@pascal-app/core 1.0.1 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  989. package/dist/systems/stair/stair-winder.js +173 -0
  990. package/dist/systems/wall/wall-assembly.d.ts +234 -0
  991. package/dist/systems/wall/wall-assembly.d.ts.map +1 -0
  992. package/dist/systems/wall/wall-assembly.js +854 -0
  993. package/dist/systems/wall/wall-curve.d.ts +2 -1
  994. package/dist/systems/wall/wall-curve.d.ts.map +1 -1
  995. package/dist/systems/wall/wall-curve.js +21 -5
  996. package/dist/systems/wall/wall-finish.d.ts +102 -0
  997. package/dist/systems/wall/wall-finish.d.ts.map +1 -0
  998. package/dist/systems/wall/wall-finish.js +264 -0
  999. package/dist/systems/wall/wall-footprint.d.ts +3 -0
  1000. package/dist/systems/wall/wall-footprint.d.ts.map +1 -1
  1001. package/dist/systems/wall/wall-footprint.js +15 -13
  1002. package/dist/systems/wall/wall-frame.d.ts +45 -0
  1003. package/dist/systems/wall/wall-frame.d.ts.map +1 -0
  1004. package/dist/systems/wall/wall-frame.js +162 -0
  1005. package/dist/systems/wall/wall-layer-bands.d.ts +38 -0
  1006. package/dist/systems/wall/wall-layer-bands.d.ts.map +1 -0
  1007. package/dist/systems/wall/wall-layer-bands.js +109 -0
  1008. package/dist/systems/wall/wall-merge.d.ts +57 -0
  1009. package/dist/systems/wall/wall-merge.d.ts.map +1 -0
  1010. package/dist/systems/wall/wall-merge.js +411 -0
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  1015. package/dist/systems/wall/wall-operations.d.ts.map +1 -0
  1016. package/dist/systems/wall/wall-operations.js +146 -0
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  1018. package/dist/systems/wall/wall-paint-plan.d.ts.map +1 -0
  1019. package/dist/systems/wall/wall-paint-plan.js +167 -0
  1020. package/dist/systems/wall/wall-room-sides.d.ts +6 -0
  1021. package/dist/systems/wall/wall-room-sides.d.ts.map +1 -0
  1022. package/dist/systems/wall/wall-room-sides.js +14 -0
  1023. package/dist/systems/wall/wall-step-openings.d.ts +17 -0
  1024. package/dist/systems/wall/wall-step-openings.d.ts.map +1 -0
  1025. package/dist/systems/wall/wall-step-openings.js +32 -0
  1026. package/dist/systems/wall/wall-top.d.ts +2 -6
  1027. package/dist/systems/wall/wall-top.d.ts.map +1 -1
  1028. package/dist/systems/wall/wall-top.js +3 -9
  1029. package/dist/systems/wall/wall-topology.d.ts +28 -0
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  1032. package/dist/utils/clone-scene-graph.d.ts +6 -0
  1033. package/dist/utils/clone-scene-graph.d.ts.map +1 -1
  1034. package/dist/utils/clone-scene-graph.js +123 -15
  1035. package/dist/utils/ensure-scene-openings.d.ts +8965 -0
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  1038. package/dist/utils/exterior-threshold-migration.d.ts +4 -0
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  1040. package/dist/utils/exterior-threshold-migration.js +114 -0
  1041. package/dist/utils/floor-follow-migration.d.ts +3 -0
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  1043. package/dist/utils/floor-follow-migration.js +29 -0
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  1053. package/dist/utils/heal-plan-coordinates.d.ts +2 -0
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  1055. package/dist/utils/heal-plan-coordinates.js +69 -0
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  1064. package/dist/utils/legacy-opening-datums.js +92 -0
  1065. package/dist/utils/legacy-wall-datums.d.ts +6 -0
  1066. package/dist/utils/legacy-wall-datums.d.ts.map +1 -0
  1067. package/dist/utils/legacy-wall-datums.js +199 -0
  1068. package/dist/utils/load-migration.d.ts +28 -0
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  1070. package/dist/utils/load-migration.js +89 -0
  1071. package/dist/utils/node-defaults.d.ts +37 -0
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  1086. package/dist/utils/room-zone-migration.d.ts +18 -0
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  1111. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
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  1116. package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
@@ -0,0 +1,5 @@
1
+ import { type ExtractedRoom } from './room-graph.js';
2
+ import type { BoundaryNode } from './room-topology-index.js';
3
+ export declare function floorRoomFaces(boundaries: BoundaryNode[]): ExtractedRoom[];
4
+ export declare function roomPolygonKey(polygon: readonly (readonly number[])[], holes?: readonly (readonly (readonly number[])[])[]): string;
5
+ //# sourceMappingURL=floor-room-faces.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"floor-room-faces.d.ts","sourceRoot":"","sources":["../../src/lib/floor-room-faces.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,aAAa,EAAgB,MAAM,cAAc,CAAA;AAC/D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAA;AAIzD,wBAAgB,cAAc,CAAC,UAAU,EAAE,YAAY,EAAE,GAAG,aAAa,EAAE,CAmB1E;AAED,wBAAgB,cAAc,CAC5B,OAAO,EAAE,SAAS,CAAC,SAAS,MAAM,EAAE,CAAC,EAAE,EACvC,KAAK,GAAE,SAAS,CAAC,SAAS,CAAC,SAAS,MAAM,EAAE,CAAC,EAAE,CAAC,EAAO,GACtD,MAAM,CAOR"}
@@ -0,0 +1,29 @@
1
+ import { extractRooms } from './room-graph.js';
2
+ const facesByGeometry = new Map();
3
+ export function floorRoomFaces(boundaries) {
4
+ const ordered = [...boundaries].sort((a, b) => a.id.localeCompare(b.id));
5
+ const signature = JSON.stringify(ordered.map((boundary) => [
6
+ boundary.id,
7
+ boundary.type,
8
+ boundary.start,
9
+ boundary.end,
10
+ boundary.type === 'wall'
11
+ ? [boundary.curveOffset, boundary.thickness, boundary.justification]
12
+ : null,
13
+ ]));
14
+ const cached = facesByGeometry.get(signature);
15
+ if (cached)
16
+ return cached;
17
+ const faces = extractRooms(ordered);
18
+ facesByGeometry.set(signature, faces);
19
+ if (facesByGeometry.size > 64)
20
+ facesByGeometry.delete(facesByGeometry.keys().next().value);
21
+ return faces;
22
+ }
23
+ export function roomPolygonKey(polygon, holes = []) {
24
+ const ring = (points) => points
25
+ .map(([x, z]) => `${Math.round(x * 1e6)},${Math.round(z * 1e6)}`)
26
+ .sort()
27
+ .join(';');
28
+ return [ring(polygon), ...holes.map(ring).sort()].join('|');
29
+ }
@@ -0,0 +1,49 @@
1
+ import type { ZoneNode } from '../schema/index.js';
2
+ /**
3
+ * A room's steps — the riser faces where its floor drops to a lower one — are
4
+ * painted per doorway. Each riser is keyed by what it steps through: the door
5
+ * (or floor-anchored window) it sits under, else the lower room it looks at.
6
+ * A riser draws as `step:<ownerZoneId>/<key>`; `step:<ownerZoneId>` alone is
7
+ * the room scope, every step of the room.
8
+ *
9
+ * What a step shows, highest first:
10
+ * 1. an override for its doorway (`zone.floorStepOverrides`, exact step
11
+ * index before the whole doorway)
12
+ * 2. the owning room's `floorStepFinish`
13
+ * 3. the owning room's floor finish
14
+ *
15
+ * An override belongs to its doorway, not to whichever room is higher. When a
16
+ * floor edit hands the step to the room on the other side, the override stays
17
+ * where it was painted and is read through from there, so the step keeps its
18
+ * colour; the next paint or erase of that step moves or clears it.
19
+ */
20
+ export type FloorStepOverride = NonNullable<ZoneNode['floorStepOverrides']>[number];
21
+ type StepZone = Pick<ZoneNode, 'id' | 'parentId' | 'floorStepOverrides'>;
22
+ export declare function floorStepRole(zoneId: string, key?: string, step?: number): string;
23
+ export declare function parseFloorStepRole(role: string): {
24
+ zoneId: string;
25
+ key: string | null;
26
+ step: number | null;
27
+ } | null;
28
+ /**
29
+ * Whether painting `target` paints the step mesh drawn as `role`: the room scope
30
+ * covers every step of the room, a doorway every step index of that doorway.
31
+ */
32
+ export declare function floorStepRoleCovers(target: string, role: string): boolean;
33
+ /** The override painting step `key` (`#step`) of `zone`, wherever it is stored. */
34
+ export declare function floorStepOverrideFor<Z extends StepZone>(zone: Z, key: string, step: number | null, zones: readonly Z[]): FloorStepOverride | undefined;
35
+ /** What a step of `zone` keyed `key` draws; `undefined` = the plate's own top. */
36
+ export declare function resolveFloorStepFinish(zone: Pick<ZoneNode, 'id' | 'parentId' | 'floorStepOverrides' | 'floorStepFinish' | 'floor'>, key: string | null, step: number | null, zones: readonly StepZone[]): string | Record<string, unknown> | undefined;
37
+ /**
38
+ * The rooms that change when step `key` of `owner` is painted (`finish`) or
39
+ * erased (`undefined`): the doorway's paint is dropped from every holder and,
40
+ * painting, written on the owner — one colour per doorway. No step index paints
41
+ * the whole doorway, so its per-step entries go too.
42
+ */
43
+ export declare function withFloorStepOverride<Z extends StepZone>(owner: Z, key: string, step: number | null, finish: string | undefined, zones: readonly Z[]): Z[];
44
+ /** `zone` without the overrides keyed by `keys` (deleted doors), or null when none go. */
45
+ export declare function withoutFloorStepOverrideKeys<Z extends StepZone>(zone: Z, keys: ReadonlySet<string>): Z | null;
46
+ /** `zone` with override keys naming a retired room renamed to its survivor, or null. */
47
+ export declare function remapFloorStepOverrideKeys<Z extends StepZone>(zone: Z, remap: ReadonlyMap<string, string>): Z | null;
48
+ export {};
49
+ //# sourceMappingURL=floor-step-finish.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"floor-step-finish.d.ts","sourceRoot":"","sources":["../../src/lib/floor-step-finish.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAA;AAEzC;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,MAAM,iBAAiB,GAAG,WAAW,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAA;AACnF,KAAK,QAAQ,GAAG,IAAI,CAAC,QAAQ,EAAE,IAAI,GAAG,UAAU,GAAG,oBAAoB,CAAC,CAAA;AAExE,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,CAGjF;AAED,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,MAAM,GACX;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAA;CAAE,GAAG,IAAI,CAQpE;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAOzE;AAwCD,mFAAmF;AACnF,wBAAgB,oBAAoB,CAAC,CAAC,SAAS,QAAQ,EACrD,IAAI,EAAE,CAAC,EACP,GAAG,EAAE,MAAM,EACX,IAAI,EAAE,MAAM,GAAG,IAAI,EACnB,KAAK,EAAE,SAAS,CAAC,EAAE,GAClB,iBAAiB,GAAG,SAAS,CAM/B;AAED,kFAAkF;AAClF,wBAAgB,sBAAsB,CACpC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,GAAG,UAAU,GAAG,oBAAoB,GAAG,iBAAiB,GAAG,OAAO,CAAC,EAC5F,GAAG,EAAE,MAAM,GAAG,IAAI,EAClB,IAAI,EAAE,MAAM,GAAG,IAAI,EACnB,KAAK,EAAE,SAAS,QAAQ,EAAE,GACzB,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,SAAS,CAM9C;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CAAC,CAAC,SAAS,QAAQ,EACtD,KAAK,EAAE,CAAC,EACR,GAAG,EAAE,MAAM,EACX,IAAI,EAAE,MAAM,GAAG,IAAI,EACnB,MAAM,EAAE,MAAM,GAAG,SAAS,EAC1B,KAAK,EAAE,SAAS,CAAC,EAAE,GAClB,CAAC,EAAE,CAqBL;AASD,0FAA0F;AAC1F,wBAAgB,4BAA4B,CAAC,CAAC,SAAS,QAAQ,EAC7D,IAAI,EAAE,CAAC,EACP,IAAI,EAAE,WAAW,CAAC,MAAM,CAAC,GACxB,CAAC,GAAG,IAAI,CAOV;AAED,wFAAwF;AACxF,wBAAgB,0BAA0B,CAAC,CAAC,SAAS,QAAQ,EAC3D,IAAI,EAAE,CAAC,EACP,KAAK,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,GACjC,CAAC,GAAG,IAAI,CAYV"}
@@ -0,0 +1,128 @@
1
+ export function floorStepRole(zoneId, key, step) {
2
+ if (!key)
3
+ return `step:${zoneId}`;
4
+ return step === undefined ? `step:${zoneId}/${key}` : `step:${zoneId}/${key}#${step}`;
5
+ }
6
+ export function parseFloorStepRole(role) {
7
+ const match = /^step:([^/#]+)(?:\/([^/#]+)(?:#(\d+))?)?$/.exec(role);
8
+ if (!match)
9
+ return null;
10
+ return {
11
+ zoneId: match[1],
12
+ key: match[2] ?? null,
13
+ step: match[3] === undefined ? null : Number(match[3]),
14
+ };
15
+ }
16
+ /**
17
+ * Whether painting `target` paints the step mesh drawn as `role`: the room scope
18
+ * covers every step of the room, a doorway every step index of that doorway.
19
+ */
20
+ export function floorStepRoleCovers(target, role) {
21
+ if (target === role)
22
+ return true;
23
+ const wide = parseFloorStepRole(target);
24
+ const mesh = parseFloorStepRole(role);
25
+ if (!(wide && mesh) || wide.zoneId !== mesh.zoneId)
26
+ return false;
27
+ if (!wide.key)
28
+ return true;
29
+ return wide.key === mesh.key && wide.step === null;
30
+ }
31
+ /**
32
+ * Every (room, key) pair that stores paint for the doorway `key` of `zone`'s
33
+ * steps: the owner itself, and whoever stored it before the owner changed — for
34
+ * a door, any other room keyed by the same door; for a step keyed by the lower
35
+ * room, that room keyed back by the owner.
36
+ */
37
+ function doorwayHolders(zone, key, zones) {
38
+ const siblings = zones
39
+ .filter((other) => other.id !== zone.id && other.parentId === zone.parentId)
40
+ .sort((a, b) => (a.id < b.id ? -1 : a.id > b.id ? 1 : 0));
41
+ const lower = siblings.find((other) => other.id === key);
42
+ if (lower)
43
+ return [
44
+ { zone, key },
45
+ { zone: lower, key: zone.id },
46
+ ];
47
+ if (zones.some((other) => other.id === key))
48
+ return [{ zone, key }];
49
+ return [{ zone, key }, ...siblings.map((other) => ({ zone: other, key }))];
50
+ }
51
+ function pick(overrides, key, step) {
52
+ if (!overrides?.length)
53
+ return undefined;
54
+ return ((step === null
55
+ ? undefined
56
+ : overrides.find((entry) => entry.key === key && entry.step === step)) ??
57
+ overrides.find((entry) => entry.key === key && entry.step === undefined));
58
+ }
59
+ /** The override painting step `key` (`#step`) of `zone`, wherever it is stored. */
60
+ export function floorStepOverrideFor(zone, key, step, zones) {
61
+ for (const holder of doorwayHolders(zone, key, zones)) {
62
+ const found = pick(holder.zone.floorStepOverrides, holder.key, step);
63
+ if (found)
64
+ return found;
65
+ }
66
+ return undefined;
67
+ }
68
+ /** What a step of `zone` keyed `key` draws; `undefined` = the plate's own top. */
69
+ export function resolveFloorStepFinish(zone, key, step, zones) {
70
+ return ((key ? floorStepOverrideFor(zone, key, step, zones)?.finish : undefined) ??
71
+ zone.floorStepFinish ??
72
+ zone.floor?.finish);
73
+ }
74
+ /**
75
+ * The rooms that change when step `key` of `owner` is painted (`finish`) or
76
+ * erased (`undefined`): the doorway's paint is dropped from every holder and,
77
+ * painting, written on the owner — one colour per doorway. No step index paints
78
+ * the whole doorway, so its per-step entries go too.
79
+ */
80
+ export function withFloorStepOverride(owner, key, step, finish, zones) {
81
+ const changed = new Map();
82
+ for (const holder of doorwayHolders(owner, key, zones)) {
83
+ const current = holder.zone.floorStepOverrides ?? [];
84
+ const kept = current.filter((entry) => entry.key !== holder.key || (step !== null && entry.step !== step));
85
+ if (kept.length !== current.length)
86
+ changed.set(holder.zone.id, withOverrides(holder.zone, kept));
87
+ }
88
+ if (finish !== undefined) {
89
+ const base = changed.get(owner.id) ?? owner;
90
+ changed.set(owner.id, withOverrides(base, [
91
+ ...(base.floorStepOverrides ?? []),
92
+ { key, ...(step === null ? {} : { step }), finish },
93
+ ]));
94
+ }
95
+ return [...changed.values()];
96
+ }
97
+ function withOverrides(zone, overrides) {
98
+ const next = { ...zone };
99
+ if (overrides.length)
100
+ next.floorStepOverrides = overrides;
101
+ else
102
+ delete next.floorStepOverrides;
103
+ return next;
104
+ }
105
+ /** `zone` without the overrides keyed by `keys` (deleted doors), or null when none go. */
106
+ export function withoutFloorStepOverrideKeys(zone, keys) {
107
+ const current = zone.floorStepOverrides;
108
+ if (!current?.some((entry) => keys.has(entry.key)))
109
+ return null;
110
+ return withOverrides(zone, current.filter((entry) => !keys.has(entry.key)));
111
+ }
112
+ /** `zone` with override keys naming a retired room renamed to its survivor, or null. */
113
+ export function remapFloorStepOverrideKeys(zone, remap) {
114
+ const current = zone.floorStepOverrides;
115
+ if (!current?.some((entry) => remap.has(entry.key)))
116
+ return null;
117
+ const byKey = new Map();
118
+ for (const entry of current) {
119
+ const key = remap.get(entry.key) ?? entry.key;
120
+ if (key === zone.id)
121
+ continue;
122
+ const id = `${key}#${entry.step ?? ''}`;
123
+ // An entry already under the survivor's key was painted on that step itself.
124
+ if (!byKey.has(id) || !remap.has(entry.key))
125
+ byKey.set(id, { ...entry, key });
126
+ }
127
+ return withOverrides(zone, [...byKey.values()]);
128
+ }
@@ -0,0 +1,82 @@
1
+ import type { CompiledGeometryScript } from '../schema/index.js';
2
+ import { GeometrySourceMeta } from '../schema/geometry-metadata.js';
3
+ import type { ColumnNode } from '../schema/nodes/column.js';
4
+ import type { DoorNode } from '../schema/nodes/door.js';
5
+ import type { ItemNode } from '../schema/nodes/item.js';
6
+ import type { WindowNode } from '../schema/nodes/window.js';
7
+ /** A node built from a script: an authored item, or a window, door or column with a script source. */
8
+ export type ScriptedNode = (ItemNode | WindowNode | DoorNode | ColumnNode) & {
9
+ source: NonNullable<ItemNode['source']>;
10
+ };
11
+ export declare const isScriptedNode: (node: {
12
+ type: string;
13
+ source?: unknown;
14
+ } | undefined) => node is ScriptedNode;
15
+ /**
16
+ * Merges reuse metadata into a source's, dropping `meta` when nothing is left:
17
+ * the scene carries no empty object.
18
+ */
19
+ export declare function withSourceMeta<S extends {
20
+ meta?: GeometrySourceMeta;
21
+ }>(source: S, next: object, parent?: string): S;
22
+ /** The `source` a compile produces, the same on every kind. */
23
+ export declare const scriptSource: (compiled: CompiledGeometryScript, meta?: object, previous?: ScriptedNode["source"]) => {
24
+ kind: "script";
25
+ meta: {
26
+ description?: string | undefined;
27
+ category?: string | undefined;
28
+ tags?: string[] | undefined;
29
+ parent?: string | undefined;
30
+ } | undefined;
31
+ language: "three" | "bpy";
32
+ script: string;
33
+ params: Record<string, string | number | boolean>;
34
+ artifact: string;
35
+ manifest: any;
36
+ };
37
+ /**
38
+ * What a scripted object is, for reuse, whatever its kind: the name from the
39
+ * node, an item's category from its asset, the rest from `source.meta`.
40
+ */
41
+ export declare function scriptedObjectMeta(node: ScriptedNode): {
42
+ name: string | undefined;
43
+ description: string | undefined;
44
+ category: string | undefined;
45
+ tags: string[] | undefined;
46
+ parent: string | undefined;
47
+ };
48
+ /**
49
+ * A scripted node's thumbnail and floor-plan image as `artifact://` URLs, or
50
+ * null until an editor has taken them of the GLB the node shows now.
51
+ */
52
+ export declare function scriptImages(node: {
53
+ type: string;
54
+ source?: unknown;
55
+ } | undefined): {
56
+ thumbnail: string;
57
+ floorPlan: string;
58
+ } | null;
59
+ type Manifest = CompiledGeometryScript['manifest'];
60
+ /**
61
+ * Paint and automatic matching write the same overrides. A rebuild keeps every
62
+ * pick, but a slot still holding what the previous build matched is matched
63
+ * again, so a script edit to that finish shows.
64
+ */
65
+ export declare function matchScriptSlotsToLibrary(manifest: Manifest, overrides?: Record<string, string>, previous?: Manifest): Record<string, string>;
66
+ /** Width, height and depth of what the script built. */
67
+ export declare function scriptedSize(manifest: CompiledGeometryScript['manifest']): [number, number, number];
68
+ /**
69
+ * Where the script's origin (the bottom centre of what it built) sits in the
70
+ * node's own frame: a window or door is placed by its centre.
71
+ */
72
+ export declare function scriptedOrigin(node: ScriptedNode): [number, number, number];
73
+ /**
74
+ * The item's controls from what the module emitted: a light switch for its
75
+ * lights, an open/close toggle for an `open` clip (closing plays `close`, or
76
+ * `open` reversed), a `loop` clip that runs throughout, and a play toggle per
77
+ * other clip, labelled with its name. Light offsets are in the node's frame,
78
+ * `origin` being where the script's origin sits in it (`scriptedOrigin`).
79
+ */
80
+ export declare function scriptInteractive(manifest: CompiledGeometryScript['manifest'], origin?: [number, number, number]): ItemNode['asset']['interactive'];
81
+ export {};
82
+ //# sourceMappingURL=geometry-script-node.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"geometry-script-node.d.ts","sourceRoot":"","sources":["../../src/lib/geometry-script-node.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAA;AACvD,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAA;AAChE,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAA;AACxD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AACpD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AACpD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAA;AAGxD,sGAAsG;AACtG,MAAM,MAAM,YAAY,GAAG,CAAC,QAAQ,GAAG,UAAU,GAAG,QAAQ,GAAG,UAAU,CAAC,GAAG;IAC3E,MAAM,EAAE,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAA;CACxC,CAAA;AAED,eAAO,MAAM,cAAc,GACzB,MAAM;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,OAAO,CAAA;CAAE,GAAG,SAAS,KACnD,IAAI,IAAI,YAKiB,CAAA;AAE5B;;;GAGG;AACH,wBAAgB,cAAc,CAAC,CAAC,SAAS;IAAE,IAAI,CAAC,EAAE,kBAAkB,CAAA;CAAE,EACpE,MAAM,EAAE,CAAC,EACT,IAAI,EAAE,MAAM,EACZ,MAAM,CAAC,EAAE,MAAM,GACd,CAAC,CAUH;AAED,+DAA+D;AAC/D,eAAO,MAAM,YAAY,GACvB,UAAU,sBAAsB,EAChC,OAAM,MAAW,EACjB,WAAW,YAAY,CAAC,QAAQ,CAAC;;;;;;;;;;;;;CAgBhC,CAAA;AAEH;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,YAAY;;;;;;EASpD;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAC1B,IAAI,EAAE;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,OAAO,CAAA;CAAE,GAAG,SAAS,GACnD;IAAE,SAAS,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,GAAG,IAAI,CAKjD;AAED,KAAK,QAAQ,GAAG,sBAAsB,CAAC,UAAU,CAAC,CAAA;AAKlD;;;;GAIG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,SAAS,GAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAM,EACtC,QAAQ,CAAC,EAAE,QAAQ,GAClB,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAYxB;AAED,wDAAwD;AACxD,wBAAgB,YAAY,CAC1B,QAAQ,EAAE,sBAAsB,CAAC,UAAU,CAAC,GAC3C,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAG1B;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,YAAY,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAG3E;AAED;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAC/B,QAAQ,EAAE,sBAAsB,CAAC,UAAU,CAAC,EAC5C,MAAM,GAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAa,GAC3C,QAAQ,CAAC,OAAO,CAAC,CAAC,aAAa,CAAC,CA0ClC"}
@@ -0,0 +1,147 @@
1
+ import { matchPascalMaterial } from '../procedural-items/library-colors.js';
2
+ import { GeometrySourceMeta } from '../schema/geometry-metadata.js';
3
+ import { artifactUrl } from './artifact-store.js';
4
+ export const isScriptedNode = (node) => Boolean(node?.source) &&
5
+ (node.type === 'item' ||
6
+ node.type === 'window' ||
7
+ node.type === 'door' ||
8
+ node.type === 'column');
9
+ /**
10
+ * Merges reuse metadata into a source's, dropping `meta` when nothing is left:
11
+ * the scene carries no empty object.
12
+ */
13
+ export function withSourceMeta(source, next, parent) {
14
+ const { meta: previous, ...rest } = source;
15
+ const meta = GeometrySourceMeta.parse({
16
+ ...previous,
17
+ ...Object.fromEntries(Object.entries(GeometrySourceMeta.parse(next)).filter(([, value]) => value !== undefined)),
18
+ ...(parent ? { parent } : {}),
19
+ });
20
+ return (Object.keys(meta).length > 0 ? { ...rest, meta } : rest);
21
+ }
22
+ /** The `source` a compile produces, the same on every kind. */
23
+ export const scriptSource = (compiled, meta = {}, previous) => withSourceMeta({
24
+ kind: 'script',
25
+ meta: previous?.meta,
26
+ language: compiled.language,
27
+ script: compiled.script,
28
+ params: compiled.params,
29
+ artifact: compiled.sha256,
30
+ // Worker structured clones retain optional undefined fields; durable scene writes are JSON.
31
+ manifest: JSON.parse(JSON.stringify(compiled.manifest)),
32
+ }, meta,
33
+ // A params-only rebuild runs the same script: its lineage stays where it was.
34
+ previous && previous.script !== compiled.script ? previous.script : undefined);
35
+ /**
36
+ * What a scripted object is, for reuse, whatever its kind: the name from the
37
+ * node, an item's category from its asset, the rest from `source.meta`.
38
+ */
39
+ export function scriptedObjectMeta(node) {
40
+ const { description, category, tags, parent } = node.source.meta ?? {};
41
+ return {
42
+ name: node.name,
43
+ description,
44
+ category: node.type === 'item' ? node.asset.category : category,
45
+ tags,
46
+ parent,
47
+ };
48
+ }
49
+ /**
50
+ * A scripted node's thumbnail and floor-plan image as `artifact://` URLs, or
51
+ * null until an editor has taken them of the GLB the node shows now.
52
+ */
53
+ export function scriptImages(node) {
54
+ if (!isScriptedNode(node))
55
+ return null;
56
+ const { images, artifact } = node.source;
57
+ if (images?.artifact !== artifact)
58
+ return null;
59
+ return { thumbnail: artifactUrl(images.thumbnail), floorPlan: artifactUrl(images.floorPlan) };
60
+ }
61
+ const matchSlot = (slot) => matchPascalMaterial({ ...slot, name: `${slot.id} ${slot.label ?? ''}` });
62
+ /**
63
+ * Paint and automatic matching write the same overrides. A rebuild keeps every
64
+ * pick, but a slot still holding what the previous build matched is matched
65
+ * again, so a script edit to that finish shows.
66
+ */
67
+ export function matchScriptSlotsToLibrary(manifest, overrides = {}, previous) {
68
+ const slots = { ...overrides };
69
+ for (const slot of manifest.slots) {
70
+ if (Object.hasOwn(overrides, slot.id)) {
71
+ const before = previous?.slots.find((candidate) => candidate.id === slot.id);
72
+ if (!before || overrides[slot.id] !== matchSlot(before))
73
+ continue;
74
+ delete slots[slot.id];
75
+ }
76
+ const ref = matchSlot(slot);
77
+ if (ref)
78
+ slots[slot.id] = ref;
79
+ }
80
+ return slots;
81
+ }
82
+ /** Width, height and depth of what the script built. */
83
+ export function scriptedSize(manifest) {
84
+ const { min, max } = manifest.bounds;
85
+ return [max[0] - min[0], max[1] - min[1], max[2] - min[2]];
86
+ }
87
+ /**
88
+ * Where the script's origin (the bottom centre of what it built) sits in the
89
+ * node's own frame: a window or door is placed by its centre.
90
+ */
91
+ export function scriptedOrigin(node) {
92
+ if (node.type !== 'window' && node.type !== 'door')
93
+ return [0, 0, 0];
94
+ return [0, -scriptedSize(node.source.manifest)[1] / 2, 0];
95
+ }
96
+ /**
97
+ * The item's controls from what the module emitted: a light switch for its
98
+ * lights, an open/close toggle for an `open` clip (closing plays `close`, or
99
+ * `open` reversed), a `loop` clip that runs throughout, and a play toggle per
100
+ * other clip, labelled with its name. Light offsets are in the node's frame,
101
+ * `origin` being where the script's origin sits in it (`scriptedOrigin`).
102
+ */
103
+ export function scriptInteractive(manifest, origin = [0, 0, 0]) {
104
+ const controls = [];
105
+ const effects = [];
106
+ if (manifest.lights.length > 0) {
107
+ controls.push({ kind: 'toggle', label: 'Lights', default: true });
108
+ for (const light of manifest.lights) {
109
+ effects.push({
110
+ kind: 'light',
111
+ color: light.color,
112
+ intensityRange: [0, light.intensity],
113
+ distance: light.distance,
114
+ offset: [
115
+ light.position[0] + origin[0],
116
+ light.position[1] + origin[1],
117
+ light.position[2] + origin[2],
118
+ ],
119
+ });
120
+ }
121
+ }
122
+ const clip = (name) => manifest.animations.some((animation) => animation.name === name);
123
+ if (clip('open')) {
124
+ effects.push({
125
+ kind: 'animation',
126
+ mode: 'open-close',
127
+ control: controls.length,
128
+ clips: { on: 'open', off: clip('close') ? 'close' : undefined },
129
+ });
130
+ controls.push({ kind: 'toggle', label: 'Open', default: false });
131
+ }
132
+ if (clip('loop'))
133
+ effects.push({ kind: 'animation', mode: 'ambient', clips: { loop: 'loop' } });
134
+ // Every other clip gets its own play toggle, labelled with its name.
135
+ for (const { name } of manifest.animations) {
136
+ if (name === 'open' || name === 'close' || name === 'loop')
137
+ continue;
138
+ effects.push({
139
+ kind: 'animation',
140
+ mode: 'ambient',
141
+ control: controls.length,
142
+ clips: { on: name },
143
+ });
144
+ controls.push({ kind: 'toggle', label: name, default: false });
145
+ }
146
+ return effects.length > 0 ? { controls, effects } : undefined;
147
+ }
@@ -0,0 +1,61 @@
1
+ import type { GeometryArtifactManifest } from '../schema/geometry-source.js';
2
+ type Surface = GeometryArtifactManifest['surfaces'][number];
3
+ type Manifest = Pick<GeometryArtifactManifest, 'surfaces' | 'parts'>;
4
+ /**
5
+ * Where something dropped at local (x, z) comes to rest on an authored
6
+ * object: its main surface when the point is over it (a bench anywhere on a
7
+ * porch lands on the landing, not on the beam), otherwise the highest
8
+ * non-roof surface under the point. `maxY` caps the search. Null when
9
+ * nothing is under the point.
10
+ */
11
+ export declare function geometrySurfaceAt(manifest: Manifest & Pick<GeometryArtifactManifest, 'bounds'>, x: number, z: number, maxY?: number): Surface | null;
12
+ /**
13
+ * The one height an authored object offers as "where things rest" (the
14
+ * item's `asset.surface`): its highest main surface, so a porch rests things
15
+ * on its landing and a table on its top. Null when it has none.
16
+ */
17
+ export declare function geometryRestingHeight(manifest: Manifest & Pick<GeometryArtifactManifest, 'bounds'>): number | null;
18
+ /**
19
+ * Where a ceiling item hangs from an authored object above local (x, z): the
20
+ * lowest underside over the point (a beam before the vault plane above it),
21
+ * with its height there — sloped undersides included. Null when none is over it.
22
+ */
23
+ export declare function geometryUndersideAt(manifest: Pick<GeometryArtifactManifest, 'undersides'>, x: number, z: number): {
24
+ part?: string;
25
+ y: number;
26
+ normal: [number, number, number];
27
+ } | null;
28
+ /**
29
+ * The rotation that seats a flush fixture (a recessed can) on a sloped
30
+ * underside: its +Y goes into the surface, against the downward `normal`,
31
+ * then it keeps its own turn `yaw`. Euler XYZ, as items store rotation.
32
+ */
33
+ export declare function flushMountRotation(normal: readonly [number, number, number], yaw: number): [number, number, number];
34
+ /**
35
+ * Whether a ceiling fixture sits flush on a surface (tilting with a slope)
36
+ * rather than hanging plumb: flagged `recessed`, or shallow enough that it
37
+ * can only be a can or a surface light (catalog data often lacks the flag).
38
+ */
39
+ export declare function mountsFlush(asset: {
40
+ recessed?: boolean;
41
+ dimensions?: readonly number[];
42
+ }): boolean;
43
+ /** The closest point to (x, z) inside a convex outline (itself when inside). */
44
+ export declare function nearestPointIn(polygon: readonly [number, number][], x: number, z: number): [number, number];
45
+ /**
46
+ * Where a child item of an authored object sits after the object is rebuilt:
47
+ * a resting item back on the surface under it (moved onto the main surface
48
+ * when that shrank away from it), a hanging one from the underside above it.
49
+ * Positions are in the object's frame; `scale` is the object's. Null when
50
+ * nothing applies (wall-mounted children, objects without surfaces).
51
+ */
52
+ export declare function resettledPosition(manifest: Pick<GeometryArtifactManifest, 'surfaces' | 'undersides' | 'parts' | 'bounds'>, child: {
53
+ position: readonly [number, number, number];
54
+ asset: {
55
+ attachTo?: string;
56
+ recessed?: boolean;
57
+ dimensions?: readonly number[];
58
+ };
59
+ }, scale: readonly [number, number, number]): [number, number, number] | null;
60
+ export {};
61
+ //# sourceMappingURL=geometry-surfaces.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"geometry-surfaces.d.ts","sourceRoot":"","sources":["../../src/lib/geometry-surfaces.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,2BAA2B,CAAA;AAEzE,KAAK,OAAO,GAAG,wBAAwB,CAAC,UAAU,CAAC,CAAC,MAAM,CAAC,CAAA;AAC3D,KAAK,QAAQ,GAAG,IAAI,CAAC,wBAAwB,EAAE,UAAU,GAAG,OAAO,CAAC,CAAA;AAyCpE;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAC/B,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAAC,wBAAwB,EAAE,QAAQ,CAAC,EAC7D,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,IAAI,SAA2B,GAC9B,OAAO,GAAG,IAAI,CAMhB;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CACnC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAAC,wBAAwB,EAAE,QAAQ,CAAC,GAC5D,MAAM,GAAG,IAAI,CAEf;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,IAAI,CAAC,wBAAwB,EAAE,YAAY,CAAC,EACtD,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,GACR;IAAE,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,GAAG,IAAI,CASvE;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EACzC,GAAG,EAAE,MAAM,GACV,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAoB1B;AAKD;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE;IACjC,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,UAAU,CAAC,EAAE,SAAS,MAAM,EAAE,CAAA;CAC/B,GAAG,OAAO,CAEV;AAED,gFAAgF;AAChF,wBAAgB,cAAc,CAC5B,OAAO,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,EACpC,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,GACR,CAAC,MAAM,EAAE,MAAM,CAAC,CAmBlB;AAED;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAC/B,QAAQ,EAAE,IAAI,CAAC,wBAAwB,EAAE,UAAU,GAAG,YAAY,GAAG,OAAO,GAAG,QAAQ,CAAC,EACxF,KAAK,EAAE;IACL,QAAQ,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAC3C,KAAK,EAAE;QAAE,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;QAAC,UAAU,CAAC,EAAE,SAAS,MAAM,EAAE,CAAA;KAAE,CAAA;CACjF,EACD,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GACvC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAiBjC"}