@oriro/orirocli 0.1.11 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ATTRIBUTION.md +53 -53
- package/LICENSE +21 -21
- package/README.md +10 -9
- package/dist/cli.js +1866 -190
- package/package.json +65 -64
- package/skills/1password/SKILL.md +118 -118
- package/skills/1password/references/cli-examples.md +29 -29
- package/skills/1password/references/get-started.md +21 -21
- package/skills/21stdev/SKILL.md +64 -64
- package/skills/algorithmic-art/LICENSE +21 -21
- package/skills/algorithmic-art/SKILL.md +446 -446
- package/skills/algorithmic-art/templates/generator_template.js +223 -223
- package/skills/algorithmic-art/templates/viewer.html +598 -598
- package/skills/apple-notes/SKILL.md +81 -81
- package/skills/apple-reminders/SKILL.md +122 -122
- package/skills/bear-notes/SKILL.md +111 -111
- package/skills/blogwatcher/SKILL.md +73 -73
- package/skills/blucli/SKILL.md +51 -51
- package/skills/brand-guidelines/LICENSE +21 -21
- package/skills/brand-guidelines/SKILL.md +76 -76
- package/skills/business/biz-analysis/LICENSE +21 -21
- package/skills/business/biz-analysis/SKILL.md +103 -103
- package/skills/business/biz-corporate-strategy/LICENSE +21 -21
- package/skills/business/biz-corporate-strategy/SKILL.md +76 -76
- package/skills/business/biz-customer-success/LICENSE +21 -21
- package/skills/business/biz-customer-success/SKILL.md +55 -55
- package/skills/business/biz-entrepreneurship/LICENSE +21 -21
- package/skills/business/biz-entrepreneurship/SKILL.md +72 -72
- package/skills/business/biz-hr/LICENSE +21 -21
- package/skills/business/biz-hr/SKILL.md +67 -67
- package/skills/business/biz-international/LICENSE +21 -21
- package/skills/business/biz-international/SKILL.md +51 -51
- package/skills/business/biz-leadership/LICENSE +21 -21
- package/skills/business/biz-leadership/SKILL.md +106 -106
- package/skills/business/biz-marketing-strategy/LICENSE +21 -21
- package/skills/business/biz-marketing-strategy/SKILL.md +119 -119
- package/skills/business/biz-negotiation/LICENSE +21 -21
- package/skills/business/biz-negotiation/SKILL.md +152 -152
- package/skills/business/biz-operations/LICENSE +21 -21
- package/skills/business/biz-operations/SKILL.md +74 -74
- package/skills/business/biz-project/LICENSE +21 -21
- package/skills/business/biz-project/SKILL.md +203 -203
- package/skills/business/biz-risk/LICENSE +21 -21
- package/skills/business/biz-risk/SKILL.md +85 -85
- package/skills/business/biz-sales/LICENSE +21 -21
- package/skills/business/biz-sales/SKILL.md +92 -92
- package/skills/business/biz-startup-ops/LICENSE +21 -21
- package/skills/business/biz-startup-ops/SKILL.md +70 -70
- package/skills/business/biz-strategy/LICENSE +21 -21
- package/skills/business/biz-strategy/SKILL.md +233 -233
- package/skills/business/biz-supply-chain-advanced/LICENSE +21 -21
- package/skills/business/biz-supply-chain-advanced/SKILL.md +68 -68
- package/skills/business/fin-chartered-exams/LICENSE +21 -21
- package/skills/business/fin-chartered-exams/SKILL.md +69 -69
- package/skills/camsnap/SKILL.md +49 -49
- package/skills/canvas/SKILL.md +82 -82
- package/skills/canvas-design/LICENSE +21 -21
- package/skills/canvas-design/SKILL.md +140 -140
- package/skills/canvas-design/canvas-fonts/ArsenalSC-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/BigShoulders-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Boldonse-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/BricolageGrotesque-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/CrimsonPro-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/DMMono-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/EricaOne-OFL.txt +94 -94
- package/skills/canvas-design/canvas-fonts/GeistMono-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Gloock-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/IBMPlexMono-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/InstrumentSans-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/JetBrainsMono-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Jura-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/LibreBaskerville-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Lora-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/NationalPark-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Outfit-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/PixelifySans-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/RedHatMono-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Silkscreen-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/SmoochSans-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Tektur-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/WorkSans-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/YoungSerif-OFL.txt +93 -93
- package/skills/coding-agent/SKILL.md +146 -146
- package/skills/communication/comm-business-writing/LICENSE +21 -21
- package/skills/communication/comm-business-writing/SKILL.md +67 -67
- package/skills/communication/comm-cross-cultural/LICENSE +21 -21
- package/skills/communication/comm-cross-cultural/SKILL.md +88 -88
- package/skills/communication/comm-journalism/LICENSE +21 -21
- package/skills/communication/comm-journalism/SKILL.md +81 -81
- package/skills/communication/comm-linguistics/LICENSE +21 -21
- package/skills/communication/comm-linguistics/SKILL.md +82 -82
- package/skills/communication/comm-negotiation/LICENSE +21 -21
- package/skills/communication/comm-negotiation/SKILL.md +120 -120
- package/skills/communication/comm-presentations/LICENSE +21 -21
- package/skills/communication/comm-presentations/SKILL.md +93 -93
- package/skills/communication/comm-public-speaking/LICENSE +21 -21
- package/skills/communication/comm-public-speaking/SKILL.md +68 -68
- package/skills/communication/comm-writing/LICENSE +21 -21
- package/skills/communication/comm-writing/SKILL.md +69 -69
- package/skills/craft/ai-engineering/LICENSE +21 -21
- package/skills/craft/ai-engineering/SKILL.md +828 -828
- package/skills/craft/app-builder-guide/LICENSE +21 -21
- package/skills/craft/app-builder-guide/SKILL.md +332 -332
- package/skills/craft/become-an-ai-engineer-26/CONTRIBUTING.md +46 -46
- package/skills/craft/become-an-ai-engineer-26/LICENSE +21 -21
- package/skills/craft/become-an-ai-engineer-26/README.md +270 -270
- package/skills/craft/become-an-ai-engineer-26/SKILL.md +667 -667
- package/skills/craft/become-an-ai-engineer-26/community/BUILDS.md +13 -13
- package/skills/craft/become-an-ai-engineer-26/community/DISCUSSIONS.md +8 -8
- package/skills/craft/become-an-ai-engineer-26/phases/phase-0-mental-models/README.md +14 -14
- package/skills/craft/become-an-ai-engineer-26/phases/phase-0-mental-models/project/TEMPLATE.md +33 -33
- package/skills/craft/become-an-ai-engineer-26/phases/phase-1-first-agent/README.md +25 -25
- package/skills/craft/become-an-ai-engineer-26/phases/phase-1-first-agent/code/raw_loop.py +126 -126
- package/skills/craft/become-an-ai-engineer-26/phases/phase-2-architecture/README.md +17 -17
- package/skills/craft/become-an-ai-engineer-26/phases/phase-3-harness/README.md +17 -17
- package/skills/craft/become-an-ai-engineer-26/phases/phase-4-evals/README.md +21 -21
- package/skills/craft/become-an-ai-engineer-26/phases/phase-4-evals/code/.github/workflows/eval.yml +40 -40
- package/skills/craft/become-an-ai-engineer-26/phases/phase-5-production/README.md +16 -16
- package/skills/craft/become-an-ai-engineer-26/projects/1-mobile-app-slm/README.md +11 -11
- package/skills/craft/become-an-ai-engineer-26/projects/2-self-improving-coder/README.md +11 -11
- package/skills/craft/become-an-ai-engineer-26/projects/3-video-editor-agent/README.md +11 -11
- package/skills/craft/become-an-ai-engineer-26/projects/4-personal-life-os/README.md +12 -12
- package/skills/craft/become-an-ai-engineer-26/projects/5-enterprise-workflow/README.md +12 -12
- package/skills/craft/become-an-ai-engineer-26/references/benchmark-numbers.md +41 -41
- package/skills/craft/become-an-ai-engineer-26/references/mhc-stable-training.md +73 -73
- package/skills/craft/become-an-ai-engineer-26/references/stack-decisions.md +37 -37
- package/skills/craft/become-an-ai-engineer-26/references/yarn-context-extension.md +123 -123
- package/skills/craft/codex-result-handling/LICENSE +21 -21
- package/skills/craft/codex-result-handling/SKILL.md +26 -26
- package/skills/craft/debug-and-build-methodology/LICENSE +21 -21
- package/skills/craft/debug-and-build-methodology/SKILL.md +432 -432
- package/skills/craft/design/LICENSE +21 -21
- package/skills/craft/design/SKILL.md +274 -274
- package/skills/craft/dev/LICENSE +21 -21
- package/skills/craft/dev/SKILL.md +12 -12
- package/skills/craft/dev/release.md +85 -85
- package/skills/craft/dev/roll.md +50 -50
- package/skills/craft/doc-coauthoring/LICENSE +21 -21
- package/skills/craft/doc-coauthoring/SKILL.md +397 -397
- package/skills/craft/focus/LICENSE +21 -21
- package/skills/craft/focus/SKILL.md +432 -432
- package/skills/craft/focus/UPSTREAM_README.md +233 -233
- package/skills/craft/gh/LICENSE +21 -21
- package/skills/craft/gh/SKILL.md +84 -84
- package/skills/craft/gh-skill/LICENSE +21 -21
- package/skills/craft/gh-skill/SKILL.md +121 -121
- package/skills/craft/godmode/LICENSE +21 -21
- package/skills/craft/godmode/SKILL.md +87 -87
- package/skills/craft/godmode/references/android-launch.md +680 -680
- package/skills/craft/godmode/references/data-gcp.md +1038 -1038
- package/skills/craft/godmode/references/expo-eas.md +816 -816
- package/skills/craft/godmode/references/ios-launch.md +734 -734
- package/skills/craft/google-ai-latest/LICENSE +21 -21
- package/skills/craft/google-ai-latest/SKILL.md +682 -682
- package/skills/craft/gpt-5-4-prompting/LICENSE +21 -21
- package/skills/craft/gpt-5-4-prompting/SKILL.md +63 -63
- package/skills/craft/gpt-5-4-prompting/references/codex-prompt-antipatterns.md +101 -101
- package/skills/craft/gpt-5-4-prompting/references/codex-prompt-recipes.md +150 -150
- package/skills/craft/gpt-5-4-prompting/references/prompt-blocks.md +172 -172
- package/skills/craft/grill-me/LICENSE +21 -21
- package/skills/craft/grill-me/SKILL.md +13 -13
- package/skills/craft/idea-to-deploy/LICENSE +21 -21
- package/skills/craft/idea-to-deploy/SKILL.md +292 -292
- package/skills/craft/idea-to-deploy/references/auth-playbook.md +195 -195
- package/skills/craft/idea-to-deploy/references/gcp-deployment.md +268 -268
- package/skills/craft/idea-to-deploy/references/stack-selection.md +117 -117
- package/skills/craft/image-generation-engineer/LICENSE +21 -21
- package/skills/craft/image-generation-engineer/SKILL.md +183 -183
- package/skills/craft/image-generation-engineer/references/architectures.md +260 -260
- package/skills/craft/image-generation-engineer/references/foundations.md +107 -107
- package/skills/craft/image-generation-engineer/references/inference-and-serving.md +253 -253
- package/skills/craft/image-generation-engineer/references/training.md +149 -149
- package/skills/craft/marketing/LICENSE +21 -21
- package/skills/craft/marketing/SKILL.md +1954 -1954
- package/skills/craft/master-architect/LICENSE +21 -21
- package/skills/craft/master-architect/SKILL.md +361 -361
- package/skills/craft/master-architect/references/ai-ml.md +317 -317
- package/skills/craft/master-architect/references/architecture.md +268 -268
- package/skills/craft/master-architect/references/auth-playbook.md +195 -195
- package/skills/craft/master-architect/references/cloud.md +323 -323
- package/skills/craft/master-architect/references/cyber.md +839 -839
- package/skills/craft/master-architect/references/data-eng.md +366 -366
- package/skills/craft/master-architect/references/devops.md +550 -550
- package/skills/craft/master-architect/references/gcp-deployment.md +268 -268
- package/skills/craft/master-architect/references/languages.md +748 -748
- package/skills/craft/master-architect/references/legacy.md +240 -240
- package/skills/craft/master-architect/references/mobile.md +447 -447
- package/skills/craft/master-architect/references/patterns.md +451 -451
- package/skills/craft/master-architect/references/saas-patterns.md +379 -379
- package/skills/craft/master-architect/references/sdlc.md +349 -349
- package/skills/craft/master-architect/references/stack-selection.md +117 -117
- package/skills/craft/oriro-ui-2026/LICENSE +21 -21
- package/skills/craft/oriro-ui-2026/SKILL.md +329 -329
- package/skills/craft/playwright-cli/LICENSE +21 -21
- package/skills/craft/playwright-cli/SKILL.md +393 -393
- package/skills/craft/playwright-cli/references/element-attributes.md +23 -23
- package/skills/craft/playwright-cli/references/playwright-tests.md +39 -39
- package/skills/craft/playwright-cli/references/request-mocking.md +87 -87
- package/skills/craft/playwright-cli/references/running-code.md +240 -240
- package/skills/craft/playwright-cli/references/session-management.md +226 -226
- package/skills/craft/playwright-cli/references/spec-driven-testing.md +312 -312
- package/skills/craft/playwright-cli/references/storage-state.md +275 -275
- package/skills/craft/playwright-cli/references/test-generation.md +134 -134
- package/skills/craft/playwright-cli/references/tracing.md +142 -142
- package/skills/craft/playwright-cli/references/video-recording.md +150 -150
- package/skills/craft/remotion-best-practices/LICENSE +21 -21
- package/skills/craft/remotion-best-practices/SKILL.md +345 -345
- package/skills/craft/remotion-best-practices/rules/3d.md +86 -86
- package/skills/craft/remotion-best-practices/rules/assets/charts-bar-chart.tsx +165 -165
- package/skills/craft/remotion-best-practices/rules/assets/text-animations-typewriter.tsx +89 -89
- package/skills/craft/remotion-best-practices/rules/assets/text-animations-word-highlight.tsx +101 -101
- package/skills/craft/remotion-best-practices/rules/audio-visualization.md +195 -195
- package/skills/craft/remotion-best-practices/rules/audio.md +167 -167
- package/skills/craft/remotion-best-practices/rules/calculate-metadata.md +118 -118
- package/skills/craft/remotion-best-practices/rules/compositions.md +132 -132
- package/skills/craft/remotion-best-practices/rules/display-captions.md +176 -176
- package/skills/craft/remotion-best-practices/rules/ffmpeg.md +34 -34
- package/skills/craft/remotion-best-practices/rules/get-audio-duration.md +58 -58
- package/skills/craft/remotion-best-practices/rules/get-video-dimensions.md +68 -68
- package/skills/craft/remotion-best-practices/rules/get-video-duration.md +60 -60
- package/skills/craft/remotion-best-practices/rules/gifs.md +135 -135
- package/skills/craft/remotion-best-practices/rules/google-fonts.md +72 -72
- package/skills/craft/remotion-best-practices/rules/html-in-canvas.md +122 -122
- package/skills/craft/remotion-best-practices/rules/images.md +67 -67
- package/skills/craft/remotion-best-practices/rules/import-srt-captions.md +69 -69
- package/skills/craft/remotion-best-practices/rules/light-leaks.md +73 -73
- package/skills/craft/remotion-best-practices/rules/local-fonts.md +65 -65
- package/skills/craft/remotion-best-practices/rules/lottie.md +67 -67
- package/skills/craft/remotion-best-practices/rules/maplibre.md +441 -441
- package/skills/craft/remotion-best-practices/rules/measuring-dom-nodes.md +34 -34
- package/skills/craft/remotion-best-practices/rules/measuring-text.md +140 -140
- package/skills/craft/remotion-best-practices/rules/parameters.md +109 -109
- package/skills/craft/remotion-best-practices/rules/sequencing.md +144 -144
- package/skills/craft/remotion-best-practices/rules/sfx.md +30 -30
- package/skills/craft/remotion-best-practices/rules/silence-detection.md +73 -73
- package/skills/craft/remotion-best-practices/rules/subtitles.md +36 -36
- package/skills/craft/remotion-best-practices/rules/tailwind.md +11 -11
- package/skills/craft/remotion-best-practices/rules/text-animations.md +20 -20
- package/skills/craft/remotion-best-practices/rules/timing.md +130 -130
- package/skills/craft/remotion-best-practices/rules/transcribe-captions.md +70 -70
- package/skills/craft/remotion-best-practices/rules/transitions.md +193 -193
- package/skills/craft/remotion-best-practices/rules/transparent-videos.md +102 -102
- package/skills/craft/remotion-best-practices/rules/trimming.md +51 -51
- package/skills/craft/remotion-best-practices/rules/videos.md +169 -169
- package/skills/craft/remotion-best-practices/rules/voiceover.md +94 -94
- package/skills/craft/supabase-postgres-best-practices/CHANGELOG.md +25 -25
- package/skills/craft/supabase-postgres-best-practices/LICENSE +21 -21
- package/skills/craft/supabase-postgres-best-practices/SKILL.md +69 -69
- package/skills/craft/supabase-postgres-best-practices/references/_contributing.md +166 -166
- package/skills/craft/supabase-postgres-best-practices/references/_sections.md +47 -47
- package/skills/craft/supabase-postgres-best-practices/references/_template.md +34 -34
- package/skills/craft/supabase-postgres-best-practices/references/advanced-full-text-search.md +55 -55
- package/skills/craft/supabase-postgres-best-practices/references/advanced-jsonb-indexing.md +49 -49
- package/skills/craft/supabase-postgres-best-practices/references/conn-idle-timeout.md +46 -46
- package/skills/craft/supabase-postgres-best-practices/references/conn-limits.md +44 -44
- package/skills/craft/supabase-postgres-best-practices/references/conn-pooling.md +41 -41
- package/skills/craft/supabase-postgres-best-practices/references/conn-prepared-statements.md +46 -46
- package/skills/craft/supabase-postgres-best-practices/references/data-batch-inserts.md +54 -54
- package/skills/craft/supabase-postgres-best-practices/references/data-n-plus-one.md +53 -53
- package/skills/craft/supabase-postgres-best-practices/references/data-pagination.md +50 -50
- package/skills/craft/supabase-postgres-best-practices/references/data-upsert.md +50 -50
- package/skills/craft/supabase-postgres-best-practices/references/lock-advisory.md +56 -56
- package/skills/craft/supabase-postgres-best-practices/references/lock-deadlock-prevention.md +68 -68
- package/skills/craft/supabase-postgres-best-practices/references/lock-short-transactions.md +50 -50
- package/skills/craft/supabase-postgres-best-practices/references/lock-skip-locked.md +54 -54
- package/skills/craft/supabase-postgres-best-practices/references/monitor-explain-analyze.md +45 -45
- package/skills/craft/supabase-postgres-best-practices/references/monitor-pg-stat-statements.md +55 -55
- package/skills/craft/supabase-postgres-best-practices/references/monitor-vacuum-analyze.md +55 -55
- package/skills/craft/supabase-postgres-best-practices/references/query-composite-indexes.md +44 -44
- package/skills/craft/supabase-postgres-best-practices/references/query-covering-indexes.md +40 -40
- package/skills/craft/supabase-postgres-best-practices/references/query-index-types.md +48 -48
- package/skills/craft/supabase-postgres-best-practices/references/query-missing-indexes.md +43 -43
- package/skills/craft/supabase-postgres-best-practices/references/query-partial-indexes.md +45 -45
- package/skills/craft/supabase-postgres-best-practices/references/schema-constraints.md +80 -80
- package/skills/craft/supabase-postgres-best-practices/references/schema-data-types.md +46 -46
- package/skills/craft/supabase-postgres-best-practices/references/schema-foreign-key-indexes.md +59 -59
- package/skills/craft/supabase-postgres-best-practices/references/schema-lowercase-identifiers.md +55 -55
- package/skills/craft/supabase-postgres-best-practices/references/schema-partitioning.md +55 -55
- package/skills/craft/supabase-postgres-best-practices/references/schema-primary-keys.md +61 -61
- package/skills/craft/supabase-postgres-best-practices/references/security-privileges.md +54 -54
- package/skills/craft/supabase-postgres-best-practices/references/security-rls-basics.md +50 -50
- package/skills/craft/supabase-postgres-best-practices/references/security-rls-performance.md +63 -63
- package/skills/craft/uipm-banner-design/LICENSE +21 -21
- package/skills/craft/uipm-banner-design/SKILL.md +201 -201
- package/skills/craft/uipm-banner-design/references/banner-sizes-and-styles.md +129 -129
- package/skills/craft/uipm-brand/LICENSE +21 -21
- package/skills/craft/uipm-brand/SKILL.md +104 -104
- package/skills/craft/uipm-brand/references/approval-checklist.md +184 -184
- package/skills/craft/uipm-brand/references/asset-organization.md +167 -167
- package/skills/craft/uipm-brand/references/brand-guideline-template.md +161 -161
- package/skills/craft/uipm-brand/references/color-palette-management.md +203 -203
- package/skills/craft/uipm-brand/references/consistency-checklist.md +105 -105
- package/skills/craft/uipm-brand/references/logo-usage-rules.md +204 -204
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- package/skills/graphify/skills/pi/references/query.md +0 -249
- package/skills/graphify/skills/pi/references/transcribe.md +0 -48
- package/skills/graphify/skills/pi/references/update.md +0 -179
- package/skills/graphify/skills/trae/references/add-watch.md +0 -56
- package/skills/graphify/skills/trae/references/exports.md +0 -71
- package/skills/graphify/skills/trae/references/extraction-spec.md +0 -68
- package/skills/graphify/skills/trae/references/github-and-merge.md +0 -46
- package/skills/graphify/skills/trae/references/hooks.md +0 -35
- package/skills/graphify/skills/trae/references/query.md +0 -249
- package/skills/graphify/skills/trae/references/transcribe.md +0 -48
- package/skills/graphify/skills/trae/references/update.md +0 -179
- package/skills/graphify/skills/vscode/references/add-watch.md +0 -56
- package/skills/graphify/skills/vscode/references/exports.md +0 -71
- package/skills/graphify/skills/vscode/references/extraction-spec.md +0 -68
- package/skills/graphify/skills/vscode/references/github-and-merge.md +0 -46
- package/skills/graphify/skills/vscode/references/hooks.md +0 -33
- package/skills/graphify/skills/vscode/references/query.md +0 -249
- package/skills/graphify/skills/vscode/references/transcribe.md +0 -48
- package/skills/graphify/skills/vscode/references/update.md +0 -179
- package/skills/graphify/skills/windows/references/add-watch.md +0 -56
- package/skills/graphify/skills/windows/references/exports.md +0 -71
- package/skills/graphify/skills/windows/references/extraction-spec.md +0 -68
- package/skills/graphify/skills/windows/references/github-and-merge.md +0 -46
- package/skills/graphify/skills/windows/references/hooks.md +0 -33
- package/skills/graphify/skills/windows/references/query.md +0 -249
- package/skills/graphify/skills/windows/references/transcribe.md +0 -48
- package/skills/graphify/skills/windows/references/update.md +0 -179
- package/skills/graphify/symbol_resolution.py +0 -538
- package/skills/graphify/transcribe.py +0 -184
- package/skills/graphify/tree_html.py +0 -582
- package/skills/graphify/validate.py +0 -72
- package/skills/graphify/watch.py +0 -898
- package/skills/graphify/wiki.py +0 -282
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watermark: ORIRO
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name: oriro-ui-2026
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provider: ORIRO.ai
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copyright: Copyright (c) 2026 ORIRO.ai
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description: >
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THE latest (mid-2026) front-end UI/UX/motion/3D skill for ORIRO. Activate for ANY
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UI work — landing pages, app shells, dashboards, hero sections, agent/Forge UI,
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Sites builder, animations, scroll effects, 3D/WebGL scenes, video heroes, glass/
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gradient/mesh surfaces, micro-interactions, theming, dark mode. Triggers: "make it
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modern", "latest UI", "animate", "3D", "hero", "scroll effect", "make it beautiful",
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"improve the UI", "redesign", "polish", "gradient", "WebGL", "parallax", "particles",
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any front-end build. This skill pins the CURRENT 2026 stack and version-locks every
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library so output is current, not dated. Use ALONGSIDE the public frontend-design
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skill (aesthetic judgment) — this skill is the IMPLEMENTATION layer with the modern
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libraries frontend-design does not name.
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last_verified: 2026-06-14 (web-verified library landscape + versions)
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---
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# ORIRO UI 2026 — the current front-end stack
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This skill exists because the base design skills teach _taste_ (hierarchy, type,
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restraint) but do NOT name the current motion/3D libraries. This is the
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implementation layer. Pair it with `frontend-design` (judgment) and `/design`
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(tokens) — this one is the _how_, with 2026 libraries.
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**Hard rule for ORIRO: OR-FREE-FOREVER.** Every library below is free + MIT/Apache/
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open-source and runs client-side ($0 to user, $0 to ORIRO). No paid-tier components,
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no premium blocks, no external runtime calls. Where a library has a paid tier
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(Aceternity premium, GSAP business plugins), use ONLY the free/open parts and
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re-implement the rest natively. Verify each library's license before adding it.
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---
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## THE STACK (verified current, mid-2026) — version-pin these
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Confirm latest patch with `npm view <pkg> version` before install; these are the
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correct CURRENT major lines as of 2026-06.
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### Motion / animation (2D, the everyday layer)
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- **Motion** (`motion`) — formerly Framer Motion, now shipped as `motion`. The
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default React animation choice in 2026: declarative `animate`, `AnimatePresence`
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for enter/exit, layout animations, gestures, scroll, springs, timelines. Hybrid
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engine, 120fps GPU-accelerated. THIS is the spine of ORIRO's motion. `npm i motion`
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→ `import { motion, AnimatePresence } from "motion/react"`.
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- **GSAP** (`gsap`) + ScrollTrigger — professional-grade timeline orchestration for
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complex, multi-tween, scroll-driven sequences (the cinematic hero moments). Use
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when Motion's declarative model is awkward for 6–7 orchestrated tweens on a
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timeline. Free core + ScrollTrigger are open. `useGSAP()` hook for React.
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- **Native CSS** — `linear()` easing now does spring-like motion with zero runtime;
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`@keyframes` + `animation-delay` staggers; `scroll-timeline` for scroll-driven
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CSS. Prefer this for simple micro-interactions — no bundle cost. Reach for a
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library only when CSS can't express it.
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### Scroll
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- **Lenis** (`lenis`, by darkroom.engineering) — the standard smooth-scroll /
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inertia layer in 2026. Pairs with Motion or GSAP ScrollTrigger. Lightweight.
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This is what gives a site that "expensive" smooth-scroll feel.
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### 3D / WebGL (the depth ORIRO is missing)
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- **Three.js** (`three`) — the WebGL engine.
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- **React Three Fiber** (`@react-three/fiber`) — declarative React renderer for
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Three.js. THIS is how you do 3D in a React app without imperative spaghetti.
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- **drei** (`@react-three/drei`) — the helper kit on top of R3F: `<OrbitControls>`,
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`<Environment>`, `<Float>`, `<MeshDistortMaterial>`, `<ScrollControls>`,
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`<useGLTF>`, `<Sparkles>`, `<Stars>`, instancing helpers. 90% of 3D-on-web is
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drei components, not raw Three.
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- **@react-three/postprocessing** — bloom, depth-of-field, chromatic aberration,
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the glow that makes 3D look premium.
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- Rule: 3D is OPT-IN and performance-gated. Never auto-3D (ORIRO Sites rule: ASK
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the user 2D vs 3D). Lazy-load the R3F bundle; never block first paint with WebGL.
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### Component layers (copy-in, not dependency lock-in)
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- **shadcn/ui** — unstyled Radix primitives you copy into the repo and own. The
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base for ORIRO's design system. Already aligned with Tailwind + Next 15 App Router.
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- **MagicUI** — animation-first components built on Motion + Tailwind: shimmer,
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sparkles, marquee, bento grids, animated beams, number tickers. Copy-in, free.
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Use for _components_ (reusable motion utilities).
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- **Aceternity UI** — hero-section spectacle built on Motion: spotlight, 3D cards,
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parallax, mesh/aurora backgrounds. FREE blocks only (skip the $199 premium).
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Use for _moments_ (the hero, the one memorable surface).
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→ Industry pattern in 2026: MagicUI for components, Aceternity for moments,
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shadcn for the system. ORIRO copies the free parts and owns the code.
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### Illustrative / vector motion
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- **Lottie** (`lottie-react`) — render After Effects JSON animations (complex
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illustrative motion impractical to hand-code). Free.
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- **Rive** (`@rive-app/react-canvas`) — real-time interactive vector animations,
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state-machine driven. Lighter than Lottie for interactive bits.
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### Video (hero video, NARVO surfaces)
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gradient scrim overlay = the standard hero-video pattern. No library needed.
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- For programmatic/generated video stays in NARVO's engine (separate skill).
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- Background video: always `object-fit: cover`, always a scrim for text contrast,
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always a static poster for first paint + reduced-motion fallback.
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### Fonts (never the AI-default trio)
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- NEVER primary: Inter, Roboto, Arial, system-ui.
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- Display options: Clash Display, Cabinet Grotesk, General Sans, Neue Machina,
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Instrument Serif, Editorial New, Bricolage Grotesque, Geist (the 2026 favorites).
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- Pair a characterful display with a clean body + a mono for data/code.
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- Self-host via Fontsource (`@fontsource-variable/...`) — $0, no external call,
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OR-FREE-FOREVER compliant. Do NOT hot-link Google Fonts at runtime (external call).
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---
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## THE DECISION TREE — which tool for which job
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```
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Simple hover / fade / stagger? → native CSS (no bundle)
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React enter/exit, layout, gesture? → Motion (motion/react)
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Complex orchestrated timeline / scroll? → GSAP + ScrollTrigger (+ useGSAP)
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Smooth-scroll / inertia feel? → Lenis
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3D object / scene / immersive bg? → R3F + drei (+ postprocessing), lazy-loaded
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Glow / bloom on 3D? → @react-three/postprocessing
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Reusable animated component? → MagicUI (copy-in)
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The ONE hero spectacle moment? → Aceternity free block (copy-in) or custom
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Illustrative AE animation? → Lottie
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Interactive vector / state-machine? → Rive
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Hero video? → native <video> + scrim + poster
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Base components / design system? → shadcn/ui (own the code)
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```
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## THE "NOT JUNK / NOT OLD-SCHOOL" RULES (what makes 2026 ≠ 2018)
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1. **Depth, not flat.** Layered gradients, mesh gradients (4+ stops), soft large
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shadows (`0 40px 80px rgba(0,0,0,.15)`), subtle noise overlay (opacity .03–.08),
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glassmorphism (`backdrop-filter: blur(20px)` + 1px translucent border). Flat
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near-black panels are the "shady" look — add depth.
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2. **Dark mode done right.** NEVER pure `#000`. Use `#0A0A0F` / `#0F0F1A` / `#111118`
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with a faint colored ambient glow (radial gradient at 3–6% opacity) so dark feels
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_rich_, not _cheap_. This directly fixes "when it turns dark it looks shady."
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3. **A hero is a thesis.** The landing/app entry opens with ONE characteristic
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moment — animated 3D object, aurora/mesh background, a live demo, a scroll
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reveal — not a tool grid. Spend boldness in ONE place; keep everything else quiet.
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4. **Motion with purpose, 120fps.** Page-load staggered reveals (0/80/160/240ms),
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scroll-triggered reveals (intersection observer / ScrollTrigger), hover =
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transform+opacity together. GPU-accelerated transforms only (`transform`,
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`opacity` — never animate `width/top/left`). Respect `prefers-reduced-motion`.
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5. **Progressive disclosure** (ORIRO product rule). Big primary action (chat/
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describe box LARGE); reveal controls only when relevant; ask via chat. No wall
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of options on day 1. No box-in-box (one scroll context per panel).
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6. **Type carries personality.** Distinctive display face, dramatic scale contrast
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(display 72–144px vs body 16px), tight tracking on display (-0.02 to -0.04em),
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wide on caps labels (+0.08em).
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7. **Spacing rhythm.** An 8px (or 4px) baseline grid; generous negative space OR
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controlled density — never the mediocre middle. Break the grid intentionally
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once per layout.
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8. **Performance is a feature.** Lazy-load 3D/video, code-split heavy routes,
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skeleton screens not spinners, `content-visibility` for long lists, never block
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first paint with WebGL. A janky 3D site is worse than a crisp 2D one.
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## QUICK-START SETUP (Next 15 App Router + Tailwind — ORIRO's stack)
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```bash
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# core motion + scroll (everyday)
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npm i motion lenis
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# 3D (opt-in, lazy-loaded route/section only)
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npm i three @react-three/fiber @react-three/drei @react-three/postprocessing
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# orchestration (cinematic timelines)
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npm i gsap
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# illustrative motion (as needed)
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npm i lottie-react @rive-app/react-canvas
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# fonts self-hosted (OR-FREE-FOREVER, no runtime external call)
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npm i @fontsource-variable/geist @fontsource-variable/bricolage-grotesque
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# shadcn — copy components in (owns the code)
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npx shadcn@latest init
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# MagicUI / Aceternity — copy the FREE component source into /components, do not
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# add a paid dependency. Verify MIT/free license per component.
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```
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Always confirm the current patch: `npm view motion version`, `npm view three version`,
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`npm view @react-three/fiber version`, etc. Pin in package.json.
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## CORE PATTERNS (copy-ready, ORIRO-correct)
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### 1. Rich dark surface (fixes "dark looks shady")
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```css
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.surface {
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background:
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radial-gradient(120% 120% at 50% 0%, rgba(99, 102, 241, 0.06), transparent 60%), #0b0b12; /* never #000 */
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border: 1px solid rgba(255, 255, 255, 0.06);
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box-shadow: 0 40px 80px rgba(0, 0, 0, 0.35);
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.glass {
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/* glassmorphism panel */
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background: rgba(255, 255, 255, 0.04);
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backdrop-filter: blur(20px) saturate(140%);
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border: 1px solid rgba(255, 255, 255, 0.08);
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}
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.noise::after {
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/* subtle grain over flat color */
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content: "";
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position: absolute;
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inset: 0;
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opacity: 0.05;
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background-image: url("data:image/svg+xml,..."); /* SVG fractalNoise */
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}
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```
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### 2. Staggered page-load reveal (Motion)
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```tsx
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import { motion } from "motion/react";
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const stagger = { show: { transition: { staggerChildren: 0.08 } } };
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const item = {
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hidden: { opacity: 0, y: 24 },
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show: { opacity: 1, y: 0, transition: { duration: 0.5, ease: [0.22, 1, 0.36, 1] } },
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};
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<motion.div variants={stagger} initial="hidden" animate="show">
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{items.map((x) => (
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<motion.div key={x.id} variants={item}>
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{x.label}
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</motion.div>
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))}
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</motion.div>;
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```
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### 3. Scroll-driven cinematic timeline (GSAP + ScrollTrigger + Lenis)
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```tsx
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import { useGSAP } from "@gsap/react";
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import gsap from "gsap";
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import { ScrollTrigger } from "gsap/ScrollTrigger";
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gsap.registerPlugin(ScrollTrigger);
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// Lenis drives smooth scroll; ScrollTrigger reads it:
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useGSAP(
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() => {
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const tl = gsap.timeline({
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scrollTrigger: {
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trigger: ref.current,
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start: "top top",
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end: "+=1200",
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scrub: true,
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pin: true,
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},
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});
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tl.to(".layer-a", { y: -200, ease: "none" }).to(".layer-b", { scale: 1.2, opacity: 1 }, 0);
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},
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{ scope: ref },
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);
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```
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### 4. Lazy 3D hero (R3F + drei, opt-in, never blocks paint)
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```tsx
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import dynamic from "next/dynamic";
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const Scene = dynamic(() => import("./Scene"), { ssr: false, loading: () => <Poster /> });
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// Scene.tsx
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import { Canvas } from "@react-three/fiber";
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import { Float, Environment, MeshDistortMaterial } from "@react-three/drei";
|
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import { EffectComposer, Bloom } from "@react-three/postprocessing";
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|
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export default function Scene() {
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return (
|
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<Canvas camera={{ position: [0, 0, 5] }} dpr={[1, 2]}>
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<Environment preset="city" />
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<Float speed={2} rotationIntensity={1}>
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<mesh>
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<icosahedronGeometry args={[1.4, 8]} />
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<MeshDistortMaterial distort={0.4} speed={2} color="#6366f1" />
|
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</mesh>
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</Float>
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<EffectComposer>
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|
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<Bloom luminanceThreshold={0.2} intensity={0.8} />
|
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</EffectComposer>
|
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</Canvas>
|
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|
-
);
|
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|
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}
|
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|
-
```
|
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286
|
-
|
|
287
|
-
(R3F r128 caveat: no `OrbitControls` from three core / no `CapsuleGeometry`; use drei
|
|
288
|
-
`<OrbitControls>` and Cylinder/Sphere geometries — matches ORIRO artifact constraints.)
|
|
289
|
-
|
|
290
|
-
### 5. Hero video with scrim + reduced-motion fallback
|
|
291
|
-
|
|
292
|
-
```tsx
|
|
293
|
-
<div className="relative">
|
|
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|
-
<video
|
|
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|
-
autoPlay
|
|
296
|
-
muted
|
|
297
|
-
loop
|
|
298
|
-
playsInline
|
|
299
|
-
poster="/hero-poster.avif"
|
|
300
|
-
className="absolute inset-0 h-full w-full object-cover"
|
|
301
|
-
aria-hidden /* decorative */
|
|
302
|
-
/>
|
|
303
|
-
<div className="absolute inset-0 bg-gradient-to-t from-[#0B0B12] via-[#0B0B12]/40 to-transparent" />
|
|
304
|
-
<div className="relative z-10">{/* headline */}</div>
|
|
305
|
-
</div>
|
|
306
|
-
/* @media (prefers-reduced-motion: reduce){ video{display:none} .poster{display:block} } */
|
|
307
|
-
```
|
|
308
|
-
|
|
309
|
-
---
|
|
310
|
-
|
|
311
|
-
## QUALITY GATES (verify before "done" — real run, not build-green)
|
|
312
|
-
|
|
313
|
-
- [ ] Dark mode is rich (#0A0A0F-class + ambient glow), not pure-black "shady".
|
|
314
|
-
- [ ] There is ONE hero moment, not a flat grid entry.
|
|
315
|
-
- [ ] Motion is GPU-only (transform/opacity), 120fps, purposeful, reduced-motion-safe.
|
|
316
|
-
- [ ] 3D (if used) is lazy-loaded, never blocks first paint, has a poster fallback.
|
|
317
|
-
- [ ] Distinctive display font (not Inter/Roboto), self-hosted (no runtime external call).
|
|
318
|
-
- [ ] Progressive disclosure (big primary action, controls revealed on use, no box-in-box).
|
|
319
|
-
- [ ] Responsive 375 → 1440+, real-device checked, no viewport clip at 100%.
|
|
320
|
-
- [ ] Contrast ≥ 4.5:1, visible focus, keyboard accessible.
|
|
321
|
-
- [ ] Every library is free/MIT/open (OR-FREE-FOREVER) — no paid block, no external runtime call.
|
|
322
|
-
- [ ] Verified by a real run on staging + eyeball — not just `tsc`/build green.
|
|
323
|
-
|
|
324
|
-
## NEVER
|
|
325
|
-
|
|
326
|
-
- Pure #000 / #FFF · Inter/Roboto as display · flat lifeless panels · auto-3D without
|
|
327
|
-
asking · WebGL blocking first paint · animating width/top/left · box-in-box scroll ·
|
|
328
|
-
paid component dependencies · runtime Google-Fonts hot-link · "coming soon" shown as
|
|
329
|
-
if available · build-green claimed as done.
|
|
1
|
+
---
|
|
2
|
+
watermark: ORIRO
|
|
3
|
+
name: oriro-ui-2026
|
|
4
|
+
provider: ORIRO.ai
|
|
5
|
+
copyright: Copyright (c) 2026 ORIRO.ai
|
|
6
|
+
description: >
|
|
7
|
+
THE latest (mid-2026) front-end UI/UX/motion/3D skill for ORIRO. Activate for ANY
|
|
8
|
+
UI work — landing pages, app shells, dashboards, hero sections, agent/Forge UI,
|
|
9
|
+
Sites builder, animations, scroll effects, 3D/WebGL scenes, video heroes, glass/
|
|
10
|
+
gradient/mesh surfaces, micro-interactions, theming, dark mode. Triggers: "make it
|
|
11
|
+
modern", "latest UI", "animate", "3D", "hero", "scroll effect", "make it beautiful",
|
|
12
|
+
"improve the UI", "redesign", "polish", "gradient", "WebGL", "parallax", "particles",
|
|
13
|
+
any front-end build. This skill pins the CURRENT 2026 stack and version-locks every
|
|
14
|
+
library so output is current, not dated. Use ALONGSIDE the public frontend-design
|
|
15
|
+
skill (aesthetic judgment) — this skill is the IMPLEMENTATION layer with the modern
|
|
16
|
+
libraries frontend-design does not name.
|
|
17
|
+
last_verified: 2026-06-14 (web-verified library landscape + versions)
|
|
18
|
+
---
|
|
19
|
+
|
|
20
|
+
# ORIRO UI 2026 — the current front-end stack
|
|
21
|
+
|
|
22
|
+
This skill exists because the base design skills teach _taste_ (hierarchy, type,
|
|
23
|
+
restraint) but do NOT name the current motion/3D libraries. This is the
|
|
24
|
+
implementation layer. Pair it with `frontend-design` (judgment) and `/design`
|
|
25
|
+
(tokens) — this one is the _how_, with 2026 libraries.
|
|
26
|
+
|
|
27
|
+
**Hard rule for ORIRO: OR-FREE-FOREVER.** Every library below is free + MIT/Apache/
|
|
28
|
+
open-source and runs client-side ($0 to user, $0 to ORIRO). No paid-tier components,
|
|
29
|
+
no premium blocks, no external runtime calls. Where a library has a paid tier
|
|
30
|
+
(Aceternity premium, GSAP business plugins), use ONLY the free/open parts and
|
|
31
|
+
re-implement the rest natively. Verify each library's license before adding it.
|
|
32
|
+
|
|
33
|
+
---
|
|
34
|
+
|
|
35
|
+
## THE STACK (verified current, mid-2026) — version-pin these
|
|
36
|
+
|
|
37
|
+
Confirm latest patch with `npm view <pkg> version` before install; these are the
|
|
38
|
+
correct CURRENT major lines as of 2026-06.
|
|
39
|
+
|
|
40
|
+
### Motion / animation (2D, the everyday layer)
|
|
41
|
+
|
|
42
|
+
- **Motion** (`motion`) — formerly Framer Motion, now shipped as `motion`. The
|
|
43
|
+
default React animation choice in 2026: declarative `animate`, `AnimatePresence`
|
|
44
|
+
for enter/exit, layout animations, gestures, scroll, springs, timelines. Hybrid
|
|
45
|
+
engine, 120fps GPU-accelerated. THIS is the spine of ORIRO's motion. `npm i motion`
|
|
46
|
+
→ `import { motion, AnimatePresence } from "motion/react"`.
|
|
47
|
+
- **GSAP** (`gsap`) + ScrollTrigger — professional-grade timeline orchestration for
|
|
48
|
+
complex, multi-tween, scroll-driven sequences (the cinematic hero moments). Use
|
|
49
|
+
when Motion's declarative model is awkward for 6–7 orchestrated tweens on a
|
|
50
|
+
timeline. Free core + ScrollTrigger are open. `useGSAP()` hook for React.
|
|
51
|
+
- **Native CSS** — `linear()` easing now does spring-like motion with zero runtime;
|
|
52
|
+
`@keyframes` + `animation-delay` staggers; `scroll-timeline` for scroll-driven
|
|
53
|
+
CSS. Prefer this for simple micro-interactions — no bundle cost. Reach for a
|
|
54
|
+
library only when CSS can't express it.
|
|
55
|
+
|
|
56
|
+
### Scroll
|
|
57
|
+
|
|
58
|
+
- **Lenis** (`lenis`, by darkroom.engineering) — the standard smooth-scroll /
|
|
59
|
+
inertia layer in 2026. Pairs with Motion or GSAP ScrollTrigger. Lightweight.
|
|
60
|
+
This is what gives a site that "expensive" smooth-scroll feel.
|
|
61
|
+
|
|
62
|
+
### 3D / WebGL (the depth ORIRO is missing)
|
|
63
|
+
|
|
64
|
+
- **Three.js** (`three`) — the WebGL engine.
|
|
65
|
+
- **React Three Fiber** (`@react-three/fiber`) — declarative React renderer for
|
|
66
|
+
Three.js. THIS is how you do 3D in a React app without imperative spaghetti.
|
|
67
|
+
- **drei** (`@react-three/drei`) — the helper kit on top of R3F: `<OrbitControls>`,
|
|
68
|
+
`<Environment>`, `<Float>`, `<MeshDistortMaterial>`, `<ScrollControls>`,
|
|
69
|
+
`<useGLTF>`, `<Sparkles>`, `<Stars>`, instancing helpers. 90% of 3D-on-web is
|
|
70
|
+
drei components, not raw Three.
|
|
71
|
+
- **@react-three/postprocessing** — bloom, depth-of-field, chromatic aberration,
|
|
72
|
+
the glow that makes 3D look premium.
|
|
73
|
+
- Rule: 3D is OPT-IN and performance-gated. Never auto-3D (ORIRO Sites rule: ASK
|
|
74
|
+
the user 2D vs 3D). Lazy-load the R3F bundle; never block first paint with WebGL.
|
|
75
|
+
|
|
76
|
+
### Component layers (copy-in, not dependency lock-in)
|
|
77
|
+
|
|
78
|
+
- **shadcn/ui** — unstyled Radix primitives you copy into the repo and own. The
|
|
79
|
+
base for ORIRO's design system. Already aligned with Tailwind + Next 15 App Router.
|
|
80
|
+
- **MagicUI** — animation-first components built on Motion + Tailwind: shimmer,
|
|
81
|
+
sparkles, marquee, bento grids, animated beams, number tickers. Copy-in, free.
|
|
82
|
+
Use for _components_ (reusable motion utilities).
|
|
83
|
+
- **Aceternity UI** — hero-section spectacle built on Motion: spotlight, 3D cards,
|
|
84
|
+
parallax, mesh/aurora backgrounds. FREE blocks only (skip the $199 premium).
|
|
85
|
+
Use for _moments_ (the hero, the one memorable surface).
|
|
86
|
+
→ Industry pattern in 2026: MagicUI for components, Aceternity for moments,
|
|
87
|
+
shadcn for the system. ORIRO copies the free parts and owns the code.
|
|
88
|
+
|
|
89
|
+
### Illustrative / vector motion
|
|
90
|
+
|
|
91
|
+
- **Lottie** (`lottie-react`) — render After Effects JSON animations (complex
|
|
92
|
+
illustrative motion impractical to hand-code). Free.
|
|
93
|
+
- **Rive** (`@rive-app/react-canvas`) — real-time interactive vector animations,
|
|
94
|
+
state-machine driven. Lighter than Lottie for interactive bits.
|
|
95
|
+
|
|
96
|
+
### Video (hero video, NARVO surfaces)
|
|
97
|
+
|
|
98
|
+
- **Native `<video>`** with `playsInline muted autoplay loop` + a poster + a
|
|
99
|
+
gradient scrim overlay = the standard hero-video pattern. No library needed.
|
|
100
|
+
- For programmatic/generated video stays in NARVO's engine (separate skill).
|
|
101
|
+
- Background video: always `object-fit: cover`, always a scrim for text contrast,
|
|
102
|
+
always a static poster for first paint + reduced-motion fallback.
|
|
103
|
+
|
|
104
|
+
### Fonts (never the AI-default trio)
|
|
105
|
+
|
|
106
|
+
- NEVER primary: Inter, Roboto, Arial, system-ui.
|
|
107
|
+
- Display options: Clash Display, Cabinet Grotesk, General Sans, Neue Machina,
|
|
108
|
+
Instrument Serif, Editorial New, Bricolage Grotesque, Geist (the 2026 favorites).
|
|
109
|
+
- Pair a characterful display with a clean body + a mono for data/code.
|
|
110
|
+
- Self-host via Fontsource (`@fontsource-variable/...`) — $0, no external call,
|
|
111
|
+
OR-FREE-FOREVER compliant. Do NOT hot-link Google Fonts at runtime (external call).
|
|
112
|
+
|
|
113
|
+
---
|
|
114
|
+
|
|
115
|
+
## THE DECISION TREE — which tool for which job
|
|
116
|
+
|
|
117
|
+
```
|
|
118
|
+
Simple hover / fade / stagger? → native CSS (no bundle)
|
|
119
|
+
React enter/exit, layout, gesture? → Motion (motion/react)
|
|
120
|
+
Complex orchestrated timeline / scroll? → GSAP + ScrollTrigger (+ useGSAP)
|
|
121
|
+
Smooth-scroll / inertia feel? → Lenis
|
|
122
|
+
3D object / scene / immersive bg? → R3F + drei (+ postprocessing), lazy-loaded
|
|
123
|
+
Glow / bloom on 3D? → @react-three/postprocessing
|
|
124
|
+
Reusable animated component? → MagicUI (copy-in)
|
|
125
|
+
The ONE hero spectacle moment? → Aceternity free block (copy-in) or custom
|
|
126
|
+
Illustrative AE animation? → Lottie
|
|
127
|
+
Interactive vector / state-machine? → Rive
|
|
128
|
+
Hero video? → native <video> + scrim + poster
|
|
129
|
+
Base components / design system? → shadcn/ui (own the code)
|
|
130
|
+
```
|
|
131
|
+
|
|
132
|
+
---
|
|
133
|
+
|
|
134
|
+
## THE "NOT JUNK / NOT OLD-SCHOOL" RULES (what makes 2026 ≠ 2018)
|
|
135
|
+
|
|
136
|
+
1. **Depth, not flat.** Layered gradients, mesh gradients (4+ stops), soft large
|
|
137
|
+
shadows (`0 40px 80px rgba(0,0,0,.15)`), subtle noise overlay (opacity .03–.08),
|
|
138
|
+
glassmorphism (`backdrop-filter: blur(20px)` + 1px translucent border). Flat
|
|
139
|
+
near-black panels are the "shady" look — add depth.
|
|
140
|
+
2. **Dark mode done right.** NEVER pure `#000`. Use `#0A0A0F` / `#0F0F1A` / `#111118`
|
|
141
|
+
with a faint colored ambient glow (radial gradient at 3–6% opacity) so dark feels
|
|
142
|
+
_rich_, not _cheap_. This directly fixes "when it turns dark it looks shady."
|
|
143
|
+
3. **A hero is a thesis.** The landing/app entry opens with ONE characteristic
|
|
144
|
+
moment — animated 3D object, aurora/mesh background, a live demo, a scroll
|
|
145
|
+
reveal — not a tool grid. Spend boldness in ONE place; keep everything else quiet.
|
|
146
|
+
4. **Motion with purpose, 120fps.** Page-load staggered reveals (0/80/160/240ms),
|
|
147
|
+
scroll-triggered reveals (intersection observer / ScrollTrigger), hover =
|
|
148
|
+
transform+opacity together. GPU-accelerated transforms only (`transform`,
|
|
149
|
+
`opacity` — never animate `width/top/left`). Respect `prefers-reduced-motion`.
|
|
150
|
+
5. **Progressive disclosure** (ORIRO product rule). Big primary action (chat/
|
|
151
|
+
describe box LARGE); reveal controls only when relevant; ask via chat. No wall
|
|
152
|
+
of options on day 1. No box-in-box (one scroll context per panel).
|
|
153
|
+
6. **Type carries personality.** Distinctive display face, dramatic scale contrast
|
|
154
|
+
(display 72–144px vs body 16px), tight tracking on display (-0.02 to -0.04em),
|
|
155
|
+
wide on caps labels (+0.08em).
|
|
156
|
+
7. **Spacing rhythm.** An 8px (or 4px) baseline grid; generous negative space OR
|
|
157
|
+
controlled density — never the mediocre middle. Break the grid intentionally
|
|
158
|
+
once per layout.
|
|
159
|
+
8. **Performance is a feature.** Lazy-load 3D/video, code-split heavy routes,
|
|
160
|
+
skeleton screens not spinners, `content-visibility` for long lists, never block
|
|
161
|
+
first paint with WebGL. A janky 3D site is worse than a crisp 2D one.
|
|
162
|
+
|
|
163
|
+
---
|
|
164
|
+
|
|
165
|
+
## QUICK-START SETUP (Next 15 App Router + Tailwind — ORIRO's stack)
|
|
166
|
+
|
|
167
|
+
```bash
|
|
168
|
+
# core motion + scroll (everyday)
|
|
169
|
+
npm i motion lenis
|
|
170
|
+
# 3D (opt-in, lazy-loaded route/section only)
|
|
171
|
+
npm i three @react-three/fiber @react-three/drei @react-three/postprocessing
|
|
172
|
+
# orchestration (cinematic timelines)
|
|
173
|
+
npm i gsap
|
|
174
|
+
# illustrative motion (as needed)
|
|
175
|
+
npm i lottie-react @rive-app/react-canvas
|
|
176
|
+
# fonts self-hosted (OR-FREE-FOREVER, no runtime external call)
|
|
177
|
+
npm i @fontsource-variable/geist @fontsource-variable/bricolage-grotesque
|
|
178
|
+
# shadcn — copy components in (owns the code)
|
|
179
|
+
npx shadcn@latest init
|
|
180
|
+
# MagicUI / Aceternity — copy the FREE component source into /components, do not
|
|
181
|
+
# add a paid dependency. Verify MIT/free license per component.
|
|
182
|
+
```
|
|
183
|
+
|
|
184
|
+
Always confirm the current patch: `npm view motion version`, `npm view three version`,
|
|
185
|
+
`npm view @react-three/fiber version`, etc. Pin in package.json.
|
|
186
|
+
|
|
187
|
+
---
|
|
188
|
+
|
|
189
|
+
## CORE PATTERNS (copy-ready, ORIRO-correct)
|
|
190
|
+
|
|
191
|
+
### 1. Rich dark surface (fixes "dark looks shady")
|
|
192
|
+
|
|
193
|
+
```css
|
|
194
|
+
.surface {
|
|
195
|
+
background:
|
|
196
|
+
radial-gradient(120% 120% at 50% 0%, rgba(99, 102, 241, 0.06), transparent 60%), #0b0b12; /* never #000 */
|
|
197
|
+
border: 1px solid rgba(255, 255, 255, 0.06);
|
|
198
|
+
box-shadow: 0 40px 80px rgba(0, 0, 0, 0.35);
|
|
199
|
+
}
|
|
200
|
+
.glass {
|
|
201
|
+
/* glassmorphism panel */
|
|
202
|
+
background: rgba(255, 255, 255, 0.04);
|
|
203
|
+
backdrop-filter: blur(20px) saturate(140%);
|
|
204
|
+
border: 1px solid rgba(255, 255, 255, 0.08);
|
|
205
|
+
}
|
|
206
|
+
.noise::after {
|
|
207
|
+
/* subtle grain over flat color */
|
|
208
|
+
content: "";
|
|
209
|
+
position: absolute;
|
|
210
|
+
inset: 0;
|
|
211
|
+
pointer-events: none;
|
|
212
|
+
opacity: 0.05;
|
|
213
|
+
background-image: url("data:image/svg+xml,..."); /* SVG fractalNoise */
|
|
214
|
+
}
|
|
215
|
+
```
|
|
216
|
+
|
|
217
|
+
### 2. Staggered page-load reveal (Motion)
|
|
218
|
+
|
|
219
|
+
```tsx
|
|
220
|
+
import { motion } from "motion/react";
|
|
221
|
+
const stagger = { show: { transition: { staggerChildren: 0.08 } } };
|
|
222
|
+
const item = {
|
|
223
|
+
hidden: { opacity: 0, y: 24 },
|
|
224
|
+
show: { opacity: 1, y: 0, transition: { duration: 0.5, ease: [0.22, 1, 0.36, 1] } },
|
|
225
|
+
};
|
|
226
|
+
<motion.div variants={stagger} initial="hidden" animate="show">
|
|
227
|
+
{items.map((x) => (
|
|
228
|
+
<motion.div key={x.id} variants={item}>
|
|
229
|
+
{x.label}
|
|
230
|
+
</motion.div>
|
|
231
|
+
))}
|
|
232
|
+
</motion.div>;
|
|
233
|
+
```
|
|
234
|
+
|
|
235
|
+
### 3. Scroll-driven cinematic timeline (GSAP + ScrollTrigger + Lenis)
|
|
236
|
+
|
|
237
|
+
```tsx
|
|
238
|
+
import { useGSAP } from "@gsap/react";
|
|
239
|
+
import gsap from "gsap";
|
|
240
|
+
import { ScrollTrigger } from "gsap/ScrollTrigger";
|
|
241
|
+
gsap.registerPlugin(ScrollTrigger);
|
|
242
|
+
// Lenis drives smooth scroll; ScrollTrigger reads it:
|
|
243
|
+
useGSAP(
|
|
244
|
+
() => {
|
|
245
|
+
const tl = gsap.timeline({
|
|
246
|
+
scrollTrigger: {
|
|
247
|
+
trigger: ref.current,
|
|
248
|
+
start: "top top",
|
|
249
|
+
end: "+=1200",
|
|
250
|
+
scrub: true,
|
|
251
|
+
pin: true,
|
|
252
|
+
},
|
|
253
|
+
});
|
|
254
|
+
tl.to(".layer-a", { y: -200, ease: "none" }).to(".layer-b", { scale: 1.2, opacity: 1 }, 0);
|
|
255
|
+
},
|
|
256
|
+
{ scope: ref },
|
|
257
|
+
);
|
|
258
|
+
```
|
|
259
|
+
|
|
260
|
+
### 4. Lazy 3D hero (R3F + drei, opt-in, never blocks paint)
|
|
261
|
+
|
|
262
|
+
```tsx
|
|
263
|
+
import dynamic from "next/dynamic";
|
|
264
|
+
const Scene = dynamic(() => import("./Scene"), { ssr: false, loading: () => <Poster /> });
|
|
265
|
+
// Scene.tsx
|
|
266
|
+
import { Canvas } from "@react-three/fiber";
|
|
267
|
+
import { Float, Environment, MeshDistortMaterial } from "@react-three/drei";
|
|
268
|
+
import { EffectComposer, Bloom } from "@react-three/postprocessing";
|
|
269
|
+
export default function Scene() {
|
|
270
|
+
return (
|
|
271
|
+
<Canvas camera={{ position: [0, 0, 5] }} dpr={[1, 2]}>
|
|
272
|
+
<Environment preset="city" />
|
|
273
|
+
<Float speed={2} rotationIntensity={1}>
|
|
274
|
+
<mesh>
|
|
275
|
+
<icosahedronGeometry args={[1.4, 8]} />
|
|
276
|
+
<MeshDistortMaterial distort={0.4} speed={2} color="#6366f1" />
|
|
277
|
+
</mesh>
|
|
278
|
+
</Float>
|
|
279
|
+
<EffectComposer>
|
|
280
|
+
<Bloom luminanceThreshold={0.2} intensity={0.8} />
|
|
281
|
+
</EffectComposer>
|
|
282
|
+
</Canvas>
|
|
283
|
+
);
|
|
284
|
+
}
|
|
285
|
+
```
|
|
286
|
+
|
|
287
|
+
(R3F r128 caveat: no `OrbitControls` from three core / no `CapsuleGeometry`; use drei
|
|
288
|
+
`<OrbitControls>` and Cylinder/Sphere geometries — matches ORIRO artifact constraints.)
|
|
289
|
+
|
|
290
|
+
### 5. Hero video with scrim + reduced-motion fallback
|
|
291
|
+
|
|
292
|
+
```tsx
|
|
293
|
+
<div className="relative">
|
|
294
|
+
<video
|
|
295
|
+
autoPlay
|
|
296
|
+
muted
|
|
297
|
+
loop
|
|
298
|
+
playsInline
|
|
299
|
+
poster="/hero-poster.avif"
|
|
300
|
+
className="absolute inset-0 h-full w-full object-cover"
|
|
301
|
+
aria-hidden /* decorative */
|
|
302
|
+
/>
|
|
303
|
+
<div className="absolute inset-0 bg-gradient-to-t from-[#0B0B12] via-[#0B0B12]/40 to-transparent" />
|
|
304
|
+
<div className="relative z-10">{/* headline */}</div>
|
|
305
|
+
</div>
|
|
306
|
+
/* @media (prefers-reduced-motion: reduce){ video{display:none} .poster{display:block} } */
|
|
307
|
+
```
|
|
308
|
+
|
|
309
|
+
---
|
|
310
|
+
|
|
311
|
+
## QUALITY GATES (verify before "done" — real run, not build-green)
|
|
312
|
+
|
|
313
|
+
- [ ] Dark mode is rich (#0A0A0F-class + ambient glow), not pure-black "shady".
|
|
314
|
+
- [ ] There is ONE hero moment, not a flat grid entry.
|
|
315
|
+
- [ ] Motion is GPU-only (transform/opacity), 120fps, purposeful, reduced-motion-safe.
|
|
316
|
+
- [ ] 3D (if used) is lazy-loaded, never blocks first paint, has a poster fallback.
|
|
317
|
+
- [ ] Distinctive display font (not Inter/Roboto), self-hosted (no runtime external call).
|
|
318
|
+
- [ ] Progressive disclosure (big primary action, controls revealed on use, no box-in-box).
|
|
319
|
+
- [ ] Responsive 375 → 1440+, real-device checked, no viewport clip at 100%.
|
|
320
|
+
- [ ] Contrast ≥ 4.5:1, visible focus, keyboard accessible.
|
|
321
|
+
- [ ] Every library is free/MIT/open (OR-FREE-FOREVER) — no paid block, no external runtime call.
|
|
322
|
+
- [ ] Verified by a real run on staging + eyeball — not just `tsc`/build green.
|
|
323
|
+
|
|
324
|
+
## NEVER
|
|
325
|
+
|
|
326
|
+
- Pure #000 / #FFF · Inter/Roboto as display · flat lifeless panels · auto-3D without
|
|
327
|
+
asking · WebGL blocking first paint · animating width/top/left · box-in-box scroll ·
|
|
328
|
+
paid component dependencies · runtime Google-Fonts hot-link · "coming soon" shown as
|
|
329
|
+
if available · build-green claimed as done.
|