@oh-story/dsh 0.1.0

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  1. package/LICENSE +21 -0
  2. package/README.md +38 -0
  3. package/cordis.patch.yml +3 -0
  4. package/lib/client.js +1201 -0
  5. package/lib/client.js.map +7 -0
  6. package/lib/drama/LICENSE.upstream +21 -0
  7. package/lib/drama/manifest.json +1012 -0
  8. package/lib/drama/skills/short-drama/SKILL.md +153 -0
  9. package/lib/drama/skills/short-drama/agents/openai.yaml +4 -0
  10. package/lib/drama/skills/short-drama/assets/creator-decision.example.jsonl +4 -0
  11. package/lib/drama/skills/short-drama/assets/production-observation.example.jsonl +2 -0
  12. package/lib/drama/skills/short-drama/assets/project-template/short-drama.json +36 -0
  13. package/lib/drama/skills/short-drama/assets/reference-observation.example.jsonl +2 -0
  14. package/lib/drama/skills/short-drama/references/audience-reveal.md +74 -0
  15. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +94 -0
  16. package/lib/drama/skills/short-drama/references/creator-workflow.md +82 -0
  17. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +73 -0
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  23. package/lib/drama/skills/short-drama/references/knowhow-index.md +80 -0
  24. package/lib/drama/skills/short-drama/references/lifecycle-commands.md +130 -0
  25. package/lib/drama/skills/short-drama/references/look-development.md +52 -0
  26. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +58 -0
  27. package/lib/drama/skills/short-drama/references/production-form-profiles.md +126 -0
  28. package/lib/drama/skills/short-drama/references/reference-roles.md +142 -0
  29. package/lib/drama/skills/short-drama/references/runtime-preflight.md +27 -0
  30. package/lib/drama/skills/short-drama/scripts/project_tool.py +1963 -0
  31. package/lib/drama/skills/short-drama/scripts/selftest.py +287 -0
  32. package/lib/drama/skills/short-drama-assets/SKILL.md +187 -0
  33. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +4 -0
  34. package/lib/drama/skills/short-drama-assets/assets/character-look.example.jsonl +3 -0
  35. package/lib/drama/skills/short-drama-assets/assets/continuity.example.jsonl +4 -0
  36. package/lib/drama/skills/short-drama-assets/assets/decisions.example.jsonl +5 -0
  37. package/lib/drama/skills/short-drama-assets/assets/location-view.example.jsonl +3 -0
  38. package/lib/drama/skills/short-drama-assets/assets/occurrences.example.jsonl +5 -0
  39. package/lib/drama/skills/short-drama-assets/assets/prop-state.example.jsonl +3 -0
  40. package/lib/drama/skills/short-drama-assets/examples/minimal/characters.jsonl +2 -0
  41. package/lib/drama/skills/short-drama-assets/examples/minimal/looks.jsonl +2 -0
  42. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +89 -0
  43. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +164 -0
  44. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +123 -0
  45. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +146 -0
  46. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +84 -0
  47. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +111 -0
  48. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +107 -0
  49. package/lib/drama/skills/short-drama-assets/references/stage-contract.md +136 -0
  50. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +171 -0
  51. package/lib/drama/skills/short-drama-assets/scripts/asset_check.py +267 -0
  52. package/lib/drama/skills/short-drama-assets/scripts/selftest.py +89 -0
  53. package/lib/drama/skills/short-drama-develop/SKILL.md +157 -0
  54. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +4 -0
  55. package/lib/drama/skills/short-drama-develop/assets/adaptation-map.example.jsonl +1 -0
  56. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +120 -0
  57. package/lib/drama/skills/short-drama-develop/assets/episode-map.jsonl +1 -0
  58. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +181 -0
  59. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +219 -0
  60. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +57 -0
  61. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +113 -0
  62. package/lib/drama/skills/short-drama-develop/references/episode-design.md +509 -0
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  77. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +282 -0
  78. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +128 -0
  79. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +211 -0
  80. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +99 -0
  81. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +293 -0
  82. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +88 -0
  83. package/lib/drama/skills/short-drama-develop/references/story-craft.md +359 -0
  84. package/lib/drama/skills/short-drama-develop/scripts/episode_intake.py +699 -0
  85. package/lib/drama/skills/short-drama-develop/scripts/selftest.py +47 -0
  86. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +181 -0
  87. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +4 -0
  88. package/lib/drama/skills/short-drama-image-prompts/assets/image-prompt-spec.jsonl.md +187 -0
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  92. package/lib/drama/skills/short-drama-image-prompts/examples/minimal-image-prompt-specs.jsonl +2 -0
  93. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +154 -0
  94. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +231 -0
  95. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +122 -0
  96. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +152 -0
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  99. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +177 -0
  100. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +140 -0
  101. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +92 -0
  102. package/lib/drama/skills/short-drama-image-prompts/references/stage-contract.md +89 -0
  103. package/lib/drama/skills/short-drama-image-prompts/scripts/image_prompt_check.py +443 -0
  104. package/lib/drama/skills/short-drama-image-prompts/scripts/selftest.py +93 -0
  105. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +245 -0
  106. package/lib/drama/skills/short-drama-novel-analyze/agents/openai.yaml +4 -0
  107. package/lib/drama/skills/short-drama-novel-analyze/assets/episode-candidate.example.jsonl +3 -0
  108. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +116 -0
  109. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +124 -0
  110. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +155 -0
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  112. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +67 -0
  113. package/lib/drama/skills/short-drama-novel-analyze/scripts/novel_index.py +651 -0
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  115. package/lib/drama/skills/short-drama-produce/SKILL.md +103 -0
  116. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +4 -0
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  126. package/lib/drama/skills/short-drama-review/agents/openai.yaml +4 -0
  127. package/lib/drama/skills/short-drama-review/assets/finding-template.jsonl +2 -0
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  144. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +4 -0
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@@ -0,0 +1,509 @@
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+ # 短剧分集与单集设计
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+
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+ ## 目录
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+
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+ 1. 分集的工作定义
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+ 2. 规则分级
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+ 3. 单集契约
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+ 4. 钩子、兑现与出去的压力
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+ 5. 因果节拍与升级链
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+ 6. 场景化之前的可见性检查
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+ 7. 系列弧线与分集地图
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+ 8. 集间状态交接
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+ 9. 扩写、压缩与重排
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+ 10. 合成示例
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+ 11. 失败征兆与审查问题
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+
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+ ## 1. 分集的工作定义
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+
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+ 一集不是被时长切下来的一段情节,而是一次有边界的状态变换:
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+
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+ ```text
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+ 可验证的进入状态
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+ → 当集压力迫使人物追求目标
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+ → 选择遭遇反制并产生后果
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+ → 观众获得当集承诺的部分回报
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+ → 一个具体的新决定、危险或问题形成下一步压力
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+ → 可验证的出去状态
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+ ```
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+
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+ 分集设计的重点是“这一集为什么必须在这里发生”,不是把事件均匀分配。
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+
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+ ## 2. 规则分级
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+
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+ - **`structural_invariant`**:进入/出去状态、分集/铺垫/兑现引用是否存在,显式声明是否互相矛盾;校验器可阻断。
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+ - **`reviewed_invariant`**:因果是否真实、升级是否改变局面、兑现是否匹配承诺;审查者须给出证据。
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+ - **`craft_default`**:通常能加强单集运动的做法;创作者可说明理由覆盖。
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+ - **`taste_option`**:钩子形态、弧线形状、转折烈度、留白程度;只由创作者和作品气质决定。
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+
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+ 数字形式约束可以记录为创作者选择,但不能反过来证明剧情质量。
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+
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+ ## 3. 单集契约
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+
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+ 在写节拍或剧本前,先为本集回答以下字段。
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+
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+ ### 3.1 进入状态
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+
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+ 只写会影响本集行动的事实:
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+
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+ - 人物位置、持物、伤势或正在执行的行动;
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+ - 谁知道什么、误信什么、掌握什么证据;
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+ - 谁占主动,谁欠谁,谁与谁结盟或疏远;
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+ - 上一集留下的决定、危险或未完成动作;
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+ - 本集必须接住的视觉、声音或时间事实。
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+
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+ 不要把整本设定复制进每集。进入状态要足以让本集第一场行动不凭空出现。
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+
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+ ### 3.2 当前压力与钩子
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+
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+ “钩子”不是一句神秘台词,而是观众能立即理解的未稳定局面:
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+
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+ - 某人正在执行高代价行动;
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+ - 一个看似正常的事实与可见证据矛盾;
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+ - 有时限的目标已经开始;
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+ - 先前选择的后果现在抵达;
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+ - 某人必须公开作决定;
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+ - 一个关系中的权力突然改变。
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+
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+ 钩子要连接本集目标。若开场刺激与后续无因果关系,它只是装饰。
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+
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+ **可选的结果预演**:家庭、悬疑或关系戏有时先给观众看一个未来结果,再回到造成它的
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+ 决定。只有两段由同一关系动作、道具或场所事实清楚相连时才使用;否则会像无来源的
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+ 预告片。它是叙事选择,不是每集开场要求。
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+
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+ ### 3.3 目标与反对力量
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+
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+ 目标用“人物想让谁/什么在本集结束前发生怎样的变化”表达。反对力量要有:
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+
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+ - 自己的目标;
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+ - 能真正阻挡的筹码;
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+ - 对主角策略的理解或误解;
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+ - 受到压力时会采取的动作。
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+
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+ 环境、制度、身体限制也能成为反对力量,但最好通过人物选择获得戏剧形态。
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+
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+ ### 3.4 因果升级
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+
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+ 不要预填“发生若干次冲突”。写成选择链:
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+
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+ ```text
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+ 因为进入状态中的事实 A,人物采取行动 B;
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+ 行动 B 触发反制 C;
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+ C 让状态 D 改变,迫使人物放弃旧策略或付出更大代价;
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+ 新选择 E 产生本集的方向性转折。
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+ ```
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+
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+ ### 3.5 方向性转折
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+
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+ 转折意味着人物原来的计划、理解或关系位置不再适用。它可能是:
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+
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+ - 主角主动更换策略;
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+ - 对手封住既有路径;
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+ - 证据使旧解释失效;
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+ - 一段关系改变立场;
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+ - 代价真正落地;
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+ - 人物拒绝了原本最想要的东西。
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+
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+ 不要求每集使用秘密或身份变化。
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+
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+ ### 3.6 当集兑现
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+
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+ 兑现回答:“观众为什么不会觉得这一集只在拖延?”
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+
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+ 可以兑现:
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+
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+ - 看见主角真实能力或代价;
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+ - 回收先前问题的一部分;
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+ - 完成一次关系/权力变化;
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+ - 让承诺中的情绪落地;
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+ - 让人物作出不可撤回的选择;
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+ - 证实或推翻一个有依据的判断。
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+
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+ **`craft_default · STY-04`**:在留下新压力前,先给出本集自己的局部结果。开放结尾与未完成一集不是同一件事。
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+
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+ ### 3.7 出去状态与交接
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+
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+ 结尾不只写“悬念:他是谁”。写成下一集可执行的事实:
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+
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+ - 谁刚作出什么决定;
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+ - 谁知道了什么,谁仍不知道;
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+ - 权力、关系或资源怎样改变;
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+ - 人物在哪里、拿着什么、能否行动;
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+ - 哪个危险已经开始而非可能出现;
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+ - 下一集开场必须保留什么。
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+
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+ **`structural_invariant · STY-05`**:所有进入/出去、铺垫/兑现引用应指向已知记录,或显式标记为未决。相邻集对同一事实的显式声明不得无解释冲突。
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+
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+ ### 3.8 每集只写这一集独有的东西
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+
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+ 分集记录**不是把这一集的所有信息抄一遍**。判据只有一条:
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+
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+ > 删掉这个字段,写剧本的人会不会失去一个重要的创作约束?
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+
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+ 答案是"不会"的字段,要么删掉,要么放到只写一次的地方。按这条判据,下面几类**不进**
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+ 分集记录:
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+
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+ - **可以从别的字段推导出来的**。单步因果链就是"目标 → 反对 → 结果 → 出去的压力",
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+ 把它再写一遍不产生新约束;只有一集里确实有两步以上、后一步依赖前一步的结果时,
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+ 才需要单独写因果链。
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+ - **整部戏只发生一次的**。人物的跨集转变属于故事引擎的
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+ [人物行动模型](../assets/story-engine.md),信息权限模型属于同一份文件的信息与证据设计。
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+ 在每一集重写一遍,只会让同一句话出现在八个地方。
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+ - **解释性的**。"为什么这个钩子连着本集目标""为什么这股压力由本集产生"是**理由**,
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+ 不是约束。理由由审查者从已有字段判断,不需要作者逐集自证。
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+ - **给字段本身分类的**。钩子属于哪一型、节奏是强是弱,这些标签不改变任何一句剧本。
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+
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+ 留在分集记录里的,是**只有这一集才知道的事实**:进入状态、本集目标与反对、转折的触发、
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+ 局部结果、出去的压力、交接状态,以及本集要用到的资产与连续性变化。
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+
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+ 一集只有一步因果时,它没有独立的因果链字段,单集卡里的实现块也就没有步骤可指——
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+ 此时直接写三个可见载体(选择、反制、状态变化),不写指向某一步的指针。真的有两步以上、
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+ 后一步依赖前一步结果时,才写因果链,实现块再逐步对应。
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+
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+ 一个副作用值得知道:字段越多,越容易被"填满"而不是被"想清楚"。同一句话被抄进六个槽位
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+ 时,记录看起来完整,实际只作了一个决定。
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+
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+ ## 4. 钩子、兑现与出去的压力
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+
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+ 这三项承担不同工作:
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+
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+ | 部件 | 观众问题 | 常见误用 |
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+ |---|---|---|
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+ | 钩子 | 为什么现在就要看? | 与本集无关的奇观或故弄玄虚 |
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+ | 兑现 | 这一集给了我什么? | 只重复承诺,不产生结果 |
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+ | 出去的压力 | 为什么状态还会继续运动? | 隐去一句信息便草草结束 |
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+
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+ ### 4.1 选择钩子类型
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+
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+ 根据本集运动选择,而不是轮换模板:
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+
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+ - **行动钩子**:人物已在执行高风险策略;
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+ - **后果钩子**:上一集的选择立即反噬;
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+ - **矛盾钩子**:话语与证据同时出现且不相容;
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+ - **关系钩子**:熟悉关系出现新的权力位置;
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+ - **决定钩子**:人物必须现在选择,拖延本身也有代价;
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+ - **信息钩子**:观众获得能重排现场意义的事实。
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+
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+ **`taste_option · STY-06`**:可以安静开场、延迟解释、让观众先知道或让角色先知道;只要当前压力可感知并服务作品气质。
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+
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+ ### 4.2 设计出去的压力
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+
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+ 有效的出去压力来自本集结果,而非随意添加的新事故。可用以下问题:
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+
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+ - 本集的胜利让谁失去东西,从而会怎样反制?
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+ - 新知识让谁必须立刻重选立场?
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+ - 人物为赢付出的代价何时到期?
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+ - 哪个被保护的人拒绝继续被保护?
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+ - 现在公开的事实把冲突带到哪个新场域?
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+
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+ **`craft_default`**:结尾尽量把“会发生什么”升级成“某人已经决定做什么”或“某个后果已经启动”。
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+
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+ **`taste_option`**:一集也可以在完整情绪落点结束,不强制悬置;下一集压力可以来自新阶段而非截断动作。
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+
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+ ### 4.3 创作者声明的门槛集
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+
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+ 有些项目的观看契约里存在一个**门槛集**:观众要继续看下去,必须先付出一点额外代价——
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+ 解锁、跳转到另一个入口、等待,或完成某个平台动作。门槛是否存在、落在哪里,**由创作者
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+ 按项目声明**;本套件不设默认位置,不假定任何平台规则,也不把门槛位置当作质量判据。
208
+
209
+ 门槛不新增规则,它让本文件已有的三条**在这个位置收紧**——因为别处失手观众只是走神,
210
+ 这里失手观众直接离开:
211
+
212
+ - **出去的压力**([4.2](#42-设计出去的压力)):门槛后面必须还欠着观众一样东西。刚兑现
213
+ 完一次大回报就设门槛,观众此刻的状态是"满足",而满足的人不会为继续看下去付出额外
214
+ 代价。别处可以停在完整落点,这里不行。
215
+ - **兑现依赖已建立的事实**(`STY-09`):门槛处的悬念若依赖观众还不认识的人、还没理解
216
+ 的规则或还没看见的赌注,它对观众并不成立——没有投入过的问题不会让人付代价。
217
+ - **每集都有局部结果**(`STY-13`):越靠近门槛,越不能出现只做交代、不产生结果的集。
218
+ 观众在这一段流失,就永远走不到门槛。
219
+
220
+ 门槛集本身仍是普通一集:有自己的局部结果,出去的压力仍从本集结果长出。门槛只是给
221
+ "停在哪里"这个选择多加一层约束。
222
+
223
+ **`craft_default`**:项目声明了门槛集时,把它安排在一次尚未兑现的爆发之前,并确认门槛
224
+ 处的悬念只依赖观众已经建立起来的人物、规则与赌注。集号、比例、是否设门槛都由创作者
225
+ 决定;套件不提供默认值。
226
+
227
+ ## 5. 因果节拍与升级链
228
+
229
+ ### 5.1 一个节拍要回答什么
230
+
231
+ 每条节拍至少记录:
232
+
233
+ - `because_of`:来自哪个进入事实或前序节拍;若开启新线,明确声明;
234
+ - `character_goal`:当前行动者想改变什么;
235
+ - `opposition`:谁/什么在此刻阻止;
236
+ - `observable_action`:可见或可听的行动;
237
+ - `state_change`:信息、权力、关系、情绪、风险或物理状态的前后差异;
238
+ - `next_pressure`:结果怎样迫使下一步发生;
239
+ - 相关铺垫与兑现引用。
240
+
241
+ **`structural_invariant`**:节拍必须引用一个原因,或声明开启新线;字段存在不代表因果成立。
242
+
243
+ **`reviewed_invariant`**:审查者判断“因为”是否真的改变了人物选择。只按时间先后排列的事件仍可能是空链。
244
+
245
+ ### 5.2 用“所以/但是”朗读
246
+
247
+ 把相邻节拍连起来:
248
+
249
+ ```text
250
+ 因为前一结果,所以人物现在这样做;
251
+ 但是对抗力量利用新状态反制;
252
+ 所以人物必须改变策略或承担代价。
253
+ ```
254
+
255
+ 如果只能用“然后”,检查是否缺少:人物选择、对抗反应、可见后果或下一股压力。
256
+
257
+ 这是一种诊断语言,不要求成品按该句式呈现。
258
+
259
+ ### 5.3 判断重复与升级
260
+
261
+ 对比两个相邻冲突:
262
+
263
+ - 谁掌握的筹码变了?
264
+ - 谁知道的事实变了?
265
+ - 哪段关系的边界变了?
266
+ - 哪条退路消失了?
267
+ - 谁作出了不可撤回的决定?
268
+ - 哪个后果从威胁变成现实?
269
+
270
+ **`reviewed_invariant · STY-03`**:若没有可引用的变化,不能只凭更强烈的表演词声称升级。
271
+
272
+ **`craft_default`**:让主角的有效策略产生新的盲区,让对手学习,而不是每轮都回到同一起点。
273
+
274
+ ## 6. 场景化之前的可见性检查
275
+
276
+ 节拍将交给剧本写作,因此要提前检查它是否有戏剧载体:
277
+
278
+ - 冲突能否发生在人物必须行动的具体场域?
279
+ - 信息能否通过证据、争夺、行为或后果出现,而非纯说明?
280
+ - 内在变化由什么选择、停顿、身体行为或关系动作承载?
281
+ - 关键道具文字、声音或空间限制是否是故事必需?
282
+ - 转折发生后,人物下一动作是否改变?
283
+
284
+ **`reviewed_invariant`**:关键节拍需要可转译成可见/可听的行为。审查者描述缺失载体及其影响,而不是用关键词筛选心理词。
285
+
286
+ **`taste_option`**:旁白、画外音、主观画面或留白都可选,只需明确其叙事意图。
287
+
288
+ ### 6.1 转折要写成那一下动作,不是那一下的功能
289
+
290
+ 分集记录的字段名会诱导人写功能:`turn` 问触发是什么,`local_dramatic_result` 问改变了什么,
291
+ `opposition` 问对方要什么、筹码是什么。这些问题都可以用一句正确的话回答完,而一句正确的话
292
+ 不是一场戏。
293
+
294
+ 最常见的形态是把转折写成它的**结果**:
295
+
296
+ | 写成功能(不够) | 写成动作(够) |
297
+ | --- | --- |
298
+ | 他不再讲道理,用自己的信用担保 | 群里问他是不是急了的内部人士,有人跟着起哄;他把打了一半的辩解删掉,只发出一条链接 |
299
+ | 裁决权从立场转移到作品本身 | 刚才喊举报的那个人点开了视频 |
300
+ | 上级选择维持现状 | 上级把申请表推回来,说等有了成绩再谈 |
301
+
302
+ 左栏读起来都对,而且**审查时不会被任何门拦下**——它们是对的功能描述。但把左栏交给剧本层,
303
+ 写作者拿到的是一个待发明的结论;把右栏交给剧本层,写作者拿到的是一场戏。
304
+
305
+ 判据是一句话:**这一拍,观众看见的是谁做了什么**?答不上来的,说明记录停在了功能层。
306
+ 不要求分集记录写完整场次——那是剧本的活;要求的是**转折与本集结果各自都能指出一个具体的
307
+ 可见动作**,哪怕只有半句。
308
+
309
+ 同一条纪律适用于`opposition`:反对力量的筹码要写成它**做过或会做的事**,
310
+ 不是它的属性。「人多、态度一致」是属性;「他们已经约好一起去平台投诉」是筹码。
311
+
312
+ **`STY-24 · reviewed_invariant`**:本轮覆盖范围内每一集的方向性转折与当集兑现,
313
+ 在分集记录里各自要能指出一个具体的可见动作(谁做了什么),而不只是它达成的功能或状态变化;
314
+ 反对力量的筹码同样写成已发生或将发生的行为。审查者引用「功能 → 对应的可见动作」,
315
+ 指不出可见动作即为缺陷;这一条不用关键词筛,也不要求写成完整场次。
316
+
317
+ ## 7. 系列弧线与分集地图
318
+
319
+ 系列弧线不是把传统结构名称贴到集号上。先画状态运动:
320
+
321
+ 1. **旧策略可用**:人物用熟悉方式获得局部结果,同时制造债务;
322
+ 2. **旧策略被学习/反制**:同一方式开始伤害人物珍视的东西;
323
+ 3. **选择成本显形**:人物必须在不能兼得的价值间行动;
324
+ 4. **引擎变形或终止**:新事实、能力、关系或决定使旧回路无法照常继续。
325
+
326
+ 这些是功能,不规定阶段数量、集数或位置。作品可以跳跃、循环、倒叙或以单元故事承载长线变化。
327
+
328
+ ### 7.1 分集地图的列
329
+
330
+ 每一行只保留能帮助写作与交接的字段:
331
+
332
+ - 集 ID、工作标题;
333
+ - 进入状态与活动压力;
334
+ - 当集目标和反对力量;
335
+ - 关键选择及其后果;
336
+ - 方向性转折;
337
+ - 当集兑现;
338
+ - 出去压力与精确交接;
339
+ - 铺垫/兑现引用;
340
+ - 连续性变化与未决问题。
341
+
342
+ 一行地图应能回答“删掉这集会损失什么状态台阶”。答不出时,合并、重设转折或让这集承担明确结果。
343
+
344
+ ### 7.2 长线与单集的双重责任
345
+
346
+ 一集可以同时:
347
+
348
+ - 完成一个局部目标;
349
+ - 改变一段关系;
350
+ - 让长线证据前进;
351
+ - 让主角策略积累代价。
352
+
353
+ 不需要每项都出现。关键是当集有自己的可识别结果,并对系列状态作出至少一项必要贡献。
354
+
355
+ ## 8. 集间状态交接
356
+
357
+ ### 8.1 写成事实,不写气氛词
358
+
359
+ 弱交接:
360
+
361
+ > 关系更加紧张,危机升级。
362
+
363
+ 可执行交接:
364
+
365
+ > 叶澄把店门钥匙交给齐曼,但没有告诉她备用账本在冷柜后;齐曼已答应天亮前让审查员进入厨房。
366
+
367
+ 后者给出持物、知识差和已作决定,下一集能直接行动。
368
+
369
+ ### 8.2 逐项核对
370
+
371
+ - **知识**:谁知道/误信/隐瞒什么;
372
+ - **权力**:谁有许可、证据、资源或公开话语权;
373
+ - **关系**:承诺、背叛、联盟、边界;
374
+ - **物理**:位置、伤势、造型状态、持物、门锁、天气、时间;
375
+ - **行动**:已经开始、被中断或必须完成的动作;
376
+ - **情绪**:只记录会改变下一步行为的情绪选择,不记录泛泛强度。
377
+
378
+ **`structural_invariant`**:上一集出去事实与下一集进入事实显式不一致时,需要修订归属或合理的时间/事件说明,不能静默忽略。
379
+
380
+ **`reviewed_invariant`**:即使字段不冲突,知识、关系或伤势也可能无原因跳变;审查者必须引用前后证据。
381
+
382
+ ## 9. 扩写、压缩与重排
383
+
384
+ ### 9.1 何时扩写
385
+
386
+ 扩写不是增加闲聊,而是当前地图跳过了必要的选择:
387
+
388
+ - 人物突然改变立场,却没有受到足够压力;
389
+ - 证据出现,却没有获取、验证或争夺过程;
390
+ - 代价被宣布,却没有落到关系或行动;
391
+ - 重大决定后没有让受影响人物作出回应。
392
+
393
+ 新增节拍时明确它补足哪条因果或哪个状态变化。
394
+
395
+ ### 9.2 何时压缩
396
+
397
+ 以下内容可以合并或删除:
398
+
399
+ - 重复说明观众已经知道的事实;
400
+ - 人物用同一策略遭遇同一反制,状态没有变化;
401
+ - 只负责移动人物且没有产生选择的过场;
402
+ - 两集拥有同一个进入状态、目标、转折和出去状态。
403
+
404
+ ### 9.3 何时重排
405
+
406
+ 重排前先检查依赖:
407
+
408
+ - 人物是否提前使用尚未获得的知识或道具;
409
+ - 关系变化是否在原因之前出现;
410
+ - 铺垫是否晚于兑现;
411
+ - 伤势、时间、位置和公开范围是否仍连续;
412
+ - 观众信息顺序改变后,体验是否仍是创作者要的悬念/惊讶。
413
+
414
+ **`structural_invariant`**:重排后所有引用与显式交接必须重新解析。
415
+
416
+ **`taste_option`**:允许倒叙、并行、跳时或主观叙事;声明其意图和连续性例外即可。
417
+
418
+ ### 9.4 容量可行性预算 (`STY-16`)
419
+
420
+ 第 1 节说一集不是被时长切下来的一段情节——这仍然成立,戏剧边界决定一集在哪里结束。
421
+ 但一集写完之后要被拆成镜头、再变成有时长的画面,所以它**同时**占用一份制作容量。
422
+ 这两件事不冲突:戏剧边界决定内容,容量预算只回答“这份内容装不装得下”。
423
+
424
+ 不做这个检查的失效方式很具体:分集地图上每集看起来都合理,直到剧本交到分镜环节才发现
425
+ 某几集的镜头数是别人的两三倍,于是要么临时砍戏(砍掉的往往正是兑现),要么让这几集
426
+ 超长(打乱已接受的集数与节奏)。发现得越晚,能改的越少。
427
+
428
+ **`craft_default`**:进入场景化之前,用项目自身**已接受产物**的比例做一次量级估算,
429
+ 把明显超出的集在地图阶段就调整。
430
+
431
+ 估算方法(用比例,不用外部数字):
432
+
433
+ 1. 从本项目已经接受的集里取样,算出该项目当前的两个比值——每个镜头平均承载多少剧本
434
+ 体量,以及每个镜头平均占用多少时长。
435
+ 2. 用这两个比值把待写各集的预估体量换算成镜头数与时长量级。
436
+ 3. 与创作者已接受的集长和产物预算比较,只关注**量级偏差**(例如某集是同项目均值的两倍
437
+ 以上),不关注小幅波动。
438
+
439
+ **这不是质量门槛**。 比值来自项目自己的历史,不是跨项目标准;换题材、换制作形态或换
440
+ 交付容器方式,比值都会变。所以:
441
+
442
+ - 偏差是**提示**,交给创作者判断,不阻断任何交付;
443
+ - 处理偏差优先用 9.1–9.3 的手段(把超载集拆成两集、把说明改成传递、合并同质节拍),
444
+ 而不是按数字删台词或删镜头;
445
+ - 项目还没有已接受集可取样时(例如只写第一集),跳过这一步,等有了基准再回来算。它的
446
+ 价值来自项目自身的一致性,用别处的数字代入反而会误导。
447
+
448
+ **跳过估算不等于第一集没有时长兜底**。 这里做的是**预测**:用已接受集的比值推算还没写的
449
+ 集,所以第一集拿不到。等第一集的镜头真的存在了,另有一次**测量**——把本集镜头的已接受
450
+ 时长直接加总,与项目声明的每集目标时长比对。测量不需要基准,第一集同样成立,它属于分镜
451
+ 环节的账目责任(见该环节的单集时长加总规则),不在本节重复。
452
+
453
+ **`taste_option`**:单集长度、集数、每集镜头量级由创作者的格式与发行方案决定。
454
+
455
+ ## 10. 合成示例
456
+
457
+ 沿用一个全新虚构情境:一家共享厨房面临关停,排班员叶澄一直暗中调换灶位保护弱势摊主。
458
+
459
+ ### 单集契约示意
460
+
461
+ - **进入状态**:叶澄刚删去一条换班记录;齐曼持有自己的订单记录,但尚不知道谁删改;物业审查员将在早晨进入。
462
+ - **当前压力**:齐曼当众要求出示完整排班记录。
463
+ - **目标**:叶澄想在不暴露删改的情况下说服众人维持营业。
464
+ - **反对力量**:齐曼要恢复公开规则;管理方可以借混乱立即收回排班权。
465
+ - **升级链**:叶澄展示整理后的记录 → 齐曼用订单证明缺口 → 叶澄承认改过排班但拒绝说为谁 → 被保护的新摊主主动承认并质问谁有权替他决定。
466
+ - **转折**:问题从“谁占了灶位”转成“叶澄是否有权以保护为名隐瞒”。
467
+ - **兑现**:订单缺口的原因被部分回答;叶澄的能力和代价同时显形。
468
+ - **出去压力**:叶澄把备用钥匙交给齐曼;齐曼已承诺让审查员进场,但不知道冷柜后的账本。
469
+
470
+ ### 因果诊断
471
+
472
+ 弱节拍:
473
+
474
+ > 众人争吵。管理方突然通知审查提前。叶澄很紧张。
475
+
476
+ 改成可用链条:
477
+
478
+ > 因为齐曼公开证明排班记录缺口,管理方把“内部争执”作为提前进场的理由;叶澄若继续藏账本就会失去营业资格,若交出账本则会暴露所有私下调整。她把钥匙交给齐曼,却故意不提账本位置。
479
+
480
+ 差别不在事件更多,而在前一选择改变了对手筹码,人物随后作出带代价的新选择。
481
+
482
+ ## 11. 失败征兆与审查问题
483
+
484
+ ### 失败征兆
485
+
486
+ - 开场压力与当集目标无关;
487
+ - 集内只有信息宣布,没有人物争取与反制;
488
+ - 各节拍可以任意换序;
489
+ - “升级”只是更大的争吵、追赶或误会;
490
+ - 本集所有答案都被推迟到下一集;
491
+ - 结尾用省略一句话制造假悬念;
492
+ - 出去状态只有情绪形容,没有知识、关系、物理或行动事实;
493
+ - 下一集重置上一集的决定和代价;
494
+ - 为适配形式而拆出无状态贡献的集;
495
+ - 把某种钩子或转折当成所有项目的必选项。
496
+
497
+ ### 审查问题
498
+
499
+ 审查者引用 `episode-map.jsonl`、单集卡或节拍记录回答:
500
+
501
+ 1. 本集从什么进入状态运动到什么出去状态?
502
+ 2. 哪个选择触发了哪项反制,证据在哪里?
503
+ 3. 方向性转折后,人物的行动为什么必须改变?
504
+ 4. 当集承诺具体在哪里兑现,而不是只被重复?
505
+ 5. 出去压力是否由本集结果产生?
506
+ 6. 相邻集的知识、权力、关系、持物和行动是否可精确交接?
507
+ 7. 哪些形式选择属于创作者偏好,是否被保留?
508
+
509
+ 开发/写作所有者可根据发现修订,但不能签发自己的最终通过结论。