@oh-story/dsh 0.1.14 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/README.md +12 -10
  2. package/lib/drama/manifest.json +284 -364
  3. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  4. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  5. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  9. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
  10. package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +5 -5
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  15. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  16. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  17. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  18. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  19. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  20. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  21. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  22. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  23. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  24. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  25. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  26. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  27. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  28. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  29. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  30. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  31. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  32. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  33. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  34. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  35. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  36. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  37. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  38. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  39. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  40. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  41. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  49. package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +1 -1
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  56. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  57. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  58. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  59. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  60. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  61. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  62. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  63. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  64. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  65. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  66. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  67. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  68. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  69. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  70. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  71. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  72. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  73. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  74. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  75. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  76. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  77. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  78. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  79. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  80. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  81. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  82. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  83. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  84. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  85. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  86. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  87. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  88. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  89. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  90. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  91. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  92. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  93. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  94. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  95. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  96. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  97. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  98. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  99. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  100. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  101. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  102. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  103. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  104. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  105. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  106. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  107. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  108. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  109. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  110. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  111. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  112. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  113. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  114. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  115. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  116. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  117. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  118. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  119. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  120. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  121. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  122. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  123. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  124. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  125. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  126. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  127. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
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  130. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  133. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  134. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  135. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  136. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  137. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  145. package/lib/index.js +80 -17
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  147. package/lib/novel-to-game/README.md +8 -9
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  149. package/lib/novel-to-game/manifest.json +19 -19
  150. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  151. package/lib/novel-to-game/skills/game-build/SKILL.md +2 -0
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  154. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  155. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  156. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +4 -4
  157. package/lib/oh-story/manifest.json +676 -676
  158. package/lib/oh-story/roles/chapter-extractor.md +10 -10
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@@ -77,7 +77,7 @@
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  ## 幽默
78
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79
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  ### 核心原则
80
- 幽默是压力释放器,不是笑话delivery。最好的幽默来自角色试图维持尊严/权威/冷静,但现实不配合。
80
+ 幽默通过角色遭遇释放压力,不能只靠插入笑话。最好的幽默来自角色试图维持尊严/权威/冷静,但现实不配合。
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  ### 幽默来源
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  - 角色的尴尬(想装酷但翻车)
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  ## 创作思路与开篇设计
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459
- - 创作思路三步法:确定主角身份 -> 匹配金手指类型 -> 设定开局环境 -> 设立意象(标签)
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+ - 创作思路四步法:确定主角身份 -> 匹配金手指类型 -> 设定开局环境 -> 设立意象(标签)
460
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  - 意象 = 给人物和剧情贴标签提升深度
461
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  - 开篇不需要写冲突,可以写环境,关键是流畅,把所有信息带出来
462
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  - 不要通过旁白介绍背景,多通过对话把信息掺杂在里面
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  - 多通过对话传递信息,少用旁白介绍背景
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  - 给出金手指后要有即时变化——让读者看到变化的过程
476
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  - 金手指要在主角积极应对危机但能力不足时才来——这样主角不是废物
477
- - 什么身份做什么事:马奴不配有道德,步子太大 = 结构破坏
477
+ - 身份限制行动条件:低位角色要越级行事,先铺资源、动机与代价,避免行动脱离处境
478
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  - 写大剧情时检查:主角目前的等级、身份和资源是否够格?
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  ---
@@ -1,10 +1,10 @@
1
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  # 文风与参考冲突裁决
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- 写正文、改写、去 AI 味和审稿都先做这一步;inline 与 agent 用同一份裁决。无需另建画像或要求作者填写配置。
3
+ 写正文、改写、去 AI 味和审稿前,先确定本次生效的文风要求。主会话与子代理共用本次裁决。
4
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- ## 按维度取值,不把整份文件互相覆盖
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+ ## 按表达维度确定优先级
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- 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 本书 active 作者记忆 > 题材、流程、全局 active 记忆 > 主对标文风 > 题材包与通用 references 默认值**。未声明的维度才向下补齐;本书例外不撤销全局习惯,临时要求不写回长期记忆。
7
+ 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 写作流程传入的适用偏好 > 主对标文风 > 题材包与通用 references 默认值**。传入偏好中,本书要求优先于题材、流程和全局要求;未声明的维度才向下补齐。
8
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9
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  句长、视角、标点、对话落法、情绪直写、修辞、叙述者评论和收尾方式都是表达维度。reference 中的“必须”“禁用”“最高优先级”、示例和检测阈值不使默认写法升级为作者不可覆盖的规则。主对标的低置信观察不压过作者的明确选择。
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@@ -14,7 +14,7 @@
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  1. 从本次正文路径确定书目录(长篇为 `正文/` 的父目录,短篇为 `正文.md` 所在目录)。读该书 `设定/文风.md`;短篇同时读 `设定.md` 的文风约定。无文件就继续,不建占位文件、不猜其他书。文风无最低字数限制,一句可执行的偏好也有效;空白、纯标题、待补充不算。
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  2. `_文风摘要.md` 只辅助定位,不替代全文。当前会话已读全文时无需反复读;摘要与全文不一致用全文,不让旧摘要压过作者的新修改。
17
- 3. 有作者记忆时 query,显式传当前书名、已知题材和流程以及需要的 kind,避免只取到 global;没有就跳过。只用 active;同一维度窄范围覆盖宽范围,不拼成同时满足的清单。无法判定的同范围冲突才问作者,已能按优先级解决的不询问。
17
+ 3. 复用调用方传入的适用偏好与文风裁决,同一表达维度由窄到宽取值;同范围冲突不明才问作者。独立调用没有传入结果时,按当前请求与本书文风继续。
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  4. 在现有 prompt 填 `style_resolution`:本次生效的表达要求及来源、被覆盖的默认条款、必须保留的事实/信息边界;只列与任务有关的冲突,无冲突可写“按本书文风”。原样传给正文、去味和文字 reviewer,并传文风全文路径。同批复用,当前请求或文风变动时更新。单独调用去味/审稿也执行本步骤,不靠上次会话的记忆。
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  ## 检测器如何服从裁决
@@ -24,4 +24,4 @@
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  - 本书文风明确允许某种停顿标点时,可登记 `——` 或 `……`;具体修辞登记完整的获准原句,不能登记“不是”“没有”等泛词来关闭整类检查。
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  - 每项用上一行 `# 来源:…;用途:…` 说明当前请求或文风依据。只为执行作者已明确的选择登记,不因脚本报警自动放行。当前请求禁止某写法时移除相冲突的豁免;一次性保留只登记该句,不推断长期习惯。
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  - 深扫、标点整理和写后/下一章检查读取同一白名单。豁免只影响对应字面片段的风格检查;同一行其他问题照报,事实、字数、占位、工程词、截断和文件结构检查不豁免。
27
- - 所选 Gate 仍执行:检查该写法是否重复、冗余、破坏节奏或越过信息边界;有这些具体问题才改。裁决与发现可简短写在正常交付报告中,不写进小说正文。
27
+ - 当前任务的审查门禁(Gate)仍执行,检查重复、冗余、节奏和信息边界问题。裁决与发现写在交付报告中,不写进小说正文。
@@ -1,6 +1,6 @@
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  # 写作技法:可执行指令集
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- > 写作全程参考。对话怎么写见 dialogue-mastery.md,开篇设计见 opening-design.md,章节格式按长篇 long-format.md 或短篇 format-and-structure.md。
3
+ > 写作全程参考。对话怎么写见 dialogue-mastery.md,开篇设计见 opening-design.md;正文格式按调用方指定的格式文件与本书约定执行。
4
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  ---
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@@ -44,32 +44,33 @@
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45
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  ---
46
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47
- ## 2. 贯穿道具系统(三次出现规则)
47
+ ## 2. 贯穿道具:随情节改变意义
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48
 
49
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  ### 规则
50
50
 
51
- 每个叙事单元(短篇/长篇卷)设计 1-2 个贯穿道具。每个物件必须出现 3 次,每次意义不同。
51
+ 物件能承载关系或处境变化时,可选用贯穿道具;每次重现都应增加信息或改变意义,次数与位置随剧情单元调整。
52
52
 
53
- ### 三次出现编排
53
+ ### 三次出现示例
54
54
 
55
55
  | 出现时机 | 功能 | 示例 |
56
56
  |----------|------|------|
57
- | 第 1 次出现(前 1/4) | 建立初始意义 | 金锁 = 姐姐送的生日礼物(温暖) |
57
+ | 第 1 次出现 | 建立初始意义 | 金锁 = 姐姐送的生日礼物(温暖) |
58
58
  | 第 2 次出现(中段转折) | 意义被颠覆 | 金锁 = 金包铜的假货(虚伪) |
59
59
  | 第 3 次出现(结尾) | 情感暴击 | 金锁被丢进垃圾桶(彻底决裂) |
60
60
 
61
61
  ### 物件设计模板
62
62
 
63
- 填写以下模板,写入设定.md:
63
+ 采用贯穿道具时,按实际出现次数记录;长篇写入对应 `设定/` 文件,短篇写入 `设定.md`:
64
64
 
65
65
  ```
66
66
  物件:{名称}
67
- 第1次出现:第{N}节 | {场景} | 含义:{初始意义}
68
- 第2次出现:第{N}节 | {场景} | 含义:{转折意义}
69
- 第3次出现:第{N}节 | {场景} | 含义:{结尾意义}
67
+ | 章/节/场景 | 当次含义 | 新增信息或意义变化 |
68
+ |---|---|---|
69
+ | {位置} | {当次含义} | {首次建立/后续变化} |
70
70
  ```
71
71
 
72
- ------|------|------|
72
+ | 类型 | 功能 | 示例 |
73
+ |------|------|------|
73
74
  | 信物型 | 承载关系的象征物 | 金锁(姐夫捎路)、木头小马(皇弟) |
74
75
  | 工具型 | 日常使用的功能性物件 | 打分本(准儿媳)、账本(迟来二十年) |
75
76
  | 痕迹型 | 残留的身体/环境痕迹 | 手腕旧疤、墙上身高刻度 |
@@ -147,16 +148,18 @@
147
148
 
148
149
  ### 规则
149
150
 
150
- 前 100 字必须包含 ≥ 3 个事件。不做背景铺垫,直接上事件链。
151
+ 按题材和本章任务选用事件链开场,检查因果、有效变化和开头钩子,事件数随内容而定。
151
152
 
152
153
  ### 操作指令
153
154
 
154
- - 删除所有开头背景介绍(「在古代XX年间」「她是一个XX的女孩」)
155
- - 第 1 句就是事件,不是描述
156
- - 事件密度检查:数前 100 字里有几个独立的「发生的事」
155
+ - 压缩无功能背景(「在古代XX年间」「她是一个XX的女孩」),保留理解当前处境所需的信息
156
+ - 用行动、异常或具体处境建立阅读问题
157
+ - 核对实际事件或信息变化是否推进目标、风险、关系或下一步行动
157
158
 
158
159
  ### 事件密度示例
159
160
 
161
+ 这组例子示范高密度事件链开场:
162
+
160
163
  ```
161
164
  ❌ 低密度(1 件事/100 字):
162
165
  「沈栀是沈家的嫡女,自幼聪慧,深得父亲喜爱。这一天,她收到了一道圣旨。」
@@ -170,13 +173,11 @@
170
173
 
171
174
  ### 密度检查模板
172
175
 
173
- 写完开头后,列出前 100 字的事件清单:
176
+ 写完所选事件链开头后,按实际内容逐项记录:
174
177
 
175
178
  ```
176
- 事件1:{事件}
177
- 事件2:{事件}
178
- 事件3:{事件}
179
- (如果列出 < 3 个,重写开头)
179
+ 事件/变化:{实际内容}
180
+ 是否推进:{是/否;改变了什么}
180
181
  ```
181
182
 
182
183
  ---
@@ -251,8 +252,8 @@ IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
251
252
  - 同一约束如果在「核心事件 / 内容概括 / 情节安排 / 情节点」里重复出现,生成前只合并成**一个语义点**;重复字段不是强调,更不是四次复述额度。正文不得沿用提纲里反复出现的同一措辞逐项交代。
252
253
  - 五段式(起因/发展/转折/高潮/结尾)是给细纲作者的功能拆解,不是正文的五个自然段;正文不必逐段顺叙,也不必一段对一格。
253
254
  - "谁做了什么"的概括句、"A→B→C"箭头链、"收束到什么状态"是规划口径,不要原样搬进叙述。
254
- - 同一场戏里的几个点可以合并、互相打断,不必排成逐点清单;因果依赖或刻意的停顿分隔才串行。只改顺序不会让正文变好看(交错与否的对照实验测不出差别),密点展开、疏点带过更要紧(见「疏密分配」)。
255
- - 章尾落在最后一个具体的动作、画面、台词或悬念上;细纲「结尾设定」是规划口径,不要在正文里写成"就这样……""他终于明白……"式的状态总结句(结尾去升华见 anti-ai-writing.md)。
255
+ - 同一场戏里的几个点可以合并、互相打断,不必排成逐点清单;因果依赖或刻意的停顿分隔才串行。交错要有行动或信息关系,重点仍是密点展开、疏点带过(见「疏密分配」)。
256
+ - 章尾落在最后一个具体的动作、画面、台词或悬念上;细纲「结尾设定」是规划口径,不要在正文里写成"就这样……""他终于明白……"式的状态总结句(结尾功能见 narrative-focus.md)。
256
257
 
257
258
  ### 视角姿态:深度限知(贴地沉浸)
258
259
 
@@ -261,9 +262,9 @@ IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
261
262
  - **镜头不拉远、不俯瞰、不切他人内心**:别写"整个大厅陷入死寂"这种摄像机视角,写"她听见自己的心跳,旁边的呼吸声一下子全没了"。
262
263
  - **读者与角色同步获知**:角色不知道的不写;不提前剧透,不补全背景。悬念来自"她也不知道",禁止提前剧透句如"她不知道的是"。
263
264
  - **念头是动作的一部分**:用半句的、被打断的、带情绪偏见的主观判断,不写完整理性的内心独白;不强配身体动作,情绪落地按第 1 节。
264
- - **主观偏差代替客观叙述**:场景被角色情绪染色。她恨谁,谁就被写得可憎;她慌,光线就晃。不写中立的、谁看都一样的描述。但只能是她此刻带偏见的瞬间感觉,不能写成"像在宣判一件早已定好的事"这类客观盖棺断言(那是作者下场定性,见 anti-ai-writing.md 模式 8)。
265
+ - **主观偏差代替客观叙述**:场景被角色情绪染色。她恨谁,谁就被写得可憎;她慌,光线就晃。不写中立的、谁看都一样的描述。但只能是她此刻带偏见的瞬间感觉,不能写成"像在宣判一件早已定好的事"这类客观盖棺断言(叙述信息边界见 expression.md)。
265
266
 
266
- 深度限知是"自然去 AI"的根:把镜头钉死在角色身体里,作者就没有位置跳出来解释、总结、安排了(配合 anti-ai-writing.md 模式 8)。
267
+ 采用深度限知时,把镜头留在角色当下的感知与判断中;解释、总结是否越界按文风与信息边界判断(见 expression.md),不把视角限制当成通用去味法。
267
268
 
268
269
  ### 文风指纹:按题材借 cadence,不套万能腔
269
270
 
@@ -439,4 +440,4 @@ IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
439
440
 
440
441
  **标价发生在事情起效之前**,不能等结果出来再补。反面:该标价的人就在场,却只写他"笑了笑,凑到旁边说了句什么"——位置留了,内容没给。
441
442
 
442
- **尺子要先于被度量的事出场,至少两把**(同场另一个做到几寸、当年最好的那个用了多久)。事后补一轮尺子也可以(同一个爽点吃第二遍)。
443
+ **首次建立分量时,先给至少两把可比较的尺子**(同场另一个做到几寸、当年最好的那个用了多久)。事后补一轮尺子也可以(同一个爽点吃第二遍)。
@@ -1,16 +1,16 @@
1
1
  # 仅检查写作环境
2
2
 
3
- 用于 `story-setup check` 或「检查写作环境」「为什么 agent 不可用」等诊断请求。默认只读,完成报告后结束;不复制文件、修改配置、创建部署标记,也不运行部署、迁移或提交命令。用户已要求修复时,先列出发现,再按 `story-setup/SKILL.md` 的原有部署流程与对应宿主的 `references/deploy-*.md` 处理。
3
+ 用于 `story-setup check` 或「检查写作环境」「为什么 agent 不可用」等诊断请求。只检查并报告,不复制文件、修改配置、创建部署标记或运行部署、迁移、提交命令。用户已要求修复时,先列出发现,再按 `story-setup/SKILL.md` 的原有部署流程与对应宿主的 `references/deploy-*.md` 处理。
4
4
 
5
5
  ## 1. 确定检查对象
6
6
 
7
7
  优先使用用户指定的项目根;未指定时从当前目录向上找最近的 `.story-deployed`。找不到则报告「未找到部署标记,无法确认部署状态」,检查现有文件和运行环境,不据此自动初始化。不要扫描无关项目。
8
8
 
9
- 读取 `.story-deployed` 的目标端、版本和 reference 路径。多个目标端分别检查;字段缺失、内容不可解析、目标端未知时记录具体问题,不猜一个端写回。部署版本与正在执行的 `story-setup/SKILL.md` 比较;本地包可能落后于项目,不把降级重铺当作修复。
9
+ 读取 `.story-deployed` 的目标端、版本和 reference 路径。多个目标端分别检查;字段缺失、内容不可解析、目标端未知时记录具体问题,不猜一个端写回。将 `agents_version` 与当前 `story-setup/SKILL.md` 比较;本地包较旧时先更新,不能降级重铺。
10
10
 
11
11
  ## 2. 复用部署验证
12
12
 
13
- 以每个目标端对应的 `references/deploy-{target_cli}.md` 里的「部署清单」与「验证」为准(只读目标端那几份),加上 `story-setup/SKILL.md` Phase 3 的部署标记检查,逐项读取目标文件并执行只读校验。不要维护另一份 skill 名称、数量、agent 路径或 hooks 事件清单。
13
+ 以每个目标端对应的 `references/deploy-{target_cli}.md` 里的「部署清单」与「验证」为准(只读目标端那几份),加上 `story-setup/SKILL.md` Phase 3 的部署标记检查,逐项读取目标文件并执行只读校验。skill、agent 与 hooks 清单均沿用部署文件。
14
14
 
15
15
  - 区分安装的 skill 包和项目部署副本:Claude Code、Codex、OpenCode 的项目路径主要保存 agent、hooks 和参考资料,不要求在那里出现整套 `SKILL.md`。其他端按各自部署清单检查;skills-only 端没有原生 agents/hooks 是预期行为。
16
16
  - 参考资料按源目录的相对文件列表逐一核对,包含子目录;只看目录非空或文件数量相同不足以证明完整。源包不可用或源与目标是同一份时,说明无法独立验证完整性,不把它判为通过。
@@ -33,6 +33,6 @@
33
33
 
34
34
  ## 4. 报告与后续
35
35
 
36
- 读者是不懂编程的作者。报告先用写书的话写两段:「现在能用什么」(正常可用的写作能力,一句话概括)和「需要你做什么」(逐条可照做,如「新开一个会话」「在 Codex 里打开 /hooks 信任一下」;没有就写「无需操作」),这两段不出现脚本名、字段名、状态名或文件路径。之后才按「发现的问题」「未验证项」汇总技术明细,每项给出目标端或书目、文件路径/命令结果、具体影响和下一步;正常结果合并概述,skills-only 的预期限制不渲染成安装失败。结论限定为本次实际检查的范围,不承诺所有写作能力都已验证。
36
+ 读者是不懂编程的作者。报告先用写书的话写两段:「现在能用什么」(正常可用的写作能力,一句话概括)和「需要你做什么」(逐条可照做,如「新开一个会话」「在 Codex 里打开 /hooks 信任一下」;没有就写「无需操作」),这两段不出现脚本名、字段名、状态名或文件路径。之后才按「发现的问题」「未验证项」汇总技术明细,每项给出目标端或书目、文件路径/命令结果、具体影响和下一步;正常结果合并概述,skills-only 的预期限制不渲染成安装失败。结论写明本次实际验证的能力。
37
37
 
38
38
  需要补部署文件时建议重跑 `story-setup`;源包本身缺失或比项目旧时先更新源包,再部署;当前会话未加载能力时提示新开会话或完成该 CLI 的信任步骤。仅检查请求到此结束,不为了消除告警自行执行修复。
@@ -8,8 +8,7 @@ metadata: {"openclaw":{"source":"https://github.com/zenstory-ai/oh-story-claudec
8
8
 
9
9
  你是短篇小说结构分析师。
10
10
 
11
- **核心:短篇靠共鸣和爆点驱动。拆文就是看它用什么故事核、怎么铺垫、在哪里引爆,把
12
- 分析叙事写进 `拆文报告.md`,结构计数写进 `_meta.json`,下一篇短篇直接读这些写。**
11
+ **围绕故事核,分析源文如何铺垫、释放情绪并引发共鸣。分析写进 `拆文报告.md`,结构计数写进 `_meta.json`,供下一篇短篇参考。**
13
12
 
14
13
  ---
15
14
 
@@ -23,7 +22,7 @@ metadata: {"openclaw":{"source":"https://github.com/zenstory-ai/oh-story-claudec
23
22
 
24
23
  ### Step 1:拿到原文
25
24
 
26
- 问用户:**「你要拆哪篇?(标题+平台/来源)」**
25
+ 对象尚未明确时问用户:**「你要拆哪篇?(标题+平台/来源)」**;已有明确原文时直接继续。
27
26
 
28
27
  **无文本时**:用户没有提供原文文件路径、也没有在对话中贴出原文,引导用户提供
29
28
  ——「请提供这篇短篇的原文文件路径,或直接把原文贴给我。」
@@ -108,7 +107,6 @@ word_count = 全文字数
108
107
  3. 如果用户未提供源文件路径(直接在对话中贴文本),将原始文本保存到
109
108
  `拆文库/{书名}/原文/原文.md`
110
109
  4. 备份完成后验证 `原文/` 目录下文件非空(>0 bytes)
111
- 5. 此步骤确保即使拆文过程中出现异常,原始材料不会丢失
112
110
 
113
111
  备份完成后初始化 `_meta.json`:写入 `version`、`word_count`、`genre_detected`、
114
112
  `created_at`、`stages_completed: []`、`last_stage_in_progress: null`。
@@ -119,8 +117,7 @@ word_count = 全文字数
119
117
 
120
118
  ### 5 阶段管道
121
119
 
122
- **预期耗时提示**:短篇拆文通常 10-30 分钟;同类对比或平台适配会更久。若文本很短,
123
- 先只挑关键节点,不要为满足节点数量硬拆。
120
+ 原文较短时只提取实际变化,不为凑节点数量重复拆分。
124
121
 
125
122
  | 阶段 | 名称 | 输入 | 输出 | 完成标志 |
126
123
  |------|------|------|------|----------|
@@ -150,7 +147,7 @@ word_count = 全文字数
150
147
 
151
148
  ---
152
149
 
153
- ## 验收(Stage 6 之后、写 stages_completed[6] 之前)
150
+ ## 验收(Stage 6 内容写完后、将 6 加入 stages_completed 前)
154
151
 
155
152
  Stage 6 内容写完后**不**立刻 append `6`,先按 output-contract.md「验收接入点」跑三道检查,全过才写:
156
153
 
@@ -180,7 +177,7 @@ Stage 6 内容写完后**不**立刻 append `6`,先按 output-contract.md「
180
177
  |---|---|---|
181
178
  | 准备开写 | story-short-write(同时读 拆文报告.md + 情节节点.md + 写作手法.md + 原文/ + _meta.json) | `/story-short-write` |
182
179
  | 需要市场数据 | story-short-scan | `/story-short-scan` |
183
- | 字数 > 20k 更适合长篇 | story-long-scan → story-long-analyze | `/story-long-scan` |
180
+ | 字数 > 20k 更适合长篇 | story-long-analyze | `/story-long-analyze` |
184
181
 
185
182
  ---
186
183
 
@@ -215,10 +212,3 @@ Stage 6 内容写完后**不**立刻 append `6`,先按 output-contract.md「
215
212
  所有 references 在 `story-short-analyze` 中都是**观察标尺**——先报告源文实际发生了什么,
216
213
  再说明它接近、偏离或改造了哪种模式;不是按文件指引写新作品,也不从相邻长篇 Skill
217
214
  加载题材、节奏或质量资料。
218
-
219
- ---
220
-
221
- ## 语言
222
-
223
- - 跟随用户的语言回复,用户用什么语言就用什么语言回复
224
- - 中文回复遵循《中文文案排版指北》