@oriro/orirocli 0.1.11 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ATTRIBUTION.md +53 -53
- package/LICENSE +21 -21
- package/README.md +10 -9
- package/dist/cli.js +1866 -190
- package/package.json +65 -64
- package/skills/1password/SKILL.md +118 -118
- package/skills/1password/references/cli-examples.md +29 -29
- package/skills/1password/references/get-started.md +21 -21
- package/skills/21stdev/SKILL.md +64 -64
- package/skills/algorithmic-art/LICENSE +21 -21
- package/skills/algorithmic-art/SKILL.md +446 -446
- package/skills/algorithmic-art/templates/generator_template.js +223 -223
- package/skills/algorithmic-art/templates/viewer.html +598 -598
- package/skills/apple-notes/SKILL.md +81 -81
- package/skills/apple-reminders/SKILL.md +122 -122
- package/skills/bear-notes/SKILL.md +111 -111
- package/skills/blogwatcher/SKILL.md +73 -73
- package/skills/blucli/SKILL.md +51 -51
- package/skills/brand-guidelines/LICENSE +21 -21
- package/skills/brand-guidelines/SKILL.md +76 -76
- package/skills/business/biz-analysis/LICENSE +21 -21
- package/skills/business/biz-analysis/SKILL.md +103 -103
- package/skills/business/biz-corporate-strategy/LICENSE +21 -21
- package/skills/business/biz-corporate-strategy/SKILL.md +76 -76
- package/skills/business/biz-customer-success/LICENSE +21 -21
- package/skills/business/biz-customer-success/SKILL.md +55 -55
- package/skills/business/biz-entrepreneurship/LICENSE +21 -21
- package/skills/business/biz-entrepreneurship/SKILL.md +72 -72
- package/skills/business/biz-hr/LICENSE +21 -21
- package/skills/business/biz-hr/SKILL.md +67 -67
- package/skills/business/biz-international/LICENSE +21 -21
- package/skills/business/biz-international/SKILL.md +51 -51
- package/skills/business/biz-leadership/LICENSE +21 -21
- package/skills/business/biz-leadership/SKILL.md +106 -106
- package/skills/business/biz-marketing-strategy/LICENSE +21 -21
- package/skills/business/biz-marketing-strategy/SKILL.md +119 -119
- package/skills/business/biz-negotiation/LICENSE +21 -21
- package/skills/business/biz-negotiation/SKILL.md +152 -152
- package/skills/business/biz-operations/LICENSE +21 -21
- package/skills/business/biz-operations/SKILL.md +74 -74
- package/skills/business/biz-project/LICENSE +21 -21
- package/skills/business/biz-project/SKILL.md +203 -203
- package/skills/business/biz-risk/LICENSE +21 -21
- package/skills/business/biz-risk/SKILL.md +85 -85
- package/skills/business/biz-sales/LICENSE +21 -21
- package/skills/business/biz-sales/SKILL.md +92 -92
- package/skills/business/biz-startup-ops/LICENSE +21 -21
- package/skills/business/biz-startup-ops/SKILL.md +70 -70
- package/skills/business/biz-strategy/LICENSE +21 -21
- package/skills/business/biz-strategy/SKILL.md +233 -233
- package/skills/business/biz-supply-chain-advanced/LICENSE +21 -21
- package/skills/business/biz-supply-chain-advanced/SKILL.md +68 -68
- package/skills/business/fin-chartered-exams/LICENSE +21 -21
- package/skills/business/fin-chartered-exams/SKILL.md +69 -69
- package/skills/camsnap/SKILL.md +49 -49
- package/skills/canvas/SKILL.md +82 -82
- package/skills/canvas-design/LICENSE +21 -21
- package/skills/canvas-design/SKILL.md +140 -140
- package/skills/canvas-design/canvas-fonts/ArsenalSC-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/BigShoulders-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Boldonse-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/BricolageGrotesque-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/CrimsonPro-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/DMMono-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/EricaOne-OFL.txt +94 -94
- package/skills/canvas-design/canvas-fonts/GeistMono-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Gloock-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/IBMPlexMono-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/InstrumentSans-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/JetBrainsMono-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Jura-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/LibreBaskerville-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Lora-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/NationalPark-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Outfit-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/PixelifySans-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/RedHatMono-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Silkscreen-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/SmoochSans-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/Tektur-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/WorkSans-OFL.txt +93 -93
- package/skills/canvas-design/canvas-fonts/YoungSerif-OFL.txt +93 -93
- package/skills/coding-agent/SKILL.md +146 -146
- package/skills/communication/comm-business-writing/LICENSE +21 -21
- package/skills/communication/comm-business-writing/SKILL.md +67 -67
- package/skills/communication/comm-cross-cultural/LICENSE +21 -21
- package/skills/communication/comm-cross-cultural/SKILL.md +88 -88
- package/skills/communication/comm-journalism/LICENSE +21 -21
- package/skills/communication/comm-journalism/SKILL.md +81 -81
- package/skills/communication/comm-linguistics/LICENSE +21 -21
- package/skills/communication/comm-linguistics/SKILL.md +82 -82
- package/skills/communication/comm-negotiation/LICENSE +21 -21
- package/skills/communication/comm-negotiation/SKILL.md +120 -120
- package/skills/communication/comm-presentations/LICENSE +21 -21
- package/skills/communication/comm-presentations/SKILL.md +93 -93
- package/skills/communication/comm-public-speaking/LICENSE +21 -21
- package/skills/communication/comm-public-speaking/SKILL.md +68 -68
- package/skills/communication/comm-writing/LICENSE +21 -21
- package/skills/communication/comm-writing/SKILL.md +69 -69
- package/skills/craft/ai-engineering/LICENSE +21 -21
- package/skills/craft/ai-engineering/SKILL.md +828 -828
- package/skills/craft/app-builder-guide/LICENSE +21 -21
- package/skills/craft/app-builder-guide/SKILL.md +332 -332
- package/skills/craft/become-an-ai-engineer-26/CONTRIBUTING.md +46 -46
- package/skills/craft/become-an-ai-engineer-26/LICENSE +21 -21
- package/skills/craft/become-an-ai-engineer-26/README.md +270 -270
- package/skills/craft/become-an-ai-engineer-26/SKILL.md +667 -667
- package/skills/craft/become-an-ai-engineer-26/community/BUILDS.md +13 -13
- package/skills/craft/become-an-ai-engineer-26/community/DISCUSSIONS.md +8 -8
- package/skills/craft/become-an-ai-engineer-26/phases/phase-0-mental-models/README.md +14 -14
- package/skills/craft/become-an-ai-engineer-26/phases/phase-0-mental-models/project/TEMPLATE.md +33 -33
- package/skills/craft/become-an-ai-engineer-26/phases/phase-1-first-agent/README.md +25 -25
- package/skills/craft/become-an-ai-engineer-26/phases/phase-1-first-agent/code/raw_loop.py +126 -126
- package/skills/craft/become-an-ai-engineer-26/phases/phase-2-architecture/README.md +17 -17
- package/skills/craft/become-an-ai-engineer-26/phases/phase-3-harness/README.md +17 -17
- package/skills/craft/become-an-ai-engineer-26/phases/phase-4-evals/README.md +21 -21
- package/skills/craft/become-an-ai-engineer-26/phases/phase-4-evals/code/.github/workflows/eval.yml +40 -40
- package/skills/craft/become-an-ai-engineer-26/phases/phase-5-production/README.md +16 -16
- package/skills/craft/become-an-ai-engineer-26/projects/1-mobile-app-slm/README.md +11 -11
- package/skills/craft/become-an-ai-engineer-26/projects/2-self-improving-coder/README.md +11 -11
- package/skills/craft/become-an-ai-engineer-26/projects/3-video-editor-agent/README.md +11 -11
- package/skills/craft/become-an-ai-engineer-26/projects/4-personal-life-os/README.md +12 -12
- package/skills/craft/become-an-ai-engineer-26/projects/5-enterprise-workflow/README.md +12 -12
- package/skills/craft/become-an-ai-engineer-26/references/benchmark-numbers.md +41 -41
- package/skills/craft/become-an-ai-engineer-26/references/mhc-stable-training.md +73 -73
- package/skills/craft/become-an-ai-engineer-26/references/stack-decisions.md +37 -37
- package/skills/craft/become-an-ai-engineer-26/references/yarn-context-extension.md +123 -123
- package/skills/craft/codex-result-handling/LICENSE +21 -21
- package/skills/craft/codex-result-handling/SKILL.md +26 -26
- package/skills/craft/debug-and-build-methodology/LICENSE +21 -21
- package/skills/craft/debug-and-build-methodology/SKILL.md +432 -432
- package/skills/craft/design/LICENSE +21 -21
- package/skills/craft/design/SKILL.md +274 -274
- package/skills/craft/dev/LICENSE +21 -21
- package/skills/craft/dev/SKILL.md +12 -12
- package/skills/craft/dev/release.md +85 -85
- package/skills/craft/dev/roll.md +50 -50
- package/skills/craft/doc-coauthoring/LICENSE +21 -21
- package/skills/craft/doc-coauthoring/SKILL.md +397 -397
- package/skills/craft/focus/LICENSE +21 -21
- package/skills/craft/focus/SKILL.md +432 -432
- package/skills/craft/focus/UPSTREAM_README.md +233 -233
- package/skills/craft/gh/LICENSE +21 -21
- package/skills/craft/gh/SKILL.md +84 -84
- package/skills/craft/gh-skill/LICENSE +21 -21
- package/skills/craft/gh-skill/SKILL.md +121 -121
- package/skills/craft/godmode/LICENSE +21 -21
- package/skills/craft/godmode/SKILL.md +87 -87
- package/skills/craft/godmode/references/android-launch.md +680 -680
- package/skills/craft/godmode/references/data-gcp.md +1038 -1038
- package/skills/craft/godmode/references/expo-eas.md +816 -816
- package/skills/craft/godmode/references/ios-launch.md +734 -734
- package/skills/craft/google-ai-latest/LICENSE +21 -21
- package/skills/craft/google-ai-latest/SKILL.md +682 -682
- package/skills/craft/gpt-5-4-prompting/LICENSE +21 -21
- package/skills/craft/gpt-5-4-prompting/SKILL.md +63 -63
- package/skills/craft/gpt-5-4-prompting/references/codex-prompt-antipatterns.md +101 -101
- package/skills/craft/gpt-5-4-prompting/references/codex-prompt-recipes.md +150 -150
- package/skills/craft/gpt-5-4-prompting/references/prompt-blocks.md +172 -172
- package/skills/craft/grill-me/LICENSE +21 -21
- package/skills/craft/grill-me/SKILL.md +13 -13
- package/skills/craft/idea-to-deploy/LICENSE +21 -21
- package/skills/craft/idea-to-deploy/SKILL.md +292 -292
- package/skills/craft/idea-to-deploy/references/auth-playbook.md +195 -195
- package/skills/craft/idea-to-deploy/references/gcp-deployment.md +268 -268
- package/skills/craft/idea-to-deploy/references/stack-selection.md +117 -117
- package/skills/craft/image-generation-engineer/LICENSE +21 -21
- package/skills/craft/image-generation-engineer/SKILL.md +183 -183
- package/skills/craft/image-generation-engineer/references/architectures.md +260 -260
- package/skills/craft/image-generation-engineer/references/foundations.md +107 -107
- package/skills/craft/image-generation-engineer/references/inference-and-serving.md +253 -253
- package/skills/craft/image-generation-engineer/references/training.md +149 -149
- package/skills/craft/marketing/LICENSE +21 -21
- package/skills/craft/marketing/SKILL.md +1954 -1954
- package/skills/craft/master-architect/LICENSE +21 -21
- package/skills/craft/master-architect/SKILL.md +361 -361
- package/skills/craft/master-architect/references/ai-ml.md +317 -317
- package/skills/craft/master-architect/references/architecture.md +268 -268
- package/skills/craft/master-architect/references/auth-playbook.md +195 -195
- package/skills/craft/master-architect/references/cloud.md +323 -323
- package/skills/craft/master-architect/references/cyber.md +839 -839
- package/skills/craft/master-architect/references/data-eng.md +366 -366
- package/skills/craft/master-architect/references/devops.md +550 -550
- package/skills/craft/master-architect/references/gcp-deployment.md +268 -268
- package/skills/craft/master-architect/references/languages.md +748 -748
- package/skills/craft/master-architect/references/legacy.md +240 -240
- package/skills/craft/master-architect/references/mobile.md +447 -447
- package/skills/craft/master-architect/references/patterns.md +451 -451
- package/skills/craft/master-architect/references/saas-patterns.md +379 -379
- package/skills/craft/master-architect/references/sdlc.md +349 -349
- package/skills/craft/master-architect/references/stack-selection.md +117 -117
- package/skills/craft/oriro-ui-2026/LICENSE +21 -21
- package/skills/craft/oriro-ui-2026/SKILL.md +329 -329
- package/skills/craft/playwright-cli/LICENSE +21 -21
- package/skills/craft/playwright-cli/SKILL.md +393 -393
- package/skills/craft/playwright-cli/references/element-attributes.md +23 -23
- package/skills/craft/playwright-cli/references/playwright-tests.md +39 -39
- package/skills/craft/playwright-cli/references/request-mocking.md +87 -87
- package/skills/craft/playwright-cli/references/running-code.md +240 -240
- package/skills/craft/playwright-cli/references/session-management.md +226 -226
- package/skills/craft/playwright-cli/references/spec-driven-testing.md +312 -312
- package/skills/craft/playwright-cli/references/storage-state.md +275 -275
- package/skills/craft/playwright-cli/references/test-generation.md +134 -134
- package/skills/craft/playwright-cli/references/tracing.md +142 -142
- package/skills/craft/playwright-cli/references/video-recording.md +150 -150
- package/skills/craft/remotion-best-practices/LICENSE +21 -21
- package/skills/craft/remotion-best-practices/SKILL.md +345 -345
- package/skills/craft/remotion-best-practices/rules/3d.md +86 -86
- package/skills/craft/remotion-best-practices/rules/assets/charts-bar-chart.tsx +165 -165
- package/skills/craft/remotion-best-practices/rules/assets/text-animations-typewriter.tsx +89 -89
- package/skills/craft/remotion-best-practices/rules/assets/text-animations-word-highlight.tsx +101 -101
- package/skills/craft/remotion-best-practices/rules/audio-visualization.md +195 -195
- package/skills/craft/remotion-best-practices/rules/audio.md +167 -167
- package/skills/craft/remotion-best-practices/rules/calculate-metadata.md +118 -118
- package/skills/craft/remotion-best-practices/rules/compositions.md +132 -132
- package/skills/craft/remotion-best-practices/rules/display-captions.md +176 -176
- package/skills/craft/remotion-best-practices/rules/ffmpeg.md +34 -34
- package/skills/craft/remotion-best-practices/rules/get-audio-duration.md +58 -58
- package/skills/craft/remotion-best-practices/rules/get-video-dimensions.md +68 -68
- package/skills/craft/remotion-best-practices/rules/get-video-duration.md +60 -60
- package/skills/craft/remotion-best-practices/rules/gifs.md +135 -135
- package/skills/craft/remotion-best-practices/rules/google-fonts.md +72 -72
- package/skills/craft/remotion-best-practices/rules/html-in-canvas.md +122 -122
- package/skills/craft/remotion-best-practices/rules/images.md +67 -67
- package/skills/craft/remotion-best-practices/rules/import-srt-captions.md +69 -69
- package/skills/craft/remotion-best-practices/rules/light-leaks.md +73 -73
- package/skills/craft/remotion-best-practices/rules/local-fonts.md +65 -65
- package/skills/craft/remotion-best-practices/rules/lottie.md +67 -67
- package/skills/craft/remotion-best-practices/rules/maplibre.md +441 -441
- package/skills/craft/remotion-best-practices/rules/measuring-dom-nodes.md +34 -34
- package/skills/craft/remotion-best-practices/rules/measuring-text.md +140 -140
- package/skills/craft/remotion-best-practices/rules/parameters.md +109 -109
- package/skills/craft/remotion-best-practices/rules/sequencing.md +144 -144
- package/skills/craft/remotion-best-practices/rules/sfx.md +30 -30
- package/skills/craft/remotion-best-practices/rules/silence-detection.md +73 -73
- package/skills/craft/remotion-best-practices/rules/subtitles.md +36 -36
- package/skills/craft/remotion-best-practices/rules/tailwind.md +11 -11
- package/skills/craft/remotion-best-practices/rules/text-animations.md +20 -20
- package/skills/craft/remotion-best-practices/rules/timing.md +130 -130
- package/skills/craft/remotion-best-practices/rules/transcribe-captions.md +70 -70
- package/skills/craft/remotion-best-practices/rules/transitions.md +193 -193
- package/skills/craft/remotion-best-practices/rules/transparent-videos.md +102 -102
- package/skills/craft/remotion-best-practices/rules/trimming.md +51 -51
- package/skills/craft/remotion-best-practices/rules/videos.md +169 -169
- package/skills/craft/remotion-best-practices/rules/voiceover.md +94 -94
- package/skills/craft/supabase-postgres-best-practices/CHANGELOG.md +25 -25
- package/skills/craft/supabase-postgres-best-practices/LICENSE +21 -21
- package/skills/craft/supabase-postgres-best-practices/SKILL.md +69 -69
- package/skills/craft/supabase-postgres-best-practices/references/_contributing.md +166 -166
- package/skills/craft/supabase-postgres-best-practices/references/_sections.md +47 -47
- package/skills/craft/supabase-postgres-best-practices/references/_template.md +34 -34
- package/skills/craft/supabase-postgres-best-practices/references/advanced-full-text-search.md +55 -55
- package/skills/craft/supabase-postgres-best-practices/references/advanced-jsonb-indexing.md +49 -49
- package/skills/craft/supabase-postgres-best-practices/references/conn-idle-timeout.md +46 -46
- package/skills/craft/supabase-postgres-best-practices/references/conn-limits.md +44 -44
- package/skills/craft/supabase-postgres-best-practices/references/conn-pooling.md +41 -41
- package/skills/craft/supabase-postgres-best-practices/references/conn-prepared-statements.md +46 -46
- package/skills/craft/supabase-postgres-best-practices/references/data-batch-inserts.md +54 -54
- package/skills/craft/supabase-postgres-best-practices/references/data-n-plus-one.md +53 -53
- package/skills/craft/supabase-postgres-best-practices/references/data-pagination.md +50 -50
- package/skills/craft/supabase-postgres-best-practices/references/data-upsert.md +50 -50
- package/skills/craft/supabase-postgres-best-practices/references/lock-advisory.md +56 -56
- package/skills/craft/supabase-postgres-best-practices/references/lock-deadlock-prevention.md +68 -68
- package/skills/craft/supabase-postgres-best-practices/references/lock-short-transactions.md +50 -50
- package/skills/craft/supabase-postgres-best-practices/references/lock-skip-locked.md +54 -54
- package/skills/craft/supabase-postgres-best-practices/references/monitor-explain-analyze.md +45 -45
- package/skills/craft/supabase-postgres-best-practices/references/monitor-pg-stat-statements.md +55 -55
- package/skills/craft/supabase-postgres-best-practices/references/monitor-vacuum-analyze.md +55 -55
- package/skills/craft/supabase-postgres-best-practices/references/query-composite-indexes.md +44 -44
- package/skills/craft/supabase-postgres-best-practices/references/query-covering-indexes.md +40 -40
- package/skills/craft/supabase-postgres-best-practices/references/query-index-types.md +48 -48
- package/skills/craft/supabase-postgres-best-practices/references/query-missing-indexes.md +43 -43
- package/skills/craft/supabase-postgres-best-practices/references/query-partial-indexes.md +45 -45
- package/skills/craft/supabase-postgres-best-practices/references/schema-constraints.md +80 -80
- package/skills/craft/supabase-postgres-best-practices/references/schema-data-types.md +46 -46
- package/skills/craft/supabase-postgres-best-practices/references/schema-foreign-key-indexes.md +59 -59
- package/skills/craft/supabase-postgres-best-practices/references/schema-lowercase-identifiers.md +55 -55
- package/skills/craft/supabase-postgres-best-practices/references/schema-partitioning.md +55 -55
- package/skills/craft/supabase-postgres-best-practices/references/schema-primary-keys.md +61 -61
- package/skills/craft/supabase-postgres-best-practices/references/security-privileges.md +54 -54
- package/skills/craft/supabase-postgres-best-practices/references/security-rls-basics.md +50 -50
- package/skills/craft/supabase-postgres-best-practices/references/security-rls-performance.md +63 -63
- package/skills/craft/uipm-banner-design/LICENSE +21 -21
- package/skills/craft/uipm-banner-design/SKILL.md +201 -201
- package/skills/craft/uipm-banner-design/references/banner-sizes-and-styles.md +129 -129
- package/skills/craft/uipm-brand/LICENSE +21 -21
- package/skills/craft/uipm-brand/SKILL.md +104 -104
- package/skills/craft/uipm-brand/references/approval-checklist.md +184 -184
- package/skills/craft/uipm-brand/references/asset-organization.md +167 -167
- package/skills/craft/uipm-brand/references/brand-guideline-template.md +161 -161
- package/skills/craft/uipm-brand/references/color-palette-management.md +203 -203
- package/skills/craft/uipm-brand/references/consistency-checklist.md +105 -105
- package/skills/craft/uipm-brand/references/logo-usage-rules.md +204 -204
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- package/skills/graphify/skills/pi/references/query.md +0 -249
- package/skills/graphify/skills/pi/references/transcribe.md +0 -48
- package/skills/graphify/skills/pi/references/update.md +0 -179
- package/skills/graphify/skills/trae/references/add-watch.md +0 -56
- package/skills/graphify/skills/trae/references/exports.md +0 -71
- package/skills/graphify/skills/trae/references/extraction-spec.md +0 -68
- package/skills/graphify/skills/trae/references/github-and-merge.md +0 -46
- package/skills/graphify/skills/trae/references/hooks.md +0 -35
- package/skills/graphify/skills/trae/references/query.md +0 -249
- package/skills/graphify/skills/trae/references/transcribe.md +0 -48
- package/skills/graphify/skills/trae/references/update.md +0 -179
- package/skills/graphify/skills/vscode/references/add-watch.md +0 -56
- package/skills/graphify/skills/vscode/references/exports.md +0 -71
- package/skills/graphify/skills/vscode/references/extraction-spec.md +0 -68
- package/skills/graphify/skills/vscode/references/github-and-merge.md +0 -46
- package/skills/graphify/skills/vscode/references/hooks.md +0 -33
- package/skills/graphify/skills/vscode/references/query.md +0 -249
- package/skills/graphify/skills/vscode/references/transcribe.md +0 -48
- package/skills/graphify/skills/vscode/references/update.md +0 -179
- package/skills/graphify/skills/windows/references/add-watch.md +0 -56
- package/skills/graphify/skills/windows/references/exports.md +0 -71
- package/skills/graphify/skills/windows/references/extraction-spec.md +0 -68
- package/skills/graphify/skills/windows/references/github-and-merge.md +0 -46
- package/skills/graphify/skills/windows/references/hooks.md +0 -33
- package/skills/graphify/skills/windows/references/query.md +0 -249
- package/skills/graphify/skills/windows/references/transcribe.md +0 -48
- package/skills/graphify/skills/windows/references/update.md +0 -179
- package/skills/graphify/symbol_resolution.py +0 -538
- package/skills/graphify/transcribe.py +0 -184
- package/skills/graphify/tree_html.py +0 -582
- package/skills/graphify/validate.py +0 -72
- package/skills/graphify/watch.py +0 -898
- package/skills/graphify/wiki.py +0 -282
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name: creative-video
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provider: ORIRO.ai
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copyright: Copyright (c) 2026 ORIRO.ai
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description: >
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Video production — shooting, editing, audio, color grading, storytelling, and distribution.
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---
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# Video Production
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## The production process
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**Pre-production:** Script, storyboard, shot list, location scouting, casting, scheduling.
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**Production:** Shooting. Multiple takes, coverage (different angles), sound.
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**Post-production:** Editing, color grading, sound design, graphics, export.
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Pre-production investment pays off in production efficiency. "Fix it in post" is a trap.
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## Shooting fundamentals
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### Camera movement and support
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**Tripod:** Stable shots. Foundation of professional video.
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**Handheld:** Deliberate aesthetic choice (documentary feel, intimacy). Otherwise, stabilize.
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**Gimbal:** Smooth movement while moving. Used for walk-and-talk, following subjects.
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**Slider/dolly:** Horizontal or forward/backward movement. Cinematic.
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### Framing and shot types
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**Extreme wide shot:** Establishes location context.
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**Wide shot:** Shows full subject in environment.
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**Medium shot:** Waist up. Standard interview shot.
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**Close-up:** Face or detail. Emotional connection.
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**Insert:** Detail shot (hands, objects). Used in editing for coverage.
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**Rule of thirds in video:** Eyes in upper third. Headroom above, lead room in direction of gaze/movement.
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### Coverage for editing
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The "180-degree rule": Keep camera on one side of a line between subjects. Crossing the line = disorienting cut.
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**Cutaway shots:** B-roll that you cut to during A-roll (interview). Shot list: 3-5 B-roll shots for every 1 minute of finished video.
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**Match cut:** Action continues across a cut from different angle. Requires shooting action beginning and end on each angle.
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## Audio — the most important element most people ignore
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"People will tolerate bad video with good audio. They won't tolerate good video with bad audio."
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**Microphone types:**
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On-camera mic: Worst option for most interviews.
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Directional (shotgun): Pointed at source. Good for run-and-gun.
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Lavalier (lapel): Clip to clothing. Best for interviews. Natural sound.
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**Rule of thumb:** Get microphone as close to source as possible.
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**Monitor audio while recording:** Headphones on the camera operator or sound person.
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**Room acoustics:** Hard surfaces cause reverb. Soft furnishings absorb sound. Avoid rooms with echo.
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## Editing principles
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**Pacing:** Cut to the rhythm of the content, not the music.
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**Cut on action:** Cut in the middle of a movement for seamless transitions.
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**L-cut / J-cut:** Audio from next/previous scene overlaps the cut. Creates smooth transitions.
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**Story drives editing:** Every cut must serve the story. If a shot doesn't add, cut it.
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**30% rule:** Your first assembly cut will be about 30% longer than needed. Start cutting after you have an assembly.
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## Color grading
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**Color correction:** Fix problems — exposure, white balance, matching shots.
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**Color grading:** Stylize — create mood and look.
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**LUTs (Look Up Tables):** Pre-built color grades. Apply as starting point; adjust.
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**Skin tones:** Protected territory. Never green, blue, or magenta skin regardless of grade.
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## Export settings (common)
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**YouTube/web:** H.264, 1080p, 8 Mbps for 1080p, 20 Mbps for 4K.
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**Archive:** ProRes or DNxHD/HX (larger but higher quality).
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**Frame rate:** Match what you shot. 24fps = cinematic. 30fps = standard broadcast. 60fps = smooth/sports.
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Sources: No Film School (nofilmschool.com — free), DSLR Video Shooter (YouTube/free), Resolve official tutorials (DaVinci Resolve is free), FilmRiot (free education)
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---
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watermark: ORIRO
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disable-model-invocation: true
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name: creative-video
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provider: ORIRO.ai
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copyright: Copyright (c) 2026 ORIRO.ai
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description: >
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Video production — shooting, editing, audio, color grading, storytelling, and distribution.
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Sources: Open educational resources, Canva Design School, MIT OCW Architecture, design classics.
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---
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# Video Production
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## The production process
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**Pre-production:** Script, storyboard, shot list, location scouting, casting, scheduling.
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**Production:** Shooting. Multiple takes, coverage (different angles), sound.
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**Post-production:** Editing, color grading, sound design, graphics, export.
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Pre-production investment pays off in production efficiency. "Fix it in post" is a trap.
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## Shooting fundamentals
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+
|
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### Camera movement and support
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31
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**Tripod:** Stable shots. Foundation of professional video.
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33
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**Handheld:** Deliberate aesthetic choice (documentary feel, intimacy). Otherwise, stabilize.
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34
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**Gimbal:** Smooth movement while moving. Used for walk-and-talk, following subjects.
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35
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**Slider/dolly:** Horizontal or forward/backward movement. Cinematic.
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36
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+
|
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37
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### Framing and shot types
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38
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**Extreme wide shot:** Establishes location context.
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**Wide shot:** Shows full subject in environment.
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41
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+
**Medium shot:** Waist up. Standard interview shot.
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42
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**Close-up:** Face or detail. Emotional connection.
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43
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+
**Insert:** Detail shot (hands, objects). Used in editing for coverage.
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44
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+
**Rule of thirds in video:** Eyes in upper third. Headroom above, lead room in direction of gaze/movement.
|
|
45
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+
|
|
46
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+
### Coverage for editing
|
|
47
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+
|
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48
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+
The "180-degree rule": Keep camera on one side of a line between subjects. Crossing the line = disorienting cut.
|
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49
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+
**Cutaway shots:** B-roll that you cut to during A-roll (interview). Shot list: 3-5 B-roll shots for every 1 minute of finished video.
|
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50
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+
**Match cut:** Action continues across a cut from different angle. Requires shooting action beginning and end on each angle.
|
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51
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+
|
|
52
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## Audio — the most important element most people ignore
|
|
53
|
+
|
|
54
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+
"People will tolerate bad video with good audio. They won't tolerate good video with bad audio."
|
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55
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+
**Microphone types:**
|
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56
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On-camera mic: Worst option for most interviews.
|
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57
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+
Directional (shotgun): Pointed at source. Good for run-and-gun.
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58
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Lavalier (lapel): Clip to clothing. Best for interviews. Natural sound.
|
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59
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**Rule of thumb:** Get microphone as close to source as possible.
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60
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+
**Monitor audio while recording:** Headphones on the camera operator or sound person.
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61
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**Room acoustics:** Hard surfaces cause reverb. Soft furnishings absorb sound. Avoid rooms with echo.
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63
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## Editing principles
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64
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+
|
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65
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**Pacing:** Cut to the rhythm of the content, not the music.
|
|
66
|
+
**Cut on action:** Cut in the middle of a movement for seamless transitions.
|
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67
|
+
**L-cut / J-cut:** Audio from next/previous scene overlaps the cut. Creates smooth transitions.
|
|
68
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+
**Story drives editing:** Every cut must serve the story. If a shot doesn't add, cut it.
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69
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**30% rule:** Your first assembly cut will be about 30% longer than needed. Start cutting after you have an assembly.
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## Color grading
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72
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+
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73
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**Color correction:** Fix problems — exposure, white balance, matching shots.
|
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74
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+
**Color grading:** Stylize — create mood and look.
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75
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+
**LUTs (Look Up Tables):** Pre-built color grades. Apply as starting point; adjust.
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76
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+
**Skin tones:** Protected territory. Never green, blue, or magenta skin regardless of grade.
|
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## Export settings (common)
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**YouTube/web:** H.264, 1080p, 8 Mbps for 1080p, 20 Mbps for 4K.
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**Archive:** ProRes or DNxHD/HX (larger but higher quality).
|
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82
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**Frame rate:** Match what you shot. 24fps = cinematic. 30fps = standard broadcast. 60fps = smooth/sports.
|
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83
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+
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84
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Sources: No Film School (nofilmschool.com — free), DSLR Video Shooter (YouTube/free), Resolve official tutorials (DaVinci Resolve is free), FilmRiot (free education)
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MIT License
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Copyright (c) 2026 ORIRO.ai
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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MIT License
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Copyright (c) 2026 ORIRO.ai
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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7
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in the Software without restriction, including without limitation the rights
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8
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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9
|
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copies of the Software, and to permit persons to whom the Software is
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10
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furnished to do so, subject to the following conditions:
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+
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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14
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+
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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---
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watermark: ORIRO
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disable-model-invocation: true
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name: creative-writing-craft
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provider: ORIRO.ai
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copyright: Copyright (c) 2026 ORIRO.ai
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description: >
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Creative writing — narrative structure, character, dialogue, voice, point of view, and the revision process.
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Sources: Open educational resources, Canva Design School, MIT OCW Architecture, design classics.
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---
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# Creative Writing Craft
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## Story structure
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### The three-act structure
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Act 1 (25%): Introduce characters, world, and stakes. End with inciting incident that disrupts normal life.
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Act 2 (50%): Rising action. Character pursues goal. Obstacles increase. Midpoint shifts stakes. All seems lost at 75%.
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Act 3 (25%): Climax — character must change/choose. Resolution.
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### Story beats (Save the Cat — Blake Snyder)
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Opening image → Theme stated → Set-up → Catalyst → Debate → Break into 2 → B-story → Fun and Games → Midpoint → Bad guys close in → All is lost → Dark night of the soul → Break into 3 → Finale → Closing image.
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### Conflict types (story engine)
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**Person vs. Person:** External antagonist. Most visible conflict.
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**Person vs. Self:** Internal struggle. Deepest and most resonant.
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**Person vs. Nature/Society/Fate:** Larger forces.
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Best stories have multiple levels operating simultaneously.
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## Character
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**Want vs. Need:** What a character wants (external goal) vs. what they need (internal truth they must discover).
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Great stories = character achieves/fails at want AND discovers their need (or doesn't — tragic arc).
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**Ghost/wound:** The backstory event that created the character's flaw and misbelief.
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Flaw is not a weakness — it's a limitation that prevents them from getting what they need.
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**The lie the character believes:** False belief about themselves or the world that the story will challenge.
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Harry Potter's lie: "I'm nobody special."
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The story forces characters to confront and overcome (or not) their lie.
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**Character in scenes:** Show character through choices under pressure. Not description. Not backstory dumps.
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What does the character do when it costs them something? That's who they really are.
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## Point of view
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**First person:** "I went to the store." Intimate. Limited to narrator's knowledge.
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**Third person limited:** "She went to the store." Follows one character. Most flexible.
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**Third person omniscient:** Access to all characters' thoughts. Difficult to handle well. Creates distance.
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**Second person:** "You go to the store." Unusual, experimental. Used in some games/interactive fiction.
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**Rule:** Stay in chosen POV consistently. Head-hopping within scenes = unprofessional and confusing.
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## Dialogue
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**Purpose:** Reveals character, advances plot, creates conflict, conveys subtext.
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**Subtext:** What's NOT said. Characters rarely say what they mean. "Fine." can mean many things.
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**Read aloud test:** Clunky dialogue becomes obvious immediately.
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**Attribution:** Use "said" and "asked" as attribution verbs — invisible to readers. Avoid "exclaimed," "hissed," "interjected."
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**Beats:** Action beats replace attribution and anchor dialogue in physical reality.
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"I don't know about that." She picked up her coffee cup, turned it slowly.
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## Prose craft
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72
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-
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73
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**Show, don't tell:** Don't report emotions — dramatize them.
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74
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Telling: "She was angry."
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75
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Showing: "She slapped the folder shut and shoved it across the table."
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**Specificity:** Concrete details beat abstractions. Not "a car" — "a 1978 Ford Ranger, rust-eaten at the wheel arches."
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78
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79
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**Sentence rhythm:** Vary sentence length. Short sentences create pace. Tension. Urgency. Longer sentences, with their subordinate clauses and qualifications, create a different rhythm, more meditative, allowing the reader to dwell.
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80
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-
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81
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**Kill your darlings:** Your favorite sentences are often the ones that must go — too self-conscious, slowing the story.
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82
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83
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## Revision
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84
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-
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85
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First drafts are not for readers. Revision is where writing happens.
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86
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-
**Distance:** Time between draft and revision (days minimum; weeks better). Cannot see your own work clearly immediately.
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87
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-
**Structure pass:** Does the story work at the macro level? Before fixing sentences.
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88
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**Line edit:** After structure is solid. Prose craft, clarity, voice.
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89
|
-
**Read aloud:** Final pass. Catches rhythm problems, repetition, dialogue that doesn't sound human.
|
|
90
|
-
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91
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-
Sources: Strunk & White "The Elements of Style" (public domain older editions), Stephen King "On Writing" (principles), Robert McKee "Story" (principles), Story Grid (public resources), Blake Snyder "Save the Cat" (principles)
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---
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watermark: ORIRO
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disable-model-invocation: true
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name: creative-writing-craft
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provider: ORIRO.ai
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copyright: Copyright (c) 2026 ORIRO.ai
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description: >
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Creative writing — narrative structure, character, dialogue, voice, point of view, and the revision process.
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Sources: Open educational resources, Canva Design School, MIT OCW Architecture, design classics.
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---
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# Creative Writing Craft
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20
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## Story structure
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21
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22
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### The three-act structure
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23
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24
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Act 1 (25%): Introduce characters, world, and stakes. End with inciting incident that disrupts normal life.
|
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25
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+
Act 2 (50%): Rising action. Character pursues goal. Obstacles increase. Midpoint shifts stakes. All seems lost at 75%.
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26
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+
Act 3 (25%): Climax — character must change/choose. Resolution.
|
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27
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+
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28
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### Story beats (Save the Cat — Blake Snyder)
|
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29
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30
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Opening image → Theme stated → Set-up → Catalyst → Debate → Break into 2 → B-story → Fun and Games → Midpoint → Bad guys close in → All is lost → Dark night of the soul → Break into 3 → Finale → Closing image.
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31
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+
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32
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+
### Conflict types (story engine)
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33
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+
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34
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**Person vs. Person:** External antagonist. Most visible conflict.
|
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35
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**Person vs. Self:** Internal struggle. Deepest and most resonant.
|
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36
|
+
**Person vs. Nature/Society/Fate:** Larger forces.
|
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37
|
+
Best stories have multiple levels operating simultaneously.
|
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38
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+
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39
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+
## Character
|
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40
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+
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41
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**Want vs. Need:** What a character wants (external goal) vs. what they need (internal truth they must discover).
|
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42
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+
Great stories = character achieves/fails at want AND discovers their need (or doesn't — tragic arc).
|
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43
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+
|
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44
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+
**Ghost/wound:** The backstory event that created the character's flaw and misbelief.
|
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45
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Flaw is not a weakness — it's a limitation that prevents them from getting what they need.
|
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46
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+
|
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47
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**The lie the character believes:** False belief about themselves or the world that the story will challenge.
|
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48
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+
Harry Potter's lie: "I'm nobody special."
|
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49
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+
The story forces characters to confront and overcome (or not) their lie.
|
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50
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+
|
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51
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+
**Character in scenes:** Show character through choices under pressure. Not description. Not backstory dumps.
|
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52
|
+
What does the character do when it costs them something? That's who they really are.
|
|
53
|
+
|
|
54
|
+
## Point of view
|
|
55
|
+
|
|
56
|
+
**First person:** "I went to the store." Intimate. Limited to narrator's knowledge.
|
|
57
|
+
**Third person limited:** "She went to the store." Follows one character. Most flexible.
|
|
58
|
+
**Third person omniscient:** Access to all characters' thoughts. Difficult to handle well. Creates distance.
|
|
59
|
+
**Second person:** "You go to the store." Unusual, experimental. Used in some games/interactive fiction.
|
|
60
|
+
**Rule:** Stay in chosen POV consistently. Head-hopping within scenes = unprofessional and confusing.
|
|
61
|
+
|
|
62
|
+
## Dialogue
|
|
63
|
+
|
|
64
|
+
**Purpose:** Reveals character, advances plot, creates conflict, conveys subtext.
|
|
65
|
+
**Subtext:** What's NOT said. Characters rarely say what they mean. "Fine." can mean many things.
|
|
66
|
+
**Read aloud test:** Clunky dialogue becomes obvious immediately.
|
|
67
|
+
**Attribution:** Use "said" and "asked" as attribution verbs — invisible to readers. Avoid "exclaimed," "hissed," "interjected."
|
|
68
|
+
**Beats:** Action beats replace attribution and anchor dialogue in physical reality.
|
|
69
|
+
"I don't know about that." She picked up her coffee cup, turned it slowly.
|
|
70
|
+
|
|
71
|
+
## Prose craft
|
|
72
|
+
|
|
73
|
+
**Show, don't tell:** Don't report emotions — dramatize them.
|
|
74
|
+
Telling: "She was angry."
|
|
75
|
+
Showing: "She slapped the folder shut and shoved it across the table."
|
|
76
|
+
|
|
77
|
+
**Specificity:** Concrete details beat abstractions. Not "a car" — "a 1978 Ford Ranger, rust-eaten at the wheel arches."
|
|
78
|
+
|
|
79
|
+
**Sentence rhythm:** Vary sentence length. Short sentences create pace. Tension. Urgency. Longer sentences, with their subordinate clauses and qualifications, create a different rhythm, more meditative, allowing the reader to dwell.
|
|
80
|
+
|
|
81
|
+
**Kill your darlings:** Your favorite sentences are often the ones that must go — too self-conscious, slowing the story.
|
|
82
|
+
|
|
83
|
+
## Revision
|
|
84
|
+
|
|
85
|
+
First drafts are not for readers. Revision is where writing happens.
|
|
86
|
+
**Distance:** Time between draft and revision (days minimum; weeks better). Cannot see your own work clearly immediately.
|
|
87
|
+
**Structure pass:** Does the story work at the macro level? Before fixing sentences.
|
|
88
|
+
**Line edit:** After structure is solid. Prose craft, clarity, voice.
|
|
89
|
+
**Read aloud:** Final pass. Catches rhythm problems, repetition, dialogue that doesn't sound human.
|
|
90
|
+
|
|
91
|
+
Sources: Strunk & White "The Elements of Style" (public domain older editions), Stephen King "On Writing" (principles), Robert McKee "Story" (principles), Story Grid (public resources), Blake Snyder "Save the Cat" (principles)
|
|
@@ -1,56 +1,56 @@
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---
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provider: ORIRO.ai
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copyright: Copyright (c) 2026 ORIRO.ai
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watermark: ORIRO
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name: diagram-maker
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6
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description: Create SVG/HTML or Excalidraw diagrams for concepts, architecture, flows, and whiteboards.
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metadata: { "oriro": { "emoji": "🧭" } }
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|
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---
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|
9
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-
|
|
10
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# Diagram Maker
|
|
11
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-
|
|
12
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Create diagrams as artifacts, not prose. Choose one output mode:
|
|
13
|
-
|
|
14
|
-
- `clean-svg`: educational concepts, physical systems, processes, lifecycle, simple data flow.
|
|
15
|
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- `architecture-svg`: software/cloud/infra topology, services, databases, queues, trust zones.
|
|
16
|
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- `excalidraw`: editable hand-drawn whiteboard, flowchart, sequence, architecture sketch.
|
|
17
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-
|
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18
|
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Routing
|
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19
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-
|
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20
|
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- User wants editable/collaborative: choose Excalidraw.
|
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21
|
-
- User wants polished standalone browser output: choose SVG/HTML.
|
|
22
|
-
- Software architecture with infra components: choose architecture SVG.
|
|
23
|
-
- Science, product, process, concept map, physical object: choose clean SVG.
|
|
24
|
-
- Unsure: ask one short question only if output format matters; otherwise choose clean SVG.
|
|
25
|
-
|
|
26
|
-
Workflow
|
|
27
|
-
|
|
28
|
-
1. Extract nodes, groups, labels, and directed relationships.
|
|
29
|
-
2. Pick layout first: left-to-right, top-down, hub-spoke, swimlanes, layered stack, sequence.
|
|
30
|
-
3. Keep labels short. Prefer 5-9 main elements over dense diagrams.
|
|
31
|
-
4. Generate the file at the requested path, or `./diagram.html` / `./diagram.excalidraw`.
|
|
32
|
-
5. Verify syntax by opening/parsing when feasible.
|
|
33
|
-
|
|
34
|
-
SVG/HTML rules
|
|
35
|
-
|
|
36
|
-
- Single standalone `.html` file with inline CSS and inline SVG.
|
|
37
|
-
- No external fonts, JS, images, gradients, glows, decorative blobs, or remote assets.
|
|
38
|
-
- Use semantic colors, not rainbow sequences: neutral, input, process, storage, external, risk.
|
|
39
|
-
- Draw connectors before nodes so arrows sit behind boxes.
|
|
40
|
-
- Every connector path has `fill="none"` and a marker arrow when directed.
|
|
41
|
-
- Leave 24px text padding inside boxes; do not let text touch borders.
|
|
42
|
-
- Legend only when symbols/colors are not obvious.
|
|
43
|
-
|
|
44
|
-
SVG template
|
|
45
|
-
|
|
46
|
-
Use `references/svg-template.md` as the wrapper and replace `<!-- SVG -->`.
|
|
47
|
-
|
|
48
|
-
Excalidraw rules
|
|
49
|
-
|
|
50
|
-
- Save `.excalidraw` JSON with `type`, `version`, `source`, `elements`, and `appState`.
|
|
51
|
-
- Use bound text for shape labels. Do not use a nonstandard `label` property.
|
|
52
|
-
- Keep bound text immediately after its container in the elements array.
|
|
53
|
-
- Minimum labeled shape: 120x60. Minimum body text: 16px.
|
|
54
|
-
- Use roughness `1`, `fontFamily: 1`, and simple fills.
|
|
55
|
-
|
|
56
|
-
For exact Excalidraw element snippets, read `references/excalidraw-patterns.md`.
|
|
1
|
+
---
|
|
2
|
+
provider: ORIRO.ai
|
|
3
|
+
copyright: Copyright (c) 2026 ORIRO.ai
|
|
4
|
+
watermark: ORIRO
|
|
5
|
+
name: diagram-maker
|
|
6
|
+
description: Create SVG/HTML or Excalidraw diagrams for concepts, architecture, flows, and whiteboards.
|
|
7
|
+
metadata: { "oriro": { "emoji": "🧭" } }
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
# Diagram Maker
|
|
11
|
+
|
|
12
|
+
Create diagrams as artifacts, not prose. Choose one output mode:
|
|
13
|
+
|
|
14
|
+
- `clean-svg`: educational concepts, physical systems, processes, lifecycle, simple data flow.
|
|
15
|
+
- `architecture-svg`: software/cloud/infra topology, services, databases, queues, trust zones.
|
|
16
|
+
- `excalidraw`: editable hand-drawn whiteboard, flowchart, sequence, architecture sketch.
|
|
17
|
+
|
|
18
|
+
Routing
|
|
19
|
+
|
|
20
|
+
- User wants editable/collaborative: choose Excalidraw.
|
|
21
|
+
- User wants polished standalone browser output: choose SVG/HTML.
|
|
22
|
+
- Software architecture with infra components: choose architecture SVG.
|
|
23
|
+
- Science, product, process, concept map, physical object: choose clean SVG.
|
|
24
|
+
- Unsure: ask one short question only if output format matters; otherwise choose clean SVG.
|
|
25
|
+
|
|
26
|
+
Workflow
|
|
27
|
+
|
|
28
|
+
1. Extract nodes, groups, labels, and directed relationships.
|
|
29
|
+
2. Pick layout first: left-to-right, top-down, hub-spoke, swimlanes, layered stack, sequence.
|
|
30
|
+
3. Keep labels short. Prefer 5-9 main elements over dense diagrams.
|
|
31
|
+
4. Generate the file at the requested path, or `./diagram.html` / `./diagram.excalidraw`.
|
|
32
|
+
5. Verify syntax by opening/parsing when feasible.
|
|
33
|
+
|
|
34
|
+
SVG/HTML rules
|
|
35
|
+
|
|
36
|
+
- Single standalone `.html` file with inline CSS and inline SVG.
|
|
37
|
+
- No external fonts, JS, images, gradients, glows, decorative blobs, or remote assets.
|
|
38
|
+
- Use semantic colors, not rainbow sequences: neutral, input, process, storage, external, risk.
|
|
39
|
+
- Draw connectors before nodes so arrows sit behind boxes.
|
|
40
|
+
- Every connector path has `fill="none"` and a marker arrow when directed.
|
|
41
|
+
- Leave 24px text padding inside boxes; do not let text touch borders.
|
|
42
|
+
- Legend only when symbols/colors are not obvious.
|
|
43
|
+
|
|
44
|
+
SVG template
|
|
45
|
+
|
|
46
|
+
Use `references/svg-template.md` as the wrapper and replace `<!-- SVG -->`.
|
|
47
|
+
|
|
48
|
+
Excalidraw rules
|
|
49
|
+
|
|
50
|
+
- Save `.excalidraw` JSON with `type`, `version`, `source`, `elements`, and `appState`.
|
|
51
|
+
- Use bound text for shape labels. Do not use a nonstandard `label` property.
|
|
52
|
+
- Keep bound text immediately after its container in the elements array.
|
|
53
|
+
- Minimum labeled shape: 120x60. Minimum body text: 16px.
|
|
54
|
+
- Use roughness `1`, `fontFamily: 1`, and simple fills.
|
|
55
|
+
|
|
56
|
+
For exact Excalidraw element snippets, read `references/excalidraw-patterns.md`.
|