@oh-story/dsh 0.1.14 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/README.md +12 -10
  2. package/lib/drama/manifest.json +284 -364
  3. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  4. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  5. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  9. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
  10. package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +5 -5
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  15. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  16. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  17. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  18. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  19. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  20. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  21. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  22. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  23. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  24. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  25. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  26. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  27. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  28. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  29. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  30. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  31. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  32. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  33. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  34. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  35. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  36. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  37. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  38. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  39. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  40. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  41. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  49. package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +1 -1
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  56. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  57. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  58. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  59. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  60. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  61. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  62. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  63. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  64. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  65. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  66. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  67. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  68. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  69. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  70. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  71. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  72. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  73. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  74. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  75. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  76. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  77. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  78. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  79. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  80. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  81. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  82. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  83. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  84. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  85. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  86. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  87. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  88. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  89. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  90. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  91. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  92. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  93. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  94. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  95. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  96. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  97. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  98. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  99. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  100. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  101. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  102. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  103. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  104. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  105. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  106. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  107. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  108. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  109. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  110. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  111. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  112. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  113. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  114. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  115. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  116. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  117. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  118. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  119. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  120. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  121. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  122. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  123. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  124. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  125. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  126. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  127. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
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  130. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  133. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  134. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  135. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  136. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  137. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  145. package/lib/index.js +80 -17
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  147. package/lib/novel-to-game/README.md +8 -9
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  149. package/lib/novel-to-game/manifest.json +19 -19
  150. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  151. package/lib/novel-to-game/skills/game-build/SKILL.md +2 -0
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  154. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  155. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  156. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +4 -4
  157. package/lib/oh-story/manifest.json +676 -676
  158. package/lib/oh-story/roles/chapter-extractor.md +10 -10
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@@ -1,33 +1,26 @@
1
1
  # 源文读者心理分析标尺
2
2
 
3
- > **用途**:读者心理需求、题材生命力规律、跨网站适配、平台差异、书名/简介技法、代入感管理。选题和定位时对照使用。
4
- > **语气**:指令式——每个规律都要转化为选题、定位、书名、文案或开篇的可执行约束。
3
+ > **用途**:分析源文的读者承诺、书名与简介、代入感,以及可能引发的需求。
5
4
  > **配合**:短篇结构功能链见 analysis-short-patterns.md,核心机制观察见 analysis-short-mechanics.md。
6
5
 
7
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  ## 用作拆文标尺时
8
7
 
9
- 本文件原本是写作侧 playbook,写法是「怎么写」。`story-short-analyze` 在拆文时把它当
10
- **对照标尺**用 —— 拆文动作是把源文与本文件描述的标准模式做对比,找出该篇用了哪一种、
11
- 做得有多到位,**不是**按本文件去写新作品。
12
-
13
- 读者视角的判断:本文件描述的是 番茄小说短篇 / 故事会 / 追妻 / 世情 / 重生 / 虐渣
14
- 等通俗短篇圈的工业标准模板,是拆文报告里「可复用结构 / 反转设计 / 题材公式」等段的
15
- 对照来源。
8
+ 从文本提出读者需求假设,再用实际评论、scan/analyze 结果或用户提供的样本核对。人物处境不能直接证明读者的年龄、收入或心理状态;无反馈时只报告可能的阅读体验。
16
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17
10
  ---
18
11
 
19
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  ## 决策路由:按决策类型选章节
20
13
 
21
- > 做选题和定位决策时,先确认你在做什么决定,然后翻到对应章节。
14
+ 按要分析的承诺选择对应部分。
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23
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  | 你要做的决定 | 先看哪个章节 | 核心问题 |
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  |-------------|-------------|---------|
25
- | 选题材/判断题材潜力 | 题材生命力规律 | 这个题材还有没有红利? |
26
- | 确认目标读者想要什么 | 读者心理需求与题材匹配 | 读者深层缺什么?我的题材给不给得了? |
27
- | 选平台/调整写法 | 跨网站题材适配 | 同一题材在目标平台怎么改写法? |
18
+ | 判断题材热度证据 | 题材生命力规律 | 当前样本能支持什么判断? |
19
+ | 识别读者承诺 | 读者心理需求与题材匹配 | 文本提供什么情绪或认同体验? |
20
+ | 比较平台写法 | 跨网站题材适配 | 哪些差异有目标平台样本支持? |
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21
  | 判断题材边界/能不能混搭 | 题材边界感 | 当前素材、知识储备和篇幅能否支撑这个题材? |
29
- | 取书名 | 书名命名技法 | 书名能不能在3秒内抓住目标读者? |
30
- | 写简介/文案 | 简介/文案分类体系 | 简介有没有给出安全感+钩子? |
22
+ | 分析书名 | 书名命名技法 | 书名传递了什么卖点? |
23
+ | 分析简介/文案 | 简介/文案分类体系 | 简介承诺了什么,正文是否兑现? |
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  | 检查代入感 | 代入感与塑料感 | 读者能不能把自己投射进主角? |
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  ---
@@ -36,30 +29,28 @@
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  ### 从爆款反推读者心理
38
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39
- - 从爆款提炼核心剧情元素→框定读者画像→推测心理需求→双管验证
40
- - 爆款情绪一以贯之(斗破="莫欺少年穷"从头到尾);非爆款散乱多头并行
41
- - 小情绪(升级/复仇/寻宝)应统一到主情绪之下
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- - 验证法:提炼出的情绪需求对照目标读者真实生活状态
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+ - 提炼核心剧情元素与情绪承诺,提出读者需求假设,再用反馈核对
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+ - 比较局部情绪是否汇入主线,或在有依据地改变主线方向
34
+ - 作品热度不能证明情绪单一,也不能据此反推读者的现实处境
43
35
  - 特别关注"别人觉得剧毒但核心读者痴迷"的元素
44
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45
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  ### 题材→读者画像→深层需求
46
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47
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  | 题材 | 读者画像 | 三层心理需求 |
48
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  |------|----------|-------------|
49
- | 末日重生 | 对阶级跃升绝望的人 | 颠倒秩序(权力渴望)+不安全感(生存焦虑)+捡漏(最小努力最大回报) |
50
- | 战神赘婿 | 中年男人,经济压力大 | 无能的痛苦→不被体谅的愤怒→羞耻的自卑→需要借口合理化隐忍→反转暴爽 |
51
- | 网文通用 | — | 深层需求落在被认可/被理解/被尊重,表面"打脸"只是外壳 |
41
+ | 末日重生 | 需由反馈验证 | 秩序重置、生存焦虑、信息优势与资源获取 |
42
+ | 战神赘婿 | 需由反馈验证 | 被轻视、隐忍、身份揭示与重新获得认可 |
43
+ | 网文通用 | 不能按题材直接推定 | 被认可、被理解、被尊重等可能需求 |
52
44
 
53
45
  ### 深层需求挖掘法
54
46
 
55
- - 潜入读者集体潜意识→爱什么恨什么渴望什么逃避什么
56
- - 不同题材读者画像不同→必须先定位读者再设计情绪
57
- - 写作前先问:目标读者现实生活中最缺什么?最想要什么?
58
- - 情绪需求深度决定作品天花板——越触及深层需求共鸣越强
47
+ - 从高频评论提取喜欢、反感、期待与担忧的具体对象
48
+ - 对照文本中的情绪触发点,不以题材标签代替证据
49
+ - 区分实际反馈与分析假设,避免把阅读偏好诊断为现实生活缺陷
59
50
 
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  ### 情绪根源
61
52
 
62
- 情绪来自"不公平"和"为什么"。区别对待→读者理所当然觉得不公平→这就是情绪根源。
53
+ 不公平待遇是愤怒和委屈的一种来源;情绪也可来自失去、亲密、未知或价值冲突。
63
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  都市情绪例:事业小有成就→爸要创业→妈要给弟弟买婚房→不公平感自然产生。
64
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@@ -69,11 +60,13 @@
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  - 题材生命力按“样本验证”判断,不把历史经验当作当前事实。
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  - 先用当前 scan/analyze 或用户指定样本确认目标平台仍有读者反馈。
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  - 判断题材所处阶段:新鲜期 / 成熟期 / 审美疲劳期。
72
- - 新鲜期优先提炼创意方向;成熟期优先稳定交付边界期待;疲劳期必须给出新切入点。
63
+ - 分析当前样本如何延续、改变或消耗既有期待。
73
64
  - 跟风只能复用结构功能位,不能复刻剧情内容。
74
- - 无法确认阶段时,按成熟期处理:保守满足边界期待,微创新不超过 3 个。
65
+ - 无法确认阶段时标“证据不足”,不默认题材成熟或设创新配额。
66
+
67
+ ### 三类叙事倾向
75
68
 
76
- ### 时代变革三阶段
69
+ 这些倾向可以共存,不代表已经证实的市场演进顺序。
77
70
 
78
71
  | 时代 | 特征 |
79
72
  |------|------|
@@ -85,33 +78,33 @@
85
78
 
86
79
  ## 跨网站题材适配
87
80
 
88
- 同一个题材在不同网站写法完全不同,由目标读者群体决定。不能用A网站的样本直接套到B网站;必须用目标平台样本校准读者期待、节奏和雷点。
81
+ 同题材在不同平台可能采用不同写法。比较时核对目标平台、题材和样本时间,区分平台差异与样本选择造成的差异。
89
82
 
90
83
  ### 平台核心差异
91
84
 
92
85
  | 平台 | 核心驱动力 | 不适配题材 |
93
86
  |------|-----------|-----------|
94
- | 刺猬猫 | 整活与人设,动漫同人/二游基础 | 全民流、高武流基本行不通 |
95
- | 起点(非轻小说) | 正常剧情推进的节奏与代入感 | 纯整活难以长期维持 |
96
- | 起点轻小说 | 整活+人设+节奏并重 | 需持续整活能力 |
97
- | 番茄 | 强情绪、噱头、爽感直给 | 需慢热铺垫的题材 |
87
+ | 刺猬猫 | 可比较动漫同人、游戏文化与人物互动 | 需以当前目标圈层样本核实 |
88
+ | 起点(非轻小说) | 可比较情节推进与代入 | 同上,不直接套用于短篇 |
89
+ | 起点轻小说 | 可比较趣味、人物与节奏 | 同上,不直接套用于短篇 |
90
+ | 番茄 | 可比较情绪承诺与反馈节奏 | 需区分短篇与长篇样本 |
98
91
 
99
92
  ### 读者群体差异
100
93
 
101
94
  | 平台 | 读者特征 |
102
95
  |------|----------|
103
- | 起点 | 筛选成本高,读者更耐心,慢节奏也能接受 |
104
- | 新媒体(30岁+) | 偏爱接近真实的故事,被打击的生活才是常态 |
96
+ | 起点 | 从同题材评论核查读者对铺垫与推进的反馈 |
97
+ | 新媒体(30岁+) | 年龄须有数据支持,不由渠道推定;现实感偏好须由评论验证 |
105
98
 
106
- **关键**:同一套写法不同平台效果截然不同,必须针对平台调整。
99
+ 跨平台效果须有可比样本,不能只凭平台名称断言。
107
100
 
108
101
  ### 刺猬猫要点
109
102
 
110
- 同人优先验证目标圈层样本 | 脑洞要加成在次元文化里 | 逻辑以圈层接受度为准 | 少写打斗多写日常 | 对"梗"要求很高,需用最新榜单/评论校准
103
+ 比较同人知识、人物互动、日常与战斗的功能,并用目标圈层近期样本核对;圈层接受度不替代源文内部因果。
111
104
 
112
105
  ### 番茄书测改名策略
113
106
 
114
- 书名 A/B 方案:金手指相关 / 第一个单元剧情相关 / 主线相关 / 与原书名相近的保守款 / 稍微夸张吸量的款。用目标平台规则和用户要求筛选。
107
+ 若有书测资料,比较能力、首个单元或主线等不同书名承诺;无测试数据时不推断改名效果。
115
108
 
116
109
  ---
117
110
 
@@ -126,27 +119,27 @@
126
119
 
127
120
  ### 玄幻三大核心
128
121
 
129
- - **代入感**:玄幻王朝比赛博朋克代入感强百倍;肉身成圣拳拳到肉比斗法对波好代入
130
- - **期待感**:期待感不崩贯穿全文,读者流失很慢
131
- - **认同感**:读者代入主角对主角认同=死忠粉极难流失。"小德可缺大义不能失"
122
+ - **代入感**:陌生规则是否通过具体处境和选择变得可理解
123
+ - **期待感**:目标、阻碍与兑现如何承接
124
+ - **认同感**:人物选择如何引导读者的价值判断;实际留存须有数据支持
132
125
 
133
126
  ### 都市文暧昧四要素
134
127
 
135
- 1. **女人**:没有女人的都市文不是都市文(男频)
136
- 2. **轻松**:读者图轻松愉悦不写苦大仇深
128
+ 1. **对象**:分析具体恋爱对象的目标、行为和吸引力,不把爱情当作都市题材的成立条件
129
+ 2. **基调**:核对轻松、苦涩或紧张的承诺与实际表达
137
130
  3. **互动**:角色间互动+读者与主角的"秘密"互动
138
131
  4. **私密**:隐藏主角能力,读者和主角之间的小秘密
139
132
 
140
133
  ### 金手指设定原则
141
134
 
142
- 必须与主角生活/职业息息相关。医生配医术秘籍=合理;医生配隐身=牵强。金手指跟主线有关,技能能升级,一个技能衍生不同效果,不要频繁开新金手指。
135
+ 检查能力与核心冲突的联系、前置规则和代价。是否匹配职业不能仅凭能力名称判断;短篇也不要求技能升级。
143
136
 
144
137
  ### 历史文红线
145
138
 
146
- - 核心立场:"基于民族主义的圣主平等",前后立场摇摆=严重割裂
147
- - 历史网文≠历史,以读者为第一要素不是以真实为第一要素
148
- - 历史人物评判跟随当代权威共识,尤其是教员的评判,不要逾越
149
- - 爽感阈值管理:前期家族/势力升级过快→后续难以为继
139
+ - 区分真实史实、架空前提与人物立场;史实判断须回查可靠材料
140
+ - 检查源文是否在已声明的架空规则内自洽
141
+ - 人物评价须说明叙述视角与证据,不把某种政治立场当成所有历史文的写作条件
142
+ - 资源或势力变化是否保留了后续冲突所需的限制与代价
150
143
 
151
144
  ---
152
145
 
@@ -154,11 +147,11 @@
154
147
 
155
148
  ### 代入感
156
149
 
157
- 代入感高度重叠于爽感。代入感低时主角做什么读者都不觉得爽。越代入越爽越爽越想看。
150
+ 代入可强化满足,也可强化悲伤、恐惧或不安。区分理解人物、认同人物与获得爽感。
158
151
 
159
152
  ### 塑料感来源
160
153
 
161
- 仙侠不仙、武侠不侠、画风撕裂(仙侠世界搞科研)。去塑料感:让世界像真实存在的世界不是纸糊的。
154
+ 检查制度、日常与人物行动能否由设定解释。科学与仙侠混合并不自动失效,关键是规则和后果是否一致。
162
155
 
163
156
  ### 同人为什么开头高追读
164
157
 
@@ -166,17 +159,17 @@
166
159
 
167
160
  ### 有效扫榜
168
161
 
169
- 扫榜规则:1) 运行当前 scan/analyze 流程获取目标平台近期样本 2) 排除自带粉丝基础的头部作品 3) 分析可复用样本的开头结构共性。开头必须在300字内建立核心冲突,一万字定高下。
162
+ 运行当前 scan/analyze 流程获取近期样本,区分头部作者粉丝效应与文本作用,再比较开头结构。记录实际冲突建立位置,不设通用字数线。
170
163
 
171
164
  ### 商业化认知
172
165
 
173
- 私人表达占比规则:非核心情绪的个人表达不超过全篇5%,且不得打断叙事节奏。商业化不是故意恶心读者。商业化原则:所有私人表达必须服务于核心卖点,不得独立于主线剧情存在。
166
+ 分析议论或个人表达是否改变人物理解、主题或情绪,以及是否打断当前行动。没有统一的篇幅比例可以替代功能判断。
174
167
 
175
168
  ---
176
169
 
177
170
  ## 书名命名技法
178
171
 
179
- ### 身份法(覆盖约1/3书名)
172
+ ### 身份法
180
173
 
181
174
  | 类别 | 公式 | 示例 |
182
175
  |------|------|------|
@@ -197,7 +190,7 @@
197
190
 
198
191
  | 平台 | 风格 | 关键原则 |
199
192
  |------|------|----------|
200
- | 番茄 | 噱头优先吸量第一 | 书名决定80%流量上限 |
193
+ | 番茄 | 可比较鲜明承诺与好奇点 | 流量贡献须有书测或渠道数据支持 |
201
194
  | 起点 | 轻度反差+金手指+主线+爽点 | 内容必须贴合书名 |
202
195
 
203
196
  ---
@@ -222,24 +215,24 @@
222
215
 
223
216
  ### 文案要点
224
217
 
225
- - 必须体现女主主体性——主体性差会提高吸引力和留存风险
226
- - 读者需要安全感——至少暗示主角会成功
227
- - 文案和书名货不对板会劝退
228
- - 悬疑型不宜叠过多——太"谜语人"理解不了且安全感不足
218
+ - 记录主角能做什么选择,以及简介是否体现正文的行动权
219
+ - 安全感、未知或悲剧预期都可成为承诺,须核对正文如何兑现
220
+ - 比较书名、文案与正文是否交付同一核心体验
221
+ - 悬念叠加时,检查人物关系与核心问题能否被理解
229
222
 
230
223
  ---
231
224
 
232
225
  ## 质量检查清单
233
226
 
234
- > 选题定位完成后逐项核对。全部通过才算合格。
227
+ > 完成分析后回查证据,不把画像假设当成源文验收条件。
235
228
 
236
- - [ ] **读者画像明确**:能用一句话说出目标读者是谁、现实生活中最缺什么
237
- - [ ] **深层需求对位**:题材提供的核心情绪与读者深层需求匹配,不是自嗨
229
+ - [ ] **读者画像有依据**:已区分文本推测、评论反馈与人口数据
230
+ - [ ] **需求判断可复核**:每项需求对应具体情绪触发点
238
231
  - [ ] **题材生命力判断**:已用当前样本确认题材阶段,不把历史热度当作当前事实
239
232
  - [ ] **平台适配**:写法已针对目标平台调整,不是用A平台的经验硬套B平台
240
233
  - [ ] **边界感确认**:当前素材、知识储备和篇幅能支撑所选题材
241
- - [ ] **书名3秒抓人**:书名在目标平台的命名规则内,3秒内能传递核心卖点或钩子
242
- - [ ] **简介有安全感+钩子**:简介类型选择正确,给了安全感同时留了悬念
243
- - [ ] **代入感无塑料感**:世界观自洽,画风统一,没有"仙侠搞科研"式撕裂
234
+ - [ ] **书名承诺清楚**:已说明书名传递的卖点或问题
235
+ - [ ] **简介承诺可追踪**:已对照正文核查期待与兑现
236
+ - [ ] **代入感有支撑**:已检查设定、日常与行动的因果联系
244
237
  - [ ] **书名简介内容三位一体**:书名暗示的卖点=简介承诺的内容=正文实际交付的东西
245
238
  - [ ] **金手指与生活关联**:金手指设定与主角职业/生活紧密相关,不是硬贴的
@@ -5,7 +5,7 @@
5
5
 
6
6
  ## 核心原则
7
7
 
8
- 拆文报告要像一份可复核的分析记录:先给判断,再给文本证据、位置和作用。不要把报告写成正文,也不要借“润色”替源文补戏。
8
+ 拆文报告按判断、文本证据、位置和作用组织,供读者回到源文复核;分析师不替源文补戏。
9
9
 
10
10
  每个重要判断至少包含三项:
11
11
 
@@ -32,7 +32,6 @@
32
32
  - `第 3 节先让读者知道证据存在,但隐去持有人;第 5 节才揭示持有人,因此形成两拍信息差。`
33
33
  - `该段被归为关系反转,证据是母亲在前文始终回避称谓,而此处第一次直呼姓名。`
34
34
  - `未发现足够铺垫:反转前只有结果提示,没有可回溯的行为线索。`
35
- - `这句属于源文引用,不参与报告自身的表达检查。`
36
35
 
37
36
  ## 交付前检查
38
37
 
@@ -42,4 +41,3 @@
42
41
  - [ ] 没把推测写成事实;不确定项已标“证据不足 / 待复核”。
43
42
  - [ ] 已清理报告自身的否定翻转、空转提示、万能形容和升华句。
44
43
  - [ ] 没有为了显得完整而虚构作者意图、读者反应或缺失情节。
45
-
@@ -1,6 +1,6 @@
1
1
  # 短篇源文题材识别标尺
2
2
 
3
- > 只用于识别和比较已经存在的短篇源文。它描述可观察的读者承诺、冲突载体与常见失效方式,不提供写作步骤,不拿长线开篇或卷级模型衡量短篇。
3
+ > 根据短篇源文的读者承诺、冲突载体与结局识别题材,比较常见模式及其失效方式。
4
4
 
5
5
  ## 使用方式
6
6
 
@@ -43,7 +43,7 @@
43
43
  | 情绪所有权 | 读者最后得到的是爽、痛、甜、恐惧、释然还是认知震荡? |
44
44
  | 手段与目的 | 悬疑、系统、重生等是故事要结算的对象,还是帮助另一条主线推进的工具? |
45
45
 
46
- 若两种类型都能删而不影响主线,题材证据不足;报告为“通用短篇 + 元素标签”,不要强行归类。
46
+ 结合核心目标、高潮和结算判断主次;证据不足时报告为“通用短篇 + 元素标签”,并列出不确定项。
47
47
 
48
48
  ## 报告格式
49
49
 
@@ -4,7 +4,7 @@
4
4
 
5
5
  ## 钩子成立条件
6
6
 
7
- 一个边界只有在它改变“读者接下来等待什么”时才算钩子。单纯断句、情绪升高、角色震惊或作者预告不自动构成钩子。
7
+ 判断段落或小节边界是否形成钩子,先看它改变了“读者接下来等待什么”。断句、情绪升高、角色震惊或预告须结合具体问题判断。
8
8
 
9
9
  每个候选点记录:
10
10
 
@@ -38,11 +38,11 @@
38
38
  2. **行动牵引**:下一段/节是否必须回应这个变化,而不是另开话题。
39
39
  3. **兑现质量**:回应是否交付证据、选择或后果,而非只重复问题。
40
40
 
41
- 三个维度都成立,可以报告为关键钩子;只成立一个,报告为弱牵引或过渡边界。
41
+ 结合三个维度说明牵引强弱及原因;部分成立时分别记录满足哪一项、缺少什么,不只贴强弱标签。
42
42
 
43
43
  ## 钩子链
44
44
 
45
- 钩子链不是数量堆叠,而是前一问题的回应成为下一问题的原因。按下表追踪:
45
+ 钩子链通过因果衔接:前一问题的回应成为下一问题的原因。按下表追踪:
46
46
 
47
47
  | 起点位置 | 问题 | 回应位置 | 回应交付 | 如何生成下一问题 |
48
48
  |---|---|---|---|---|
@@ -4,7 +4,7 @@
4
4
 
5
5
  ## 核心问题
6
6
 
7
- 核心机制不是题材标签或金手指名称,而是角色反复用什么选择处理冲突,读者因此持续期待什么。
7
+ 核心机制描述角色如何借助规则、信息或金手指处理冲突,以及这种处理方式让读者持续期待什么。
8
8
 
9
9
  用一句话表达:
10
10
 
@@ -50,9 +50,9 @@
50
50
 
51
51
  ## 主角代理权
52
52
 
53
- 对每个决定性节点记录四个角色:谁取得信息、谁验证、谁解释、谁选择使用。主角不必独占所有动作,但必须拥有影响终局责任或关系的不可替代选择。
53
+ 对每个决定性节点记录四类行动由谁完成:取得信息、验证、解释、选择使用。说明主角的选择如何影响终局;旁观型主角则分析知情与无力干预怎样构成阅读体验。
54
54
 
55
- 若关键答案全由系统、盟友、反派口供或巧合送达,报告为“机制/配角夺走因果权”,并引用具体位置;不要用笼统的“主角不够主动”。
55
+ 关键答案由系统、盟友、反派口供或巧合送达时,回查主角是否仍有验证、使用或拒绝的选择。判断“机制/配角夺走因果权”时,引用位置并说明它损失了什么体验。
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  ## 机制与题材的关系
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@@ -1,6 +1,6 @@
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  # 短篇源文结构模式标尺
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- > 用于描述已经存在的短篇如何组织压力、信息、关系和兑现。模式是比较工具,不是写作公式;不要求固定章位、百分比或线索数量。
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+ > 对照源文,观察压力、信息、关系如何推进并兑现。模式用于比较实际结构,章位、比例和线索数按源文记录。
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  ## 识别原则
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@@ -40,7 +40,7 @@
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  - 用实际段落和节次描述结构,可以报告源文各段占全文的实际比例,但不拿推荐比例判合格。
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  - “更早/更晚”必须相对源文的铺垫是否充足、揭示后是否有后果空间判断,不相对固定百分比。
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  - 线索数量只记录观察结果;公平性取决于线索是否可回溯、是否进入过角色判断。
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- - 一个源文可混合多个模式,但必须指出主模式拥有哪一笔高潮和最终结算。
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+ - 一篇源文可混合多个模式,需指出主模式承接哪一次高潮和最终结算。
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  - 可复用结构必须连同失败条件交付,不能把原故事的具体身份、物件和台词当模板复制。
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  ## 禁止误用
@@ -4,7 +4,7 @@
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  ## 悬念对象
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- 悬念不是“有秘密”或“气氛神秘”,而是文本让读者同时相信两个以上可能走向,并推迟其中一个关键答案。
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+ 悬念由尚未解决的具体问题支撑,未知可关乎结果、原因、身份或代价。记录问题何时建立、如何延迟回答,以及等待期间的推进。
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  分析前先写清:
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@@ -75,7 +75,7 @@
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  | 公平性 | 旧证据在新解释下仍为真 | 早期叙述为误导而撒谎 |
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  | 行动后果 | 揭示改变选择、关系或责任 | 角色听完解释后一切照旧 |
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  | 情绪回收 | 最终判断回收了前文投入 | 只结案,不处理关系和代价 |
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- | 主角代理权 | 主角取得、验证或选择使用决定性证据 | 答案完全由反派自曝或外援送达 |
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+ | 主角代理权 | 关键选择或旁观限制与本篇体验相符 | 外援代办消解了前文承诺的选择与代价 |
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  ## 报告格式
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