@oh-story/dsh 0.1.14 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/README.md +12 -10
  2. package/lib/drama/manifest.json +284 -364
  3. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  4. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  5. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  9. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
  10. package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +5 -5
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  15. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  16. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  17. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  18. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  19. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  20. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  21. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  22. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  23. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  24. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  25. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  26. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  27. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  28. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  29. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  30. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  31. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  32. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  33. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  34. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  35. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  36. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  37. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  38. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  39. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  40. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  41. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  49. package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +1 -1
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  56. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  57. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  58. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  59. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  60. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  61. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  62. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  63. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  64. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  65. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  66. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  67. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  68. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  69. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  70. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  71. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  72. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  73. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  74. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  75. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  76. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  77. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  78. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  79. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  80. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  81. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  82. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  83. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  84. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  85. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  86. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  87. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  88. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  89. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  90. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  91. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  92. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  93. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  94. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  95. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  96. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  97. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  98. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  99. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  100. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  101. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  102. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  103. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  104. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  105. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  106. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  107. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  108. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  109. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  110. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  111. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  112. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  113. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  114. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  115. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  116. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  117. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  118. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  119. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  120. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  121. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  122. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  123. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  124. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  125. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  126. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  127. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
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  130. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  133. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  134. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  135. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  136. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  137. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  145. package/lib/index.js +80 -17
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  147. package/lib/novel-to-game/README.md +8 -9
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  149. package/lib/novel-to-game/manifest.json +19 -19
  150. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  151. package/lib/novel-to-game/skills/game-build/SKILL.md +2 -0
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  154. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  155. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  156. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +4 -4
  157. package/lib/oh-story/manifest.json +676 -676
  158. package/lib/oh-story/roles/chapter-extractor.md +10 -10
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@@ -11,10 +11,10 @@
11
11
  - [写出区分度](#写出区分度)
12
12
  - [专名发音](#专名发音)
13
13
  - [变体:伪装、年龄与跨段变化](#变体伪装年龄与跨段变化)
14
- - [voice-casting.md 的渲染规则](#voice-castingmd-的渲染规则)
14
+ - [写入视觉设定](#写入视觉设定)
15
15
 
16
- `voice_direction` 是 Character 记录的一部分(`AST-07`),跨集稳定。本场怎么说属于表演,
17
- 由 `$short-drama-write` 的配音本逐句决定。
16
+ 声音方向(`voice_direction`)写在 `视觉设定.md` 的人物条目中,记录跨集稳定的声音身份
17
+ (`AST-07`)。本场怎么说属于表演,由已接受剧本中的台词与表演要求决定,再交分镜和视频提示词实现。
18
18
 
19
19
  ## 参考音频是载体
20
20
 
@@ -24,23 +24,22 @@
24
24
  1. **选型与验收**:用什么判据挑一条参考、判一次克隆结果算不算这个角色;
25
25
  2. **专名发音**:参考音频里没有的那些名字该怎么念。
26
26
 
27
- 所以 `voice_direction` 以 `reference` 为主字段。没有参考音频时,记录保持
28
- `reference: null` 并写明「待选型」——**不要用一段文字描述冒充音色身份**。
29
- 下游拿着一段形容词去找声音,找回来的每次都不一样,而记录看起来是完整的。
27
+ 参考音频是声音身份的主要载体。没有参考时写 `- 声音参考:待选型`,文字只保留选型判据
28
+ 与待确认项,不把判据当作已选音色,也不要求建立独立声音规格文件。
30
29
 
31
30
  ### 参考可以是合成出来的
32
31
 
33
32
  使用声音库时,确认所选音色及其使用范围符合供应商提供的许可。
34
- 项目没有配音演员、也不打算克隆谁的时候,这条路是让 `reference` 从 `待选型` 变成实际路径的
35
- 办法——**挑一个预置音色,合成一条,绑上去**。合成由 `$short-drama-produce` 的 `tts` 模态执行。
33
+ 项目没有配音演员、也不打算克隆谁时,可以选择预置音色,提出一条试音任务,再绑定合成结果。
34
+ 合成由 `$short-drama-produce` 的 `tts` 模态执行,必须先展示精确任务预览并取得创作者明确确认。
36
35
 
37
36
  合成出来的参考和录音来的参考在本文档里受同样的约束:它一样要写用途边界,一样要有
38
37
  `admission_status`,一样不能用形容词代替。差别只有一处——**它的选型判据是拿来挑预置音色的,
39
38
  不是拿来判克隆像不像的**,所以「与谁最易混」这条要在同一批预置音色里回答,而不是在角色之间
40
39
  凭空回答。预置库里两个音色听起来就是同一个人时,换一个,不要靠判据文字假装区分。
41
40
 
42
- 音色 ID 本身写进 `reference` 那一行,和路径、用途边界一起。它是创作决定:同一个角色在两集之间
43
- 换 ID 就是换人说话,这件事必须在文档里看得见、diff 里查得出。
41
+ 所选音色 ID 记在人物条目的参考来源说明中,实际音频路径仍放在唯一的 `声音参考` 行开头。
42
+ 更换音色是创作决定,须记录前后选择,供跨集核对。
44
43
 
45
44
  ## 身份与表演的界线
46
45
 
@@ -58,13 +57,14 @@
58
57
  界线画错的代价不对称:把表演写进身份,角色每一集都会被要求带着上一集的伤势说话;
59
58
  把身份漏进表演,配音者每一场都要重新猜这个人是谁。
60
59
 
61
- `not_voice_identity` 与身份字段必须同时写。只写身份,下游无从判断某个特征是被遗漏
62
- 还是被有意排除。
60
+ 人物条目同时说明声音身份及排除项(`not_voice_identity`),让下游分清哪些特征需要保持,
61
+ 哪些临时表演或录音特征不得继承。
63
62
 
64
63
  ## 一段参考音频可以决定什么
65
64
 
66
65
  参考绑定必须自带用途边界:写清这次参考它的**什么**,以及哪些内容**不能**跟着来
67
- (`AST-08`)。同一段录音承担多个用途时拆成多条绑定分别审查。
66
+ (`AST-08`)。同一段录音承担多个用途时,分别说明各用途的控制范围并逐项审查;人物条目
67
+ 仍只登记一条 `声音参考` 路径,不复制成多条同名参考行。
68
68
 
69
69
  | `role` | 可以借用 | 默认不可借用 |
70
70
  |---|---|---|
@@ -80,7 +80,8 @@
80
80
  - **录音空间**:混响、房间声、话筒距离属于那次录音,不属于这个人;
81
81
  - **背景内容**:底噪、伴奏、另一个说话人。
82
82
 
83
- 一条参考同时要定音色和口音时,写两条绑定分别审查,不要把 `may_control` 加长。
83
+ 同一参考兼顾音色与口音时,在同一人物条目下分列这两项用途及各自允许/不得控制的内容。
84
+ 用途不能互相扩大;下游视频的 `参考音频` 仍按其音色用途绑定。
84
85
 
85
86
  ## 绑定不等于听过
86
87
 
@@ -102,8 +103,8 @@
102
103
 
103
104
  ## 选型判据
104
105
 
105
- `selection_criteria` 是三到五条可听的判据,用来**挑**一条参考、或**判**一次克隆结果
106
- 算不算这个角色(`AST-12`)。它不生成声音,也不替代参考。
106
+ 选型判据(`selection_criteria`)用来**挑**一条参考、或**判**一次克隆结果是否符合角色
107
+ (`AST-12`),不生成声音,也不替代参考。通常可从三到五条起草,数量不作为验收门槛。
107
108
 
108
109
  从六类里挑,不要写满:音区(相对位置而非 Hz——「比同剧其他成年男性低半档」)、
109
110
  质感、年龄与体量印象、节奏、口音与语域、可重复的标记性习惯(至多一条)。
@@ -124,9 +125,8 @@ CHAR-A 与 CHAR-B 最易混:两条参考同为中低音区、语速偏慢。
124
125
  区分判据:A 句尾收住不拖长;B 句尾常带一段下滑的余音。
125
126
  ```
126
127
 
127
- 这条写不出来,说明两条参考实际上是同一个声音——观众会分不清谁在说话,
128
- 而这个问题在文本审查里看不出来,只在成片里被听见。回到创作者那里换一条参考,
129
- 不要靠堆形容词假装区分。
128
+ 写不出时,说明尚未找到可听的区分依据。回查创作者的听感说明或已获授权的试听记录,
129
+ 必要时请创作者更换参考;文字判据本身不能证明两条声音有区分。
130
130
 
131
131
  角色多时按易混组分批选型,而不是按出场顺序。
132
132
 
@@ -161,13 +161,13 @@ CHAR-A 与 CHAR-B 最易混:两条参考同为中低音区、语速偏慢。
161
161
  短暂的一场变化不建变体,交给表演。判据和 Look 一样:跨多个场次持续、会重复使用、
162
162
  需要独立参考、或下游必须精确绑定时才升为变体。
163
163
 
164
- ## 写入 `视觉设定.md`
164
+ ## 写入视觉设定
165
165
 
166
166
  需要跨集保持声音身份时,在对应人物条目下增加“声音方向”,只保留:
167
167
 
168
168
  1. **参考**:一行 `- 声音参考:<项目相对路径>(用途:…;控制:…;不得控制:…;状态:<admission_status>)`,
169
169
  路径打头;没有参考时写 `- 声音参考:待选型`;
170
- 2. **选型判据**:三到五条可听判据,每条带反例;
170
+ 2. **选型判据**:少量可听判据,每条带反例;
171
171
  3. **对比角色**:最容易混淆的是谁,以及靠什么可听差异区分;
172
172
  4. **专名发音**:唯一确认读法;
173
173
  5. **变体**:跨多场持续的伪装、年龄跨度或音色变化,写原因与有效范围。
@@ -177,5 +177,5 @@ CHAR-A 与 CHAR-B 最易混:两条参考同为中低音区、语速偏慢。
177
177
 
178
178
  参考音频落地之后,它在下游有两个去处:作为视频模型的音色参考绑定(《视频提示词.md》该镜的
179
179
  `参考音频` 行照抄这条路径,由 `$short-drama-video-prompts` 写),
180
- 以及作为配音本的实际人声。配音使用同一已选音色逐句合成;参考音频用于选型或模型绑定,不能直接充当不同台词的成品音轨。
180
+ 以及作为逐句配音的选型依据。配音使用同一已选音色逐句合成;参考音频用于选型或模型绑定,不能直接充当不同台词的成品音轨。
181
181
  是否保持角色声音,仍需在生成后回听确认。
@@ -6,7 +6,7 @@ license: MIT
6
6
 
7
7
  # 短剧开发
8
8
 
9
- 把创作者的意图变成能持续制造**选择、代价与状态变化**的故事系统。保留创作者的题材、结局和尺度选择;不要把流行套路当成剧情答案。
9
+ 把创作者的意图变成能持续制造**选择、代价与状态变化**的故事系统,保留创作者对题材、结局和尺度的选择。流行套路只能作为候选方法。
10
10
 
11
11
  ## Quick Start
12
12
 
@@ -19,9 +19,9 @@ python3 {技能目录}/scripts/episode_intake.py index <多集整稿> --out <epi
19
19
 
20
20
  ## 开始前
21
21
 
22
- 本技能可独立安装和执行。先读取用户明确提供的材料与本任务直接输入;若当前目录是
23
- `short-drama` 项目且项目工具可用,可以读取 `status` 并使用其发布生命周期,但缺少 core
24
- 或任何其他技能都不是开发工作的阻断条件。[阶段契约](references/stage-contract.md) 给出
22
+ 本技能可独立安装和执行。先读取用户明确提供的材料与本任务的直接输入;若当前目录是
23
+ `short-drama` 项目且项目工具可用,可以读取 `status` 并使用其发布生命周期。缺少 core
24
+ 或其他技能时,仍可基于现有输入完成开发。[阶段契约](references/stage-contract.md) 给出
25
25
  本阶段边界、制作形态输入与规则表,无需读取其他技能的文件。
26
26
 
27
27
  ## 先判断入口
@@ -57,7 +57,7 @@ python3 {技能目录}/scripts/episode_intake.py index <多集整稿> --out <epi
57
57
 
58
58
  每个候选都说明:戏剧承诺、主角追求、对抗机制、反复回报、可升级的状态、长线终止条件、主要制作负担。让创作者选择或组合,并记录取舍理由;未选方案不进入既定事实。
59
59
 
60
- 需要完整方法时读取 [story-craft.md](references/story-craft.md)。题材已经确定时,可从
60
+ 需要深化戏剧承诺或冲突机制时,读取 [story-craft.md](references/story-craft.md)。题材已经确定时,可从
61
61
  [genre-cards.md](references/genre-cards.md) 按索引取**一张**题材卡,用来校准该题材更常用的
62
62
  压力来源、场面颗粒与制作负担;它是可被创作者一句话覆盖的参考,不替代方向选择,也不进入交付物。
63
63
 
@@ -100,7 +100,7 @@ python3 {技能目录}/scripts/episode_intake.py index <多集整稿> --out <epi
100
100
  - 候选确实改变机制,选定方向贯穿简报、引擎与分集地图;
101
101
  - 每次升级能指出权力、信息、关系、暴露、资源、时间或代价的变化;
102
102
  - 每集先兑现一部分当集承诺,再留下具体的决定、危险或问题;
103
- - 改编项目里核心人物的立场、核心关系和主线没有被改写;原著没有的新增内容都登记为 `add`,并列在简报里;
103
+ - 改编项目保留核心人物的立场、核心关系和主线,创作者已接受的改动除外;原著没有的新增内容都登记为 `add`,并列在简报里;
104
104
  - 没有把格式偏好冒充普遍规律。
105
105
 
106
106
  这些是所有者自检,不是终审。展示创作者可读的新增/修改摘要,请创作者接受后再作为下游来源;
@@ -1,4 +1,4 @@
1
1
  interface:
2
2
  display_name: "短剧开发"
3
- short_description: "把原创想法或长篇小说发展为故事引擎、系列弧线和逐集交接结构"
3
+ short_description: "把原创想法或长篇小说发展为故事引擎、系列弧线和分集地图"
4
4
  default_prompt: "使用 $short-drama-develop 把我的短剧想法或长篇小说发展成故事引擎和分集地图;方向不清时再给少量可选择方案。"
@@ -1,6 +1,6 @@
1
1
  # 短剧创作简报
2
2
 
3
- > 复制到 `项目开发/creative-brief.md` 后填写。保留未知项为“待确认”,不要替创作者猜答案。方括号说明填写后删除。
3
+ > 复制到 `项目开发/creative-brief.md` 后填写,未知项保留为“待确认”。填完后删除方括号说明。
4
4
 
5
5
  ## 1. 项目意图
6
6
 
@@ -49,7 +49,7 @@
49
49
 
50
50
  **一句工作陈述**:
51
51
 
52
- 【用自然语言连接以上决策;不是宣传语,也不强求固定句式。】
52
+ 【用自然语言连接以上决策,便于核对人物、追求、阻力与回报;句式自定。】
53
53
 
54
54
  ## 5. 方向候选与选择
55
55
 
@@ -78,8 +78,8 @@
78
78
 
79
79
  - **可靠性**列决定装置的宣告能否被当真。标为「会误述」的条款,后续揭穿时观众要能回看出
80
80
  线索;这属于已设计的不可靠,不是失约。
81
- - 需要新增条款时走修订:先改本表并让创作者接受,再在剧中披露。**不得先在某一集写出来,
82
- 事后再回填条款。**
81
+ - 需要新增条款时走修订:先改本表并让创作者接受,再让条款在剧中生效或披露;披露节奏按
82
+ 信息权限安排。**不得先在某一集写出来,事后再回填条款。**
83
83
  - 装置只调整信息与能力的分配,不改写题材的压力来源、观众回报与结局承诺。
84
84
 
85
85
  ## 4. 人物行动模型
@@ -14,9 +14,8 @@
14
14
  - [登记不等于兑现](#5b-登记不等于兑现)
15
15
  - [分级审查](#6-规则分级与审查)
16
16
 
17
- 改编不是把原文按顺序缩短,也不是为短剧补一套原著没有的流行结构。先找出原著里观众为之
18
- 而来的爽点,把它们排到观众最早能拿到的位置;再保住让这些爽点成立的戏剧功能,为屏幕、
19
- 单集边界和制作条件寻找新的载体。
17
+ 改编先找出原著吸引观众的爽点,把它们排到观众能尽早获得回报的位置,再保住让爽点成立的
18
+ 戏剧功能,为屏幕、单集边界和制作条件寻找合适载体。压缩顺序服从因果与创作者的改编边界。
20
19
 
21
20
  ## 1. 先建立改编契约
22
21
 
@@ -43,9 +42,9 @@
43
42
  development,避免交付包把输入材料带出边界。
44
43
 
45
44
  分集候选按局部戏剧结果和准确交接组织,不按章节号、字数或关键词机械切分。创作者接受
46
- 改编与分集决定后,write owner 才写/规范化 canonical `screenplay.md`,assets owner 再从
47
- 接受剧本生成可发布 occurrence 与资产决策。导入阶段可以展示人物/场景/物品**候选预览**,
48
- 但它只是 develop-owned proposal,必须带来源与 `unresolved`,不能写入资产 设定集,也不能在
45
+ 改编与分集决定后,write owner 才写入 `剧集/<EP>/剧本.md`,assets owner 再从
46
+ 已接受剧本建立该集的 `视觉设定.md`。导入阶段可以展示人物/场景/物品**候选预览**,
47
+ 但它只是 develop-owned proposal,必须带来源与 `unresolved`,不能写入资产设定集,也不能在
49
48
  角色合并、删场或道具换载体之前冒充最终资产库。
50
49
 
51
50
  ### 写下游内容时定点回原文
@@ -106,9 +105,10 @@ development,避免交付包把输入材料带出边界。
106
105
 
107
106
  ### 先按爽点取舍
108
107
 
109
- 压缩分两步:先只留热度最高的情节点——爽点、糖点、虐点,排名来自原著分析的爽点表;
108
+ 压缩分两步:先保留观众收益最高的情节点——爽点、糖点、虐点,排名来自原著分析的爽点表;
110
109
  再删掉不服务这些点的支线,合并功能重复的人物。一个改编实例只保留了原著约六成情节。
111
- 核心人物通常 3–5 人,全剧不超过 20 人,高潮集新增的人物不超过 2 个。
110
+ 若需要控制制作规模,可把核心人物 3–5 人、全剧不超过 20 人、高潮集新增不超过 2 人作为
111
+ 可覆盖的工艺参考;这些数量与六成比例都不构成保留目标或质量门槛。
112
112
 
113
113
  集数与章数的关系由爽点分布决定,不按章 1:1 切:没有爽点的长段并进相邻集或删掉,
114
114
  一章里有两个大爽点时可以拆成两集,后文的高光可以提前。按原著顺序一章一集往下切,
@@ -253,15 +253,16 @@ development,避免交付包把输入材料带出边界。
253
253
 
254
254
  ## 5b. 登记不等于兑现
255
255
 
256
- 被自己登记为不可更改的来源事实,最容易的失败方式不是写错,是**写进简报之后再也没有回来**。
257
- 它在文件里,所以每次审查都读到它、每次都算数;而观众一次都没有看到。
256
+ 来源事实登记为不可更改后,还要安排它在分集中的落点;只写进简报而不再核对,容易让文档
257
+ 反复提及同一事实,观众却始终看不到。
258
258
 
259
259
  判据是一句话:**这条事实,观众在本轮要写的集里从哪一个画面能得到它**?逐条回答,答案只有两种:
260
260
 
261
261
  - **落在第几集、可见载体是什么**——那个载体必须真的被写进那一集的分集记录与剧本;
262
262
  - **显式延后到第几集**——写下集号,本轮不欠。
263
263
 
264
- 两种都答不出来的,它就不是“不可更改的事实”,是一句备注,按备注处理。
264
+ 两种都答不出来时,这条事实仍是不可更改的约束,只是落点尚未规划完成;补齐可见载体或
265
+ 延后集号,不能把它降为备注。
265
266
 
266
267
  世界设定尤其适合延后。第 1 集只需要观众看懂眼前这场冲突用到的那一条规则,其余设定登记到
267
268
  它第一次改变人物选择的那一集。把整套设定塞进首集,只会换来大段说明和旁白。
@@ -279,7 +280,7 @@ development,避免交付包把输入材料带出边界。
279
280
 
280
281
  - `structural_invariant`:来源与功能对应表、授权边界、铺垫、兑现和交接引用都能解析。
281
282
  - `reviewed_invariant`:合并没有造成知情穿帮,压缩没有删断因果,新的表现方式保留核心含义,
282
- 人物立场、核心关系和主线没有被改写(STY-07)。
283
+ 人物立场、核心关系和主线没有被改写,创作者已接受的改动除外(STY-07)。
283
284
  - `craft_default`:优先用选择、证据和空间后果承载说明;有明确风格理由时可以调整。
284
285
  - `taste_option`:保留旁白、倒叙、多声部人物、慢场或开放结尾均是创作者选择。
285
286
 
@@ -1,6 +1,7 @@
1
1
  # 创作参考作品的安全摄取
2
2
 
3
- 用户提供对标剧、小说、分镜样例或提示词时,学习它解决问题的机制,不召回它的表达外壳。
3
+ 用户提供对标剧、小说、分镜样例或提示词时,提炼它解决问题的机制,避免把原句、独特桥段或
4
+ 风格组合带入新作品。
4
5
  本流程只读取用户在当前会话明确提供或授权的材料;不自行连接外部、非公开项目库。
5
6
 
6
7
  ## 1. 先声明本次参考职责
@@ -14,7 +15,7 @@
14
15
 
15
16
  材料过长时先按用户问题选择相关段落和完整因果窗口,不能用关键词命中代替阅读上下文。
16
17
 
17
- ## 2. 从观察写到机制,不从表面写到仿写
18
+ ## 2. 从直接观察提炼机制
18
19
 
19
20
  先区分“原材料里直接发生了什么”“agent 如何解释”“仍不知道什么”,再写去引用的
20
21
  机制摘要,把表层桥段压缩成“观众状态 → 戏剧问题 → 可选机制 → 可见效果 → 失效边界”:
@@ -40,12 +41,11 @@ reference_mechanism:
40
41
 
41
42
  ## 3. 下游只读取去引用候选
42
43
 
43
- 原材料与 observation 留在非公开 `输入/` 边界;develop/write 只消费经创作者接受的
44
+ 原材料与直接观察记录留在非公开 `输入/` 边界;开发与写作只读取经创作者接受的
44
45
  机制候选:当前问题、适用条件、可选机制、可见效果、失效边界与禁止复制项。不要把原文、
45
46
  “语感片段”、整段对话、独特反转顺序或多部作品的风格摘要塞进写作 prompt。
46
47
 
47
- 一次只召回与当前场景或分集问题直接相关的少量机制。需要另一维度时再读取另一张卡,
48
- 而不是按“参考越多越好”扩大上下文。
48
+ 一次只召回与当前场景或分集问题直接相关的少量机制,需要补足另一维度时再读取相应卡片。
49
49
 
50
50
  ## 4. 做迁移检验再交给创作者
51
51
 
@@ -53,5 +53,5 @@ reference_mechanism:
53
53
  效果、何时失效,才算完成抽象。随后比较至少一个替代机制,说明各自制作负担与潜在副作用,
54
54
  让创作者选择、组合或拒绝。
55
55
 
56
- 参考作品不是质量证明。当前项目的剧本与提示词仍要凭自身因果、可表演性、连续性和制作
57
- 文本接受审查;“与参考相似”既不能批准,也不能单独否决。
56
+ 当前项目的剧本与提示词仍按自身因果、可表演性、连续性和制作可执行性接受审查;
57
+ “与参考相似”既不能证明质量,也不能单独作为否决理由。
@@ -7,9 +7,9 @@
7
7
  - [反模式](#反模式)
8
8
  - [拆分参数](#拆分参数配套)
9
9
 
10
- 来自对导演阐述如何约束完整生产链的定性案例阅读,示例均为合成改写。导演阐述是
11
- 整条流程里影响很大的人工输入:写在拆分/分镜之前,约束全剧后续工作——分镜
12
- 格式、摄影职责、节奏方向和已知能力条件。在本套件中,它落入
10
+ 本方法来自对导演阐述如何约束完整生产链的定性案例阅读,示例均为合成改写。导演阐述由
11
+ 创作者在拆分/分镜之前确认,明确全剧后续工作的分镜格式、摄影职责、节奏方向和已知能力条件。
12
+ 在本套件中,它落入
13
13
  `short-drama.json#/creator_authority` 中的 `visual_direction` 与 `production_profile`,
14
14
  由本技能在 `项目开发/director-brief.md` 中起草候选并展示语义差异。创作者接受后,
15
15
  由 `$short-drama` 路由提升到 creator authority 才生效;本技能不直接写 creator-owned
@@ -27,9 +27,8 @@
27
27
 
28
28
  ### 可验收约束型(项目需要稳定规格时)
29
29
 
30
- 每条规则都应能对交付文本和后续制作结果追溯,但“可验收”不等于先填一套镜头数量、
31
- 景别比例或秒数。先说明当前项目为何需要这条约束、它保护哪项上游必保内容、
32
- 什么证据允许例外,再由创作者接受:
30
+ 每条规则都应能在交付文本和后续制作结果中找到验证依据。先说明当前项目为何需要这条约束、
31
+ 它保护哪项上游必保内容、什么证据允许例外,再由创作者接受:
33
32
 
34
33
  ```text
35
34
  【本项目接受的约束】
@@ -71,7 +70,7 @@
71
70
 
72
71
  - **可观察表演**:情绪词可保留为意图,但至少用与人物和触发相符的准备动作、面部
73
72
  微动作、肢体联动或重心变化承载;不要求每镜填满固定维度;
74
- - **记录失败原因而非词表**:写清哪种表达在什么镜头、参考条件和制作方案下不可执行,
73
+ - **记录失败条件与替代方式**:写清哪种表达在什么镜头、参考条件和制作方案下不可执行,
75
74
  以及当前采用的可观察替代;不把形容词或生理细节汇成跨题材禁词清单;
76
75
  - 权力反转先确认旧权力如何成立、什么证据使其失效、谁必须接收后果,再选择同镜、
77
76
  反应镜或群体状态变化;不把题材标签翻译成固定阶段和固定景别;
@@ -107,7 +106,7 @@
107
106
  - 按集拆分:明确本集局部戏剧结果、代价与后续压力;文字量从目标时长、
108
107
  台词语速、动作和停留空间反推。
109
108
  - 按字数拆分容易切断场景目标、行动转向或反应职责;项目若仍选择这种方案,必须在
110
- 切点复核场景与交接内容。需要明确制作信息时,优先先改成剧本格式再拆。
109
+ 切点复核场景与交接内容。需要明确制作信息时,优先改成剧本格式再拆。
111
110
 
112
111
  若创作者选择量化制作方案,数值只在其已接受范围内成为验收约束。“禁改台词”与
113
112
  相邻镜已确认边界的核对属于套件硬规则,不因写法流派而放松。
@@ -17,7 +17,7 @@
17
17
 
18
18
  ## 1. 分集的工作定义
19
19
 
20
- 一集不是被时长切下来的一段情节,而是一次有边界的状态变换:
20
+ 一集完成一次有边界的状态变换:
21
21
 
22
22
  ```text
23
23
  可验证的进入状态
@@ -28,7 +28,7 @@
28
28
  → 可验证的出去状态
29
29
  ```
30
30
 
31
- 分集设计的重点是“这一集为什么必须在这里发生”,不是把事件均匀分配。
31
+ 分集设计要回答“这一集为什么必须在这里发生”,让分集边界对应必要的状态变化。
32
32
 
33
33
  ## 2. 规则分级
34
34
 
@@ -138,7 +138,7 @@ C 让状态 D 改变,迫使人物放弃旧策略或付出更大代价;
138
138
 
139
139
  ### 3.8 每集只写这一集独有的东西
140
140
 
141
- 分集记录**不是把这一集的所有信息抄一遍**。判据只有一条:
141
+ 分集记录只保留写作与交接所需的约束,逐项判断:
142
142
 
143
143
  > 删掉这个字段,写剧本的人会不会失去一个重要的创作约束?
144
144
 
@@ -148,9 +148,9 @@ C 让状态 D 改变,迫使人物放弃旧策略或付出更大代价;
148
148
  - **可以从别的字段推导出来的**。单步因果链就是"目标 → 反对 → 结果 → 出去的压力",
149
149
  把它再写一遍不产生新约束;只有一集里确实有两步以上、后一步依赖前一步的结果时,
150
150
  才需要单独写因果链。
151
- - **整部戏只发生一次的**。人物的跨集转变属于故事引擎的
152
- [人物行动模型](../assets/story-engine.md),信息权限模型属于同一份文件的信息与证据设计。
153
- 在每一集重写一遍,只会让同一句话出现在八个地方。
151
+ - **跨集共用且已有统一记录的**。人物跨集变化统一记录在故事引擎的
152
+ [人物行动模型](../assets/story-engine.md),信息权限模型记录在同一文件的信息与证据设计。
153
+ 分集记录保留本集实际发生的结果与权限变化,不重复整套模型。
154
154
  - **解释性的**。"为什么这个钩子连着本集目标""为什么这股压力由本集产生"是**理由**,
155
155
  不是约束。理由由审查者从已有字段判断,不需要作者逐集自证。
156
156
  - **给字段本身分类的**。钩子属于哪一型、节奏是强是弱,这些标签不改变任何一句剧本。
@@ -158,12 +158,10 @@ C 让状态 D 改变,迫使人物放弃旧策略或付出更大代价;
158
158
  留在分集记录里的,是**只有这一集才知道的事实**:进入状态、本集目标与反对、转折的触发、
159
159
  局部结果、出去的压力、交接状态,以及本集要用到的资产与连续性变化。
160
160
 
161
- 一集只有一步因果时,它没有独立的因果链字段,单集卡里的实现块也就没有步骤可指——
162
- 此时直接写三个可见载体(选择、反制、状态变化),不写指向某一步的指针。真的有两步以上、
163
- 后一步依赖前一步结果时,才写因果链,实现块再逐步对应。
161
+ 一集只有一步因果时,分集记录直接写可见的选择、反制和状态变化,不另设因果链字段或步骤指针。
162
+ 有两步以上、后一步依赖前一步结果时,才单列因果链,剧本按各步落实。
164
163
 
165
- 一个副作用值得知道:字段越多,越容易被"填满"而不是被"想清楚"。同一句话被抄进六个槽位
166
- 时,记录看起来完整,实际只作了一个决定。
164
+ 同一句话抄进多个槽位不会增加创作约束,反而容易掩盖尚未完成的决定。
167
165
 
168
166
  ## 4. 钩子、兑现与出去的压力
169
167
 
@@ -350,8 +348,8 @@ C 让状态 D 改变,迫使人物放弃旧策略或付出更大代价;
350
348
  | 裁决权从立场转移到作品本身 | 刚才喊举报的那个人点开了视频 |
351
349
  | 上级选择维持现状 | 上级把申请表推回来,说等有了成绩再谈 |
352
350
 
353
- 左栏读起来都对,而且**审查时不会被任何门拦下**——它们是对的功能描述。但把左栏交给剧本层,
354
- 写作者拿到的是一个待发明的结论;把右栏交给剧本层,写作者拿到的是一场戏。
351
+ 左栏的功能描述本身可以成立,结构校验也无法据此判断动作是否具体;这一缺口仍须由
352
+ `STY-24` 的语义审查指出。只交左栏会让剧本层重新发明行动,右栏则提供了可继续场景化的依据。
355
353
 
356
354
  判据是一句话:**这一拍,观众看见的是谁做了什么**?答不上来的,说明记录停在了功能层。
357
355
  不要求分集记录写完整场次——那是剧本的活;要求的是**转折与本集结果各自都能指出一个具体的
@@ -468,9 +466,8 @@ C 让状态 D 改变,迫使人物放弃旧策略或付出更大代价;
468
466
 
469
467
  ### 9.4 容量可行性预算 (`STY-16`)
470
468
 
471
- 第 1 节说一集不是被时长切下来的一段情节——这仍然成立,戏剧边界决定一集在哪里结束。
472
- 但一集写完之后要被拆成镜头、再变成有时长的画面,所以它**同时**占用一份制作容量。
473
- 这两件事不冲突:戏剧边界决定内容,容量预算只回答“这份内容装不装得下”。
469
+ 戏剧边界决定一集在哪里结束,制作容量决定这份内容能否在已选时长与预算内完成。
470
+ 分集地图上的选择最终要成为镜头与有时长的画面,因此在场景化前先做量级估算。
474
471
 
475
472
  不做这个检查的失效方式很具体:分集地图上每集看起来都合理,直到剧本交到分镜环节才发现
476
473
  某几集的镜头数是别人的两三倍,于是要么临时砍戏(砍掉的往往正是兑现),要么让这几集
@@ -487,8 +484,8 @@ C 让状态 D 改变,迫使人物放弃旧策略或付出更大代价;
487
484
  3. 与创作者已接受的集长和产物预算比较,只关注**量级偏差**(例如某集是同项目均值的两倍
488
485
  以上),不关注小幅波动。
489
486
 
490
- **这不是质量门槛**。 比值来自项目自己的历史,不是跨项目标准;换题材、换制作形态或换
491
- 交付容器方式,比值都会变。所以:
487
+ 比值来自项目自身的历史;题材、制作形态或交付容器改变时需要重估,不能把它当作跨项目
488
+ 质量门槛:
492
489
 
493
490
  - 偏差是**提示**,交给创作者判断,不阻断任何交付;
494
491
  - 处理偏差优先用 9.1–9.3 的手段(把超载集拆成两集、把说明改成传递、合并同质节拍),
@@ -496,10 +493,9 @@ C 让状态 D 改变,迫使人物放弃旧策略或付出更大代价;
496
493
  - 项目还没有已接受集可取样时(例如只写第一集),跳过这一步,等有了基准再回来算。它的
497
494
  价值来自项目自身的一致性,用别处的数字代入反而会误导。
498
495
 
499
- **跳过估算不等于第一集没有时长兜底**。 这里做的是**预测**:用已接受集的比值推算还没写的
500
- 集,所以第一集拿不到。等第一集的镜头真的存在了,另有一次**测量**——把本集镜头的已接受
501
- 时长直接加总,与项目声明的每集目标时长比对。测量不需要基准,第一集同样成立,它属于分镜
502
- 环节的账目责任(见该环节的单集时长加总规则),不在本节重复。
496
+ 上述估算用已接受集的比值**预测**待写集;第一集没有历史基准时先跳过。镜头时长确定后,
497
+ 分镜环节还会把本集已接受的镜头时长直接加总,与项目目标集长比对。这次**测量**不依赖
498
+ 历史样本,第一集同样适用。
503
499
 
504
500
  **`taste_option`**:单集长度、集数、每集镜头量级由创作者的格式与发行方案决定。
505
501
 
@@ -520,7 +516,7 @@ C 让状态 D 改变,迫使人物放弃旧策略或付出更大代价;
520
516
  | `opposed_reversals_per_episode_min` | 每集至少几次有具体对手参与的反转 | 1 | 1 |
521
517
  | `end_on_peak` | 集尾停在峰值上直接收,不在峰值后再缓一段 | `true` | `true` |
522
518
  | `reprise_previous_last_beat` | 下一集开头先接上一集最后一拍 | `true` | `true` |
523
- | `vo_share_max` | `[VO]`(旁白与内心独白)占全集台词可发声字数的比例上限;`[OS]` 画外对白不算 | 0.3(未实测) | 0.3(未实测) |
519
+ | `vo_share_max` | `[VO]`(旁白与内心独白)占全集口播字符的比例上限,按时长脚本去空白与括注、保留标点统计;`[OS]` 计入总口播,不计入 VO | 0.3(未实测) | 0.3(未实测) |
524
520
  | `target_avg_shot_seconds` | 目标平均镜长(秒) | 2.5 | 3.0(未实测) |
525
521
  | `close_shot_share_min` | 近景类镜头——近景、特写、大特写与细节镜头——合计占全集镜头数的比例下限 | 0.45 | 0.45(未实测) |
526
522
  | `first_major_payoff_by_episode` | 全书第一个大爽点最迟在第几集 | 1 | 1 |
@@ -579,7 +575,7 @@ C 让状态 D 改变,迫使人物放弃旧策略或付出更大代价;
579
575
 
580
576
  ### 审查问题
581
577
 
582
- 审查者引用 `episode-map.jsonl`、单集卡或节拍记录回答:
578
+ 审查者引用 `episode-map.jsonl` 和对应的 `剧本.md` 回答:
583
579
 
584
580
  1. 本集从什么进入状态运动到什么出去状态?
585
581
  2. 哪个选择触发了哪项反制,证据在哪里?
@@ -1,13 +1,13 @@
1
1
  # 题材条件与钩子手册
2
2
 
3
- 这份参考资料来自对不同题材完整“剧本—资产—分镜—提示词修订”链的定性阅读。
4
- 它只保留可以用在新项目里的故事推进方法和常见问题,不保留项目名、原台词、内部 ID、原提示词、媒体
5
- 地址、供应商字段或题材频次。这里没有热度排名,也没有按标签自动套用的剧情公式。
3
+ 本手册从不同题材完整“剧本—资产—分镜—提示词修订”链的定性阅读中,提炼可迁移的故事
4
+ 推进方法和常见问题。原项目名、台词、内部 ID、提示词、媒体地址与供应商字段不进入本手册;
5
+ 题材选择依据压力机制与项目条件,案例频次不代表市场热度。
6
6
 
7
7
  本手册负责**跨题材的比较**:同一条轴线上,不同题材怎样分岔。单个题材的执行细节
8
8
  (场面颗粒、集尾钩子取向、前中后期打法、该题材特有的制作成本)拆在
9
9
  [genre-cards.md](genre-cards.md) 索引下的题材卡里,一次只读一张。
10
- 两层的分工是:先用本手册确认压力机制选对了,再用题材卡校准这个题材更常用的落点。
10
+ 先用本手册比较压力机制,再用题材卡校准相应的场面与情绪落点。
11
11
 
12
12
  ## 目录
13
13
 
@@ -130,8 +130,8 @@
130
130
  权力,让旧解释失效。突然出现一位旁人报出头衔,只能传递信息,不能替代前置行为和选择。
131
131
 
132
132
  “华丽”“破旧”“威严”都要落到当前故事职责,不把固定材质、身材、肤色或布光当
133
- 阶级或性别判断。群体调度和代表性反应见
134
- 由分镜环节按可见的站位、视线与阻挡关系落实;本阶段只写谁必须在场、谁必须看见。
133
+ 阶级或性别判断。群体调度和代表性反应由分镜环节按可见的站位、视线与阻挡关系落实;
134
+ 本阶段只写谁必须在场、谁必须看见。
135
135
 
136
136
  ## 职场与喜剧:用流程证明能力,用反差制造笑点
137
137
 
@@ -165,7 +165,7 @@
165
165
  - 多主体同场时先交代位置和观察关系,让观众知道误认如何成立;
166
166
  - 任务取得局部结果后,身份错位才作为反应、关系后果或收尾按钮再次发力。
167
167
 
168
- 若删去身份设定后这一段没有欲望、阻力和结果,说明设定梗正在取代故事。身份形态的制作
168
+ 若删去身份设定后这一段没有欲望、阻力和结果,说明设定梗正在取代故事。
169
169
  本阶段需要从制作形态取得哪些输入,见 [阶段契约](stage-contract.md) 的“制作形态需要什么”。
170
170
 
171
171
  ## 生活流与小人物:让小目标留下真实余波
@@ -31,9 +31,9 @@ basis: 套件既有工艺文件与短剧写作经验归纳
31
31
  常见策略:转移话题、用第三人代答、抢先给出一个次要真相、拿孩子的利益要挟、主动做检验
32
32
  以夺取解释权、把决定权交给孩子。
33
33
 
34
- 信息权限至少分四层,开局就要写死:**孩子知道多少、隐瞒方知道多少、被瞒方知道多少、
34
+ 开局先写清四组人的知情状态:**孩子知道多少、隐瞒方知道多少、被瞒方知道多少、
35
35
  周围人以为的版本是什么。** 尤其要定清孩子在哪一层——孩子全知、半知、误信三种写法通向
36
- 完全不同的戏,中途改层等于换一部剧。
36
+ 完全不同的戏;之后的知情变化要由具体信息释放推动,不能无因跳变。
37
37
 
38
38
  **孩子必须有自己的目标**。 他要的东西具体且与成年人的目标不完全重合:想留在这所学校、
39
39
  想要那个人来开家长会、想弄清楚妈妈为什么哭、想保护一个大人不被另一个大人欺负。没有
@@ -76,9 +76,8 @@ basis: 套件既有工艺文件与短剧写作经验归纳
76
76
 
77
77
  ## 制作难点
78
78
 
79
- **这是本套件覆盖的题材里对儿童演员依赖最重的一个,也是制作限制最硬的一个**。
80
- 未成年演员的可工作时长、可拍时段与可承担的情绪强度都受限,且这些限制在开发阶段就必须
81
- 进入分集地图,不能等到分镜再发现。具体做法:
79
+ 真人拍摄时,本题材对儿童演员的依赖较重。未成年演员的可工作时长、可拍时段与可承担的
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+ 情绪强度都受限,相关制作边界在开发阶段就必须进入分集地图,不能等到分镜再发现。具体做法:
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  - 把孩子必须在场的场次**集中**,不要均匀撒在每一集;
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  - 高情绪场次尽量让孩子承担**动作**而不是长台词与崩溃表演;
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  ## 压力来源与冲突发动机
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- 力量要花钱:寿元、根基、心魔、反噬、材料稀缺。等级制度决定谁能拿到资源;承诺与因果具有约束力,说出去的话追得回来;对手同样在修炼,差距会自己变化。发动机:想要的东西被规则挡在外面 + 突破规则要付看得见的代价 + 有人正在用同样的规则追上来。
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+ 力量的成本可以落在寿元、根基、心魔、反噬或稀缺材料上。等级制度决定谁能拿到资源;承诺与因果具有约束力,说出去的话追得回来;对手同样在修炼,差距会自己变化。发动机:想要的东西被规则挡在外面 + 突破规则要付看得见的代价 + 有人正在用同样的规则追上来。
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  ## 人物策略与信息权限
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  ## 制作难点
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- 特效是本题材最大的成本黑洞。把"力量差"更多落到可复用的画面语言上:位置、界线、持物、损伤状态、旁人退让的距离,而不是每集新增法术形态。境界若绑定造型、发色或衣饰,台阶数必须在开发阶段定死。飞行、群战、天地异象做成少数几次高价值场面,其余用余波(碎裂的地面、被吹开的门、旁人的伤)承载。法器与丹药要按资产管理版本与消耗。
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+ 特效是本题材的主要成本项。把"力量差"更多落到可复用的画面语言上:位置、界线、持物、损伤状态、旁人退让的距离,而不是每集新增法术形态。境界若绑定造型、发色或衣饰,变化层级与所需资产数量要在开发阶段规划清楚。飞行、群战、天地异象做成少数几次高价值场面,其余用余波(碎裂的地面、被吹开的门、旁人的伤)承载。法器与丹药要按资产管理版本与消耗。
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  ## 禁止漂移
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  ## 制作难点
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- 动作量是短剧里最贵的东西。把力学阶段拆清楚:一个镜头只承担一个明确的起止状态,不要一镜塞进多个阶段。优先用"结果与损耗"承载强度——喘息、伤口、拖行痕迹、掉在地上的工具——而不是靠出手次数。夜戏、车戏、群体追逐是成本峰值,尽量集中在少数几集,其余用余波承接。伤势、持物、人数必须逐场记录,跨集不能自愈。空间要在开发阶段定好轴线与出入口,否则分镜阶段会反复返工。
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+ 复杂动作会显著增加制作负担。把力学阶段拆清楚:一个镜头只承担一个明确的起止状态,不要一镜塞进多个阶段。优先用"结果与损耗"承载强度——喘息、伤口、拖行痕迹、掉在地上的工具——而不是靠出手次数。夜戏、车戏、群体追逐是成本峰值,尽量集中在少数几集,其余用余波承接。伤势、持物、人数必须逐场记录,跨集不能自愈。开发阶段明确出入口与行动路线,分镜阶段再据此确定拍摄轴线,减少返工。
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  ## 禁止漂移
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  ## 题材核心与观众为什么看
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- 观众看的是**在一套所有人都承认的规矩里,用规矩本身改变谁能决定事**。位分、名分、程序、人证物证是这个世界的货币,主角的每一次胜利都必须换成规矩认得的形式才算数。看点在于"她说的话现在有人必须听"这一格的移动,而不是辞藻的华丽程度。
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+ 观众看的是**在一套所有人都承认的规矩里,用规矩本身改变谁能决定事**。位分、名分、程序、人证物证是这个世界的货币,主角的每一次胜利都必须换成规矩认得的形式才算数。看点在于"她说的话现在有人必须听"所体现的权力变化。
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  ## 压力来源与冲突发动机
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  ## 制作难点
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- 古装是资产最贵的题材之一:服饰层级、发式、场景朝向都要成体系,一旦开场立错就会全剧返工。用"少而准"承载等级——一件配饰、一个座次、一条界线,胜过大殿群像。群戏尽量分区拍摄,避免大量群演同框;一次公开场合尽量承载多项状态变化。文书上的字若决定结果,必须在开发阶段就决定它是清楚可读、只保留图形,还是以念白承担。夜间灯下的戏对光源连续性要求高,要提前记录。
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+ 古装对服饰和场景资产的要求较高:服饰层级、发式、场景朝向都要成体系,一旦开场立错就会全剧返工。用"少而准"承载等级——一件配饰、一个座次、一条界线,胜过大殿群像。群戏尽量分区拍摄,避免大量群演同框;一次公开场合尽量承载多项状态变化。文书上的字若决定结果,必须在开发阶段就决定它是清楚可读、只保留图形,还是以念白承担。夜间灯下的戏对光源连续性要求高,要提前记录。
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  ## 禁止漂移
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  ## 制作难点
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- 公开场合(宴会、股东会、听证、颁奖)是成本峰值:群演、统一造型、大空间同时到位。可用"半公开小场"承担同样的见证功能——走廊、电梯口、地库、玻璃隔断外的工位区——保留目击者而大幅降本。证据类道具要跨集复用并保持版本可辨:同一份文件的原件、复印件、被涂改件必须能在画面上区分。地位变化常带造型与配饰台阶,台阶数要在开发阶段定死,否则资产量会失控。闪回会新增旧场景与旧造型;能由当下的一件物件承担的,就不要新建场景。
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+ 公开场合(宴会、股东会、听证、颁奖)是成本峰值:群演、统一造型、大空间同时到位。可用"半公开小场"承担同样的见证功能——走廊、电梯口、地库、玻璃隔断外的工位区——保留目击者而大幅降本。证据类道具要跨集复用并保持版本可辨:同一份文件的原件、复印件、被涂改件必须能在画面上区分。地位变化常带来造型与配饰变化,需要在开发阶段规划其层级与所需资产数量。闪回会新增旧场景与旧造型;能由当下的一件物件承担的,就不要新建场景。
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  ## 禁止漂移
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  ## 制作难点
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- 家庭戏是场景成本最低、表演与调度要求最高的题材。少数几个日常空间反复使用,靠时段、餐桌上的人数、门的开合承载变化。最大的风险是退化成室内长对话——开发阶段就要给每一场安排一个可见的物件动作(分药、添饭、翻账本、收行李)。借条、截图、录音这类证据道具要决定可读性与版本;不能让"大家都看见了"建立在看不清的画面上。
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+ 家庭戏可以复用日常场景,制作难点更多落在表演与调度上。少数几个日常空间反复使用,靠时段、餐桌上的人数、门的开合承载变化。最大的风险是退化成室内长对话——开发阶段就要给每一场安排一个可见的物件动作(分药、添饭、翻账本、收行李)。借条、截图、录音这类证据道具要决定可读性与版本;不能让"大家都看见了"建立在看不清的画面上。
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  ## 禁止漂移
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  ## 人物策略与信息权限
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- 策略是一条链:观察—试探—记录—复用。信息权限必须严格划分——谁亲眼看见,谁只是听说,谁在撒谎,谁的记忆已经不可靠。懂行的人不能一次讲透规则,他也只有半张地图。观众可以比人物多知道一条(门后有人)或少知道一条(他为什么坚持不进那扇门),选定后不要中途换。
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+ 策略是一条链:观察—试探—记录—复用。信息权限必须严格划分——谁亲眼看见,谁只是听说,谁在撒谎,谁的记忆已经不可靠。懂行的人不能一次讲透规则,他也只有半张地图。观众可以比人物多知道一条(门后有人)或少知道一条(他为什么坚持不进那扇门);知情差的变化要有可追溯的信息释放。
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  ## 观众回报与情绪落点
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