@pascal-app/core 1.0.1 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  989. package/dist/systems/stair/stair-winder.js +173 -0
  990. package/dist/systems/wall/wall-assembly.d.ts +234 -0
  991. package/dist/systems/wall/wall-assembly.d.ts.map +1 -0
  992. package/dist/systems/wall/wall-assembly.js +854 -0
  993. package/dist/systems/wall/wall-curve.d.ts +2 -1
  994. package/dist/systems/wall/wall-curve.d.ts.map +1 -1
  995. package/dist/systems/wall/wall-curve.js +21 -5
  996. package/dist/systems/wall/wall-finish.d.ts +102 -0
  997. package/dist/systems/wall/wall-finish.d.ts.map +1 -0
  998. package/dist/systems/wall/wall-finish.js +264 -0
  999. package/dist/systems/wall/wall-footprint.d.ts +3 -0
  1000. package/dist/systems/wall/wall-footprint.d.ts.map +1 -1
  1001. package/dist/systems/wall/wall-footprint.js +15 -13
  1002. package/dist/systems/wall/wall-frame.d.ts +45 -0
  1003. package/dist/systems/wall/wall-frame.d.ts.map +1 -0
  1004. package/dist/systems/wall/wall-frame.js +162 -0
  1005. package/dist/systems/wall/wall-layer-bands.d.ts +38 -0
  1006. package/dist/systems/wall/wall-layer-bands.d.ts.map +1 -0
  1007. package/dist/systems/wall/wall-layer-bands.js +109 -0
  1008. package/dist/systems/wall/wall-merge.d.ts +57 -0
  1009. package/dist/systems/wall/wall-merge.d.ts.map +1 -0
  1010. package/dist/systems/wall/wall-merge.js +411 -0
  1011. package/dist/systems/wall/wall-mitering.d.ts +6 -5
  1012. package/dist/systems/wall/wall-mitering.d.ts.map +1 -1
  1013. package/dist/systems/wall/wall-mitering.js +70 -20
  1014. package/dist/systems/wall/wall-operations.d.ts +28 -0
  1015. package/dist/systems/wall/wall-operations.d.ts.map +1 -0
  1016. package/dist/systems/wall/wall-operations.js +146 -0
  1017. package/dist/systems/wall/wall-paint-plan.d.ts +30 -0
  1018. package/dist/systems/wall/wall-paint-plan.d.ts.map +1 -0
  1019. package/dist/systems/wall/wall-paint-plan.js +167 -0
  1020. package/dist/systems/wall/wall-room-sides.d.ts +6 -0
  1021. package/dist/systems/wall/wall-room-sides.d.ts.map +1 -0
  1022. package/dist/systems/wall/wall-room-sides.js +14 -0
  1023. package/dist/systems/wall/wall-step-openings.d.ts +17 -0
  1024. package/dist/systems/wall/wall-step-openings.d.ts.map +1 -0
  1025. package/dist/systems/wall/wall-step-openings.js +32 -0
  1026. package/dist/systems/wall/wall-top.d.ts +2 -6
  1027. package/dist/systems/wall/wall-top.d.ts.map +1 -1
  1028. package/dist/systems/wall/wall-top.js +3 -9
  1029. package/dist/systems/wall/wall-topology.d.ts +28 -0
  1030. package/dist/systems/wall/wall-topology.d.ts.map +1 -1
  1031. package/dist/systems/wall/wall-topology.js +458 -9
  1032. package/dist/utils/clone-scene-graph.d.ts +6 -0
  1033. package/dist/utils/clone-scene-graph.d.ts.map +1 -1
  1034. package/dist/utils/clone-scene-graph.js +123 -15
  1035. package/dist/utils/ensure-scene-openings.d.ts +8965 -0
  1036. package/dist/utils/ensure-scene-openings.d.ts.map +1 -0
  1037. package/dist/utils/ensure-scene-openings.js +29 -0
  1038. package/dist/utils/exterior-threshold-migration.d.ts +4 -0
  1039. package/dist/utils/exterior-threshold-migration.d.ts.map +1 -0
  1040. package/dist/utils/exterior-threshold-migration.js +114 -0
  1041. package/dist/utils/floor-follow-migration.d.ts +3 -0
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  1043. package/dist/utils/floor-follow-migration.js +29 -0
  1044. package/dist/utils/floor-opening-migration.d.ts +13 -0
  1045. package/dist/utils/floor-opening-migration.d.ts.map +1 -0
  1046. package/dist/utils/floor-opening-migration.js +148 -0
  1047. package/dist/utils/floor-piece-adoption.d.ts +50 -0
  1048. package/dist/utils/floor-piece-adoption.d.ts.map +1 -0
  1049. package/dist/utils/floor-piece-adoption.js +182 -0
  1050. package/dist/utils/floor-plate-migration.d.ts +4507 -0
  1051. package/dist/utils/floor-plate-migration.d.ts.map +1 -0
  1052. package/dist/utils/floor-plate-migration.js +1360 -0
  1053. package/dist/utils/heal-plan-coordinates.d.ts +2 -0
  1054. package/dist/utils/heal-plan-coordinates.d.ts.map +1 -0
  1055. package/dist/utils/heal-plan-coordinates.js +69 -0
  1056. package/dist/utils/heal-scene-graph.d.ts +20 -6
  1057. package/dist/utils/heal-scene-graph.d.ts.map +1 -1
  1058. package/dist/utils/heal-scene-graph.js +61 -16
  1059. package/dist/utils/legacy-material-slots.d.ts +23 -0
  1060. package/dist/utils/legacy-material-slots.d.ts.map +1 -0
  1061. package/dist/utils/legacy-material-slots.js +120 -0
  1062. package/dist/utils/legacy-opening-datums.d.ts +11 -0
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  1064. package/dist/utils/legacy-opening-datums.js +92 -0
  1065. package/dist/utils/legacy-wall-datums.d.ts +6 -0
  1066. package/dist/utils/legacy-wall-datums.d.ts.map +1 -0
  1067. package/dist/utils/legacy-wall-datums.js +199 -0
  1068. package/dist/utils/load-migration.d.ts +28 -0
  1069. package/dist/utils/load-migration.d.ts.map +1 -0
  1070. package/dist/utils/load-migration.js +89 -0
  1071. package/dist/utils/node-defaults.d.ts +37 -0
  1072. package/dist/utils/node-defaults.d.ts.map +1 -0
  1073. package/dist/utils/node-defaults.js +96 -0
  1074. package/dist/utils/normalize-legacy-structure.d.ts +2 -0
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  1076. package/dist/utils/normalize-legacy-structure.js +61 -0
  1077. package/dist/utils/omit-undefined.d.ts +2 -0
  1078. package/dist/utils/omit-undefined.d.ts.map +1 -0
  1079. package/dist/utils/omit-undefined.js +17 -0
  1080. package/dist/utils/owned-floor-opening-migration.d.ts +4489 -0
  1081. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
  1082. package/dist/utils/owned-floor-opening-migration.js +365 -0
  1083. package/dist/utils/reconcile-structure-on-load.d.ts +8965 -0
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  1085. package/dist/utils/reconcile-structure-on-load.js +307 -0
  1086. package/dist/utils/room-zone-migration.d.ts +18 -0
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  1088. package/dist/utils/room-zone-migration.js +258 -0
  1089. package/dist/utils/scene-migrations.d.ts +16 -1
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  1092. package/dist/utils/structure-id.d.ts +4 -0
  1093. package/dist/utils/structure-id.d.ts.map +1 -0
  1094. package/dist/utils/structure-id.js +115 -0
  1095. package/dist/utils/vertical-scene-migration.d.ts +8 -8
  1096. package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
  1097. package/dist/utils/vertical-scene-migration.js +18 -8
  1098. package/dist/utils/wall-assembly-migration.d.ts +14 -0
  1099. package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
  1100. package/dist/utils/wall-assembly-migration.js +23 -0
  1101. package/dist/utils/wall-face-migration.d.ts +23 -0
  1102. package/dist/utils/wall-face-migration.d.ts.map +1 -0
  1103. package/dist/utils/wall-face-migration.js +246 -0
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  1106. package/dist/validation/opening-bounds.js +34 -0
  1107. package/dist/validation/validate-build-json.d.ts +2 -0
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  1110. package/package.json +37 -4
  1111. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
  1112. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
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  1116. package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
@@ -1,12 +1,18 @@
1
1
  import dedent from 'dedent';
2
2
  import { z } from 'zod';
3
+ import { Assembly } from '../assembly.js';
3
4
  import { BaseNode, nodeType, objectId } from '../base.js';
4
5
  import { MaterialSchema } from '../material.js';
6
+ import { CurtainWallConfig } from './curtain-wall.js';
5
7
  import { DoorNode } from './door.js';
6
8
  import { ItemNode } from './item.js';
7
9
  import { LeanToExtensionNode } from './lean-to-extension.js';
8
10
  import { WindowNode } from './window.js';
9
- export const WallTreatmentSide = z.enum(['interior', 'exterior', 'both']);
11
+ // Geometric faces: `a` is left of start → end, `b` is right (wall-frame convention).
12
+ // `interior` / `exterior` are legacy semantic values the M1 load migration maps
13
+ // onto a face; a runtime writer that still sends one renders on its canonical
14
+ // face (interior → a, exterior → b).
15
+ export const WallTreatmentSide = z.enum(['a', 'b', 'both', 'interior', 'exterior']);
10
16
  export const WallTrimProfile = z.enum([
11
17
  'flat',
12
18
  'bevel',
@@ -61,57 +67,133 @@ export const WALL_TRIM_DEFAULTS = {
61
67
  crown: WALL_CROWN_DEFAULT,
62
68
  chairRail: WALL_CHAIR_RAIL_DEFAULT,
63
69
  };
64
- const WallFaceBandConfigShape = z.object({
65
- enabled: z.boolean().default(false),
66
- count: z.number().int().min(1).max(4).default(1),
67
- lowerHeight: z.number().default(0.84),
68
- middleHeight: z.number().default(0.61),
69
- upperHeight: z.number().default(0.61),
70
- });
71
- export const WallFaceBandConfig = z.preprocess((value) => {
72
- if (value && typeof value === 'object' && !Array.isArray(value) && !('count' in value)) {
73
- const enabled = value.enabled === true;
74
- return { ...value, count: enabled ? 3 : 1 };
75
- }
76
- return value;
77
- }, WallFaceBandConfigShape);
78
- export const WALL_FACE_BAND_DEFAULT = {
79
- enabled: false,
80
- count: 1,
81
- lowerHeight: 0.84,
82
- middleHeight: 0.61,
83
- upperHeight: 0.61,
84
- };
85
70
  export const WALL_SKIRTING_SLOT_DEFAULT = 'library:preset-softwhite';
86
71
  export const WALL_CROWN_SLOT_DEFAULT = 'library:preset-white';
87
72
  export const WALL_CHAIR_RAIL_SLOT_DEFAULT = 'library:preset-cream';
88
- export const WALL_FACE_BAND_SOLID_SLOT_DEFAULTS = {
89
- lower: 'library:preset-white',
90
- middle: 'library:preset-lightgrey',
91
- upper: 'library:preset-greige',
92
- top: 'library:preset-softwhite',
93
- };
94
73
  export const WALL_SURFACE_SLOT_DEFAULTS = {
95
- interior: 'library:concrete-drywall',
96
- exterior: 'library:concrete-drywall',
97
- lowerInterior: 'library:concrete-drywall',
98
- middleInterior: 'library:concrete-drywall',
99
- upperInterior: 'library:concrete-drywall',
100
- topInterior: 'library:concrete-drywall',
101
- lowerExterior: 'library:concrete-drywall',
102
- middleExterior: 'library:concrete-drywall',
103
- upperExterior: 'library:concrete-drywall',
104
- topExterior: 'library:concrete-drywall',
105
- skirtingInterior: WALL_SKIRTING_SLOT_DEFAULT,
106
- skirtingExterior: WALL_SKIRTING_SLOT_DEFAULT,
107
- crownInterior: WALL_CROWN_SLOT_DEFAULT,
108
- crownExterior: WALL_CROWN_SLOT_DEFAULT,
109
- chairRailInterior: WALL_CHAIR_RAIL_SLOT_DEFAULT,
110
- chairRailExterior: WALL_CHAIR_RAIL_SLOT_DEFAULT,
74
+ a: 'library:concrete-drywall',
75
+ b: 'library:concrete-drywall',
76
+ aSkirting: WALL_SKIRTING_SLOT_DEFAULT,
77
+ bSkirting: WALL_SKIRTING_SLOT_DEFAULT,
78
+ aCrown: WALL_CROWN_SLOT_DEFAULT,
79
+ bCrown: WALL_CROWN_SLOT_DEFAULT,
80
+ aChairRail: WALL_CHAIR_RAIL_SLOT_DEFAULT,
81
+ bChairRail: WALL_CHAIR_RAIL_SLOT_DEFAULT,
82
+ // The foundation under a wall's underpinning (see WallNode.underpinning):
83
+ // the concrete stemwall between the finish carried down over the floor
84
+ // platform and the ground.
85
+ foundation: 'library:concrete-raw',
111
86
  };
87
+ export const WALL_FACE_REGION_LIMIT = 8;
88
+ // A paint region overrides one face's finish inside a rectangle without cutting
89
+ // the wall. `u` is metres from the wall start along the reference line (along
90
+ // the chord for curved walls); `v` is metres above the face's own base. An
91
+ // absent bound runs to that edge, so a wainscot stretches with the wall.
92
+ export const WallFaceRegion = z.object({
93
+ id: z.string(),
94
+ face: z.enum(['a', 'b']),
95
+ u0: z.number().finite().optional(),
96
+ u1: z.number().finite().optional(),
97
+ v0: z.number().finite().optional(),
98
+ v1: z.number().finite().optional(),
99
+ finish: z.string(),
100
+ });
101
+ const WallSurfaceMaterialSpecSchema = z.object({
102
+ material: MaterialSchema.optional(),
103
+ materialPreset: z.string().optional(),
104
+ });
105
+ /**
106
+ * What a wall carries BELOW its base on a house standing above the ground:
107
+ * `rim` metres of its exterior finish continued down over the floor
108
+ * platform's edge (subfloor, rim joist, mudsill), then the foundation —
109
+ * the concrete stemwall, painted through the `foundation` slot — `stem`
110
+ * metres more to the ground (with `fillToTerrain`, to the terrain wherever
111
+ * that is lower). The wall body, its top and its openings are unchanged,
112
+ * and the framers ignore it (a framing plugin pours its own stemwall
113
+ * from the building's foundation record). `openings` are the holes through the
114
+ * stem — a crawl space's vents and its access (IRC R408) — `u` metres
115
+ * along the wall from its start (the opening's centre), `top` and `bottom`
116
+ * in metres below the wall base.
117
+ */
118
+ export const WallUnderpinningOpening = z.object({
119
+ u: z.number(),
120
+ width: z.number().positive(),
121
+ top: z.number().min(0),
122
+ bottom: z.number().min(0),
123
+ });
124
+ export const WallUnderpinning = z.object({
125
+ rim: z.number().min(0),
126
+ stem: z.number().min(0),
127
+ openings: z.array(WallUnderpinningOpening).optional(),
128
+ });
129
+ // ---------------------------------------------------------------------------
130
+ // Wall assembly (WS5), legacy shape
131
+ // ---------------------------------------------------------------------------
132
+ // The four-slot stack #937 stored in `wall.assembly`. Walls now store F2
133
+ // layers (`Assembly`, schema/assembly.ts); scenes saved with this shape are
134
+ // converted on load (`migrateWallAssemblies`, `wallAssemblyFromLegacy`), and
135
+ // the inspector edits F2 stacks through this view (`wallAssemblyToLegacy`).
136
+ export const WallAssemblyExteriorFinish = z.enum([
137
+ 'siding',
138
+ 'stucco',
139
+ 'brick',
140
+ 'stone',
141
+ 'fiber-cement',
142
+ 'none',
143
+ ]);
144
+ export const WallAssemblySheathingMaterial = z.enum(['osb', 'plywood', 'gypsum', 'none']);
145
+ export const WallAssemblyFramingKind = z.enum(['wood', 'lgs', 'cmu', 'icf']);
146
+ export const WallAssemblyInteriorFinish = z.enum(['drywall', 'plaster', 'none']);
147
+ /** @deprecated The WS5 shape, kept for the load migration and the inspector view. */
148
+ export const WallAssembly = z
149
+ .object({
150
+ /** Id of a `WALL_ASSEMBLY_PRESETS` entry this stack was seeded from. */
151
+ preset: z.string().optional(),
152
+ /** Outermost cladding. For `brick` the thickness INCLUDES the air space. */
153
+ exterior: z
154
+ .object({
155
+ finish: WallAssemblyExteriorFinish,
156
+ thickness: z.number().nonnegative(),
157
+ })
158
+ .optional(),
159
+ sheathing: z
160
+ .object({
161
+ material: WallAssemblySheathingMaterial,
162
+ thickness: z.number().nonnegative(),
163
+ })
164
+ .optional(),
165
+ /** The structural core. Always present — it is what makes a wall a wall. */
166
+ framing: z.object({
167
+ kind: WallAssemblyFramingKind,
168
+ depth: z.number().nonnegative(),
169
+ }),
170
+ interior: z
171
+ .object({
172
+ finish: WallAssemblyInteriorFinish,
173
+ thickness: z.number().nonnegative(),
174
+ })
175
+ .optional(),
176
+ /** Free-text cavity insulation note (e.g. 'R-21 batt'). No geometry. */
177
+ cavityInsulation: z.string().optional(),
178
+ })
179
+ .describe(dedent `
180
+ Layered wall assembly, all thicknesses in metres, ordered outside -> inside:
181
+ exterior finish, sheathing, framing, interior finish.
182
+ - When present, this is the SINGLE SOURCE OF TRUTH for wall thickness:
183
+ wall.thickness MUST equal assemblyThickness(assembly) and is rewritten on
184
+ every assembly edit. Consumers keep reading wall.thickness as the total.
185
+ - A stack with neither exterior nor sheathing is a PARTITION: the interior
186
+ finish is applied to BOTH faces (total = 2 x interior + framing).
187
+ - Which face is exterior comes from wall.frontSide / wall.backSide;
188
+ frontSide is the +normal side, normal = perp(end - start).
189
+ - The weather-resistive barrier (IRC R703.2) is intentionally not modelled:
190
+ it is a film with no drawable thickness.
191
+ `);
112
192
  export const WallNode = BaseNode.extend({
113
193
  id: objectId('wall'),
114
194
  type: nodeType('wall'),
195
+ wallType: z.enum(['standard', 'curtain']).optional(),
196
+ curtainWall: CurtainWallConfig.optional(),
115
197
  children: z
116
198
  .array(z.union([
117
199
  ItemNode.shape.id,
@@ -130,13 +212,42 @@ export const WallNode = BaseNode.extend({
130
212
  exteriorMaterial: MaterialSchema.optional(),
131
213
  exteriorMaterialPreset: z.string().optional(),
132
214
  // Per-slot material overrides on the unified slot model, mirroring
133
- // `SlabNode.slots`. Key = slot id (`interior` / `exterior`), value = a
134
- // `MaterialRef` (`library:<id>` / `scene:<id>`). Absent = the declared slot
135
- // default (`WALL_SLOT_DEFAULT`). The legacy `*Material*` fields above are
136
- // read only by the load migration that moves them into `slots`; delete them
137
- // in a follow-up once migrated scenes are the norm.
215
+ // `SlabNode.slots`. Key = geometric slot id (`a` / `b` faces, `aSkirting` …
216
+ // trims), value = a `MaterialRef` (`library:<id>` / `scene:<id>`). Absent =
217
+ // the declared slot default (`WALL_SLOT_DEFAULT`). Legacy `interior` /
218
+ // `exterior` keys are rewritten by the M1 load migration.
138
219
  slots: z.record(z.string(), z.string()).optional(),
220
+ // Legacy per-face inline finish, written only by the M1 load migration from
221
+ // `interiorMaterial*` / `exteriorMaterial*` so a face keeps the fallback it
222
+ // rendered with. Read after `slots[face]`, before `material` / `materialPreset`.
223
+ legacyFaceMaterials: z
224
+ .object({
225
+ a: WallSurfaceMaterialSpecSchema.optional(),
226
+ b: WallSurfaceMaterialSpecSchema.optional(),
227
+ })
228
+ .optional(),
229
+ // Later entries win; at most WALL_FACE_REGION_LIMIT per face.
230
+ faceRegions: z
231
+ .array(WallFaceRegion)
232
+ .superRefine((regions, ctx) => {
233
+ for (const face of ['a', 'b']) {
234
+ if (regions.filter((region) => region.face === face).length > WALL_FACE_REGION_LIMIT)
235
+ ctx.addIssue({
236
+ code: 'custom',
237
+ message: `At most ${WALL_FACE_REGION_LIMIT} paint regions per wall face`,
238
+ });
239
+ }
240
+ })
241
+ .optional(),
242
+ // TOTAL wall thickness in metres — the one number every consumer reads.
243
+ // The sum of `assembly`'s layers whenever an assembly is present.
139
244
  thickness: z.number().optional(),
245
+ // Layered construction stack (F2). Optional: absent = a single unspecified
246
+ // slab of `thickness`. Present = the stack sets `thickness`: edit the layers
247
+ // and write their sum (`wallAssemblyPatch`), never `thickness` alone.
248
+ assembly: Assembly.optional(),
249
+ // Absent centers the body; a/b place it left/right of the stored start → end line.
250
+ justification: z.enum(['a', 'b']).optional(),
140
251
  height: z.number().optional(),
141
252
  curveOffset: z.number().optional(),
142
253
  // Persisted slab-support host — see ItemNode.supportSlabId for the rules.
@@ -147,21 +258,27 @@ export const WallNode = BaseNode.extend({
147
258
  // Extend downward from the authored wall base to the terrain while keeping
148
259
  // the wall body height and top unchanged.
149
260
  fillToTerrain: z.boolean().optional(),
150
- faceBands: WallFaceBandConfig.optional(),
261
+ // The finish and the foundation carried below the base — see WallUnderpinning.
262
+ underpinning: WallUnderpinning.optional(),
151
263
  skirting: WallTrimConfig.optional(),
152
264
  crown: WallTrimConfig.optional(),
153
265
  chairRail: WallTrimConfig.optional(),
154
266
  // e.g., start/end points for path
155
267
  start: z.tuple([z.number(), z.number()]),
156
268
  end: z.tuple([z.number(), z.number()]),
157
- // Space detection for cutaway mode
269
+ // Derived room classification per face, still written by the structure
270
+ // kernel for cutaway and dimension readers. Wall finishes never read it.
158
271
  frontSide: z.enum(['interior', 'exterior', 'unknown']).default('unknown'),
159
272
  backSide: z.enum(['interior', 'exterior', 'unknown']).default('unknown'),
160
273
  }).describe(dedent `
161
274
  Wall node - used to represent a wall in the building
162
- - thickness: thickness in meters
275
+ - thickness: TOTAL thickness in meters (all assembly layers together)
276
+ - assembly: optional layered construction stack; when present it is the single
277
+ source of truth and thickness is re-derived from it on every edit
163
278
  - height: height in meters
164
279
  - fillToTerrain: extends the wall downward to the terrain without changing its authored height
280
+ - underpinning: { rim, stem } — the finish carried rim metres below the base over the floor
281
+ platform's edge, then stem metres of concrete stemwall to the ground (the foundation slot)
165
282
  - curveOffset: midpoint sagitta offset used to bend the wall into an arc
166
283
  - start: start point of the wall in level coordinate system
167
284
  - end: end point of the wall in level coordinate system
@@ -175,142 +292,19 @@ export const WallNode = BaseNode.extend({
175
292
  // May be a `#rrggbb` colour or a `library:<id>` ref. Textures-off still
176
293
  // collapses to the themed wall role (the escape hatch).
177
294
  export const WALL_SLOT_DEFAULT = {
178
- interior: WALL_SURFACE_SLOT_DEFAULTS.interior,
179
- exterior: WALL_SURFACE_SLOT_DEFAULTS.exterior,
180
- };
181
- export function getWallFaceBandConfig(wall, effectiveWallHeight) {
182
- const wallHeight = Math.max(0, effectiveWallHeight);
183
- const raw = { ...WALL_FACE_BAND_DEFAULT, ...(wall.faceBands ?? {}) };
184
- const count = raw.enabled ? Math.max(1, Math.min(4, Math.round(raw.count ?? 3))) : 1;
185
- const lowerHeight = count >= 2 ? Math.max(0, Math.min(wallHeight, raw.lowerHeight)) : 0;
186
- const middleHeight = count >= 3 ? Math.max(0, Math.min(wallHeight - lowerHeight, raw.middleHeight)) : 0;
187
- const upperHeight = count >= 4 ? Math.max(0, Math.min(wallHeight - lowerHeight - middleHeight, raw.upperHeight)) : 0;
188
- return {
189
- enabled: raw.enabled && count > 1,
190
- count,
191
- lowerHeight,
192
- middleHeight,
193
- upperHeight,
194
- lowerTop: lowerHeight,
195
- middleTop: lowerHeight + middleHeight,
196
- upperTop: lowerHeight + middleHeight + upperHeight,
197
- };
198
- }
199
- export function getWallFaceBandForHeight(wall, y, effectiveWallHeight) {
200
- const bands = getWallFaceBandConfig(wall, effectiveWallHeight);
201
- if (!bands.enabled)
202
- return 'upper';
203
- if (y < bands.lowerTop)
204
- return 'lower';
205
- if (y < bands.middleTop)
206
- return 'middle';
207
- if (bands.count >= 4 && y < bands.upperTop)
208
- return 'upper';
209
- if (bands.count >= 4)
210
- return 'top';
211
- return 'upper';
212
- }
213
- export function getWallBandSlotId(side, band) {
214
- const suffix = side === 'interior' ? 'Interior' : 'Exterior';
215
- return `${band}${suffix}`;
216
- }
217
- const WALL_FACE_BAND_SLOTS_BY_SIDE = {
218
- interior: ['lowerInterior', 'middleInterior', 'upperInterior', 'topInterior'],
219
- exterior: ['lowerExterior', 'middleExterior', 'upperExterior', 'topExterior'],
295
+ a: WALL_SURFACE_SLOT_DEFAULTS.a,
296
+ b: WALL_SURFACE_SLOT_DEFAULTS.b,
220
297
  };
221
- function getWallFaceBandSlotsForCount(side, count) {
222
- if (count <= 1)
223
- return [];
224
- if (side === 'interior') {
225
- if (count === 2)
226
- return ['lowerInterior', 'upperInterior'];
227
- if (count === 3)
228
- return ['lowerInterior', 'middleInterior', 'upperInterior'];
229
- return ['lowerInterior', 'middleInterior', 'upperInterior', 'topInterior'];
230
- }
231
- if (count === 2)
232
- return ['lowerExterior', 'upperExterior'];
233
- if (count === 3)
234
- return ['lowerExterior', 'middleExterior', 'upperExterior'];
235
- return ['lowerExterior', 'middleExterior', 'upperExterior', 'topExterior'];
298
+ export function getWallTrimSlotId(face, kind) {
299
+ return `${face}${kind === 'skirting' ? 'Skirting' : kind === 'crown' ? 'Crown' : 'ChairRail'}`;
236
300
  }
237
- function getWallFaceBandDefaultSlot(slotId) {
238
- if (slotId.startsWith('lower'))
239
- return WALL_FACE_BAND_SOLID_SLOT_DEFAULTS.lower;
240
- if (slotId.startsWith('middle'))
241
- return WALL_FACE_BAND_SOLID_SLOT_DEFAULTS.middle;
242
- if (slotId.startsWith('top'))
243
- return WALL_FACE_BAND_SOLID_SLOT_DEFAULTS.top;
244
- return WALL_FACE_BAND_SOLID_SLOT_DEFAULTS.upper;
245
- }
246
- function getWallFaceTopBandSlot(side, count) {
247
- const slots = getWallFaceBandSlotsForCount(side, count);
248
- return slots[slots.length - 1] ?? null;
249
- }
250
- export function buildWallFaceBandCountPatch(wall, count) {
251
- const slots = { ...(wall.slots ?? {}) };
252
- const nextCount = Math.max(1, Math.min(4, Math.round(count)));
253
- const previousCount = wall.faceBands?.enabled
254
- ? Math.max(1, Math.min(4, Math.round(wall.faceBands.count ?? 3)))
255
- : 1;
256
- for (const side of ['interior', 'exterior']) {
257
- const nextSlots = getWallFaceBandSlotsForCount(side, nextCount);
258
- const activeSlots = new Set(nextSlots);
259
- const previouslyActiveSlots = new Set(getWallFaceBandSlotsForCount(side, previousCount));
260
- const previousTopSlot = getWallFaceTopBandSlot(side, previousCount);
261
- const nextTopSlot = getWallFaceTopBandSlot(side, nextCount);
262
- const topMaterial = (previousTopSlot ? slots[previousTopSlot] : undefined) ??
263
- slots[side] ??
264
- WALL_SURFACE_SLOT_DEFAULTS[side];
265
- for (const slotId of WALL_FACE_BAND_SLOTS_BY_SIDE[side]) {
266
- if (activeSlots.has(slotId)) {
267
- if (slotId === nextTopSlot) {
268
- slots[slotId] = topMaterial;
269
- continue;
270
- }
271
- const wasActive = previouslyActiveSlots.has(slotId);
272
- const wasPreviousTop = slotId === previousTopSlot;
273
- if (!wasActive || wasPreviousTop || !slots[slotId]) {
274
- slots[slotId] = getWallFaceBandDefaultSlot(slotId);
275
- }
276
- }
277
- else {
278
- delete slots[slotId];
279
- }
280
- }
281
- }
282
- return {
283
- faceBands: {
284
- ...WALL_FACE_BAND_DEFAULT,
285
- ...(wall.faceBands ?? {}),
286
- enabled: nextCount > 1,
287
- count: nextCount,
288
- lowerHeight: wall.faceBands?.lowerHeight ?? WALL_FACE_BAND_DEFAULT.lowerHeight,
289
- middleHeight: wall.faceBands?.middleHeight ?? WALL_FACE_BAND_DEFAULT.middleHeight,
290
- upperHeight: wall.faceBands?.upperHeight ?? WALL_FACE_BAND_DEFAULT.upperHeight,
291
- },
292
- slots,
293
- };
294
- }
295
- export function buildEnabledWallFaceBandPatch(wall) {
296
- return buildWallFaceBandCountPatch(wall, 2);
297
- }
298
- export function getWallSurfaceSideFromBandSlot(slotId) {
299
- if (slotId === 'interior' || slotId === 'exterior')
300
- return slotId;
301
- if (slotId === 'lowerInterior' ||
302
- slotId === 'middleInterior' ||
303
- slotId === 'upperInterior' ||
304
- slotId === 'topInterior') {
305
- return 'interior';
306
- }
307
- if (slotId === 'lowerExterior' ||
308
- slotId === 'middleExterior' ||
309
- slotId === 'upperExterior' ||
310
- slotId === 'topExterior') {
311
- return 'exterior';
312
- }
313
- return null;
301
+ /** Faces a trim config draws on. Legacy semantic values use their canonical face. */
302
+ export function getWallTrimFaces(sides) {
303
+ if (sides === 'a' || sides === 'interior')
304
+ return ['a'];
305
+ if (sides === 'b' || sides === 'exterior')
306
+ return ['b'];
307
+ return ['a', 'b'];
314
308
  }
315
309
  function getConfiguredWallSurfaceMaterial(wall, side) {
316
310
  if (side === 'interior') {
@@ -337,6 +331,14 @@ export function getEffectiveWallSurfaceMaterial(wall, side) {
337
331
  materialPreset: wall.materialPreset,
338
332
  };
339
333
  }
334
+ /** A face's legacy inline finish: its migrated per-face spec, else the wall-wide legacy fields. */
335
+ export function getEffectiveWallFaceMaterial(wall, face) {
336
+ const configured = wall.legacyFaceMaterials?.[face];
337
+ if (configured && hasSurfaceMaterial(configured)) {
338
+ return { material: configured.material, materialPreset: configured.materialPreset };
339
+ }
340
+ return { material: wall.material, materialPreset: wall.materialPreset };
341
+ }
340
342
  export function getWallSurfaceMaterialSignature(spec) {
341
343
  return JSON.stringify({
342
344
  material: spec.material ?? null,
@@ -1,20 +1,8 @@
1
1
  import { z } from 'zod';
2
- export declare const WindowType: z.ZodEnum<{
3
- fixed: "fixed";
4
- sliding: "sliding";
5
- casement: "casement";
6
- awning: "awning";
7
- hopper: "hopper";
8
- "single-hung": "single-hung";
9
- "double-hung": "double-hung";
10
- bay: "bay";
11
- bow: "bow";
12
- louvered: "louvered";
13
- }>;
14
- export type WindowType = z.infer<typeof WindowType>;
2
+ export { WindowType } from './opening-types.js';
15
3
  export declare const WindowConstructionType: z.ZodEnum<{
16
- framed: "framed";
17
4
  masonry: "masonry";
5
+ framed: "framed";
18
6
  }>;
19
7
  export declare const WindowDimensionReference: z.ZodEnum<{
20
8
  nominal: "nominal";
@@ -40,6 +28,32 @@ export declare const WindowNode: z.ZodObject<{
40
28
  zoom: z.ZodOptional<z.ZodNumber>;
41
29
  }, z.core.$strip>>;
42
30
  metadata: z.ZodDefault<z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodUnknown>>>;
31
+ provenance: z.ZodOptional<z.ZodObject<{
32
+ refs: z.ZodArray<z.ZodObject<{
33
+ ns: z.ZodOptional<z.ZodString>;
34
+ id: z.ZodString;
35
+ role: z.ZodOptional<z.ZodEnum<{
36
+ primary: "primary";
37
+ piece: "piece";
38
+ absorbed: "absorbed";
39
+ alias: "alias";
40
+ derived: "derived";
41
+ }>>;
42
+ }, z.core.$strip>>;
43
+ lineage: z.ZodOptional<z.ZodObject<{
44
+ op: z.ZodEnum<{
45
+ import: "import";
46
+ split: "split";
47
+ merge: "merge";
48
+ duplicate: "duplicate";
49
+ convert: "convert";
50
+ promote: "promote";
51
+ "make-independent": "make-independent";
52
+ attach: "attach";
53
+ }>;
54
+ fromIds: z.ZodArray<z.ZodString>;
55
+ }, z.core.$strip>>;
56
+ }, z.core.$strip>>;
43
57
  id: z.ZodDefault<z.ZodTemplateLiteral<`window_${string}`>>;
44
58
  type: z.ZodDefault<z.ZodLiteral<"window">>;
45
59
  material: z.ZodOptional<z.ZodObject<{
@@ -75,33 +89,138 @@ export declare const WindowNode: z.ZodObject<{
75
89
  }, z.core.$strip>>;
76
90
  }, z.core.$strip>>;
77
91
  slots: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodString>>;
92
+ source: z.ZodOptional<z.ZodObject<{
93
+ kind: z.ZodLiteral<"script">;
94
+ meta: z.ZodOptional<z.ZodObject<{
95
+ description: z.ZodOptional<z.ZodString>;
96
+ category: z.ZodOptional<z.ZodString>;
97
+ tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
98
+ parent: z.ZodOptional<z.ZodString>;
99
+ }, z.core.$strip>>;
100
+ language: z.ZodDefault<z.ZodEnum<{
101
+ three: "three";
102
+ bpy: "bpy";
103
+ }>>;
104
+ script: z.ZodString;
105
+ params: z.ZodDefault<z.ZodRecord<z.ZodString, z.ZodUnion<readonly [z.ZodNumber, z.ZodBoolean, z.ZodString]>>>;
106
+ artifact: z.ZodString;
107
+ manifest: z.ZodObject<{
108
+ bounds: z.ZodObject<{
109
+ min: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
110
+ max: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
111
+ }, z.core.$strip>;
112
+ params: z.ZodDefault<z.ZodArray<z.ZodObject<{
113
+ id: z.ZodString;
114
+ label: z.ZodOptional<z.ZodString>;
115
+ kind: z.ZodEnum<{
116
+ string: "string";
117
+ number: "number";
118
+ boolean: "boolean";
119
+ }>;
120
+ default: z.ZodUnion<readonly [z.ZodNumber, z.ZodBoolean, z.ZodString]>;
121
+ min: z.ZodOptional<z.ZodNumber>;
122
+ max: z.ZodOptional<z.ZodNumber>;
123
+ step: z.ZodOptional<z.ZodNumber>;
124
+ unit: z.ZodOptional<z.ZodString>;
125
+ options: z.ZodOptional<z.ZodArray<z.ZodString>>;
126
+ }, z.core.$strip>>>;
127
+ parts: z.ZodDefault<z.ZodArray<z.ZodObject<{
128
+ id: z.ZodString;
129
+ label: z.ZodOptional<z.ZodString>;
130
+ type: z.ZodOptional<z.ZodString>;
131
+ bounds: z.ZodOptional<z.ZodObject<{
132
+ min: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
133
+ max: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
134
+ }, z.core.$strip>>;
135
+ }, z.core.$strip>>>;
136
+ surfaces: z.ZodDefault<z.ZodArray<z.ZodObject<{
137
+ part: z.ZodOptional<z.ZodString>;
138
+ y: z.ZodNumber;
139
+ polygon: z.ZodArray<z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>>;
140
+ }, z.core.$strip>>>;
141
+ slots: z.ZodDefault<z.ZodArray<z.ZodObject<{
142
+ id: z.ZodString;
143
+ label: z.ZodOptional<z.ZodString>;
144
+ color: z.ZodOptional<z.ZodString>;
145
+ roughness: z.ZodOptional<z.ZodNumber>;
146
+ metalness: z.ZodOptional<z.ZodNumber>;
147
+ transparent: z.ZodOptional<z.ZodBoolean>;
148
+ emissive: z.ZodOptional<z.ZodBoolean>;
149
+ }, z.core.$strip>>>;
150
+ anchors: z.ZodDefault<z.ZodArray<z.ZodObject<{
151
+ id: z.ZodString;
152
+ position: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
153
+ normal: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
154
+ }, z.core.$strip>>>;
155
+ lights: z.ZodDefault<z.ZodArray<z.ZodObject<{
156
+ id: z.ZodString;
157
+ position: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
158
+ color: z.ZodString;
159
+ intensity: z.ZodNumber;
160
+ distance: z.ZodOptional<z.ZodNumber>;
161
+ }, z.core.$strip>>>;
162
+ undersides: z.ZodDefault<z.ZodArray<z.ZodObject<{
163
+ part: z.ZodOptional<z.ZodString>;
164
+ polygon: z.ZodArray<z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>>;
165
+ plane: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
166
+ }, z.core.$strip>>>;
167
+ animations: z.ZodDefault<z.ZodArray<z.ZodObject<{
168
+ name: z.ZodString;
169
+ duration: z.ZodNumber;
170
+ }, z.core.$strip>>>;
171
+ cutters: z.ZodOptional<z.ZodArray<z.ZodObject<{
172
+ host: z.ZodEnum<{
173
+ wall: "wall";
174
+ slab: "slab";
175
+ ceiling: "ceiling";
176
+ mounted: "mounted";
177
+ }>;
178
+ polygon: z.ZodArray<z.ZodArray<z.ZodNumber>>;
179
+ minY: z.ZodNumber;
180
+ maxY: z.ZodNumber;
181
+ }, z.core.$strip>>>;
182
+ cutout: z.ZodDefault<z.ZodBoolean>;
183
+ collider: z.ZodDefault<z.ZodBoolean>;
184
+ triangles: z.ZodNumber;
185
+ }, z.core.$strip>;
186
+ images: z.ZodOptional<z.ZodObject<{
187
+ artifact: z.ZodString;
188
+ thumbnail: z.ZodString;
189
+ floorPlan: z.ZodString;
190
+ }, z.core.$strip>>;
191
+ }, z.core.$strip>>;
78
192
  position: z.ZodDefault<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
79
193
  rotation: z.ZodDefault<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
80
194
  side: z.ZodOptional<z.ZodEnum<{
81
195
  front: "front";
82
196
  back: "back";
83
197
  }>>;
198
+ verticalAnchor: z.ZodOptional<z.ZodEnum<{
199
+ wall: "wall";
200
+ floor: "floor";
201
+ }>>;
202
+ floorThresholdVersion: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<0>, z.ZodLiteral<1>]>>;
84
203
  wallId: z.ZodOptional<z.ZodString>;
85
204
  dormerId: z.ZodOptional<z.ZodString>;
86
205
  dormerFace: z.ZodOptional<z.ZodEnum<{
206
+ left: "left";
207
+ right: "right";
87
208
  front: "front";
88
209
  back: "back";
89
- right: "right";
90
- left: "left";
91
210
  }>>;
92
211
  roofSegmentId: z.ZodOptional<z.ZodString>;
93
212
  roofFace: z.ZodOptional<z.ZodEnum<{
213
+ left: "left";
214
+ right: "right";
94
215
  front: "front";
95
216
  back: "back";
96
- right: "right";
97
- left: "left";
98
217
  }>>;
99
218
  width: z.ZodDefault<z.ZodNumber>;
100
219
  height: z.ZodDefault<z.ZodNumber>;
101
220
  mark: z.ZodOptional<z.ZodString>;
102
221
  constructionType: z.ZodDefault<z.ZodEnum<{
103
- framed: "framed";
104
222
  masonry: "masonry";
223
+ framed: "framed";
105
224
  }>>;
106
225
  dimensionReference: z.ZodDefault<z.ZodEnum<{
107
226
  nominal: "nominal";
@@ -141,8 +260,8 @@ export declare const WindowNode: z.ZodObject<{
141
260
  single: "single";
142
261
  }>>;
143
262
  hingesSide: z.ZodDefault<z.ZodEnum<{
144
- right: "right";
145
263
  left: "left";
264
+ right: "right";
146
265
  }>>;
147
266
  openingShape: z.ZodDefault<z.ZodEnum<{
148
267
  rectangle: "rectangle";
@@ -1 +1 @@
1
- {"version":3,"file":"window.d.ts","sourceRoot":"","sources":["../../../src/schema/nodes/window.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAIvB,eAAO,MAAM,UAAU;;;;;;;;;;;EAWrB,CAAA;AACF,MAAM,MAAM,UAAU,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,UAAU,CAAC,CAAA;AAEnD,eAAO,MAAM,sBAAsB;;;EAAgC,CAAA;AACnE,eAAO,MAAM,wBAAwB;;;;;EAKnC,CAAA;AACF,MAAM,MAAM,sBAAsB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,sBAAsB,CAAC,CAAA;AAC3E,MAAM,MAAM,wBAAwB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,wBAAwB,CAAC,CAAA;AAE/E,eAAO,MAAM,UAAU;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBAuFrB,CAAA;AAEF,MAAM,MAAM,UAAU,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,UAAU,CAAC,CAAA"}
1
+ {"version":3,"file":"window.d.ts","sourceRoot":"","sources":["../../../src/schema/nodes/window.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAMvB,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAA;AAE5C,eAAO,MAAM,sBAAsB;;;EAAgC,CAAA;AACnE,eAAO,MAAM,wBAAwB;;;;;EAKnC,CAAA;AACF,MAAM,MAAM,sBAAsB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,sBAAsB,CAAC,CAAA;AAC3E,MAAM,MAAM,wBAAwB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,wBAAwB,CAAC,CAAA;AAE/E,eAAO,MAAM,UAAU;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBA8FrB,CAAA;AAEF,MAAM,MAAM,UAAU,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,UAAU,CAAC,CAAA"}