@oh-story/dsh 0.1.0

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  1. package/LICENSE +21 -0
  2. package/README.md +38 -0
  3. package/cordis.patch.yml +3 -0
  4. package/lib/client.js +1201 -0
  5. package/lib/client.js.map +7 -0
  6. package/lib/drama/LICENSE.upstream +21 -0
  7. package/lib/drama/manifest.json +1012 -0
  8. package/lib/drama/skills/short-drama/SKILL.md +153 -0
  9. package/lib/drama/skills/short-drama/agents/openai.yaml +4 -0
  10. package/lib/drama/skills/short-drama/assets/creator-decision.example.jsonl +4 -0
  11. package/lib/drama/skills/short-drama/assets/production-observation.example.jsonl +2 -0
  12. package/lib/drama/skills/short-drama/assets/project-template/short-drama.json +36 -0
  13. package/lib/drama/skills/short-drama/assets/reference-observation.example.jsonl +2 -0
  14. package/lib/drama/skills/short-drama/references/audience-reveal.md +74 -0
  15. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +94 -0
  16. package/lib/drama/skills/short-drama/references/creator-workflow.md +82 -0
  17. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +73 -0
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  23. package/lib/drama/skills/short-drama/references/knowhow-index.md +80 -0
  24. package/lib/drama/skills/short-drama/references/lifecycle-commands.md +130 -0
  25. package/lib/drama/skills/short-drama/references/look-development.md +52 -0
  26. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +58 -0
  27. package/lib/drama/skills/short-drama/references/production-form-profiles.md +126 -0
  28. package/lib/drama/skills/short-drama/references/reference-roles.md +142 -0
  29. package/lib/drama/skills/short-drama/references/runtime-preflight.md +27 -0
  30. package/lib/drama/skills/short-drama/scripts/project_tool.py +1963 -0
  31. package/lib/drama/skills/short-drama/scripts/selftest.py +287 -0
  32. package/lib/drama/skills/short-drama-assets/SKILL.md +187 -0
  33. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +4 -0
  34. package/lib/drama/skills/short-drama-assets/assets/character-look.example.jsonl +3 -0
  35. package/lib/drama/skills/short-drama-assets/assets/continuity.example.jsonl +4 -0
  36. package/lib/drama/skills/short-drama-assets/assets/decisions.example.jsonl +5 -0
  37. package/lib/drama/skills/short-drama-assets/assets/location-view.example.jsonl +3 -0
  38. package/lib/drama/skills/short-drama-assets/assets/occurrences.example.jsonl +5 -0
  39. package/lib/drama/skills/short-drama-assets/assets/prop-state.example.jsonl +3 -0
  40. package/lib/drama/skills/short-drama-assets/examples/minimal/characters.jsonl +2 -0
  41. package/lib/drama/skills/short-drama-assets/examples/minimal/looks.jsonl +2 -0
  42. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +89 -0
  43. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +164 -0
  44. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +123 -0
  45. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +146 -0
  46. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +84 -0
  47. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +111 -0
  48. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +107 -0
  49. package/lib/drama/skills/short-drama-assets/references/stage-contract.md +136 -0
  50. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +171 -0
  51. package/lib/drama/skills/short-drama-assets/scripts/asset_check.py +267 -0
  52. package/lib/drama/skills/short-drama-assets/scripts/selftest.py +89 -0
  53. package/lib/drama/skills/short-drama-develop/SKILL.md +157 -0
  54. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +4 -0
  55. package/lib/drama/skills/short-drama-develop/assets/adaptation-map.example.jsonl +1 -0
  56. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +120 -0
  57. package/lib/drama/skills/short-drama-develop/assets/episode-map.jsonl +1 -0
  58. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +181 -0
  59. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +219 -0
  60. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +57 -0
  61. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +113 -0
  62. package/lib/drama/skills/short-drama-develop/references/episode-design.md +509 -0
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  77. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +282 -0
  78. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +128 -0
  79. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +211 -0
  80. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +99 -0
  81. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +293 -0
  82. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +88 -0
  83. package/lib/drama/skills/short-drama-develop/references/story-craft.md +359 -0
  84. package/lib/drama/skills/short-drama-develop/scripts/episode_intake.py +699 -0
  85. package/lib/drama/skills/short-drama-develop/scripts/selftest.py +47 -0
  86. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +181 -0
  87. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +4 -0
  88. package/lib/drama/skills/short-drama-image-prompts/assets/image-prompt-spec.jsonl.md +187 -0
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  92. package/lib/drama/skills/short-drama-image-prompts/examples/minimal-image-prompt-specs.jsonl +2 -0
  93. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +154 -0
  94. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +231 -0
  95. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +122 -0
  96. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +152 -0
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  99. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +177 -0
  100. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +140 -0
  101. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +92 -0
  102. package/lib/drama/skills/short-drama-image-prompts/references/stage-contract.md +89 -0
  103. package/lib/drama/skills/short-drama-image-prompts/scripts/image_prompt_check.py +443 -0
  104. package/lib/drama/skills/short-drama-image-prompts/scripts/selftest.py +93 -0
  105. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +245 -0
  106. package/lib/drama/skills/short-drama-novel-analyze/agents/openai.yaml +4 -0
  107. package/lib/drama/skills/short-drama-novel-analyze/assets/episode-candidate.example.jsonl +3 -0
  108. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +116 -0
  109. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +124 -0
  110. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +155 -0
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  112. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +67 -0
  113. package/lib/drama/skills/short-drama-novel-analyze/scripts/novel_index.py +651 -0
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  115. package/lib/drama/skills/short-drama-produce/SKILL.md +103 -0
  116. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +4 -0
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  126. package/lib/drama/skills/short-drama-review/agents/openai.yaml +4 -0
  127. package/lib/drama/skills/short-drama-review/assets/finding-template.jsonl +2 -0
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  144. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +4 -0
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  406. package/lib/oh-story/skills/story-short-analyze/SKILL.md +278 -0
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+ # AI味禁用词与句式表
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+
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+ <!-- 同名副本×6 字节同步,改动后跑 scripts/check-shared-files.sh -->
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+
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+ ## 最毒禁用句式(出现即修,最高优先级)
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+
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+ 写网文最毒的 AI 句式,作者一旦养成就会反复出现。Gate A 第一遍扫描必须命中:
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+
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+ | 毒级 | 句式 | 错误例 | 修法 |
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+ |------|------|--------|------|
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+ | ★★★★★ | "不是A,(而)是B" / "不是A,不是B,(而)是C"("而"可省略,省掉也算命中)| "他不是冷漠,而是绝望" | 直接写 B 或用更自然的表达 |
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+ | ★★★☆☆ | 跨段「不是A。/也不是B。/只是C。」 | 「不是嚎啕大哭。/也不是扯着嗓子喊不舍。/只是一个人走远了……」 | 语义复核;重复提纲或拖慢画面时压成 C,有辩解/悬念排除功能可保留 |
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+ | ★★★★ | ",带着……" 万能状语 | "他笑了一下,带着一丝不易察觉的嘲讽" | 删掉状语留主句,或换具体动作 |
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+ | ★★★★ | 无情绪声线:"声音不大,却带着……" / "语气毫无波澜" / "平静无波" / "声音平直/平平/听不出情绪" | "她声音不大,却带着不容置疑的力量" | 直接写台词内容、声音特征或动作 |
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+ | ★★★★ | "他/她知道……" | "他知道这一切都来不及了" | 用行为展示认知 |
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+ | ★★★ | "仿佛/犹如/宛若……一般" | "仿佛能穿透一切一般" | 删掉或白描 |
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+ | ★★★ | "眼中闪过一丝……" / "嘴角勾起一抹……" | "眼中闪过一丝悲伤" | 他垂下眼 / 他嘴角一扯 |
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+ | ★★★ | "心中涌起一股……" / "心头一震" | "心中涌起一股暖流" | 用身体反应 |
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+ | ★★★ | 抽象命运/开端收束:"命运……棋局/獠牙" / "这一刻终于明白" / "反击才刚刚开始" | "命运终于露出獠牙;属于他的反击才刚刚开始" | 回到角色当下可见的文件、动作、对话或物理后果 |
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+ | ★★ | 章末预告 "他不知道的是……" | "他不知道的是,更大的风暴即将来临" | 用具体钩子物件/事件收束,避免空泛预告 |
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+
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+ > 凡命中 ★★★★★ 一处即视为重度AI味的强证据;★★★★ 命中 ≥2 处即触发中度复扫。
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+
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+ `check-ai-patterns.js` 的 `formulaic-parallelism` 还会提示「至于X不X,怎么X」和同动词「不V A,不V B」。这两类可能是功能性口语,因此只做 advisory;Gate B 必须连同台词读语境复核,若只是复述细纲/前文就压成一次判断,不能因 hook 豁免台词而跳过。
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+
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+ **标点**:正文(含叙述和对话)禁用破折号 `——`/`—`、双连字符 `--` 和省略号停顿,改用句号、逗号、短句或动作断句;不设置对话破折号例外。盐言「」引号不在此列。
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+
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+ ---
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+
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+ ## 一级禁用词(出现即替换)
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+
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+ > 什么词进一级:只收真人语料里几乎不出现、AI 特有的词。真人高频使用的自然副词和虚词不进一级,走二级密度控制。
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+
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+ ### 情态类
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+ 仿佛、犹如、宛若、如同、一丝、一抹、些许、几分、隐约、毫无征兆、几不可闻、微不可察
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+
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+ ### 动作类
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+ 深吸一口气、不禁
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+
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+ ### 表情类
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+ 眼中闪过、嘴角勾起、眉头微皱、眉眼低垂、瞳孔微缩、瞳孔收缩、瞳孔一缩、指节泛白、眼神锐利、目光锐利
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+
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+ ### 心理类
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+ 心中一动、心头一震、心下了然、心中暗道、心底泛起、不由得、心中一凛
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+
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+ ### 判断类
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+ 不容置疑、不容置喙、不易察觉、显而易见、毫无疑问、不可否认、前所未有
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+
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+ ### 形容类
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+ 坚定、闪烁着光芒、狡黠、深邃、凛冽、冰冷
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+
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+ ### 过渡类
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+ 不由自主、情不自禁、自然而然、话锋一转
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+
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+ ## 二级禁用词(高频出现时替换)
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+
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+ ### 语境敏感词(仅高频或偷懒时处理)
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+ 突然、陡然、骤然、猛然、好像、似乎、瞬间、猛地、死死地(角色口语、真实突发、时间压缩、视角不确定时可保留;用同义变体轮换规避重复不算豁免,按同一个词计密度)
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+
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+ ### 弱化副词(密度控制)
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+ 缓缓、微微、轻轻、淡淡(每千字合计 ≤3;这四个词同时计入 `cliche-density-tic` 的套词密度统计;孤立自然使用可保留,成串出现或每个动作都垫一个时才替换)
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+
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+ ### 书面腔 → 口语化
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+
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+ | 书面腔 | 口语化替换 |
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+ |--------|-----------|
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+ | 瓦解 | 消失 / 散了 / 没了 |
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+ | 无名火 | 烦躁 |
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+ | 往我心上捅刀子 | 心烦意乱 |
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+
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+ ### 总结句式
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+ - "他/她终于明白..."
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+ - "他/她这才意识到..."
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+ - "这一刻,他/她终于明白/意识到..."
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+ - "从这一刻开始..."
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+ - "属于X的反击/复仇/故事,才刚刚开始"
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+ - "命运/宿命 + 齿轮/棋局/獠牙/改写/安排"
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+ - "此刻,他/她..."
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+ - "一切...都..."
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+ - "原来..."
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+
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+ ### 排比句式
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+ - 连续3句以上相同结构的排比
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+ - "有的...有的...有的..."
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+ - "一边...一边...一边..."
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+
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+ ### 升华句式
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+ - "这一刻..."
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+ - "他知道..."
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+ - "她明白..."
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+ - "这就是..."
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+
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+ ## 禁用句式模板
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+
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+ | 句式 | 示例 | 问题 |
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+ |------|------|------|
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+ | "不是A,而是B" | "他不是冷漠,而是绝望" | 最毒;直接写 B |
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+ | "...,带着..." | "他说,带着一丝无奈" | 万能状语 |
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+ | "声音不大,却带着……" | "她声音不大,却带着不容置疑的力量" | AI 最爱声音描写 |
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+ | "仿佛能...一般" | "仿佛能穿透一切一般" | 文言腔 |
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+ | 对话标签密度过高/公式化标签 | "好的,他说道" | 普通"说"可保留;高频或公式化时处理 |
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+ | "他/她感到..." | "她感到一丝失落" | 告诉而非展示 |
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+ | "他/她意识到..." | "他意识到事情不对" | 直接告知 |
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+ | "眼中闪过一丝XX" | "眼中闪过一丝悲伤" | 模板化 |
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+ | "嘴角勾起一抹XX" | "嘴角勾起一抹冷笑" | 模板化 |
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+ | "心中涌起一股XX" | "心中涌起一股暖流" | 模板化 |
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+ | "取而代之的是" | "笑容消失,取而代之的是冰冷" | AI 过渡模板;直接写新状态 |
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+ | "淬了/淬着X" | "眼里淬了毒" | AI 通感套路;写动作或台词 |
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+ | "显得(有些)X" | "他显得有些兴奋" | 告诉而非展示 |
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+ | "心底/心里某个地方+软" | "心里某个地方软得一塌糊涂" | 言情套句;写动作 |
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+ | "(浑身)散发着一股X气息/气场" | "浑身散发着一股生人勿近的气息" | 万能气场描写;写旁人的反应 |
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+ | "命运/宿命 + 齿轮/棋局/獠牙/改写/安排" | "命运终于露出獠牙" / "早已布好的棋局" | 抽象作者总结;改成角色当下撞见的文件、动作、对话、物理后果 |
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+ | "这一刻终于明白/从这一刻开始/才刚刚开始" | "这一刻,他终于明白" / "反击才刚刚开始" | AI 收束腔;删总结,用动作或未解决问题收尾 |
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+
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+ ## 比喻分类(默认复核,不默认全删)
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+
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+ 带"像/如/仿佛/犹如/宛若"的比喻不是一律 AI。真正高风险的是:成片堆叠、套用万能文学比喻、用精致比喻替代剧情推进,或在段尾替读者总结意义。本表用于识别需要复核的比喻类型:
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+
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+ | 比喻类别 | 例 | 处理 |
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+ |---------|----|------|
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+ | 生活/角色化 | "像一头被抛弃的野狗" | 若贴角色视角、能传递信息或情绪,可保留 |
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+ | 物品/现象类 | "像一把刀" "脸色惨白得像这漫天的雪" | 普通功能性比喻可留;模板化或重复时改白描 |
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+ | 状态类(陈词滥调) | "梨花带雨" "如沐春风" | 优先删或改成具体动作/表情 |
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+ | 抽象类 | "像命运的齿轮" "像上辈子的尘埃" | 高风险,优先落回动作、物件、声音、后果 |
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+ | 假设类 | "力道大得像是要把骨头捏碎" | 若是角色身体感知可留;夸张堆叠时改事实后果 |
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+
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+ 处理原则:先看功能,再看密度。保留最能传递信息或情绪的一两个,其余改为直接描述、动词、名词、作用、结果或事实;不要把删掉的比喻替换成另一批新比喻。例 "脸色惨白得像这漫天的雪" 若只是套话 → "脸色惨白";若雪景正在压迫角色,可保留或改成角色当下看到的具体画面。
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+
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+ > `metaphor-density-tic` 是 advisory:提示通读复核,不是 blocking;生活化、角色化、单个有功能的比喻可以保留。
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+
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+ ## 替换策略速查
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+
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+ | 原文类型 | 替换方法 | 示例 |
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+ |----------|----------|------|
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+ | 抽象情绪词 | 具体动作 | "紧张" → "手在抖" |
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+ | "感到XX" | 外化表现 | "感到愤怒" → "攥紧拳头" |
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+ | 形容词堆砌 | 白描手法 | "美丽动人的笑容" → "她笑了" |
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+ | 书面表达 | 口语化 | "不容置疑" → "就是" |
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+ | 解释性描写 | 留白 | "他因为害怕而..." → "他退后一步" |
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+ | 连续排比 | 保留最强一条 | 3 句排比留 1 句 |
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+ | 总结升华句 | 直接删除 | "这一刻,她终于明白了..." → 删 |
142
+ | "不是A,而是B" | 直接写 B 或更自然的表达 | "他不是冷漠,而是绝望" → 直接写 B |
143
+ | 多余修饰(形容词/定语/量词/指示代词) | 删 | "白色的药片" → "药片";"手里那截链子" → "链子";"飞驰的汽车" → "车" |
144
+
145
+ **替换不复用**:右列是方向示例,不是标准答案。同一禁用词在一章内多次命中时,各处给不同的具体化写法;同一个替换写法反复出现(每次都「垂下眼」、每个动作都补「了一下」),替换产物本身就成为新的模板指纹。
146
+
147
+ **套词密度优先处理**:`check-ai-patterns.js` 报 `cliche-density-tic` 时,说明禁用词不是零星误用,而是聚成了模板腔。处理顺序不是同义词替换,而是先删抽象总结,再把情绪/判断落到角色当下可见的动作、物件、对话和具体后果。