@oh-story/dsh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +38 -0
- package/cordis.patch.yml +3 -0
- package/lib/client.js +1201 -0
- package/lib/client.js.map +7 -0
- package/lib/drama/LICENSE.upstream +21 -0
- package/lib/drama/manifest.json +1012 -0
- package/lib/drama/skills/short-drama/SKILL.md +153 -0
- package/lib/drama/skills/short-drama/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama/assets/creator-decision.example.jsonl +4 -0
- package/lib/drama/skills/short-drama/assets/production-observation.example.jsonl +2 -0
- package/lib/drama/skills/short-drama/assets/project-template/short-drama.json +36 -0
- package/lib/drama/skills/short-drama/assets/reference-observation.example.jsonl +2 -0
- package/lib/drama/skills/short-drama/references/audience-reveal.md +74 -0
- package/lib/drama/skills/short-drama/references/contract-and-ownership.md +94 -0
- package/lib/drama/skills/short-drama/references/creator-workflow.md +82 -0
- package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +73 -0
- package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +74 -0
- package/lib/drama/skills/short-drama/references/form-cards//345/233/275/346/274/253/344/272/214/346/254/241/345/205/203.md +79 -0
- package/lib/drama/skills/short-drama/references/form-cards//345/256/236/346/213/215.md +75 -0
- package/lib/drama/skills/short-drama/references/form-cards//346/260/264/345/242/250/347/254/224/350/247/246.md +85 -0
- package/lib/drama/skills/short-drama/references/form-cards//351/243/216/346/240/274/345/214/226/344/270/211/347/273/264.md +72 -0
- package/lib/drama/skills/short-drama/references/knowhow-index.md +80 -0
- package/lib/drama/skills/short-drama/references/lifecycle-commands.md +130 -0
- package/lib/drama/skills/short-drama/references/look-development.md +52 -0
- package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +58 -0
- package/lib/drama/skills/short-drama/references/production-form-profiles.md +126 -0
- package/lib/drama/skills/short-drama/references/reference-roles.md +142 -0
- package/lib/drama/skills/short-drama/references/runtime-preflight.md +27 -0
- package/lib/drama/skills/short-drama/scripts/project_tool.py +1963 -0
- package/lib/drama/skills/short-drama/scripts/selftest.py +287 -0
- package/lib/drama/skills/short-drama-assets/SKILL.md +187 -0
- package/lib/drama/skills/short-drama-assets/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-assets/assets/character-look.example.jsonl +3 -0
- package/lib/drama/skills/short-drama-assets/assets/continuity.example.jsonl +4 -0
- package/lib/drama/skills/short-drama-assets/assets/decisions.example.jsonl +5 -0
- package/lib/drama/skills/short-drama-assets/assets/location-view.example.jsonl +3 -0
- package/lib/drama/skills/short-drama-assets/assets/occurrences.example.jsonl +5 -0
- package/lib/drama/skills/short-drama-assets/assets/prop-state.example.jsonl +3 -0
- package/lib/drama/skills/short-drama-assets/examples/minimal/characters.jsonl +2 -0
- package/lib/drama/skills/short-drama-assets/examples/minimal/looks.jsonl +2 -0
- package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +89 -0
- package/lib/drama/skills/short-drama-assets/references/character-and-look.md +164 -0
- package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +123 -0
- package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +146 -0
- package/lib/drama/skills/short-drama-assets/references/location-and-view.md +84 -0
- package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +111 -0
- package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +107 -0
- package/lib/drama/skills/short-drama-assets/references/stage-contract.md +136 -0
- package/lib/drama/skills/short-drama-assets/references/voice-direction.md +171 -0
- package/lib/drama/skills/short-drama-assets/scripts/asset_check.py +267 -0
- package/lib/drama/skills/short-drama-assets/scripts/selftest.py +89 -0
- package/lib/drama/skills/short-drama-develop/SKILL.md +157 -0
- package/lib/drama/skills/short-drama-develop/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-develop/assets/adaptation-map.example.jsonl +1 -0
- package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +120 -0
- package/lib/drama/skills/short-drama-develop/assets/episode-map.jsonl +1 -0
- package/lib/drama/skills/short-drama-develop/assets/story-engine.md +181 -0
- package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +219 -0
- package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +57 -0
- package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +113 -0
- package/lib/drama/skills/short-drama-develop/references/episode-design.md +509 -0
- package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +240 -0
- package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +112 -0
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- package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +51 -0
- package/lib/drama/skills/short-drama-develop/references/genre-cards//347/240/264/351/225/234/351/207/215/345/234/206.md +109 -0
- package/lib/drama/skills/short-drama-develop/references/genre-cards//350/201/214/345/234/272/345/226/234/345/211/247.md +51 -0
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- package/lib/drama/skills/short-drama-develop/references/genre-cards.md +92 -0
- package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +282 -0
- package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +128 -0
- package/lib/drama/skills/short-drama-develop/references/premise-devices.md +211 -0
- package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +99 -0
- package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +293 -0
- package/lib/drama/skills/short-drama-develop/references/stage-contract.md +88 -0
- package/lib/drama/skills/short-drama-develop/references/story-craft.md +359 -0
- package/lib/drama/skills/short-drama-develop/scripts/episode_intake.py +699 -0
- package/lib/drama/skills/short-drama-develop/scripts/selftest.py +47 -0
- package/lib/drama/skills/short-drama-image-prompts/SKILL.md +181 -0
- package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-image-prompts/assets/image-prompt-spec.jsonl.md +187 -0
- package/lib/drama/skills/short-drama-image-prompts/assets/image-prompts.md +37 -0
- package/lib/drama/skills/short-drama-image-prompts/assets/lookdev-frame-spec.jsonl.md +128 -0
- package/lib/drama/skills/short-drama-image-prompts/assets/lookdev-prompts.md +31 -0
- package/lib/drama/skills/short-drama-image-prompts/examples/minimal-image-prompt-specs.jsonl +2 -0
- package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +154 -0
- package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +231 -0
- package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +122 -0
- package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +152 -0
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- package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +38 -0
- package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +177 -0
- package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +140 -0
- package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +92 -0
- package/lib/drama/skills/short-drama-image-prompts/references/stage-contract.md +89 -0
- package/lib/drama/skills/short-drama-image-prompts/scripts/image_prompt_check.py +443 -0
- package/lib/drama/skills/short-drama-image-prompts/scripts/selftest.py +93 -0
- package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +245 -0
- package/lib/drama/skills/short-drama-novel-analyze/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-novel-analyze/assets/episode-candidate.example.jsonl +3 -0
- package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +116 -0
- package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +124 -0
- package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +155 -0
- package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +141 -0
- package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +67 -0
- package/lib/drama/skills/short-drama-novel-analyze/scripts/novel_index.py +651 -0
- package/lib/drama/skills/short-drama-novel-analyze/scripts/selftest.py +51 -0
- package/lib/drama/skills/short-drama-produce/SKILL.md +103 -0
- package/lib/drama/skills/short-drama-produce/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +140 -0
- package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +24 -0
- package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +25 -0
- package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +40 -0
- package/lib/drama/skills/short-drama-produce/scripts/fixture_adapter.py +60 -0
- package/lib/drama/skills/short-drama-produce/scripts/production_tool.py +1635 -0
- package/lib/drama/skills/short-drama-produce/scripts/provider_adapters.py +964 -0
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- package/lib/drama/skills/short-drama-review/assets/finding-template.jsonl +2 -0
- package/lib/drama/skills/short-drama-review/assets/supersession-decision.example.json +42 -0
- package/lib/drama/skills/short-drama-review/assets/verdict-template.json +32 -0
- package/lib/drama/skills/short-drama-review/examples/minimal-findings.jsonl +2 -0
- package/lib/drama/skills/short-drama-review/examples/minimal-verdict.json +34 -0
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- package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-storyboard/assets/coverage-audition.example.jsonl +2 -0
- package/lib/drama/skills/short-drama-storyboard/assets/coverage-template.json +49 -0
- package/lib/drama/skills/short-drama-storyboard/assets/keyframe-prompts.md +32 -0
- package/lib/drama/skills/short-drama-storyboard/assets/keyframe-template.jsonl +2 -0
- package/lib/drama/skills/short-drama-storyboard/assets/revision-lineage.fragment.json +12 -0
- package/lib/drama/skills/short-drama-storyboard/assets/scene-visual-plan.example.jsonl +2 -0
- package/lib/drama/skills/short-drama-storyboard/assets/shot-template.jsonl +2 -0
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- package/lib/drama/skills/short-drama-video-prompts/assets/coverage-scope.fragment.json +21 -0
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- package/lib/drama/skills/short-drama-video-prompts/assets/motion-terminal.example.jsonl +2 -0
- package/lib/drama/skills/short-drama-video-prompts/assets/music-spec.jsonl.md +31 -0
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- package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +90 -0
- package/lib/oh-story/skills/story-short-write/SKILL.md +433 -0
- package/lib/oh-story/skills/story-short-write/references/banned-words.md +147 -0
- package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +62 -0
- package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +282 -0
- package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +179 -0
- package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +159 -0
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- package/lib/oh-story/skills/story-short-write/references/genre-writing-formulas.md +444 -0
- package/lib/oh-story/skills/story-short-write/references/genre-writing-techniques.md +488 -0
- package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +225 -0
- package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +146 -0
- package/lib/oh-story/skills/story-short-write/references/hooks-suspense.md +352 -0
- package/lib/oh-story/skills/story-short-write/references/output-contract.md +165 -0
- package/lib/oh-story/skills/story-short-write/references/quality-checklist.md +222 -0
- package/lib/oh-story/skills/story-short-write/references/reversal-toolkit.md +349 -0
- package/lib/oh-story/skills/story-short-write/references/short-craft.md +185 -0
- package/lib/oh-story/skills/story-short-write/references/short-deslop.md +133 -0
- package/lib/oh-story/skills/story-short-write/references/short-format.md +167 -0
- package/lib/oh-story/skills/story-short-write/references/submission-craft.md +35 -0
- package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +158 -0
- package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +153 -0
- package/lib/oh-story/skills/story-short-write/scripts/check-ai-patterns.js +1371 -0
- package/lib/oh-story/skills/story-short-write/scripts/check-degeneration.js +330 -0
- package/lib/oh-story/skills/story-short-write/scripts/check-outline-copy.js +241 -0
- package/lib/oh-story/skills/story-short-write/scripts/normalize-punctuation.js +410 -0
- package/lib/types/client/file-activity.d.ts +30 -0
- package/lib/types/client/file-activity.d.ts.map +1 -0
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- package/lib/types/client/file-tree.d.ts.map +1 -0
- package/lib/types/client/index.d.ts +12 -0
- package/lib/types/client/index.d.ts.map +1 -0
- package/lib/types/client/jsonl-preview.d.ts +15 -0
- package/lib/types/client/jsonl-preview.d.ts.map +1 -0
- package/lib/types/client/markdown-preview.d.ts +38 -0
- package/lib/types/client/markdown-preview.d.ts.map +1 -0
- package/lib/types/index.d.ts +25 -0
- package/lib/types/index.d.ts.map +1 -0
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- package/lib/types/native-hooks.d.ts.map +1 -0
- package/lib/types/role-provider.d.ts +6 -0
- package/lib/types/role-provider.d.ts.map +1 -0
- package/lib/types/role-tool.d.ts +10 -0
- package/lib/types/role-tool.d.ts.map +1 -0
- package/lib/types/skill-provider.d.ts +15 -0
- package/lib/types/skill-provider.d.ts.map +1 -0
- package/lib/types/workspace-request-trust.d.ts +13 -0
- package/lib/types/workspace-request-trust.d.ts.map +1 -0
- package/lib/types/workspace-route.d.ts +10 -0
- package/lib/types/workspace-route.d.ts.map +1 -0
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# 情绪体系操作手册
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> 主角与对手递进对抗、情绪模块分类、爽点设计、情绪升级与对比、驱动读者欲望。
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---
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## 决策路由表
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遇到具体写作场景时,按此表定位对应方法:
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| 你在写什么 | 用什么方法 |
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|------------|-----------|
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| 主角与对手对抗 | [递进对抗写法](#主角与对手的递进对抗写法) + 装逼层级 |
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| 爽点设计 | [爽点设计体系](#爽点设计体系) + 密度建议 |
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| 情绪升级 | [情绪升级与对比的核心技巧](#情绪升级与对比的核心技巧) |
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| 制造拉扯/误会 | [误会制造拉扯法](#误会制造拉扯法) |
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| 用梗驱动剧情 | [以梗构建剧情法](#以梗构建剧情法) |
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| 搭配情绪模块 | [情绪模块与戏剧单元分类](#情绪模块与戏剧单元分类) |
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| 控制节奏与高潮 | [节奏与高潮控制技巧](#节奏与高潮控制技巧) |
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| 驱动读者追读欲望 | [驱动读者欲望的四步公式](#驱动读者欲望的四步公式) |
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| 选择驱动方式 | [情绪驱动与事件驱动](#情绪驱动与事件驱动) |
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---
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## 主角与对手的递进对抗写法
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### 核心原则:角力而非碾压
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主角与反派的对抗不是一路碾压。让主角在每次小角力中稍占上风,最后迎来大胜利。
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斗地主比喻:主角对三,反派对四,主角对A,反派对2,最后主角王炸一锤定音。
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### 装逼层级分类
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| 层级 | 特点 | 使用场景 |
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|------|------|----------|
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| 日常小装逼 | 无需剧情,日常生活展示优势 | 距离下个大爽点远时,维持读者耐心 |
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| 核心爽点 | 切在主线上,围绕主线目标装逼 | 推进主线同时让读者爽 |
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| 偏离爽点 | 背离主线去别处装逼 | 应避免,浪费读者耐心 |
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### 角色逼格管理
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- 升级线与主角反应线分开管理。
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- 同样被骂:主角暴怒反击 = 毒点;主角微微一笑毫不在意 = 逼格。
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- 主角反应规则:升级提升的是实力,不自动改变主角的从容反应。面对低级挑衅时,主角应表现为不被牵着走。
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### 爽点密度规则
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- 不要拉长单个爽点的铺垫,而是多想几个爽点。
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- 用层次划分法制造连锁震惊:当场观众震惊 -> 别处观众震惊 -> 专家震惊 -> 配角间信息差抹平 -> 再震惊。
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---
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## 情绪驱动与事件驱动
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### 事件驱动型叙事
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- 故事由外部可见的事件串联:被打脸 -> 升级 -> 反打脸。
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- 读者刺激来自事件结果:"他能不能打赢?"
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- 优点:节奏快、爽点明确、易上手。
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- 缺点:开篇用S级事件后,后续A级/B级事件会让读者疲劳。
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### 情感驱动型叙事(人物驱动型)
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- 故事由人物内在动机、情感变化、人际关系推动。
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- 事件悬念是一次性的,人物悬念是持续性的。
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- 读者更容易代入、情感拉扯更绵长。
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### 本质
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两者共同本质是"情绪的波动"。事件驱动通过外部冲突制造波动,情感驱动通过内部冲突和人际张力制造波动。怎么选:
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- 番茄爽文/打脸文 -> 事件驱动:每章给一个外部结果(赢了、升级了、对手栽了)。
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- 追妻/虐心/世情 -> 情感驱动:事件可以少,但人物心结要一直悬着(他后悔了没?她原谅了没?)。
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- 混合 -> 主线用事件往前推,每 3-5 章插一段情感停顿(独处、回忆、试探),让人物心结透口气。
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---
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## 情绪升级与对比的核心技巧
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### 情绪升级
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- 爽点不是一次到位的,需要层层铺垫和递进。
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- 负面情绪要逐步升级到饱和,再转化为正面情绪。
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- 通过反复的拒绝、嘲笑、质疑来不断加码负面情绪。
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### 对比手法
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- 对比是爽文的底层逻辑之一。
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- 配角失败 vs 主角成功(关羽温酒斩华雄)。
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- 配角得意 vs 主角碾压(比袈裟:金池长老沾沾自喜 vs 唐僧袈裟降维打击)。
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- "没有对比就没有伤害"。
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### 负面情绪的正确用法
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- 负面情绪只是让鸡下蛋的一种手段,不是唯一方法。
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- 关键是理解题材的情绪链条朝什么方向走。
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- 《登神》几乎没有情绪压抑套路,照样是大爽文——"情感缺口"来自读者对俗套情节的厌倦。
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### 情绪拉扯的实用素材
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- 过渡、日常、平淡剧情中也可以做情绪拉扯。
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- "求人办事"类桥段:阻碍设置、权力展示、以退为进。
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- 以退为进、欲左先右是过渡章节中有效的情绪拉扯结构模式。
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---
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## 爽点设计体系
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### 爽点的本质
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- 爽点不只是装逼打脸,而是包含各种各样的情绪满足。
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- 纯输出正面情绪也可以形成爽点,但无法将爽感最大化。
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- 让负面情绪转化为正面情绪 = 最大程度满足读者。
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### 六种爽点类型
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| 类型 | 核心 | 功能延伸 |
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|------|------|----------|
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| 能力碾压 | 实力远超对手,纯粹优越感 | -- |
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| 目标达成 | 完成阶段性目标 | 引出行动线和下一步计划 |
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| 收获盘点 | 清点获得的资源/人脉/能力 | 利用收获引出下一步剧情 |
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| 态度转变 | 配角从轻视到敬佩 | 利用配角引出下一步剧情 |
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| 隐藏身份/掉马甲 | 身份逐步被揭开 | 不断制造震惊 |
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| 情感圆满度 | 追夫/妻火葬场,关系修复的满足感 | -- |
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### 设计爽点的倒推法
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1. 先确定用什么方式让读者满足(爽点类型)。
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2. 再设计如何拉起期待(期待点)。
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3. 最后设计如何铺垫(铺垫)。
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4. 设计章纲时也按这个顺序思考。
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## 情绪模块与戏剧单元分类
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### 提炼层级
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从原型故事逐级提炼出可复用工具。核心原则:**戏剧性会磨损,情绪不会磨损**。
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| 层级 | 名称 | 内容 | 说明 |
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|------|------|------|------|
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| 零级 | 具体故事 | 原文完整情节 | 直接搬用 = 抄袭 |
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| 一级 | 经典故事情节 | 去描写,留素材(人名/地名/事件) | 换汤不换药,仍有雷同风险 |
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| 二级 | 故事构型 | 去素材,只剩逻辑走向 | 戏剧单元 + 情绪模块的组合体 |
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| 三级 | 戏剧单元 | 戏剧性走向的抽象 | 可自由组合的逻辑结构 |
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| 四级 | 情绪模块 | 读者想看什么的抽象 | 期待感方向 + 爽感方向 |
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**故事构型 + 素材 = 具体故事**。用法两种:①**重构**(保留素材,彻底改构型,长篇必备);②**微调**(用经典情节,按人设深挖微调,短篇适用)。人设与经典情节冲突时必须重构。
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贯穿例子(拿一篇追妻文逐级往上扒):
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- 零级 = 《某追妻文》原文,连对白带场景照搬。
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- 一级 = 去掉描写,只留素材:"前夫上门求复婚被拒"。
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- 二级 = 连素材也扔掉,只剩走向:"施害方追悔 -> 受害方已经不在乎了"。
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- 三级戏剧单元 = "迟来的追悔"。
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- 四级情绪模块 = 读者想看的两件事:"渣男后悔 + 主角不回头"。
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换壳示范:抓住二级走向"施害方追悔 -> 受害方不在乎",换一套素材就是新故事——职场版(坑过你的上司栽了来找你,你已经跳槽当老板)、古言版(休妻的夫君败落来求和,你已是诰命)。
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### 情绪模块与戏剧单元的关系
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163
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164
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- 大/中戏剧单元 = 戏剧性的抽象,笼罩整本书或大段剧情的基调。
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165
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- 情绪模块 = 情绪核心的抽象,对应具体的情绪爽点。
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166
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- 叙事元素和结构技法合称"辅助工具",不能独立提供完整框架,必须应用在某个完整框架内。
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168
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### 戏剧性与情绪的关系
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169
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170
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- 同一套路(如英雄救美)反复用不腻,腻的是结构不变;每次换场景/换对手/加新情绪就不算重复。
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171
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172
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### 情绪模块卡片
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173
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174
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#### 修罗场卡
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175
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176
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- 多个人喜欢同一个人,在被喜欢的人面前互相竞争。
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177
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- 递进设计:初期(跟男1逛街被男2撞见)-> 中期(跟男2接吻被男主撞见)-> 后期(男1、男2大打出手)。
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178
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179
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#### 倒计时卡
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180
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181
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- 需要一个计时,倒计时结束时必须有事情发生。
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182
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- 常结合实力悬殊的战斗:打不过但必须打。
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183
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184
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#### 恩怨情仇卡(大/中戏剧单元)
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185
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186
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- 两个人因特定事件形成带有强烈情感或道德伦理枷锁的关系。
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187
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- 重点不在"形成恩怨的过程",而在恩怨形成后的行为和情感。
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188
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- 作为大戏剧单元是笼罩整本书的"基调"。
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189
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190
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#### 双重身份卡
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191
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192
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- 两个身份重叠的一刹那给读者带来意外。
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193
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- 设计要点:A身份的日常塑造 + 隐藏信息 + B身份揭示时的冲击。
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194
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195
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#### 特殊对待卡
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196
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197
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- 拯救人物OOC的神器。
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198
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- 用"特殊对待"来合理化角色在特定情境下的行为偏离。
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199
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200
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#### 好感变化卡
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201
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202
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- 核心在于展示情绪链条的质变。
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203
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- 英雄救美作为载体:关键是关系质变,不是怎么救。
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204
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- 避免重复:每卷的复杂程度和收获上升,情绪呈螺旋上升趋势。
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205
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206
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#### 装逼的深层理解
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207
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208
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- 核心在于牛逼和不牛逼之间的对比。
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209
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- 可用"几成力"来对比:对完招再吹用了几成力。
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210
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- 前期铺垫:嘲讽压抑的情绪、主角扮猪。
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211
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212
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#### 以小搏大
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213
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214
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- 成本与收获之间的比例要巨大。
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215
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- 过程要有随机性和主观能动性,不能让读者觉得100%成功。
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216
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- 可以不成功,但通过歪打正着、贵人扶持等方式补充情绪缺口。
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217
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+
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218
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#### 误解卡
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219
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220
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- 系列误会步骤:确定核心误会 -> 自然衍生各小误会 -> 确定解除条件 -> 设计障碍。
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221
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- 误解消除规则:对事业线/爱情线有负面作用的必须消除;没有负面作用或有正面作用的可以不消除。
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222
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223
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### 叙事元素卡片
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224
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225
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| 卡片 | 核心用法 |
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226
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|------|----------|
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227
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| 工具人卡 | 特定场景满足叙事需求:烘托/推动/提供情报 |
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228
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| 迷之少女卡 | 梦/回忆/幻觉中对剧情起关键作用的线索,不能随便放开头 |
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229
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| 失能卡 | 角色不能用意识正常控制身体/道具,可与人设绑定成为缺陷 |
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230
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| 关系卡 | 角色间特定关系配置,决定互动基本模式 |
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231
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+
| 秘密卡 | 保守秘密/挖掘秘密/无意得知秘密 |
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232
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| 闹矛盾卡 | 意见不合/误会/伤害 -> 争吵/对抗/散伙 -> 后悔/和谈/危机促和好 |
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233
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| 双界联系卡 | 穿越型/联系型/融合型 |
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234
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| 紧追其后卡 | 追逐/追踪/跟踪三种形式 |
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235
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| 隐蔽行动卡 | 角色的隐蔽行动/调查他人的隐蔽行动/他人对角色的隐蔽行动 |
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236
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| 未来窥视卡 | 预言/穿越记忆/系统提示,反应:避免/争取/利用/换取好处 |
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237
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+
| 禁忌卡 | 特定个体/群体/物品/场所/活动的禁忌,必须明示触犯下场 |
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238
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| 新环境扮演卡 | 卧底/被挟持/失忆/穿越,确认要素:对方背景、性格、技能、弱点 |
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239
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+
|
|
240
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+
### 结构技法卡片
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241
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+
|
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242
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+
| 卡片 | 核心用法 |
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|
243
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+
|------|----------|
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244
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| 差异评价卡 | 两种思路:打压与反转;借人之手是变体 |
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245
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+
| 戏剧三角卡 | 迫害者、受害者、拯救者三者可转换 |
|
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246
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+
| 翻弄风云 | 强调主角行为对不同角色的意义和影响 |
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247
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+
| 解谜设计 | 设命题P1/P2 -> 推导P3 -> 取反推导P4 -> 隐藏P3产生误导 |
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248
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+
|
|
249
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+
### 组合与提炼
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250
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+
|
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251
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+
- 一级提炼:从成功作品中提取基本叙事模式。
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252
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+
- 二级提炼:在一级框架上加入特定题材元素。
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|
253
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+
- 不同类型卡片可叠加:核心梗卡 + 关系卡 + 限制卡 = 完整剧情单元。
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|
254
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+
- 重构使用:保留素材名称,替换故事走向。
|
|
255
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+
- 微调使用:保留故事走向,增加新的情绪模块。
|
|
256
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+
- 螺旋上升:同一套路每次出现时复杂程度和收获都上升。
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|
257
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+
|
|
258
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+
### 常见误区
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|
259
|
+
|
|
260
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+
1. **故事雷同**:只做一级提炼(换名字不换结构),读者眼里和抄袭无区别。
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261
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+
2. **人设崩坏**:为套用经典情节强行让人物做不符合人设的事。
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262
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+
3. **创新失控**:脱离情绪模块的"创新"容易变成毒点。
|
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263
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+
4. **扼杀核心创意**:"读者爱看"和"自己爱写"别变成二选一。
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|
264
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+
|
|
265
|
+
---
|
|
266
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+
|
|
267
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+
## 误会制造拉扯法
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|
268
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+
|
|
269
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+
### 误会的本质
|
|
270
|
+
|
|
271
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+
"我原先以为 A,后来发现全错了" -- 信息差制造情绪落差。核心是信息差的运用。执行时必须确保每一步都有明确的信息差设计。
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|
272
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+
|
|
273
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+
| 场景 | 用法 |
|
|
274
|
+
|------|------|
|
|
275
|
+
| 装逼打脸 | 主角谦虚 -> 配角误以为主角弱 -> 反转打脸更爽 |
|
|
276
|
+
| 感情线 | 误会制造心有芥蒂 -> 阻碍感情发展 -> 解开时更甜 |
|
|
277
|
+
| 人设反差 | "我以为主角很弱,但他其实超级强" |
|
|
278
|
+
| 世界观设定 | "我以为世界能修仙,但其实不能" |
|
|
279
|
+
|
|
280
|
+
### 操作要点
|
|
281
|
+
|
|
282
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+
- 感情线中:不能真正扯开(不能分手),而是"心有芥蒂""暂时冷静"。
|
|
283
|
+
- 拉近关系用英雄救美,扯开关系用误会。
|
|
284
|
+
- 装逼打脸中:主角的谦虚/低调本身就是误会制造器。
|
|
285
|
+
|
|
286
|
+
---
|
|
287
|
+
|
|
288
|
+
## 以梗构建剧情法
|
|
289
|
+
|
|
290
|
+
### 四段式
|
|
291
|
+
|
|
292
|
+
1. **发生**:建立初始情境,引出梗的前提条件。
|
|
293
|
+
2. **发展**:通过反复挫败或积累,推向梗的触发点。
|
|
294
|
+
3. **转折**:利用金手指或关键手段实现梗的反转。
|
|
295
|
+
4. **高潮**:梗的完整释放 -- 前后反差最大化。
|
|
296
|
+
|
|
297
|
+
用梗作为高潮点倒推剧情,天然避免流水账。只要有新梗,就能持续写出有意思的剧情。
|
|
298
|
+
|
|
299
|
+
---
|
|
300
|
+
|
|
301
|
+
## 节奏与高潮控制技巧
|
|
302
|
+
|
|
303
|
+
| 要素 | 规则 |
|
|
304
|
+
|------|------|
|
|
305
|
+
| 大高潮周期 | 7-10天完成(一天双更,14章),超过10天读者易反感 |
|
|
306
|
+
| 小高潮周期 | 控制在3天左右 |
|
|
307
|
+
| 高潮后过渡 | 加1-2章日常过渡,给读者喘息空间 |
|
|
308
|
+
| 追订下降应对 | 快速进入下一段故事,不要在低谷期犹豫 |
|
|
309
|
+
| 公众期5章循环 | 1章人设建立 + 2章铺垫 + 1章打脸 + 1章反响 |
|
|
310
|
+
| VIP节奏 | 1-2章人设 + 5章铺垫 + 1-2章打脸 + 1章总结 |
|
|
311
|
+
| 多线缓解疲劳 | 插入半章配角视角,换视角换节奏 |
|
|
312
|
+
| 高潮过渡技巧 | 高潮前穿插支线人物埋伏笔,高潮后拎出来自然过渡 |
|
|
313
|
+
|
|
314
|
+
---
|
|
315
|
+
|
|
316
|
+
## 驱动读者欲望的四步公式
|
|
317
|
+
|
|
318
|
+
**核心公式**:生产诉求 -> 给予希望 -> 努力解决 -> 得偿所愿
|
|
319
|
+
|
|
320
|
+
### 第一步:生产诉求
|
|
321
|
+
|
|
322
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+
- 用"低地位""困境""迫在眉睫的威胁""不曾拥有"让读者感同身受。
|
|
323
|
+
- 读者看到诬告、不公、恃强凌弱,天生生出"不该如此"的念头。
|
|
324
|
+
|
|
325
|
+
### 金手指的本质
|
|
326
|
+
|
|
327
|
+
金手指是现实中我们难以拥有的特质/能力。没有金手指,困境的痛苦会让读者感到无力。
|
|
328
|
+
|
|
329
|
+
### 节奏的本质
|
|
330
|
+
|
|
331
|
+
- 不断解决现有矛盾 + 不断制造新矛盾。
|
|
332
|
+
- 方式一:"逐渐变好" -- 目标拆分。
|
|
333
|
+
- 方式二:"新的困境" -- 矛盾层级递进。
|
|
334
|
+
- 好的节奏:困境层级层层递进,种类多样,解决方式也多样。
|
|
335
|
+
|
|
336
|
+
---
|
|
337
|
+
|
|
338
|
+
## 质量检查清单
|
|
339
|
+
|
|
340
|
+
完成一个章节或一段剧情后,逐项检查:
|
|
341
|
+
|
|
342
|
+
- [ ] **决策路由**:是否按路由表选对了对应方法?
|
|
343
|
+
- [ ] **对抗递进**:主角与对手的每次交锋是否逐级升级?是否存在一上来就碾压?
|
|
344
|
+
- [ ] **装逼层级**:日常小装逼 / 核心爽点是否区分清楚?是否出现偏离主线的装逼?
|
|
345
|
+
- [ ] **爽点类型**:是否明确使用了六种爽点之一?是否能说清属于哪种?
|
|
346
|
+
- [ ] **爽点倒推**:是否先定爽点类型,再设计期待,最后补铺垫?
|
|
347
|
+
- [ ] **情绪升级**:负面情绪是否逐步加码到饱和再释放?是否一步到位?
|
|
348
|
+
- [ ] **对比手法**:是否用了配角衬托来放大主角的爽感?
|
|
349
|
+
- [ ] **误会拉扯**:感情线误会是否控制在"心有芥蒂"而非真正分手?
|
|
350
|
+
- [ ] **梗的四段式**:发生 -> 发展 -> 转折 -> 高潮是否完整?是否缺少转折直接跳到高潮?
|
|
351
|
+
- [ ] **节奏周期**:大高潮是否在7-10天内完成?小高潮是否在3天左右?
|
|
352
|
+
- [ ] **读者欲望**:是否走完"生产诉求 -> 给予希望 -> 努力解决 -> 得偿所愿"四步?
|
|
353
|
+
- [ ] **卡片组合**:情绪模块、叙事元素、结构技法是否叠加使用而非单独依赖?
|
|
354
|
+
- [ ] **螺旋上升**:同一套路再次出现时,复杂程度和收获是否比上次更高?
|