104
+ kind: 'envelope' | 'partition' | 'unspecified';
105
+ /** +1 = exterior on the +normal (front) side, -1 = -normal (back), null = undetermined. */
106
+ exteriorSide: 1 | -1 | null;
107
+ /** `exteriorSide` with the -normal (face b) fallback applied. Always a usable sign. */
108
+ exteriorSideResolved: 1 | -1;
109
+ };
110
+ export type WallAssemblySideSource = Pick<WallNode, 'frontSide' | 'backSide'>;
111
+ /**
112
+ * Which geometric side of the wall faces outdoors. See the module header for
113
+ * the rule; `null` means "undetermined", not "interior".
114
+ */
115
+ export declare function resolveWallExteriorSide(wall: WallAssemblySideSource): 1 | -1 | null;
116
+ /** Whether a stored value is a WS5 `WallAssembly` (the shape #937 wrote) rather than F2. */
117
+ export declare function isLegacyWallAssembly(value: unknown): value is WallAssembly;
118
+ /**
119
+ * A WS5 `WallAssembly` as F2 layers: exterior →
120
+ * `finish`, sheathing → `sheathing`, framing → the `core` structure layer,
121
+ * interior → `lining`, listed from the exterior face (`face: 'exterior'`) so the
122
+ * stack keeps following the outside when rooms are re-detected. A brick
123
+ * exterior thicker than one wythe splits into the veneer and its air space,
124
+ * and a partition carries its interior finish on both faces, as WS5 drew them.
125
+ * `'none'` slots are dropped; zero-thickness ones are kept (they draw nothing).
126
+ * The layer sum is the WS5 total, so the wall's `thickness` does not change.
127
+ */
128
+ export declare function wallAssemblyFromLegacy(legacy: WallAssembly): Assembly;
129
+ /**
130
+ * The WS5 view of an F2 stack that has one (what `wallAssemblyFromLegacy`
131
+ * produces), for the inspector's cladding / sheathing / framing / interior
132
+ * editor and for plugins written against WS5; `null` for any other stack.
133
+ * Round-trips with `wallAssemblyFromLegacy` without loss.
134
+ */
135
+ export declare function wallAssemblyToLegacy(assembly: Assembly): WallAssembly | null;
136
+ /** Total thickness of a stack, in metres: THE value `wall.thickness` holds. */
137
+ export declare function assemblyThickness(assembly: Assembly): number;
138
+ /**
139
+ * Resolve a wall into its ordered layer stack, outside → inside.
140
+ *
141
+ * `layers` always sums exactly to `total`, and `total` is what
142
+ * `wall.thickness` must hold. A wall with no `assembly` resolves to a single
143
+ * `framing` layer of `wall.thickness` so callers have one code path.
144
+ */
145
+ export declare function resolveWallAssembly(wall: Pick<WallNode, 'thickness' | 'assembly' | 'frontSide' | 'backSide'>): ResolvedWallAssembly;
146
+ /**
147
+ * The patch to apply when any layer changes: the assembly plus the re-derived
148
+ * TOTAL thickness. Callers must never write one without the other.
149
+ */
150
+ export declare function wallAssemblyPatch(assembly: Assembly): {
151
+ assembly: Assembly;
152
+ thickness: number;
153
+ };
154
+ type LegacyWallAssemblyPreset = {
155
+ id: string;
156
+ label: string;
157
+ category: 'exterior' | 'interior' | 'masonry';
158
+ assembly: WallAssembly;
159
+ /**
160
+ * Present when at least one thickness in this preset could not be cited to
161
+ * a named standard. The inspector shows this verbatim.
162
+ */
163
+ unverified?: string;
164
+ };
165
+ export type WallAssemblyPreset = Omit<LegacyWallAssemblyPreset, 'assembly'> & {
166
+ /** The stack as F2 layers, listed from the exterior face. */
167
+ assembly: Assembly;
168
+ };
169
+ /** WS5's cited presets, as F2 stacks (`wallAssemblyFromLegacy`). */
170
+ export declare const WALL_ASSEMBLY_PRESETS: readonly WallAssemblyPreset[];
171
+ /**
172
+ * The catalog material the 3D exterior face is skinned with for each
173
+ * assembly cladding, when the wall has no painted exterior slot of its own.
174
+ * This is what makes a wall that SAYS "lap siding" in its assembly LOOK like
175
+ * lap siding in the viewer, the elevation and the section alike. Stone has
176
+ * no catalog finish yet and 'none' is bare — both return null (drawn with the
177
+ * plain wall default). Only `library:` refs, never an invented colour.
178
+ */
179
+ export declare const WALL_FINISH_LIBRARY_REF: Record<string, string | null>;
180
+ /** The material kind of the wall's outermost cladding (`siding`, `stucco`, …), if it declares one. */
181
+ export declare function wallAssemblyExteriorFinish(wall: Pick<WallNode, 'assembly' | 'frontSide' | 'backSide'>): string | undefined;
182
+ /** The wall's structural core: its depth and framing kind (`wood`, `lgs`, `cmu`, `icf`), if declared. */
183
+ export declare function wallAssemblyFraming(wall: Pick<WallNode, 'assembly'>): {
184
+ depth: number;
185
+ kind?: string;
186
+ } | undefined;
187
+ /** `library:` ref for the wall's assembly cladding, or null when it has none. */
188
+ export declare function wallAssemblyFinishRef(wall: Pick<WallNode, 'assembly' | 'frontSide' | 'backSide'>): string | null;
189
+ export declare function getWallAssemblyPreset(id: string | undefined): WallAssemblyPreset | undefined;
190
+ /** True when the wall's assembly came from a preset we could not fully cite. */
191
+ export declare function wallAssemblyUnverifiedNote(wall: Pick<WallNode, 'assembly'>): string | undefined;
192
+ /**
193
+ * Signed offsets from the wall CENTRELINE of every layer boundary, ordered from
194
+ * the +normal face inward to the -normal face. Always `layers.length + 1`
195
+ * entries; the first is `+total/2` and the last is `-total/2`.
196
+ *
197
+ * `drawnThickness` lets the 2D plan exaggerate thin walls (the editor scales
198
+ * wall bodies for legibility) without the layers drifting out of the drawn
199
+ * footprint: the whole stack is scaled by `drawnThickness / total`.
200
+ */
201
+ export declare function wallLayerBoundaryOffsets(wall: Pick<WallNode, 'thickness' | 'assembly' | 'frontSide' | 'backSide'>, drawnThickness?: number): number[];
202
+ /** Per-wall, per-junction resolved boundary points, indexed from the +normal face. */
203
+ export type WallLayerMiterData = {
204
+ /** `wallId -> junctionKey -> points`, indexed from the wall's +normal face. */
205
+ byWall: Map<string, Map<string, (Point2D | null)[]>>;
206
+ };
207
+ /**
208
+ * Compute mitered layer-boundary points for every wall on a level.
209
+ *
210
+ * `walls` and `miterData` must be the same pair used for the footprint (the
211
+ * floor plan exaggerates thin walls, so it passes the exaggerated list).
212
+ * `getOffsets` returns each wall's boundary offsets from its centreline,
213
+ * descending from +normal — i.e. `wallLayerBoundaryOffsets`.
214
+ */
215
+ export declare function calculateLevelLayerMiters(walls: readonly WallNode[], miterData: WallMiterData, getOffsets: (wall: WallNode) => number[]): WallLayerMiterData;
216
+ export type WallLayerPolyline = {
217
+ role: WallAssemblyLayerRole | 'face';
218
+ /** Index from the +normal face; 0 and `count - 1` are the two outer faces. */
219
+ index: number;
220
+ offset: number;
221
+ start: Point2D;
222
+ end: Point2D;
223
+ };
224
+ /**
225
+ * The drawn layer boundary lines for one wall, already mitered at both ends.
226
+ * Index 0 and the last index are the outer faces (already drawn by the
227
+ * footprint polygon); callers normally skip them and draw the interior ones.
228
+ *
229
+ * `role` names the layer OUTSIDE the boundary (the one nearer the +normal face
230
+ * for a front-exterior wall), so a boundary can be styled by what it separates.
231
+ */
232
+ export declare function getWallLayerPolylines(wall: WallNode, layerMiters: WallLayerMiterData, offsets: number[]): WallLayerPolyline[];
233
+ export {};
234
+ //# sourceMappingURL=wall-assembly.d.ts.map
@@ -0,0 +1 @@
1
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