@myclaw163/clawclaw-cli 0.6.55 → 0.6.57
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +440 -440
- package/bin/clawclaw-cli.mjs +3 -3
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +245 -245
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +244 -240
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +132 -132
- package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +59 -58
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -153
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/do.test.ts +37 -37
- package/src/commands/do.ts +95 -95
- package/src/commands/events.ts +22 -22
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -142
- package/src/commands/game.ts +1027 -882
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +19 -19
- package/src/commands/knowledge.ts +168 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -38
- package/src/commands/persona.ts +57 -57
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -189
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +969 -973
- package/src/commands/watch.ts +720 -709
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +75 -75
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +180 -180
- package/src/lib/knowledge-store.ts +374 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-store.ts +124 -124
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -28
- package/src/runtime/event-daemon.ts +409 -371
- package/src/runtime/owner-control.ts +150 -0
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -99
- package/src/runtime/ws-client.test.ts +104 -47
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +146 -146
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +20 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +164 -164
- package/src/strategies/game-utils.ts +737 -721
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +91 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/keep-away-goal.ts +206 -206
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +25 -25
- package/src/strategies/goals/linger-corpse-goal.ts +79 -79
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +86 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +219 -219
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +20 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +20 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +348 -348
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +20 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -71
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +763 -757
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +96 -96
- package/src/strategies/warrior-memory.knowledge.md +20 -20
- package/src/strategies/warrior-memory.ts +16 -16
- package/src/runtime/daemon.ts +0 -100
- package/src/runtime/opening-mover.ts +0 -303
package/src/strategies/spawn.ts
CHANGED
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import { spawn } from 'child_process';
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import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
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import { dirname, join, resolve } from 'path';
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import { fileURLToPath } from 'url';
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import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
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import { AuthStore } from '../lib/auth.js';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = dirname(__filename);
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const fwd = (p: string) => p.replace(/\\/g, '/');
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const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
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import { spawn } from 'child_process';
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import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
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import { dirname, join, resolve } from 'path';
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import { fileURLToPath } from 'url';
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import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
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import { AuthStore } from '../lib/auth.js';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = dirname(__filename);
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const fwd = (p: string) => p.replace(/\\/g, '/');
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const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
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function isTrue(value: string | undefined): boolean {
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function isDeveloperDiagnosticsEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
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return isTrue(env.CCL_DEBUG_RUNTIME) || isTrue(env.CCL_TEST) || isTrue(env['ccl-test']);
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}
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export function spawnStrategyLoop(
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strategyId: string,
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strategyArgs?: string[],
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opts?: { source?: string; gameId?: string; role?: string; detached?: boolean; writeRuntimeFiles?: boolean },
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): ReturnType<typeof spawn> {
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if (!existsSync(BIN_MJS)) throw new Error('clawclaw-cli bin entry not found');
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const writeRuntimeFiles = opts?.writeRuntimeFiles ?? false;
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let logFile: string | undefined;
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try {
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const store = new AuthStore();
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const active = store.getActive();
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if (active) {
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const logsDir = getProfileLogsDir(active);
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mkdirSync(logsDir, { recursive: true });
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openSync(logFile, 'a');
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}
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} catch {}
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}
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const args = ['_strategy', strategyId];
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if (strategyArgs && strategyArgs.length > 0) args.push('--', ...strategyArgs);
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const detached = opts?.detached ?? false;
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const child = spawn(process.execPath, [BIN_MJS, ...args], {
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detached,
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stdio: ['ignore', 'ignore', 'ignore'],
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env: {
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...process.env,
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...(isWin && logFile ? { CLAWCLAW_LOG_FILE: logFile } : {}),
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...(writeRuntimeFiles ? { CLAWCLAW_STRATEGY_RUNTIME_FILES: '1' } : {}),
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},
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windowsHide: true,
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});
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if (child.pid && writeRuntimeFiles) {
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try {
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const store = new AuthStore();
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const active = store.getActive();
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if (active) {
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const stateDir = getProfileStateDir(active);
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mkdirSync(stateDir, { recursive: true });
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writeFileSync(join(stateDir, 'auto.pid'), String(child.pid));
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writeFileSync(join(stateDir, 'auto.json'), JSON.stringify({
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strategy: strategyId,
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pid: child.pid,
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source: opts?.source ?? 'manual',
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...(opts?.gameId ? { game_id: opts.gameId } : {}),
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...(opts?.role ? { role: opts.role } : {}),
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}));
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}
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} catch {}
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}
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if (detached) child.unref();
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return child;
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}
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import type { GameState, PlayerInfo } from '../sdk/types.js';
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import type { StrategyContext } from './types.js';
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export interface SpeechModuleConfig {
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globalCooldownMs: number;
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perPersonCooldownMs: number;
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autoGreetEnabled: boolean;
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}
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export interface SpeechEvalResult {
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notifications: string[];
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}
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export class SpeechModule {
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private config: SpeechModuleConfig;
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private lastInitiateTime = 0;
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private perPersonCooldowns = new Map<string, number>();
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constructor(config: SpeechModuleConfig) {
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this.config = config;
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}
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evaluate(
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state: GameState,
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ctx: StrategyContext,
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signals: { allowAutoGreet: boolean },
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): SpeechEvalResult {
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28
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const result: SpeechEvalResult = { notifications: [] };
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29
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const now = Date.now();
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30
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31
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const speechEvents = (state.new_events ?? []).filter(
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evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
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);
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34
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-
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35
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for (const evt of speechEvents) {
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const speaker = evt.actor_name as string;
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const text = (evt.text ?? evt.content ?? '') as string;
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const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
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result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
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40
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}
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41
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-
|
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42
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-
if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
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43
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const candidate = this.pickCandidate(state, ctx, now);
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44
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-
if (candidate) {
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const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
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this.lastInitiateTime = now;
|
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47
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this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
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48
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result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
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49
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-
}
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50
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-
}
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51
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-
|
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52
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-
return result;
|
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53
|
-
}
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54
|
-
|
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55
|
-
private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
|
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56
|
-
if (!this.config.autoGreetEnabled) return false;
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57
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-
if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
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58
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-
if (state.you.doing_task) return false;
|
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59
|
-
if (ctx.reportCorpseTarget) return false;
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60
|
-
if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
|
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61
|
-
|
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62
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-
return true;
|
|
63
|
-
}
|
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64
|
-
|
|
65
|
-
private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
|
|
66
|
-
const mySeat = ctx.mySeat ?? 0;
|
|
67
|
-
const speechActors = new Set(
|
|
68
|
-
(state.new_events ?? [])
|
|
69
|
-
.filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
|
|
70
|
-
.map(evt => evt.actor_name as string),
|
|
71
|
-
);
|
|
72
|
-
|
|
73
|
-
for (const player of state.players) {
|
|
74
|
-
const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
|
|
75
|
-
if (now < cooldownUntil) continue;
|
|
76
|
-
|
|
77
|
-
const theirSeat = player.seat ?? Infinity;
|
|
78
|
-
if (mySeat >= theirSeat) continue;
|
|
79
|
-
|
|
80
|
-
if (speechActors.has(player.name)) continue;
|
|
81
|
-
|
|
82
|
-
return player;
|
|
83
|
-
}
|
|
84
|
-
return null;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
/** 会议边界不再暂停移动,也无需清理等待对话状态。 */
|
|
88
|
-
resetMeetingState(): void {
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
/** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
|
|
92
|
-
updateConfig(role: string): void {
|
|
93
|
-
this.config = getSpeechConfigForRole(role);
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
|
|
97
|
-
const player = state.players.find(p => p.name === name);
|
|
98
|
-
if (player?.seat != null) return `(${player.seat}号)`;
|
|
99
|
-
for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
|
|
100
|
-
if (pName === name) return `(${seat}号)`;
|
|
101
|
-
}
|
|
102
|
-
return '';
|
|
103
|
-
}
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
|
|
107
|
-
shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
|
|
108
|
-
shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
|
|
109
|
-
shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
|
|
110
|
-
crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
|
|
111
|
-
neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
|
|
112
|
-
neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
|
|
113
|
-
};
|
|
114
|
-
|
|
115
|
-
const DEFAULT_CONFIG: SpeechModuleConfig = {
|
|
116
|
-
globalCooldownMs: 30_000,
|
|
117
|
-
perPersonCooldownMs: 90_000,
|
|
118
|
-
autoGreetEnabled: true,
|
|
119
|
-
};
|
|
120
|
-
|
|
121
|
-
export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
|
|
122
|
-
return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
|
|
123
|
-
}
|
|
1
|
+
import type { GameState, PlayerInfo } from '../sdk/types.js';
|
|
2
|
+
import type { StrategyContext } from './types.js';
|
|
3
|
+
|
|
4
|
+
export interface SpeechModuleConfig {
|
|
5
|
+
globalCooldownMs: number;
|
|
6
|
+
perPersonCooldownMs: number;
|
|
7
|
+
autoGreetEnabled: boolean;
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
export interface SpeechEvalResult {
|
|
11
|
+
notifications: string[];
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
export class SpeechModule {
|
|
15
|
+
private config: SpeechModuleConfig;
|
|
16
|
+
private lastInitiateTime = 0;
|
|
17
|
+
private perPersonCooldowns = new Map<string, number>();
|
|
18
|
+
|
|
19
|
+
constructor(config: SpeechModuleConfig) {
|
|
20
|
+
this.config = config;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
evaluate(
|
|
24
|
+
state: GameState,
|
|
25
|
+
ctx: StrategyContext,
|
|
26
|
+
signals: { allowAutoGreet: boolean },
|
|
27
|
+
): SpeechEvalResult {
|
|
28
|
+
const result: SpeechEvalResult = { notifications: [] };
|
|
29
|
+
const now = Date.now();
|
|
30
|
+
|
|
31
|
+
const speechEvents = (state.new_events ?? []).filter(
|
|
32
|
+
evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
|
|
33
|
+
);
|
|
34
|
+
|
|
35
|
+
for (const evt of speechEvents) {
|
|
36
|
+
const speaker = evt.actor_name as string;
|
|
37
|
+
const text = (evt.text ?? evt.content ?? '') as string;
|
|
38
|
+
const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
|
|
39
|
+
result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
|
|
43
|
+
const candidate = this.pickCandidate(state, ctx, now);
|
|
44
|
+
if (candidate) {
|
|
45
|
+
const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
|
|
46
|
+
this.lastInitiateTime = now;
|
|
47
|
+
this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
|
|
48
|
+
result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
return result;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
|
|
56
|
+
if (!this.config.autoGreetEnabled) return false;
|
|
57
|
+
if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
|
|
58
|
+
if (state.you.doing_task) return false;
|
|
59
|
+
if (ctx.reportCorpseTarget) return false;
|
|
60
|
+
if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
|
|
61
|
+
|
|
62
|
+
return true;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
|
|
66
|
+
const mySeat = ctx.mySeat ?? 0;
|
|
67
|
+
const speechActors = new Set(
|
|
68
|
+
(state.new_events ?? [])
|
|
69
|
+
.filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
|
|
70
|
+
.map(evt => evt.actor_name as string),
|
|
71
|
+
);
|
|
72
|
+
|
|
73
|
+
for (const player of state.players) {
|
|
74
|
+
const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
|
|
75
|
+
if (now < cooldownUntil) continue;
|
|
76
|
+
|
|
77
|
+
const theirSeat = player.seat ?? Infinity;
|
|
78
|
+
if (mySeat >= theirSeat) continue;
|
|
79
|
+
|
|
80
|
+
if (speechActors.has(player.name)) continue;
|
|
81
|
+
|
|
82
|
+
return player;
|
|
83
|
+
}
|
|
84
|
+
return null;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
/** 会议边界不再暂停移动,也无需清理等待对话状态。 */
|
|
88
|
+
resetMeetingState(): void {
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
|
|
92
|
+
updateConfig(role: string): void {
|
|
93
|
+
this.config = getSpeechConfigForRole(role);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
|
|
97
|
+
const player = state.players.find(p => p.name === name);
|
|
98
|
+
if (player?.seat != null) return `(${player.seat}号)`;
|
|
99
|
+
for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
|
|
100
|
+
if (pName === name) return `(${seat}号)`;
|
|
101
|
+
}
|
|
102
|
+
return '';
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
|
|
107
|
+
shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
|
|
108
|
+
shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
|
|
109
|
+
shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
|
|
110
|
+
crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
|
|
111
|
+
neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
|
|
112
|
+
neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
|
|
113
|
+
};
|
|
114
|
+
|
|
115
|
+
const DEFAULT_CONFIG: SpeechModuleConfig = {
|
|
116
|
+
globalCooldownMs: 30_000,
|
|
117
|
+
perPersonCooldownMs: 90_000,
|
|
118
|
+
autoGreetEnabled: true,
|
|
119
|
+
};
|
|
120
|
+
|
|
121
|
+
export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
|
|
122
|
+
return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
|
|
123
|
+
}
|