@oh-story/dsh 0.1.14 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/README.md +12 -10
  2. package/lib/drama/manifest.json +284 -364
  3. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  4. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  5. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  9. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
  10. package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +5 -5
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  15. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  16. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  17. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  18. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  19. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  20. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  21. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  22. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  23. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  24. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  25. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  26. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  27. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  28. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  29. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  30. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  31. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  32. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  33. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  34. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  35. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  36. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  37. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  38. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  39. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  40. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  41. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  49. package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +1 -1
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  56. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  57. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  58. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  59. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  60. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  61. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  62. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  63. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  64. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  65. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  66. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  67. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  68. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  69. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  70. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  71. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  72. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  73. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  74. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  75. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  76. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  77. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  78. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  79. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  80. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  81. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  82. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  83. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  84. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  85. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  86. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  87. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  88. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  89. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  90. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  91. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  92. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  93. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  94. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  95. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  96. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  97. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  98. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  99. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  100. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  101. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  102. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  103. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  104. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  105. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  106. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  107. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  108. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  109. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  110. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  111. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  112. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  113. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  114. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  115. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  116. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  117. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  118. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  119. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  120. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  121. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  122. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  123. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  124. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  125. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  126. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  127. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
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  130. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  133. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  134. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  135. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  136. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  137. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  145. package/lib/index.js +80 -17
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  147. package/lib/novel-to-game/README.md +8 -9
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  149. package/lib/novel-to-game/manifest.json +19 -19
  150. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  151. package/lib/novel-to-game/skills/game-build/SKILL.md +2 -0
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  154. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  155. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  156. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +4 -4
  157. package/lib/oh-story/manifest.json +676 -676
  158. package/lib/oh-story/roles/chapter-extractor.md +10 -10
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@@ -1,13 +1,13 @@
1
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  # 题材风格包:追妻火葬场 / 虐恋意难平
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3
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  > 番茄 / 七猫 / 黑岩通俗短篇。先读 `short-craft.md` 通用底座,本包在其上覆盖该题材专属调性。
4
- > 一句话定位:**主角被最亲密的人(丈夫 / 未婚夫 / 父母)为「白月光」牺牲,一步步折磨到心死,冷静决裂离场;他后悔莫及、追悔火葬场。** 读者要的是「被珍视感的彻底剥夺」+「心死后的扬眉吐气」。
4
+ > 一句话定位:**最亲密的人(丈夫 / 未婚夫 / 父母)为「白月光」牺牲主角,将主角一步步折磨到心死;主角冷静决裂离场,施害者后悔莫及,进入追悔火葬场。** 读者要的是「被珍视感的彻底剥夺」+「心死后的扬眉吐气」。
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6
  ---
7
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8
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  ## 叙述腔调
9
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- 第一人称「我」受害者全程主导,贴体感和心跳走,毫不克制:疼就说疼,心死就说心死。双轨:前半委屈宣泄、眼泪决堤;撞破真相后切成冷静、反讽、居高临下的审判腔。句子白、口语,大量直给的内心独白和反问。**允许并鼓励向前剧透「火葬场」结局来吊人。**
10
+ 以受害者第一人称「我」全程主导,贴着体感和心跳写:疼就说疼,心死就说心死。前半段用口语化的内心独白和反问宣泄委屈,撞破真相后切成冷静、反讽、居高临下的审判腔。**允许并鼓励向前剧透「火葬场」结局来吊人。**
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12
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  开口就是带占有关系的称呼:「我老公 / 我丈夫 / 我未婚夫」。
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@@ -36,7 +36,7 @@
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  - **灾难期求救反被辱**:火灾 / 地震 / 绑架 / 早产时向丈夫求救,换来冷漠或咒骂,一步坐实「他根本不爱你」。
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  - **朋友圈配文当刀**:渣男 / 白月光发的甜蜜配文被主角刷到,配文越深情,刀越钝越疼。
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  - **数字 / 年限承重再清零**:结婚七年、陪你十年、八年替身,堆出投入再被一句话清零。
39
- - **火葬场前瞻预告**:简介结尾或男视角插一句向前剧透 payoff(「我还不知道,他正发疯似的在国内找我」)。
39
+ - **火葬场前瞻预告**:简介结尾或男视角提前透露追悔 payoff,即读者等待的情绪兑现(「我还不知道,他正发疯似的在国内找我」)。
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  ---
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@@ -65,10 +65,10 @@
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  - 能不能大度点,不就是拿你两张演唱会门票吗?非要跟人家小姑娘过不去。
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  - 婉婉身子弱,受不了这种惊吓。十八楼高而已,反正下面有气垫,老婆,你不会怪我的,对吗?
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  - 演得像一点,别丢顾家的脸。
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+ - 我把小汀当妹妹,她喜欢你的眉眼,你割点眉毛和眼睫毛又不会死?
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  **② 白月光娇弱软刀**
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  - 对不起,笙笙姐姐,都怪我非要让池哥哥陪我去看演唱会。
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- - 我把小汀当妹妹,她喜欢你的眉眼,你割点眉毛和眼睫毛又不会死?
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  **③ 主角心死后冷静审判金句**
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  - 结婚七年,你连我穿多大码的鞋都不知道,再在一起,就再没必要了。
@@ -91,7 +91,7 @@
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  | 数字年限承重再清零 | 具体年限 / 金额堆投入,再一句话清零 | 《五年恩情》五年里,他为白月光在暴雨夜、手术室门口、我父亲的葬礼上一次次丢下我 |
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  | 贯穿信物意义翻转 | 定情物三次出现、意义反转,落到决裂 | 《此后明月隔山海》沈浩亲手雕的木马被白月光儿子摔碎踩烂,沈浩冷笑:随便刻个垃圾你也当宝贝 |
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  | 心死后审判金句 | 不哭闹,一句居高临下的反问 / 陈述定性对方 | 《右腿截肢后》结婚七年,你连我穿多大码的鞋都不知道 |
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- | 火葬场前瞻预告 | 简介 / 男视角插一句剧透追妻 payoff | 《为给白月光出气,男友群发我私密照》我还不知道,他正发疯似的在国内找我 |
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+ | 火葬场前瞻预告 | 简介 / 男视角提前透露追妻 payoff | 《为给白月光出气,男友群发我私密照》我还不知道,他正发疯似的在国内找我 |
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  | 净身出户转身走 | 拉黑、签好协议递过去、转身嫁 / 求婚他人、带孩子一去不归 | 《妻子索要鸽血红》我越过她,转身向等了我十年的青梅下跪求婚 |
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  ---
@@ -134,7 +134,7 @@
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  仍要避免的真·AI 味:映入眼帘、心中暗道、沉声道、嘴角微扬、目光如炬、论文体连词(不难看出 / 由此可见)、空泛无落点的情绪总结句(一丝悲伤涌上心头)。
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- > 标点:本题材范例为示意保留了原貌;落到正文按 `short-craft.md` 第 8 节执行(不出 `……` / `——`,停顿用短句 / 动作 / 换行)。
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+ > 范例保留原文标点;写正文按 `short-craft.md` 第 8 节执行,停顿用短句、动作或换行表达。
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  ---
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@@ -164,18 +164,18 @@
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  ## 流派分支(小三文学 / 死人文学)
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- 两个分支共用「背叛」内核,但腔调和 payoff 都不同于主线追妻,别混着写。
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+ 两个分支共用「背叛」内核,各自的腔调和 payoff 如下。
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  ### 小三文学(正妻视角:发现、取证、捉奸决裂)
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- 主线是宣泄转冷,这里从头冷到尾:发现出轨后不哭不质问,表面如常,暗地取证,摊牌放在证据齐备之后。爽点从「被追悔」换成「智斗全胜」,渣男哀求不构成火葬场,主角根本不要他悔。
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+ 这一分支从头冷到尾:发现出轨后不哭不质问,表面如常,暗地取证,证据齐备后才摊牌。主角追求「智斗全胜」,渣男的哀求只作失败后果。
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172
 
173
- 开篇范式:一件反常小物撕开假面(钥匙扣 / 短信 / 账单),三句内点破矛盾。《钥匙扣揭穿三年假面婚姻,我让他人财两空》:结婚三周年那天,我在丈夫周驰的车缝中摸到一个月子中心的钥匙扣。我们明明没有孩子。可他却面不改色地说,是同事落下的。我笑着点头。
173
+ 开篇用钥匙扣、短信、账单等反常小物撕开假面,迅速点破矛盾。《钥匙扣揭穿三年假面婚姻,我让他人财两空》:结婚三周年那天,我在丈夫周驰的车缝中摸到一个月子中心的钥匙扣。我们明明没有孩子。可他却面不改色地说,是同事落下的。我笑着点头。
174
174
 
175
175
  | 招式 | 怎么用 | 真实例 |
176
176
  |------|--------|--------|
177
177
  | 假面维持 | 知情后照常盛汤问工作,读者知她已布局 | 《钥匙扣》「项目谈得怎么样?」我问。 |
178
- | 物证链取证 | 预约单、转账、监控、打卡记录逐件收集,一件一小节 | 《钥匙扣》孕妇林薇薇,已预付定金八万 |
178
+ | 物证链取证 | 逐件收集预约单、转账、监控、打卡记录,积累摊牌证据 | 《钥匙扣》孕妇林薇薇,已预付定金八万 |
179
179
  | 职业技能反杀 | 用本职当武器:法务写举报信、经商断财路 | 《钥匙扣》我向证监会递交了所有证据 |
180
180
  | 战场外包 | 让小三家属、舆论、公司规则替自己出手 | 《钥匙扣》林薇薇的父母是我联系的。礼尚往来。 |
181
181
  | 原谅权收回 | 渣男代小三求原谅时当场掀翻 | 《一条短信,炸出老公出轨女兄弟》她害我流产,谁允许你替我原谅了! |
@@ -200,11 +200,11 @@
200
200
 
201
201
  金句:《错棠晚》可惜他来得太迟了,我的尸骨都烂了。/《我死后被放在面里,老公疯了》他……原来也会因为我死了而哭吗?
202
202
 
203
- 收尾:真相大白、渣男疯 / 跪 / 烧纸,但人死不能复生;不开复活或重生口子时最痛(一给重生就归到下面的重生 / 死遁型公式)。与主线差异:主线主角赢在扬眉吐气,这里主角连离场都不能选;对渣男的惩罚不是失去她,而是知道真相后的余生。
203
+ 收尾是真相大白、渣男疯 / 跪 / 烧纸,死者仍无法归来。若用复活或重生改变结局,便转入重生线;保持灵魂旁观时,主角连离场都不能选,渣男要带着真相度过余生。
204
204
 
205
205
  ---
206
206
 
207
207
  ## 配套结构公式(按篇幅选)
208
208
 
209
209
  - **现代追妻 / 不原谅型(8-11 章)**:1-2 章虐(伤害言语→行为→身体升级)→ 3-4 章心死离开(临界事件)→ 5-6 章真相 / 反转 → 7-8 章渣男追悔被拒 → 治愈 / 新生活暗示。100% 第一人称;伤害对话「精准刺痛」非谩骂;觉醒是一瞬间;爽按序释放。
210
- - **重生 / 死遁型**:先交代前世死法与凶手 → 再睁眼回到关键节点 → 做「前世绝不会做的事」(主动把丈夫 / 房子送给白月光,或决绝死遁)→ 渣男追悔。
210
+ - **重生 / 死遁型**:重生线先交代前世死法与凶手,再回到关键节点,做「前世绝不会做的事」(主动把丈夫 / 房子送给白月光,或决绝死遁);死遁线从决绝离场推进,两者都落到渣男追悔。
@@ -1,7 +1,6 @@
1
1
  # 短篇题材写作公式
2
2
 
3
- > **用途**:短篇题材的结构骨架、情绪节拍、必选场景、关键规则。章数只是小节编排方式,不代表长篇卷级结构。
4
- > **语气**:指令式——每个公式都是可直接套用的结构骨架。
3
+ > **用途**:按题材选择结构、情绪节拍、场景与写法;章数表示短篇小节编排。
5
4
  > **配合**:优先使用当前 skill 内的通用技法 reference;story-setup 部署后使用项目本地 agent reference bundle 中的写作技法、结构格式、题材风格模块副本。
6
5
  > **适用范围**:本文件的节奏参数只适用于短篇和短篇小节;长篇任务转交 `story-long-write`,本文件不提供长篇开局公式。
7
6
 
@@ -9,7 +8,7 @@
9
8
 
10
9
  ## 决策路由:按题材选公式
11
10
 
12
- > 写之前先定位题材,找到对应公式,按公式结构推进。
11
+ > 核心 10 题材优先用 genre-styles 风格包;冷门题材从下表选择对应公式。
13
12
 
14
13
  | 题材/类型 | 对应公式 | 篇幅 |
15
14
  |-----------|---------|------|
@@ -47,7 +46,7 @@
47
46
 
48
47
  **情绪**:愤怒→爽→紧张→更爽→极爽→余韵+震撼
49
48
  **必选场景**:当众羞辱开场、冷静到可怕的反击、标志性动作、逐层揭露证据、反派自曝、隐藏伏笔回收
50
- **规则**:主角永不失态;情绪克制直写,不堆体感;对方越歇斯底里主角越平静;先让反派得意再翻转
49
+ **规则**:主角以冷静反击为主;情绪克制直写,不堆体感;用对方失控与主角选择形成反差,先让反派得意再翻转
51
50
 
52
51
  ---
53
52
 
@@ -66,7 +65,7 @@
66
65
 
67
66
  **情绪**:压抑×3→释放→释放→短暂再压→终极释放
68
67
  **必选场景**:回归羞辱、被冤枉被打、信物展示、身份揭露名场面、妹妹恶毒递进、父母偏心加码
69
- **规则**:分步揭露身份;压抑3节释放1节;父母用"偏心"写不用"坏"写;妹妹恶从阴阳怪气→陷害→要杀
68
+ **规则**:分步揭露身份,随身份与反击推进释放情绪;父母用"偏心"写不用"坏"写;妹妹恶从阴阳怪气→陷害→要杀
70
69
 
71
70
  ---
72
71
 
@@ -110,6 +109,7 @@
110
109
  ```
111
110
 
112
111
  **情绪**:愤怒→解气→甜→紧张→极爽→余韵
112
+ 新男主承接温柔与身份揭露线,渣男承接后悔收尾。
113
113
  **必选场景**:前世付出导语交代清;双重生博弈;年代细节(的确良、大团结、赤脚医生);男主看似缺陷实则完美;渣男崩溃写足;结尾用渣男视角写后悔
114
114
  **规则**:年代感靠真实历史细节;"替罪羊"比"被出轨"更有冲击力;双重生=双重信息战;渣男绝望反衬女主洒脱
115
115
 
@@ -180,9 +180,9 @@
180
180
 
181
181
  **情绪比例**:虐30%→觉醒15%→爽35%→治愈20%
182
182
  **虐三层**:言语伤害→行为伤害→身体伤害
183
- **必选场景**:开篇信息炸弹;白月光出场每句话羞辱女主;临界事件(监控/母亲去世丈夫带秘书旅行);死遁/消失30%作品使用;渣男追悔被拒;新恋情暗示50%
183
+ **必选场景**:开篇信息炸弹;白月光以台词羞辱女主;临界事件(监控/母亲去世丈夫带秘书旅行);渣男追悔被拒。死遁/消失、新恋情暗示按本篇设计选用
184
184
  **简介6步**:情境设定→冲突引爆→对话金句→女主转折→悬念钩子→身份预告
185
- **规则**:100%第一人称;伤害性对话"精准刺痛"非谩骂;觉醒是一瞬间;爽按序释放不能乱序
185
+ **规则**:本式默认第一人称;伤害性对话针对人物处境,避免只剩谩骂;用临界事件触发觉醒,再依次兑现反击与治愈
186
186
 
187
187
  ---
188
188
 
@@ -205,8 +205,6 @@
205
205
 
206
206
  | 指标 | 女频 | 男频 |
207
207
  |------|------|------|
208
- | 情绪触发密度 | 3.23次/千字 | 2.50次/千字 |
209
- | 反转密度 | 1.77次/千字 | 1.21次/千字 |
210
208
  | 反转类型 | 信息差型(心声/真相) | 力量型(身份/实力) |
211
209
  | 反派类型 | 渣男+绿茶+偏心父母 | 兄弟+老板+势利眼 |
212
210
  | 复仇方式 | 信息差式(真相揭露) | 力量式(实力碾压) |
@@ -362,7 +360,7 @@
362
360
  | "与狗,不得入内" | 逐出公司 |
363
361
  | "从今天起,她连这栋大楼的大门都不能再踏进半步" | 永久驱逐 |
364
362
 
365
- 动作库与台词库只示意「冷静反差 + 权力宣告」的方向,禁止照搬原句:高频套句已是可检索的模板指纹,每本书按人设自造。
363
+ 动作与台词按人物、筹码和现场压力另写,库中示例只演示「冷静反差 + 权力宣告」,禁止照搬。
366
364
 
367
365
  ---
368
366
 
@@ -1,6 +1,6 @@
1
- # 章级钩子:章首/章尾钩子选择与写作
1
+ # 短篇钩子:节首/节尾与全文悬念
2
2
 
3
- > 写每章开头或结尾时加载。先看决策路由,选对钩子类型,再套模板。
3
+ > 设计短篇节首、节尾或全文悬念时加载,按当前问题选手法。
4
4
 
5
5
  ---
6
6
 
@@ -25,15 +25,13 @@
25
25
  | 制造好奇 | 悬念对话 / 闪前碎片 / 神秘独白 | 信息差驱动 |
26
26
  | 对比冲击 | 反差场景 / 意象预示 | 反差吸引 |
27
27
 
28
- ### 章节阶段与钩子强度
28
+ ### 短篇悬念的承接与收束
29
29
 
30
- | 故事阶段 | 推荐类型 | 强度 |
31
- |----------|---------|------|
32
- | 第 1 章 | 系统激活 / 截断 / 危机升级 | 必须强 |
33
- | 2-3 章 | 选择 / 信息差 / 情感转折 | 强 |
34
- | 中期日常 | 对话悬念 / 信息差 / 身份即将揭露 | 中 |
35
- | 高潮前 | 危机升级 / 悬念预知 | 强 |
36
- | 大结局 | 时间跳跃 / 情感转折 | 收束 |
30
+ 先确定全文最终要回答的核心问题。副悬念为它提供证据、误导或情绪代价,不另开独立支线。
31
+
32
+ 局部问题揭晓后,让答案改变下一步行动、关系立场或读者对核心问题的判断。延迟揭晓时,也要交付新证据、误判修正或局部反击,避免一直抬问题。
33
+
34
+ 舒缓的小节可用局部兑现和明确行动承接。进入终局时回答核心问题,不用无关的新谜题延长故事。
37
35
 
38
36
  ---
39
37
 
@@ -182,7 +180,7 @@
182
180
 
183
181
  ### 爽点核心公式
184
182
 
185
- 爽点 = 两个逻辑的冲突点:
183
+ 爽点来自读者预期与主角表现的落差:
186
184
  - **大众逻辑**:对手不可战胜 → 恐惧/绝望
187
185
  - **主角逻辑**:正好手痒/轻描淡写
188
186
  - 落差越大 → 爽点越爽
@@ -191,35 +189,17 @@
191
189
 
192
190
  | 角色 | 操作 |
193
191
  |------|------|
194
- | 吃瓜群众 | 用议论吹高对手逼格 → 震惊反应完成打脸升华 |
192
+ | 围观者 | 用判断展示对手优势,受结果影响后改变立场 |
195
193
  | 对手 | 嚣张到让读者恨 → 被打脸时才爽 |
196
194
  | 主角 | 铺垫时低调 → 释放时干脆 |
197
195
 
198
- 看点 = 吊起读者期待;爽点 = 满足期待。一一对应:前面铺垫多少,后面爽点就有多少。
199
-
200
- ### 装逼打脸节奏
201
-
202
- | 阶段 | 公众期(5 章循环) | VIP 期 |
203
- |------|-------------------|--------|
204
- | 人设 | 1 章 | 1-2 章 |
205
- | 铺垫 | 2 章 | 5 章 |
206
- | 打脸 | 1 章 | 1-2 章 |
207
- | 善后 | 1 章 | 1 章 |
208
-
209
- **关键**:
210
- - 前置小无敌:打脸前必须把道具/人物/实力准备好,没有则读者担惊受怕,嘲讽变虐主
211
- - 铺垫比打脸重要:铺垫到位后主角站着不说话都能装逼
212
- - 打脸对象层级决定爽感层级:路人甲震惊不叫爽,有分量的人震惊才叫爽
213
- - 章末钩子约 100 字即可显著提升完读率
214
-
215
- ---
196
+ 先让读者期待一个具体结果,再用主角行动及其后果兑现;围观反应只能放大效果。
216
197
 
217
198
  ## 质量检查
218
199
 
219
200
  写完章首/章尾后对照:
220
201
 
221
202
  - [ ] 章首前 100 字有钩子(不是风景/天气开头)
222
- - [ ] 章尾有让读者想翻下一页的东西
223
- - [ ] 钩子强度与章节阶段匹配(日常章不必强钩子)
224
- - [ ] 连续两章不用同一种钩子
225
- - [ ] 钩子约 100 字,点到即止,不拖沓
203
+ - [ ] 非终局节尾有未完成动作、新信息、关系变化、局部兑现或明确下一步,读者知道为何继续
204
+ - [ ] 延迟的答案已有阶段收益,副悬念服务全文核心问题
205
+ - [ ] 终局兑现此前承诺,不靠新增无关困境延长故事
@@ -1,5 +1,5 @@
1
1
  # 段落级钩子技法
2
- 短篇/段落级钩子类型、组合技法、禁忌、对话情绪递增、不公平伤害、围观者层级。用于段落内微钩子设计。
2
+ 用信息差、代价或关系变化在段落中引起期待,并安排后续兑现。
3
3
 
4
4
  ---
5
5
 
@@ -20,13 +20,13 @@
20
20
  | 11 | 冷发现 | 发现异常后第一反应保持极度冷静,冷静本身制造悬念 | "钥匙扣上印着'悦安月子中心VIP'。我们明明没有孩子。我笑着点头。当天就去月子中心记下了预约单。" | ★5 |
21
21
 
22
22
  ### 使用要点
23
- - 信息差不能拖太久,超过 3000 字读者会烦
23
+ - 信息差悬置期间持续交付新证据、局部答案或行动后果
24
24
  - 倒计时一旦设定,必须到期兑现,不能烂尾
25
25
  - 反转必须有铺垫,无铺垫的反转是作弊
26
- - 暗牌不能藏太久,短篇里最多藏 30% 篇幅
26
+ - 暗牌在能改变局势时兑现,等待期间用局部反击维持期待
27
27
  - 打脸要干脆利落,一句话打脸比一段话打脸爽
28
- - 代价必须真实,主角最后什么都没失去则代价钩子失效
29
- - 弱者不能只是工具人,要有自己的行动线
28
+ - 代价风险必须影响选择;最终避免损失时,写清为此付出的行动与条件
29
+ - 弱者要有影响主线的行动或选择,避免只作受害道具
30
30
  - 灵魂视角的限制(只能看不能动)必须严格遵守
31
31
 
32
32
  ---
@@ -53,10 +53,8 @@
53
53
  | 阶梯背叛 + 冷发现 | 层层加码 + 全程冷静 |
54
54
 
55
55
  ### 组合使用原则
56
- 1. 技巧服务表达,不要为了用技巧而用技巧
57
- 2. 构思剧情阶段可同时考虑多种技巧丰富剧情
58
- 3. 技巧可杂糅使用,没用就丢弃
59
- 4. 不要通过单个技巧推导剧情,技巧是工具不是束缚
56
+ 1. 先按目标情绪与剧情需要选技巧,再考虑组合
57
+ 2. 组合中的每种技巧都须带来信息、选择或情绪变化;无作用的去掉
60
58
 
61
59
  ---
62
60
 
@@ -68,7 +66,7 @@
68
66
  | 机械降神 | 章尾抛出危机,下章开头用巧合解决 |
69
67
  | 过度留白 | 连续多章不揭示任何信息,读者失去耐心 |
70
68
  | 低风险钩 | 用无关紧要的事制造悬念 |
71
- | 同类型连用 | 连续 3 章以上用同一种钩子类型 |
69
+ | 机械复用 | 连续用同一种手法重复相同问题,没有新信息或局部兑现 |
72
70
 
73
71
  ---
74
72
 
@@ -104,12 +102,13 @@
104
102
  | 损失转嫁型 | 反派将受惩罚嫁祸给主角 | 威逼利诱、做局、逼迫顶罪 | 隐蔽、阴险 |
105
103
  | 针锋相对型 | 反派所处秩序被主角打破 | 陷害、算计、伤害 | 不留活路 |
106
104
 
107
- ### 压主角的正确方式
105
+ ### 爽文中安排主角受压
106
+
108
107
  1. 尽量不压——用"他人否定,主角打脸"替代"主角真受委屈"
109
108
  2. 否定间接化——当面嘲讽改为内心活动或背后议论
110
109
  3. 否定理由合情合理——基于现有信息的合理判断
111
110
  4. 否定人物多元化——不同立场否定方式不同
112
- 5. 只在卷高潮时稍微压一下
111
+ 5. 重大失利须推动后续选择或反击,避免延长同一种压抑
113
112
 
114
113
  ---
115
114
 
@@ -0,0 +1,63 @@
1
+ # 叙事用笔:让篇幅落在值得经历的地方
2
+
3
+ 本文件检查场景与段落组的详略。表达修法见 [expression.md](expression.md),需要改变事件或人物选择时见 [story-logic.md](story-logic.md)。取舍服从 [style-resolution.md](style-resolution.md) 的文风裁决。
4
+
5
+ ## 从场景作用找到重心
6
+
7
+ 通读一场连续的戏,用一句话说明它要让读者经历什么:一次选择、交涉转向、关系变冷、发现误会,也可以是生活处境、松弛、氛围或余韵。只作为本次判断依据,不强制生成逐段标签或新附件。
8
+
9
+ 沿正文找最需要被经历的地方:人物何时改变判断,哪句话使交涉转向,犹疑怎样走到决定,某个日常细节怎样拉近或拉开关系。对照实际篇幅,指出具体的过详或过略。场景重心没有展开时,先检查原文、前后文或已定设计是否已有过程,不能用一批感官细节顶替。
10
+
11
+ | 问题 | 看什么 | 怎么处理 |
12
+ |---|---|---|
13
+ | 次要过程占住篇幅 | 开门、倒水、赶路、逐件清点被连续展开,却不改变人物处境或读者感受 | 压成必要承接,留能建立空间、声口、关系或氛围的细节 |
14
+ | 关键过程被概述吞掉 | “商量妥了”“三言两语解释清楚”“她终于想通了”替代选择或交锋 | 展开已有条件、试探、判断和反馈;依据缺失时转故事诊断,不编造说服理由 |
15
+ | 同类对象平均用力 | 三个人、四件物品各给同样篇幅,读者找不到重心 | 围绕此场作用分配;重要对象展开,其他对象概括或略过,不规定递减次数 |
16
+ | 状态原地打转 | 反复写害怕、愤怒、沉默,人物的理解和行动始终相同 | 合并复述,保留会改变下一步或积累体验的过程 |
17
+ | 只见结果、不见过渡 | 上句拒绝、下句答应;情绪突然抵达 | 找回已有承接;若成立条件从未设计,提出故事修法 |
18
+
19
+ “平”可能来自重心写薄,也可能来自故事没有足够的变化。先判断是哪一种,避免把所有慢场景都压短。
20
+
21
+ ## 删除、压缩、展开各有检验
22
+
23
+ **删除测试**:删去后,是否损失事实、伏笔、因果、空间方向、人物声口、关系、情绪持续时间或审美体验?没有损失可以删除,包括整段;有损失则保留有效部分或压缩表达。无须给每个细节编出后续情节用途。
24
+
25
+ **压缩测试**:用一句概述替代后,读者是否只知道结果,却无法体会人物怎样走到这里?如果丢掉必要的犹疑、交锋或情绪抵达,就保留展开。事实未丢只是一项检查,不能据此抹平生活质感。
26
+
27
+ **展开测试**:新增的每一轮有没有使信息、处境、判断、关系或感受发生变化?同一情绪可以持续,停顿也有时间感;只换措辞强调强度的反应链应收拢。原文已有的分阶段变化可以分段演出,不因相邻出现动作、感知、反应就判重复。
28
+
29
+ 重排后通读整场:读者还能知道谁在哪里、为什么停下、下一步为何发生吗?删过头导致电报体时,恢复必要的主体、连接和承接,不恢复模板解释。遵守作者字数范围;若有效内容不足以满足下限,报告缺口,不用微动作或新事件补齐。删改比例只描述实际变化,不决定哪些废话必须保留。
30
+
31
+ ## 细节要服务这场戏
32
+
33
+ - **动作**:保留带来阻碍、失败、选择、关系或人物习惯的动作。没有必要逐次记录伸手、拿起、放下、转身;打斗、追逐、操作步骤若承担真实空间和因果信息,可以细写。
34
+ - **心理**:保留新判断、误判、回忆、权衡与自我欺骗。准确直写能承担过渡;反复翻译刚发生的事、总结同一情绪则压缩。不能把内心活动一律改成身体反应。
35
+ - **对话**:看双方各自争取什么、什么不愿说、哪次回应改变了局面。关键处展开,其余可用叙述带过,不把原文每个“他说/她说”都改成一行台词。对白、叙述和心理共同承接这场戏,不用整齐的一问一答代替场景。不要求每句答非所问,也不靠加粗话提高烈度。
36
+ - **环境和物件**:观察应贴人物此时的注意力。可以建立生活质感、时间感、审美和关系;不要求每件东西都成为线索。逐件同精度陈列、通用天气和无功能装饰应压缩。
37
+ - **群像反应**:人物因立场不同改变行动,值得分开;全体轮流手抖、后退、吃惊只是在重复标价。判断和分量可以由有立场的人给出,不强行给所有人台词。
38
+
39
+ ## 信息交付与收尾
40
+
41
+ 新人物、新物件或新设定出现时,让读者知道当前行动所需的身份、作用或限制。已有场内载体和简明叙述都可使用,不强迫改成手机、账单或办事卡点。必要解释可以直说;读者暂时不知道答案时,至少要知道自己正在等哪个问题。
42
+
43
+ 分清角色已知、读者已知与仍待揭露的信息。故意留下的悬念不补答案,必要承接不删成生词清单。事实依据与揭露时机的核查见 [story-logic.md](story-logic.md)。
44
+
45
+ 结尾检查最后一拍带来了什么:行动未完、关系变化、一次兑现、尚未解决的问题或情绪余韵都可以。动作、对话、心理和带立场的叙述均可收尾;清理重复复述、空泛哲理与没有具体对象的预告。短篇的主观审判、心死判词和火葬场预告按本书卖点取舍,保留并不等于放过重复。
46
+
47
+ ## 同一事实怎样换用笔
48
+
49
+ 以下为合成示例。已定事实:余舟要送信过溪,先试石墩,第二块松动后退回;他改从上游的倒树过,把信袋挂在颈前,终于到了对岸。
50
+
51
+ **用笔失衡**:溪边有三棵树,两棵树皮灰白,一棵长了苔。树下散着石子,近处圆一些,远处扁一些。余舟想了几个办法,费了一番工夫,终于把信带过溪。
52
+
53
+ **重心恢复**:
54
+
55
+ > 余舟踏上第二块石墩,石头往下一沉,他赶紧退回岸边。
56
+ >
57
+ > 上游横着一棵倒树。他沿溪走过去,把信袋挂到颈前,空出手扶着树干,一点点挪到了对岸。
58
+
59
+ 改的是已定尝试和调整的呈现,没有新加救援者、工具或意外。如果资料只说“费了一番工夫”,连尝试和办法都没有,就不能照本例编石墩和倒树。
60
+
61
+ **会改坏的方向**:只写“他从倒树过了溪”,会把已有的试探和改变办法压没;逐一罗列抬脚、落脚、换手,又会让无差别的动作抢走注意力。
62
+
63
+ **该保留的慢处**:老人收起亡妻的茶具,先按她原来的位置放好,再取下来包纸。多停留的这一会儿可以让读者经历习惯与失落。可以修机械句式,不能仅以“事件推进少”删掉。
@@ -1,14 +1,11 @@
1
1
  ---
2
2
  name: output-contract
3
- description: |
4
- story-short-analyze 输出契约。定义 Stage → 文件映射、_meta.json schema、
5
- 写入顺序、Resume 与验收接入点。story-short-write 怎么读这些产出由写作侧自己维护。
3
+ description: story-short-analyze 输出契约。定义 Stage → 文件映射、_meta.json schema、写入顺序、Resume 与验收接入点;写作侧维护产出的读取方式。
6
4
  ---
7
5
 
8
6
  # 输出契约:story-short-analyze ↔ story-short-write
9
7
 
10
- `story-short-analyze` 拆完一篇短篇后,产物落盘到 `拆文库/{书名}/`。`story-short-write`
11
- 写下一篇同题材短篇时,**同时**读这个目录下的全部产出。
8
+ `story-short-analyze` 将短篇拆文产出存入 `拆文库/{书名}/`。`story-short-write` 构思新篇时结合报告、节点、手法与原文建立对标,正文阶段从已落盘的对标摘要召回。
12
9
 
13
10
  ---
14
11
 
@@ -23,9 +20,7 @@ description: |
23
20
  └── _meta.json # 管道元数据 + 结构计数(resume + 验收数值依据)
24
21
  ```
25
22
 
26
- **文件名约定**:`拆文报告.md / 情节节点.md / 写作手法.md` 由 `story-short-write` 硬编码
27
- 消费,不可重命名。分析叙事走 markdown,数字/枚举走 `_meta.json.structure_counts`。
28
- 写作侧怎么读这些产出(读哪几段、按什么顺序用)由 `story-short-write` 自己的参考文件维护,不在本契约里。
23
+ **文件名约定**:`story-short-write` 按 `拆文报告.md / 情节节点.md / 写作手法.md` 定位产物,不可重命名。分析正文写入 Markdown,结构计数与反转枚举写入 `_meta.json.structure_counts`;具体读取范围与顺序按写作侧参考文件执行。
29
24
 
30
25
  ---
31
26
 
@@ -43,8 +38,7 @@ description: |
43
38
 
44
39
  ## `_meta.json` schema
45
40
 
46
- `_meta.json` 是管道元数据 + 结构计数。**不放分析内容**,只放数字和枚举——给验收
47
- 检查做完整性校验用。分析叙事都在 `拆文报告.md` 里。
41
+ `_meta.json` 保存来源字数、题材、时间、阶段进度及结构计数,供续跑与验收使用;分析正文写入 `拆文报告.md`。
48
42
 
49
43
  ```jsonc
50
44
  {
@@ -70,31 +64,27 @@ description: |
70
64
 
71
65
  1. **Stage N 开始前**:`last_stage_in_progress = N`,写盘。
72
66
  2. **Stage N 文件写完后**:non-empty + 最小长度合理性检查(如 `拆文报告.md` 新增段 ≥ 200 字)。
73
- 3. **通过**:清空 `last_stage_in_progress`,append `N` 到 `stages_completed[]`。
67
+ 3. **通过**:Stage 2–5 清空 `last_stage_in_progress`,将 `N` 追加到 `stages_completed[]`;Stage 6 须先通过下方验收。
74
68
  4. **失败**:`stages_completed` 不动,`last_stage_in_progress` 保留为 `N`。
75
- 5. **Stage 6 完成时额外动作**:把 `structure_counts` 一次性算出并写入 `_meta.json`,
76
- 然后才进入验收。
69
+ 5. **Stage 6 内容写完后**:一次性算出 `structure_counts` 并写入 `_meta.json`,再进入验收。
77
70
 
78
71
  ### Resume 协议
79
72
 
80
- - `last_stage_in_progress` 非空 → 该 Stage 上次中断,**从头**重跑(不复用半成品)。
81
- - `last_stage_in_progress` 为空 → 从 `max(stages_completed) + 1` 开始。
73
+ - `last_stage_in_progress` 非空 → 该 Stage 上次中断,**从头**重跑,不复用半成品;Stage 6 内容已齐、仅验收未过时按下方例外处理。
74
+ - `last_stage_in_progress` 为空且 `stages_completed` 不含 `6` → 从 `max(stages_completed) + 1` 开始;尚无完成阶段时从 Stage 2 开始。
82
75
  - `stages_completed` 含 6 → 已完成,询问用户覆盖/取消。
83
76
 
84
- **Stage 6 = 内容写完 AND 验收通过**。验收未过前 `last_stage_in_progress` 保持 `6`、`stages_completed` 不含 `6`;resume 时正文/structure_counts 已在盘上,只重跑验收检查,不重写 Stage 6 正文。
77
+ **Stage 6 完成须同时满足内容写完与验收通过**。验收未过前,`last_stage_in_progress` 保持 `6`,`stages_completed` 不含 `6`。续跑时若综合段与 `structure_counts` 已完整落盘,只重跑验收;验收发现内容缺失则补足对应产出。
85
78
 
86
79
  ---
87
80
 
88
81
  ## 验收接入点
89
82
 
90
- Stage 6 内容写完后、`stages_completed[6]` append 前,跑三道检查:
83
+ Stage 6 内容写完后、将 `6` 追加到 `stages_completed[]` 前,依次跑三道检查,通过后执行 Step 4:
91
84
 
92
- ### Step 1:拆文报告 AI 腔自检
85
+ ### Step 1:拆文报告表达自检
93
86
 
94
- 扫描 `拆文报告.md` 全文 against 拆文流程本地加载的禁用词表与报告 AI 腔规则。
95
- 这是拆文报告质量门;成稿去 AI 规则由写作流程在自己的 Skill 内维护,不跨 Skill 读取参考文件,也不要把两套规则混用。
96
- 命中 → 不写 `stages_completed[6]`,逐处修订**拆文报告本身**的 AI 腔后重扫
97
- (源文里有 AI 腔不算——这里扫的是分析师写的报告)。
87
+ 按拆文流程本地加载的报告表达规则检查 `拆文报告.md`,跳过源文引用,只修报告本身的证据不足、空转套话与越界推测。发现问题时暂不将 `6` 追加到 `stages_completed[]`,修订后重扫。成稿去 AI 味由写作流程维护,不在此评判源文是否由 AI 写成。
98
88
 
99
89
  ### Step 2:`_meta.json.structure_counts` 数值校验
100
90
 
@@ -117,8 +107,7 @@ Stage 6 内容写完后、`stages_completed[6]` append 前,跑三道检查:
117
107
 
118
108
  ### Step 4:通过
119
109
 
120
- 清空 `_meta.json.last_stage_in_progress`,append `6` 到 `stages_completed[]`,按拆文
121
- 流程 SKILL 的完成汇报告诉作者。
110
+ 清空 `_meta.json.last_stage_in_progress`,将 `6` 追加到 `stages_completed[]`,按拆文流程 SKILL 的完成汇报告诉作者。
122
111
 
123
112
  ---
124
113
 
@@ -1,6 +1,6 @@
1
1
  # 短篇参考资料索引
2
2
 
3
- 各阶段必读项按 SKILL.md「写前必读」与各 workflow 执行;检测与验收脚本由 workflow 直接给出命令。下表只列按需资料:
3
+ 阶段必读项及检测、验收命令按 SKILL.md「写前必读」与各 workflow 执行;其余资料按下表选择:
4
4
 
5
5
  | 文件 | 何时加载 |
6
6
  |------|----------|
@@ -10,13 +10,12 @@
10
10
  | [scene-craft.md](scene-craft.md) · [agent-calls.md](agent-calls.md) | 写正文的场景写法(三维度揉进、疏密);派写手写正文或精修去味的 prompt |
11
11
  | [genre-styles/](genre-styles/) | 定方向后按题材读一个风格包(追妻火葬场 / 世情打脸 / 复仇打脸 / 总裁豪门 / 宅斗宫斗 / 民俗怪谈 / 悬疑 / 甜宠 / 双男主 / 沙雕脑洞) |
12
12
  | [genre-writing-formulas.md](genre-writing-formulas.md) | 冷门题材结构骨架(核心 10 题材用 genre-styles/) |
13
- | [genre-writing-techniques.md](genre-writing-techniques.md) | 跨题材通用技法(震惊场景 / 三翻四震 / 感情线四阶段 / 喜剧 flag / 女频读者心理) |
14
13
  | [emotional-methods.md](emotional-methods.md) | 设计情感结构(三板斧 / 拉扯节奏 / 失败模式) |
15
14
  | [short-reversal.md](short-reversal.md) | 设计反转(类型 / 铺垫 / 揭示位置 / 有效性自检) |
16
15
  | [villain-and-reveal.md](villain-and-reveal.md) | 设计反派与真相揭露、报应 |
17
- | [hooks-chapter.md](hooks-chapter.md) · [hooks-paragraph.md](hooks-paragraph.md) · [short-suspense.md](short-suspense.md) | 章节/开篇钩子、段落钩子、悬念设计 |
16
+ | [hooks-chapter.md](hooks-chapter.md) · [hooks-paragraph.md](hooks-paragraph.md) | 节首/节尾钩子、段落钩子、全文悬念承接与收束 |
18
17
  | [dialogue-mastery.md](dialogue-mastery.md) | 写对话(差异化 / 潜台词 / 对话节奏) |
19
- | [short-deslop.md](short-deslop.md) | 去 AI 味(只杀真·AI 腔,不杀情绪烈度、审判句、火葬场预告) |
18
+ | [short-deslop.md](short-deslop.md) | 去 AI 味,保留有功能的强情绪、审判句与火葬场预告 |
20
19
  | [short-prose-quality.md](short-prose-quality.md) · [banned-words.md](banned-words.md) | 精修检查、禁用词 |
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  | [output-contract.md](output-contract.md) | 对标上下文加载时理解 analyze 产出格式 |
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  # 短篇场景写法
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- 写正文时刻读(构思不读):一场戏落到纸面怎么揉信息、怎么分疏密。
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+ 写正文时读取,按场景组织信息并分配详略;构思时不加载。
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  ## 1. 场景写法:三维度揉进
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- 发生、感知、反应是可选信息维度,不是逐段配额。关键子事件只把确有新信息的维度**织进同一段连续正文,不按维度分段**;上下文已清楚时可以留空:
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+ 写关键子事件时,从发生、感知、反应中取有新信息的内容,**织进同一段连续正文**;上下文已交代清楚的维度可以省略:
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  | 维度 | 内容 | 要点 |
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  |------|------|------|
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  | 感知 | 主角注意到什么 | 只取会改变理解、判断或气氛的声音、物件、空间或身体感受,不按感官凑数 |
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  | 反应 | 角色接下来怎么办 | 选择、台词、策略、任务动作、明确感受或有后果的身体变化;不默认补手/眼/呼吸微动作 |
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- 任务卡点也按需取三维:发生 = 事情办不下去;感知 = 主角看到、摸到或听到卡住的具体证据;反应 = 当场判断、选择或下一步反击。不要把流程单独写成说明段,也不要在场景末尾补动作尾巴解释意义。
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+ 任务卡点也可这样写:事情办不下去,主角注意到阻碍的具体证据,再作判断、选择或反击。只写与当前变化有关的部分,不另起流程说明或在场景末尾补动作解释意义。
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- 反模式(绝对禁止):把三维度拆成三段依次写完,同一件事掰开写三遍。
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+ 禁止按三个维度依次另起三段,重复叙述同一件事。
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  - 正确(揉进式,《闻笙有两意》原文):我以为陆池是真心跟我道歉,但摸到那碗凉掉的排骨汤时,我的心更冰冷了。上面还浮着凝固的油,根本喝不了。(摸汤、凝固的油、心冰冷揉在一段里)
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- - 错误(把上面这段拆成三段堆叠):我摸到那碗排骨汤。/ 汤是凉的,浮着凝固的油。/ 我的心更冰冷了。(同一件事掰成三句,读者看三遍)
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  **句子要连**:一句里超过三个动作,用「就、才、又、便、却、倒」接出先后因果,别写成逗号清单;「没A,也没B」式否定排比全篇至多一两处;对话按人物身份带「吧、呢、啊、嘛」这类口气;单独成行的碎句只留给钩子、反转和情绪峰值。
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- **画面分段**:揉进不等于一段到底。按新动作 / 新物件 / 新信息 / 新对话 / 视线转移断段,不按维度断段。一段承载一个镜头拍点或一条连续推理 / 氛围 / 情绪链。
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+ **画面分段**:按新动作、新物件、新信息、新对话或视线转移断段。一段承载一个画面变化,或一条连续的推理、氛围、情绪链。
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+
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+ **对决场景**:比赛、赌局或正面交锋,先交代输赢得失、对手优势和主角可利用的条件;以小搏大要写出独有手段及取胜过程,不靠对手突然降智。
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  ---
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  ## 2. 疏密分配 + 动静起伏
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- **疏密**:不要每个 beat 一样长一样细(平均用力是 AI 腔的根)。
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+ **疏密**:按节拍(beat)的功能分配笔墨,避免每处同样长、同样细。
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  | beat 类型 | 笔墨 |
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  |---|---|