@pascal-app/core 1.0.1 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  989. package/dist/systems/stair/stair-winder.js +173 -0
  990. package/dist/systems/wall/wall-assembly.d.ts +234 -0
  991. package/dist/systems/wall/wall-assembly.d.ts.map +1 -0
  992. package/dist/systems/wall/wall-assembly.js +854 -0
  993. package/dist/systems/wall/wall-curve.d.ts +2 -1
  994. package/dist/systems/wall/wall-curve.d.ts.map +1 -1
  995. package/dist/systems/wall/wall-curve.js +21 -5
  996. package/dist/systems/wall/wall-finish.d.ts +102 -0
  997. package/dist/systems/wall/wall-finish.d.ts.map +1 -0
  998. package/dist/systems/wall/wall-finish.js +264 -0
  999. package/dist/systems/wall/wall-footprint.d.ts +3 -0
  1000. package/dist/systems/wall/wall-footprint.d.ts.map +1 -1
  1001. package/dist/systems/wall/wall-footprint.js +15 -13
  1002. package/dist/systems/wall/wall-frame.d.ts +45 -0
  1003. package/dist/systems/wall/wall-frame.d.ts.map +1 -0
  1004. package/dist/systems/wall/wall-frame.js +162 -0
  1005. package/dist/systems/wall/wall-layer-bands.d.ts +38 -0
  1006. package/dist/systems/wall/wall-layer-bands.d.ts.map +1 -0
  1007. package/dist/systems/wall/wall-layer-bands.js +109 -0
  1008. package/dist/systems/wall/wall-merge.d.ts +57 -0
  1009. package/dist/systems/wall/wall-merge.d.ts.map +1 -0
  1010. package/dist/systems/wall/wall-merge.js +411 -0
  1011. package/dist/systems/wall/wall-mitering.d.ts +6 -5
  1012. package/dist/systems/wall/wall-mitering.d.ts.map +1 -1
  1013. package/dist/systems/wall/wall-mitering.js +70 -20
  1014. package/dist/systems/wall/wall-operations.d.ts +28 -0
  1015. package/dist/systems/wall/wall-operations.d.ts.map +1 -0
  1016. package/dist/systems/wall/wall-operations.js +146 -0
  1017. package/dist/systems/wall/wall-paint-plan.d.ts +30 -0
  1018. package/dist/systems/wall/wall-paint-plan.d.ts.map +1 -0
  1019. package/dist/systems/wall/wall-paint-plan.js +167 -0
  1020. package/dist/systems/wall/wall-room-sides.d.ts +6 -0
  1021. package/dist/systems/wall/wall-room-sides.d.ts.map +1 -0
  1022. package/dist/systems/wall/wall-room-sides.js +14 -0
  1023. package/dist/systems/wall/wall-step-openings.d.ts +17 -0
  1024. package/dist/systems/wall/wall-step-openings.d.ts.map +1 -0
  1025. package/dist/systems/wall/wall-step-openings.js +32 -0
  1026. package/dist/systems/wall/wall-top.d.ts +2 -6
  1027. package/dist/systems/wall/wall-top.d.ts.map +1 -1
  1028. package/dist/systems/wall/wall-top.js +3 -9
  1029. package/dist/systems/wall/wall-topology.d.ts +28 -0
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  1031. package/dist/systems/wall/wall-topology.js +458 -9
  1032. package/dist/utils/clone-scene-graph.d.ts +6 -0
  1033. package/dist/utils/clone-scene-graph.d.ts.map +1 -1
  1034. package/dist/utils/clone-scene-graph.js +123 -15
  1035. package/dist/utils/ensure-scene-openings.d.ts +8965 -0
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  1037. package/dist/utils/ensure-scene-openings.js +29 -0
  1038. package/dist/utils/exterior-threshold-migration.d.ts +4 -0
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  1041. package/dist/utils/floor-follow-migration.d.ts +3 -0
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  1047. package/dist/utils/floor-piece-adoption.d.ts +50 -0
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  1053. package/dist/utils/heal-plan-coordinates.d.ts +2 -0
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  1065. package/dist/utils/legacy-wall-datums.d.ts +6 -0
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  1086. package/dist/utils/room-zone-migration.d.ts +18 -0
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  1092. package/dist/utils/structure-id.d.ts +4 -0
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  1095. package/dist/utils/vertical-scene-migration.d.ts +8 -8
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  1116. package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
@@ -0,0 +1,162 @@
1
+ import { getWallArcData } from './wall-curve.js';
2
+ export function getWallFaceOffsets(wall) {
3
+ const thickness = wall.thickness ?? 0.1;
4
+ if (wall.justification === 'a')
5
+ return { a: thickness, b: 0 };
6
+ if (wall.justification === 'b')
7
+ return { a: 0, b: -thickness };
8
+ return { a: thickness / 2, b: -thickness / 2 };
9
+ }
10
+ export function getWallBodyCenterOffset(wall) {
11
+ const { a, b } = getWallFaceOffsets(wall);
12
+ return (a + b) / 2;
13
+ }
14
+ function offsetLine(wall, offset) {
15
+ const start = { x: wall.start[0], y: wall.start[1] };
16
+ const end = { x: wall.end[0], y: wall.end[1] };
17
+ const dx = end.x - start.x;
18
+ const dy = end.y - start.y;
19
+ const length = Math.hypot(dx, dy);
20
+ if (offset === 0 || length < 1e-9)
21
+ return { start, end };
22
+ const nx = (-dy / length) * offset;
23
+ const ny = (dx / length) * offset;
24
+ return {
25
+ start: { x: start.x + nx, y: start.y + ny },
26
+ end: { x: end.x + nx, y: end.y + ny },
27
+ };
28
+ }
29
+ export function getWallBodyLine(wall) {
30
+ return offsetLine(wall, getWallBodyCenterOffset(wall));
31
+ }
32
+ export function getWallFaceLine(wall, face) {
33
+ return offsetLine(wall, getWallFaceOffsets(wall)[face]);
34
+ }
35
+ export function getWallLocalFaceZ(wall, face) {
36
+ // The viewer rotates XZ by -atan2(dy, dx), mapping the left normal to +z.
37
+ return getWallFaceOffsets(wall)[face];
38
+ }
39
+ /**
40
+ * Which physical face a point on the wall mesh lies on, from wall-local
41
+ * coordinates (x along the chord, z toward its left) — never from the material
42
+ * a face happens to draw with. Curved walls use the arc's own frame, so a point
43
+ * near an arc end is judged against the curve, not the chord. Returns null for
44
+ * caps and tops (the surface normal is not across the wall) and for points too
45
+ * close to the body centre to call.
46
+ */
47
+ export function getWallFaceAtLocalPoint(wall, localPosition, localNormal) {
48
+ const dx = wall.end[0] - wall.start[0];
49
+ const dz = wall.end[1] - wall.start[1];
50
+ const length = Math.hypot(dx, dz);
51
+ if (length < 1e-9)
52
+ return null;
53
+ const tangent = { x: dx / length, y: dz / length };
54
+ const left = { x: -tangent.y, y: tangent.x };
55
+ const toWorld = (x, z) => ({
56
+ x: tangent.x * x + left.x * z,
57
+ y: tangent.y * x + left.y * z,
58
+ });
59
+ const [localX, , localZ] = localPosition;
60
+ let across = localZ;
61
+ let faceNormal = left;
62
+ const arc = getWallArcData(wall);
63
+ if (arc) {
64
+ const offset = toWorld(localX, localZ);
65
+ const px = wall.start[0] + offset.x - arc.center.x;
66
+ const py = wall.start[1] + offset.y - arc.center.y;
67
+ const radius = Math.hypot(px, py);
68
+ if (radius < 1e-9)
69
+ return null;
70
+ // Left of a counter-clockwise arc points at its centre.
71
+ const inward = arc.direction > 0;
72
+ across = inward ? arc.radius - radius : radius - arc.radius;
73
+ faceNormal = inward ? { x: -px / radius, y: -py / radius } : { x: px / radius, y: py / radius };
74
+ }
75
+ if (localNormal) {
76
+ const normal = toWorld(localNormal[0], localNormal[2]);
77
+ if (Math.abs(normal.x * faceNormal.x + normal.y * faceNormal.y) < 0.65)
78
+ return null;
79
+ }
80
+ const fromCentre = across - getWallBodyCenterOffset(wall);
81
+ const thickness = wall.thickness ?? 0.1;
82
+ if (Math.abs(fromCentre) < Math.max(thickness * 0.2, 0.01))
83
+ return null;
84
+ return fromCentre >= 0 ? 'a' : 'b';
85
+ }
86
+ export function faceOnLine(wall) {
87
+ return wall.justification === 'a' ? 'b' : wall.justification === 'b' ? 'a' : 'center';
88
+ }
89
+ export function justificationForFaceOnLine(face) {
90
+ return face === 'a' ? 'b' : face === 'b' ? 'a' : undefined;
91
+ }
92
+ export function buildWallJustificationPatch(justification) {
93
+ return { justification };
94
+ }
95
+ const swapFace = (face) => (face === 'a' ? 'b' : 'a');
96
+ function swapFaceSlotKey(key) {
97
+ if (key === 'a' || key === 'b')
98
+ return swapFace(key);
99
+ const match = /^([ab])([A-Z].*)$/.exec(key);
100
+ return match ? `${swapFace(match[1])}${match[2]}` : key;
101
+ }
102
+ // Legacy semantic sides draw on their canonical face (interior → a), so they turn too.
103
+ const TRIM_FACE = { a: 'a', interior: 'a', b: 'b', exterior: 'b' };
104
+ function reverseTrim(trim) {
105
+ const face = trim?.sides ? TRIM_FACE[trim.sides] : undefined;
106
+ if (!(trim && face))
107
+ return trim;
108
+ return { ...trim, sides: swapFace(face) };
109
+ }
110
+ /**
111
+ * Turns a wall around. Face `a` becomes `b`, so everything keyed by face swaps
112
+ * with it, and region stations are re-measured from the new start. Zone
113
+ * `wallOverrides` live on zones; callers reversing a wall swap those too.
114
+ */
115
+ export function reverseWallDirection(wall) {
116
+ const length = Math.hypot(wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]);
117
+ const legacy = wall.legacyFaceMaterials;
118
+ return {
119
+ start: wall.end,
120
+ end: wall.start,
121
+ frontSide: wall.backSide,
122
+ backSide: wall.frontSide,
123
+ ...(wall.justification === undefined
124
+ ? {}
125
+ : { justification: wall.justification === 'a' ? 'b' : 'a' }),
126
+ ...(wall.curveOffset === undefined ? {} : { curveOffset: -wall.curveOffset }),
127
+ ...(wall.slots === undefined
128
+ ? {}
129
+ : {
130
+ slots: Object.fromEntries(Object.entries(wall.slots).map(([key, value]) => [swapFaceSlotKey(key), value])),
131
+ }),
132
+ ...(legacy === undefined
133
+ ? {}
134
+ : {
135
+ legacyFaceMaterials: {
136
+ ...(legacy.b === undefined ? {} : { a: legacy.b }),
137
+ ...(legacy.a === undefined ? {} : { b: legacy.a }),
138
+ },
139
+ }),
140
+ ...(wall.faceRegions === undefined
141
+ ? {}
142
+ : {
143
+ faceRegions: wall.faceRegions.map(({ u0, u1, ...region }) => ({
144
+ ...region,
145
+ face: swapFace(region.face),
146
+ ...(u1 === undefined ? {} : { u0: length - u1 }),
147
+ ...(u0 === undefined ? {} : { u1: length - u0 }),
148
+ })),
149
+ }),
150
+ ...(wall.skirting === undefined ? {} : { skirting: reverseTrim(wall.skirting) }),
151
+ ...(wall.crown === undefined ? {} : { crown: reverseTrim(wall.crown) }),
152
+ ...(wall.chairRail === undefined ? {} : { chairRail: reverseTrim(wall.chairRail) }),
153
+ };
154
+ }
155
+ export function planWallJustification(nodes, wallId, justification) {
156
+ const wall = nodes[wallId];
157
+ if (wall?.type !== 'wall')
158
+ throw Error('Select a wall.');
159
+ if (wall.justification === justification)
160
+ return [];
161
+ return [{ id: wall.id, data: buildWallJustificationPatch(justification) }];
162
+ }
@@ -0,0 +1,38 @@
1
+ import { type ResolvedAssembly } from '../../lib/assembly-stack.js';
2
+ import type { Assembly, WallNode } from '../../schema/index.js';
3
+ import { type Point2D, type WallMiterData } from './wall-mitering.js';
4
+ /**
5
+ * One assembly layer's share of a wall's plan footprint (F2 band math).
6
+ * `back` and `front` are the band's faces as signed offsets from the wall
7
+ * centreline along the front normal (+n), so `back < front` and the front
8
+ * face of the wall is at +thickness/2.
9
+ */
10
+ export type WallLayerBand = {
11
+ layerId: string;
12
+ back: number;
13
+ front: number;
14
+ /** The mitred footprint ∩ the band's offset strip, as counter-clockwise plan rings. */
15
+ polygons: Point2D[][];
16
+ };
17
+ export type WallLayerBands = ResolvedAssembly & {
18
+ bands: WallLayerBand[];
19
+ };
20
+ /**
21
+ * Slices a wall's mitred plan footprint into the bands of an assembly's layers
22
+ * (F2 band math). Pure: nothing reads it yet (WL-02 extrudes the bands).
23
+ *
24
+ * The stack sets the body, so the bands tile exactly the footprint that
25
+ * mitering, rooms and 2D already use once `thickness` holds the layer sum. A
26
+ * wall whose stored thickness disagrees gets the `assembly.thickness-mismatch`
27
+ * diagnostic and no bands: it keeps its plain body until a writer re-derives
28
+ * the thickness. Layers stack from the front face (+n), or from the exterior
29
+ * face with `face: 'exterior'` (`resolveWallExteriorSide`, back as fallback).
30
+ *
31
+ * Straight walls intersect the footprint with half-plane strips through the
32
+ * core polygon booleans, which handles the junction vertex a mitred end cap
33
+ * may carry. A curved footprint's end caps are single segments, so its bands
34
+ * resample the footprint's own arcs at the band offsets and interpolate along
35
+ * each cap.
36
+ */
37
+ export declare function getWallLayerBands(wall: WallNode, assembly: Assembly, miterData: WallMiterData): WallLayerBands;
38
+ //# sourceMappingURL=wall-layer-bands.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,109 @@
1
+ import { resolveAssemblyStack } from '../../lib/assembly-stack.js';
2
+ import { subtractPolygonsFromPolygon } from '../../lib/polygon-union.js';
3
+ import { resolveWallExteriorSide } from './wall-assembly.js';
4
+ import { getWallCurveFrameAt, isCurvedWall } from './wall-curve.js';
5
+ import { CURVED_WALL_SURFACE_SEGMENTS, getWallPlanFootprint, getWallThickness, } from './wall-footprint.js';
6
+ import { getWallMiterBoundaryPoints } from './wall-mitering.js';
7
+ const EPSILON = 1e-9;
8
+ /**
9
+ * Slices a wall's mitred plan footprint into the bands of an assembly's layers
10
+ * (F2 band math). Pure: nothing reads it yet (WL-02 extrudes the bands).
11
+ *
12
+ * The stack sets the body, so the bands tile exactly the footprint that
13
+ * mitering, rooms and 2D already use once `thickness` holds the layer sum. A
14
+ * wall whose stored thickness disagrees gets the `assembly.thickness-mismatch`
15
+ * diagnostic and no bands: it keeps its plain body until a writer re-derives
16
+ * the thickness. Layers stack from the front face (+n), or from the exterior
17
+ * face with `face: 'exterior'` (`resolveWallExteriorSide`, back as fallback).
18
+ *
19
+ * Straight walls intersect the footprint with half-plane strips through the
20
+ * core polygon booleans, which handles the junction vertex a mitred end cap
21
+ * may carry. A curved footprint's end caps are single segments, so its bands
22
+ * resample the footprint's own arcs at the band offsets and interpolate along
23
+ * each cap.
24
+ */
25
+ export function getWallLayerBands(wall, assembly, miterData) {
26
+ const thickness = getWallThickness(wall);
27
+ // Walls store the body as `thickness` and take no backing.
28
+ const stack = resolveAssemblyStack(assembly, { body: thickness });
29
+ if (stack.diagnostics.some((d) => d.code === 'assembly.thickness-mismatch')) {
30
+ return { ...stack, bands: [] };
31
+ }
32
+ const half = thickness / 2;
33
+ // +1 when the first listed layer is on the front face, −1 when it is on the back.
34
+ const sign = assembly.face === 'exterior' ? (resolveWallExteriorSide(wall) ?? -1) : 1;
35
+ const footprint = getWallPlanFootprint(wall, miterData);
36
+ const curved = isCurvedWall(wall);
37
+ const bands = [];
38
+ for (const layer of stack.layers) {
39
+ if (layer.thickness <= EPSILON)
40
+ continue;
41
+ const outer = sign * (half - layer.depth);
42
+ const inner = sign * (half - layer.depth - layer.thickness);
43
+ const back = Math.min(outer, inner);
44
+ const front = Math.max(outer, inner);
45
+ let polygons = [];
46
+ if (footprint.length >= 3) {
47
+ polygons = curved
48
+ ? curvedBand(wall, miterData, thickness, back, front)
49
+ : straightBand(wall, footprint, half, back, front);
50
+ }
51
+ bands.push({ layerId: layer.id, back, front, polygons });
52
+ }
53
+ return { ...stack, bands };
54
+ }
55
+ function straightBand(wall, footprint, half, back, front) {
56
+ const [sx, sy] = wall.start;
57
+ const dx = wall.end[0] - sx;
58
+ const dy = wall.end[1] - sy;
59
+ const length = Math.hypot(dx, dy);
60
+ const ux = dx / length;
61
+ const uy = dy / length;
62
+ const nx = -uy;
63
+ const ny = ux;
64
+ // Past every footprint point, mitre tips included.
65
+ const reach = 1 + Math.max(...footprint.map((point) => Math.hypot(point.x - sx, point.y - sy)));
66
+ const at = (along, offset) => [
67
+ sx + ux * along + nx * offset,
68
+ sy + uy * along + ny * offset,
69
+ ];
70
+ // Each cutter is the half-plane beyond one band face, clipped to a rectangle
71
+ // that contains the whole footprint. A face on the wall's own face needs none.
72
+ const strip = (from, to) => [
73
+ at(-reach, from),
74
+ at(length + reach, from),
75
+ at(length + reach, to),
76
+ at(-reach, to),
77
+ ];
78
+ const cutters = [];
79
+ if (front < half - EPSILON)
80
+ cutters.push(strip(front, half + reach));
81
+ if (back > -half + EPSILON)
82
+ cutters.push(strip(-half - reach, back));
83
+ const subject = footprint.map((point) => [point.x, point.y]);
84
+ return subtractPolygonsFromPolygon(subject, cutters).map((ring) => ring.map(([x, y]) => ({ x, y })));
85
+ }
86
+ function curvedBand(wall, miterData, thickness, back, front) {
87
+ const caps = getWallMiterBoundaryPoints(wall, miterData);
88
+ if (!caps)
89
+ return [];
90
+ const half = thickness / 2;
91
+ const along = (offset) => {
92
+ const points = [];
93
+ for (let index = 0; index <= CURVED_WALL_SURFACE_SEGMENTS; index++) {
94
+ const frame = getWallCurveFrameAt(wall, index / CURVED_WALL_SURFACE_SEGMENTS);
95
+ points.push({
96
+ x: frame.point.x + frame.normal.x * offset,
97
+ y: frame.point.y + frame.normal.y * offset,
98
+ });
99
+ }
100
+ const t = (offset + half) / thickness;
101
+ points[0] = lerp(caps.startRight, caps.startLeft, t);
102
+ points[points.length - 1] = lerp(caps.endRight, caps.endLeft, t);
103
+ return points;
104
+ };
105
+ return [[...along(back), ...along(front).reverse()]];
106
+ }
107
+ function lerp(a, b, t) {
108
+ return { x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t };
109
+ }
@@ -0,0 +1,57 @@
1
+ import { type AnyNode, type AnyNodeId, type WallFaceRegion, type WallNode, type ZoneNode } from '../../schema/index.js';
2
+ import type { WallTopologyChanges } from './wall-topology.js';
3
+ export type WallAttachmentUpdate = {
4
+ id: AnyNodeId;
5
+ data: Partial<AnyNode>;
6
+ };
7
+ export declare function getWallEndpointAtPoint(wall: Pick<WallNode, 'start' | 'end'>, point: [number, number]): 'start' | 'end' | null;
8
+ /**
9
+ * The first thing two walls disagree on (for the merge's explanation), or null.
10
+ * The delete heal is strict: room sides must match, and a wall following the
11
+ * storey never joins one with an explicit height. An explicit merge compares
12
+ * what is visible instead — `heightOf` resolves each wall's actual height — and
13
+ * leaves the sides to room detection, which reclassifies the merged wall.
14
+ */
15
+ export declare function wallStyleMismatch(a: WallNode, b: WallNode, options: {
16
+ sides: boolean;
17
+ heightOf?: (wall: WallNode) => number;
18
+ }): string | null;
19
+ /**
20
+ * Both walls' paint regions in the merged wall's coordinates: faces read in its
21
+ * direction, stations measured from its start, each region clipped to the stretch
22
+ * its own wall covered (an open bound stays open only at a merged-wall end), and
23
+ * matching regions that meet at the joint joined into one. Null when a face would
24
+ * exceed the region limit.
25
+ */
26
+ export declare function mergeWallFaceRegions(walls: readonly WallNode[], mergedStart: [number, number], mergedEnd: [number, number]): WallFaceRegion[] | null;
27
+ /**
28
+ * Zone references after `secondary` is absorbed into `primary` (which spans
29
+ * `mergedStart → mergedEnd`): boundary ids follow the kept wall, and override
30
+ * entries move onto it with their face read in its direction. Null when the two
31
+ * walls disagree on a room's override for a face they both border — joining
32
+ * would repaint part of that room.
33
+ */
34
+ export declare function planMergedZoneReferences(nodes: Record<AnyNodeId, AnyNode>, primary: WallNode, secondary: WallNode, mergedStart: [number, number], mergedEnd: [number, number]): Array<{
35
+ id: AnyNodeId;
36
+ data: Partial<ZoneNode>;
37
+ }> | null;
38
+ export declare function areWallStylesCompatible(a: WallNode, b: WallNode): boolean;
39
+ export declare function areWallsCollinearAcrossPoint(a: WallNode, b: WallNode, sharedPoint: [number, number]): boolean;
40
+ export declare function resolveMergedWallEndpoints(primary: WallNode, secondary: WallNode, sharedPoint: [number, number]): {
41
+ start: [number, number];
42
+ end: [number, number];
43
+ };
44
+ export declare function buildMergedWallAttachmentUpdates(primary: WallNode, secondary: WallNode, mergedWallId: AnyNodeId, mergedStart: [number, number], mergedEnd: [number, number], nodes: Record<AnyNodeId, AnyNode>): WallAttachmentUpdate[];
45
+ /**
46
+ * Merges a straight run of adjoining walls into one — the inverse of a split.
47
+ * Every joint must hold exactly these walls (a T or a cross stays split), and
48
+ * neighbours must continue in line and look alike (`wallStyleMismatch`: same
49
+ * thickness, visible height and finish). The wall with the most attachments
50
+ * keeps its id and height mode; openings and wall items keep their world
51
+ * position on it.
52
+ */
53
+ export declare function planWallMerge(nodes: Record<AnyNodeId, AnyNode>, wallIds: readonly AnyNodeId[]): {
54
+ changes: WallTopologyChanges;
55
+ wallId: WallNode['id'];
56
+ };
57
+ //# sourceMappingURL=wall-merge.d.ts.map
@@ -0,0 +1 @@
1
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