@oh-story/dsh 0.1.0

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  1. package/LICENSE +21 -0
  2. package/README.md +38 -0
  3. package/cordis.patch.yml +3 -0
  4. package/lib/client.js +1201 -0
  5. package/lib/client.js.map +7 -0
  6. package/lib/drama/LICENSE.upstream +21 -0
  7. package/lib/drama/manifest.json +1012 -0
  8. package/lib/drama/skills/short-drama/SKILL.md +153 -0
  9. package/lib/drama/skills/short-drama/agents/openai.yaml +4 -0
  10. package/lib/drama/skills/short-drama/assets/creator-decision.example.jsonl +4 -0
  11. package/lib/drama/skills/short-drama/assets/production-observation.example.jsonl +2 -0
  12. package/lib/drama/skills/short-drama/assets/project-template/short-drama.json +36 -0
  13. package/lib/drama/skills/short-drama/assets/reference-observation.example.jsonl +2 -0
  14. package/lib/drama/skills/short-drama/references/audience-reveal.md +74 -0
  15. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +94 -0
  16. package/lib/drama/skills/short-drama/references/creator-workflow.md +82 -0
  17. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +73 -0
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  23. package/lib/drama/skills/short-drama/references/knowhow-index.md +80 -0
  24. package/lib/drama/skills/short-drama/references/lifecycle-commands.md +130 -0
  25. package/lib/drama/skills/short-drama/references/look-development.md +52 -0
  26. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +58 -0
  27. package/lib/drama/skills/short-drama/references/production-form-profiles.md +126 -0
  28. package/lib/drama/skills/short-drama/references/reference-roles.md +142 -0
  29. package/lib/drama/skills/short-drama/references/runtime-preflight.md +27 -0
  30. package/lib/drama/skills/short-drama/scripts/project_tool.py +1963 -0
  31. package/lib/drama/skills/short-drama/scripts/selftest.py +287 -0
  32. package/lib/drama/skills/short-drama-assets/SKILL.md +187 -0
  33. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +4 -0
  34. package/lib/drama/skills/short-drama-assets/assets/character-look.example.jsonl +3 -0
  35. package/lib/drama/skills/short-drama-assets/assets/continuity.example.jsonl +4 -0
  36. package/lib/drama/skills/short-drama-assets/assets/decisions.example.jsonl +5 -0
  37. package/lib/drama/skills/short-drama-assets/assets/location-view.example.jsonl +3 -0
  38. package/lib/drama/skills/short-drama-assets/assets/occurrences.example.jsonl +5 -0
  39. package/lib/drama/skills/short-drama-assets/assets/prop-state.example.jsonl +3 -0
  40. package/lib/drama/skills/short-drama-assets/examples/minimal/characters.jsonl +2 -0
  41. package/lib/drama/skills/short-drama-assets/examples/minimal/looks.jsonl +2 -0
  42. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +89 -0
  43. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +164 -0
  44. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +123 -0
  45. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +146 -0
  46. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +84 -0
  47. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +111 -0
  48. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +107 -0
  49. package/lib/drama/skills/short-drama-assets/references/stage-contract.md +136 -0
  50. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +171 -0
  51. package/lib/drama/skills/short-drama-assets/scripts/asset_check.py +267 -0
  52. package/lib/drama/skills/short-drama-assets/scripts/selftest.py +89 -0
  53. package/lib/drama/skills/short-drama-develop/SKILL.md +157 -0
  54. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +4 -0
  55. package/lib/drama/skills/short-drama-develop/assets/adaptation-map.example.jsonl +1 -0
  56. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +120 -0
  57. package/lib/drama/skills/short-drama-develop/assets/episode-map.jsonl +1 -0
  58. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +181 -0
  59. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +219 -0
  60. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +57 -0
  61. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +113 -0
  62. package/lib/drama/skills/short-drama-develop/references/episode-design.md +509 -0
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  77. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +282 -0
  78. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +128 -0
  79. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +211 -0
  80. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +99 -0
  81. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +293 -0
  82. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +88 -0
  83. package/lib/drama/skills/short-drama-develop/references/story-craft.md +359 -0
  84. package/lib/drama/skills/short-drama-develop/scripts/episode_intake.py +699 -0
  85. package/lib/drama/skills/short-drama-develop/scripts/selftest.py +47 -0
  86. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +181 -0
  87. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +4 -0
  88. package/lib/drama/skills/short-drama-image-prompts/assets/image-prompt-spec.jsonl.md +187 -0
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  92. package/lib/drama/skills/short-drama-image-prompts/examples/minimal-image-prompt-specs.jsonl +2 -0
  93. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +154 -0
  94. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +231 -0
  95. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +122 -0
  96. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +152 -0
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  99. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +177 -0
  100. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +140 -0
  101. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +92 -0
  102. package/lib/drama/skills/short-drama-image-prompts/references/stage-contract.md +89 -0
  103. package/lib/drama/skills/short-drama-image-prompts/scripts/image_prompt_check.py +443 -0
  104. package/lib/drama/skills/short-drama-image-prompts/scripts/selftest.py +93 -0
  105. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +245 -0
  106. package/lib/drama/skills/short-drama-novel-analyze/agents/openai.yaml +4 -0
  107. package/lib/drama/skills/short-drama-novel-analyze/assets/episode-candidate.example.jsonl +3 -0
  108. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +116 -0
  109. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +124 -0
  110. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +155 -0
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  112. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +67 -0
  113. package/lib/drama/skills/short-drama-novel-analyze/scripts/novel_index.py +651 -0
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  115. package/lib/drama/skills/short-drama-produce/SKILL.md +103 -0
  116. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +4 -0
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  126. package/lib/drama/skills/short-drama-review/agents/openai.yaml +4 -0
  127. package/lib/drama/skills/short-drama-review/assets/finding-template.jsonl +2 -0
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  144. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +4 -0
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@@ -0,0 +1,282 @@
1
+ # 对话设计操作手册
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+
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+ > 写对话场景时加载。先看决策路由选对话模式,再用操作指令控制质量。
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+
5
+ ---
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+
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+ ## 决策路由
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+
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+ | 你的对话场景是 | 用这种模式 | 操作 |
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+ |-------------|---------|------|
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+ | 主角碾压/打脸 | 压制模式 | 对方长篇大论 → 主角一字回应 |
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+ | 主角亮底牌/反转 | 反转模式 | 对方嚣张 → 主角一句话事实 → 对方沉默 |
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+ | 关系破裂/心死 | 心死模式 | 对话越回越短:从辩解 → 沉默 → "随意" |
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+ | 日常互动/立人设 | 日常模式 | 让其他人物参与冲突,不要主角一个人独白 |
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+ | 群众震惊/弹幕 | 弹幕模式 | 递进:普通人震惊 → 专业人士分析 → 特殊身份者反应 |
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+ | 信息展示/世界观 | 信息嵌入 | 用角色语气包裹信息,不是机械陈述设定 |
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+ | 情绪拉扯/虐心 | 情绪推动 | 上行下行交替,像拉锯拉升期待 |
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+
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+ ### 对话模式选择补充
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+
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+ | 对话类型 | 常见问题 | 修正操作 |
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+ |----------|---------|---------|
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+ | 问答式(通篇一问一答像审讯) | 改为一方主动说,另一方给反应;反应可用动作/表情/心理 |
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+ | 冲突式(太礼貌不够劲) | 递进五级:委婉拒绝→友好人道→命令否定→PUA式→直接侮辱 |
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+ | 日常对话(容易变成没功能的水) | 功能是立人设;能让人参与的冲突别让主角独白 |
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+ | 多人对话(混乱/没营养) | 写前规划每个角色功能:信息提供者/情绪放大器/冲突制造者 |
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+
28
+ ---
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+
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+ ## 对话核心规则
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+
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+ 每句对话必须承载以下至少一项,否则删除:
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+
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+ 1. **推进剧情**:透露新信息、推动事件发展
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+ 2. **增加期待感**:暗示即将发生的事、制造悬念
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+ 3. **展示人设**:通过语言风格传递角色性格
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+
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+ 且在情绪场景里,每句还要**回应上一句对方的情绪状态**(承接/偏转/升级/退缩)——对话是两个人的情绪在碰,不是轮流播报信息。只推进剧情、句间无情绪承接 = 机械对话。
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+
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+ ### 绝对禁止
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+
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+ | 禁止 | 理由 |
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+ |------|------|
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+ | 配角无脑夸主角 | 假 |
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+ | 互相解释读者已知信息 | 水字数 |
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+ | 大段说明文式对话 | 闷 |
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+ | 所有角色说话方式一样 | 模糊 |
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+ | 对话说服人物 | 现实中没人被几句话说服,用突发状况代替 |
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+ | 情绪写完方向变了 | 需回退到情绪拆分 |
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+
51
+ ---
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+
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+ ## 权力博弈对话
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+
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+ ### 规则
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+
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+ 对话长度 = 权力地位。掌控者话短且冷静,被动者话多且情绪化。
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+
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+ ### 压制模式
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+
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+ 结构:对方长篇大论(3-5 行)→ 主角一字回应。
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+
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+ ```
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+ "你以为你是什么东西?我告诉你,这个家轮不到你说话!你嫁进来的那天起就该明白自己的位置。"
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+ "滚。"
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+ ```
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+
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+ ### 反转模式
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+
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+ 结构:对方嚣张(2-3 行)→ 主角亮底牌(1 行事实)→ 对方沉默。
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+
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+ ```
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+ "你有什么资格管?这是我家的钱,我想怎么花怎么花。"
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+ "你妈的存折,密码是我的生日。"
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+ ```
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+
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+ ### 心死模式
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+
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+ 结构:对话越回越短,从辩解到沉默到「随意」。
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+
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+ ```
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+ "你听我解释,那天不是你想的那样。"
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+ "嗯。"
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+ "真的,我可以证明。"
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+ "随意。"
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+ ```
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+
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+ ### 操作指令
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+
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+ - 掌控者/主角亮底牌时:对话 ≤ 10 字,不加动作描写
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+ - 被压制方:对话 ≥ 20 字,可加动作描写(攥拳/咬唇/站起来)
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+ - 两人对话时:短句方 = 权力上位,长句方 = 权力下位
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+
94
+ ---
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+
96
+ ## 潜台词与议程
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+
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+ ### 潜台词规则
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+
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+ - 角色真实动机绝对不能浅显地写在台词里
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+ - 现实中人说话都给自己找借口,角色也一样
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+ - 每句对白同时设计:角色的动机(可能角色自己都没意识到)和角色的借口
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+
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+ ### 对话议程
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+
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+ - 每个角色进入对话时有自己的议程:想从这场对话中得到什么
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+ - 两个角色的议程碰撞才是张力来源
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+ - 双方议程一致(同立场)= 复述,失去意义
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+
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+ ### 语气由三要素决定
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+
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+ 关系 × 场合 × 目的 = 语气
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+
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+ | 场合 | 特点 | 适合内容 |
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+ |------|------|----------|
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+ | 私人(单对单) | 深入、感情流露透彻 | 内心剖白、密谋、表白 |
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+ | 公众 | 需考虑体面,措辞收敛 | 需要冲击力时可打破(如当众翻脸) |
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+ | 熟人(朋友/同门) | 深度介于两者之间 | 轻松互动和信息交换 |
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+
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+ 私密的话在公众场合说才有冲击力。对话中不能完全表达的内容,通过动作、神态、环境补充。
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+
122
+ ---
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+
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+ ## 情绪推动对话
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+
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+ ### 强情绪对话
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+
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+ - 命令式+否定式最能激发读者情绪:"我说的还不够清楚吗?"
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+ - 最强话术:打着为你好的幌子,句句不离关心,但句句都是嫌弃、指责、厌恶
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+ - 直接否定比含蓄暗示更伤人
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+
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+ ### 情绪连续性
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+
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+ 角色情绪是连续的、循序渐进的。从生气到高兴:生气 → 不那么生气 → 不生气 → 高兴,每次转变需对应事件触发。不能跳步。
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+
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+ ### 情绪四步法(缺一不可)
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+
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+ 1. 遇到事件(失衡状态)
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+ 2. 情绪反应(外在表现:动作、表情、语言)
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+ 3. 内心思考(即使没思考也要写出"没有思考",表达鲁莽)
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+ 4. 采取行动(基于前三步结果回应)
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+
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+ ### 对话不平淡三思路
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+
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+ - 对话本身带来/强化某个核心驱动力(期待、爽感、悬念)
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+ - 信息交流因某原因受阻碍,阻碍可能导致驱动力到来
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+ - 发展突然脱离读者预期(但必须合理、符合人设)
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+ - 把长篇对话塞在期待点和爽点之间:读者为了看爽点愿意忍受中间对话
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+
150
+ ---
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+
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+ ## 信息展示与世界观引出
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+
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+ - 大量信息通过对话展示会显得啰嗦,部分信息转化为情节、心理描写、旁白、环境、动作
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+ - 用角色的语气和立场包裹信息,不是机械陈述设定
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+ - 设定用到哪个稍微带出来就行,不需完完全全讲明白前因后果
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+ - **角色不当"科普嘴"**:设定/原理/前因后果不能靠任何角色(尤其信息型/AI 配角)整段讲解——Gate G 同样适用于角色台词。拆成角色在压力下挤出的半句话 + 身体反应 + 留白,用到哪带哪点
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+
159
+ ### 信息拉扯示例(以"主角新书起飞了"为例)
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+
161
+ | 角色 | 台词 | 功能 |
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+ |------|------|------|
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+ | 甲 | 听说成绩…… | 悬念拉期待 |
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+ | 乙 | 肯定没人看! | 下行 + 拉期待 |
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+ | 甲 | 听说成绩很不错 | 上行 + 拉期待 |
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+ | 乙 | 首订一万三? | 展露核心信息 + 达成爽点 |
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+
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+ 上行和下行交替,情绪像拉锯不断拉升期待。
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+
170
+ ---
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+
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+ ## 人物语言差异化
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+
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+ 每个角色要有自己的说话方式。对话时经常卡住不知道角色会说什么 → 人设模糊,去总结类似人设的说话方式。
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+
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+ | 差异化维度 | 操作 |
177
+ |------------|------|
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+ | 口癖和惯用语 | 给每个主要角色一个标志性用词 |
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+ | 说话节奏 | 长篇大论 vs 短句连击 |
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+ | 信息偏好 | 技术型带专业术语,江湖人带切口 |
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+ | 立场固定 | 某角色永远从某个角度发言(悲观派/乐观派/务实派) |
182
+ | 身份影响措辞 | 老者/少年/贵族/市井,身份不同则措辞、自称、敬谦词不同 |
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+ | 性格影响语气 | 智谋型话里有话;鲁莽型想到什么说什么;冷静型措辞精确,偶尔情感外露反而有冲击 |
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+ | 进度影响态度 | 初见/熟悉/对立/亲密,关系阶段不同则语气与信息量不同 |
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+
186
+ ---
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+
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+ ## 弹幕/群众对话
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+
190
+ 三大核心作用:剧情推进(透露主角不知道的信息)、增加期待感(悬念、猜测)、情绪渲染(群众震惊/激动/愤怒传染读者)。锦上添花,不代替主线。
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+
192
+ ### 设计过的弹幕 vs 没设计的
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+
194
+ - 没设计:只有"卧槽好厉害",单调、浪费
195
+ - 设计过:普通人震惊 → 专业人士分析 → 特殊身份者反应 → 情感升华
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+
197
+ ### 操作要点
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+
199
+ - 不同人格化语气,不能每条都一个味
200
+ - 短小精悍,每条不超过一句话核心信息
201
+ - 善用递进:从最初震惊到逐渐认识全貌
202
+ - 可出现"反转"角色:看似路人一句话改变所有人认知
203
+ - 不用每章都写,关键爽点/燃点/泪点前后集中使用
204
+
205
+ ---
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+
207
+ ## 节奏控制
208
+
209
+ ### 大量对话保持节奏
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+
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+ - 不要删掉表现人物性格的语气助词来"精简"
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+ - 对话段落间穿插动作描写、环境变化、心理活动调节节奏
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+ - 紧张段落对话短促,舒缓段落可以长一些
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+ - 关键信息放对话开头或结尾,中间用于拉扯情绪
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+
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+ ### 动作和表情处理
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+
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+ - 刻意给每句对话配表情/动作会让行文机械
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+ - 动作和表情在关键转折处使用效果最好,不需要每句都配
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+ - 语气平淡场景(喝茶、散步)用微小动作和沉默体现氛围
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+
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+ ### 对话的呼吸感
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+
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+ - 连续多轮对话后需要"换气",插入环境描写或角色心理
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+ - 适当停顿(动作描写、换行、短句)比连续输出更有张力
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+ - "你确定?"比长篇解释更有压迫感
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+
228
+ ---
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+
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+ ## 篇幅控制
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+
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+ ### 对话过多时
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+
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+ - 读者已知信息的对话用叙事一句话概括:"爱丽丝向安娜讲述了来城里的原因,安娜听后直皱眉头"
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+ - 能用突发状况替代的对话段落直接替换
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+ - 语气词删掉后干巴巴 = 对话本身缺乏信息量,需重写
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+
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+ ### 对话过少时
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+
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+ - 能用其他人物对话讲出来的东西,不要让主角旁白平铺直叙
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+ - 引入配角参与冲突和对话,但新人物必须安排主线戏份
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+
243
+ ---
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+
245
+ ## 以梗填充对话
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+
247
+ ### 梗式 vs 普通
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+
249
+ - 普通:"兄弟别灰心,你一步步走到今天我是看着你过来的,这点挫折对于你来说算什么事儿?振作起来!"
250
+ - 梗式:"兄弟别灰心,我相信你总有人头落地,落地人头,头落地上……卧槽那句话怎么说的来着?兄弟你懂我意思是吧……"
251
+ - 梗式用"说不出来但意思到了"的状态制造趣味
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+
253
+ ### 操作
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+
255
+ - 在对话中融入梗或骚话,有效提升整体趣味性
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+ - 特别是主角或重要配角的突出对话,适合用梗强化记忆点
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+ - 可用某个梗作为高潮点,整段剧情围绕达成这个梗来设计
258
+ - **场合例外(声线让位)**:高压/生死/悲痛/严肃 beat 里,搞笑担当与轻快配角的玩笑、口头梗、插科打诨一律收敛——声线让位于当前情绪基调,用短、冷、带情绪重量的反应替代;梗只在安全或喘息 beat 放。自检:这句玩笑放进当前基调会不会让读者出戏?会就删/改
259
+
260
+ ---
261
+
262
+ ## 质量检查
263
+
264
+ ### 三大自查项(中一条以上需改进)
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+
266
+ - [ ] 是否存在大量信息都必须用对话来展示
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+ - [ ] 对话是否是问答式的一问一答
268
+ - [ ] 是否习惯依赖对话来推动剧情或人物变化
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+
270
+ ### 核心指令检查
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+
272
+ - [ ] 权力博弈:掌控者对话 <= 10 字 / 被压制方 >= 20 字,是否有明确的压制/反转/心死模式
273
+ - [ ] 潜台词与议程:每个角色进入对话时有自己的议程,真实动机不在台词中
274
+ - [ ] 人物差异化:遮住角色名后能否区分是谁在说话(7维差异化)
275
+ - [ ] 弹幕递进:普通 → 专业 → 特殊身份,是否有层次感
276
+ - [ ] 对话推动剧情:每段对话结束时,剧情是否往前推了一步
277
+ - [ ] 篇幅控制:单次对话不超过全节 40%,信息密度是否足够
278
+
279
+ ### 检验对话质量
280
+
281
+ - 对话自然度检查:逐句检查对话是否像自然口语交流,而非书面化的问答稿
282
+ - 对话结尾能否预示接下来的节奏变化