@oh-story/dsh 0.1.14 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/README.md +12 -10
  2. package/lib/drama/manifest.json +284 -364
  3. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  4. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  5. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  9. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
  10. package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +5 -5
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  15. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  16. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  17. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  18. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  19. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  20. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  21. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  22. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  23. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  24. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  25. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  26. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  27. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  28. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  29. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  30. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  31. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  32. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  33. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  34. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  35. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  36. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  37. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  38. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  39. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  40. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  41. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  49. package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +1 -1
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  56. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  57. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  58. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  59. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  60. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  61. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  62. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  63. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  64. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  65. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  66. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  67. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  68. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  69. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  70. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  71. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  72. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  73. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  74. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  75. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  76. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  77. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  78. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  79. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  80. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  81. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  82. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  83. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  84. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  85. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  86. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  87. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  88. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  89. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  90. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  91. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  92. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  93. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  94. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  95. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  96. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  97. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  98. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  99. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  100. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  101. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  102. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  103. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  104. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  105. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  106. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  107. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  108. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  109. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  110. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  111. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  112. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  113. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  114. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  115. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  116. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  117. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  118. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  119. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  120. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  121. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  122. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  123. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  124. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  125. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  126. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  127. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
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  130. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  133. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  134. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  135. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  136. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  137. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  145. package/lib/index.js +80 -17
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  147. package/lib/novel-to-game/README.md +8 -9
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  149. package/lib/novel-to-game/manifest.json +19 -19
  150. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  151. package/lib/novel-to-game/skills/game-build/SKILL.md +2 -0
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  154. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  155. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  156. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +4 -4
  157. package/lib/oh-story/manifest.json +676 -676
  158. package/lib/oh-story/roles/chapter-extractor.md +10 -10
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@@ -7,11 +7,11 @@
7
7
  出点要让观众读到本镜的结果,并避开后续漂移或无意重复。
8
8
 
9
9
  对白先确定实际发声区间,保留完整的字音与需要的停顿。生成的对白镜常晚开口、句后拖尾:
10
- 入点落在开口前约 0.25 秒,出点落在台词结束后留约 0.4 秒反应,整段不短于约 1.2 秒;
10
+ 可从开口前约 0.25 秒进入、台词结束后留约 0.4 秒反应、整段约 1.2 秒起试剪,再按句长与表演调整;这些是 `craft_default` 起点。
11
11
  只按属于本句台词的发声定位,不被杂音拖长。
12
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  画面切换可以发生在一句台词中间,前提是音轨连续、说话人和叙事关系清楚。
13
- 不要为了换画面把原台词改成两句。内置 render 只做同步切段;分离画面和声音的剪法
14
- 需要先用外部剪辑工具完成,记录所用素材、声音区间和处理方式。
13
+ 不要为了换画面把原台词改成两句。内置 render 同步裁切视频及其原声,独立 `配音` 文件可跨切点;
14
+ 需要分离或替换视频原声时,先用外部剪辑工具处理,并记录所用素材、声音区间和处理方式。
15
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16
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  ## 镜序与相邻关系
17
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@@ -29,7 +29,8 @@
29
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30
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  剧本的 `[转场]` 可能交代时空变化,也可能明确指定声音或画面效果,先读具体要求。
31
31
  可通过新镜头中的环境信息、声音桥、黑场或其他已接受效果实现。
32
- 内置 render 只做硬切;需要声音桥或画面转场时使用外部工具,并记录处理参数。
32
+ 内置 render 的画面只做硬切,独立配音或环境声可跨切点形成声音桥;其他声音处理和画面转场
33
+ 使用外部工具,并记录处理参数。
33
34
 
34
35
  ## 时长与完成
35
36
 
@@ -29,7 +29,7 @@
29
29
  逐段生成的素材曝光各不相同,同一场景里切过去会像闪了一下。`render` 默认在同一场景内自动接镜:
30
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  剪辑单里相邻、并经《视频提示词.md》的「分镜」与《分镜.md》的「来源」追到同一场景 ID 的几段为一组,
31
31
  测量每段的逐通道均值与离散度,各向组内中位数拉近 70%,每个通道只用一个增益和偏移。
32
- 它只让切点不再跳,不把各段拉成同一均值;换场、插叙和追不到场景的段不动。
32
+ 它用于减小同场景切点的统计差异;换场、插叙和追不到场景的段不动,实际观感仍须查看。
33
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  实际用到的数值列在 render 输出的「自动接镜」里。
34
34
 
35
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  自动接镜看的是全画面统计,会受景别、服装面积和背景影响,以下情况在对应 CUT 处理:
@@ -6,8 +6,8 @@
6
6
  可按需要采用音轨交叉淡入、连续环境底、对白与画面分离或补充音乐。
7
7
  保留有叙事作用的静默、音效和相对响度。
8
8
 
9
- **内置工具范围**:`edit_tool.py render` 保留素材原声,按 `音效` 行把单个声音文件混进指定时刻,
10
- 并可做整片响度标准化;混音不压低原声,响度在混入音效之后测量。
9
+ **内置工具范围**:`edit_tool.py render` 保留素材原声,按 `音效` 行混入指定片段、按 `配音` 行播放
10
+ 独立声音文件、按 `环境声` 行循环铺底,再对整片做响度标准化;这些声音叠加不会自动压低原声。
11
11
  CUT 的 `声音` 行是剪辑说明,工具不解析它,不执行静音、交叉淡入、配乐进入或 ducking。
12
12
  需要这些处理时用 ffmpeg 或剪辑软件另行完成,记录命令或工程及实际输出;完成后再验收。
13
13
  不能把写下声音方案或 render 成功当成已经混音。
@@ -32,12 +32,14 @@ CUT 的 `声音` 行是剪辑说明,工具不解析它,不执行静音、交
32
32
  竖屏短剧默认硬字幕,服从用户的字幕选择。
33
33
  字幕文字逐字取自《剧本.md》,剪辑单照抄剧本标点。转写仅辅助定位,不覆盖原文。
34
34
  render 烧录时按 GY/T 288 与短剧惯例改写显示形式:去掉句末标点,保留 `?` `!`,
35
- 句中的 `,。、;:` 换成全角空格;`字幕.srt` 用的也是这一形式,`check` 仍按剧本原文核对。
35
+ 句中的 `,。、;:` 换成全角空格;`字幕.srt` 用的也是这一形式。`check` 忽略标点与空白检查字幕
36
+ 是否出现在剧本中,逐字及标点是否照抄仍须对照原文核对。
36
37
 
37
38
  - 字幕一行显示。超过 12 个字的句子,render 在句中停顿处拆成先后显示的几条,
38
39
  按字数分配这句的时间;没有停顿的长短语按字数均分。重点词不会被拆到两条里。
39
40
  - 一镜有多句时使用 `字幕 1`、`字幕 2` 等编号,每句给出时间。
40
- - 字幕时间相对本 CUT 的入点,不相对源素材起点;落在该段使用区间内。
41
+ - 字幕时间相对本 CUT 的入点,不相对源素材起点;从本段内开始,可以跨切点延续,但不得越过
42
+ 成片结尾或与其他字幕重叠。
41
43
  - 累计成片位置使用渲染后各段的实际时长,避免帧边界取整产生漂移。
42
44
  - 抽帧检查字号、折行、安全区和画内文字遮挡。
43
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@@ -13,12 +13,12 @@
13
13
 
14
14
  | ID | Class | Knowledge |
15
15
  |---|---|---|
16
- | EDT-01 | structural_invariant | Every `CUT-...` binds one existing `MOTION-...` and one currently readable media file; a cut with no material source cannot exist. |
17
- | EDT-02 | structural_invariant | 入点, 出点 and 时长 are self-consistent (`出点 - 入点 == 时长`), non-negative, and the 出点 does not exceed the source file's measured duration. |
16
+ | EDT-01 | structural_invariant | Every `CUT-...` binds one existing source item and one currently readable media file: `MOTION-...` for video, or `SHOT-...` / `IMG-...` for a still. A cut with no material source cannot exist. |
17
+ | EDT-02 | structural_invariant | 入点, 出点 and 时长 are self-consistent (`出点 - 入点 == 时长`) and non-negative. A video's 出点 does not exceed its measured source duration; a still starts at 0 and has 出点 equal to its declared 时长 of at least 0.50 seconds. |
18
18
  | EDT-03 | structural_invariant | Editing selects and orders existing frames. It never rewrites dialogue, shot purpose, start/end state, or any upstream declared duration; a needed semantic change is reported to the owning document instead. |
19
- | EDT-04 | reviewed_invariant | Dialogue retained in the film remains audibly complete. Picture may cut during a line if the sound remains continuous and the narrative is clear. Separate picture and audio editing requires an external tool; the built-in renderer trims them together. |
20
- | EDT-05 | structural_invariant | When subtitles are requested, every retained spoken line has a cue derived verbatim from the screenplay; punctuation may follow subtitle convention. Transcription locates speech but does not replace the source text. |
21
- | EDT-06 | structural_invariant | Two cuts drawn from the same source file do not overlap in source time. Deliberate repetition is declared as repetition and states why the second appearance still earns its place. |
19
+ | EDT-04 | reviewed_invariant | Dialogue retained in the film remains audibly complete. Picture may cut during a line if the sound remains continuous and the narrative is clear. The built-in renderer trims a video's original audio with its picture, while independent 配音 files may cross cuts; extracting or replacing the video's original audio requires an external tool. |
20
+ | EDT-05 | structural_invariant | When subtitles are requested, every retained spoken line has a cue copied verbatim, including punctuation, from the screenplay into the cut list. Rendering may transform punctuation for display. Transcription locates speech but does not replace the source text. |
21
+ | EDT-06 | structural_invariant | Two cuts drawn from the same video do not overlap in source time. Deliberate video repetition is declared and states why the second appearance still earns its place. A still image may be reused across cuts. |
22
22
  | EDT-07 | reviewed_invariant | Each cut's in-point and out-point land inside that material's usable band, and 取舍 names what is visible at each boundary rather than citing an abstract need for pace. |
23
23
  | EDT-08 | craft_default | Check adjacent cuts for unintended visual jumps and duplicated information. Similar framing, deliberate repetition and jump cuts are valid when they serve the accepted narrative. |
24
24
  | EDT-09 | craft_default | Do not mechanically redistribute trimmed time. Extend another beat only when its performance or readability benefits, and preserve explicit delivery-duration requirements. |
@@ -48,7 +48,7 @@
48
48
  按渲染出的时长走,只在从静止起步或停下的地方加半秒缓冲。同一场里相邻两段同向、都写速度时,
49
49
  镜头穿过切点不减速。
50
50
 
51
- 一场戏要像一台机器拍下来的,接镜守三条:
51
+ 同场连续运镜可先试以下三条 `craft_default`,叙事需要时由创作者调整:
52
52
 
53
53
  - **同一场一个速度。** 推近大约 2–3%/秒,每段都写同一个 `%/秒`,不要每段各算一个百分比。
54
54
  - **相邻两段不反向。** 推近之后不接拉远,左移之后不接右移;要换方向,中间隔一段固定。
@@ -8,7 +8,12 @@ license: MIT
8
8
 
9
9
  把视觉事实写成可复用、可修改、可直接复制的角色板、场景板、道具板或状态图提示词,统一保存到
10
10
  `剧集/<EP>/图片提示词.md`。每项用 `IMG-...` 标题,正文放在 `### 可复制提示词` 引用块。
11
- `IMG-...` 只是该提示词条目的稳定 ID,不声明图片已生成或可用;实际图片只能来自创作者已提供的输入,或经确认后的生产结果。
11
+ `IMG-...` 是提示词条目的稳定 ID;实际图片须由创作者提供,或来自经确认的生产结果。
12
+
13
+ 每项使用 `## IMG-... · 中文名`,写一行不加粗的 `- 参考:`。无外部参考时写 `- 参考:无外部参考`;
14
+ 有真实图片时使用 `REF-<slot>(顺序:<n>)· <项目相对路径>《<中文名称>》(用途:<用途>;控制:<范围>;不得控制:<范围>)`。
15
+ 多张用 `;` 连接,顺序从 1 连续编号;正文标题固定为 `### 可复制提示词`,每个非空正文行以 `>` 开头。
16
+ `REF-...` 指向当前项目中的真实图片;下游分镜的 `PLAN-...` 挂图计划不能证明本条图片提示词已有参考输入。
12
17
 
13
18
  ## Quick Start
14
19
 
@@ -32,7 +37,7 @@ license: MIT
32
37
  1. 锁定这一张图要固定的身份、状态、空间或比较变量。
33
38
  2. 只读所需资产事实、视觉方向、负面约束和已提供参考图。
34
39
  3. 按“主体与身份锚点 → 当前变体 → 构图/视角 → 光色/材质 → 背景边界 → 禁止项”写正文。
35
- 4. 每张参考只控制身份、造型、地理、构图或风格中的明确部分,并在 `REF-...` 槽位里写出封闭词表中的 `用途`。
40
+ 4. 每张参考只控制已声明的范围,并在 `REF-...` 槽位里写出封闭词表中的 `用途`;具体范围见[通用配方](references/common-recipe.md)。
36
41
  5. 检查身份与变体、文字政策、视角和光线是否冲突。
37
42
  6. 用户要全部资产就完成全部,资产组只是内部批次。
38
43
 
@@ -1,4 +1,4 @@
1
1
  interface:
2
2
  display_name: "短剧资产图提示词"
3
- short_description: "为人物场景道具及局部编辑编写可追溯、可复用的图片提示词"
3
+ short_description: "为人物、场景、道具和局部编辑编写来源明确、可复用的图片提示词"
4
4
  default_prompt: "使用 $short-drama-image-prompts 为已接受资产编写可复制的人物、场景、道具或编辑图片提示词。"
@@ -2,8 +2,7 @@
2
2
 
3
3
  ## 身份测试 (`IMG-03`)
4
4
 
5
- 人物设定图必须始终可识别为同一个 accepted identity,同时只呈现一套自洽
6
- Look。不要把互不兼容的服装、发型、伤势、年龄或风化状态平均成一个合成人。
5
+ 人物设定图须保持同一个已接受身份,并只呈现一套自洽造型。不要把互不兼容的服装、发型、伤势、年龄或风化状态平均成一个合成人。
7
6
 
8
7
  ## 目录
9
8
 
@@ -16,7 +15,7 @@ Look。不要把互不兼容的服装、发型、伤势、年龄或风化状态
16
15
 
17
16
  ## 1. 人物设定图解决什么
18
17
 
19
- 人物设定图的首要任务是让后续镜头认出“同一个人、此刻这一套状态”,而不是把一生造型或情绪表演塞入一张图。输入包括接受的 Character、一个精确 Look、用途、视觉风格、构图、背景/光线以及来源指针。
18
+ 人物设定图的首要任务是让后续镜头认出“同一个人、此刻这一套状态”,不混入其他时期的造型或剧情表演。输入包括已接受的人物身份、一个准确造型、用途、视觉风格、构图、背景/光线以及来源指针。
20
19
 
21
20
  **`reviewed_invariant`**:一条 character-sheet 规格必须保持一个身份和一套内在一致的 Look。互斥年龄、发型、服装、伤势、干湿或清洁状态不能并存。
22
21
 
@@ -103,7 +102,7 @@ Variant prompt 不是完整身份重写。先复用 Character anchors,再突
103
102
  | 中性姿态/背景是否适合 | `craft_default` | 用途与构图的关系 |
104
103
  | 表情强度、板式数量 | `taste_option` | 创作者/视觉方向 |
105
104
 
106
- 最终在 `图片提示词.md` 产生一个 `IMG-...` 人物板条目和一段无需资产库暗知识也能复制理解的正文;
105
+ 最终在 `图片提示词.md` 产生一个 `IMG-...` 人物板条目和一段无需回查资产库也能直接理解的正文;
107
106
  不产生图片。
108
107
 
109
108
  ## 6. 制作形态投影与模板槽位
@@ -150,4 +149,4 @@ Character 锚点写出,而不是由模板默认值代写。
150
149
  | 形态投影是否只落在词汇层 | `reviewed_invariant` | 形态卡字段与提示词对应句 |
151
150
  | 锚点是否在该形态下真的可见 | `reviewed_invariant` | 识别通道与所选锚点 |
152
151
  | 模板默认值是否覆盖身份 | `reviewed_invariant` | 跨角色重复句与当前视觉设定 |
153
- | 形态未定时是否停在提问 | `structural_invariant` | `视觉设定.md` 明确标为未决 |
152
+ | 未决形态影响哪些必需描述 | 沿用所涉 `IMG` 规则等级 | 只挂起依赖该选择的识别通道、材质、线条或分层;已确认事实继续编写,真实视觉分叉交创作者决定 |
@@ -10,8 +10,8 @@
10
10
 
11
11
  ## 本文负责的做法
12
12
 
13
- - `IMG-01` — 先把规格绑定到状态为 `accepted` 的准确资产 ID 和版本 ID,再写自然语言;
14
- 别名或“看起来像”不算有效绑定。
13
+ - `IMG-01` — 先指向《视觉设定.md》中已接受的准确条目与当前变体,再写正文;
14
+ 不凭别名或外观相似猜绑定。
15
15
  - `IMG-02` — 识别性身份、地理、尺度和当前状态优先;质量/风格词只能精炼
16
16
  这些事实,不能替代它们。
17
17
  - `IMG-07` — 将文字策略解析为结构化选择。必须可读的文字与全局“不要文字”
@@ -23,17 +23,17 @@
23
23
 
24
24
  ## 1. 目的与输入
25
25
 
26
- 资产提示词不是剧情镜头,也不是形容词收藏。它要把已接受资产中最值得稳定的事实,变成一张便于识别、比较和后续复用的参考图意图。
26
+ 资产提示词把已接受资产中需要保持的事实,写成便于识别、比较和后续复用的参考图要求。
27
27
 
28
- 开始前取得:`视觉设定.md` 中准确的资产 ID 和当前变体、来源场景、用途、目标构图、视觉风格、
28
+ 开始前取得:`视觉设定.md` 中准确的条目和当前变体、来源场景、用途、目标构图、视觉风格、
29
29
  背景与光线、文字政策、创作者引用 `REF-*`、约束与排除项。身份尚未确定时停在提案,
30
30
  不要用提示词文案掩盖缺口。
31
31
 
32
32
  ## 2. 从资产事实到画面语言
33
33
 
34
- 把事实分成四类,而不是把整本设定集照抄进去:
34
+ 按下列四类选择当前图需要的事实:
35
35
 
36
- | 篮子 | 问题 | 写法 |
36
+ | 类别 | 问题 | 写法 |
37
37
  |---|---|---|
38
38
  | 识别锚点 | 去掉服装/天气后,凭什么认出它? | 可见形状、比例、相对位置、材质特征 |
39
39
  | 状态差异 | 这次与基准版本具体差在哪? | 有边界、能直接看到的变化 |
@@ -67,8 +67,7 @@
67
67
 
68
68
  ### 可复制文体
69
69
 
70
- 把内部字段翻译成 `#/format/prompt_language` 声明的那门语言的自然表述——不是固定的中文,
71
- 模板与本节都不替项目决定这件事。避免输出 JSON 键名、`hash`、审查指令、重试历史、
70
+ 把内部字段写成 `#/format/prompt_language` 声明语言中的自然表述。避免输出 JSON 键名、`hash`、审查指令、重试历史、
72
71
  “请模型务必”、权重语法或某家模型专用的控制词。ID 与来源放在 Markdown 元信息里,
73
72
  不要塞进正文。正文可以分句,但离开内部资料后仍应读得懂。
74
73
 
@@ -91,7 +90,8 @@
91
90
  - `edit_delta`:只保留精确目标、变化、保持项和连续性影响;上游负责的变化先取得其接受。
92
91
 
93
92
  参考说明不是普通图片清单。每张只声明一个主要用途,分别写清可借用和不可带入的事实;没有参考
94
- 媒体就不写参考段,没有观察证据时保持“未验证”并列出风险。
93
+ 媒体时,条目仍写 `- 参考:无外部参考`。
94
+ 有参考却没有观察证据时保持“未验证”并列出风险。
95
95
 
96
96
  ## 4. 锚点、约束与取舍
97
97
 
@@ -126,7 +126,7 @@
126
126
  2. **本次提示词的呈现方法(由图片提示词环节管理)**:`readable | symbolic |
127
127
  blank | postproduction`,回答这次参考图怎样处理该真相。
128
128
 
129
- 条目必须指向 `视觉设定.md` 的资产 ID 与文字事实,并写清两层选择和对应理由。
129
+ 条目必须指向 `视觉设定.md` 的准确资产条目与文字事实,并写清两层选择和对应理由。
130
130
  默认映射:
131
131
 
132
132
  | 资产来源政策 | 允许的呈现方法 | 要求 |
@@ -136,7 +136,8 @@
136
136
  | `no_readable_text` | `blank` 或明确不可读的 `symbolic` | 不得偶然造成新名字/号码 |
137
137
  | `pending_creator_text` | `postproduction` 暂存,或阻断 `readable` | 不猜文字;保留 `unresolved` 状态与下游影响 |
138
138
 
139
- 不按默认对应关系时,必须有创作者明确改写,并且不得篡改资产来源政策。
139
+ 需要超出当前映射时,先由资产负责技能按创作者选择修订来源政策,再据已接受政策选择呈现方法;
140
+ 本阶段不能保持原政策却自行放宽映射。
140
141
 
141
142
  - `readable`:正文逐字引用已接受文字,并允许清晰可读;不要同时要求“不要文字”。
142
143
  - `symbolic`:允许文字感图形,但明确不要求可辨字义。
@@ -156,7 +157,7 @@
156
157
  ### 检查输入参考图(`IMG-08`)
157
158
 
158
159
  文字政策同时管输出意图和输入参考。只有创作者/参考图权利人给出可以核对的画面
159
- 说明时把状态写为 `creator_described`;运行环境明确授权智能体检查输入参考并完成检查时,
160
+ 说明时把状态写为 `creator_described`;运行环境明确授权智能体检查输入参考并完成检查时,
160
161
  把状态写为 `visually_inspected`。此时才判断可辨文字、近似字形、号码、
161
162
  标牌、屏幕界面、水印和字幕残留;不能只检查提示词正文有没有写“无文字”。只有文本
162
163
  记录、媒体不可见或未获授权时保持 `unverified`,不能编造观察结论。
@@ -176,7 +177,7 @@
176
177
  ### 参考图可以决定哪些内容(`IMG-09`)
177
178
 
178
179
  每张真实参考图使用稳定 `REF-...` 槽位;槽位在创作文档里逐字写成 `REF-<slot>(顺序:<n>)· <项目相对路径>《<中文名称>》(用途:<用途>;控制:<范围>;不得控制:<范围>)`,并另行说明观察状态与未决风险。
179
- 调整顺序或插入新参考不能改变已有槽位的语义;换图时在同一槽位明确修订 locator,不把旧图的控制边界静默转给新槽位。`IMG-...` 只定位当前《图片提示词.md》的提示词条目。`用途` 是封闭词表,只能取 `身份`、`造型状态`、
180
+ 调整顺序或插入新参考不能改变已有槽位的语义;换图时在同一槽位明确修订图片路径,不把旧图的控制边界静默转给新槽位。`IMG-...` 只定位当前《图片提示词.md》的提示词条目。`用途` 是封闭词表,只能取 `身份`、`造型状态`、
180
181
  `地理`、`构图`、`尺度`、`效果`、`起始帧`、`结束帧`、`风格` 之一;一张图承担两件事就拆成两个槽位,
181
182
  不写「全参考」,也不自造新用途。资产板通常只用到前六个——`起始帧` 和 `结束帧` 属于镜头,不属于资产板。
182
183
 
@@ -218,9 +219,8 @@
218
219
 
219
220
  ### 输出
220
221
 
221
- - 一条带准确来源引用与配方版本的结构化规格;
222
- - 一条标注清楚、可以复制的通用提示词;
223
- - 必要的警告或改写说明,不含媒体文件或远端任务信息。
222
+ - 默认在《图片提示词.md》写 `IMG-...` 条目,包含用途、准确视觉设定引用、参考字段与可复制正文;
223
+ - 必要的风险或修订说明留在正文外,不含媒体文件或远端任务信息。
224
224
 
225
225
  ### 失败征兆
226
226
 
@@ -238,4 +238,4 @@
238
238
  2. **内容**:审查者引用资产字段和提示词句子,判断身份、场景地理和尺度是否保持,
239
239
  不能只说“不够高级”。
240
240
  3. **默认**:把泛化词提前、堆砌或重复视作可改进警告;只在必需事实缺失时才升级。
241
- 4. **选择**:风格和文体差异不单独阻断;记录创作者选择后,在重新导出文本时应保持。
241
+ 4. **选择**:风格和文体差异不单独阻断;记录创作者选择后,修订正文时继续保持。
@@ -2,8 +2,8 @@
2
2
 
3
3
  ## 有界编辑合同 (`IMG-06`)
4
4
 
5
- 每次 edit 都声明精确目标/区域、要改什么、必须保留什么,以及预期的连续性影响。如果期望变更会
6
- 改写身份或已确认上游事实,路由给该 owner,不要伪装成局部提示词修订。
5
+ 每次局部编辑都声明准确目标和区域、变化、保持项及预期连续性影响。如果期望变更会
6
+ 改写身份或已确认上游事实,交回负责该事实的技能,不要伪装成局部提示词修订。
7
7
 
8
8
  ## 目录
9
9
 
@@ -16,9 +16,9 @@
16
16
  ## 1. 两类修改
17
17
 
18
18
  - **对画面目标的 edit**:产出 `edit_delta` 提示词,例如改变一件衣服局部状态;不执行图像编辑。
19
- - **对提示词本身的 revision**:创作者用自然语言修改规格;先提案 diff,接受后重渲染 Markdown。
19
+ - **对提示词本身的 revision**:创作者用自然语言修改当前 `IMG-...` 条目;先展示差异,接受后更新可复制正文。
20
20
 
21
- 二者都不能改写 assets 拥有的身份/variant 事实。若请求是“把这扇门移到另一面墙”但 Location 地理未变更,应发 assets/storyboard 相关 revision request,而不是悄悄写进 edit。
21
+ 二者都不能改写 assets 拥有的身份/variant 事实。若请求是“把这扇门移到另一面墙”而地点地理尚未变更,先向资产负责技能提出修订,再请分镜核对受影响镜头;不能只改局部编辑提示词。
22
22
 
23
23
  ## 2. Edit-delta 配方
24
24
 
@@ -33,7 +33,8 @@ Continuity impact:预期对应哪个已确认状态或引用,有效到哪里
33
33
 
34
34
  ### Target
35
35
 
36
- - 用可见 `IMG-...` 和对象名绑定目标;可复制正文用自然语言明确主体和区域。
36
+ - 元信息用准确 `IMG-...` 定位提示词条目;实际待编辑图片另用 `REF-...` 绑定。未提供图片时说明缺口,
37
+ 保留修改意图,不声称已检查图片。可复制正文用自然语言明确主体和区域。
37
38
  - “改背景”“让她更狼狈”过宽;需要具体新 View/区域与可观察变化。
38
39
  - 多个不相干 target 默认拆为多个 edit,防止 preserve 集失焦。
39
40
 
@@ -47,10 +48,10 @@ Continuity impact:预期对应哪个已确认状态或引用,有效到哪里
47
48
 
48
49
  ### Continuity impact
49
50
 
50
- 引用 道具状态/Look/View 或提出 owner revision;记录受影响的 prompt/shot/keyframe,而非在 edit 中成为新的连续性权威。若没有影响,也明确 `none` 及理由。
51
+ 引用道具状态、造型或观察视角,必要时向其负责技能提出修订;记录受影响的图片提示词、镜头或关键帧,而非在 edit 中成为新的连续性权威。若没有影响,也明确 `none` 及理由。
51
52
 
52
53
  - **`structural_invariant`**:目标、区域、变化、保持项和影响必须存在且没有显式冲突。
53
- - **`reviewed_invariant`**:修改范围是否足够清楚、preserve 是否保护真正身份/地理,需要 reviewer 引用证据判断。
54
+ - **`reviewed_invariant`**:修改范围是否足够清楚、preserve 是否保护真正身份/地理,需要审查者引用证据判断。
54
55
  - **`craft_default`**:一次 edit 聚焦少量相互关联的 delta;复杂重构改用新 variant/plate。
55
56
  - **`taste_option`**:变化的视觉强度由创作者决定,只要状态事实未变。
56
57
 
@@ -59,7 +60,7 @@ Continuity impact:预期对应哪个已确认状态或引用,有效到哪里
59
60
  用户不需要知道内部字段。对“把工作服换成深蓝,但保留脸和袖口油渍”执行:
60
61
 
61
62
  1. 读取当前 `视觉设定.md` 条目和 `图片提示词.md` 的 `IMG-...`;
62
- 2. 区分提示词可改措辞、资产 owner 才能改的事实、含糊项和连续性影响;
63
+ 2. 区分提示词可改措辞、资产负责技能才能改的事实、含糊项和连续性影响;
63
64
  3. 展示简短语义差异:改前、改后、理由、保持项、影响和是否需要上游修改;
64
65
  4. 展示新的可复制正文,让创作者看到实际效果;
65
66
  5. 确认后直接更新同一个 `IMG-...`;拒绝时当前文件保持不变;
@@ -103,7 +104,7 @@ Continuity impact:预期对应哪个已确认状态或引用,有效到哪里
103
104
 
104
105
  ### 完成检查
105
106
 
106
- - 上游事实请求已路由给正确 owner;
107
+ - 上游事实请求已交给正确负责技能;
107
108
  - 目标、区域、变化、保持项和连续性影响都清楚;
108
109
  - 差异预览可读、可拒绝,新正文可直接复制;
109
110
  - 拒绝不改变当前文件,冲突不静默吞掉;
@@ -2,9 +2,9 @@
2
2
 
3
3
  ## 地理测试 (`IMG-04`)
4
4
 
5
- 场景空镜保持 accepted layout、orientation、fixed anchors、materials 与光向。
5
+ 场景空镜保持已接受的布局、方向、固定锚点、材质与光向。
6
6
  默认不带角色,以保持作为地理参考的复用性;只在创作者明确需要尺度参照
7
- 或剧情所有的 occupancy state 时加人。
7
+ 或已接受的场景占用状态时加人。
8
8
 
9
9
  ## 目录
10
10
 
@@ -17,17 +17,17 @@
17
17
 
18
18
  ## 1. 目的与输入
19
19
 
20
- Location plate 的价值是让后续镜头共享同一可导航空间。输入是已接受 Location、一个精确 View/时间天气状态、固定锚点、材质与视觉风格、空场政策、光向及来源指针。
20
+ 地点板让后续镜头共享同一方位清楚的空间。输入包括已接受的地点、一个准确观察视角及时间天气状态、固定锚点、材质与视觉风格、空场政策、光向及来源指针。
21
21
 
22
22
  **`reviewed_invariant`**:提示词必须保持场景的地理、方向、固定锚点及其相对关系。装饰丰富不能补救门窗移位或尺度不明。
23
23
 
24
24
  ## 2. Location 与 View
25
25
 
26
26
  - **Location** 拥有不会随镜头轻易变化的边界、入口、功能区、固定结构和关键材质。
27
- - **View** 选择观察方向、可见区块、局部 dressing、时间/天气/灯光状态;它不是随意重建 Location。
27
+ - **View** 选择观察方向、可见区块、局部陈设、时间/天气/灯光状态;它不是随意重建 Location。
28
28
  - 镜头焦段、机位高低或画幅通常属于构图选择,不足以单独成为新 Location。若一个角度显示不同侧,需要 View 而非新场景。
29
29
 
30
- 先画“文字地图”:从哪个入口看向哪个方向,前/中/后景分别是什么,关键锚点在彼此哪一侧,演员可能从哪里进出。只有与识别、调度或连续性有关的结构进入 prompt。
30
+ 先画“文字地图”:从哪个入口看向哪个方向,必要的前中后景分别是什么,关键锚点在彼此哪一侧,演员可能从哪里进出。只有与识别、调度或连续性有关的结构进入 prompt。
31
31
 
32
32
  ## 3. 地理优先的编写法
33
33
 
@@ -42,7 +42,7 @@ Location plate 的价值是让后续镜头共享同一可导航空间。输入
42
42
 
43
43
  ### 空间语言
44
44
 
45
- - **`craft_default`**:用“两两关系 + 视线终点”而非无序 inventory。例如“从卷帘门向内看,检修台沿右墙延伸,尽头唯一安全门正对通道”。
45
+ - **`craft_default`**:用“两两关系 + 视线终点”而非无序物件清单。例如“从卷帘门向内看,检修台沿右墙延伸,尽头唯一安全门正对通道”。
46
46
  - **`craft_default`**:优先保持一至三个强锚点,次要装饰可概括,防止提示词在细节噪声中失去布局。
47
47
  - **`reviewed_invariant`**:同一 View 中的前后左右、入口和光向必须能共存;不能在一句中把同一门同时置于左右墙。
48
48
  - **`taste_option`**:广角或标准视角、对称或偏心构图、写实或插画由视觉方向决定。
@@ -51,7 +51,7 @@ Location plate 的价值是让后续镜头共享同一可导航空间。输入
51
51
 
52
52
  ### 光线连续性
53
53
 
54
- 说明主光来源与方向、时间/天气关系、实际灯具及需要保留的暗区。不要只说“电影光”。若 visual style 要冷色但场景有暖色实际灯,写清主次关系而非删掉其一。
54
+ 说明主光来源与方向、时间/天气关系、实际灯具及需要保留的暗区。不要只说“电影光”。若视觉风格要求冷色但场景有暖色实际灯,写清主次关系而非删掉其一。
55
55
 
56
56
  ### 跨 View 的光线一致性 (`IMG-10`)
57
57
 
@@ -62,9 +62,8 @@ Location plate 的价值是让后续镜头共享同一可导航空间。输入
62
62
  **`reviewed_invariant`**:同一 Location 在同一时间/天气 state 下的各个 View,必须共享
63
63
  同一套主光来源、色温关系与光比方向;差异只能来自已记录的成因,并写进对应的 delta。
64
64
 
65
- 失效机制是不对称的:地理错位一眼能看出来,色温和主光位不一致却常常各自都“很好看”,
66
- 只在两块板被剪在一起时才暴露成两个不同的时间或两个不同的房间。逐板单独审查抓不到它,
67
- 必须把同一 Location 同一 state 的板并排比。
65
+ 同一地点、同一状态的各观察面要并排比较。色温和主光不一致时,单板可能各自成立,
66
+ 剪接后却像不同时间或房间,逐板审查不足以发现这类问题。
68
67
 
69
68
  对齐清单(同一 Location + 同一 time/weather state 内):
70
69
 
@@ -111,8 +110,8 @@ Location plate 的价值是让后续镜头共享同一可导航空间。输入
111
110
  |---|---|---|
112
111
  | Location/View ID 与版本可解析 | `structural_invariant` | 未解析阻断 |
113
112
  | empty-stage 与人物要求显式冲突 | `structural_invariant` | 先解决政策 |
114
- | 地理、方向、固定锚点被保留 | `reviewed_invariant` | reviewer 引用资产字段与 prompt |
115
- | 装饰是否压过布局 | `craft_default` | 精简无功能 inventory |
113
+ | 地理、方向、固定锚点被保留 | `reviewed_invariant` | 审查者引用资产事实与提示词 |
114
+ | 装饰是否压过布局 | `craft_default` | 精简无功能物件清单 |
116
115
  | 光线是否可解释且连续 | `reviewed_invariant` | 指出光源/方向冲突 |
117
116
  | 同一 Location 同一 state 各 View 的主光、色温与光比是否对齐 | `reviewed_invariant` | 并排比同组 View,差异需成因与 delta |
118
117
  | 镜头审美与构图 | `taste_option` | 保留创作者选择 |
@@ -10,7 +10,7 @@
10
10
 
11
11
  ## 1. 什么时候需要变体
12
12
 
13
- 变体的目标是在不改变持久身份的前提下,把有因果、可复用、在一定范围内持续的视觉状态明确出来。它不是为了给每个表情、角度或手势建一张新资产图。
13
+ 变体用于明确有因果、可复用、在一定范围内持续的视觉状态,同时保留持久身份;瞬时表情或手势通常留在镜头中。
14
14
 
15
15
  先用 `视觉设定.md` 的当前判断区分:
16
16
 
@@ -19,7 +19,7 @@
19
19
  - **new asset**:持久身份、固定地理或基本功能已改变;
20
20
  - **unresolved**:无法确定,停止写提示词并让创作者选择。
21
21
 
22
- 图片提示词不能自行做这项身份决定,只把已确认变体写成可见参考。
22
+ 身份归类由资产负责技能决定,图片提示词只呈现已确认变体。
23
23
 
24
24
  ## 2. Base—delta—validity
25
25
 
@@ -61,14 +61,15 @@
61
61
 
62
62
  ## 4. 变体 plate 与 edit 的区别
63
63
 
64
- - **Variant plate** 描述一个已确认、可被多个镜头复用的完整当前状态;它可以从零编写提示词,不依赖某张待编辑图片。
65
- - **Edit-delta** 针对可见 `IMG-...`、对象和区域,说明变化、保持项与连续性影响;用于“从现有参考改成当前变体”的提示词。
64
+ - **Variant plate** 描述一个已确认、可被多个镜头复用的完整当前状态;它可以从零编写提示词,不以某张待编辑图片为前提。
65
+ - **Edit-delta** 指向准确的 `IMG-...` 提示词条目及具体对象和区域,说明变化、保持项与连续性影响;
66
+ 实际待编辑图片另作参考绑定,不能把条目 ID 当作图片。
66
67
 
67
68
  若创作者说“把袖子改湿”:
68
69
 
69
70
  1. 已有明确的湿衣 Look,且目标是复用状态 → 可以写变体板或局部编辑;
70
71
  2. 湿衣 Look 尚未确认 → 先向 assets 提变体选择;
71
- 3. 只发生在单镜头动作末端、没有持续复用 → 可能应由 storyboard continuity 拥有,不自动创建资产 prompt。
72
+ 3. 只发生在单镜头动作末端、没有持续复用 → 先交分镜处理连续性,不自动创建资产提示词。
72
73
 
73
74
  不要把 before/after 两个互斥人物叠在一张身份板,除非用途明确是比较板,且两个区域/标签不会造成身份融合;这属于可覆盖的 craft choice,不是默认。
74
75
 
@@ -22,9 +22,9 @@ Lookdev 风格帧把 `视觉设定.md` 中项目级视觉方向投影成可比
22
22
 
23
23
  - “允许控制”只列色彩层级、材质处理、阴影边缘、景深倾向、画面密度等本次准许内容;
24
24
  - “不得控制”保护角色身份、固定场景地理、剧情状态、人数、持物与道具文字;
25
- - 每张真实参考图使用稳定 `REF-...` 槽位,绑定可见项目相对路径或其他明确 artifact locator、中文名称、显式顺序和封闭词表里的用途(风格帧通常是 `风格`);换图时显式修订槽位的 locator,不把旧图的控制语义静默转给新槽位。`IMG-...` 仅用于当前《图片提示词.md》的提示词条目。
25
+ - 每张真实参考图使用稳定 `REF-...` 槽位,绑定可见项目相对路径或其他明确的图片定位信息、中文名称、显式顺序和封闭词表里的用途(风格帧通常是 `风格`);换图时明确修订槽位的图片定位信息,不把旧图的控制语义静默转给新槽位。`IMG-...` 仅用于当前《图片提示词.md》的提示词条目。
26
26
 
27
- 角色、地点或压力场景的事实仍来自它们各自 owner。高压力测试帧不得为了“更有冲击力”提前
27
+ 角色、地点或压力场景的事实仍来自各自负责的技能。高压力测试帧不得为了“更有冲击力”提前
28
28
  泄露身份、发明动作结果或改变文字政策。
29
29
 
30
30
  ## 比较与修订
@@ -45,8 +45,8 @@
45
45
  行动、职业条件、当前选择或已接受设定,再决定哪些可见细节值得复用。
46
46
  - **视觉细节要有职责**(IMG-02 的强化):它应服务身份识别、当前状态、结构功能或
47
47
  下游复用。写不出职责或与其他锚点竞争的装饰优先删除。
48
- - **状态何时建立新版本由复用决定**:被俘或重伤等状态若跨镜复用、影响识别或连续性,
49
- 固化为新的造型或状态版本;只在一镜发生且已完整写入镜头边界时不必扩张资产表。
48
+ - **状态是否需要新版本按复用判断**:被俘或重伤等状态若跨镜复用、影响识别或连续性,
49
+ 由资产负责技能确认新的造型或状态版本;只在一镜发生且已完整写入镜头边界时不必扩张资产表。
50
50
  - **风格标签按项目添加**:按项目风格前置 `【真人风格,写实风格】` /
51
51
  `【国漫风,二次元画风】` 等,设计稿本体不带标签。
52
52
 
@@ -66,7 +66,7 @@
66
66
  | 轮廓光 / 逆光边缘光 | 外轮廓、发型剪影、服装廓形与前后分离 | 面部识别信息,不单独承担身份板 |
67
67
  | 场景内实际光源 | 状态板与环境内参考板的光向可核对性 | 中性比较条件,需与场景已接受光向一致 |
68
68
 
69
- **解耦声明**:以上词汇只按“本板必须让人比较什么”选择,**不按性别、年龄、贫富或题材标签
69
+ 以上光型按“本板必须让人比较什么”选择,**不按性别、年龄、贫富或题材标签
70
70
  映射**。同一光型可用于任何角色;项目里若出现“女性一律柔光、男性一律侧光”这类默认,那是
71
71
  未经证据的模板化,先删除再按 `reuse_job` 重选。社会处境仍按上一条规则从已接受依据取证。
72
72
 
@@ -125,8 +125,8 @@
125
125
 
126
126
  ## 四、首帧合成与定点修改指令
127
127
 
128
- 资产参考进入关键帧提示词时,先声明每张参考的用途 `role` 和可以参考的内容,不能让整张图
129
- 同时决定身份、构图、状态和文字(仍只产出提示词文本,不涉及调用):
128
+ 下面说明资产参考交给分镜后的使用边界;关键帧正文仍由分镜负责技能拥有。每张参考先声明用途 `role`
129
+ 和可以参考的内容,限制它能控制的身份、构图、状态或文字,避免整张图覆盖本镜事实:
130
130
 
131
131
  ```text
132
132
  参考 A:`role=identity`;`may_control=<脸型/识别标记>`;`must_not_control=<姿势/背景/文字>`。
@@ -166,7 +166,7 @@
166
166
  入口、路径与光向;文字政策、角色名和资产绑定是否一致。带环境的背景或状态光线不是
167
167
  天然失败,但必须明确属于哪一层,并避免污染稳定身份。
168
168
 
169
- 反模式(定性案例中的返工机制):
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+ 常见返工原因:
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  1. 声称做中性身份板,却让一次性场景光、动作或背景成为身份识别特征;反之,项目选择
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  上下文状态板却被机械清空,丢失其复用职责。
@@ -2,8 +2,8 @@
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  ## 识别测试 (`IMG-05`)
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- 道具 Plate 保持尺度、形状、材质、磨损、功能/活动部件与 accepted text policy。
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- 它应展示当前 State,但不能悄悄重新设计底层 prop identity。
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+ 道具板保持尺度、形状、材质、磨损、功能部件与已接受的文字政策,展示当前状态,
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+ 不得重新设计道具的持久身份。
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  ## 目录
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@@ -16,7 +16,7 @@
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  ## 1. 目的与输入
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- 道具 plate 要让后续画面保持同一件物体的轮廓、尺度、材料、功能和当前状态。输入是精确 道具身份与状态、来源指针、用途、尺度参照、视角、功能件、磨损/损坏、主人关联、文字政策、背景与光线。
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+ 道具板让后续画面保持同一物体的轮廓、尺度、材料、功能和当前状态。输入包括准确的道具身份与状态、来源指针、用途、尺度参照、视角、功能件、磨损/损坏、主人关联、文字政策、背景与光线。
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  道具身份不等于“谁在拿”。换手、打开、装入内容、沾水、裂损或贴上标签通常是 State;永久形制改变才可能需要重新做资产决策。
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@@ -61,8 +61,8 @@
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  文字是一项资产状态和制作决策,不是随手加的装饰。
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- 不要改写 assets owner 的 `exact_readable | graphic_only | no_readable_text |
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- pending_creator_text`。本 skill 只为当前道具板选择下列呈现方式,并在条目中保留资产 ID 与映射理由。完整映射表见
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+ 不得改写资产负责技能管理的 `exact_readable | graphic_only | no_readable_text |
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+ pending_creator_text`。本阶段只为当前道具板选择下列呈现方式,并在条目中保留准确资产引用与映射理由。完整映射表见
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  [common-recipe.md](common-recipe.md)。
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  ### `readable`
@@ -79,7 +79,7 @@ pending_creator_text`。本 skill 只为当前道具板选择下列呈现方式
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  ### `postproduction`
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- 预留清楚、无遮挡、透视可跟踪的区域;描述面积、位置、方向、材质和光线,实际字后期添加。可在 creator note 记录精确文字,但 generic image prompt 不要求生成它。
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+ 预留清楚、无遮挡、透视可跟踪的区域;描述面积、位置、方向、材质和光线,实际字后期添加。精确文字及来源留在条目说明中,可复制正文只要求预留承载区,不要求生成文字。
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  **`structural_invariant`**:单个文字承载面不能同时选择互斥政策;`readable` 与全局 no-text 冲突时必须先解决。
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@@ -120,9 +120,9 @@ pending_creator_text`。本 skill 只为当前道具板选择下列呈现方式
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  ### 形态不得改写什么
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  - 形制、主要比例与功能结构的连接关系;
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- - 当前 State(开合、内容物、损伤、污染)及其有效范围;
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+ - 当前状态(开合、内容物、损伤、污染)及其有效范围;
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  - 文字政策与承载面;
125
- - 所有权/持有关系与 owner relevance。
125
+ - 所有权、持有关系以及它们在本图中的可见依据。
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  **`craft_default`**:形态越简化,越要先保住“能区别这一件与同类物”的一两处结构。Q 版、
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  水墨或强笔触形态可以省略次要装饰,但钥匙的齿形、药瓶的封口、箱扣的咬合方式属于识别通道,
@@ -10,8 +10,8 @@
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  ## 1. 审查方式
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13
- 先做可确定检查,再由与作者分离的 reviewer 判断语义和 craft。Reviewer 不替 owner 修改;finding
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- 包含文件与 `IMG-...`、精确证据、影响、所需修订、owner、严重程度和状态。不要以固定长度、词数、
13
+ 先核对可直接确定的结构,再由独立审查者判断语义与技法。审查者不替负责技能修改;问题记录须包含
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+ 文件与 `IMG-...`、准确证据、影响、所需修订、负责技能、严重程度和状态。不要以固定长度、词数、
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  形容词比例或“像 AI”判质量。
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  ## 2. 证据量表
@@ -29,7 +29,7 @@
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  | 越权 | 是否新造资产、故事或连续性事实? | 来源事实与冲突句 |
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  | 可复制 | 去掉标题元信息后正文是否自足? | 可复制正文 |
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- Finding 的修复必须可执行,例如“补回安全门相对检修台的位置”,不能只写“加强细节”。审美替代
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+ 修订要求必须可执行,例如“补回安全门相对检修台的位置”,不能只写“加强细节”。审美替代
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  方案属于 NOTE,除非违反已确认约束。
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  ## 3. 完成前结构检查
@@ -41,7 +41,8 @@ Finding 的修复必须可执行,例如“补回安全门相对检修台的位
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  - 每张真实参考图用独立稳定的 `REF-...` 槽位绑定顺序、项目相对路径/明确 artifact locator 和中文名称,并写明封闭词表里的用途、允许控制、不得控制与未验证风险;
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  - 可复制正文不含 ID、文件路径、占位符、流程说明或 QA 结论。
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44
- 只有本地可证明的结构冲突直接阻断。语义问题由 reviewer 引用来源与正文后给 `REVISE`;默认做法与
44
+ 只有本地可证明的结构冲突直接阻断。五文档的标题、参考语法、用途和本地图片路径由 `creator_markdown_check.py` 核对;
45
+ 检查通过不代表已接受来源或参考像素已经验证。语义问题由审查者引用来源与正文后给 `REVISE`;默认做法与
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46
  审美选项可由创作者覆盖。
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47
48
  ## 4. 合成正例