@myclaw163/clawclaw-cli 0.6.55 → 0.6.57

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/README.md +440 -440
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +245 -245
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +244 -240
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +132 -132
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +59 -58
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -153
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -142
  30. package/src/commands/game.ts +1027 -882
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -38
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/skill.ts +128 -128
  44. package/src/commands/state.ts +46 -46
  45. package/src/commands/strategy.test.ts +135 -135
  46. package/src/commands/strategy.ts +180 -189
  47. package/src/commands/tts.ts +128 -128
  48. package/src/commands/upgrade.test.ts +82 -82
  49. package/src/commands/upgrade.ts +148 -148
  50. package/src/commands/watch.test.ts +969 -973
  51. package/src/commands/watch.ts +720 -709
  52. package/src/lib/auth.test.ts +59 -59
  53. package/src/lib/auth.ts +186 -186
  54. package/src/lib/command-meta.ts +37 -37
  55. package/src/lib/game-client.ts +391 -391
  56. package/src/lib/http-keepalive.ts +15 -15
  57. package/src/lib/http-transport.test.ts +42 -42
  58. package/src/lib/http-transport.ts +113 -113
  59. package/src/lib/hub-client.test.ts +56 -56
  60. package/src/lib/hub-client.ts +88 -88
  61. package/src/lib/hub-install.test.ts +98 -98
  62. package/src/lib/hub-install.ts +121 -121
  63. package/src/lib/hub-reminder.ts +75 -75
  64. package/src/lib/hub-unzip.test.ts +69 -69
  65. package/src/lib/hub-unzip.ts +62 -62
  66. package/src/lib/init-command.test.ts +75 -75
  67. package/src/lib/init-command.ts +120 -120
  68. package/src/lib/knowledge-store.test.ts +180 -180
  69. package/src/lib/knowledge-store.ts +374 -374
  70. package/src/lib/load-context.test.ts +52 -52
  71. package/src/lib/load-context.ts +52 -52
  72. package/src/lib/match-state.test.ts +134 -134
  73. package/src/lib/match-state.ts +94 -94
  74. package/src/lib/netease-tts.ts +83 -83
  75. package/src/lib/normalize.ts +42 -42
  76. package/src/lib/persona.test.ts +41 -41
  77. package/src/lib/persona.ts +72 -72
  78. package/src/lib/server-registry.ts +152 -152
  79. package/src/lib/skill-version.test.ts +48 -48
  80. package/src/lib/skill-version.ts +19 -19
  81. package/src/lib/strategy-export.test.ts +232 -232
  82. package/src/lib/strategy-export.ts +242 -242
  83. package/src/lib/tts-keys.ts +7 -7
  84. package/src/lib/tts-speech.test.ts +63 -63
  85. package/src/lib/tts-speech.ts +76 -76
  86. package/src/lib/workspace-argv.test.ts +49 -49
  87. package/src/lib/workspace-argv.ts +44 -44
  88. package/src/perception/player-history-store.test.ts +87 -87
  89. package/src/perception/player-history-store.ts +194 -194
  90. package/src/pipeline/event-store.ts +124 -124
  91. package/src/pipeline/pipeline.ts +35 -35
  92. package/src/runtime/auto-upgrade.test.ts +66 -66
  93. package/src/runtime/auto-upgrade.ts +31 -31
  94. package/src/runtime/event-daemon.test.ts +107 -28
  95. package/src/runtime/event-daemon.ts +409 -371
  96. package/src/runtime/owner-control.ts +150 -0
  97. package/src/runtime/raw-ws-log.test.ts +33 -33
  98. package/src/runtime/raw-ws-log.ts +32 -32
  99. package/src/runtime/runtime-logger.ts +107 -99
  100. package/src/runtime/ws-client.test.ts +104 -47
  101. package/src/runtime/ws-client.ts +272 -272
  102. package/src/sdk/action.ts +166 -166
  103. package/src/sdk/index.ts +110 -110
  104. package/src/sdk/types.ts +146 -146
  105. package/src/strategies/avoid-lone.ts +11 -11
  106. package/src/strategies/avoid-players.knowledge.md +20 -20
  107. package/src/strategies/avoid-players.ts +15 -15
  108. package/src/strategies/corpse-patrol.ts +22 -22
  109. package/src/strategies/crab-sabotage.ts +21 -21
  110. package/src/strategies/custom-module.test.ts +269 -269
  111. package/src/strategies/find-player.ts +16 -16
  112. package/src/strategies/game-utils.test.ts +164 -164
  113. package/src/strategies/game-utils.ts +737 -721
  114. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  115. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  116. package/src/strategies/goals/avoid-players-top.ts +121 -121
  117. package/src/strategies/goals/conversation-goal.ts +51 -51
  118. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  119. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  120. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  121. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  122. package/src/strategies/goals/find-player-top.ts +93 -93
  123. package/src/strategies/goals/flee-players-goal.ts +53 -53
  124. package/src/strategies/goals/goal-manager.ts +41 -41
  125. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  126. package/src/strategies/goals/goal.ts +28 -28
  127. package/src/strategies/goals/keep-away-goal.ts +206 -206
  128. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  129. package/src/strategies/goals/kill-lone-top.ts +160 -160
  130. package/src/strategies/goals/kill-target-goal.ts +59 -59
  131. package/src/strategies/goals/kill-target-top.ts +109 -109
  132. package/src/strategies/goals/leaf-goal.ts +25 -25
  133. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  134. package/src/strategies/goals/lone-kill-core.ts +82 -82
  135. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  136. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  137. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  138. package/src/strategies/goals/move-room-goal.ts +60 -60
  139. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  140. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  141. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  142. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  143. package/src/strategies/goals/patrol-top.ts +57 -57
  144. package/src/strategies/goals/report-patrol-top.ts +80 -80
  145. package/src/strategies/goals/safe-task-goal.ts +102 -102
  146. package/src/strategies/goals/social-task-top.ts +161 -161
  147. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  148. package/src/strategies/goals/task-only-top.ts +57 -57
  149. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  150. package/src/strategies/goals/task-report-top.ts +57 -57
  151. package/src/strategies/goals/wander-task-goal.ts +33 -33
  152. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  153. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  154. package/src/strategies/greeting.ts +53 -53
  155. package/src/strategies/kill-frenzy.ts +12 -12
  156. package/src/strategies/kill-lone.knowledge.md +20 -20
  157. package/src/strategies/kill-lone.ts +13 -13
  158. package/src/strategies/kill-target.ts +18 -18
  159. package/src/strategies/loader.test.ts +678 -678
  160. package/src/strategies/loader.ts +172 -172
  161. package/src/strategies/lone-kill-task.ts +21 -21
  162. package/src/strategies/meeting-gate.test.ts +59 -59
  163. package/src/strategies/meeting-gate.ts +23 -23
  164. package/src/strategies/move-room.ts +15 -15
  165. package/src/strategies/new-events-backfill.ts +98 -98
  166. package/src/strategies/paradise-fish.knowledge.md +20 -20
  167. package/src/strategies/paradise-fish.ts +25 -25
  168. package/src/strategies/pathfind/distance-field.ts +150 -150
  169. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  170. package/src/strategies/pathfind/escape-planner.ts +348 -348
  171. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  172. package/src/strategies/patrol.ts +11 -11
  173. package/src/strategies/player-targets.ts +13 -13
  174. package/src/strategies/report-patrol.ts +11 -11
  175. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  176. package/src/strategies/shrimp-memory.ts +25 -25
  177. package/src/strategies/social-task.test.ts +28 -28
  178. package/src/strategies/social-task.ts +49 -49
  179. package/src/strategies/spawn.ts +82 -71
  180. package/src/strategies/speech-module.ts +123 -123
  181. package/src/strategies/strategy-loop.ts +763 -757
  182. package/src/strategies/task-kill-report.ts +17 -17
  183. package/src/strategies/task-only.ts +11 -11
  184. package/src/strategies/task-report.ts +22 -22
  185. package/src/strategies/types.ts +96 -96
  186. package/src/strategies/warrior-memory.knowledge.md +20 -20
  187. package/src/strategies/warrior-memory.ts +16 -16
  188. package/src/runtime/daemon.ts +0 -100
  189. package/src/runtime/opening-mover.ts +0 -303
@@ -1,93 +1,93 @@
1
- import type { GameState } from '../../sdk/types.js';
2
- import { Action } from '../../sdk/action.js';
3
- import {
4
- dist,
5
- isTargetAlive,
6
- nearestVisibleTarget,
7
- PatrolState,
8
- PATROL_REACHED_DISTANCE,
9
- PROGRESS_INTERVAL_MS,
10
- pursueVisibleTarget,
11
- } from '../game-utils.js';
12
- import type { BehaviorDecision, StrategyContext } from '../types.js';
13
- import { Goal } from './goal.js';
14
-
15
- const DEFAULT_TRACK_DISTANCE = 40;
16
- const LAST_SEEN_ARRIVE = 20;
17
-
18
- export class FindPlayerTop extends Goal {
19
- private readonly patrol = new PatrolState();
20
- private lastSeenX: number | null = null;
21
- private lastSeenY: number | null = null;
22
- private foundNotified = false;
23
-
24
- constructor(
25
- private readonly target: string,
26
- private readonly trackDistance: number = DEFAULT_TRACK_DISTANCE,
27
- ) {
28
- super();
29
- }
30
-
31
- tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
32
- if (!isTargetAlive(state, this.target, ctx)) {
33
- ctx.notifications.push('目标已死亡');
34
- this.emitProgress(state, ctx);
35
- return [];
36
- }
37
-
38
- const target = nearestVisibleTarget(state, ctx, [this.target]);
39
- if (target) {
40
- this.lastSeenX = target.x;
41
- this.lastSeenY = target.y;
42
- if (!this.foundNotified) {
43
- this.foundNotified = true;
44
- ctx.notifications.push('我已经牢牢跟住他了!');
45
- }
46
- const decision = pursueVisibleTarget(state, target, { kill: false, followDistance: this.trackDistance });
47
- this.emitProgress(state, ctx);
48
- return decision ? [decision] : [];
49
- }
50
-
51
- this.foundNotified = false;
52
-
53
- if (this.lastSeenX != null && this.lastSeenY != null) {
54
- if (dist(state.you.x, state.you.y, this.lastSeenX, this.lastSeenY) > LAST_SEEN_ARRIVE) {
55
- this.emitProgress(state, ctx);
56
- return [{ action: Action.move({ x: this.lastSeenX, y: this.lastSeenY }) }];
57
- }
58
- this.lastSeenX = null;
59
- this.lastSeenY = null;
60
- }
61
-
62
- this.emitProgress(state, ctx);
63
- return this.patrolDecision(state, ctx);
64
- }
65
-
66
- private patrolDecision(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
67
- let room = this.patrol.nextRoom(ctx);
68
- if (!room) return [];
69
- if (dist(state.you.x, state.you.y, room.x, room.y) <= PATROL_REACHED_DISTANCE) {
70
- this.patrol.advance(ctx);
71
- const next = this.patrol.nextRoom(ctx);
72
- if (next) room = next;
73
- }
74
- return [{ action: Action.move({ x: room.x, y: room.y }) }];
75
- }
76
-
77
- private emitProgress(state: GameState, ctx: StrategyContext): void {
78
- const now = Date.now();
79
- if (now - ctx.lastProgressNotifyAt < PROGRESS_INTERVAL_MS) return;
80
- ctx.lastProgressNotifyAt = now;
81
-
82
- const room = state.you.room ?? '未知';
83
- if (this.foundNotified) {
84
- const t = nearestVisibleTarget(state, ctx, [this.target]);
85
- const d = t ? (t.distance ?? dist(state.you.x, state.you.y, t.x, t.y)) : 0;
86
- ctx.notifications.push(`[进度] 当前在${room},正在跟踪目标${this.target},距离${Math.round(d)}px。`);
87
- } else if (this.lastSeenX != null) {
88
- ctx.notifications.push(`[进度] 当前在${room},跟丢了,正赶往${this.target}最后出现的位置。`);
89
- } else {
90
- ctx.notifications.push(`[进度] 当前在${room},正在巡逻寻找${this.target}。`);
91
- }
92
- }
93
- }
1
+ import type { GameState } from '../../sdk/types.js';
2
+ import { Action } from '../../sdk/action.js';
3
+ import {
4
+ dist,
5
+ isTargetAlive,
6
+ nearestVisibleTarget,
7
+ PatrolState,
8
+ PATROL_REACHED_DISTANCE,
9
+ PROGRESS_INTERVAL_MS,
10
+ pursueVisibleTarget,
11
+ } from '../game-utils.js';
12
+ import type { BehaviorDecision, StrategyContext } from '../types.js';
13
+ import { Goal } from './goal.js';
14
+
15
+ const DEFAULT_TRACK_DISTANCE = 40;
16
+ const LAST_SEEN_ARRIVE = 20;
17
+
18
+ export class FindPlayerTop extends Goal {
19
+ private readonly patrol = new PatrolState();
20
+ private lastSeenX: number | null = null;
21
+ private lastSeenY: number | null = null;
22
+ private foundNotified = false;
23
+
24
+ constructor(
25
+ private readonly target: string,
26
+ private readonly trackDistance: number = DEFAULT_TRACK_DISTANCE,
27
+ ) {
28
+ super();
29
+ }
30
+
31
+ tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
32
+ if (!isTargetAlive(state, this.target, ctx)) {
33
+ ctx.notifications.push('目标已死亡');
34
+ this.emitProgress(state, ctx);
35
+ return [];
36
+ }
37
+
38
+ const target = nearestVisibleTarget(state, ctx, [this.target]);
39
+ if (target) {
40
+ this.lastSeenX = target.x;
41
+ this.lastSeenY = target.y;
42
+ if (!this.foundNotified) {
43
+ this.foundNotified = true;
44
+ ctx.notifications.push('我已经牢牢跟住他了!');
45
+ }
46
+ const decision = pursueVisibleTarget(state, target, { kill: false, followDistance: this.trackDistance });
47
+ this.emitProgress(state, ctx);
48
+ return decision ? [decision] : [];
49
+ }
50
+
51
+ this.foundNotified = false;
52
+
53
+ if (this.lastSeenX != null && this.lastSeenY != null) {
54
+ if (dist(state.you.x, state.you.y, this.lastSeenX, this.lastSeenY) > LAST_SEEN_ARRIVE) {
55
+ this.emitProgress(state, ctx);
56
+ return [{ action: Action.move({ x: this.lastSeenX, y: this.lastSeenY }) }];
57
+ }
58
+ this.lastSeenX = null;
59
+ this.lastSeenY = null;
60
+ }
61
+
62
+ this.emitProgress(state, ctx);
63
+ return this.patrolDecision(state, ctx);
64
+ }
65
+
66
+ private patrolDecision(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
67
+ let room = this.patrol.nextRoom(ctx);
68
+ if (!room) return [];
69
+ if (dist(state.you.x, state.you.y, room.x, room.y) <= PATROL_REACHED_DISTANCE) {
70
+ this.patrol.advance(ctx);
71
+ const next = this.patrol.nextRoom(ctx);
72
+ if (next) room = next;
73
+ }
74
+ return [{ action: Action.move({ x: room.x, y: room.y }) }];
75
+ }
76
+
77
+ private emitProgress(state: GameState, ctx: StrategyContext): void {
78
+ const now = Date.now();
79
+ if (now - ctx.lastProgressNotifyAt < PROGRESS_INTERVAL_MS) return;
80
+ ctx.lastProgressNotifyAt = now;
81
+
82
+ const room = state.you.room ?? '未知';
83
+ if (this.foundNotified) {
84
+ const t = nearestVisibleTarget(state, ctx, [this.target]);
85
+ const d = t ? (t.distance ?? dist(state.you.x, state.you.y, t.x, t.y)) : 0;
86
+ ctx.notifications.push(`[进度] 当前在${room},正在跟踪目标${this.target},距离${Math.round(d)}px。`);
87
+ } else if (this.lastSeenX != null) {
88
+ ctx.notifications.push(`[进度] 当前在${room},跟丢了,正赶往${this.target}最后出现的位置。`);
89
+ } else {
90
+ ctx.notifications.push(`[进度] 当前在${room},正在巡逻寻找${this.target}。`);
91
+ }
92
+ }
93
+ }
@@ -1,53 +1,53 @@
1
- import type { GameState, PlayerInfo } from '../../sdk/types.js';
2
- import { dist, hasReachedRoomTarget, resolveRoom, roomAwayFromPlayers } from '../game-utils.js';
3
- import type { BehaviorDecision, StrategyContext } from '../types.js';
4
- import { Goal } from './goal.js';
5
- import { MoveRoomGoal } from './move-room-goal.js';
6
-
7
- export type FleePlayerResolver = (state: GameState, ctx: StrategyContext) => PlayerInfo[];
8
-
9
- export interface FleePlayersGoalOptions {
10
- emitProgress?: boolean;
11
- finishWhenEmpty?: boolean;
12
- stopOnPlayer?: boolean;
13
- }
14
-
15
- export class FleePlayersGoal extends Goal {
16
- constructor(
17
- public readonly key: string,
18
- private readonly resolvePlayers: FleePlayerResolver,
19
- private readonly options: FleePlayersGoalOptions = {},
20
- ) {
21
- super();
22
- }
23
-
24
- tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
25
- const players = this.resolvePlayers(state, ctx);
26
- const worker = this.subGoal;
27
- if (worker instanceof MoveRoomGoal && this.canKeepTarget(worker, state, ctx, players)) return [];
28
-
29
- const room = roomAwayFromPlayers(state, ctx, players);
30
- if (!room) return [];
31
-
32
- if (!(worker instanceof MoveRoomGoal) || worker.room !== room.name) {
33
- if (this.subGoal) this.removeSubGoal();
34
- this.setSubGoal(new MoveRoomGoal(room.name, hasReachedRoomTarget, {
35
- emitProgress: this.options.emitProgress ?? false,
36
- stopOnPlayer: this.options.stopOnPlayer ?? false,
37
- }), 0.2);
38
- }
39
- return [];
40
- }
41
-
42
- isFinish(state: GameState, ctx: StrategyContext): boolean {
43
- return (this.options.finishWhenEmpty ?? true) && this.resolvePlayers(state, ctx).length === 0;
44
- }
45
-
46
- private canKeepTarget(worker: MoveRoomGoal, state: GameState, ctx: StrategyContext, players: PlayerInfo[]): boolean {
47
- const target = resolveRoom(worker.room, ctx);
48
- if (!target) return false;
49
- if (hasReachedRoomTarget(state, target)) return true;
50
- if (ctx.blockedMoveTarget && dist(target.x, target.y, ctx.blockedMoveTarget.x, ctx.blockedMoveTarget.y) <= 10) return false;
51
- return !players.some(player => player.room?.toLowerCase() === target.name.toLowerCase());
52
- }
53
- }
1
+ import type { GameState, PlayerInfo } from '../../sdk/types.js';
2
+ import { dist, hasReachedRoomTarget, resolveRoom, roomAwayFromPlayers } from '../game-utils.js';
3
+ import type { BehaviorDecision, StrategyContext } from '../types.js';
4
+ import { Goal } from './goal.js';
5
+ import { MoveRoomGoal } from './move-room-goal.js';
6
+
7
+ export type FleePlayerResolver = (state: GameState, ctx: StrategyContext) => PlayerInfo[];
8
+
9
+ export interface FleePlayersGoalOptions {
10
+ emitProgress?: boolean;
11
+ finishWhenEmpty?: boolean;
12
+ stopOnPlayer?: boolean;
13
+ }
14
+
15
+ export class FleePlayersGoal extends Goal {
16
+ constructor(
17
+ public readonly key: string,
18
+ private readonly resolvePlayers: FleePlayerResolver,
19
+ private readonly options: FleePlayersGoalOptions = {},
20
+ ) {
21
+ super();
22
+ }
23
+
24
+ tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
25
+ const players = this.resolvePlayers(state, ctx);
26
+ const worker = this.subGoal;
27
+ if (worker instanceof MoveRoomGoal && this.canKeepTarget(worker, state, ctx, players)) return [];
28
+
29
+ const room = roomAwayFromPlayers(state, ctx, players);
30
+ if (!room) return [];
31
+
32
+ if (!(worker instanceof MoveRoomGoal) || worker.room !== room.name) {
33
+ if (this.subGoal) this.removeSubGoal();
34
+ this.setSubGoal(new MoveRoomGoal(room.name, hasReachedRoomTarget, {
35
+ emitProgress: this.options.emitProgress ?? false,
36
+ stopOnPlayer: this.options.stopOnPlayer ?? false,
37
+ }), 0.2);
38
+ }
39
+ return [];
40
+ }
41
+
42
+ isFinish(state: GameState, ctx: StrategyContext): boolean {
43
+ return (this.options.finishWhenEmpty ?? true) && this.resolvePlayers(state, ctx).length === 0;
44
+ }
45
+
46
+ private canKeepTarget(worker: MoveRoomGoal, state: GameState, ctx: StrategyContext, players: PlayerInfo[]): boolean {
47
+ const target = resolveRoom(worker.room, ctx);
48
+ if (!target) return false;
49
+ if (hasReachedRoomTarget(state, target)) return true;
50
+ if (ctx.blockedMoveTarget && dist(target.x, target.y, ctx.blockedMoveTarget.x, ctx.blockedMoveTarget.y) <= 10) return false;
51
+ return !players.some(player => player.room?.toLowerCase() === target.name.toLowerCase());
52
+ }
53
+ }
@@ -1,41 +1,41 @@
1
- import type { GameState } from '../../sdk/types.js';
2
- import type { BehaviorDecision, StrategyContext } from '../types.js';
3
- import { Goal } from './goal.js';
4
-
5
- export class GoalManager {
6
- private top: Goal | null = null;
7
-
8
- setTop(goal: Goal): void {
9
- this.top = goal;
10
- }
11
-
12
- getTop(): Goal | null {
13
- return this.top;
14
- }
15
-
16
- clear(): void {
17
- this.top = null;
18
- }
19
-
20
- tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
21
- const decisions: BehaviorDecision[] = [];
22
- let parent: Goal | null = null;
23
- let node: Goal | null = this.top;
24
-
25
- while (node !== null) {
26
- if (node.isFinish(state, ctx)) {
27
- if (parent === null) {
28
- this.top = null;
29
- } else {
30
- parent.removeSubGoal();
31
- }
32
- break;
33
- }
34
- decisions.push(...node.tick(state, ctx));
35
- parent = node;
36
- node = node.subGoal;
37
- }
38
-
39
- return decisions;
40
- }
41
- }
1
+ import type { GameState } from '../../sdk/types.js';
2
+ import type { BehaviorDecision, StrategyContext } from '../types.js';
3
+ import { Goal } from './goal.js';
4
+
5
+ export class GoalManager {
6
+ private top: Goal | null = null;
7
+
8
+ setTop(goal: Goal): void {
9
+ this.top = goal;
10
+ }
11
+
12
+ getTop(): Goal | null {
13
+ return this.top;
14
+ }
15
+
16
+ clear(): void {
17
+ this.top = null;
18
+ }
19
+
20
+ tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
21
+ const decisions: BehaviorDecision[] = [];
22
+ let parent: Goal | null = null;
23
+ let node: Goal | null = this.top;
24
+
25
+ while (node !== null) {
26
+ if (node.isFinish(state, ctx)) {
27
+ if (parent === null) {
28
+ this.top = null;
29
+ } else {
30
+ parent.removeSubGoal();
31
+ }
32
+ break;
33
+ }
34
+ decisions.push(...node.tick(state, ctx));
35
+ parent = node;
36
+ node = node.subGoal;
37
+ }
38
+
39
+ return decisions;
40
+ }
41
+ }
@@ -1,49 +1,49 @@
1
- import type { GameState } from '../../sdk/types.js';
2
- import type { BehaviorDecision, CustomModule, Strategy, StrategyContext } from '../types.js';
3
- import type { Goal } from './goal.js';
4
- import { GoalManager } from './goal-manager.js';
5
-
6
- export interface GoalRootStrategyOptions {
7
- resetOnMeetingResume?: boolean;
8
- customModules?: CustomModule[];
9
- onUpdateRole?: (role: string) => void;
10
- }
11
-
12
- export class GoalRootStrategy implements Strategy {
13
- readonly name: string;
14
- private readonly mgr = new GoalManager();
15
- private readonly makeTop: () => Goal;
16
- private readonly resetOnMeetingResume: boolean;
17
- private readonly modules: CustomModule[];
18
- private readonly onUpdateRole?: (role: string) => void;
19
-
20
- constructor(name: string, makeTop: () => Goal, options?: GoalRootStrategyOptions) {
21
- this.name = name;
22
- this.makeTop = makeTop;
23
- this.resetOnMeetingResume = options?.resetOnMeetingResume ?? true;
24
- this.modules = options?.customModules ?? [];
25
- this.onUpdateRole = options?.onUpdateRole;
26
- this.mgr.setTop(makeTop());
27
- }
28
-
29
- decide(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
30
- if (this.mgr.getTop() === null) this.mgr.setTop(this.makeTop());
31
- return this.mgr.tick(state, ctx);
32
- }
33
-
34
- onMeetingResume(): void {
35
- if (this.resetOnMeetingResume) {
36
- this.mgr.setTop(this.makeTop());
37
- return;
38
- }
39
- this.mgr.getTop()?.onMeetingResume();
40
- }
41
-
42
- customModules(): CustomModule[] {
43
- return this.modules;
44
- }
45
-
46
- updateRole(role: string): void {
47
- this.onUpdateRole?.(role);
48
- }
49
- }
1
+ import type { GameState } from '../../sdk/types.js';
2
+ import type { BehaviorDecision, CustomModule, Strategy, StrategyContext } from '../types.js';
3
+ import type { Goal } from './goal.js';
4
+ import { GoalManager } from './goal-manager.js';
5
+
6
+ export interface GoalRootStrategyOptions {
7
+ resetOnMeetingResume?: boolean;
8
+ customModules?: CustomModule[];
9
+ onUpdateRole?: (role: string) => void;
10
+ }
11
+
12
+ export class GoalRootStrategy implements Strategy {
13
+ readonly name: string;
14
+ private readonly mgr = new GoalManager();
15
+ private readonly makeTop: () => Goal;
16
+ private readonly resetOnMeetingResume: boolean;
17
+ private readonly modules: CustomModule[];
18
+ private readonly onUpdateRole?: (role: string) => void;
19
+
20
+ constructor(name: string, makeTop: () => Goal, options?: GoalRootStrategyOptions) {
21
+ this.name = name;
22
+ this.makeTop = makeTop;
23
+ this.resetOnMeetingResume = options?.resetOnMeetingResume ?? true;
24
+ this.modules = options?.customModules ?? [];
25
+ this.onUpdateRole = options?.onUpdateRole;
26
+ this.mgr.setTop(makeTop());
27
+ }
28
+
29
+ decide(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
30
+ if (this.mgr.getTop() === null) this.mgr.setTop(this.makeTop());
31
+ return this.mgr.tick(state, ctx);
32
+ }
33
+
34
+ onMeetingResume(): void {
35
+ if (this.resetOnMeetingResume) {
36
+ this.mgr.setTop(this.makeTop());
37
+ return;
38
+ }
39
+ this.mgr.getTop()?.onMeetingResume();
40
+ }
41
+
42
+ customModules(): CustomModule[] {
43
+ return this.modules;
44
+ }
45
+
46
+ updateRole(role: string): void {
47
+ this.onUpdateRole?.(role);
48
+ }
49
+ }
@@ -1,28 +1,28 @@
1
- import type { GameState } from '../../sdk/types.js';
2
- import type { BehaviorDecision, StrategyContext } from '../types.js';
3
-
4
- export abstract class Goal {
5
- subGoal: Goal | null = null;
6
- priority = 0;
7
-
8
- abstract tick(state: GameState, ctx: StrategyContext): BehaviorDecision[];
9
-
10
- isFinish(_state: GameState, _ctx: StrategyContext): boolean {
11
- return false;
12
- }
13
-
14
- onMeetingResume(): void {}
15
-
16
- setSubGoal(child: Goal, priority: number): boolean {
17
- if (this.subGoal !== null && this.subGoal.priority >= priority) {
18
- return false;
19
- }
20
- child.priority = priority;
21
- this.subGoal = child;
22
- return true;
23
- }
24
-
25
- removeSubGoal(): void {
26
- this.subGoal = null;
27
- }
28
- }
1
+ import type { GameState } from '../../sdk/types.js';
2
+ import type { BehaviorDecision, StrategyContext } from '../types.js';
3
+
4
+ export abstract class Goal {
5
+ subGoal: Goal | null = null;
6
+ priority = 0;
7
+
8
+ abstract tick(state: GameState, ctx: StrategyContext): BehaviorDecision[];
9
+
10
+ isFinish(_state: GameState, _ctx: StrategyContext): boolean {
11
+ return false;
12
+ }
13
+
14
+ onMeetingResume(): void {}
15
+
16
+ setSubGoal(child: Goal, priority: number): boolean {
17
+ if (this.subGoal !== null && this.subGoal.priority >= priority) {
18
+ return false;
19
+ }
20
+ child.priority = priority;
21
+ this.subGoal = child;
22
+ return true;
23
+ }
24
+
25
+ removeSubGoal(): void {
26
+ this.subGoal = null;
27
+ }
28
+ }