@pascal-app/core 1.0.1 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  989. package/dist/systems/stair/stair-winder.js +173 -0
  990. package/dist/systems/wall/wall-assembly.d.ts +234 -0
  991. package/dist/systems/wall/wall-assembly.d.ts.map +1 -0
  992. package/dist/systems/wall/wall-assembly.js +854 -0
  993. package/dist/systems/wall/wall-curve.d.ts +2 -1
  994. package/dist/systems/wall/wall-curve.d.ts.map +1 -1
  995. package/dist/systems/wall/wall-curve.js +21 -5
  996. package/dist/systems/wall/wall-finish.d.ts +102 -0
  997. package/dist/systems/wall/wall-finish.d.ts.map +1 -0
  998. package/dist/systems/wall/wall-finish.js +264 -0
  999. package/dist/systems/wall/wall-footprint.d.ts +3 -0
  1000. package/dist/systems/wall/wall-footprint.d.ts.map +1 -1
  1001. package/dist/systems/wall/wall-footprint.js +15 -13
  1002. package/dist/systems/wall/wall-frame.d.ts +45 -0
  1003. package/dist/systems/wall/wall-frame.d.ts.map +1 -0
  1004. package/dist/systems/wall/wall-frame.js +162 -0
  1005. package/dist/systems/wall/wall-layer-bands.d.ts +38 -0
  1006. package/dist/systems/wall/wall-layer-bands.d.ts.map +1 -0
  1007. package/dist/systems/wall/wall-layer-bands.js +109 -0
  1008. package/dist/systems/wall/wall-merge.d.ts +57 -0
  1009. package/dist/systems/wall/wall-merge.d.ts.map +1 -0
  1010. package/dist/systems/wall/wall-merge.js +411 -0
  1011. package/dist/systems/wall/wall-mitering.d.ts +6 -5
  1012. package/dist/systems/wall/wall-mitering.d.ts.map +1 -1
  1013. package/dist/systems/wall/wall-mitering.js +70 -20
  1014. package/dist/systems/wall/wall-operations.d.ts +28 -0
  1015. package/dist/systems/wall/wall-operations.d.ts.map +1 -0
  1016. package/dist/systems/wall/wall-operations.js +146 -0
  1017. package/dist/systems/wall/wall-paint-plan.d.ts +30 -0
  1018. package/dist/systems/wall/wall-paint-plan.d.ts.map +1 -0
  1019. package/dist/systems/wall/wall-paint-plan.js +167 -0
  1020. package/dist/systems/wall/wall-room-sides.d.ts +6 -0
  1021. package/dist/systems/wall/wall-room-sides.d.ts.map +1 -0
  1022. package/dist/systems/wall/wall-room-sides.js +14 -0
  1023. package/dist/systems/wall/wall-step-openings.d.ts +17 -0
  1024. package/dist/systems/wall/wall-step-openings.d.ts.map +1 -0
  1025. package/dist/systems/wall/wall-step-openings.js +32 -0
  1026. package/dist/systems/wall/wall-top.d.ts +2 -6
  1027. package/dist/systems/wall/wall-top.d.ts.map +1 -1
  1028. package/dist/systems/wall/wall-top.js +3 -9
  1029. package/dist/systems/wall/wall-topology.d.ts +28 -0
  1030. package/dist/systems/wall/wall-topology.d.ts.map +1 -1
  1031. package/dist/systems/wall/wall-topology.js +458 -9
  1032. package/dist/utils/clone-scene-graph.d.ts +6 -0
  1033. package/dist/utils/clone-scene-graph.d.ts.map +1 -1
  1034. package/dist/utils/clone-scene-graph.js +123 -15
  1035. package/dist/utils/ensure-scene-openings.d.ts +8965 -0
  1036. package/dist/utils/ensure-scene-openings.d.ts.map +1 -0
  1037. package/dist/utils/ensure-scene-openings.js +29 -0
  1038. package/dist/utils/exterior-threshold-migration.d.ts +4 -0
  1039. package/dist/utils/exterior-threshold-migration.d.ts.map +1 -0
  1040. package/dist/utils/exterior-threshold-migration.js +114 -0
  1041. package/dist/utils/floor-follow-migration.d.ts +3 -0
  1042. package/dist/utils/floor-follow-migration.d.ts.map +1 -0
  1043. package/dist/utils/floor-follow-migration.js +29 -0
  1044. package/dist/utils/floor-opening-migration.d.ts +13 -0
  1045. package/dist/utils/floor-opening-migration.d.ts.map +1 -0
  1046. package/dist/utils/floor-opening-migration.js +148 -0
  1047. package/dist/utils/floor-piece-adoption.d.ts +50 -0
  1048. package/dist/utils/floor-piece-adoption.d.ts.map +1 -0
  1049. package/dist/utils/floor-piece-adoption.js +182 -0
  1050. package/dist/utils/floor-plate-migration.d.ts +4507 -0
  1051. package/dist/utils/floor-plate-migration.d.ts.map +1 -0
  1052. package/dist/utils/floor-plate-migration.js +1360 -0
  1053. package/dist/utils/heal-plan-coordinates.d.ts +2 -0
  1054. package/dist/utils/heal-plan-coordinates.d.ts.map +1 -0
  1055. package/dist/utils/heal-plan-coordinates.js +69 -0
  1056. package/dist/utils/heal-scene-graph.d.ts +20 -6
  1057. package/dist/utils/heal-scene-graph.d.ts.map +1 -1
  1058. package/dist/utils/heal-scene-graph.js +61 -16
  1059. package/dist/utils/legacy-material-slots.d.ts +23 -0
  1060. package/dist/utils/legacy-material-slots.d.ts.map +1 -0
  1061. package/dist/utils/legacy-material-slots.js +120 -0
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  1064. package/dist/utils/legacy-opening-datums.js +92 -0
  1065. package/dist/utils/legacy-wall-datums.d.ts +6 -0
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  1067. package/dist/utils/legacy-wall-datums.js +199 -0
  1068. package/dist/utils/load-migration.d.ts +28 -0
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  1070. package/dist/utils/load-migration.js +89 -0
  1071. package/dist/utils/node-defaults.d.ts +37 -0
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  1073. package/dist/utils/node-defaults.js +96 -0
  1074. package/dist/utils/normalize-legacy-structure.d.ts +2 -0
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  1079. package/dist/utils/omit-undefined.js +17 -0
  1080. package/dist/utils/owned-floor-opening-migration.d.ts +4489 -0
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  1082. package/dist/utils/owned-floor-opening-migration.js +365 -0
  1083. package/dist/utils/reconcile-structure-on-load.d.ts +8965 -0
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  1085. package/dist/utils/reconcile-structure-on-load.js +307 -0
  1086. package/dist/utils/room-zone-migration.d.ts +18 -0
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  1088. package/dist/utils/room-zone-migration.js +258 -0
  1089. package/dist/utils/scene-migrations.d.ts +16 -1
  1090. package/dist/utils/scene-migrations.d.ts.map +1 -1
  1091. package/dist/utils/scene-migrations.js +15 -1
  1092. package/dist/utils/structure-id.d.ts +4 -0
  1093. package/dist/utils/structure-id.d.ts.map +1 -0
  1094. package/dist/utils/structure-id.js +115 -0
  1095. package/dist/utils/vertical-scene-migration.d.ts +8 -8
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  1097. package/dist/utils/vertical-scene-migration.js +18 -8
  1098. package/dist/utils/wall-assembly-migration.d.ts +14 -0
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  1100. package/dist/utils/wall-assembly-migration.js +23 -0
  1101. package/dist/utils/wall-face-migration.d.ts +23 -0
  1102. package/dist/utils/wall-face-migration.d.ts.map +1 -0
  1103. package/dist/utils/wall-face-migration.js +246 -0
  1104. package/dist/validation/opening-bounds.d.ts +36 -0
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  1106. package/dist/validation/opening-bounds.js +34 -0
  1107. package/dist/validation/validate-build-json.d.ts +2 -0
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  1109. package/dist/validation/validate-build-json.js +48 -1
  1110. package/package.json +37 -4
  1111. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
  1112. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
  1113. package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
  1114. package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
  1115. package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
  1116. package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Why a write (an update's data, a created node, a tool's arguments) may not
3
+ * store a `materialPreset` / `*MaterialPreset` value or a `slots` entry, or
4
+ * null. A preset or slot value that names no catalog material renders as the
5
+ * default finish, and a slot the node does not have never renders, so the
6
+ * caller would believe a finish landed that never shows. A slot also takes a
7
+ * plain `#rrggbb` colour. Restating a node's current value passes, so an older
8
+ * node's bad value never blocks an unrelated edit.
9
+ */
10
+ export declare function unknownMaterialPresetRefusal(data: Record<string, unknown>, current?: Record<string, unknown>): string | null;
11
+ //# sourceMappingURL=material-preset.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material-preset.d.ts","sourceRoot":"","sources":["../../src/agent-operations/material-preset.ts"],"names":[],"mappings":"AA6CA;;;;;;;;GAQG;AACH,wBAAgB,4BAA4B,CAC1C,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC7B,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAChC,MAAM,GAAG,IAAI,CAkCf"}
@@ -0,0 +1,74 @@
1
+ import { getCatalogMaterialById, LIBRARY_MATERIAL_REF_PREFIX, MATERIAL_CATALOG, parseMaterialColor, parseMaterialRef, } from '../material-library.js';
2
+ import { nodeSlotDeclarations } from '../node-slots/index.js';
3
+ import { AnyNode } from '../schema/index.js';
4
+ const isPresetField = (key) => key === 'materialPreset' || key.endsWith('MaterialPreset');
5
+ // Community-library ids (`library:mtl_…`): the host checks them against its
6
+ // material catalog; without one they pass.
7
+ const COMMUNITY_MATERIAL_ID_PREFIX = 'mtl_';
8
+ function isKnownMaterialRef(value) {
9
+ const ref = parseMaterialRef(value);
10
+ if (!ref)
11
+ return false;
12
+ if (ref.kind === 'scene' || ref.id.startsWith(COMMUNITY_MATERIAL_ID_PREFIX))
13
+ return true;
14
+ return !!getCatalogMaterialById(ref.id);
15
+ }
16
+ function presetCatalogLine() {
17
+ const byCategory = new Map();
18
+ for (const item of MATERIAL_CATALOG) {
19
+ const ids = byCategory.get(item.category) ?? [];
20
+ ids.push(item.id);
21
+ byCategory.set(item.category, ids);
22
+ }
23
+ return [...byCategory].map(([category, ids]) => `${category}: ${ids.join(', ')}`).join('; ');
24
+ }
25
+ // The slot ids the node exposes as it stands before this write's own slot
26
+ // keys (a block's slot list includes the keys of its `slots`); null when its
27
+ // kind declares none or the node does not parse.
28
+ function declaredSlotIds(data, current) {
29
+ const parsed = AnyNode.safeParse({ ...current, ...data, slots: current?.slots ?? {} });
30
+ if (!parsed.success)
31
+ return null;
32
+ return nodeSlotDeclarations(parsed.data)?.map((slot) => slot.slotId) ?? null;
33
+ }
34
+ /**
35
+ * Why a write (an update's data, a created node, a tool's arguments) may not
36
+ * store a `materialPreset` / `*MaterialPreset` value or a `slots` entry, or
37
+ * null. A preset or slot value that names no catalog material renders as the
38
+ * default finish, and a slot the node does not have never renders, so the
39
+ * caller would believe a finish landed that never shows. A slot also takes a
40
+ * plain `#rrggbb` colour. Restating a node's current value passes, so an older
41
+ * node's bad value never blocks an unrelated edit.
42
+ */
43
+ export function unknownMaterialPresetRefusal(data, current) {
44
+ const unknown = [];
45
+ for (const [key, value] of Object.entries(data)) {
46
+ if (!isPresetField(key) || typeof value !== 'string')
47
+ continue;
48
+ if (current && current[key] === value)
49
+ continue;
50
+ if (!isKnownMaterialRef(value))
51
+ unknown.push(`${key} ${JSON.stringify(value)}`);
52
+ }
53
+ const parts = [];
54
+ if (data.slots && typeof data.slots === 'object') {
55
+ const currentSlots = current?.slots;
56
+ const changed = Object.entries(data.slots).filter((entry) => typeof entry[1] === 'string' && currentSlots?.[entry[0]] !== entry[1]);
57
+ for (const [slot, value] of changed) {
58
+ if (!(parseMaterialColor(value) || isKnownMaterialRef(value))) {
59
+ unknown.push(`slots.${slot} ${JSON.stringify(value)}`);
60
+ }
61
+ }
62
+ const slotIds = changed.length > 0 ? declaredSlotIds(data, current) : null;
63
+ const missing = slotIds ? changed.filter(([slot]) => !slotIds.includes(slot)) : [];
64
+ if (missing.length > 0) {
65
+ parts.push(`A ${String(data.type ?? current?.type)} has no slot ${missing.map(([slot]) => JSON.stringify(slot)).join(', ')}; its slots are ${slotIds?.join(', ')}.`);
66
+ }
67
+ }
68
+ if (unknown.length > 0) {
69
+ parts.push(`Unknown material (${unknown.join(', ')}). A material is "${LIBRARY_MATERIAL_REF_PREFIX}<id>" with an id from ${presetCatalogLine()}. A slot also takes a plain colour such as "#2f5585"; to colour a whole node, paint it with material: { properties: { color: "#rrggbb" } }.`);
70
+ }
71
+ if (parts.length === 0)
72
+ return null;
73
+ return `${parts.join(' ')} Nothing was changed.`;
74
+ }
@@ -0,0 +1,24 @@
1
+ import { type MaterialSurface } from '../material-library.js';
2
+ import type { SceneMaterial, SceneMaterialId } from '../schema/scene-material.js';
3
+ /** The surface a node's finish goes on, by its kind and the role or field painted. */
4
+ export declare function finishSurface(type: string, role?: string): MaterialSurface | undefined;
5
+ /**
6
+ * Library ids nearest a name asked for: those that suit the surface first (a roof's roofing, a
7
+ * wall's wall materials, as the library tags them), then by the words they share with it.
8
+ */
9
+ export declare function nearestLibraryMaterials(asked: string, surface?: MaterialSurface, count?: number): string[];
10
+ /**
11
+ * A material ref that renders: a library id the catalog holds (`library:<id>`, or the bare id), or
12
+ * a scene material (`scene:<id>`, checked against the scene's materials when the host lends them).
13
+ * Anything else would fall back to a default with no word (an unknown preset came out grey), so it
14
+ * is refused, naming the nearest library ids for the surface; when the library has nothing of the
15
+ * kind like it, the refusal says so, and that a colour is the nearest (a corrugated roof was once
16
+ * offered bricks).
17
+ */
18
+ export declare function requireMaterialRef(asked: string, field?: string, surface?: MaterialSurface, { paint, materials, }?: {
19
+ /** Whether to point to `paint` for a colour (paint passes it); else a flat library colour. */
20
+ paint?: boolean;
21
+ /** The scene's materials, when the host has them. */
22
+ materials?: Readonly<Record<SceneMaterialId, SceneMaterial>>;
23
+ }): string;
24
+ //# sourceMappingURL=material-refs.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material-refs.d.ts","sourceRoot":"","sources":["../../src/agent-operations/material-refs.ts"],"names":[],"mappings":"AACA,OAAO,EAGL,KAAK,eAAe,EAErB,MAAM,qBAAqB,CAAA;AAC5B,OAAO,KAAK,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAA;AA+B9E,sFAAsF;AACtF,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS,CAGtF;AAYD;;;GAGG;AACH,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,MAAM,EACb,OAAO,CAAC,EAAE,eAAe,EACzB,KAAK,SAAI,GACR,MAAM,EAAE,CAWV;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,MAAM,EACb,KAAK,CAAC,EAAE,MAAM,EACd,OAAO,CAAC,EAAE,eAAe,EACzB,EACE,KAAa,EACb,SAAS,GACV,GAAE;IACD,8FAA8F;IAC9F,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,qDAAqD;IACrD,SAAS,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC,CAAA;CACxD,GACL,MAAM,CAmCR"}
@@ -0,0 +1,100 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { getCatalogMaterialById, MATERIAL_CATALOG, parseMaterialRef, } from '../material-library.js';
3
+ const SURFACE_WORDS = {
4
+ roof: 'roofing',
5
+ wall: 'wall material',
6
+ floor: 'flooring',
7
+ ceiling: 'ceiling material',
8
+ furniture: 'joinery material',
9
+ outdoor: 'outdoor material',
10
+ };
11
+ /** The surface a kind's finish covers, as the library tags materials; a roof's `wall` role is a wall. */
12
+ const KIND_SURFACES = {
13
+ roof: 'roof',
14
+ 'roof-segment': 'roof',
15
+ dormer: 'roof',
16
+ wall: 'wall',
17
+ column: 'wall',
18
+ slab: 'floor',
19
+ stair: 'floor',
20
+ 'stair-segment': 'floor',
21
+ ceiling: 'ceiling',
22
+ fence: 'outdoor',
23
+ chimney: 'outdoor',
24
+ door: 'furniture',
25
+ window: 'furniture',
26
+ item: 'furniture',
27
+ cabinet: 'furniture',
28
+ shelf: 'furniture',
29
+ };
30
+ /** The surface a node's finish goes on, by its kind and the role or field painted. */
31
+ export function finishSurface(type, role) {
32
+ const surface = KIND_SURFACES[type];
33
+ return surface === 'roof' && role && /^wall(MaterialPreset)?$/.test(role) ? 'wall' : surface;
34
+ }
35
+ const wordsOf = (asked) => asked
36
+ .toLowerCase()
37
+ .replace(/^library:/, '')
38
+ .split(/[^a-z0-9]+/)
39
+ .filter(Boolean);
40
+ const named = (entry) => `library:${entry.id} (${entry.label})`;
41
+ const suits = (entry, surface) => entry.surfaces?.includes(surface) ?? false;
42
+ /**
43
+ * Library ids nearest a name asked for: those that suit the surface first (a roof's roofing, a
44
+ * wall's wall materials, as the library tags them), then by the words they share with it.
45
+ */
46
+ export function nearestLibraryMaterials(asked, surface, count = 3) {
47
+ const words = wordsOf(asked);
48
+ const score = (text) => words.filter((word) => text.includes(word)).length;
49
+ return MATERIAL_CATALOG.map((entry) => ({
50
+ entry,
51
+ fit: surface && suits(entry, surface) ? 1 : 0,
52
+ score: score(`${entry.id} ${entry.label}`.toLowerCase()),
53
+ }))
54
+ .sort((a, b) => b.fit - a.fit || b.score - a.score || a.entry.id.localeCompare(b.entry.id))
55
+ .slice(0, count)
56
+ .map(({ entry }) => named(entry));
57
+ }
58
+ /**
59
+ * A material ref that renders: a library id the catalog holds (`library:<id>`, or the bare id), or
60
+ * a scene material (`scene:<id>`, checked against the scene's materials when the host lends them).
61
+ * Anything else would fall back to a default with no word (an unknown preset came out grey), so it
62
+ * is refused, naming the nearest library ids for the surface; when the library has nothing of the
63
+ * kind like it, the refusal says so, and that a colour is the nearest (a corrugated roof was once
64
+ * offered bricks).
65
+ */
66
+ export function requireMaterialRef(asked, field, surface, { paint = false, materials, } = {}) {
67
+ const parsed = parseMaterialRef(asked.includes(':') ? asked : `library:${asked}`);
68
+ if (parsed?.kind === 'scene') {
69
+ if (materials && !Object.hasOwn(materials, parsed.id))
70
+ refuse('unknown_material', `${asked} is not one of this scene's materials.`, {
71
+ material: asked,
72
+ ...(field ? { field } : {}),
73
+ });
74
+ return asked;
75
+ }
76
+ // A community material (`library:mtl_…`): the host checks it against its catalog.
77
+ if (parsed?.kind === 'library' && parsed.id.startsWith('mtl_'))
78
+ return asked;
79
+ if (parsed?.kind === 'library' && getCatalogMaterialById(parsed.id))
80
+ return `library:${parsed.id}`;
81
+ const words = wordsOf(asked);
82
+ const shares = (text) => words.some((word) => text.toLowerCase().includes(word));
83
+ const kind = surface ? MATERIAL_CATALOG.filter((entry) => suits(entry, surface)) : [];
84
+ const alike = kind.filter((entry) => shares(`${entry.id} ${entry.label}`));
85
+ const nearest = nearestLibraryMaterials(asked, surface);
86
+ // Only names sharing a word: with none, the ranking is alphabetical and names bricks for a roof.
87
+ const byName = nearestLibraryMaterials(asked).filter(shares);
88
+ const head = `${field ? `${field}: ` : ''}${asked} is not in the material library`;
89
+ const colour = paint
90
+ ? 'a colour with paint'
91
+ : 'a flat colour, library:preset-<colour> (library:preset-midgrey, library:preset-tan)';
92
+ const message = surface && !alike.length
93
+ ? `${head}, which has no ${SURFACE_WORDS[surface]} like it. Its ${SURFACE_WORDS[surface]}: ${kind.length ? kind.slice(0, 5).map(named).join(', ') : 'none'}.${byName.length ? ` Nearest by name: ${byName.join(', ')}.` : ''} Or ${colour} is the nearest.`
94
+ : `${head}. Nearest: ${nearest.join(', ')}; or give ${colour}.`;
95
+ return refuse('unknown_material', `${message} search_materials finds one by words.`, {
96
+ material: asked,
97
+ ...(field ? { field } : {}),
98
+ nearest,
99
+ });
100
+ }
@@ -0,0 +1,3 @@
1
+ import type { AnyNode } from '../schema/index.js';
2
+ export declare function honestNodePatch(current: AnyNode, data: Readonly<Record<string, unknown>>): Record<string, unknown>;
3
+ //# sourceMappingURL=node-patch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"node-patch.d.ts","sourceRoot":"","sources":["../../src/agent-operations/node-patch.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AA8ExC,wBAAgB,eAAe,CAC7B,OAAO,EAAE,OAAO,EAChB,IAAI,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GACtC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAwDzB"}
@@ -0,0 +1,114 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { parseMaterialColor } from '../material-library.js';
3
+ import { parseNode } from '../schema/compiled-node-parsers.js';
4
+ import { finishSurface, requireMaterialRef } from './material-refs.js';
5
+ /**
6
+ * An agent's edit of a node checked so it does what it says, the same on the MCP's apply_patch
7
+ * and the chat's update_node. A pier once took five attempts: `material: {color}`
8
+ * reported "applied" and stored `{}` (the schema drops unknown keys), `materialPreset: null` was
9
+ * refused (no way to clear), an unknown preset rendered grey, and a `material` under a set preset
10
+ * never showed. Returns the data to write: `null` (or an empty material ref) as `undefined`, which
11
+ * the store reads as "remove the field". Free-form records (metadata, slots) keep every key, so they
12
+ * pass as sent.
13
+ */
14
+ /** The pairs where the first, set, hides the second: the renderer reads a preset before a material. */
15
+ const HIDES = [
16
+ ['materialPreset', 'material'],
17
+ ['topMaterialPreset', 'topMaterial'],
18
+ ['edgeMaterialPreset', 'edgeMaterial'],
19
+ ['wallMaterialPreset', 'wallMaterial'],
20
+ ];
21
+ const isPreset = (key) => key === 'materialPreset' || key.endsWith('MaterialPreset');
22
+ const isRecord = (value) => !!value && typeof value === 'object' && !Array.isArray(value);
23
+ /** The paths of `sent` the parsed node does not keep as sent: dropped, or changed (a value coerced). */
24
+ function lostPaths(sent, kept, path) {
25
+ if (isRecord(sent)) {
26
+ if (!isRecord(kept))
27
+ return [path];
28
+ return Object.entries(sent).flatMap(([key, value]) => value === undefined
29
+ ? []
30
+ : key in kept
31
+ ? lostPaths(value, kept[key], `${path}.${key}`)
32
+ : [`${path}.${key}`]);
33
+ }
34
+ if (Array.isArray(sent))
35
+ return Array.isArray(kept) && kept.length === sent.length
36
+ ? sent.flatMap((value, i) => lostPaths(value, kept[i], `${path}[${i}]`))
37
+ : [path];
38
+ return typeof sent === 'string' && sent !== kept
39
+ ? [`${path} (stored as ${JSON.stringify(kept)})`]
40
+ : [];
41
+ }
42
+ /** Material refs the patch writes: a preset field, a slot, a region's or a room's finish. */
43
+ function materialRefs(data) {
44
+ const refs = [];
45
+ for (const [key, value] of Object.entries(data)) {
46
+ if (isPreset(key) && typeof value === 'string')
47
+ refs.push([key, value]);
48
+ if (key === 'slots' && isRecord(value))
49
+ for (const [slot, ref] of Object.entries(value))
50
+ if (typeof ref === 'string')
51
+ refs.push([`slots.${slot}`, ref]);
52
+ if (key === 'faceRegions' && Array.isArray(value))
53
+ value.forEach((region, i) => {
54
+ if (isRecord(region) && typeof region.finish === 'string')
55
+ refs.push([`faceRegions[${i}].finish`, region.finish]);
56
+ });
57
+ }
58
+ return refs;
59
+ }
60
+ /** The node's current value at a field materialRefs names (a preset, `slots.<id>`, a region). */
61
+ function valueAt(node, field) {
62
+ const record = node;
63
+ const slot = /^slots\.(.+)$/.exec(field);
64
+ if (slot)
65
+ return isRecord(record.slots) ? record.slots[slot[1]] : undefined;
66
+ const region = /^faceRegions\[(\d+)\]\.finish$/.exec(field);
67
+ if (region) {
68
+ const regions = record.faceRegions;
69
+ const entry = Array.isArray(regions) ? regions[Number(region[1])] : undefined;
70
+ return isRecord(entry) ? entry.finish : undefined;
71
+ }
72
+ return record[field];
73
+ }
74
+ export function honestNodePatch(current, data) {
75
+ const sent = {};
76
+ for (const [key, value] of Object.entries(data))
77
+ sent[key] = value === null || (isPreset(key) && value === '') ? undefined : value;
78
+ const merged = { ...current, ...sent };
79
+ for (const [key, value] of Object.entries(sent))
80
+ if (value === undefined)
81
+ delete merged[key];
82
+ const parsed = parseNode(merged);
83
+ if (!parsed.success) {
84
+ const required = parsed.error.issues
85
+ .map((issue) => String(issue.path[0] ?? ''))
86
+ .find((key) => key in sent && sent[key] === undefined);
87
+ if (required)
88
+ refuse('field_required', `${current.type} ${current.id} needs ${required}: it cannot be cleared.`, {
89
+ field: required,
90
+ });
91
+ // Any other schema failure is the caller's own refusal.
92
+ return sent;
93
+ }
94
+ const lost = Object.entries(sent).flatMap(([key, value]) => value === undefined ? [] : lostPaths(value, parsed.data[key], key));
95
+ if (lost.length)
96
+ refuse('unknown_field', `${current.type} ${current.id} would not keep ${lost.join(', ')}: the patch would report it applied and drop it.${lost.some((path) => /(^|\.)color\b/.test(path))
97
+ ? ' A colour goes in material.properties.color.'
98
+ : ''}`, { fields: lost });
99
+ for (const [field, ref] of materialRefs(sent)) {
100
+ // Restating the node's own value passes, so an older node's bad value never blocks an edit;
101
+ // a slot also takes a plain colour (as unknownMaterialPresetRefusal reads them).
102
+ if (valueAt(current, field) === ref)
103
+ continue;
104
+ if (field.startsWith('slots.') && parseMaterialColor(ref))
105
+ continue;
106
+ requireMaterialRef(ref, field, finishSurface(current.type, field));
107
+ }
108
+ for (const [preset, material] of HIDES) {
109
+ const hider = merged[preset];
110
+ if (sent[material] !== undefined && typeof hider === 'string' && hider)
111
+ refuse('shadowed_field', `${material} would not show: ${preset} (${hider}) is read first. Clear it in the same patch (${preset}: null).`, { field: material, hiddenBy: preset });
112
+ }
113
+ return sent;
114
+ }
@@ -0,0 +1,21 @@
1
+ import { type MaterialSchema } from '../schema/index.js';
2
+ import type { AgentOperation } from './types.js';
3
+ /**
4
+ * `paint`: a finish in one call, as the editor's Paint gives it. Through patches an agent once took
5
+ * five tries to paint a pier grey: `material: {color}` was stored as `{}`, `materialPreset: null`
6
+ * was refused and an unknown preset fell back to grey. A colour is the nearest of the library's
7
+ * flat colours, said with how near; a native material is kept as a scene material. Slots are
8
+ * written as the editor's slot paint writes them, a wall's faces through its paint plan, a roof's
9
+ * role through its role field.
10
+ */
11
+ type PaintInput = {
12
+ targets: string[];
13
+ role?: string;
14
+ color?: string;
15
+ material?: string | MaterialSchema;
16
+ materialName?: string;
17
+ erase?: true;
18
+ };
19
+ export declare const paint: AgentOperation<PaintInput>;
20
+ export {};
21
+ //# sourceMappingURL=paint.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"paint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/paint.ts"],"names":[],"mappings":"AAaA,OAAO,EAKL,KAAK,cAAc,EAKpB,MAAM,WAAW,CAAA;AAMlB,OAAO,KAAK,EAAgB,cAAc,EAAc,MAAM,SAAS,CAAA;AAEvE;;;;;;;GAOG;AAEH,KAAK,UAAU,GAAG;IAChB,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,QAAQ,CAAC,EAAE,MAAM,GAAG,cAAc,CAAA;IAClC,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,KAAK,CAAC,EAAE,IAAI,CAAA;CACb,CAAA;AA6HD,eAAO,MAAM,KAAK,EAAE,cAAc,CAAC,UAAU,CAuI5C,CAAA"}
@@ -0,0 +1,219 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { ceilingSlots, columnSlots, doorSlots, fenceSlots, slabSlots, wallSlots, windowSlots, } from '../node-slots/index.js';
3
+ import { nearestLibraryColorRef } from '../procedural-items/library-colors.js';
4
+ import { getEffectiveSegmentSurfaceMaterial, } from '../schema/index.js';
5
+ import { buildWallFinishLayout, getWallLevelZones } from '../systems/wall/wall-finish.js';
6
+ import { planWallPaint } from '../systems/wall/wall-paint-plan.js';
7
+ import { roomSideFaces } from '../systems/wall/wall-room-sides.js';
8
+ import { finishSurface, requireMaterialRef } from './material-refs.js';
9
+ import { resolveInlinePaintMaterial } from './scene-materials.js';
10
+ const ROOF_ROLES = ['top', 'edge', 'wall'];
11
+ /** The surfaces painted when no role is named: what "paint the column" means. */
12
+ const DEFAULT_ROLES = {
13
+ wall: ['a', 'b', 'curtain-frame', 'curtain-solid'],
14
+ column: ['shaft'],
15
+ slab: ['surface'],
16
+ ceiling: ['surface'],
17
+ fence: ['posts', 'infill', 'base', 'rail'],
18
+ door: ['panel', 'frame'],
19
+ window: ['frame'],
20
+ };
21
+ function slotsOf(node) {
22
+ switch (node.type) {
23
+ case 'wall':
24
+ return wallSlots(node);
25
+ case 'column':
26
+ return columnSlots(node);
27
+ case 'slab':
28
+ return slabSlots();
29
+ case 'ceiling':
30
+ return ceilingSlots();
31
+ case 'fence':
32
+ return fenceSlots(node);
33
+ case 'door':
34
+ return doorSlots();
35
+ case 'window':
36
+ return windowSlots();
37
+ default:
38
+ return null;
39
+ }
40
+ }
41
+ /** The finish asked for, as the ref it writes; refused when it is unknown. */
42
+ function finishOf(input, surface, context) {
43
+ const given = [input.color, input.material, input.erase].filter((value) => value !== undefined);
44
+ if (given.length !== 1)
45
+ refuse('finish_required', 'Give one finish: color (#rrggbb), material (a library or scene ref, or a native material), or erase: true.');
46
+ if (input.materialName !== undefined && typeof input.material !== 'object')
47
+ refuse('invalid_material_name', 'materialName names a native material only.');
48
+ if (input.erase)
49
+ return { ref: undefined };
50
+ if (input.color) {
51
+ const match = nearestLibraryColorRef(input.color);
52
+ if (!match)
53
+ refuse('invalid_color', `${input.color} is no colour: give #rrggbb.`);
54
+ return {
55
+ ref: match.ref,
56
+ note: `${input.color}: nearest library colour ${match.name} (${match.color}), ΔE ${Math.round(match.distance)}.`,
57
+ };
58
+ }
59
+ if (typeof input.material === 'object')
60
+ return resolveInlinePaintMaterial(context.materials, input.material, input.materialName);
61
+ const ref = requireMaterialRef(input.material, undefined, surface, {
62
+ paint: true,
63
+ materials: context.materials,
64
+ });
65
+ const sceneMaterial = context.materials
66
+ ? Object.values(context.materials).find((entry) => `scene:${entry.id}` === ref)
67
+ : undefined;
68
+ return { ref, ...(sceneMaterial ? { sceneMaterial } : {}) };
69
+ }
70
+ /** A node's data for an update: what changed, and `undefined` for the fields it lost. */
71
+ function changedData(before, after) {
72
+ const data = {};
73
+ for (const key of new Set([...Object.keys(before), ...Object.keys(after)])) {
74
+ const [a, b] = [
75
+ before[key],
76
+ after[key],
77
+ ];
78
+ if (JSON.stringify(a) !== JSON.stringify(b))
79
+ data[key] = b;
80
+ }
81
+ return data;
82
+ }
83
+ /** A roof's or a segment's role written, its inline material for that role gone with it. */
84
+ function paintRoofRole(node, role, ref) {
85
+ const next = { ...node };
86
+ delete next[`${role}Material`];
87
+ if (ref)
88
+ next[`${role}MaterialPreset`] = ref;
89
+ else
90
+ delete next[`${role}MaterialPreset`];
91
+ return next;
92
+ }
93
+ /**
94
+ * A wall face painted whole, as the editor's Paint paints each part of it: the face's own finish,
95
+ * and the finish of each room it is turned to, which shows over the face's own. Painted parts
96
+ * (regions) stay on top, as they do under a room's paint.
97
+ */
98
+ function paintWallFace(nodes, wall, face, ref) {
99
+ const plan = planWallPaint(nodes, wall, { kind: 'slot', slotId: face }, ref);
100
+ const rooms = buildWallFinishLayout(wall, getWallLevelZones(wall, nodes)).spans[face];
101
+ for (const zoneId of new Set(rooms.map((span) => span.zoneId))) {
102
+ const scene = { ...nodes, ...plan };
103
+ Object.assign(plan, planWallPaint(scene, scene[wall.id], { kind: 'room-face', zoneId, face }, ref));
104
+ }
105
+ return plan;
106
+ }
107
+ export const paint = (nodes, input, context) => {
108
+ // A refused material's nearest are the first target's kind: a roof is offered roofing.
109
+ const first = input.targets[0] ? nodes[input.targets[0]] : undefined;
110
+ const finish = finishOf(input, first && finishSurface(first.type, input.role), context);
111
+ const { ref } = finish;
112
+ const written = {};
113
+ const current = (id) => (written[id] ?? nodes[id]);
114
+ const scene = () => ({ ...nodes, ...written });
115
+ const painted = [];
116
+ const keptParts = [];
117
+ for (const id of input.targets) {
118
+ const node = current(id);
119
+ if (!node)
120
+ refuse('target_not_found', `Nothing to paint: ${id} is not in the scene (a room edit may have replaced its walls: read the scene again). Nothing was painted.`, { target: id });
121
+ if (node.type === 'roof' || node.type === 'roof-segment') {
122
+ const role = (input.role ?? 'top');
123
+ if (!ROOF_ROLES.includes(role))
124
+ refuse('unknown_role', `A roof's roles are ${ROOF_ROLES.join(', ')}.`, {
125
+ target: id,
126
+ roles: [...ROOF_ROLES],
127
+ });
128
+ if (node.type === 'roof') {
129
+ // A segment's own finish for the role, or its catch-all, shows over its roof's.
130
+ const shadowing = node.children.filter((childId) => {
131
+ const segment = current(childId);
132
+ if (segment?.type !== 'roof-segment')
133
+ return false;
134
+ const own = getEffectiveSegmentSurfaceMaterial(segment, role);
135
+ return own.material !== undefined || own.materialPreset !== undefined;
136
+ });
137
+ if (shadowing.length)
138
+ refuse('shadowed_field', `The roof's ${role} would not show: segments ${shadowing.join(', ')} have their own. Paint the segments instead.`, { target: id, segments: shadowing });
139
+ }
140
+ written[id] = paintRoofRole(node, role, ref);
141
+ painted.push({ id, roles: [role] });
142
+ continue;
143
+ }
144
+ const slots = slotsOf(node);
145
+ if (!slots)
146
+ refuse('not_paintable', `A ${node.type} has no finish paint gives: paint walls, columns, slabs, ceilings, fences, doors, windows or roofs.`, { target: id, type: node.type });
147
+ const ids = slots.map((slot) => slot.slotId);
148
+ let roles;
149
+ if (input.role === 'exterior' || input.role === 'interior') {
150
+ // A curtain wall has frame, glass and panels where a wall has faces.
151
+ if (node.type !== 'wall' || !ids.includes('a'))
152
+ refuse('unknown_role', `A ${node.type === 'wall' ? 'curtain wall' : node.type} has no ${input.role} face: its roles are ${ids.join(', ')}.`, { target: id, roles: ids });
153
+ const sides = roomSideFaces(scene(), id);
154
+ const face = input.role === 'interior' ? sides.inside : sides.outside;
155
+ if (!face)
156
+ refuse('side_unknown', `Wall ${id} has rooms on both sides or none: name its face, a or b.`, { target: id });
157
+ roles = [face];
158
+ }
159
+ else if (input.role) {
160
+ if (!ids.includes(input.role))
161
+ refuse('unknown_role', `A ${node.type}'s roles are ${ids.join(', ')}.`, {
162
+ target: id,
163
+ roles: ids,
164
+ });
165
+ roles = [input.role];
166
+ }
167
+ else
168
+ roles = (DEFAULT_ROLES[node.type] ?? []).filter((role) => ids.includes(role));
169
+ if (!roles.length)
170
+ refuse('unknown_role', `Name the ${node.type}'s surface: its roles are ${ids.join(', ')}.`, {
171
+ target: id,
172
+ roles: ids,
173
+ });
174
+ for (const role of roles) {
175
+ const target = current(id);
176
+ if (target.type === 'wall') {
177
+ const face = role === 'a' || role === 'b' ? role : null;
178
+ Object.assign(written, face
179
+ ? paintWallFace(scene(), target, face, ref)
180
+ : planWallPaint(scene(), target, { kind: 'slot', slotId: role }, ref));
181
+ const parts = face && ref ? target.faceRegions?.filter((region) => region.face === face) : [];
182
+ if (parts?.length)
183
+ keptParts.push(`${id} ${face}: ${parts.map((region) => region.id).join(', ')}`);
184
+ continue;
185
+ }
186
+ const next = { ...(target.slots ?? {}) };
187
+ if (ref)
188
+ next[role] = ref;
189
+ else
190
+ delete next[role];
191
+ written[id] = { ...target, slots: next };
192
+ }
193
+ painted.push({ id, roles });
194
+ }
195
+ const update = Object.entries(written).flatMap(([id, node]) => {
196
+ const data = changedData(nodes[id], node);
197
+ return Object.keys(data).length ? [{ id, data }] : [];
198
+ });
199
+ const createdMaterial = finish.created ? finish.sceneMaterial : undefined;
200
+ const note = [
201
+ finish.note,
202
+ keptParts.length && `Painted parts keep their own finish (${keptParts.join('; ')}).`,
203
+ ]
204
+ .filter(Boolean)
205
+ .join(' ');
206
+ return {
207
+ result: {
208
+ ok: true,
209
+ painted,
210
+ finish: ref ?? 'default',
211
+ ...(finish.sceneMaterial
212
+ ? { materialId: finish.sceneMaterial.id, material: finish.sceneMaterial.material }
213
+ : {}),
214
+ ...(createdMaterial ? { createdMaterial } : {}),
215
+ ...(note ? { note } : {}),
216
+ },
217
+ changes: { update, ...(createdMaterial ? { materials: [createdMaterial] } : {}) },
218
+ };
219
+ };
@@ -0,0 +1,20 @@
1
+ import { type LevelTargetInput } from './level-target.js';
2
+ import type { AgentOperation } from './types.js';
3
+ type Entry = {
4
+ assetId: string;
5
+ x: number;
6
+ z: number;
7
+ y?: number;
8
+ rotation?: number;
9
+ targetNodeId?: string;
10
+ };
11
+ type PlaceItemsInput = LevelTargetInput & {
12
+ items: Entry[];
13
+ };
14
+ /**
15
+ * `place_items`: catalog items on a level's floor, or on the host each names (a wall, a ceiling,
16
+ * an item standing on the floor), each placed or refused on its own.
17
+ */
18
+ export declare const placeItems: AgentOperation<PlaceItemsInput>;
19
+ export {};
20
+ //# sourceMappingURL=place-items.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"place-items.d.ts","sourceRoot":"","sources":["../../src/agent-operations/place-items.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,KAAK,gBAAgB,EAAe,MAAM,gBAAgB,CAAA;AAOnE,OAAO,KAAK,EAAE,cAAc,EAA4B,MAAM,SAAS,CAAA;AAEvE,KAAK,KAAK,GAAG;IACX,OAAO,EAAE,MAAM,CAAA;IACf,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,YAAY,CAAC,EAAE,MAAM,CAAA;CACtB,CAAA;AACD,KAAK,eAAe,GAAG,gBAAgB,GAAG;IAAE,KAAK,EAAE,KAAK,EAAE,CAAA;CAAE,CAAA;AA6K5D;;;GAGG;AACH,eAAO,MAAM,UAAU,EAAE,cAAc,CAAC,eAAe,CAuHtD,CAAA"}