@oh-story/dsh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +38 -0
- package/cordis.patch.yml +3 -0
- package/lib/client.js +1201 -0
- package/lib/client.js.map +7 -0
- package/lib/drama/LICENSE.upstream +21 -0
- package/lib/drama/manifest.json +1012 -0
- package/lib/drama/skills/short-drama/SKILL.md +153 -0
- package/lib/drama/skills/short-drama/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama/assets/creator-decision.example.jsonl +4 -0
- package/lib/drama/skills/short-drama/assets/production-observation.example.jsonl +2 -0
- package/lib/drama/skills/short-drama/assets/project-template/short-drama.json +36 -0
- package/lib/drama/skills/short-drama/assets/reference-observation.example.jsonl +2 -0
- package/lib/drama/skills/short-drama/references/audience-reveal.md +74 -0
- package/lib/drama/skills/short-drama/references/contract-and-ownership.md +94 -0
- package/lib/drama/skills/short-drama/references/creator-workflow.md +82 -0
- package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +73 -0
- package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +74 -0
- package/lib/drama/skills/short-drama/references/form-cards//345/233/275/346/274/253/344/272/214/346/254/241/345/205/203.md +79 -0
- package/lib/drama/skills/short-drama/references/form-cards//345/256/236/346/213/215.md +75 -0
- package/lib/drama/skills/short-drama/references/form-cards//346/260/264/345/242/250/347/254/224/350/247/246.md +85 -0
- package/lib/drama/skills/short-drama/references/form-cards//351/243/216/346/240/274/345/214/226/344/270/211/347/273/264.md +72 -0
- package/lib/drama/skills/short-drama/references/knowhow-index.md +80 -0
- package/lib/drama/skills/short-drama/references/lifecycle-commands.md +130 -0
- package/lib/drama/skills/short-drama/references/look-development.md +52 -0
- package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +58 -0
- package/lib/drama/skills/short-drama/references/production-form-profiles.md +126 -0
- package/lib/drama/skills/short-drama/references/reference-roles.md +142 -0
- package/lib/drama/skills/short-drama/references/runtime-preflight.md +27 -0
- package/lib/drama/skills/short-drama/scripts/project_tool.py +1963 -0
- package/lib/drama/skills/short-drama/scripts/selftest.py +287 -0
- package/lib/drama/skills/short-drama-assets/SKILL.md +187 -0
- package/lib/drama/skills/short-drama-assets/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-assets/assets/character-look.example.jsonl +3 -0
- package/lib/drama/skills/short-drama-assets/assets/continuity.example.jsonl +4 -0
- package/lib/drama/skills/short-drama-assets/assets/decisions.example.jsonl +5 -0
- package/lib/drama/skills/short-drama-assets/assets/location-view.example.jsonl +3 -0
- package/lib/drama/skills/short-drama-assets/assets/occurrences.example.jsonl +5 -0
- package/lib/drama/skills/short-drama-assets/assets/prop-state.example.jsonl +3 -0
- package/lib/drama/skills/short-drama-assets/examples/minimal/characters.jsonl +2 -0
- package/lib/drama/skills/short-drama-assets/examples/minimal/looks.jsonl +2 -0
- package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +89 -0
- package/lib/drama/skills/short-drama-assets/references/character-and-look.md +164 -0
- package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +123 -0
- package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +146 -0
- package/lib/drama/skills/short-drama-assets/references/location-and-view.md +84 -0
- package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +111 -0
- package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +107 -0
- package/lib/drama/skills/short-drama-assets/references/stage-contract.md +136 -0
- package/lib/drama/skills/short-drama-assets/references/voice-direction.md +171 -0
- package/lib/drama/skills/short-drama-assets/scripts/asset_check.py +267 -0
- package/lib/drama/skills/short-drama-assets/scripts/selftest.py +89 -0
- package/lib/drama/skills/short-drama-develop/SKILL.md +157 -0
- package/lib/drama/skills/short-drama-develop/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-develop/assets/adaptation-map.example.jsonl +1 -0
- package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +120 -0
- package/lib/drama/skills/short-drama-develop/assets/episode-map.jsonl +1 -0
- package/lib/drama/skills/short-drama-develop/assets/story-engine.md +181 -0
- package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +219 -0
- package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +57 -0
- package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +113 -0
- package/lib/drama/skills/short-drama-develop/references/episode-design.md +509 -0
- package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +240 -0
- package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +112 -0
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- package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +51 -0
- package/lib/drama/skills/short-drama-develop/references/genre-cards//347/240/264/351/225/234/351/207/215/345/234/206.md +109 -0
- package/lib/drama/skills/short-drama-develop/references/genre-cards//350/201/214/345/234/272/345/226/234/345/211/247.md +51 -0
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- package/lib/drama/skills/short-drama-develop/references/genre-cards.md +92 -0
- package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +282 -0
- package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +128 -0
- package/lib/drama/skills/short-drama-develop/references/premise-devices.md +211 -0
- package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +99 -0
- package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +293 -0
- package/lib/drama/skills/short-drama-develop/references/stage-contract.md +88 -0
- package/lib/drama/skills/short-drama-develop/references/story-craft.md +359 -0
- package/lib/drama/skills/short-drama-develop/scripts/episode_intake.py +699 -0
- package/lib/drama/skills/short-drama-develop/scripts/selftest.py +47 -0
- package/lib/drama/skills/short-drama-image-prompts/SKILL.md +181 -0
- package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-image-prompts/assets/image-prompt-spec.jsonl.md +187 -0
- package/lib/drama/skills/short-drama-image-prompts/assets/image-prompts.md +37 -0
- package/lib/drama/skills/short-drama-image-prompts/assets/lookdev-frame-spec.jsonl.md +128 -0
- package/lib/drama/skills/short-drama-image-prompts/assets/lookdev-prompts.md +31 -0
- package/lib/drama/skills/short-drama-image-prompts/examples/minimal-image-prompt-specs.jsonl +2 -0
- package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +154 -0
- package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +231 -0
- package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +122 -0
- package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +152 -0
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- package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +38 -0
- package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +177 -0
- package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +140 -0
- package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +92 -0
- package/lib/drama/skills/short-drama-image-prompts/references/stage-contract.md +89 -0
- package/lib/drama/skills/short-drama-image-prompts/scripts/image_prompt_check.py +443 -0
- package/lib/drama/skills/short-drama-image-prompts/scripts/selftest.py +93 -0
- package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +245 -0
- package/lib/drama/skills/short-drama-novel-analyze/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-novel-analyze/assets/episode-candidate.example.jsonl +3 -0
- package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +116 -0
- package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +124 -0
- package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +155 -0
- package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +141 -0
- package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +67 -0
- package/lib/drama/skills/short-drama-novel-analyze/scripts/novel_index.py +651 -0
- package/lib/drama/skills/short-drama-novel-analyze/scripts/selftest.py +51 -0
- package/lib/drama/skills/short-drama-produce/SKILL.md +103 -0
- package/lib/drama/skills/short-drama-produce/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +140 -0
- package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +24 -0
- package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +25 -0
- package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +40 -0
- package/lib/drama/skills/short-drama-produce/scripts/fixture_adapter.py +60 -0
- package/lib/drama/skills/short-drama-produce/scripts/production_tool.py +1635 -0
- package/lib/drama/skills/short-drama-produce/scripts/provider_adapters.py +964 -0
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- package/lib/drama/skills/short-drama-review/assets/finding-template.jsonl +2 -0
- package/lib/drama/skills/short-drama-review/assets/supersession-decision.example.json +42 -0
- package/lib/drama/skills/short-drama-review/assets/verdict-template.json +32 -0
- package/lib/drama/skills/short-drama-review/examples/minimal-findings.jsonl +2 -0
- package/lib/drama/skills/short-drama-review/examples/minimal-verdict.json +34 -0
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- package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-storyboard/assets/coverage-audition.example.jsonl +2 -0
- package/lib/drama/skills/short-drama-storyboard/assets/coverage-template.json +49 -0
- package/lib/drama/skills/short-drama-storyboard/assets/keyframe-prompts.md +32 -0
- package/lib/drama/skills/short-drama-storyboard/assets/keyframe-template.jsonl +2 -0
- package/lib/drama/skills/short-drama-storyboard/assets/revision-lineage.fragment.json +12 -0
- package/lib/drama/skills/short-drama-storyboard/assets/scene-visual-plan.example.jsonl +2 -0
- package/lib/drama/skills/short-drama-storyboard/assets/shot-template.jsonl +2 -0
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- package/lib/drama/skills/short-drama-video-prompts/assets/coverage-scope.fragment.json +21 -0
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- package/lib/drama/skills/short-drama-video-prompts/assets/motion-terminal.example.jsonl +2 -0
- package/lib/drama/skills/short-drama-video-prompts/assets/music-spec.jsonl.md +31 -0
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- package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +90 -0
- package/lib/oh-story/skills/story-short-write/SKILL.md +433 -0
- package/lib/oh-story/skills/story-short-write/references/banned-words.md +147 -0
- package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +62 -0
- package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +282 -0
- package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +179 -0
- package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +159 -0
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/217/214/347/224/267/344/270/273.md +156 -0
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- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/256/205/346/226/227/345/256/253/346/226/227.md +167 -0
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/200/273/350/243/201/350/261/252/351/227/250.md +178 -0
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/202/254/347/226/221.md +166 -0
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- package/lib/oh-story/skills/story-short-write/references/genre-writing-formulas.md +444 -0
- package/lib/oh-story/skills/story-short-write/references/genre-writing-techniques.md +488 -0
- package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +225 -0
- package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +146 -0
- package/lib/oh-story/skills/story-short-write/references/hooks-suspense.md +352 -0
- package/lib/oh-story/skills/story-short-write/references/output-contract.md +165 -0
- package/lib/oh-story/skills/story-short-write/references/quality-checklist.md +222 -0
- package/lib/oh-story/skills/story-short-write/references/reversal-toolkit.md +349 -0
- package/lib/oh-story/skills/story-short-write/references/short-craft.md +185 -0
- package/lib/oh-story/skills/story-short-write/references/short-deslop.md +133 -0
- package/lib/oh-story/skills/story-short-write/references/short-format.md +167 -0
- package/lib/oh-story/skills/story-short-write/references/submission-craft.md +35 -0
- package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +158 -0
- package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +153 -0
- package/lib/oh-story/skills/story-short-write/scripts/check-ai-patterns.js +1371 -0
- package/lib/oh-story/skills/story-short-write/scripts/check-degeneration.js +330 -0
- package/lib/oh-story/skills/story-short-write/scripts/check-outline-copy.js +241 -0
- package/lib/oh-story/skills/story-short-write/scripts/normalize-punctuation.js +410 -0
- package/lib/types/client/file-activity.d.ts +30 -0
- package/lib/types/client/file-activity.d.ts.map +1 -0
- package/lib/types/client/file-tree.d.ts +20 -0
- package/lib/types/client/file-tree.d.ts.map +1 -0
- package/lib/types/client/index.d.ts +12 -0
- package/lib/types/client/index.d.ts.map +1 -0
- package/lib/types/client/jsonl-preview.d.ts +15 -0
- package/lib/types/client/jsonl-preview.d.ts.map +1 -0
- package/lib/types/client/markdown-preview.d.ts +38 -0
- package/lib/types/client/markdown-preview.d.ts.map +1 -0
- package/lib/types/index.d.ts +25 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/native-hooks.d.ts +16 -0
- package/lib/types/native-hooks.d.ts.map +1 -0
- package/lib/types/role-provider.d.ts +6 -0
- package/lib/types/role-provider.d.ts.map +1 -0
- package/lib/types/role-tool.d.ts +10 -0
- package/lib/types/role-tool.d.ts.map +1 -0
- package/lib/types/skill-provider.d.ts +15 -0
- package/lib/types/skill-provider.d.ts.map +1 -0
- package/lib/types/workspace-request-trust.d.ts +13 -0
- package/lib/types/workspace-request-trust.d.ts.map +1 -0
- package/lib/types/workspace-route.d.ts +10 -0
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# 装逼打脸与爽点释放
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> 装逼打脸框架、爽点释放法则、无敌文要领、打斗/智斗写作、战斗描写三板斧。用于设计装逼打脸场景和战斗场景时查阅。
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---
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## 决策路由
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| 你在做什么 | 查阅哪个模块 |
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|-----------|-------------|
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| 设计装逼打脸场景 | 装逼打脸框架分析 -> 装逼进阶:二级结构化装逼技法 |
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| 释放爽点但怕写不到位 | 爽点释放到位法则 |
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| 设计战斗/打斗场景 | 打斗/智斗写作 -> 战斗描写三板斧 |
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| 写无敌文主角 | 无敌文核心要领 |
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| 设计打脸节奏和情绪调动 | 打脸节奏与脑洞创意 -> 情绪调动三阶法 |
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| 设计后宫/爱情线 | 后宫文女主人设设计法 / 男频极简爱情线构型 |
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| 写新媒体/短平快装逼 | 新媒体写作与题材套路 |
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| 搭建装逼舞台 | 舞台搭建法 |
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| 打脸写了但不爽 | 检查:爽点释放到位法则 + 前置小无敌准备了吗 + 对手层级够不够 |
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| 战斗场景枯燥/流水账 | 检查:战斗描写三板斧 + 情绪调动三阶法 + 缺少感官细节和身体反应 |
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## 指令语气
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本文件以"战术指令"语气书写。装逼打脸和战斗描写是网文核心商业价值所在,所有规则都是**必须执行**的操作规范。爽点释放法则 > 装逼框架 > 具体描写技巧。核心铁律:**该爽不爽,比毒点还毒**。
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---
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## 爽点释放到位法则
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### 核心问题
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爽点场景如果只追求合理性而没有兑现期待,会导致“该爽不爽”。
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### 执行立场
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先确认本场景承诺的爽点,再保证释放强度匹配铺垫强度;合理性用于支撑爽点,不得削弱爽点。
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### 典型错误写法
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主角有底牌,读者期待放出来。主角确实放了,然后:
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- 观众:"看不懂,这什么垃圾?"
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- 敌人:"确实出乎预料,不过仅此而已?"
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- 紧接着敌人不仅没被底牌制服,还爆发出来揍了主角一顿
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- 结果:主角漏了金手指还被揍 = 扶不起的废物
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### 正确写法
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围绕核心,把各个视角写到位。放了底牌,反派就要受到对应的压制:
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- 该写破防写破防
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- 该写羡慕写羡慕
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- 该受伤扭转战局就写扭转
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- 金手指对剧情的效果必须展示得清清楚楚
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为了情绪的顺畅,甚至可以在一定程度上牺牲合理性、牺牲行文。
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### 关键原则
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- 前期拉了期待,爽点释放必须匹配期待高度,否则反作用
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- 寸止可以,拉扯可以,但**别让主角委屈**
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- 配角、反派、人设、剧情都是为了服务核心卖点
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- 核心卖点是为了服务读者
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- 发刀子本身不等于难受;想爽而没爽起来,才是真正的难受
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---
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## 装逼打脸框架分析:人际关系驱动的装逼
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### 执行规则
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装逼方式随时代变化,但核心不变——核心是被环境认可的鄙视链。
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| 环境 | 鄙视链 | 核心 |
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|------|--------|------|
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| 学校 | 成绩 | 考出更高分数 |
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| 职场 | 职位和业绩 | 创造的价值 |
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| 神豪文 | 钱的多少 | 财富带来的地位和话语权 |
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| 古代架空 | 文采 | 文人地位和仕途便捷 |
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### 装逼三步框架
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1. **铺垫人际关系**:用各种方式建立主角与配角的联系(棋艺吸引大佬、救人获得感激、讲故事吸引学生)
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2. **构架舞台**:通过人际关系搭建分层舞台(群众层 -> 中间层 -> 核心层)
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3. **层层传递震惊**:主角行动 -> 第一层震惊 -> 传递到第二层 -> 传递到核心层 -> 核心层反应反向传递回群众层
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### 震惊传递链(以赘婿诗会为例)
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```
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丫鬟(最内层崇拜)
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-> 传递
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商贾诗会(妻子、组织者、才子震惊)
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-> 传递 + 反向
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顶级诗会(大佬膜拜、士族震惊)
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-> 反向传递
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女伶人震惊 -> 群众震惊 -> 丫鬟二次震惊
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```
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### 操作要点
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- 装逼前必须先铺设人际关系,否则没有传递通道
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- 装逼不仅仅正向的(由下往上),还有反向的(大佬震惊传回群众)
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- 鄙视链核心要对:你想让谁认可主角,就给主角匹配该角色重视的资源
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- 闭环:高潮后众人对主角态度的转变,完成情绪闭环
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---
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## 装逼进阶:二级结构化装逼技法
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### 核心逻辑
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基础装逼 = 主角展示实力 -> 旁观者震惊。二级结构化装逼 = 主角的展示不仅震惊旁观者,还直接影响旁观者的目标/利益/计划,产生连锁反应。
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### 二级结构设计
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1. **一级效果**:主角展示 -> 直接震惊("他好强")
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2. **二级效果**:主角的展示改变了在场某个角色的处境/计划/利益计算
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- 主角的成果正好是A苦苦追求的东西 -> A的焦虑升级
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- 主角的实力打破了B的认知框架 -> B必须重新规划
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- 主角的存在威胁到C的地位 -> C产生敌意或靠拢
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### 操作要点
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- 震惊不只是"好厉害",而是"这跟我有关系"——震惊变成利益反应
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- 每个在场角色的反应要基于自身利益和目标,不是统一的"倒吸一口凉气"
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- 二级效果创造新的矛盾和关系变化,为后续剧情提供动力
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- 主角的每次装逼至少波及一个角色的核心利益,产生后续剧情钩子
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### 震惊波及链
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主角展示 -> 直接目击者震惊(一级)-> 消息扩散 -> 未目击者基于利益产生反应(二级)-> 利益相关方开始行动(三级)
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## 无敌文核心要领
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### 唯一铁律:主角不能拖拉
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无敌文中,哪个人物拖拉都行,主角登场时一点都不能拖拉。
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- 开头塑造主角杀伐果断的性格 + 战力前置无敌 = 天然期待感
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- 读者知道主角不拖拉后,会形成"无论剧情怎么发展,只要主角登场就会大杀四方"的期待
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- 无论剧情让读者多么不爽,都会有一大批读者等主角强势解决的那一刻
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- 常见错误:主角和反派有血海深仇,但杀反派时磨磨唧唧、喜欢嘴炮、出手不一击必杀 -> 读者耐心崩溃
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---
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## 后宫文女主人设设计法
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### 核心思路
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后宫文的关键是弱化男主"主动渣"的感觉,让女主自身设定成为推动后宫的主力。
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### 设计原则
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1. **女主人设要预设方向**:开书前就设计好每个女主的核心特质
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2. **差异化设计**:不同女主有完全不同的价值观和背景
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3. **同居培养感情**:开局让女主们同住一个屋檐下,彼此成为朋友
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### 温水煮青蛙法
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以三个女主为例:
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| 角色 | 人设设计 | 在后宫中的作用 |
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| 青梅(正宫) | 传统价值观,占据防守位 | 从小一起长大,天然正宫 |
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| 女主B | 家庭圆满家教开明,理性看待感情 | 不在意名分,只在意快乐 |
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| 女主C | 缺少父爱和社交,爱情观模糊 | 不存在一夫一妻制思想束缚 |
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核心逻辑:
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- 青梅占据正宫与防守位
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- 另两个女主不在意后宫,只在意跟主角在一起
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- 把"主角脚踏多条船"的问题转化为"青梅防守 vs 另两人共享"的问题
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- 一点一点突破青梅的防守底线,等反应过来时已经是既成事实
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---
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## 男频极简爱情线构型
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162
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### 核心原则
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163
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+
男频爱情线不需要复杂的情感博弈,核心是"英雄救美 + 事业舞台 + 对手衬托"三要素。
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164
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+
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165
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+
### 极简构型
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166
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+
1. **英雄救美**:女主陷入困境 -> 主角用金手指/实力解决 -> 建立初始好感
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167
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2. **事业舞台**:主角在事业上展示金手指 -> 女主在场作为重要观众 -> 好感随事业成就升级
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168
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3. **对手衬托**:情敌/对手同时是事业对手 -> 打败对手既是事业胜利也是感情胜利
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169
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+
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170
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### 关键操作
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171
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+
- 女主的每一次好感升级都绑定在主角的事业成就上,不单独写纯感情戏
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172
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- 女主有自己的事业线/目标,不是花瓶——她的事业目标与主角有交叉但独立
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173
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- 情敌的价值在于他同时威胁主角的事业和感情,打脸时有双重爽感
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174
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- 感情节奏跟着事业节奏走:事业低谷时感情拉扯,事业高峰时感情升温
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175
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+
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176
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+
### 爱情线与事业线融合检查
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177
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- 删掉所有爱情线段落,事业线是否还成立?如果不行 = 爱情线拖后腿了
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178
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+
- 删掉所有事业线段落,爱情线是否还有看点?如果不行 = 爱情线太弱
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179
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+
- 理想状态:两条线互相增强,拆开各自能看,合在一起更好看
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180
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+
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181
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+
---
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182
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+
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183
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+
## 打斗/智斗写作
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184
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+
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185
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+
### 打斗的本质
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186
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+
- 打斗是一场表演,是主角展示收获的舞台,必须服务于爽点
|
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187
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+
- 能秒杀就秒杀,不秒杀就稍微反转再杀,不必刻意追求复杂打斗
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188
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+
- 打斗建立在主角展示和世界观理解之上,不能脱离设定空写
|
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189
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+
- 打斗不是水字数的手段,精彩打斗应给读者刀尖舔血的爽快
|
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190
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+
|
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191
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+
### 心-体-技三维模型
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192
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+
|
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193
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+
**心(意志/心态)**
|
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194
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+
- 角色的意志力、心理素质、战斗意志
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195
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+
- 钢铁意志可以成为以弱胜强的关键——豁命去换,对方新生畏惧反而被杀
|
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196
|
+
- 心态崩溃导致招式变老,是战败的常见原因
|
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197
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+
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198
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+
**体(身体素质)**
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199
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+
- 力量、敏捷、耐力等基础属性
|
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200
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+
- 装备加成、血脉之力、身体极限
|
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201
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+
- 是否能超越极限强行使用能力
|
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202
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+
|
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203
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+
**技(技能/招式)**
|
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204
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+
|
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205
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+
| 类型 | 说明 | 适用题材 |
|
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206
|
+
|------|------|----------|
|
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207
|
+
| 武技 | 剑法、枪法等需要现实招式配合 | 骑士文、高武、武侠 |
|
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208
|
+
| 法术 | 脱手攻击如法术、真气、灵气 | 西幻巫师、高武超出部分、低玄 |
|
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209
|
+
| 法则 | 时空、法则等抽象力量 | 玄幻最终阶段 |
|
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210
|
+
|
|
211
|
+
### 战斗设计流程
|
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212
|
+
1. **铺垫先行**:打斗起因、对手身份、双方实力对比都要提前铺垫
|
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213
|
+
2. **预判结局**:写前确定战斗结果类型——碾压 / 以弱胜强 / 逃走进入第二阶段,并把该结果写入细纲或写前准备
|
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214
|
+
3. **构建爽点**:确定这场战斗要达成什么爽点效果
|
|
215
|
+
4. **拉开维度**:
|
|
216
|
+
- 主角用什么老技能和新技能达成对比?
|
|
217
|
+
- 对方用什么技能给读者"主角可能要输"的错觉?
|
|
218
|
+
- 过程中是否需要震惊旁观者?
|
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219
|
+
5. **反转设计**:长篇打斗不能势均力敌,必须有反转
|
|
220
|
+
|
|
221
|
+
### 不同力量体系的打斗特征
|
|
222
|
+
|
|
223
|
+
| 体系 | 特征 | 要点 |
|
|
224
|
+
|------|------|------|
|
|
225
|
+
| 低魔(武侠/低武/骑士) | 以现实招式为基础 | 强调体术和装备,动作描写需要具体 |
|
|
226
|
+
| 中魔(巫师/高武/低玄) | 法术和真气参与战斗 | 平衡招式华丽度和战斗逻辑 |
|
|
227
|
+
| 高魔(玄幻巅峰) | 抽象力量如时空、法则 | 逻辑自洽比画面感更重要 |
|
|
228
|
+
|
|
229
|
+
### 战斗描写实操技巧
|
|
230
|
+
|
|
231
|
+
- 修饰词每个动作应有信息量——读者脑中能浮现画面就合格
|
|
232
|
+
- 重复使用的招式一句带过,只写效果,再用旁人震惊渲染
|
|
233
|
+
- 大招首次出场可以详细描写,后续使用精简为"结果概括+旁观反应"
|
|
234
|
+
- 白描写法要用在关键处迸发强烈情感,战斗全用白描反而不易写好
|
|
235
|
+
- 技能喊名是读者习惯的信号机制,不算出戏,但不要每次都详细重复描述同一个招式
|
|
236
|
+
- 用情绪展示境况:感叹、震惊、窃喜表现谁优谁劣
|
|
237
|
+
|
|
238
|
+
### 智斗与阴谋设计
|
|
239
|
+
|
|
240
|
+
- 智斗的本质是信息差的博弈——谁掌握更多情报,谁就占据主动
|
|
241
|
+
- 一环套一环的阴谋诡计要能自洽,主角破局方式要有逻辑基础
|
|
242
|
+
- 玩转人性才能破局:了解对手的性格弱点比蛮力更有效
|
|
243
|
+
- 正邪立体的写法:魔宗里与众不同的赤心主角比全员好人的正道更有张力
|
|
244
|
+
- 该阴险时阴险、对自家人善良——灵活的底线,拒绝愚蠢的正义
|
|
245
|
+
|
|
246
|
+
### 以弱胜强的设计要点
|
|
247
|
+
- 钢铁意志+豁命去换 -> 对方新生畏惧 -> 招式变老 -> 反而被杀
|
|
248
|
+
- 超越极限强行使用高阶能力,但要付出明确代价
|
|
249
|
+
- 信息差利用:主角知道对手弱点,对手不了解主角底牌
|
|
250
|
+
- 环境利用:战场地形、天气、第三方势力介入
|
|
251
|
+
- 心理博弈:激怒对手使其失去冷静,或示弱诱敌深入
|
|
252
|
+
|
|
253
|
+
### 打斗中的情绪节奏
|
|
254
|
+
- 打斗不是匀速的:急 -> 缓 -> 急的节奏感比全程紧张更吸引人
|
|
255
|
+
- 穿插心理活动让读者明白前因后果,但不能打断战斗节奏太久
|
|
256
|
+
- 不知道怎么编排动作措辞时,参考经典打斗场景的动作编排模式(如:蓄势-爆发-余波三段式)
|
|
257
|
+
- 在写打斗时融合角色的性格特征,让战斗本身也成为人物塑造的一部分
|
|
258
|
+
|
|
259
|
+
---
|
|
260
|
+
|
|
261
|
+
## 战斗描写三板斧(玄幻/修仙/武侠)
|
|
262
|
+
|
|
263
|
+
### 玄幻战斗核心原则
|
|
264
|
+
- 无论主角参与还是旁观,输赢如何,务必突出一点:男主很牛逼
|
|
265
|
+
- 战斗结构:气势对拼 -> 语言交锋 -> 出招展示 -> 敌人防御 -> 碾压/秒杀 -> 路人惊叹
|
|
266
|
+
- 反派要先铺垫得极强(功法牛逼、准备充分、自信满满),然后被秒杀——反差即爽感
|
|
267
|
+
|
|
268
|
+
### 玄幻战斗旁观写法
|
|
269
|
+
- 双方打得精彩,男主淡定喝茶/旁观
|
|
270
|
+
- 被波及时轻描淡写化解力道,自然转入主动出手
|
|
271
|
+
- 或观摩高手战斗顿悟新招式,开辟副战场展示
|
|
272
|
+
- 核心原则:别人的战斗最终也要服务于"突出男主牛逼"
|
|
273
|
+
|
|
274
|
+
### 修仙斗法逼格四要素
|
|
275
|
+
- **时间**:七七四十九日、甲子之数、元会之数——用大时间尺度制造厚重感
|
|
276
|
+
- **数字**:可量化的数量/体积/重量——千灯船龙、百丈法身
|
|
277
|
+
- **意识流元素**:怨念、七情六欲、唯心概念——增加神秘感
|
|
278
|
+
- **用典**:书中已形成的典故,或现实典故——增加文化深度
|
|
279
|
+
|
|
280
|
+
### 斗法的关键在"斗"字
|
|
281
|
+
- 所有元素的设计目的是为了对比——我的一滴水破你千灯船龙
|
|
282
|
+
- 三种斗法方向:
|
|
283
|
+
1. 物极必反:极寒则类阳,最光明处生阴影
|
|
284
|
+
2. 善泳者溺于水:在对方最强方面打败他(巧胜为上,消磨为中,碾压为下)
|
|
285
|
+
3. 上天有好生之德:万事不可完满,大劫下必有一线生机,从生机破局
|
|
286
|
+
|
|
287
|
+
### 战斗升级路线图
|
|
288
|
+
- 从拳打脚踢 -> 法术对轰 -> 规则机制对抗
|
|
289
|
+
- 从具象 -> 抽象,从肉搏 -> 肉搏+机制 -> 纯智斗
|
|
290
|
+
- 数值对抗转为机制对抗,机制很难出现审美疲劳
|
|
291
|
+
- 适当穿插感情、权谋、种田、经营、美食,有效减缓战斗审美疲劳
|
|
292
|
+
|
|
293
|
+
---
|
|
294
|
+
|
|
295
|
+
## 打脸节奏与脑洞创意
|
|
296
|
+
|
|
297
|
+
### 情绪调动三阶法
|
|
298
|
+
|
|
299
|
+
**长期情绪引导三步法**——将读者转化为忠实粉丝:
|
|
300
|
+
1. **丢出共鸣炸弹**:通过角色的经历、期许、愿景,唤醒读者心中的强烈情感。关键在共鸣,不在新奇。
|
|
301
|
+
2. **让读者变为见证者**:让读者感受到角色的付出——每一步付出必须伴随收获。
|
|
302
|
+
3. **让读者变为参与者**:引导读者以为自己付出了很多。付出越多越离不开。
|
|
303
|
+
|
|
304
|
+
**短期情绪引导要点**:
|
|
305
|
+
- 独立的事件冲突比繁杂精巧的情节构造更容易引起情绪共鸣
|
|
306
|
+
- 塑造人物性格的事件使剧情变慢,推动剧情进展的事件使剧情加快——调节节奏的核心方法
|
|
307
|
+
- 每个角色都引导 = 每个角色都没引导。重点突出、层次分明才是艺术品
|
|
308
|
+
|
|
309
|
+
### 打脸节奏的核心原理
|
|
310
|
+
- 成功作品依靠多重因素共同引导情绪,不能只靠表层文本结构的单一技巧
|
|
311
|
+
- 持续压抑中,读者的期待感大部分来源于长期对角色的感情投入,而非单纯想看打脸
|
|
312
|
+
- 常见问题常在感情基础未建立时急着压抑,并非单纯"压抑过度"
|
|
313
|
+
|
|
314
|
+
### 白描情绪调动的四要素(以《斗破苍穹》为例)
|
|
315
|
+
- 句子:干净利落,不堆砌形容词,让动作词和情绪词自己发力
|
|
316
|
+
- 情绪词:骤然、猛然、刺眼等精准情绪锚点
|
|
317
|
+
- 动作词:抽、划、沾染、留下等连续动作链
|
|
318
|
+
- 以乐写悲:不描述悲伤,而描述开心——开心到让人心碎
|
|
319
|
+
|
|
320
|
+
### 上瘾模型应用于网文创作
|
|
321
|
+
|
|
322
|
+
| 要素 | 网文对应 | 勾出的原罪 |
|
|
323
|
+
|------|----------|-----------|
|
|
324
|
+
| 触发 | 切入点——共鸣点要精准对准读者自己想要的东西 | 妄想(越要越多) |
|
|
325
|
+
| 行动 | 行文标准——开篇别想太多,爽点安排有明确周期 | 懒惰(轻松入坑) |
|
|
326
|
+
| 奖励 | 收获期待——收获感必须出乎意料,有高有低 | 贪婪(期待下次) |
|
|
327
|
+
| 投入 | 发展高潮——主角的装备/荣誉/社交关系/势力等积累 | 痴迷(难以割舍) |
|
|
328
|
+
|
|
329
|
+
收获感的设计原则:
|
|
330
|
+
- 收获感必须有,且出乎意料
|
|
331
|
+
- 刺激不论高低,只要稳定就会趋于平淡
|
|
332
|
+
- 只有随机的不确定,才能让人对"下一次"充满期待
|
|
333
|
+
|
|
334
|
+
### 装逼五步法
|
|
335
|
+
1. 主角很强但别人不知道
|
|
336
|
+
2. 渲染困境难度
|
|
337
|
+
3. 配角不看好主角
|
|
338
|
+
4. 主角用金手指轻松解决
|
|
339
|
+
5. 众人震惊
|
|
340
|
+
|
|
341
|
+
### 作品五不崩原则
|
|
342
|
+
1. 目标不缺失——主角始终有明确目标在追
|
|
343
|
+
2. 卖点不减少——核心爽点不能中途消失
|
|
344
|
+
3. 主角社会关系不空白——不能变成独狼
|
|
345
|
+
4. 上层地位不缺失——要有比主角更强的存在
|
|
346
|
+
5. 地位收获提升不能停——持续成长感
|
|
347
|
+
|
|
348
|
+
---
|
|
349
|
+
|
|
350
|
+
## 新媒体写作与题材套路
|
|
351
|
+
|
|
352
|
+
### 新媒体文核心原则
|
|
353
|
+
**情绪第一**:新媒体的核心是情绪,剧情服务情绪调动和释放。
|
|
354
|
+
|
|
355
|
+
情绪分类:
|
|
356
|
+
- 不爽 -> 爽(通常通过装逼实现)
|
|
357
|
+
- 愤怒 -> 解气(通过报复/惩罚实现)
|
|
358
|
+
|
|
359
|
+
情绪值分轻重两种:轻压 = 走路上撞人被骂;重压 = 女朋友被人捅了一刀。
|
|
360
|
+
|
|
361
|
+
### 三种装逼方式
|
|
362
|
+
|
|
363
|
+
| 类型 | 操作 | 效果 |
|
|
364
|
+
|------|------|------|
|
|
365
|
+
| 基础装逼(不压,直接装) | 利用人性的表现欲——你很牛逼但无人知道,你表现出来就是装逼 | 突然装逼,路人惊叹 |
|
|
366
|
+
| 温酒斩华雄式(侧面压,装逼) | 配角突出反派的牛逼,反派突出主角的牛逼 | 压得不重,一切服务于更好的装逼 |
|
|
367
|
+
| 狠压式(核心中的核心) | 在第二种基础上狠压,压到读者上头再装逼 | 打脸+装逼的终极爽,强于单纯装逼 |
|
|
368
|
+
|
|
369
|
+
### 三种打脸方式
|
|
370
|
+
|
|
371
|
+
| 类型 | 操作 | 示例 |
|
|
372
|
+
|------|------|------|
|
|
373
|
+
| 愤怒式(单层次) | 别人瞧不起男主+做了令读者上火的事 -> 打脸一次 | 拆穿反派假画 |
|
|
374
|
+
| 循环打脸(多层次递进) | 同一剧情打三四次,一波比一波爽 | 拆穿假画 -> 奶奶偏袒说是真画 -> 假画上写着"中国制造"继续打脸 |
|
|
375
|
+
| 狠压式(核心) | 压得越狠,打脸越爽 | 买车被狗眼看人低 -> 买下砸了 -> 再买再砸 -> 暴露身份 |
|
|
376
|
+
|
|
377
|
+
愤怒式与瞧不起式是两种不同压点,千万不能写串:愤怒式是做了令读者上火的事;瞧不起式是狗眼看人低。
|
|
378
|
+
|
|
379
|
+
---
|
|
380
|
+
|
|
381
|
+
## 舞台搭建法
|
|
382
|
+
|
|
383
|
+
**舞台两大维度**:
|
|
384
|
+
- **大小** = 观众数量:室友看 -> 直播间万人看 -> 全赛区看 -> 全世界看
|
|
385
|
+
- **高度** = 对手身份+比赛重要程度:普通排位 -> 王者局 -> S赛决赛
|
|
386
|
+
|
|
387
|
+
**实操方法**:
|
|
388
|
+
- 每次主角装逼时检查:舞台还能不能更大、更高?
|
|
389
|
+
- 扩大舞台:增加人物(设定几个白银室友目瞪口呆看着主角一飞冲天)
|
|
390
|
+
- 抬高舞台:增加剧情铺垫(对手的历史统治力、队友的托孤、父母从反对到现场见证)
|
|
391
|
+
- 在不崩的前提下,观众能拉多少拉多少,意义能附加多少附加多少
|
|
392
|
+
|
|
393
|
+
---
|
|
394
|
+
|
|
395
|
+
## 质量检查清单
|
|
396
|
+
|
|
397
|
+
设计完装逼打脸/战斗场景后,逐项检查:
|
|
398
|
+
|
|
399
|
+
- [ ] **爽点到位**:底牌放出后,反派受到了对应压制,没有被反打
|
|
400
|
+
- [ ] **主角不委屈**:寸止可以,拉扯可以,但主角没有被羞辱/被打脸
|
|
401
|
+
- [ ] **铺垫充分**:装逼前有人际关系铺垫,有传递通道
|
|
402
|
+
- [ ] **震惊分层**:避免所有人统一"倒吸一口凉气",改成基于自身利益的不同反应
|
|
403
|
+
- [ ] **舞台够大**:观众数量和对手身份匹配爽点高度
|
|
404
|
+
- [ ] **战斗服务于爽点**:打斗是展示收获的舞台,不是为了写打斗而写打斗
|
|
405
|
+
- [ ] **无敌文主角不拖拉**:主角登场即杀伐果断,不一击必杀时也有明确理由
|
|
406
|
+
- [ ] **情绪节奏**:急-缓-急交替,不是全程匀速
|
|
407
|
+
- [ ] **以弱胜强有逻辑**:有明确的信息差/环境利用/心理博弈,不是靠运气
|
|
408
|
+
- [ ] **五不崩**:目标不缺、卖点不减、社会关系不空、上层存在不缺、成长不停
|
|
409
|
+
- [ ] **装逼闭环**:高潮后众人对主角态度转变,完成情绪闭环
|