@oh-story/dsh 0.1.0

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  1. package/LICENSE +21 -0
  2. package/README.md +38 -0
  3. package/cordis.patch.yml +3 -0
  4. package/lib/client.js +1201 -0
  5. package/lib/client.js.map +7 -0
  6. package/lib/drama/LICENSE.upstream +21 -0
  7. package/lib/drama/manifest.json +1012 -0
  8. package/lib/drama/skills/short-drama/SKILL.md +153 -0
  9. package/lib/drama/skills/short-drama/agents/openai.yaml +4 -0
  10. package/lib/drama/skills/short-drama/assets/creator-decision.example.jsonl +4 -0
  11. package/lib/drama/skills/short-drama/assets/production-observation.example.jsonl +2 -0
  12. package/lib/drama/skills/short-drama/assets/project-template/short-drama.json +36 -0
  13. package/lib/drama/skills/short-drama/assets/reference-observation.example.jsonl +2 -0
  14. package/lib/drama/skills/short-drama/references/audience-reveal.md +74 -0
  15. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +94 -0
  16. package/lib/drama/skills/short-drama/references/creator-workflow.md +82 -0
  17. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +73 -0
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  23. package/lib/drama/skills/short-drama/references/knowhow-index.md +80 -0
  24. package/lib/drama/skills/short-drama/references/lifecycle-commands.md +130 -0
  25. package/lib/drama/skills/short-drama/references/look-development.md +52 -0
  26. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +58 -0
  27. package/lib/drama/skills/short-drama/references/production-form-profiles.md +126 -0
  28. package/lib/drama/skills/short-drama/references/reference-roles.md +142 -0
  29. package/lib/drama/skills/short-drama/references/runtime-preflight.md +27 -0
  30. package/lib/drama/skills/short-drama/scripts/project_tool.py +1963 -0
  31. package/lib/drama/skills/short-drama/scripts/selftest.py +287 -0
  32. package/lib/drama/skills/short-drama-assets/SKILL.md +187 -0
  33. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +4 -0
  34. package/lib/drama/skills/short-drama-assets/assets/character-look.example.jsonl +3 -0
  35. package/lib/drama/skills/short-drama-assets/assets/continuity.example.jsonl +4 -0
  36. package/lib/drama/skills/short-drama-assets/assets/decisions.example.jsonl +5 -0
  37. package/lib/drama/skills/short-drama-assets/assets/location-view.example.jsonl +3 -0
  38. package/lib/drama/skills/short-drama-assets/assets/occurrences.example.jsonl +5 -0
  39. package/lib/drama/skills/short-drama-assets/assets/prop-state.example.jsonl +3 -0
  40. package/lib/drama/skills/short-drama-assets/examples/minimal/characters.jsonl +2 -0
  41. package/lib/drama/skills/short-drama-assets/examples/minimal/looks.jsonl +2 -0
  42. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +89 -0
  43. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +164 -0
  44. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +123 -0
  45. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +146 -0
  46. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +84 -0
  47. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +111 -0
  48. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +107 -0
  49. package/lib/drama/skills/short-drama-assets/references/stage-contract.md +136 -0
  50. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +171 -0
  51. package/lib/drama/skills/short-drama-assets/scripts/asset_check.py +267 -0
  52. package/lib/drama/skills/short-drama-assets/scripts/selftest.py +89 -0
  53. package/lib/drama/skills/short-drama-develop/SKILL.md +157 -0
  54. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +4 -0
  55. package/lib/drama/skills/short-drama-develop/assets/adaptation-map.example.jsonl +1 -0
  56. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +120 -0
  57. package/lib/drama/skills/short-drama-develop/assets/episode-map.jsonl +1 -0
  58. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +181 -0
  59. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +219 -0
  60. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +57 -0
  61. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +113 -0
  62. package/lib/drama/skills/short-drama-develop/references/episode-design.md +509 -0
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  77. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +282 -0
  78. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +128 -0
  79. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +211 -0
  80. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +99 -0
  81. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +293 -0
  82. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +88 -0
  83. package/lib/drama/skills/short-drama-develop/references/story-craft.md +359 -0
  84. package/lib/drama/skills/short-drama-develop/scripts/episode_intake.py +699 -0
  85. package/lib/drama/skills/short-drama-develop/scripts/selftest.py +47 -0
  86. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +181 -0
  87. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +4 -0
  88. package/lib/drama/skills/short-drama-image-prompts/assets/image-prompt-spec.jsonl.md +187 -0
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  92. package/lib/drama/skills/short-drama-image-prompts/examples/minimal-image-prompt-specs.jsonl +2 -0
  93. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +154 -0
  94. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +231 -0
  95. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +122 -0
  96. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +152 -0
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  99. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +177 -0
  100. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +140 -0
  101. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +92 -0
  102. package/lib/drama/skills/short-drama-image-prompts/references/stage-contract.md +89 -0
  103. package/lib/drama/skills/short-drama-image-prompts/scripts/image_prompt_check.py +443 -0
  104. package/lib/drama/skills/short-drama-image-prompts/scripts/selftest.py +93 -0
  105. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +245 -0
  106. package/lib/drama/skills/short-drama-novel-analyze/agents/openai.yaml +4 -0
  107. package/lib/drama/skills/short-drama-novel-analyze/assets/episode-candidate.example.jsonl +3 -0
  108. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +116 -0
  109. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +124 -0
  110. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +155 -0
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  112. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +67 -0
  113. package/lib/drama/skills/short-drama-novel-analyze/scripts/novel_index.py +651 -0
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  115. package/lib/drama/skills/short-drama-produce/SKILL.md +103 -0
  116. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +4 -0
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  126. package/lib/drama/skills/short-drama-review/agents/openai.yaml +4 -0
  127. package/lib/drama/skills/short-drama-review/assets/finding-template.jsonl +2 -0
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  144. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +4 -0
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+ # 反派系统 + 真相揭露机制
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+
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+ > 反派设计模板、真相揭露方式、报应设计。Phase 2 设计反派时加载。
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+
5
+ ---
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+
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+ **本文件职责**(其他内容去哪看):
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+ - 各题材的反派套路(世情打脸反派、重生复仇反派等)已在 genre-writing-formulas.md,本文件只提供通用设计模板
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+ - 本文件的反派人设模板 `{身份}+{动机}+{作恶方式}+{致命弱点}` 侧重「设计蓝图」,genre-writing-formulas.md 的 `{人设}+{动机}+{行为}+{态度}+{受伤害程度}` 侧重「矛盾冲突公式」——前者用于 Phase 2 设计,后者用于 Phase 3 写作
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+
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+ ---
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+
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+ ## 1. 反派设计模板
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+
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+ ### 人设模板
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+
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+ 填写以下模板,写入设定.md:
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+
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+ ```
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+ 反派:
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+ - 身份:{与主角的关系}
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+ - 动机:{自洽的作恶逻辑:贪婪/嫉妒/控制欲/报复/自保}
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+ - 作恶方式:{具体手段:言语打压/经济控制/社交孤立/人身伤害/法律构陷}
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+ - 致命弱点:{可被主角利用的弱点:贪婪/傲慢/秘密/依赖/恐惧}
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+ - 报应:{与恶行对应的结局}
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+ ```
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+
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+ ### 嚣张度递增阶梯
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+
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+ 反派行为必须逐级递增,不跳跃也不重复:
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+
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+ | 级别 | 行为类型 | 示例 |
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+ |------|----------|------|
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+ | 小恶(前 1/3) | 言语打压、冷暴力 | 「你嫁进来就算烧高香了」 |
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+ | 中恶(中段) | 经济/社交伤害 | 偷拿存折、在外败坏名声、挑拨关系 |
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+ | 大恶(后段) | 人身/法律伤害 | 下药、构陷、逼死、拐卖 |
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+
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+ ### 5 种反派类型速查
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+
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+ | 类型 | 特征 | 代表作 | 致命弱点 |
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+ |------|------|--------|----------|
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+ | 操控型 | 以爱为名控制一切 | 王氏(皇弟) | 控制欲导致行事留下证据 |
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+ | 贪婪型 | 无底线索取 | 准儿媳 | 贪心过度暴露真面目 |
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+ | 伪装型 | 隐藏真实身份/目的 | 诈骗犯(重生弟弟) | 身份经不起调查 |
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+ | 嚣张型 | 仗势欺人,有恃无恐 | 萧琅(皇弟) | 傲慢导致不看身后 |
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+ | 软刀型 | 示弱博同情,暗中操控 | 妈妈(姐夫捎路) | 假面被证据击碎 |
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+
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+ ---
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+
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+ ## 2. 真相揭露机制
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+
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+ ### 4 种揭露方式
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+
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+ #### 证物揭露
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+
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+ 物理证据一锤定音。
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+
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+ 操作:在铺垫段埋入「看似无关紧要的物件/文件」,揭露时翻转其意义。
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+
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+ ```
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+ 铺垫:妈妈脖子上总戴着一把金锁,说是姐姐送的
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+ 揭露:打开金锁,里面刻着「金包铜」三个字
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+ 暴击:她从来没打开过这把锁
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+ ```
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+
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+ #### 证人揭露
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+
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+ 第三方视角打破谎言。
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+
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+ 操作:安排一个边缘角色(仆人/邻居/同事),在关键时刻说出主角不知道的信息。
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+
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+ ```
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+ 铺垫:周嬷嬷总是欲言又止
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+ 揭露:周嬷嬷临终前交给主角一封信——先皇后的供状
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+ 暴击:王氏知道这封信的存在,所以一直在找周嬷嬷
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+ ```
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+
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+ #### 偷听/撞见
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+
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+ 主角获取隐藏信息。
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+
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+ 操作:设计一个「主角不该在场的场景」,让主角无意中看到/听到真相。
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+
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+ ```
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+ 铺垫:妈妈每次接电话都走到阳台上
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+ 揭露:主角路过阳台,听到妈妈说「那个金锁是假的,她到现在都不知道」
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+ 暴击:电话那头是姐夫
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+ ```
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+
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+ #### 延迟剥洋葱
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+
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+ 一层真相引出更深真相。
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+
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+ 操作:每层用一个节揭露,每层都比上一层更残酷。
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+
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+ ```
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+ 第1层:弟弟的女友不是她说的那个人
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+ 第2层:女友是诈骗犯,有犯罪记录
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+ 第3层:怀孕是假的
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+ 第4层:弟弟已经被骗到电诈园区
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+ ```
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+
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+ ### 按题材选择揭露节奏
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+
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+ | 题材 | 推荐方式 | 节奏 |
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+ |------|----------|------|
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+ | 世情/爽文 | 证物揭露 或 证人揭露 | 一次大揭露,干净利落 |
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+ | 情感/虐心 | 偷听/撞见 + 延迟剥洋葱 | 分层揭露,层层更痛 |
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+ | 古言/复仇 | 证人揭露 + 证物揭露 | 先证人铺垫再证物一锤 |
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+ | 悬疑/推理 | 延迟剥洋葱 | 全程分层,最后一块拼图 |
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+ | 年代/亲情 | 偷听/撞见 | 意外发现,情绪冲击最大 |
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+
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+ ---
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+
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+ ## 3. 反派报应设计
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+
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+ ### 规则
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+
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+ 报应必须与恶行形成对应。恶行有多重,报应就有多重。
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+
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+ ### 对应原则
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+
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+ | 恶行 | 报应 | 对应逻辑 |
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+ |------|------|----------|
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+ | 逼死在冷宫 | 自己住进冷宫 | 因果轮回 |
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+ | 偷拿存折 | 账户被冻结,一分拿不到 | 偷失去的,连自己的也失去 |
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+ | 以爱为名操控 | 被所有人抛弃 | 假爱真控,最终无人可控 |
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+ | 诈骗钱财 | 被更狠的人骗进园区 | 骗子被更高级骗子收割 |
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+
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+ ### 4 种报应模式
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+
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+ | 模式 | 适用场景 | 操作 |
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+ |------|----------|------|
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+ | 法律制裁 | 现代背景,恶行触犯法律 | 报警/起诉/判决,用简短几句交代 |
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+ | 社会性死亡 | 虚伪型/操控型反派 | 真相公开,所有人看清真面目 |
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+ | 因果轮回 | 古言/复仇题材 | 做过的事回到自己身上 |
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+ | 精神崩溃 | 虐心/意难平题材 | 反派得到一切却发现失去了唯一重要的东西 |
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+
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+ ### 报应强度校准
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+
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+ - 报应强度 = 恶行强度 × 1.0-1.2(不过度也不轻描淡写)
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+ - 不写长段报应描写,2-3 句带过,留白给读者
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+ - 报应的「爽」来自对应感,不是来自描写长度
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+
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+ ---
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+
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+ ## 4. 反转有效性自检(Phase 2 使用)
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+
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+ 写完 outline 后,用这个自检确认反转真的能反转读者:
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+
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+ | 检查项 | 通过标准 | 不通过 = 需要 |
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+ |--------|---------|-------------|
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+ | 读者知道真相的时机 | >60% 合理;50-60% 灰区需审视反转力度;<50% 不算反转(三档口径详见 writing-workflow.md「反转信息差验证」) | 调整线索释放节奏,延后真相揭露 |
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+ | 是否有误导假线索 | ≥ 1 条读者会信的假线索 | 加入红鲱鱼或选择性叙述误导 |
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+ | 真相线索隐蔽度 | 回看能找到但正读时会忽略 | 线索藏在日常细节中,不用强调语气 |
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+ | 角色知道 vs 读者知道 | 反转前读者和角色至少有一方不知道真相 | 制造信息差:读者不知道 / 角色不知道 / 双方都不知道 |
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+
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+ **失败模式**:「延迟揭露」不算反转。读者在第 2 节就知道真相,后面 10 节只等角色追上来 = 延迟揭露,读者会无聊。真正的反转发生在揭示那一刻,让读者和角色一起震惊。
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+ # writing-workflow.md:短篇写作工作流详解
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+
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+ 本文件包含 story-short-write 的详细工作流程指引。SKILL.md 中只保留摘要和触发条件。
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+
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+ ---
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+
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+ ## Phase 2 设计任务(框架确定后执行)
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+
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+ ### 开始前先加载 references(逐项检查,不能跳过)
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+
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+ - 定题材腔调/招式 → 加载 `genre-styles/{题材}.md` + `short-craft.md` ✅/❌
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+ - 写反派/揭露方式 → 加载 `villain-and-reveal.md` ✅/❌
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+ - 写大纲 → 题材包 `genre-styles/{题材}.md` 的节奏骨架 +(冷门题材)`genre-writing-formulas.md` 速查表 ✅/❌
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+ - 反转信息差验证 → 需加载 `reversal-toolkit.md` ✅/❌
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+ - 伏笔回查 → 见下方「伏笔回查清单」 ✅/❌
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+ - 如某项不适用(如无反派),标注原因后可跳过
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+
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+ ### 设计步骤
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+
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+ 1. **设计信物 / 贯穿物**(可选,1-2 个):见题材包招式库「信物翻转」(如追妻火葬场的信物意义翻转)
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+ - 填写:`- 第1次出现(第X节):{场景}({含义})` 重复三次,含节号定位
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+ 2. **设计反派**(如有):用 villain-and-reveal.md 反派模板
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+ - 填写:`{身份} + {动机} + {作恶方式} + {致命弱点} + {报应}`
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+ 3. **确定揭露方式**:从 villain-and-reveal.md 4 种真相揭露机制中选一种
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+ 4. **编写 小节大纲.md**:每节 1 行,格式如下:
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+ `结构段/五段功能 | 主事件 | 子事件×3-5 | 情绪 | 人物/关系变化 | 因果/逻辑链 | 读者新获知什么 | 结尾承接/钩子 | 伏笔/物件 | 动静 | 对话密度 | 目标字数`
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+ - `结构段/五段功能` 使用开头/铺垫/升级/反转/结尾(或起因/发展/转折/高潮/结尾),用于轻量对应长篇的内容概括,但不要套长篇完整章节蓝图
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+ - `人物/关系变化` 写本节前后变化;没有显性变化写“无显性,但关系压力/误解/距离变化为…”或 `[待补充]`
29
+ - `因果/逻辑链` 写 `原因 → 行动 → 结果 → 后果/新问题`,避免小节只是情绪堆叠
30
+ - `结尾承接/钩子` 写本节如何接下一节;最后一节写结尾落点
31
+ - 子事件必须功能明确(推动剧情/铺垫反转/升级情绪),禁止装饰性子事件
32
+ - 子事件不足 3 个时用扩展规则(加阻碍 / 配角反应 / 移动中发现 / 简短倒叙 / 动作递进;见 short-craft.md 第 10-11 节)
33
+ - 子事件用 `->` 连接,每个子事件包含具体情节点描述+功能标签:
34
+ `具体发生了什么{功能标签}` 如 `发现账单上多了一笔4800{发现}` / `把戒指冲进马桶{冲突}` / `他笑了{递进}`
35
+ 功能标签:`对话` / `冲突` / `伏笔` / `回忆` / `发现` / `递进`
36
+ 情节点描述要具体到"谁做了什么",不能只写标签如`对话`或`冲突`
37
+ - 动静标记:`动` 或 `静` 或 `动静`,相邻两节尽量交替;如因题材需要连续同标记,需确保节内有情绪变化(如:两节都是"静",但第一节"疑惑→心酸"、第二节"心碎→崩溃",情绪曲线仍在上升)
38
+ - 对话密度:`高`(3+轮)/ `中`(1-2轮)/ `零`(全节无对话),尽量不连续 2 节标 `零`;翻阅日记、独自发现等场景允许例外,但连续零对话段落的情绪必须通过揉进感官细节和身体反应来推进
39
+ 5. **反转信息差验证**(outline 写完后、写作前必须验证):
40
+ - 回答:读者在第几节知道真相?用「揭穿节号 ÷ 全文总节数」计算位置百分比
41
+ - < 50% → 延迟揭露,反转无效(读者已知真相太早,后续缺少震撼)
42
+ - 50-60% → 灰区,需审视反转力度是否足够(前文误导线索是否充分)
43
+ - > 60% → 反转位置合理(读者等得够久,冲击力最大化)
44
+ - 检查:至少有 1 条读者被成功误导的假线索(不是读者猜到后等角色追上来)
45
+ - 检查:反转前是否铺垫了 ≥3 条指向真相的线索(线索要隐蔽,不是明示)
46
+ - 验证:找一个人(或自我模拟)只看 outline,能否在反转前猜到真相?猜到 = 失败
47
+ 6. **伏笔回查清单**(outline 写完后、写作前检查):
48
+ - 列出结尾所有关键元素(物件/信息/角色/关系变化)
49
+ - 每个结尾元素在前文有 ≥1 次铺垫?没有 = 天降,必须补铺垫
50
+ - 贯穿道具三次出现完整?(第 1 次出现在铺垫段,第 2 次出现在反转段,第 3 次出现在结尾段)
51
+ - 铺垫节号与揭穿节号的间距 ≥ 3 节(间距太短铺垫无效)
52
+
53
+ ### 写作前加载(按需,同时 ≤ 3 个)
54
+
55
+ - 必读:`short-format.md`(正文格式)+ `short-craft.md`(通用底座)
56
+ - 必读:`short-deslop.md`(写作时自检 AI 腔)
57
+ - 按题材加载 1 个:`genre-styles/{题材}.md`(核心 10 题材)或 `genre-writing-formulas.md`(冷门题材速查表)
58
+ - 按需加载:`villain-and-reveal.md` / `emotional-methods.md`
59
+
60
+ ### 工作目录结构
61
+
62
+ 工作目录结构见 [Phase 2:构思核心框架](../SKILL.md#phase-2构思核心框架)。设定.md 内容构成:核心框架 + 人设 + 反转铺垫 + 贯穿道具(含三次出现追踪表)+ 反派设计 + 对标摘要。小节大纲.md 每节 1 行,格式以 [设计任务(框架确定后执行)](../SKILL.md#设计任务框架确定后执行) 第 4 步为准。
63
+
64
+ ### 操作原则
65
+
66
+ - 正文直接写入文件,不要只输出在对话里
67
+ - 精修时读取文件再改写,修改记录直接体现在设定.md的贯穿道具追踪中
68
+ - 设定.md 维护贯穿道具追踪表:
69
+ `| 物件 | 第1次出现(节号/含义) | 第2次出现(节号/含义) | 第3次出现(节号/含义) |`
70
+
71
+ ---
72
+
73
+ ## Phase 4 精修打磨
74
+
75
+ ### 精修检查清单
76
+
77
+ ```
78
+ ## 精修清单
79
+
80
+ ### 开头
81
+ - [ ] 前 3 句话能抓住人?
82
+ - [ ] 没有无意义的背景介绍?
83
+ - [ ] 包含一个开篇钩子?
84
+
85
+ ### 情绪
86
+ - [ ] 情绪曲线是否有明确走向?
87
+ - [ ] 反转前的情绪铺垫够不够?
88
+ - [ ] 反转后的冲击够不够?
89
+
90
+ ### 反转
91
+ - [ ] 反转是否出乎意料?
92
+ - [ ] 反转是否合情合理(回看有铺垫)?
93
+ - [ ] 反转时机是否合适?
94
+
95
+ ### 节奏
96
+ - [ ] 有没有拖沓的部分?
97
+ - [ ] 每句话是否都有存在价值?
98
+ - [ ] 字数是否在目标范围内?
99
+
100
+ ### 格式
101
+ - [ ] 段落以短为主、有长短交错与疏密变化(非通篇同长度)?无连续超长大段?
102
+ - [ ] 段间仅单换行?
103
+ - [ ] 对话独立成行、引号风格符合项目/平台约定?
104
+ - [ ] 标点节奏匹配语气/人物声线:没有通篇句号化,也没有随机堆砌问号/感叹号,或用 `……`/`——` 硬造停顿?
105
+ - [ ] 正文(含对话)里的 `……`、`——`、`—`、`--` 已改成动作、短句、逗号或句号?
106
+ - [ ] 无「他说/她道」?
107
+
108
+ ### 钩子
109
+ - [ ] 每 2-3 小节有钩子?
110
+ - [ ] 章末有钩子(悬念或余韵)?
111
+
112
+ ### AI 腔
113
+ - [ ] 无禁止比喻:「命运的齿轮」「如潮水般」「仿佛春风」「心猛地一沉」「眼眶泛红」
114
+ - [ ] 同一身体部位/情绪描写不超 5 次(统计:手指/心/膝盖/眼睛,超限必须替换)
115
+ - [ ] 「像」使用频率:全文不超 10 处(含「像是」「不像」)
116
+ - [ ] 完整 AI 腔黑名单见 short-deslop.md
117
+
118
+ ### 技法
119
+ - [ ] 情绪外化:直给的情绪词后面是否接了场景里的具体动作或物件?无空泛情绪总结句(一丝X涌上心头)?
120
+ - [ ] 信物(若用):意义翻转是否完整?(查设定.md追踪表)
121
+ - [ ] 一动一静:每节是否有动有静?
122
+ - [ ] 开头密度:前 100 字事件 ≥ 3?
123
+
124
+ ### 结尾
125
+ - [ ] 结尾是否有余韵?
126
+ - [ ] 读者会不会想转发?
127
+ ```
128
+
129
+ ### 标点确定性收尾
130
+
131
+ 精修后对 `正文.md` 先运行 `node scripts/check-ai-patterns.js --check --fail-on=blocking 正文.md`。blocking 先改正文并复扫;advisory 只作读感提示,确属问题才改,功能性写法标 `[需复核]`。
132
+ 再运行 `node scripts/normalize-punctuation.js 正文.md`(默认 `--quote-mode keep`)清理无功能省略号、破折号、双连字符和独立分隔线;盐言「」不受影响。
133
+
134
+ ### 删减原则
135
+
136
+ 1. 不推动剧情的对话 → 删
137
+ 2. 不铺垫反转的描写 → 删
138
+ 3. 不推高情绪的心理活动 → 删
139
+ 4. 读者能猜到的内容 → 缩短
140
+ 5. 重复表达的情绪 → 合并
141
+
142
+ ---
143
+
144
+ ## 常见问题与解决方案
145
+
146
+ | 问题 | 原因 | 解决方案 |
147
+ |------|------|----------|
148
+ | 开头不抓人 | 在做背景铺垫 | 直接从冲突开始 |
149
+ | 中间拖沓 | 信息密度太低 | 删减或合并场景 |
150
+ | 反转没力度 | 铺垫不够或太明显 | 增加误导线索 |
151
+ | 结尾无力 | 反转后拖太长 | 反转后 500 字内收尾 |
152
+ | 全篇平淡 | 情绪曲线太平 | 加大情绪落差 |
153
+ | 感觉像流水账 | 缺乏情绪描写 | 加入人物内心感受 |