@pascal-app/core 1.0.1 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  993. package/dist/systems/wall/wall-curve.d.ts +2 -1
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@@ -0,0 +1,3 @@
1
+ import type { AnyNode, StairNode } from '../../schema/index.js';
2
+ export declare function stairBaseElevation(stair: StairNode, nodes: Record<string, AnyNode>, levelId: string | null): number;
3
+ //# sourceMappingURL=stair-base-elevation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stair-base-elevation.d.ts","sourceRoot":"","sources":["../../../src/systems/stair/stair-base-elevation.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,OAAO,EAAY,SAAS,EAAY,MAAM,cAAc,CAAA;AAI1E,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC9B,OAAO,EAAE,MAAM,GAAG,IAAI,UAgDvB"}
@@ -0,0 +1,49 @@
1
+ import { GROUND_SUPPORT_ID } from '../../hooks/spatial-grid/support-host-id.js';
2
+ import { itemOverlapsPolygon } from '../../lib/item-polygon-overlap.js';
3
+ import { resolveLevelId } from '../../lib/node-ancestry.js';
4
+ import { getRenderableSlabPolygon } from '../../lib/slab-polygon.js';
5
+ import { levelBaseElevationAt } from '../../lib/terrain-support-query.js';
6
+ import { pointInPolygon } from '../slab/slab-support.js';
7
+ import { getStairFloorPlacedFootprints } from './stair-floor-footprints.js';
8
+ export function stairBaseElevation(stair, nodes, levelId) {
9
+ const parent = stair.parentId ? nodes[stair.parentId] : undefined;
10
+ if ((stair.parentId && !parent) || (parent && parent.type !== 'level'))
11
+ return stair.position[1];
12
+ const level = parent?.type === 'level' ? parent.id : levelId;
13
+ if (!level)
14
+ return stair.position[1];
15
+ const ground = levelBaseElevationAt(nodes, level, stair.position[0], stair.position[2]);
16
+ if (stair.supportSlabId === GROUND_SUPPORT_ID)
17
+ return stair.position[1] + ground;
18
+ const slabs = [];
19
+ const walls = [];
20
+ for (const node of Object.values(nodes)) {
21
+ if ((node.type !== 'slab' && node.type !== 'wall') || resolveLevelId(node, nodes) !== level)
22
+ continue;
23
+ if (node.type === 'slab')
24
+ slabs.push(node);
25
+ else
26
+ walls.push(node);
27
+ }
28
+ const polygons = new Map(slabs.map((slab) => [
29
+ slab.id,
30
+ getRenderableSlabPolygon(slab, {
31
+ walls,
32
+ siblingSlabs: slabs.filter((other) => other.id !== slab.id),
33
+ }),
34
+ ]));
35
+ const footprints = getStairFloorPlacedFootprints(stair, nodes);
36
+ const supports = (slab, footprint) => {
37
+ const position = footprint.position ?? stair.position;
38
+ return (itemOverlapsPolygon(position, footprint.dimensions, footprint.rotation, polygons.get(slab.id), 0.01) && !(slab.holes ?? []).some((hole) => pointInPolygon(position[0], position[2], hole)));
39
+ };
40
+ const elevation = (slab) => Number.isFinite(slab.elevation ?? 0.05) ? (slab.elevation ?? 0.05) : 0;
41
+ const host = slabs.find((slab) => slab.id === stair.supportSlabId);
42
+ if (host && footprints.some((footprint) => supports(host, footprint)))
43
+ return stair.position[1] + elevation(host);
44
+ const lifts = footprints.map((footprint) => {
45
+ const supported = slabs.filter((slab) => supports(slab, footprint));
46
+ return supported.length ? Math.max(...supported.map(elevation)) : ground;
47
+ });
48
+ return stair.position[1] + (lifts.length ? Math.max(...lifts) : ground);
49
+ }
@@ -0,0 +1,39 @@
1
+ import { type Polygon, type Ring } from '../../lib/polygon-boolean.js';
2
+ import type { AnyNode, StairNode } from '../../schema/index.js';
3
+ export type StairBodySurface = {
4
+ region: Polygon;
5
+ underside: [number, number, number];
6
+ undersideFloor: number | null;
7
+ top: number;
8
+ };
9
+ export type StairWalkingSurface = {
10
+ nodeId: string;
11
+ index: number;
12
+ kind: 'tread' | 'landing';
13
+ region: Polygon;
14
+ top: number;
15
+ approach: number;
16
+ undersideFloor: number | null;
17
+ underside: [number, number, number];
18
+ walkingLine: [[number, number, number], [number, number, number]];
19
+ bodies?: StairBodySurface[];
20
+ };
21
+ /** Building-local plan coordinates and absolute building Y, matching rendered walking surfaces. */
22
+ export declare function resolveStairWalkingSurfaces(stair: StairNode, nodes: Record<string, AnyNode>): StairWalkingSurface[];
23
+ export type StairHeadroom = {
24
+ /** Actual overhead clearance by flight; missing entries have no measured overhead. */
25
+ flightMinimum: Record<string, number>;
26
+ status: 'evaluated' | 'unresolved';
27
+ checkedSurfaceTypes: readonly ['slab', 'ceiling', 'stair-body'];
28
+ required: number;
29
+ minimum: number | null;
30
+ obstructions: {
31
+ nodeId: string;
32
+ treadNodeId: string;
33
+ treadIndex: number;
34
+ clearance: number;
35
+ }[];
36
+ };
37
+ export declare function measureStairHeadroom(stair: StairNode, nodes: Record<string, AnyNode>): StairHeadroom;
38
+ export declare function stairClearanceOpening(stair: StairNode, nodes: Record<string, AnyNode>, undersideElevation: number, offset?: number, surfaceTopElevation?: number): Ring[] | null;
39
+ //# sourceMappingURL=stair-clearance.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stair-clearance.d.ts","sourceRoot":"","sources":["../../../src/systems/stair/stair-clearance.ts"],"names":[],"mappings":"AACA,OAAO,EAAsB,KAAK,OAAO,EAAE,KAAK,IAAI,EAAS,MAAM,2BAA2B,CAAA;AAC9F,OAAO,KAAK,EAAE,OAAO,EAAa,SAAS,EAAoB,MAAM,cAAc,CAAA;AAkBnF,MAAM,MAAM,gBAAgB,GAAG;IAC7B,MAAM,EAAE,OAAO,CAAA;IACf,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IACnC,cAAc,EAAE,MAAM,GAAG,IAAI,CAAA;IAC7B,GAAG,EAAE,MAAM,CAAA;CACZ,CAAA;AAED,MAAM,MAAM,mBAAmB,GAAG;IAChC,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,OAAO,GAAG,SAAS,CAAA;IACzB,MAAM,EAAE,OAAO,CAAA;IACf,GAAG,EAAE,MAAM,CAAA;IACX,QAAQ,EAAE,MAAM,CAAA;IAChB,cAAc,EAAE,MAAM,GAAG,IAAI,CAAA;IAC7B,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IACnC,WAAW,EAAE,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAA;IACjE,MAAM,CAAC,EAAE,gBAAgB,EAAE,CAAA;CAC5B,CAAA;AAyHD,mGAAmG;AACnG,wBAAgB,2BAA2B,CACzC,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC7B,mBAAmB,EAAE,CAgPvB;AA0BD,MAAM,MAAM,aAAa,GAAG;IAC1B,sFAAsF;IACtF,aAAa,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACrC,MAAM,EAAE,WAAW,GAAG,YAAY,CAAA;IAClC,mBAAmB,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,EAAE,YAAY,CAAC,CAAA;IAC/D,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,EAAE,MAAM,GAAG,IAAI,CAAA;IACtB,YAAY,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAC/F,CAAA;AAED,wBAAgB,oBAAoB,CAClC,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC7B,aAAa,CA+Gf;AAgGD,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC9B,kBAAkB,EAAE,MAAM,EAC1B,MAAM,SAAI,EACV,mBAAmB,SAAqB,GACvC,IAAI,EAAE,GAAG,IAAI,CAyBf"}
@@ -0,0 +1,508 @@
1
+ import { resolveLevelId } from '../../lib/node-ancestry.js';
2
+ import { area, intersection, union } from '../../lib/polygon-boolean.js';
3
+ import { StairDesignTargets } from '../../schema/nodes/stair.js';
4
+ import { resolveCeilingHeight } from '../../services/level-height.js';
5
+ import { getLevelElevations } from '../../services/storey.js';
6
+ import { stairBaseElevation } from './stair-base-elevation.js';
7
+ import { resolveArcStairConstruction, resolveStairConstruction, resolveStraightStairConstruction, stairArcSliceCount, } from './stair-construction.js';
8
+ import { measureStairDetail, STAIR_DETAIL_SURFACE_BUDGET } from './stair-detail-budget.js';
9
+ import { computeSegmentTransforms, rotateXZ } from './stair-footprint.js';
10
+ import { resolveStairArcLayout } from './stair-layout.js';
11
+ import { resolveStairTotalRise } from './stair-rise-query.js';
12
+ import { resolveStairWinder, resolveWinderStairConstruction } from './stair-winder.js';
13
+ const TAU = 2 * Math.PI;
14
+ const MAX_CLEARANCE_SURFACES = STAIR_DETAIL_SURFACE_BUDGET;
15
+ function detailError(stair, nodes) {
16
+ return measureStairDetail(stair, stair.children
17
+ .map((id) => nodes[id])
18
+ .filter((node) => node?.type === 'stair-segment')).error;
19
+ }
20
+ function sourceFrame(stair, nodes) {
21
+ const levels = getLevelElevations(nodes);
22
+ const sourceId = nodes[stair.fromLevelId ?? '']?.type === 'level'
23
+ ? stair.fromLevelId
24
+ : (Object.values(nodes).find((node) => node.type === 'level' && node.children.includes(stair.id))?.id ?? resolveLevelId(stair, nodes));
25
+ const source = sourceId ? levels.get(sourceId) : undefined;
26
+ return {
27
+ levels,
28
+ sourceId: sourceId ?? null,
29
+ base: (source?.baseY ?? 0) + stairBaseElevation(stair, nodes, sourceId ?? null),
30
+ buildingId: source?.buildingId,
31
+ };
32
+ }
33
+ function visible(node, nodes) {
34
+ const visited = new Set();
35
+ let current = node;
36
+ while (current && !visited.has(current.id)) {
37
+ if (current.visible === false && current.type !== 'site')
38
+ return false;
39
+ visited.add(current.id);
40
+ current = nodes[current.parentId ?? ''];
41
+ }
42
+ return true;
43
+ }
44
+ function arcRegion(point, inner, outer, start, end) {
45
+ const full = Math.abs(end - start) >= TAU - 1e-8;
46
+ const sweep = full ? Math.sign(end - start || 1) * TAU : end - start;
47
+ const count = Math.max(2, Math.ceil(Math.abs(sweep) / (Math.PI / 60)));
48
+ const rim = (radius) => Array.from({ length: count + (full ? 0 : 1) }, (_, i) => {
49
+ const angle = start + (sweep * i) / count;
50
+ return point(Math.cos(angle) * radius, Math.sin(angle) * radius);
51
+ });
52
+ const outerRing = rim(outer);
53
+ const innerRing = rim(inner);
54
+ return full
55
+ ? { outer: outerRing, holes: [innerRing] }
56
+ : { outer: [...outerRing, ...innerRing.reverse()], holes: [] };
57
+ }
58
+ function arcPieceBodies(piece, point, base) {
59
+ const sweep = Math.sign(piece.endAngle - piece.startAngle || 1) *
60
+ Math.min(Math.abs(piece.endAngle - piece.startAngle), TAU);
61
+ const count = stairArcSliceCount(piece.innerRadius, piece.outerRadius, sweep);
62
+ const bodies = [];
63
+ const at = (radius, t) => {
64
+ const angle = piece.startAngle + sweep * t;
65
+ const [x, z] = point(Math.cos(angle) * radius, Math.sin(angle) * radius);
66
+ return [x, z, base + piece.bottomStart + (piece.bottomEnd - piece.bottomStart) * t];
67
+ };
68
+ const triangle = (p, q, r) => {
69
+ const ux = q[0] - p[0], uz = q[1] - p[1], uy = q[2] - p[2];
70
+ const vx = r[0] - p[0], vz = r[1] - p[1], vy = r[2] - p[2];
71
+ const determinant = ux * vz - uz * vx;
72
+ if (Math.abs(determinant) < Number.EPSILON * Number.EPSILON)
73
+ return;
74
+ const a = (uy * vz - uz * vy) / determinant, b = (ux * vy - uy * vx) / determinant;
75
+ bodies.push({
76
+ region: {
77
+ outer: [
78
+ [p[0], p[1]],
79
+ [q[0], q[1]],
80
+ [r[0], r[1]],
81
+ ],
82
+ holes: [],
83
+ },
84
+ underside: [a, b, p[2] - a * p[0] - b * p[1]],
85
+ undersideFloor: null,
86
+ top: base + piece.top,
87
+ });
88
+ };
89
+ for (let index = 0; index < count; index++) {
90
+ const t0 = index / count, t1 = (index + 1) / count;
91
+ const innerStart = at(piece.innerRadius, t0), innerEnd = at(piece.innerRadius, t1);
92
+ const outerStart = at(piece.outerRadius, t0), outerEnd = at(piece.outerRadius, t1);
93
+ triangle(innerStart, innerEnd, outerEnd);
94
+ triangle(innerStart, outerEnd, outerStart);
95
+ }
96
+ return bodies;
97
+ }
98
+ /** Building-local plan coordinates and absolute building Y, matching rendered walking surfaces. */
99
+ export function resolveStairWalkingSurfaces(stair, nodes) {
100
+ if (!visible(stair, nodes))
101
+ return [];
102
+ const error = detailError(stair, nodes);
103
+ if (error)
104
+ throw new RangeError(error);
105
+ if (countSurfaces(stair, nodes) > MAX_CLEARANCE_SURFACES)
106
+ throw new RangeError('Detailed stair clearance exceeds the surface query budget');
107
+ const frame = sourceFrame(stair, nodes);
108
+ const point = (x, z) => {
109
+ const [dx, dz] = rotateXZ(x, z, stair.rotation);
110
+ return [stair.position[0] + dx, stair.position[2] + dz];
111
+ };
112
+ if (stair.stairType !== 'straight') {
113
+ const layout = resolveStairArcLayout(stair, resolveStairTotalRise(stair, nodes));
114
+ const explicit = resolveArcStairConstruction(stair, resolveStairTotalRise(stair, nodes));
115
+ const bodies = new Map();
116
+ for (const piece of explicit ?? []) {
117
+ const list = bodies.get(piece.index) ?? [];
118
+ list.push(...arcPieceBodies(piece, point, frame.base));
119
+ bodies.set(piece.index, list);
120
+ }
121
+ const steps = [...layout.steps, ...(layout.landing ? [layout.landing] : [])];
122
+ return steps.map((step, index) => {
123
+ const start = point(Math.cos(step.startAngle) * layout.walkingRadius, Math.sin(step.startAngle) * layout.walkingRadius);
124
+ const end = point(Math.cos(step.endAngle) * layout.walkingRadius, Math.sin(step.endAngle) * layout.walkingRadius);
125
+ const top = frame.base + step.top;
126
+ return {
127
+ nodeId: stair.id,
128
+ index,
129
+ kind: index < layout.steps.length ? 'tread' : 'landing',
130
+ region: arcRegion(point, layout.innerRadius, layout.outerRadius, step.startAngle - (index < layout.steps.length ? layout.nosingSweep : 0), step.endAngle),
131
+ top,
132
+ approach: frame.base + (index < layout.steps.length ? step.top - layout.riserHeight : step.top),
133
+ undersideFloor: null,
134
+ underside: [0, 0, frame.base + step.bottom],
135
+ ...(explicit ? { bodies: bodies.get(index) ?? [] } : {}),
136
+ walkingLine: [
137
+ [start[0], top, start[1]],
138
+ [end[0], top, end[1]],
139
+ ],
140
+ };
141
+ });
142
+ }
143
+ const children = stair.children
144
+ .map((id) => nodes[id])
145
+ .filter((node) => node?.type === 'stair-segment');
146
+ const segments = children.length
147
+ ? children
148
+ : [
149
+ {
150
+ id: stair.id,
151
+ segmentType: 'stair',
152
+ length: 3,
153
+ width: stair.width,
154
+ height: resolveStairTotalRise(stair, nodes),
155
+ stepCount: Math.max(2, Math.round(stair.stepCount)),
156
+ thickness: stair.thickness,
157
+ fillToFloor: stair.fillToFloor,
158
+ construction: stair.construction,
159
+ attachmentSide: 'front',
160
+ },
161
+ ];
162
+ const transforms = computeSegmentTransforms(segments);
163
+ return segments.flatMap((segment, segmentIndex) => {
164
+ if (children.length && !visible(children[segmentIndex], nodes))
165
+ return [];
166
+ const transform = transforms[segmentIndex];
167
+ const landing = segment.segmentType === 'landing';
168
+ const count = landing ? 1 : Math.max(1, Math.round(segment.stepCount));
169
+ const going = segment.length / count;
170
+ const riser = landing ? 0 : segment.height / count;
171
+ const yaw = stair.rotation + transform.rotation;
172
+ const localPoint = (x, z) => {
173
+ const [dx, dz] = rotateXZ(x, z, transform.rotation);
174
+ return point(transform.position[0] + dx, transform.position[2] + dz);
175
+ };
176
+ const winder = resolveStairWinder(segment);
177
+ if (winder) {
178
+ const pieces = resolveWinderStairConstruction(segment, transform.position[1], stair);
179
+ return winder.treads.map((tread, index) => {
180
+ const top = frame.base + transform.position[1] + tread.elevation;
181
+ const bodyPieces = pieces.filter((piece) => piece.index === index);
182
+ const bodies = bodyPieces.flatMap((piece) => {
183
+ // Fan triangles preserve a varying underside across each square-rim leg.
184
+ return piece.polygon
185
+ .slice(1, -1)
186
+ .map((_, i) => {
187
+ const indices = [0, i + 1, i + 2], vertices = indices.map((j) => localPoint(...piece.polygon[j])), ys = indices.map((j) => frame.base + transform.position[1] + piece.bottom[j]);
188
+ const [a, b, c] = vertices;
189
+ const determinant = (b[0] - a[0]) * (c[1] - a[1]) - (c[0] - a[0]) * (b[1] - a[1]);
190
+ if (Math.abs(determinant) < 1e-12)
191
+ return null;
192
+ const sx = ((ys[1] - ys[0]) * (c[1] - a[1]) - (ys[2] - ys[0]) * (b[1] - a[1])) /
193
+ determinant;
194
+ const sz = ((b[0] - a[0]) * (ys[2] - ys[0]) - (c[0] - a[0]) * (ys[1] - ys[0])) /
195
+ determinant;
196
+ return {
197
+ region: { outer: vertices, holes: [] },
198
+ underside: [sx, sz, ys[0] - sx * a[0] - sz * a[1]],
199
+ undersideFloor: null,
200
+ top: frame.base + transform.position[1] + piece.top,
201
+ };
202
+ })
203
+ .filter((body) => body !== null);
204
+ });
205
+ const start = winder.walkingLine.find((p) => Math.abs(p[1] - (index * segment.height) / segment.stepCount) < 1e-7) ?? winder.walkingLine[0];
206
+ const end = winder.walkingLine.find((p) => Math.abs(p[1] - ((index + 1) * segment.height) / segment.stepCount) < 1e-7) ?? winder.walkingLine.at(-1);
207
+ const a = localPoint(start[0], start[2]), b = localPoint(end[0], end[2]);
208
+ return {
209
+ nodeId: segment.id,
210
+ index,
211
+ kind: 'tread',
212
+ region: { outer: tread.polygon.map((p) => localPoint(...p)), holes: [] },
213
+ top,
214
+ approach: top - segment.height / segment.stepCount,
215
+ underside: [0, 0, Math.min(...bodies.map((body) => body.underside[2]))],
216
+ undersideFloor: null,
217
+ walkingLine: [
218
+ [a[0], top, a[1]],
219
+ [b[0], top, b[1]],
220
+ ],
221
+ bodies,
222
+ };
223
+ });
224
+ }
225
+ const origin = localPoint(0, 0);
226
+ const slope = landing ? 0 : segment.height / segment.length;
227
+ const verticalThickness = landing
228
+ ? segment.thickness
229
+ : segment.thickness * Math.sqrt(1 + slope * slope);
230
+ const a = Math.sin(yaw) * slope;
231
+ const b = Math.cos(yaw) * slope;
232
+ const underside = segment.fillToFloor
233
+ ? [0, 0, frame.base]
234
+ : [
235
+ a,
236
+ b,
237
+ frame.base + transform.position[1] - verticalThickness - a * origin[0] - b * origin[1],
238
+ ];
239
+ const construction = resolveStairConstruction(segment, stair);
240
+ const pieces = resolveStraightStairConstruction(segment, transform.position[1], stair);
241
+ const bodies = new Map();
242
+ for (const piece of pieces ?? []) {
243
+ const [slope, intercept] = piece.underside;
244
+ const a = Math.sin(yaw) * slope, b = Math.cos(yaw) * slope;
245
+ const list = bodies.get(piece.index) ?? [];
246
+ list.push({
247
+ region: {
248
+ outer: [
249
+ localPoint(piece.x0, piece.z0),
250
+ localPoint(piece.x1, piece.z0),
251
+ localPoint(piece.x1, piece.z1),
252
+ localPoint(piece.x0, piece.z1),
253
+ ],
254
+ holes: [],
255
+ },
256
+ underside: [
257
+ a,
258
+ b,
259
+ frame.base + transform.position[1] + intercept - a * origin[0] - b * origin[1],
260
+ ],
261
+ undersideFloor: null,
262
+ top: frame.base + transform.position[1] + piece.top,
263
+ });
264
+ bodies.set(piece.index, list);
265
+ }
266
+ return Array.from({ length: count }, (_, index) => {
267
+ const z0 = index * going, z1 = (index + 1) * going;
268
+ const top = frame.base + transform.position[1] + (index + 1) * riser;
269
+ const start = localPoint(0, z0), end = localPoint(0, z1);
270
+ return {
271
+ nodeId: segment.id,
272
+ index,
273
+ kind: landing ? 'landing' : 'tread',
274
+ region: {
275
+ outer: [
276
+ localPoint(-segment.width / 2, z0 - (landing ? 0 : (construction?.nosing ?? 0))),
277
+ localPoint(segment.width / 2, z0 - (landing ? 0 : (construction?.nosing ?? 0))),
278
+ localPoint(segment.width / 2, z1),
279
+ localPoint(-segment.width / 2, z1),
280
+ ],
281
+ holes: [],
282
+ },
283
+ top,
284
+ approach: frame.base + transform.position[1] + index * riser,
285
+ undersideFloor: !landing && !segment.fillToFloor && transform.position[1] === 0 ? frame.base : null,
286
+ underside,
287
+ walkingLine: [
288
+ [start[0], top, start[1]],
289
+ [end[0], top, end[1]],
290
+ ],
291
+ ...(pieces ? { bodies: bodies.get(index) ?? [] } : {}),
292
+ };
293
+ });
294
+ });
295
+ }
296
+ function effectiveCount(count, minimum) {
297
+ return Number.isFinite(count) ? Math.max(minimum, Math.round(count)) : Infinity;
298
+ }
299
+ function countSurfaces(stair, nodes) {
300
+ if (stair.stairType !== 'straight')
301
+ return effectiveCount(stair.stepCount, 2) + (stair.topLandingMode === 'integrated' ? 1 : 0);
302
+ const children = stair.children
303
+ .map((id) => nodes[id])
304
+ .filter((node) => node?.type === 'stair-segment');
305
+ return children.length
306
+ ? children.reduce((count, child) => count +
307
+ (visible(child, nodes)
308
+ ? child.segmentType === 'landing'
309
+ ? 1
310
+ : effectiveCount(child.stepCount, 1)
311
+ : 0), 0)
312
+ : effectiveCount(stair.stepCount, 2);
313
+ }
314
+ export function measureStairHeadroom(stair, nodes) {
315
+ const required = stair.designTargets?.minimumHeadroom ?? StairDesignTargets.parse({}).minimumHeadroom;
316
+ const checkedSurfaceTypes = ['slab', 'ceiling', 'stair-body'];
317
+ const unresolved = () => ({
318
+ status: 'unresolved',
319
+ flightMinimum: {},
320
+ checkedSurfaceTypes,
321
+ required,
322
+ minimum: null,
323
+ obstructions: [],
324
+ });
325
+ if (detailError(stair, nodes) || countSurfaces(stair, nodes) > MAX_CLEARANCE_SURFACES)
326
+ return unresolved();
327
+ const frame = sourceFrame(stair, nodes);
328
+ const walking = resolveStairWalkingSurfaces(stair, nodes);
329
+ const obstacles = [];
330
+ for (const node of Object.values(nodes)) {
331
+ if (!visible(node, nodes) || (node.type !== 'slab' && node.type !== 'ceiling'))
332
+ continue;
333
+ const level = frame.levels.get(resolveLevelId(node, nodes));
334
+ if (!level || level.buildingId !== frame.buildingId)
335
+ continue;
336
+ const top = level.baseY +
337
+ (node.type === 'slab'
338
+ ? node.elevation
339
+ : resolveCeilingHeight(node, nodes));
340
+ obstacles.push({
341
+ nodeId: node.id,
342
+ region: { outer: node.polygon, holes: node.holes },
343
+ top,
344
+ underside: [0, 0, top - (node.type === 'slab' ? node.thickness : 0)],
345
+ });
346
+ }
347
+ let surfaceCount = walking.length;
348
+ for (const other of Object.values(nodes)) {
349
+ if (other.type !== 'stair' || other.id === stair.id || !visible(other, nodes))
350
+ continue;
351
+ if (sourceFrame(other, nodes).buildingId !== frame.buildingId)
352
+ continue;
353
+ if (detailError(other, nodes))
354
+ return unresolved();
355
+ surfaceCount += countSurfaces(other, nodes);
356
+ if (surfaceCount > MAX_CLEARANCE_SURFACES)
357
+ return unresolved();
358
+ for (const surface of resolveStairWalkingSurfaces(other, nodes))
359
+ for (const body of surface.bodies ?? [surface])
360
+ obstacles.push({ nodeId: surface.nodeId, ...body, walking: surface });
361
+ }
362
+ for (const surface of walking)
363
+ for (const body of surface.bodies ?? [surface])
364
+ obstacles.push({ nodeId: surface.nodeId, ...body, walking: surface });
365
+ const order = new Map(walking.map((surface, index) => [surface, index]));
366
+ const obstructions = [];
367
+ const flightMinimum = {};
368
+ let minimum = Infinity;
369
+ for (const surface of walking) {
370
+ for (const obstacle of obstacles) {
371
+ if (obstacle.walking === surface || obstacle.top <= surface.top + 1e-6)
372
+ continue;
373
+ // A nosing overlaps its own next approach; it is not an overhead flight.
374
+ if (obstacle.walking &&
375
+ order.has(obstacle.walking) &&
376
+ Math.abs(order.get(obstacle.walking) - order.get(surface)) === 1 &&
377
+ (obstacle.walking.bodies || surface.bodies))
378
+ continue;
379
+ const overlap = intersection(surface.region, obstacle.region);
380
+ if (area(overlap) <= 1e-6)
381
+ continue;
382
+ const [a, b, c] = obstacle.underside;
383
+ const clearance = Math.max(0, Math.min(...overlap.flatMap((region) => region.outer.map(([x, z]) => Math.max(a * x + b * z + c, obstacle.undersideFloor ?? -Infinity) - surface.top))));
384
+ minimum = Math.min(minimum, clearance);
385
+ if (surface.kind === 'tread')
386
+ flightMinimum[surface.nodeId] = Math.min(flightMinimum[surface.nodeId] ?? Infinity, clearance);
387
+ if (clearance < required - 1e-6)
388
+ obstructions.push({
389
+ nodeId: obstacle.nodeId,
390
+ treadNodeId: surface.nodeId,
391
+ treadIndex: surface.index,
392
+ clearance,
393
+ });
394
+ }
395
+ }
396
+ return {
397
+ status: 'evaluated',
398
+ flightMinimum,
399
+ checkedSurfaceTypes,
400
+ required,
401
+ minimum: Number.isFinite(minimum) ? minimum : null,
402
+ obstructions,
403
+ };
404
+ }
405
+ function expand(region, offset) {
406
+ if (!(offset > 0))
407
+ return [region];
408
+ const pieces = [region];
409
+ for (const ring of [region.outer, ...region.holes])
410
+ for (let i = 0; i < ring.length; i++) {
411
+ const p = ring[i], q = ring[(i + 1) % ring.length];
412
+ const length = Math.hypot(q[0] - p[0], q[1] - p[1]);
413
+ if (!length)
414
+ continue;
415
+ const nx = (-(q[1] - p[1]) / length) * offset, nz = ((q[0] - p[0]) / length) * offset;
416
+ pieces.push({
417
+ outer: [
418
+ [p[0] + nx, p[1] + nz],
419
+ [q[0] + nx, q[1] + nz],
420
+ [q[0] - nx, q[1] - nz],
421
+ [p[0] - nx, p[1] - nz],
422
+ ],
423
+ holes: [],
424
+ });
425
+ pieces.push({
426
+ outer: Array.from({ length: 12 }, (_, j) => [
427
+ p[0] + Math.cos((j * TAU) / 12) * offset,
428
+ p[1] + Math.sin((j * TAU) / 12) * offset,
429
+ ]),
430
+ holes: [],
431
+ });
432
+ }
433
+ return union(pieces);
434
+ }
435
+ /** Surface-hole rings cannot contain islands; split annular cuts while preserving their centre. */
436
+ function openingRings(regions) {
437
+ return regions.flatMap((region) => {
438
+ if (!region.holes.length)
439
+ return [region.outer];
440
+ const hole = region.holes[0];
441
+ const xs = region.outer.map((p) => p[0]), zs = region.outer.map((p) => p[1]);
442
+ const mid = hole.reduce((sum, p) => sum + p[0], 0) / hole.length;
443
+ const minX = Math.min(...xs) - 1, maxX = Math.max(...xs) + 1, minZ = Math.min(...zs) - 1, maxZ = Math.max(...zs) + 1;
444
+ return openingRings([
445
+ ...intersection(region, [
446
+ [minX, minZ],
447
+ [mid, minZ],
448
+ [mid, maxZ],
449
+ [minX, maxZ],
450
+ ]),
451
+ ...intersection(region, [
452
+ [mid, minZ],
453
+ [maxX, minZ],
454
+ [maxX, maxZ],
455
+ [mid, maxZ],
456
+ ]),
457
+ ]);
458
+ });
459
+ }
460
+ function belowPlane(region, plane, elevation) {
461
+ const [a, b, c] = plane;
462
+ if (Math.abs(a) + Math.abs(b) < 1e-12)
463
+ return c <= elevation + 1e-6 ? [region] : [];
464
+ const xs = region.outer.map((p) => p[0]), zs = region.outer.map((p) => p[1]);
465
+ const x0 = Math.min(...xs) - 1, x1 = Math.max(...xs) + 1, z0 = Math.min(...zs) - 1, z1 = Math.max(...zs) + 1;
466
+ const rectangle = [
467
+ [x0, z0],
468
+ [x1, z0],
469
+ [x1, z1],
470
+ [x0, z1],
471
+ ];
472
+ const clipped = [];
473
+ for (let i = 0; i < rectangle.length; i++) {
474
+ const p = rectangle[i], q = rectangle[(i + 1) % rectangle.length];
475
+ const dp = a * p[0] + b * p[1] + c - elevation, dq = a * q[0] + b * q[1] + c - elevation;
476
+ if (dp <= 0)
477
+ clipped.push(p);
478
+ if (dp <= 0 !== dq <= 0) {
479
+ const t = dp / (dp - dq);
480
+ clipped.push([p[0] + t * (q[0] - p[0]), p[1] + t * (q[1] - p[1])]);
481
+ }
482
+ }
483
+ return clipped.length >= 3 ? intersection(region, clipped) : [];
484
+ }
485
+ export function stairClearanceOpening(stair, nodes, undersideElevation, offset = 0, surfaceTopElevation = undersideElevation) {
486
+ if (detailError(stair, nodes) || countSurfaces(stair, nodes) > MAX_CLEARANCE_SURFACES)
487
+ return null;
488
+ const required = stair.designTargets?.minimumHeadroom ?? StairDesignTargets.parse({}).minimumHeadroom;
489
+ const regions = resolveStairWalkingSurfaces(stair, nodes).flatMap((surface) => {
490
+ if (surface.top + required <= undersideElevation + 1e-6)
491
+ return [];
492
+ if (surface.approach <= surfaceTopElevation + 1e-6)
493
+ return expand(surface.region, Math.max(0, offset));
494
+ if (surface.top < undersideElevation - 1e-6 ||
495
+ (!surface.bodies &&
496
+ surface.undersideFloor !== null &&
497
+ surface.undersideFloor > surfaceTopElevation + 1e-6))
498
+ return [];
499
+ return (surface.bodies ?? [surface]).flatMap((body) => {
500
+ if (body.top < undersideElevation - 1e-6)
501
+ return [];
502
+ if (body.undersideFloor !== null && body.undersideFloor > surfaceTopElevation + 1e-6)
503
+ return [];
504
+ return belowPlane(body.region, body.underside, surfaceTopElevation).flatMap((region) => expand(region, Math.max(0, offset)));
505
+ });
506
+ });
507
+ return openingRings(union(regions));
508
+ }
@@ -0,0 +1,37 @@
1
+ import type { StairConstruction, StairNode, StairSegmentNode } from '../../schema/index.js';
2
+ export type StairConstructionPiece = {
3
+ role: 'tread' | 'body';
4
+ walkingTop?: boolean;
5
+ index: number;
6
+ x0: number;
7
+ x1: number;
8
+ z0: number;
9
+ z1: number;
10
+ /** Closed run/elevation profile, in the segment's local frame. */
11
+ profile: [number, number][];
12
+ /** Underside is slope * localZ + intercept. */
13
+ underside: [number, number];
14
+ top: number;
15
+ };
16
+ export declare function resolveStairConstruction(node: Pick<StairSegmentNode, 'construction'>, parent?: Pick<StairNode, 'construction'>): StairConstruction | null;
17
+ export declare function stairConstructionError(stair: StairNode, segments: readonly StairSegmentNode[]): string | null;
18
+ export declare function stairSegmentConstructionError(segment: Pick<StairSegmentNode, 'segmentType' | 'width' | 'length' | 'stepCount' | 'construction'> & Partial<Pick<StairSegmentNode, 'winder' | 'height'>>, parent?: StairNode): string | null;
19
+ /** Bodies and finishes sit below the finished walking heights; nosing projects toward the approach. */
20
+ export declare function resolveStraightStairConstruction(segment: StairSegmentNode, absoluteHeight?: number, parent?: StairNode): StairConstructionPiece[] | null;
21
+ export type StairArcConstructionPiece = {
22
+ role: 'tread' | 'body' | 'mixed';
23
+ index: number;
24
+ innerRadius: number;
25
+ outerRadius: number;
26
+ startAngle: number;
27
+ endAngle: number;
28
+ bottomStart: number;
29
+ bottomEnd: number;
30
+ top: number;
31
+ };
32
+ /** One flat tread projects onto at most one circle, even if its authored travel wraps farther. */
33
+ export declare function stairArcSliceCount(innerRadius: number, outerRadius: number, sweep: number): number;
34
+ export declare function resolveArcStairConstruction(stair: StairNode, totalRise: number): StairArcConstructionPiece[] | null;
35
+ export declare function straightStairConstructionDetailCost(segment: Pick<StairSegmentNode, 'construction' | 'segmentType' | 'stepCount'>, parent?: StairNode): number;
36
+ export declare function arcStairConstructionDetailCost(stair: StairNode): number;
37
+ //# sourceMappingURL=stair-construction.d.ts.map
@@ -0,0 +1 @@
1
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