@oh-story/dsh 0.1.0

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  1. package/LICENSE +21 -0
  2. package/README.md +38 -0
  3. package/cordis.patch.yml +3 -0
  4. package/lib/client.js +1201 -0
  5. package/lib/client.js.map +7 -0
  6. package/lib/drama/LICENSE.upstream +21 -0
  7. package/lib/drama/manifest.json +1012 -0
  8. package/lib/drama/skills/short-drama/SKILL.md +153 -0
  9. package/lib/drama/skills/short-drama/agents/openai.yaml +4 -0
  10. package/lib/drama/skills/short-drama/assets/creator-decision.example.jsonl +4 -0
  11. package/lib/drama/skills/short-drama/assets/production-observation.example.jsonl +2 -0
  12. package/lib/drama/skills/short-drama/assets/project-template/short-drama.json +36 -0
  13. package/lib/drama/skills/short-drama/assets/reference-observation.example.jsonl +2 -0
  14. package/lib/drama/skills/short-drama/references/audience-reveal.md +74 -0
  15. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +94 -0
  16. package/lib/drama/skills/short-drama/references/creator-workflow.md +82 -0
  17. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +73 -0
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  23. package/lib/drama/skills/short-drama/references/knowhow-index.md +80 -0
  24. package/lib/drama/skills/short-drama/references/lifecycle-commands.md +130 -0
  25. package/lib/drama/skills/short-drama/references/look-development.md +52 -0
  26. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +58 -0
  27. package/lib/drama/skills/short-drama/references/production-form-profiles.md +126 -0
  28. package/lib/drama/skills/short-drama/references/reference-roles.md +142 -0
  29. package/lib/drama/skills/short-drama/references/runtime-preflight.md +27 -0
  30. package/lib/drama/skills/short-drama/scripts/project_tool.py +1963 -0
  31. package/lib/drama/skills/short-drama/scripts/selftest.py +287 -0
  32. package/lib/drama/skills/short-drama-assets/SKILL.md +187 -0
  33. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +4 -0
  34. package/lib/drama/skills/short-drama-assets/assets/character-look.example.jsonl +3 -0
  35. package/lib/drama/skills/short-drama-assets/assets/continuity.example.jsonl +4 -0
  36. package/lib/drama/skills/short-drama-assets/assets/decisions.example.jsonl +5 -0
  37. package/lib/drama/skills/short-drama-assets/assets/location-view.example.jsonl +3 -0
  38. package/lib/drama/skills/short-drama-assets/assets/occurrences.example.jsonl +5 -0
  39. package/lib/drama/skills/short-drama-assets/assets/prop-state.example.jsonl +3 -0
  40. package/lib/drama/skills/short-drama-assets/examples/minimal/characters.jsonl +2 -0
  41. package/lib/drama/skills/short-drama-assets/examples/minimal/looks.jsonl +2 -0
  42. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +89 -0
  43. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +164 -0
  44. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +123 -0
  45. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +146 -0
  46. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +84 -0
  47. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +111 -0
  48. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +107 -0
  49. package/lib/drama/skills/short-drama-assets/references/stage-contract.md +136 -0
  50. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +171 -0
  51. package/lib/drama/skills/short-drama-assets/scripts/asset_check.py +267 -0
  52. package/lib/drama/skills/short-drama-assets/scripts/selftest.py +89 -0
  53. package/lib/drama/skills/short-drama-develop/SKILL.md +157 -0
  54. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +4 -0
  55. package/lib/drama/skills/short-drama-develop/assets/adaptation-map.example.jsonl +1 -0
  56. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +120 -0
  57. package/lib/drama/skills/short-drama-develop/assets/episode-map.jsonl +1 -0
  58. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +181 -0
  59. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +219 -0
  60. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +57 -0
  61. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +113 -0
  62. package/lib/drama/skills/short-drama-develop/references/episode-design.md +509 -0
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  77. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +282 -0
  78. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +128 -0
  79. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +211 -0
  80. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +99 -0
  81. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +293 -0
  82. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +88 -0
  83. package/lib/drama/skills/short-drama-develop/references/story-craft.md +359 -0
  84. package/lib/drama/skills/short-drama-develop/scripts/episode_intake.py +699 -0
  85. package/lib/drama/skills/short-drama-develop/scripts/selftest.py +47 -0
  86. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +181 -0
  87. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +4 -0
  88. package/lib/drama/skills/short-drama-image-prompts/assets/image-prompt-spec.jsonl.md +187 -0
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  92. package/lib/drama/skills/short-drama-image-prompts/examples/minimal-image-prompt-specs.jsonl +2 -0
  93. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +154 -0
  94. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +231 -0
  95. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +122 -0
  96. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +152 -0
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  99. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +177 -0
  100. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +140 -0
  101. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +92 -0
  102. package/lib/drama/skills/short-drama-image-prompts/references/stage-contract.md +89 -0
  103. package/lib/drama/skills/short-drama-image-prompts/scripts/image_prompt_check.py +443 -0
  104. package/lib/drama/skills/short-drama-image-prompts/scripts/selftest.py +93 -0
  105. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +245 -0
  106. package/lib/drama/skills/short-drama-novel-analyze/agents/openai.yaml +4 -0
  107. package/lib/drama/skills/short-drama-novel-analyze/assets/episode-candidate.example.jsonl +3 -0
  108. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +116 -0
  109. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +124 -0
  110. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +155 -0
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  112. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +67 -0
  113. package/lib/drama/skills/short-drama-novel-analyze/scripts/novel_index.py +651 -0
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  115. package/lib/drama/skills/short-drama-produce/SKILL.md +103 -0
  116. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +4 -0
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  126. package/lib/drama/skills/short-drama-review/agents/openai.yaml +4 -0
  127. package/lib/drama/skills/short-drama-review/assets/finding-template.jsonl +2 -0
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  144. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +4 -0
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+ # 角色关系与感情线操作手册
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+
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+ ## 决策路由
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+
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+ | 你在设计什么 | 使用本章方法 |
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+ |-------------|-------------|
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+ | 角色间关系类型 | 人物关系类型表 |
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+ | 感情线核心人设 | 感情流人设核心法 |
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+ | 爱情线底层逻辑 | 男频/女频爱情线差异 |
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+ | 穿书/穿游戏角色选择 | 穿书角色选择法则 |
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+ | 多角关系/修罗场 | 修罗场收场策略 |
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+ | 好感度推进节奏 | 好感度体系 + 男频恋爱文攻略 |
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+ | 配角态度变化 | 配角攻略缓冲区 |
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+ | 角色共情写作 | 角色行为自洽检查 |
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+ | 角色目标与关系线 | 角色目标独立性 + 关系线设计 |
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+
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+ ---
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+
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+ ## 人物关系类型
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+
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+ 查表确定角色间的关系类型,然后按原则执行。
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+
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+ | 关系类型 | 定义 | 功能 | 示例 |
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+ |---------|------|------|------|
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+ | 冲突型 | 双方利益/理念对立 | 制造张力,推动情节 | 宿敌、竞争对手 |
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+ | 联盟型 | 双方有共同目标 | 提供助力,制造羁绊 | 战友、师徒 |
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+ | 亲密型 | 情感纽带连接 | 制造软肋,提供情感支点 | 恋人、家人、兄弟 |
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+ | 权威型 | 上下级/支配关系 | 制造压力,限制主角行动 | 师父、老板、监管者 |
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+
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+ **执行规则**:
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+ - 每个重要关系至少安排一次考验(背叛/牺牲/误解)
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+ - 关系必须有变化弧线(敌人变盟友、盟友变对手)
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+ - 禁止所有关系都是"你好我好"的铁板一块
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+ - 关系的功能必须服务于情节,不能只为甜/虐而存在
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+
36
+ ---
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+
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+ ## 感情流人设核心法
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+
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+ 感情流中剧情为人设服务——每次剧情都要丰满人物或推动感情发展,否则就是无效剧情。
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+
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+ ### 构建步骤
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+
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+ 1. **确定人设核心**:写下最初出现在脑海里的角色特征(如"想登上皇位的皇子""病弱皇子")
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+ 2. **围绕核心发散**:回答——为什么有这个核心?过去经历?环境影响?性格成因?
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+ 3. **延伸剧情线**:核心自带的剧情必须写(有目标→目标线;有伤痛→治愈线)
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+
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+ ### 执行规则
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+
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+ - 俗套剧情配上丰满人设也能脱离套路感
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+ - 两个主角都必须有闪光点和独立变化路线,不能一个人出彩另一个人黯淡
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+ - 高光不等于装逼——所有让读者对角色印象深刻的时刻都是高光,包括痛彻心扉的时刻
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+ - 生命不止恋爱——角色心里希望恋爱,但生命里不能只有恋爱,只有恋爱的角色立不住、很单薄
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+
55
+ ---
56
+
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+ ## 男频与女频爱情线底层逻辑差异
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+
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+ **先确定目标读者群,再选择对应逻辑。两者不可混淆,否则读者会觉得"不对味"。**
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+
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+ ### 男频爱情线逻辑
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+
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+ | 维度 | 说明 |
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+ |------|------|
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+ | 核心 | "外在因素展示"——主角和对象在一起体现两人的外在因素多优秀 |
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+ | 三种核心逻辑 | "她要是我的该多好" → "这么优秀的人是我的了" → "这么优秀的人都喜欢我,我更优秀" |
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+ | 围观者想法 | "能得到这么优秀的女人,我好羡慕"(非"恋爱好甜") |
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+ | 女主 | 最好有多个女性角色喜欢主角,越多说明主角越优秀 |
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+ | 对象本质 | "奖杯"——一切动机的根本目的是胜利 |
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+
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+ 写男频感情线时,围绕"展示优秀"设计事件。
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+
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+ ### 女频爱情线逻辑
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+
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+ | 维度 | 说明 |
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+ |------|------|
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+ | 核心 | "连接"——两人之间唯一、坚不可摧、最优先的情感连接 |
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+ | 连接要求 | "我爱的是你这个人,外貌、财富、才华都不能替代这份连接" |
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+ | 纯洁性 | 连接形成后应逐渐舍去外在因素影响 |
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+ | 双方 | 最好初恋+双洁——保障连接的纯洁性和唯一性 |
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+ | 围观者想法 | "他们的恋爱好甜,我好羡慕" |
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+
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+ 写女频感情线时,围绕"深化连接"设计事件。
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+
85
+ ---
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+
87
+ ## 穿书/穿游戏角色选择法则
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+
89
+ ### 必须满足的条件
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+
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+ - 叙事主角必须对原世界有相当熟悉度(最核心的期待感来源)
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+ - 确定穿越进熟悉的世界,一两句话交代清楚,不能超过一章还不知道身处何方
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+ - 必须选择穿越后有强戏剧性或强矛盾的角色(如穿越成恶毒女配)
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+
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+ ### 信息差设计
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+
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+ - 在原世界基础上适当设计信息差,为叙事主角提供探索空间
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+ - 可以用原世界知识卡bug获取超额收益
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+
100
+ ---
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+
102
+ ## 修罗场收场策略
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+
104
+ 修罗场本质是一种矛盾,控制对抗烈度,不能让爱情线对象之间出现不可调和的矛盾。
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+
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+ | 收场方法 | 操作 |
107
+ |---------|------|
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+ | 关联回事业线 | 让爱情线对象们把争风吃醋转化为"比谁对主角事业线贡献更大" |
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+ | 插入事业线突发事件 | 对抗进入白热化时,用突发事件让所有人从内斗切换成一致对外 |
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+ | 一笔带过 | 最多两人互相看不惯、说两句嘲讽话就过去,非常克制 |
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+
112
+ ---
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+
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+ ## 傻白甜角色塑造避坑
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+
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+ ### 六个必避之坑
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+
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+ 1. 女主犯错不能是故意的,不能明知不能做偏要做
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+ 2. 女主犯错不能违反道德——傻白甜最重要的是天真小孩子般的高道德感
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+ 3. 不能站在道德高地指责他人(道德婊行为),自己却做不好
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+ 4. 不能因为道德婊行为和队友发生矛盾后还让队友认错赞美她
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+ 5. 正确做法:有更高道德标准 → 所作所为符合 → 为此显得与众不同和有点傻气
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+ 6. 可以写成长线:坐到被她指责的人的位置上后,发现原来那个做法已是最好的选择
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+
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+ ### 反向用法
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+
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+ 塑造傻白甜反派时,把以上六点全加在她身上,让读者一见就厌恶。
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+
129
+ ---
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+
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+ ## 人设改变的双向翻转法
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+
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+ 爱情线中关系发生变化时的人设调整方法。
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+
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+ ### 核心思路
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+
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+ - 最好的改变是两个人都改变,且改变后恰好与之前两人之间的对应关系相反
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+ - 改变要基于原人设做局部调整,和原人设保持密切联系,避免随意改造
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+
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+ ### 执行规则
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+
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+ - 人设变化发生在爱隔山海阶段之后(尤其是面对最大阻碍之后),不要再设计新的矛盾,只要发糖
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+ - 真正的阻碍已在前面解决,此时读者最迫切的渴望是多吃糖
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+ - 发糖要用实在的CP行为和悉心照顾表达爱意,不是"我爱你"式的工业糖精
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+
146
+ ---
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+
148
+ ## 角色行为自洽检查
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+
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+ ### 第一步:排除外部强推
151
+
152
+ 检查角色行为是否只是为了让剧情往某方向发展。如果角色"恰好"做了推进剧情的事但没有自身动机,标记为"人设偏移",必须为该行为补充角色层面的合理理由。
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+
154
+ ### 第二步:情绪目标确认
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+
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+ 写每段前明确三个要素:
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+ 1. 本段目标情绪:这段剧情要让读者产生什么情绪?
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+ 2. 角色性格特征是否支持该情绪:角色的设定属性是否自然导向此情绪方向?
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+ 3. 角色行为是否符合使命定位:角色在本段的行为是否与其在故事中的功能定位一致?
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+
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+ ### 第三步:人设行为推导
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+
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+ 从角色已设定属性(经历/性格/目标/当前状态)推导其在场景中的行为:
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+ - 列出该角色在此场景下的2-3种可能反应
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+ - 评估每种反应与角色已有行为模式的一致性
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+ - 选择最符合人设且最有戏剧张力的那一种
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+
168
+ ### 第四步:情绪一致性校验
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+
170
+ 检查角色表达的情绪核心与场景目标情绪是否一致。不一致则调整角色行为或场景目标情绪,确保输出内容在情绪维度上自洽。
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+
172
+ **两种执行路径**:
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+ - 路径A:先定目标情绪 → 按人设推导角色行为 → 校验一致性
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+ - 路径B:先按人设推导角色行为 → 反推场景目标情绪 → 校验一致性
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+
176
+ ---
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+
178
+ ## 配角攻略缓冲区
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+
180
+ 配角对主角态度的变化过程 = 主角攻略配角的过程,伴随巨大的期待感和爽点。
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+
182
+ ### 缓冲区类型
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+
184
+ 线上线下、背后议论、异地相处、地位差距、亲密度差距、信任程度、信息差等。
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+
186
+ ### 操作步骤
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+
188
+ 1. 始终保持缓冲区存在
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+ 2. 在卷纲中挑出事件拐点(5~7个)
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+ 3. 在每个拐点处标注配角状态和对主角的态度变化
191
+ 4. 每次攻略到关键点位时,配角的态度变化必须写清楚
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+ 5. 态度变化本身就产生情绪波动和期待感
193
+
194
+ ### 执行规则
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+
196
+ - 配角不能像NPC一样站着等主角触发
197
+ - 配角要有自己的行动,由配角观点引出事件
198
+ - 正面角色也一样:和主角立场相同的人也应有自己的行动和动机
199
+
200
+ ---
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+
202
+ ## 利用角色身份认知差制造冲突
203
+
204
+ 同一个角色在不同人眼中的"声望"是动态变化的,不是恒定值。
205
+
206
+ | 视角 | 看重什么 | 对男主的评价 |
207
+ |------|----------|-------------|
208
+ | 世俗视角 | 家境对等,抗风险能力 | 综合条件匹配度 |
209
+ | 男主自身 | 赚钱养家+感情 | 相对门当户对 |
210
+ | 女主视角 | 感情+专一+爱 | 只要在乎的就门当户对 |
211
+ | 富二代 | 外貌家世匹配度 | 我才更门当户对 |
212
+ | 路人 | 综合条件对比 | 女主该嫁富二代 |
213
+
214
+ **操作要点**:
215
+ - 不同人对同一个角色的评价差异 = 天然的矛盾冲突来源
216
+ - 恋爱文的核心爽点之一:不同维度的评价差
217
+
218
+ ---
219
+
220
+ ## 亦敌亦友关系
221
+
222
+ 最有魅力的人物关系类型。
223
+
224
+ ### 执行规则
225
+
226
+ - 前提:两个角色本身都要有魅力,否则只是强行五五开的狗皮膏药
227
+ - 核心:高度认可 + 绝对冲突 → 惺惺相惜 → 缺一魅力全无
228
+ - 真正的宿敌 = 双方相互认可,外人盖章不算
229
+
230
+ ---
231
+
232
+ ## 竞争者定位与亲情线用法
233
+
234
+ ### 竞争者(鲶鱼效应)
235
+
236
+ - 定位:给男主/女主增加紧张感上压力 → 推动攻略进度
237
+ - 剧情设置重点在"高潮节点前" → 属于铺垫环节
238
+ - 对高潮后续写剧情作用不大 → 不是续命手段
239
+
240
+ ### 亲情线的四个方向
241
+
242
+ | 方向 | 作用 | 使用时机 |
243
+ |------|------|---------|
244
+ | 男方助力 | 提供金钱地位权力 | 高潮前发挥 |
245
+ | 男方阻力 | 设置障碍让主角得到认可 | 节点前后都能用 |
246
+ | 女方助力 | 温柔乡感情补给站 | 高潮前发挥 |
247
+ | 女方阻力 | 父母不同意→为了认可去努力 | 节点前后都能用 |
248
+
249
+ 助力主要在高潮前,阻力节点前后都能用,阻力更好发挥。
250
+
251
+ ---
252
+
253
+ ## 男频恋爱文写法攻略
254
+
255
+ ### 读者为什么看恋爱文
256
+
257
+ | 价值 | 来源 |
258
+ |------|------|
259
+ | 情绪价值 | 填补"被需要、被在乎"的情感空缺 |
260
+ | 自尊价值 | 女主条件好→带出去有面子→配角羡慕嫉妒 |
261
+ | 高身份女主原因 | 更强的装逼打脸工具人+更大的自尊满足 |
262
+
263
+ ### 核心技法:把恋爱当升级文写
264
+
265
+ - 暧昧拉扯的过程才是最有吸引力的
266
+ - 好感度进度条:每一步推进 = 升级文中的一个"等级"
267
+ - 每一个事件是一次"升级"→ 通过冲突、化解、理解和共鸣让好感攀升
268
+
269
+ ### 好感度升级路径
270
+
271
+ 路人 → 好人(扶老奶奶过马路) → 正直勇敢的好人(挺身而出) → 不错的朋友(理解原生家庭困境) → 喜欢但不知(特殊契机看到彼此不为人知的一面)
272
+
273
+ ### 关键原则:主角不主动追求
274
+
275
+ - 当前男频读者普遍反感"舔狗"人设
276
+ - 推动好感靠男主自身优秀品质吸引,不是主动追求
277
+ - 男主帮女主是举手之劳不经意为之 → 女主因此记住他
278
+
279
+ ### 感情升级的不对称性
280
+
281
+ - 两条进度线:表面社会关系(路人→朋友→情侣)+ 实际情感好感度
282
+ - 两条线不应齐头并进 → 一条快一条慢 → 带来丰富的矛盾冲突
283
+ - 情感线快于社会线 → 辉夜大小姐模式(双方好感拉满但嘴硬不表白)
284
+ - 社会线快于情感线 → 赘婿/择天记模式(表面夫妻实际好感为零)
285
+
286
+ ### 写女主对主角好
287
+
288
+ | 女主类型 | 付出方式 |
289
+ |---------|---------|
290
+ | 自卑社恐 | 偷偷帮忙塞东西但害怕被发现 |
291
+ | 傲娇型 | 用心做便当但嘴硬"做多了顺便带的" |
292
+ | 直率泼辣 | 大大方方送礼物或直球表白 |
293
+
294
+ ### 善用对比
295
+
296
+ | 对比类型 | 操作 |
297
+ |---------|------|
298
+ | 时间线对比 | 女主刚认识主角时 vs 熟悉后的态度变化 |
299
+ | 双标 | 不允许别人摸头但主角可以 → 凸显特殊地位 |
300
+ | 信息差 | 男女主双重身份(网上vs现实)→ 期待揭穿时反应 |
301
+
302
+ ---
303
+
304
+ ## 好感度体系(通用框架)
305
+
306
+ ### 四阶段
307
+
308
+ 萍水相逢 → 爱情喜剧 → 爱隔山海 → 大结局
309
+
310
+ ### 好感度 × 关系阶段对照表
311
+
312
+ 好感度(负/零/半/满) x 关系阶段(熟悉/试探/暧昧/确认)
313
+
314
+ 阶段匹配原则:**按低的一方计算**。好感度到了但关系阶段没到 = 行为突兀。
315
+
316
+ ### CP行为三类门槛
317
+
318
+ | 行为类型 | 门槛 | 说明 |
319
+ |---------|------|------|
320
+ | 需容忍行为 | 半好感+ | 主动亲密、妥协,必须给补偿否则变舔狗 |
321
+ | 特殊对待行为 | 半好感+ | 主权、信赖、牺牲、特殊待遇、安抚 |
322
+ | 关联行为 | 双方半好感+ | 默契、分享、陪伴 |
323
+
324
+ 好感度不足时写需容忍行为 = 油腻/性骚扰感。
325
+
326
+ ### 5套感情线结构模板
327
+
328
+ | 模板 | 核心 |
329
+ |------|------|
330
+ | 好感度变化 | 可能升/降/已降 → 各自处理路径 → 余韵 |
331
+ | 受益 | 享受伴侣带来的好处 = 爱情线装逼核心 |
332
+ | 争风吃醋 | 多角色为主角争风,不是主角吃别人醋 |
333
+ | 发展受阻 | 阻碍→试图解决→解决→余韵 |
334
+ | 狗粮 | CP日常互动 |
335
+
336
+ ---
337
+
338
+ ## 角色目标的独立性与关系线设计
339
+
340
+ ### 主角目标独立性原则
341
+
342
+ - 主角的目标必须属于自己的 → 不能是"帮别人实现目标" → 否则主角变成配角/工具人
343
+ - 正确做法:把别人的目标转化为主角自己的(平叛=保护自己的利益/获得认可/获取资源)
344
+ - 自检方法:随机看一章 → 主角在主动追求什么 → 如果没有 → 主角沦为别人的棋子
345
+
346
+ ### 感情线的层次设计
347
+
348
+ - 感情推进不是线性的,应该有升级节点,每个节点对应一个剧情高潮
349
+ - 社会关系线 vs 实质情感线的错位制造张力
350
+ - 最佳节奏:感情先慢后快 → 前期铺垫积累好感 → 后期集中爆发 → 匹配盛大仪式
351
+
352
+ ### 配角的功能性定位
353
+
354
+ | 类型 | 功能 | 使用时机 |
355
+ |------|------|---------|
356
+ | 竞争者(鲶鱼型) | 制造压力推动主角行动 | 高潮节点前 |
357
+ | 助力型亲友 | 提供资源/情感支持 | 高潮前发挥 |
358
+ | 阻力型亲友 | 不认可→设置条件→主角克服→获得认可 | 节点前后都能用 |
359
+
360
+ ---
361
+
362
+ ## 绿茶/负面角色
363
+
364
+ - 可以推动剧情但要谨慎使用
365
+ - 确认该角色是否有不可替代性
366
+ - 主角强势时任何角色都能变正反馈
367
+ - 主角弱势时负面角色会被读者恨
368
+
369
+ ---
370
+
371
+ ## 质量检查清单
372
+
373
+ 每次完成角色关系/感情线设计后,逐项核查:
374
+
375
+ - [ ] **关系类型明确**:每个重要关系已归类为冲突/联盟/亲密/权威之一
376
+ - [ ] **关系有弧线**:每个重要关系至少经历一次考验或变化
377
+ - [ ] **人设有核心**:主角人设有明确的核心特征和发散依据
378
+ - [ ] **目标独立性**:主角的目标属于自己的,不是帮别人实现目标
379
+ - [ ] **好感度匹配**:CP行为与当前好感度阶段匹配(按低的一方计算)
380
+ - [ ] **读者群对味**:男频围绕"展示优秀"设计事件,女频围绕"深化连接"设计事件
381
+ - [ ] **配角有行动**:配角不是NPC式站桩等待触发,有自己的行动和动机
382
+ - [ ] **缓冲区存在**:配角攻略过程中始终保持缓冲区,拐点处标注态度变化
383
+ - [ ] **修罗场可控**:多角关系中对象之间无不可调和的矛盾
384
+ - [ ] **发糖时机正确**:爱隔山海之后不再设计新矛盾,只发实在的CP行为糖
385
+ - [ ] **角色不止恋爱**:角色生命中有恋爱之外的内容,不是单薄的情感工具人