@oh-story/dsh 0.1.14 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/README.md +12 -10
  2. package/lib/drama/manifest.json +284 -364
  3. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  4. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  5. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  9. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
  10. package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +5 -5
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  15. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  16. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  17. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  18. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  19. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  20. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  21. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  22. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  23. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  24. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  25. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  26. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  27. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  28. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  29. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  30. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  31. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  32. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  33. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  34. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  35. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  36. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  37. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  38. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  39. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  40. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  41. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  49. package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +1 -1
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  56. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  57. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  58. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  59. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  60. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  61. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  62. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  63. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  64. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  65. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  66. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  67. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  68. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  69. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  70. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  71. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  72. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  73. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  74. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  75. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  76. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  77. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  78. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  79. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  80. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  81. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  82. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  83. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  84. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  85. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  86. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  87. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  88. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  89. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  90. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  91. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  92. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  93. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  94. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  95. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  96. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  97. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  98. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  99. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  100. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  101. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  102. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  103. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  104. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  105. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  106. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  107. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  108. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  109. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  110. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  111. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  112. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  113. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  114. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  115. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  116. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  117. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  118. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  119. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  120. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  121. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  122. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  123. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  124. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  125. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  126. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  127. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
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  130. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  133. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  134. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  135. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  136. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  137. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  145. package/lib/index.js +80 -17
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  147. package/lib/novel-to-game/README.md +8 -9
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  149. package/lib/novel-to-game/manifest.json +19 -19
  150. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  151. package/lib/novel-to-game/skills/game-build/SKILL.md +2 -0
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  154. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  155. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  156. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +4 -4
  157. package/lib/oh-story/manifest.json +676 -676
  158. package/lib/oh-story/roles/chapter-extractor.md +10 -10
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@@ -1,23 +1,17 @@
1
1
  # 源文写作技法分析标尺
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- > 跨题材通用写作时加载。先看决策路由选技法区域,再按操作执行。
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+ > 分析源文采用的技法、文本证据与适用条件;按具体问题查对应部分。
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  > 短篇结构功能链见 analysis-short-patterns.md。
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  ## 用作拆文标尺时
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- 本文件原本是写作侧 playbook,写法是「怎么写」。`story-short-analyze` 在拆文时把它当
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- **对照标尺**用 —— 拆文动作是把源文与本文件描述的标准模式做对比,找出该篇用了哪一种、
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- 做得有多到位,**不是**按本文件去写新作品。
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-
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- 读者视角的判断:本文件描述的是 番茄小说短篇 / 故事会 / 追妻 / 世情 / 重生 / 虐渣
13
- 等通俗短篇圈的工业标准模板,是拆文报告里「可复用结构 / 反转设计 / 题材公式」等段的
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- 对照来源。
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+ 先描述源文发生了什么,再解释技法对信息、选择、关系和情绪的作用。模型按具体读者承诺使用,男女频标签不直接证明读者偏好,未采用某种技法不自动构成缺陷。
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  ---
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  ## 决策路由
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- | 你的写作场景是 | 用这些技法 | 见第 X 节 |
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+ | 你的分析对象是 | 用这些技法 | 见第 X 节 |
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  |---------------|-----------|----------|
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  | 设计核心梗/卖点 | 核心梗驱动法 + 升级感三步法 | 通用铁律 |
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  | 设计人设 | 三层标签反差法 + 人设拆解从缺点开始 | 通用铁律 / 底部 |
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  | 写女频相关 | 女频读者心理 + 沙雕风 | 女频技法 |
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  | 控制视角/人物 | 短篇视角控制法则 | 视角控制 |
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  | 写喜剧/flag | 喜剧 flag 机制 | 底部 |
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- | 排查是否像 AI | 短篇写作硬性规范 | 硬性规范 |
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+ | 观察场景与表达功能 | 短篇写作边界 | 通用写作铁律 |
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  ---
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@@ -55,11 +49,11 @@
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  | 表现标签 | 普通关系中的特质 | 高冷、不食人间烟火 |
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  | 内在标签 | 突发事件/亲密关系揭示 | 底色善良、勤俭持家 |
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- 越反差越好。角色进入第三层后,第一二层的行为做不出来了。
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+ 比较标签差异与行为证据。关系亲密后,早期行为可能因顾虑改变;反差大小不能单独证明效果。
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  ### 展示优于告知
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- 展示必须包含:铺垫、期待、爽点;人物目的、行动、态度;情节铺垫、反转、后续。
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+ 区分行为展示、心理独白与旁白概述,说明各自如何传递人物目的、态度和情节后果,不要求同一段包含全部功能。
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  ### 事件驱动 vs 情感驱动
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  | 事件驱动 | 外部冲突 | 能不能打赢? | 节奏快、爽点明确 |
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  | 情感驱动 | 内部冲突 | 为什么这么想? | 持续拉扯、人物悬念 |
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- 事件悬念是一次性的,人物悬念是持续性的。
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+ 事件问题与人物问题都可以持续推进,具体看后续是否改变答案、选择或代价。
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  ### 矛盾冲突抛出公式
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  | 临危受命 | 超越众人 | 突发危机→众人无法→主角出手 | 孤胆英雄感 |
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  | 好人好报 | 善有善报 | 善举→暗示回报→兑现 | 因果报应 |
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- **核心原则**:戏剧性会磨损,情绪不会磨损。
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-
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- 组合规则:上升型可单独用;下行型后必须接上升型;组合效果>单独使用。
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+ 比较情绪模块的重复与变化:相同结果反复出现也可能造成疲劳;下行之后是否上行取决于作品承诺,不强制补爽。
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  ### 升级感三步设计法
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  | 规范 | 要求 | 违规示例 |
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  |------|------|----------|
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- | 开头100字内冲突 | 第一句就是信息炸弹 | "在一个阳光明媚的早晨..." |
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+ | 开头100字内冲突 | 记录冲突建立的位置及前文作用,字数只作定位 | "在一个阳光明媚的早晨..." |
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  | 对白服从场景功能 | 改变信息、策略、权力、关系或行动 | 为抬高占比补问答、复述或无效狠话 |
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  | 段落服从戏剧单元 | 一件事、一个镜头或一条推理链完成再断段 | 按句数强拆,形成提纲体或电报体 |
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  | 情绪直写与场景支撑 | 观察情绪词由哪些事件、关系、动作或物件支撑,不因没有后接反应就判为AI腔 | 《为给白月光出气,男友群发我私密照》我紧紧抿着嘴唇,直到尝到血腥味 |
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  | 场景产生真实变化 | 改变风险、信息、关系、资源、决定、行动或读者理解之一 | 为凑多功能添加旁人反应、回忆或独立障碍 |
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- | 结尾用动作/对话 | 不升华、不总结、不感慨 | "从此以后她明白了..." |
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+ | 结尾用动作/对话 | 比较动作、对白与总结各自承担的收束功能 | "从此以后她明白了..." |
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  | 主角有辨识度 | 记录冷静由取证、选择、延迟回应还是资源调度体现,标志动作是否本篇独有 | 把端水杯、整理西装等通用动作当成必备项 |
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  | 信息与后果持续前推 | 新信息、行动、关系变化、局部兑现或后果均可承接 | 为逐章达标另造信息炸弹 |
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- **结尾三种黄金模式**:A. 反派视角收尾;B. 开放式暗示;C. 仪式感收场。
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+ **结尾三种常见模式**:反派视角收尾、开放式暗示、仪式感收场。
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- **重生文核心**:第一件事做"前世绝不会做的事"。
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+ **重生文观察**:前世知识是否改变今生的关键选择与后果。
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- **灵魂/鬼视角**:全知但无力改变——旁观者的残忍比直接参与更震撼。
174
+ **灵魂/鬼视角**:分别确认知情范围与行动限制;鬼魂身份本身不等于全知,旁观的效果由具体信息差和损失决定。
183
175
 
184
176
  ---
185
177
 
186
178
  ## 情绪操控核心法则
187
179
 
188
- 1. **情绪对等释放**:反派多恶劣,反击就多爽。投入多少负面情绪,释放时就有对应量级正面释放
180
+ 1. **情绪对等释放**:爽向故事中,比较受压、反击与后果是否回应同一承诺;情绪不能按数量直接抵消
189
181
  2. **情绪缺口制造**:先让读者渴望,再满足
190
- 3. **该爽不爽比毒点还毒**:放底牌后反派必须受对应压制,金手指效果必须清清楚楚展示
191
- 4. **情绪是地基**:一切技法的底层逻辑都是围绕情绪
182
+ 3. **兑现检查**:底牌或能力亮出后是否产生承诺过的作用,失效是否有依据
183
+ 4. **情绪与因果**:同时分析情绪效果及其行动、信息和关系支撑
192
184
 
193
185
  ### 信息差运用法则
194
- - 信息差是期待感的核心:读者知道但角色不知道
186
+ - 区分读者领先、角色领先、角色之间及共同误判的信息差
195
187
  - 在信息差基础上,反派恰好被克制——期待叠加
196
188
  - 信息差抹平时就是爽点爆发
197
189
  - 传递信息差的重点是关系网角色前后情绪反转
198
- - 震惊熟人比震惊陌生人更爽
190
+ - 熟人与陌生人的反应分别改变了什么评价、关系或行动?
199
191
 
200
192
  ### 毒点排查核心
201
- - 爽文不爽就是毒——金手指效果必须展示清楚
193
+ - 爽向承诺是否兑现,能力效果是否清楚
202
194
  - 连续多次破坏读者期待引发信任危机
203
- - 主角行为必须能理解、能共鸣、能接受
204
- - 反派死亡太简单或与主角无关 = 完读率杀手
205
- - 氛围感被突兀的梗破坏 = 除乐子文外都要避免
195
+ - 区分行为可理解、情感共鸣与价值认同
196
+ - 对手结局是否承接前因和人物选择;不能仅凭结局形式断言完读率
197
+ - 突兀玩梗是否打断既有氛围或产生有意的喜剧效果
206
198
 
207
199
  ---
208
200
 
@@ -210,9 +202,9 @@
210
202
 
211
203
  ### 爱情线阶段推进原则
212
204
  - 推进 = 爱情阶段的推进(萍水相逢→怦然心动→暧昧→确认→深化)
213
- - 好感度质变事件在细纲/章纲层面设计
214
- - 日常文好感度:小事件串联缓慢增长,不要猛增大事件
215
- - 开头前期不写太暧昧的内容,要符合当前阶段
205
+ - 定位好感质变的具体事件及其前置积累
206
+ - 比较小事件积累与大事件转折各自的作用
207
+ - 开头亲密程度是否由既有关系、双方意愿或前情支持
216
208
 
217
209
  ### 日常文/狗粮文核心
218
210
  - 核心是男女主之间的**细节互动**
@@ -232,16 +224,16 @@
232
224
 
233
225
  ### 读者心理特征
234
226
 
235
- 1. **围观八卦视角为主**:重点在"围观八卦"产生共鸣,代入感居次
236
- 2. **安全感需求极高**:文案/简介必须暗示成功或希望
237
- 3. **主体性敏感**:女主缺乏主体性会提高吸引力和留存风险
238
- 4. **情绪产品导向**:不论什么风格,本质都是情绪产品
227
+ 1. **围观与代入**:区分看关系变化的趣味与亲历困境的共情
228
+ 2. **安全感**:观察简介承诺成功、希望、未知还是悲剧
229
+ 3. **主体性**:记录主角能作出的选择及其对后果的影响
230
+ 4. **情绪承诺**:定位具体触发情节,并对照读者反馈
239
231
 
240
232
  ### 感情流"扮猪吃虎"写法
241
233
  - 核心机制:通过能力反差打破强弱定位,制造性张力
242
234
  - 扮猪理由必须合理——有明确动机
243
235
  - 能力揭露时机精准——对方最需要保护时反转
244
- - 反差越大越有张力
236
+ - 反差是否改变双方的认知、关系或选择
245
237
  - 隐藏身份线索提前埋,不能突然冒出
246
238
 
247
239
  ### 沙雕风写作(女频修真/古言)
@@ -255,23 +247,21 @@
255
247
 
256
248
  | 平台 | 定位 | 写作校准 |
257
249
  |------|------|------|
258
- | 晋江 | 高质量女频 | 文案安全感、主体性、人物细节要求高 |
259
- | 起点女频 | 长线稳定型 | 慎用于强商业短篇,需验证目标读者 |
260
- | 番茄 | 下沉吸量型 | 强钩子、强情绪、快反馈 |
261
- | 七猫 | 强情绪女频 | 甜虐交替、极限推拉、沙雕/玄幻可用 |
250
+ | 晋江 | 对照人物与关系型样本 | 核查简介承诺、主体性与人物细节 |
251
+ | 起点女频 | 区分长篇与短篇样本 | 不直接迁移长线连载经验 |
252
+ | 番茄 | 对照强情绪、快反馈样本 | 核查钩子与兑现,不能代表全平台 |
253
+ | 七猫 | 对照甜虐与关系冲突样本 | 以近期同题材样本验证 |
262
254
 
263
255
  ### 简介文案安全法则
264
- - 缺少女主成功剧情→读者缺乏安全感→吸引力和留存风险升高
265
- - 悬疑型文案叠加过多→读者理解不了
266
- - 文案和文名货不对板→劝退
267
- - 女主被虐过重→整体偏虐→吸引力和留存风险升高
268
- - 事业线突出的文→文案必须体现事业成功暗示
256
+ - 比较简介承诺与正文交付;成功、悬疑与悲剧都可形成有效期待
257
+ - 悬念叠加后,人物关系与核心问题是否仍可理解?
258
+ - 受虐、反击与事业成就是否符合承诺,实际留存效果是否有数据支持?
269
259
 
270
260
  ### 写作关键认知
271
261
  - 参考优先级:对标书分析 > 理论框架
272
- - 对标书至少三本才能总结核心特点
262
+ - 多样本比较有助于区分共性与偶然;样本不足时缩小结论范围
273
263
  - 读者反馈分析:从目标平台最新读者评论或 scan/analyze 报告中提取高频需求关键词,作为写作校准依据
274
- - 越远的剧情越模糊(粗纲),越近的越清晰(细纲)
264
+ - 只分析源文已有的铺垫与兑现,不替它续推未来剧情
275
265
  - 文风服务于情绪,关键是精准满足目标读者情感需求
276
266
 
277
267
  ---
@@ -301,13 +291,13 @@
301
291
  震终:权威角色最高评价→落选者黯然退场(压一压情绪)
302
292
  ```
303
293
 
304
- 每一"翻"要比前一"翻"震惊层级更高,每次反转必须有新信息量。
294
+ 对照每次“翻”新增的信息、改变的判断与后果,检查层层反应是否重复同一内容。
305
295
 
306
296
  ---
307
297
 
308
298
  ## 比赛场景写作前提
309
299
 
310
- 写比赛/对决前,必须向读者披露:
300
+ 分析比赛或对决时,回查文本何时交代:
311
301
 
312
302
  1. **赌注/代价**:输赢的得失
313
303
  2. **双方实力对比**:至少暗示优劣势
@@ -318,9 +308,9 @@
318
308
 
319
309
  | 模式 | 难度 | 效果 | 要点 |
320
310
  |------|------|------|------|
321
- | 以强击弱 | 低 | 性价比最高 | 信息差制造落差,搭配装逼 |
322
- | 势均力敌 | 中 | 紧张感强 | 一个中故事只写一次,用在大高潮 |
323
- | 以弱胜强 | 高 | 爽感最强但风险大 | 必须有合理解释,不能降智 |
311
+ | 以强击弱 | 低 | 优势可形成明确落差 | 检查胜负已知时,期待来自手段、反应还是代价 |
312
+ | 势均力敌 | 中 | 可形成持续悬念 | 检查较量是否改变条件和选择,避免同一过程重复 |
313
+ | 以弱胜强 | 高 | 反差大,需要因果支撑 | 回查优势、限制与胜机,不以对手突然失去能力代替解释 |
324
314
 
325
315
  ---
326
316
 
@@ -332,14 +322,14 @@
332
322
 
333
323
  | 阶段 | 状态 | 核心写法 | 禁忌 |
334
324
  |------|------|----------|------|
335
- | 熟悉 | 朋友/陌生人 | 展示人设,制造初印象 | 不能做恋人行为 |
336
- | 试探 | 有好感不确定 | 试探行为,误会和甜蜜 | 不能直接表白 |
337
- | 暧昧 | 朋友以上恋人以下 | 偶尔做恋人事,脸红心跳 | 女频此阶段必须拉长 |
338
- | 确认 | 正式情侣 | 撒狗粮+最大阻力事件 | 不能再退回试探 |
325
+ | 熟悉 | 朋友/陌生人 | 展示人设,制造初印象 | 亲密行为缺少前情或双方意愿支持 |
326
+ | 试探 | 有好感不确定 | 试探行为,误会和甜蜜 | 表白或退缩缺少已有情境依据 |
327
+ | 暧昧 | 朋友以上恋人以下 | 观察亲密行为与关系认知的错位 | 反复拖延却没有新选择或变化 |
328
+ | 确认 | 正式情侣 | 亲密互动与共同面对阻力 | 无触发事件就退回此前状态 |
339
329
 
340
- **铁律**:必须什么阶段干什么事。跨越阶段做事只会显得油腻。
330
+ 阶段只是比较模型。关系可以跳跃或回退,关键是人物意愿、前情与触发事件是否支持。
341
331
 
342
- ### CP行为八种类型(好感度达标才出现)
332
+ ### CP行为八种类型(对照好感、关系与双方意愿)
343
333
 
344
334
  | 行为类型 | 适用好感度 |
345
335
  |----------|-----------|
@@ -352,7 +342,7 @@
352
342
  | 优先特权(做决定时对方是最重要因素) | 中高好感 |
353
343
  | 默契行为(不约而同做同一件事) | 高好感 |
354
344
 
355
- 好感度必须通过剧情积累,不能凭空跳级。
345
+ 记录好感变化的事件依据。
356
346
 
357
347
  ---
358
348
 
@@ -360,9 +350,9 @@
360
350
 
361
351
  | 角色 | flag 规则 |
362
352
  |------|-----------|
363
- | 主角 | 不收 flag,或搞笑地收(不搞笑就变毒点) |
364
- | 反派 | 必收 flag(说了大话必须被打脸) |
365
- | 其他 | 一般收 flag |
353
+ | 主角 | 比较承诺被兑现、落空或反讽时的效果 |
354
+ | 反派 | 大话被后果推翻时,可形成报应预期 |
355
+ | 其他 | 按人物功能与实际回应判断 |
366
356
 
367
357
  反派的 flag 是爽点预告;主角的 flag 是喜剧张力——"我绝不会..."紧跟被打脸才好笑。
368
358
 
@@ -371,17 +361,15 @@
371
361
  ## 短篇视角控制法则
372
362
 
373
363
  ### 出场人物控制
374
- - 开篇主要人物一对一或一对二,场景用"小"不用"大"
375
- - 一对多时按重要程度降低配角存在感
376
- - 切忌一拥而上出场
377
- - 配角目光和心理描写集中于主角身上
364
+ - 记录开篇人数、出场顺序及辨识信息
365
+ - 多人场景是否通过行动、称呼和焦点区分人物
366
+ - 配角观察与独立行动如何支持主线或群像
378
367
 
379
368
  ### 视角数量控制
380
- - 默认第一人称受害者亲历全程主导(番茄/七猫/黑岩短篇绝大多数如此);他人视角仅作追悔/得意补刀短插
381
- - 多视角悬疑等例外:至多 2-3 个视角,不超过3个
382
- - 超过3个且各写各的无联系,大概率掉追读
383
- - 敌人视角:让读者更清楚就写,让读者更多猜测就不写
384
- - 敌人视角一般只写一个,占三个名额之一
369
+ - 先识别人称、叙事距离与知情范围,不由平台名称推定视角
370
+ - 多视角时说明各自新增的信息、情绪与行动,不设数量上限
371
+ - 切换是否清楚、各线是否回到核心问题?没有数据时不推断追读率
372
+ - 对手视角如何改变读者对危险、动机与结果的预测?
385
373
 
386
374
  ---
387
375
 
@@ -399,7 +387,7 @@
399
387
 
400
388
  ### 情绪锚点
401
389
 
402
- **定义**:能引起读者内心共鸣的具体桥段。情绪通过锚点"触碰"读者内心,不能靠直接描写堆出来。
390
+ **定义**:承载情绪与共鸣的具体桥段。分析事件、关系和细节怎样支持情绪表达;直写情绪也可成立,关键是它是否提供新信息或转折。
403
391
 
404
392
  **特征**:发生在现实世界、大众经常经历或感受的;不需要细致描写,几个关键细节就够。
405
393
 
@@ -412,10 +400,10 @@
412
400
  | 师生情深 | 老师认真上课 | 老师把唯一棉袄给学生,自己穿单衣在雪地里走 |
413
401
 
414
402
  ### 好钢用在刀刃上
415
- 1. 先构思大剧情(最大矛盾→中→小)
416
- 2. 在大剧情高潮处放置最精彩的锚点
417
- 3. 其他部分可以稍平淡
418
- 4. 情绪铺垫过程 = 剧情推进过程
403
+ 1. 定位主要矛盾与高潮
404
+ 2. 检查关键情绪桥段如何承接此前选择与损失
405
+ 3. 比较高潮与过渡的详略作用
406
+ 4. 说明情绪积累如何伴随情节推进
419
407
 
420
408
  **设计路径**:矛盾→情绪要求→人物/背景/设定→具体桥段
421
409
 
@@ -429,8 +417,7 @@
429
417
  | 读者反应 | 替主角委屈 | 看笑话等反转 |
430
418
  | 主角回应 | 绞尽脑汁想反击 | 放松、不在意即可 |
431
419
 
432
- **操作**:确定主角优势,让反派极尽嘲讽主角的优势点。反派越嘲讽,读者越知道反派无知。
433
- **保留戳痛点**:对象换为主角的亲朋好友——让反派攻击他们的弱点引发读者愤怒。
420
+ **观察**:对手若嘲讽主角实际拥有的优势,读者领先的信息可能使嘲讽转为反讽;攻击弱点时,则检查伤害与愤怒如何建立。
434
421
 
435
422
  ---
436
423
 
@@ -438,7 +425,7 @@
438
425
 
439
426
  - 正面人物 = 优点掩盖了缺点
440
427
  - 负面人物 = 缺点掩盖了优点
441
- - 关键要素:角色有什么「不平之气」——必须能引起共鸣
428
+ - 观察人物的不满如何进入选择,以及哪些处境可能引发共鸣
442
429
 
443
430
  **人设丰富法**:以杀伐果断为例——正向=干净利落;反向=没人情味。强化或弱化"人情味"区分主角/配角。角色有血有肉 = 优缺点共存。
444
431
 
@@ -455,7 +442,7 @@
455
442
 
456
443
  ## 爽点本质与修仙三境界
457
444
 
458
- **爽点本质** = 改变人际关系
445
+ **爽点的一种来源**:能力或地位变化使人物关系被重新评价。
459
446
 
460
447
  修仙界三大境界的本质:蝼蚁→道友→前辈。主角不断前进与小剧情点形成失衡产生爽感。小剧情小爽,大剧情大爽。
461
448
 
@@ -463,15 +450,15 @@
463
450
 
464
451
  ## 质量检查
465
452
 
466
- 写作时对照:
453
+ 分析时回查:
467
454
 
468
- - [ ] 开头 100 字内有信息炸弹(不是风景/天气)?
455
+ - [ ] 开头如何建立关注点,冲突何时出现,此前内容承担什么功能?
469
456
  - [ ] 每个场景改变了风险、信息、关系、资源、决定、行动或读者理解中的哪一项?
470
- - [ ] 情绪是否通过锚点触碰读者内心,而非直接描写出来?
457
+ - [ ] 直接情绪表达、场景细节与关键桥段分别起什么作用?
471
458
  - [ ] 震惊场景有落差铺垫(先建立角色原有认知再打破)?
472
- - [ ] 感情线推进没跳阶段(熟悉→试探→暧昧→确认)?
473
- - [ ] 反派 flag 必收、主角 flag 不收或搞笑收?
474
- - [ ] 视角控制在 2-3 个(不超过 3)?
459
+ - [ ] 感情线的推进、跳跃或回退是否有前情与选择支持?
460
+ - [ ] flag 如何被兑现、落空或反讽,是否回应了前文承诺?
461
+ - [ ] 视角切换是否清楚,各自增加了什么?
475
462
  - [ ] 对白是否改变信息、策略、权力、关系或行动;无对白场景是否有其他清晰推进引擎?
476
- - [ ] 结尾用动作/对话收(不升华、不总结、不感慨)?
463
+ - [ ] 结尾的动作、对白或总结如何完成情绪与因果收束?
477
464
  - [ ] 没有"该爽不爽"的段落(金手指效果展示清楚)?
@@ -1,6 +1,6 @@
1
1
  # 拆文实例(3 个完整案例)
2
2
 
3
- > 拆文时参考结构范例。先用决策路由选相近类型,再对照案例检查自己的拆文。
3
+ > 以下是结构示例摘要,未附作品原文与出处,用于演示分析方式,不作为实际作品的事实记录。
4
4
 
5
5
  ## 决策路由
6
6
 
@@ -36,7 +36,7 @@
36
36
  - 背景:庶女与将军秘密相恋三年,将军承诺战后娶她
37
37
  - 虐点:将军凯旋带回正妻——是嫡姐
38
38
  - 反转:庶女发现自己只是嫡姐的"练手工具"
39
- - 钩子:庶女能否从贱籍翻身到龙床 | 将军会后悔到什么程度
39
+ - 钩子:庶女能否摆脱被利用的处境 | 将军会后悔到什么程度
40
40
 
41
41
  **起**:庶女在后院刺绣听到将军回城 -> 满心期待准备嫁衣 -> 门口传来嫡姐声音:"夫君,你回来了"
42
42
 
@@ -53,7 +53,7 @@
53
53
  ## 案例 3:权谋公主(长公主 x 四位青梅竹马)
54
54
 
55
55
  **导语**
56
- - 背景:长公主有四位青梅竹马未婚夫,但她心里只有那个不爱她的将军
56
+ - 背景:长公主在四位青梅竹马中选择婚姻对象,将军是其中之一
57
57
  - 虐点:她选了最没权势的那个,放弃了一直默默守护的将军
58
58
  - 反转:她选的那个才是害她母后的人
59
59
  - 钩子:公主放弃真爱会怎样 | 被放弃的人如何反击
@@ -73,7 +73,7 @@
73
73
  ## 拆文检查清单
74
74
 
75
75
  1. **标记情绪**:每段标注虐/爽/蓄力,检查分布是否合理
76
- 2. **找钩子**:每篇至少 2 个钩子,至少 1 个信息差钩子
76
+ 2. **找钩子**:定位具体问题、读者已知信息与后续回应
77
77
  3. **查结构**:起承转合是否完整,转折是否合理
78
- 4. **看铺垫**:每个反转前是否至少 2 个铺垫线索
78
+ 4. **看铺垫**:回查反转前的行为、物件或措辞证据;正式验收按输出契约的铺垫阈值执行
79
79
  5. **评估爽度**:最大爽点是否由前因、选择和证据汇合而成,并为后果留下足够篇幅
@@ -22,9 +22,9 @@
22
22
 
23
23
  | 平台 | 适配度 | 原因 | 调整动作 |
24
24
  |------|--------|------|----------|
25
- | 知乎盐言 | 高/中/低 | 偏重文笔和情感深度,8000-12000字 | |
26
- | 番茄短篇 | 高/中/低 | 偏重节奏和爽感,5000-10000字 | |
27
- | 七猫短篇 | 高/中/低 | 偏重故事完整性和可读性,6000-12000字 | |
25
+ | 知乎盐言 | 高/中/低 | 与当前同题材样本比较语言、情感与信息揭示 | |
26
+ | 番茄短篇 | 高/中/低 | 与当前同题材样本比较节奏与情绪兑现 | |
27
+ | 七猫短篇 | 高/中/低 | 与当前同题材样本比较故事组织与可读性 | |
28
28
 
29
29
  ### 详细节奏分析
30
30
 
@@ -1,14 +1,11 @@
1
1
  ---
2
2
  name: output-contract
3
- description: |
4
- story-short-analyze 输出契约。定义 Stage → 文件映射、_meta.json schema、
5
- 写入顺序、Resume 与验收接入点。story-short-write 怎么读这些产出由写作侧自己维护。
3
+ description: story-short-analyze 输出契约。定义 Stage → 文件映射、_meta.json schema、写入顺序、Resume 与验收接入点;写作侧维护产出的读取方式。
6
4
  ---
7
5
 
8
6
  # 输出契约:story-short-analyze ↔ story-short-write
9
7
 
10
- `story-short-analyze` 拆完一篇短篇后,产物落盘到 `拆文库/{书名}/`。`story-short-write`
11
- 写下一篇同题材短篇时,**同时**读这个目录下的全部产出。
8
+ `story-short-analyze` 将短篇拆文产出存入 `拆文库/{书名}/`。`story-short-write` 构思新篇时结合报告、节点、手法与原文建立对标,正文阶段从已落盘的对标摘要召回。
12
9
 
13
10
  ---
14
11
 
@@ -23,9 +20,7 @@ description: |
23
20
  └── _meta.json # 管道元数据 + 结构计数(resume + 验收数值依据)
24
21
  ```
25
22
 
26
- **文件名约定**:`拆文报告.md / 情节节点.md / 写作手法.md` 由 `story-short-write` 硬编码
27
- 消费,不可重命名。分析叙事走 markdown,数字/枚举走 `_meta.json.structure_counts`。
28
- 写作侧怎么读这些产出(读哪几段、按什么顺序用)由 `story-short-write` 自己的参考文件维护,不在本契约里。
23
+ **文件名约定**:`story-short-write` 按 `拆文报告.md / 情节节点.md / 写作手法.md` 定位产物,不可重命名。分析正文写入 Markdown,结构计数与反转枚举写入 `_meta.json.structure_counts`;具体读取范围与顺序按写作侧参考文件执行。
29
24
 
30
25
  ---
31
26
 
@@ -43,8 +38,7 @@ description: |
43
38
 
44
39
  ## `_meta.json` schema
45
40
 
46
- `_meta.json` 是管道元数据 + 结构计数。**不放分析内容**,只放数字和枚举——给验收
47
- 检查做完整性校验用。分析叙事都在 `拆文报告.md` 里。
41
+ `_meta.json` 保存来源字数、题材、时间、阶段进度及结构计数,供续跑与验收使用;分析正文写入 `拆文报告.md`。
48
42
 
49
43
  ```jsonc
50
44
  {
@@ -70,31 +64,27 @@ description: |
70
64
 
71
65
  1. **Stage N 开始前**:`last_stage_in_progress = N`,写盘。
72
66
  2. **Stage N 文件写完后**:non-empty + 最小长度合理性检查(如 `拆文报告.md` 新增段 ≥ 200 字)。
73
- 3. **通过**:清空 `last_stage_in_progress`,append `N` 到 `stages_completed[]`。
67
+ 3. **通过**:Stage 2–5 清空 `last_stage_in_progress`,将 `N` 追加到 `stages_completed[]`;Stage 6 须先通过下方验收。
74
68
  4. **失败**:`stages_completed` 不动,`last_stage_in_progress` 保留为 `N`。
75
- 5. **Stage 6 完成时额外动作**:把 `structure_counts` 一次性算出并写入 `_meta.json`,
76
- 然后才进入验收。
69
+ 5. **Stage 6 内容写完后**:一次性算出 `structure_counts` 并写入 `_meta.json`,再进入验收。
77
70
 
78
71
  ### Resume 协议
79
72
 
80
- - `last_stage_in_progress` 非空 → 该 Stage 上次中断,**从头**重跑(不复用半成品)。
81
- - `last_stage_in_progress` 为空 → 从 `max(stages_completed) + 1` 开始。
73
+ - `last_stage_in_progress` 非空 → 该 Stage 上次中断,**从头**重跑,不复用半成品;Stage 6 内容已齐、仅验收未过时按下方例外处理。
74
+ - `last_stage_in_progress` 为空且 `stages_completed` 不含 `6` → 从 `max(stages_completed) + 1` 开始;尚无完成阶段时从 Stage 2 开始。
82
75
  - `stages_completed` 含 6 → 已完成,询问用户覆盖/取消。
83
76
 
84
- **Stage 6 = 内容写完 AND 验收通过**。验收未过前 `last_stage_in_progress` 保持 `6`、`stages_completed` 不含 `6`;resume 时正文/structure_counts 已在盘上,只重跑验收检查,不重写 Stage 6 正文。
77
+ **Stage 6 完成须同时满足内容写完与验收通过**。验收未过前,`last_stage_in_progress` 保持 `6`,`stages_completed` 不含 `6`。续跑时若综合段与 `structure_counts` 已完整落盘,只重跑验收;验收发现内容缺失则补足对应产出。
85
78
 
86
79
  ---
87
80
 
88
81
  ## 验收接入点
89
82
 
90
- Stage 6 内容写完后、`stages_completed[6]` append 前,跑三道检查:
83
+ Stage 6 内容写完后、将 `6` 追加到 `stages_completed[]` 前,依次跑三道检查,通过后执行 Step 4:
91
84
 
92
- ### Step 1:拆文报告 AI 腔自检
85
+ ### Step 1:拆文报告表达自检
93
86
 
94
- 扫描 `拆文报告.md` 全文 against 拆文流程本地加载的禁用词表与报告 AI 腔规则。
95
- 这是拆文报告质量门;成稿去 AI 规则由写作流程在自己的 Skill 内维护,不跨 Skill 读取参考文件,也不要把两套规则混用。
96
- 命中 → 不写 `stages_completed[6]`,逐处修订**拆文报告本身**的 AI 腔后重扫
97
- (源文里有 AI 腔不算——这里扫的是分析师写的报告)。
87
+ 按拆文流程本地加载的报告表达规则检查 `拆文报告.md`,跳过源文引用,只修报告本身的证据不足、空转套话与越界推测。发现问题时暂不将 `6` 追加到 `stages_completed[]`,修订后重扫。成稿去 AI 味由写作流程维护,不在此评判源文是否由 AI 写成。
98
88
 
99
89
  ### Step 2:`_meta.json.structure_counts` 数值校验
100
90
 
@@ -117,8 +107,7 @@ Stage 6 内容写完后、`stages_completed[6]` append 前,跑三道检查:
117
107
 
118
108
  ### Step 4:通过
119
109
 
120
- 清空 `_meta.json.last_stage_in_progress`,append `6` 到 `stages_completed[]`,按拆文
121
- 流程 SKILL 的完成汇报告诉作者。
110
+ 清空 `_meta.json.last_stage_in_progress`,将 `6` 追加到 `stages_completed[]`,按拆文流程 SKILL 的完成汇报告诉作者。
122
111
 
123
112
  ---
124
113
 
@@ -8,7 +8,7 @@ Stage 完成前逐项检查,缺一即不完整。**节点密度、对话占比
8
8
 
9
9
  **标注约定**:
10
10
 
11
- - `[BLOCK]`:量化或必备产物,缺失 → 「BLOCK 项扫描」阻断,不写 `_meta.json.stages_completed[6]`,自己回去补写那一部分;原文确实没有、补不出来时,用故事话告诉作者缺什么(如「反转前的铺垫线索只找到 1 条」)。
11
+ - `[BLOCK]`:量化或必备产物,缺失时阻断,不将 `6` 加入 `_meta.json.stages_completed`,回到对应部分补写;原文确实没有时,如实告诉作者缺什么(如「反转前的铺垫线索只找到 1 条」)。
12
12
  - `[WARN]`:质性或辅助项,缺失 → 写入 `拆文报告.md` 末尾「待补」清单,**不阻断**进入下一阶段。
13
13
 
14
14
  **Stage 2(结构+情节节点)**:
@@ -59,7 +59,7 @@ Stage 完成前逐项检查,缺一即不完整。**节点密度、对话占比
59
59
  - [ ] `_meta.json.structure_counts` 已写入且各字段达「structure_counts 数值校验」阈值(详见 [output-contract.md](output-contract.md) 同名表) `[BLOCK]`
60
60
  - [ ] 节奏速报已包含
61
61
 
62
- **验收接入**:以上 `[BLOCK]` 项与 [output-contract.md](output-contract.md)「structure_counts 数值校验」表共同构成「BLOCK 项扫描」的检查清单,在 Stage 6 内容写完后、`stages_completed[6]` append 前调用本节。
62
+ **验收接入**:Stage 6 内容写完后、将 `6` 加入 `stages_completed` 前,检查以上 `[BLOCK]` 项与 [output-contract.md](output-contract.md)「structure_counts 数值校验」表。
63
63
 
64
64
  ## 质量标准
65
65
 
@@ -67,7 +67,7 @@ Stage 完成前逐项检查,缺一即不完整。**节点密度、对话占比
67
67
 
68
68
  | 指标 | 阈值 | 计算 | 不达标处理 |
69
69
  |------|------|------|------------|
70
- | 情节节点覆盖 | ≥90% | 有明确功能的节点数 / 总节点数 | <90% 检查遗漏 |
70
+ | 情节节点覆盖 | ≥90% | 已记录的关键变化数 / 全文识别出的关键变化总数 | <90% 检查遗漏 |
71
71
  | 情感曲线完整度 | 100% | 每个节点都有情绪标记 | 补充缺失标记 |
72
72
  | 写作手法识别数 | ≥5项 | 识别出的手法维度的数量 | <5 项深入分析 |
73
73
  | 对话分析覆盖 | ≥80% | 已分析的对话条数 / 总对话条数 | <80% 补充分析 |
@@ -1,19 +1,19 @@
1
1
  # 短篇网文跨平台写作参考
2
2
 
3
- > 选平台/写简介/定题材时加载。先看决策路由选操作区域。
3
+ > 比较平台风格、简介与题材组合,或选择平台时查阅。
4
4
 
5
5
  ## 决策路由
6
6
 
7
7
  | 你需要什么 | 查看哪个部分 | 核心操作 |
8
8
  |------------|-------------|---------|
9
- | 对比各平台差异 | 跨平台差异对照表 | 按维度横向对比选平台 |
10
- | 写平台简介/导语 | 各平台简介写作公式 | 套对应平台公式 |
11
- | 找爆款题材组合 | 题材爆款公式 | 按题材找公式 + 目标平台 |
9
+ | 对比各平台差异 | 跨平台差异对照表 | 比较历史模式与当前样本,辅助选平台 |
10
+ | 分析简介/导语 | 各平台简介写作公式 | 识别简介中的冲突与悬念 |
11
+ | 找题材组合 | 题材爆款公式 | 对照组合、情绪与平台 |
12
12
  | 了解平台独特规则 | 平台独特特征 | 七猫/知乎/点众各有要点 |
13
13
 
14
14
  ---
15
15
 
16
- 基于四大平台(七猫、黑岩、知乎、点众)历史热门样本整理。使用前必须用当前 scan 结果校验;未校验时只作为候选规则,不作为当前市场事实。
16
+ 以下为七猫、黑岩、知乎、点众的历史样本笔记,未附采样时间、样本清单或统计口径,只保留定性模式。平台偏好、篇幅与收费规则须用当前 scan 结果或平台说明核实,不能由本表推定。
17
17
 
18
18
  ---
19
19
 
@@ -21,21 +21,21 @@
21
21
 
22
22
  | 维度 | 七猫 | 黑岩 | 点众 | 知乎 |
23
23
  |------|------|------|------|------|
24
- | 主力字数 | 1-2万字 | 8千-4万字 | 1-2万字(10章x1000字) | 5千-1.5万字(中位1.2万) |
25
- | 章节数 | 7-19 | 4-14段(或1章4万字) | 5-10(标准10章) | 6-10 |
26
- | 人称 | 第一人称95%+ | 第一人称85%(女)/50%(男) | 第一人称95%+ | 混合(古言用第三人称) |
27
- | 章节字数 | 1000-1500 | 2000-5000 | 800-1500 | 800-1500 |
28
- | 对话占比 | 20-38%(均值27.7%) | 30-50% | 9%平均(功能化) | 20-40%(金句多) |
29
- | 段落结构 | 1-3句/段 | 1-3句/段 | 1-2句/段(16-37字) | 1-3句/段(30-60字) |
30
- | 导语/简介 | 必须(100-200字) | 必须(100-363字) | 必须(150-300字) | 简介即作品(200-500字) |
24
+ | 主力字数 | 万字体量样本 | 篇幅跨度较大 | 万字体量样本 | 数千至万字体量样本 |
25
+ | 章节数 | 多节展开 | 分段或长章 | 短章推进 | 多节展开 |
26
+ | 人称 | 第一人称样本较多 | 第一、第三人称均有 | 第一人称样本较多 | 第一、第三人称均有 |
27
+ | 章节字数 | 短章 | 可有较长章节 | 短章 | 短章 |
28
+ | 对话占比 | 对话参与关系冲突 | 对话强化对抗 | 偏重功能性对白 | 对话兼顾人物表达 |
29
+ | 段落结构 | 短段较多 | 短段较多 | 短句短段较多 | 长短句结合 |
30
+ | 导语/简介 | 前置核心冲突 | 前置伤害或悬念 | 浓缩事件与反击 | 可形成独立微型故事 |
31
31
  | 开头模式 | 重生回溯/冲突前置 | 极端冲击/道德踩踏 | 标题即剧情/极端事件 | 一句话炸弹/金句开场 |
32
- | 结尾模式 | HE为主(50%+新恋情) | HE/BE各半 | HE为主(悔恨/打脸) | 多样化(开放式多) |
32
+ | 结尾模式 | 和解或新生活 | 圆满与悲剧均有 | 追悔或反击兑现 | 开放、反转等多种收束 |
33
33
  | 独特元素 | 重生、穿书、心声流 | 灵魂视角、虐恋极致 | 弹幕流、读心、系统流 | 专业细节、脑洞、BL |
34
34
  | 反转手法 | 态度反转(重生后180度转变) | 道德反转+恐怖反转 | 身份反转+死亡反转 | 信息差+情感深层揭露 |
35
- | 爽点节奏 | 虐30%->觉醒15%->爽35%->治愈20% | 女:300-500字小反转/男:1000-2000字大爆发 | 每3章小转折/第10章大爆发 | 层层揭露/慢节奏但后劲大 |
36
- | 情绪密度 | 中-高 | 最高(女频3.23次/千字) | 极高(短句占比33-66%) | 中(克制但有力) |
35
+ | 爽点节奏 | 受压、觉醒、反击与治愈 | 反转与情绪爆发交替 | 局部转折汇入终局 | 逐步揭示旧信息的新含义 |
36
+ | 情绪密度 | 连续情绪变化 | 强烈情绪对抗 | 情绪表达直接 | 克制表达与延后释放 |
37
37
  | 对话引号 | 「」或"" | 「」或"" | ""为主 | 「」为主 |
38
- | 核心定位 | 重生幻想 | 极致刺激 | 情绪快餐 | 情感精品 |
38
+ | 核心定位 | 重生与纠错幻想 | 强刺激与虐恋 | 快速情绪兑现 | 情感与认知变化 |
39
39
 
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  ---
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@@ -43,11 +43,11 @@
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  | 平台 | 简介公式 | 字数 | 核心特征 |
45
45
  |------|---------|------|---------|
46
- | 七猫总裁 | 正常生活->伤害事件->最残忍对话->女主反转->悬念钩子 | 133-322字 | 70%含对话,对话选最伤人那句 |
47
- | 黑岩女频 | 递进式控诉/心声揭穿/绝症倒计时/重生对比/公开羞辱+底牌 | 103-363字 | 核心是"这一次我..." |
48
- | 黑岩男频 | 极简对白+信息炸弹/前世被害+重生/职场压榨+超自然 | 109-401字 | 第一段直接上最炸裂的场景或对白 |
49
- | 点众 | 场景设定+信任陷阱+致命真相+反击暗示 | 150-300字 | 简介浓缩前1/3精华 |
50
- | 知乎 | 人物关系+核心冲突+2-3转折+金句/留白 | 200-500字 | 简介即独立微小说,有金句收尾 |
46
+ | 七猫总裁 | 正常生活->伤害事件->最残忍对话->女主反转->悬念钩子 | 以目标平台要求为准 | 以冲突对白展示关系伤害 |
47
+ | 黑岩女频 | 递进式控诉/心声揭穿/绝症倒计时/重生对比/公开羞辱+底牌 | 同上 | 核心是"这一次我..." |
48
+ | 黑岩男频 | 极简对白+信息炸弹/前世被害+重生/职场压榨+超自然 | 同上 | 第一段前置冲突场景或对白 |
49
+ | 点众 | 场景设定+信任陷阱+致命真相+反击暗示 | 同上 | 简介浓缩前段冲突 |
50
+ | 知乎 | 人物关系+核心冲突+转折+金句/留白 | 同上 | 简介可形成独立微小说 |
51
51
 
52
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  ---
53
53
 
@@ -72,16 +72,15 @@
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  ### 七猫
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75
- - 第一人称95%+,女性主角80%+
76
- - 每章1000-1500字,7-10章为主力区间
77
- - 几乎都有明确导语(前言概括全文核心冲突)
75
+ - 第一人称与女性主角的历史样本较多
76
+ - 常用短章推进,导语前置全文核心冲突
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79
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  ### 知乎
80
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81
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  - 专业细节丰富(医疗有医学知识,法律有法律细节)
82
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  - 社会议题导向(婆媳、重男轻女、医疗纠纷)
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  - 情绪更克制但后劲更大,对话更真实
84
- - 简介即作品:200-500字微小说,有金句收尾
83
+ - 部分简介采用微小说形式,以关键台词或留白收尾
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  ### 点众标题公式
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