@oh-story/dsh 0.1.0

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  1. package/LICENSE +21 -0
  2. package/README.md +38 -0
  3. package/cordis.patch.yml +3 -0
  4. package/lib/client.js +1201 -0
  5. package/lib/client.js.map +7 -0
  6. package/lib/drama/LICENSE.upstream +21 -0
  7. package/lib/drama/manifest.json +1012 -0
  8. package/lib/drama/skills/short-drama/SKILL.md +153 -0
  9. package/lib/drama/skills/short-drama/agents/openai.yaml +4 -0
  10. package/lib/drama/skills/short-drama/assets/creator-decision.example.jsonl +4 -0
  11. package/lib/drama/skills/short-drama/assets/production-observation.example.jsonl +2 -0
  12. package/lib/drama/skills/short-drama/assets/project-template/short-drama.json +36 -0
  13. package/lib/drama/skills/short-drama/assets/reference-observation.example.jsonl +2 -0
  14. package/lib/drama/skills/short-drama/references/audience-reveal.md +74 -0
  15. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +94 -0
  16. package/lib/drama/skills/short-drama/references/creator-workflow.md +82 -0
  17. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +73 -0
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  23. package/lib/drama/skills/short-drama/references/knowhow-index.md +80 -0
  24. package/lib/drama/skills/short-drama/references/lifecycle-commands.md +130 -0
  25. package/lib/drama/skills/short-drama/references/look-development.md +52 -0
  26. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +58 -0
  27. package/lib/drama/skills/short-drama/references/production-form-profiles.md +126 -0
  28. package/lib/drama/skills/short-drama/references/reference-roles.md +142 -0
  29. package/lib/drama/skills/short-drama/references/runtime-preflight.md +27 -0
  30. package/lib/drama/skills/short-drama/scripts/project_tool.py +1963 -0
  31. package/lib/drama/skills/short-drama/scripts/selftest.py +287 -0
  32. package/lib/drama/skills/short-drama-assets/SKILL.md +187 -0
  33. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +4 -0
  34. package/lib/drama/skills/short-drama-assets/assets/character-look.example.jsonl +3 -0
  35. package/lib/drama/skills/short-drama-assets/assets/continuity.example.jsonl +4 -0
  36. package/lib/drama/skills/short-drama-assets/assets/decisions.example.jsonl +5 -0
  37. package/lib/drama/skills/short-drama-assets/assets/location-view.example.jsonl +3 -0
  38. package/lib/drama/skills/short-drama-assets/assets/occurrences.example.jsonl +5 -0
  39. package/lib/drama/skills/short-drama-assets/assets/prop-state.example.jsonl +3 -0
  40. package/lib/drama/skills/short-drama-assets/examples/minimal/characters.jsonl +2 -0
  41. package/lib/drama/skills/short-drama-assets/examples/minimal/looks.jsonl +2 -0
  42. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +89 -0
  43. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +164 -0
  44. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +123 -0
  45. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +146 -0
  46. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +84 -0
  47. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +111 -0
  48. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +107 -0
  49. package/lib/drama/skills/short-drama-assets/references/stage-contract.md +136 -0
  50. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +171 -0
  51. package/lib/drama/skills/short-drama-assets/scripts/asset_check.py +267 -0
  52. package/lib/drama/skills/short-drama-assets/scripts/selftest.py +89 -0
  53. package/lib/drama/skills/short-drama-develop/SKILL.md +157 -0
  54. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +4 -0
  55. package/lib/drama/skills/short-drama-develop/assets/adaptation-map.example.jsonl +1 -0
  56. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +120 -0
  57. package/lib/drama/skills/short-drama-develop/assets/episode-map.jsonl +1 -0
  58. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +181 -0
  59. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +219 -0
  60. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +57 -0
  61. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +113 -0
  62. package/lib/drama/skills/short-drama-develop/references/episode-design.md +509 -0
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  77. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +282 -0
  78. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +128 -0
  79. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +211 -0
  80. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +99 -0
  81. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +293 -0
  82. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +88 -0
  83. package/lib/drama/skills/short-drama-develop/references/story-craft.md +359 -0
  84. package/lib/drama/skills/short-drama-develop/scripts/episode_intake.py +699 -0
  85. package/lib/drama/skills/short-drama-develop/scripts/selftest.py +47 -0
  86. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +181 -0
  87. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +4 -0
  88. package/lib/drama/skills/short-drama-image-prompts/assets/image-prompt-spec.jsonl.md +187 -0
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  92. package/lib/drama/skills/short-drama-image-prompts/examples/minimal-image-prompt-specs.jsonl +2 -0
  93. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +154 -0
  94. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +231 -0
  95. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +122 -0
  96. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +152 -0
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  99. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +177 -0
  100. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +140 -0
  101. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +92 -0
  102. package/lib/drama/skills/short-drama-image-prompts/references/stage-contract.md +89 -0
  103. package/lib/drama/skills/short-drama-image-prompts/scripts/image_prompt_check.py +443 -0
  104. package/lib/drama/skills/short-drama-image-prompts/scripts/selftest.py +93 -0
  105. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +245 -0
  106. package/lib/drama/skills/short-drama-novel-analyze/agents/openai.yaml +4 -0
  107. package/lib/drama/skills/short-drama-novel-analyze/assets/episode-candidate.example.jsonl +3 -0
  108. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +116 -0
  109. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +124 -0
  110. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +155 -0
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  112. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +67 -0
  113. package/lib/drama/skills/short-drama-novel-analyze/scripts/novel_index.py +651 -0
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  115. package/lib/drama/skills/short-drama-produce/SKILL.md +103 -0
  116. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +4 -0
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  126. package/lib/drama/skills/short-drama-review/agents/openai.yaml +4 -0
  127. package/lib/drama/skills/short-drama-review/assets/finding-template.jsonl +2 -0
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  144. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +4 -0
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@@ -0,0 +1,347 @@
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+ # 写作技法
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+
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+ > 镜头式写作、白描、视角、文笔、毒点规避、开篇定调。用于正文写作和行文质量提升时查阅。
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+
5
+ ---
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+
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+ ## 决策路由
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+
9
+ | 你在做什么 | 查阅哪个模块 |
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+ |-----------|-------------|
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+ | 写正文、润色文笔 | 写作四要点 -> 写作基础技巧 -> 镜头式写作法 |
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+ | 控制文字情绪密度 | 行文验收两字诀 -> 文笔三要素与水分控制 |
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+ | 选择视角和叙事方式 | 视角选择与叙事 |
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+ | 避开读者反感点 | 毒点解析与规避 |
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+ | 设计开篇三章 | 黄金三章=定调与预期管理 |
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+ | 优化段落画面感 | 文本构成要素 -> 文笔全面解析 |
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+
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+ ## 指令语气
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+
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+ 本文件以"操作指令"语气书写。所有规则都是**必须遵守**的写作约束。遇到冲突时:镜头式写作法的规则 > 基础技巧 > 认知类参考。
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+
22
+ ---
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+
24
+ ## 写作四要点
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+
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+ ### 要点一:"然后呢"基点法
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+ 每一段文字都要回答读者心中的"然后呢"。写完一个信息点,立刻用下一个信息点接上。
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+
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+ ### 要点二:间接描写法
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+ 正面描写只是铺垫,侧面反应才是爽点。写配角嚼饼的吃相、哄抢的情形,比干巴巴说"这饼宇宙第一"有效百倍。
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+
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+ ### 要点三:围绕核心情绪设计全部情节
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+ 动笔前确定目标读者的核心情绪需求(被认可/复仇/恋爱/升级),所有情节、人设、冲突都围绕这根弦演奏。
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+
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+ ### 要点四:宏观微观一体把控
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+ 宏观把控整体节奏和情绪走向,微观把控每段文字的细节和张力。
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+
38
+ ---
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+
40
+ ## 写作基础技巧
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+
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+ ### 白描
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+ 白描 = 最少的字 + 最准确的信息和情绪。用精准的动词和名词直接勾勒画面,给读者留白想象空间。
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+
45
+ ### 五感描写法
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+ - 至少调动两到三种感官(视觉/听觉/触觉/嗅觉/味觉)
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+ - 写"感受到什么"而非只写"看到什么"
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+ - 五感必须服务情绪——恐惧时写冷、暗、静;兴奋时写亮、快、响
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+
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+ ### 动态描写优于静态描写
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+ - 人物特征用动作和反应展现,不用形容词堆
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+ - 示范:众人看到她时,说话的声音不自觉地放轻了
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+ - 环境不要大段铺陈,在角色行动中穿插点染
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+
55
+ ### 对话描写要点
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+ - 每句话至少满足一项:推进剧情 / 展示人设 / 制造冲突
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+ - 用语气、动作、省略来暗示潜台词
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+ - 日常用语,不要书面腔
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+
60
+ ### 场景切换与转场
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+ - 用相似物/相似五感/相似情绪做转场
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+ - 时间跳转:动作或物件衔接
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+ - 空间跳转:声音或光影衔接
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+
65
+ ### 镜头与分镜思维
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+ - 每个段落 = 一个镜头,有明确的"拍摄对象"
67
+ - 镜头类型:远景(环境/氛围)-> 中景(人物关系)-> 近景(表情/细节)-> 特写(关键物品/情绪)
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+ - 快节奏:短句、短段、密集动作、快速切换
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+ - 慢节奏:长句、环境描写、心理活动、静止镜头
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+
71
+ ### 代入感建立
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+ - 主角的目标清晰且让读者认同
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+ - 主角的行为读者能理解动机
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+ - 叙事立场必须站在主角一侧
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+
76
+ ### 向人设深化 vs 向故事深化
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+ - 向故事深化:复杂阴谋、多层推理——上限高但难度大
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+ - 向人设深化:人物关系和互动中找戏剧性——更容易上手
79
+ - 核心让读者觉得"来看热闹"——人物化学反应本身就足够有趣
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+
81
+ ### 高情商/聪明人角色塑造
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+ - 通过行为展现聪明,不靠旁白说他聪明
83
+ - 将真实案例的核心逻辑提取后适配到网文语境(保留逻辑骨架,替换具体细节)
84
+
85
+ ---
86
+
87
+ ## 行文验收两字诀
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+
89
+ ### 第一字:顺
90
+
91
+ | 卡顿类型 | 解法 |
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+ |----------|------|
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+ | "了"字卡顿 | 控制不必要的"了"字使用频率 |
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+ | 玩梗卡顿 | 只用目标读者群体熟悉的梗 |
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+ | 信息缺失卡顿 | 适时补上必要信息 |
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+ | 伏笔过远卡顿 | 揭示前简短提示前文 |
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+
98
+ ### 第二字:准
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+ 什么情绪写什么味——该热血热血,该温暖温暖,该恐怖恐怖。
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+
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+ | 情绪 | 关键 | 反面信号 |
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+ |------|------|----------|
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+ | 悲壮 | 牺牲要有分量,代价要真实 | 角色死了读者无感 |
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+ | 温暖 | 日常细节中的关心 | 刻意煽情 |
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+ | 恐怖 | 未知和失控感 | 靠血腥描写堆砌 |
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+ | 热血 | 宣言感 | 口号空洞无铺垫 |
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+
108
+ ---
109
+
110
+ ## 镜头式写作法
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+
112
+ 忘掉全知视角,你是跟在主角身后的摄像机。读者只能看到主角看到的东西。
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+
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+ ### 核心原则
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+ 1. 只写能看到/听到/闻到/摸到的,不写"他心里想""他感到"
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+ 2. 每句对话都要推进剧情、塑造人物、或传递信息
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+ 3. 动作代替描述:"他很紧张" -> "他的手在抖"
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+ 4. 手机屏幕优先:按动作/信息变化换行,读起来卡时拆段;拆的是段落,叙述句仍以逗号长句为主(句长标准见 anti-ai-writing.md 规则 3)
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+
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+ ### 高危清单
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+
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+ **高危视角**
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+ - 全知叙述:"此时的他还不知道,三天后..."
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+ - 上帝视角:"如果她知道真相..."
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+ - 心理分析:"他内心深处其实..."
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+
127
+ **高危词汇**
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+ 仿佛、犹如、一丝、一抹、深吸一口气、不禁、眼中闪过、嘴角勾起、眉头微皱、不容置疑、不易察觉(“好像”按语境判断,不机械替换;缓缓、微微、轻轻、淡淡走密度控制,每千字合计 ≤3,孤立自然使用可保留)
129
+
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+ **高危句式**
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+ - "...,带着..."(如:他说,带着一丝无奈)
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+ - 对话标签密度过高/公式化标签 -> 高频时用动作神态替代,普通“说”可保留
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+ - "他/她知道..." -> 直接展示,不告诉
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+ - 陈词滥调/万能比喻 -> 改成生活化比喻或白描
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+
136
+ ### 替代技巧
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+
138
+ | 禁用 | 替代 |
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+ |------|------|
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+ | 他感到紧张 | 他的手在抖 |
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+ | 她很伤心 | 她转过身,肩膀微微颤动 |
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+ | 高频公式化对话标签 | 用动作、语气或上下文承接;普通“说”可保留 |
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+ | 他深吸一口气 | 他把烟摁灭在烟灰缸里 |
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+ | 她眼中闪过一丝惊讶 | 她的手停在了半空 |
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+
146
+ ### 对话写作规范
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+ 每句对话必须满足至少一个:推进剧情 / 塑造人物 / 制造张力
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+
149
+ **对话格式**
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+ - 用动作打断长对话
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+ - 每次说话不超过3句
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+ - 避免高频/公式化对话标签;普通“说”可保留,仅在机械重复或语气单一时用动作/上下文替代
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+
154
+ **对话情绪五级递增**
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+ 1. 客观陈述事实
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+ 2. 客观陈述 + 提出建议
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+ 3. 主观指责
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+ 4. 主观指责 + 强制命令
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+ 5. 主观指责 + PUA抬升自己(最强)
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+
161
+ ### 三机位法
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+
163
+ | 机位 | 视角 | 内容 | 功能 |
164
+ |------|------|------|------|
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+ | 机位1 | 近景 | 主角动作、表情、心理 | 推进主线,读者代入 |
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+ | 机位2 | 远景 | 配角反应、环境变化、围观者 | 扩展信息面,制造反差 |
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+ | 机位3 | 旁白 | 设定补充、背景交代 | 适时补充必要信息 |
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+
169
+ 机位交替原则:核心1和2,机位3穿插。设定都由冲突引出。
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+
171
+ ---
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+
173
+ ## 文本构成要素
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+
175
+ ### 核心分类
176
+ - **画面感**:人+环境(静/动),如高清摄像机忠实记录
177
+ - **思想**:计划/目标/吐槽/揣测/分析等内心活动
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+ - **情绪**:藏在画面感与思想之中,不直接写出来
179
+ - **旁白**:身世背景/设定/人物关系/回忆,尽可能简洁
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+
181
+ ### 情绪表达层级(由低到高)
182
+ 1. 最低:直接写"xx愤怒/伤心/快乐"——告诉情绪,读者感受不到
183
+ 2. 低:用思想"xx暗骂"
184
+ 3. 中:用神态"xx脸色铁青"
185
+ 4. 高:用动作"xx猛地攥紧拳头,指甲掐进肉里"
186
+
187
+ 核心:离底层情绪越远的表达越高级 = 侧面描写。
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+
189
+ ### 环境交互(环境描写核心)
190
+ 没有交互的环境描写不值得写。
191
+ - 物理交互:梨花飘到鼻尖打喷嚏 / 雪山瑟瑟发抖 / 河水洗脸
192
+ - 精神交互:食物比喻人物关系 / 喂饭=暧昧 / 餐刀切鱼=威胁
193
+ - 题材交互:仙侠写遮天蔽日鲲鹏 / 武侠写匹夫一怒血溅五步
194
+
195
+ ---
196
+
197
+ ## 文笔三要素与水分控制
198
+
199
+ ### 文笔三要素
200
+ - **精准**:一个词能说清的不用一句话,动词选择决定画面感
201
+ - **节奏**:叙述默认用逗号长句,短句只作偶尔的孤立重拍、用完回到逗号长句;忌通篇同长度,也忌一长一短机械交替(句长标准见 anti-ai-writing.md 规则 3)
202
+ - **画面感**:调动五感,不只写"看到"
203
+
204
+ ### 水分控制
205
+ - 水分 = 不推动剧情也不塑造人物的内容
206
+ - 合理的"水":伏笔铺垫/氛围营造/角色互动——暗流涌动
207
+ - 有害的水:重复已知信息/无意义环境描写/角色自言自语
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+ - 检验法:删掉这段后读者会不会困惑 -> 不会 = 水
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+
210
+ ### 长篇网文的文笔取舍
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+ 长篇不需要精致文笔,需要可读性和流畅度。文笔的目标:让读者忘记在看字,直接看到画面。
212
+
213
+ ---
214
+
215
+ ## 文笔全面解析与环境交互法
216
+
217
+ ### 文笔重要性的阶段差异
218
+
219
+ | 阶段 | 重要性 | 说明 |
220
+ |------|--------|------|
221
+ | 小学生文笔 | 10分 | 基础不过关,什么都谈不上 |
222
+ | 基础达标 | 5分 | 达标后短板在结构和选材 |
223
+ | 精品级别 | 7分 | 精品之间文笔开始拉开差距 |
224
+ | 万订 | 10分 | 顶级作品的文笔是核心竞争力 |
225
+
226
+ 判断:成绩好但文笔差 -> 提升文笔性价比极高;成绩差但文笔好 -> 补选材和剧情。
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+
228
+ ### 一笔多用
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+ 一段文字同时承担多种功能:
230
+ - 环境交互 + 人设 + 感情线 = 一笔三用
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+ - 设定融入情节:世界观通过小故事穿插
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+ - 埋伏笔:表面信息之下藏隐藏信息
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+ - 紧凑节奏:枯燥背景设定藏在有趣小情节中
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+
235
+ ### 结构简化
236
+ "x级结构"核心是"细化":一句话主线 -> 细化 -> 卷纲 -> 细化 -> 章纲 -> 细化 -> 正文。逆推比顺推效率更高。
237
+
238
+ ---
239
+
240
+ ## 文笔的本质与层级
241
+
242
+ ### 三项输出检查
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+ - **选材**:目标读者、题材边界、核心卖点是否清楚。
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+ - **剧情设计**:大纲/卷纲/章纲是否能持续制造目标情绪。
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+ - **文笔**:正文是否用具体动作、对话、物件和节奏交付情绪。
246
+
247
+ 如果正文问题来自选材或剧情设计,不要只润色句子;回到对应 artifact 修正。
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+
249
+ ### 表达情绪的层级(由低到高)
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+
251
+ | 层级 | 写法 |
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+ |------|------|
253
+ | 最低 | 直接写"xx愤怒" |
254
+ | 低 | 用思想"xx暗骂" |
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+ | 中 | 用神态"脸色铁青" |
256
+ | 高 | 用动作"猛地攥紧拳头,指甲掐进肉里" |
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+
258
+ 核心:不写情绪本身,写情绪引发的外在表现。
259
+
260
+ ---
261
+
262
+ ## 视角选择与叙事
263
+
264
+ ### 网文常用视角
265
+
266
+ | 视角 | 特点 | 适用 |
267
+ |------|------|------|
268
+ | 第三人称有限 | 跟随主角视角 | 最常用,代入感最强 |
269
+ | 第一人称 | "我"叙述 | 悬疑、日常文 |
270
+ | 第三人称客观 | 只写外部行为 | 群像 |
271
+ | 跳跃视角 | 不同角色间切换 | 制造信息差 |
272
+ | 上帝视角 | 全知全能 | 传统文学,网文少用 |
273
+
274
+ ### 使用要点
275
+ - 网文最推荐第三人称有限视角
276
+ - 跳跃视角主要用于制造"读者知道而主角不知道"的信息差
277
+ - 切换视角要有明确分隔标志
278
+ - 第一人称慎用——限制信息量,后期展开困难
279
+
280
+ ### 抽象与具体的平衡
281
+ - 套路是共性,每本书的个性才是读者留下来的理由
282
+ - 好网文文笔=大白话能读懂,但删到只剩推动情绪的动作和对话
283
+ - 好的网文文笔:粗看大白话,细看有水平
284
+
285
+ ---
286
+
287
+ ## 毒点解析与规避
288
+
289
+ ### 五大毒点方向
290
+
291
+ | 方向 | 规避方法 |
292
+ |------|----------|
293
+ | 主角塑造 | 叙事立场站在主角一侧;主角做事必有正反馈 |
294
+ | 题材雷点 | 了解目标读者群体,避开敏感话题 |
295
+ | 氛围代入感 | 氛围感比梗重要一百倍(乐子文除外) |
296
+ | 期待破坏 | 把握节奏,适时满足或引入新期待 |
297
+ | 题材选择 | 参考三五千均订的作品而非顶流 |
298
+
299
+ ### 核心原则
300
+ - 主角是心头爱:叙事立场必须站在主角一侧
301
+ - 明确读点:毒点随题材变化,讨好目标受众而非所有读者
302
+ - 期待管理:连续多次破坏读者期待会引发信任危机
303
+ - 开头简洁:第一章就展现关键要素
304
+
305
+ ---
306
+
307
+ ## 黄金三章=定调与预期管理
308
+
309
+ 黄金三章 = 验证"实物是否与图片一致",快速回应读者期待。
310
+
311
+ ### 公式
312
+ 令人不安的处境 + 亟待提升的地位 + 充满希望的外挂 + 能被展望的美好未来
313
+
314
+ ### 定调三层次
315
+ 1. 情绪氛围
316
+ 2. 故事走向
317
+ 3. 价值观倾向
318
+
319
+ ### 两种写法
320
+ - 代入感路线:快速代入主角
321
+ - 期待感路线:开头创造危机
322
+
323
+ 规则:刻意黄金三章对基调破坏大,不可强求。
324
+
325
+ ### 留住读者的核心:不间断的期待
326
+ - 主角即将得到但还没得到 -> 期待感最高 -> 追读最多
327
+ - 得到之后追读立刻下降 -> 解法:得到之前套上另一个钩子 -> 循环
328
+ - 一本书随时保持两条以上期待线
329
+
330
+ ---
331
+
332
+ ## 质量检查清单
333
+
334
+ 写完每段/每章后,逐项检查:
335
+
336
+ - [ ] **段落控制**:按动作/信息变化断段,读起来不卡
337
+ - [ ] **高危词扫描**:少用"仿佛/犹如/一丝/不禁/眼中闪过/嘴角勾起"等模板化表达
338
+ - [ ] **高危句式扫描**:公式化对话标签/"他感到"/"带着一丝XX"等不要过量
339
+ - [ ] **情绪展示**:关键情绪节点没有直接写"他愤怒/伤心/紧张",用动作/神态替代;低强度过场情绪允许一笔直写,不必处处外化
340
+ - [ ] **对话有效性**:每句对话至少推进剧情/塑造人物/制造张力之一
341
+ - [ ] **五感调动**:每个场景至少调动2种以上感官
342
+ - [ ] **环境交互**:环境描写有角色交互,不是空镜头
343
+ - [ ] **镜头感**:每段有明确拍摄对象,远景/中景/近景/特写交替
344
+ - [ ] **水分检查**:删掉任意一段后读者是否困惑——不困惑则该段多余
345
+ - [ ] **视角一致**:没有全知叙述/上帝视角/心理分析混入
346
+ - [ ] **节奏交替**:叙述默认是逗号长句(句长标准见 anti-ai-writing.md 规则 3),短句只作偶尔的孤立重拍、用完回到逗号长句;忌通篇同长度,也忌机械长短交替;快慢场景交替
347
+ - [ ] **代入感**:主角目标清晰、行为可理解、叙事立场站在主角一侧