@myclaw163/clawclaw-cli 0.6.55 → 0.6.57
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +440 -440
- package/bin/clawclaw-cli.mjs +3 -3
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +245 -245
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +244 -240
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +132 -132
- package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +59 -58
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -153
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/do.test.ts +37 -37
- package/src/commands/do.ts +95 -95
- package/src/commands/events.ts +22 -22
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -142
- package/src/commands/game.ts +1027 -882
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +19 -19
- package/src/commands/knowledge.ts +168 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -38
- package/src/commands/persona.ts +57 -57
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -189
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +969 -973
- package/src/commands/watch.ts +720 -709
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +75 -75
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +180 -180
- package/src/lib/knowledge-store.ts +374 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-store.ts +124 -124
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -28
- package/src/runtime/event-daemon.ts +409 -371
- package/src/runtime/owner-control.ts +150 -0
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -99
- package/src/runtime/ws-client.test.ts +104 -47
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +146 -146
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +20 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +164 -164
- package/src/strategies/game-utils.ts +737 -721
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +91 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/keep-away-goal.ts +206 -206
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +25 -25
- package/src/strategies/goals/linger-corpse-goal.ts +79 -79
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +86 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +219 -219
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +20 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +20 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +348 -348
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +20 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -71
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +763 -757
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +96 -96
- package/src/strategies/warrior-memory.knowledge.md +20 -20
- package/src/strategies/warrior-memory.ts +16 -16
- package/src/runtime/daemon.ts +0 -100
- package/src/runtime/opening-mover.ts +0 -303
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import type { GameState } from '../../sdk/types.js';
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import { Action } from '../../sdk/action.js';
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import {
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dist,
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isTargetAlive,
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nearestVisibleTarget,
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PatrolState,
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PATROL_REACHED_DISTANCE,
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pursueVisibleTarget,
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} from '../game-utils.js';
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import type { BehaviorDecision, StrategyContext } from '../types.js';
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import { Goal } from './goal.js';
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const DEFAULT_TRACK_DISTANCE = 40;
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const LAST_SEEN_ARRIVE = 20;
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export class FindPlayerTop extends Goal {
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private readonly patrol = new PatrolState();
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private lastSeenX: number | null = null;
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private foundNotified = false;
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constructor(
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super();
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tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
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ctx.notifications.push('目标已死亡');
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this.emitProgress(state, ctx);
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return [];
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const target = nearestVisibleTarget(state, ctx, [this.target]);
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this.lastSeenX = target.x;
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this.lastSeenY = target.y;
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ctx.notifications.push('我已经牢牢跟住他了!');
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const decision = pursueVisibleTarget(state, target, { kill: false, followDistance: this.trackDistance });
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this.emitProgress(state, ctx);
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return decision ? [decision] : [];
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if (dist(state.you.x, state.you.y, this.lastSeenX, this.lastSeenY) > LAST_SEEN_ARRIVE) {
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return [{ action: Action.move({ x: this.lastSeenX, y: this.lastSeenY }) }];
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if (dist(state.you.x, state.you.y, room.x, room.y) <= PATROL_REACHED_DISTANCE) {
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return [{ action: Action.move({ x: room.x, y: room.y }) }];
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const d = t ? (t.distance ?? dist(state.you.x, state.you.y, t.x, t.y)) : 0;
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ctx.notifications.push(`[进度] 当前在${room},正在跟踪目标${this.target},距离${Math.round(d)}px。`);
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} else if (this.lastSeenX != null) {
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ctx.notifications.push(`[进度] 当前在${room},跟丢了,正赶往${this.target}最后出现的位置。`);
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ctx.notifications.push(`[进度] 当前在${room},正在巡逻寻找${this.target}。`);
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}
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import type { GameState } from '../../sdk/types.js';
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import {
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} from '../game-utils.js';
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import type { BehaviorDecision, StrategyContext } from '../types.js';
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import { Goal } from './goal.js';
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export class FindPlayerTop extends Goal {
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private readonly patrol = new PatrolState();
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constructor(
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ctx.notifications.push('目标已死亡');
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this.emitProgress(state, ctx);
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const target = nearestVisibleTarget(state, ctx, [this.target]);
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this.lastSeenX = target.x;
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this.lastSeenY = target.y;
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ctx.notifications.push('我已经牢牢跟住他了!');
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const decision = pursueVisibleTarget(state, target, { kill: false, followDistance: this.trackDistance });
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return [{ action: Action.move({ x: this.lastSeenX, y: this.lastSeenY }) }];
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|
+
}
|
|
61
|
+
|
|
62
|
+
this.emitProgress(state, ctx);
|
|
63
|
+
return this.patrolDecision(state, ctx);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
private patrolDecision(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
67
|
+
let room = this.patrol.nextRoom(ctx);
|
|
68
|
+
if (!room) return [];
|
|
69
|
+
if (dist(state.you.x, state.you.y, room.x, room.y) <= PATROL_REACHED_DISTANCE) {
|
|
70
|
+
this.patrol.advance(ctx);
|
|
71
|
+
const next = this.patrol.nextRoom(ctx);
|
|
72
|
+
if (next) room = next;
|
|
73
|
+
}
|
|
74
|
+
return [{ action: Action.move({ x: room.x, y: room.y }) }];
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
private emitProgress(state: GameState, ctx: StrategyContext): void {
|
|
78
|
+
const now = Date.now();
|
|
79
|
+
if (now - ctx.lastProgressNotifyAt < PROGRESS_INTERVAL_MS) return;
|
|
80
|
+
ctx.lastProgressNotifyAt = now;
|
|
81
|
+
|
|
82
|
+
const room = state.you.room ?? '未知';
|
|
83
|
+
if (this.foundNotified) {
|
|
84
|
+
const t = nearestVisibleTarget(state, ctx, [this.target]);
|
|
85
|
+
const d = t ? (t.distance ?? dist(state.you.x, state.you.y, t.x, t.y)) : 0;
|
|
86
|
+
ctx.notifications.push(`[进度] 当前在${room},正在跟踪目标${this.target},距离${Math.round(d)}px。`);
|
|
87
|
+
} else if (this.lastSeenX != null) {
|
|
88
|
+
ctx.notifications.push(`[进度] 当前在${room},跟丢了,正赶往${this.target}最后出现的位置。`);
|
|
89
|
+
} else {
|
|
90
|
+
ctx.notifications.push(`[进度] 当前在${room},正在巡逻寻找${this.target}。`);
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
}
|
|
@@ -1,53 +1,53 @@
|
|
|
1
|
-
import type { GameState, PlayerInfo } from '../../sdk/types.js';
|
|
2
|
-
import { dist, hasReachedRoomTarget, resolveRoom, roomAwayFromPlayers } from '../game-utils.js';
|
|
3
|
-
import type { BehaviorDecision, StrategyContext } from '../types.js';
|
|
4
|
-
import { Goal } from './goal.js';
|
|
5
|
-
import { MoveRoomGoal } from './move-room-goal.js';
|
|
6
|
-
|
|
7
|
-
export type FleePlayerResolver = (state: GameState, ctx: StrategyContext) => PlayerInfo[];
|
|
8
|
-
|
|
9
|
-
export interface FleePlayersGoalOptions {
|
|
10
|
-
emitProgress?: boolean;
|
|
11
|
-
finishWhenEmpty?: boolean;
|
|
12
|
-
stopOnPlayer?: boolean;
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
export class FleePlayersGoal extends Goal {
|
|
16
|
-
constructor(
|
|
17
|
-
public readonly key: string,
|
|
18
|
-
private readonly resolvePlayers: FleePlayerResolver,
|
|
19
|
-
private readonly options: FleePlayersGoalOptions = {},
|
|
20
|
-
) {
|
|
21
|
-
super();
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
25
|
-
const players = this.resolvePlayers(state, ctx);
|
|
26
|
-
const worker = this.subGoal;
|
|
27
|
-
if (worker instanceof MoveRoomGoal && this.canKeepTarget(worker, state, ctx, players)) return [];
|
|
28
|
-
|
|
29
|
-
const room = roomAwayFromPlayers(state, ctx, players);
|
|
30
|
-
if (!room) return [];
|
|
31
|
-
|
|
32
|
-
if (!(worker instanceof MoveRoomGoal) || worker.room !== room.name) {
|
|
33
|
-
if (this.subGoal) this.removeSubGoal();
|
|
34
|
-
this.setSubGoal(new MoveRoomGoal(room.name, hasReachedRoomTarget, {
|
|
35
|
-
emitProgress: this.options.emitProgress ?? false,
|
|
36
|
-
stopOnPlayer: this.options.stopOnPlayer ?? false,
|
|
37
|
-
}), 0.2);
|
|
38
|
-
}
|
|
39
|
-
return [];
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
isFinish(state: GameState, ctx: StrategyContext): boolean {
|
|
43
|
-
return (this.options.finishWhenEmpty ?? true) && this.resolvePlayers(state, ctx).length === 0;
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
private canKeepTarget(worker: MoveRoomGoal, state: GameState, ctx: StrategyContext, players: PlayerInfo[]): boolean {
|
|
47
|
-
const target = resolveRoom(worker.room, ctx);
|
|
48
|
-
if (!target) return false;
|
|
49
|
-
if (hasReachedRoomTarget(state, target)) return true;
|
|
50
|
-
if (ctx.blockedMoveTarget && dist(target.x, target.y, ctx.blockedMoveTarget.x, ctx.blockedMoveTarget.y) <= 10) return false;
|
|
51
|
-
return !players.some(player => player.room?.toLowerCase() === target.name.toLowerCase());
|
|
52
|
-
}
|
|
53
|
-
}
|
|
1
|
+
import type { GameState, PlayerInfo } from '../../sdk/types.js';
|
|
2
|
+
import { dist, hasReachedRoomTarget, resolveRoom, roomAwayFromPlayers } from '../game-utils.js';
|
|
3
|
+
import type { BehaviorDecision, StrategyContext } from '../types.js';
|
|
4
|
+
import { Goal } from './goal.js';
|
|
5
|
+
import { MoveRoomGoal } from './move-room-goal.js';
|
|
6
|
+
|
|
7
|
+
export type FleePlayerResolver = (state: GameState, ctx: StrategyContext) => PlayerInfo[];
|
|
8
|
+
|
|
9
|
+
export interface FleePlayersGoalOptions {
|
|
10
|
+
emitProgress?: boolean;
|
|
11
|
+
finishWhenEmpty?: boolean;
|
|
12
|
+
stopOnPlayer?: boolean;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export class FleePlayersGoal extends Goal {
|
|
16
|
+
constructor(
|
|
17
|
+
public readonly key: string,
|
|
18
|
+
private readonly resolvePlayers: FleePlayerResolver,
|
|
19
|
+
private readonly options: FleePlayersGoalOptions = {},
|
|
20
|
+
) {
|
|
21
|
+
super();
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
25
|
+
const players = this.resolvePlayers(state, ctx);
|
|
26
|
+
const worker = this.subGoal;
|
|
27
|
+
if (worker instanceof MoveRoomGoal && this.canKeepTarget(worker, state, ctx, players)) return [];
|
|
28
|
+
|
|
29
|
+
const room = roomAwayFromPlayers(state, ctx, players);
|
|
30
|
+
if (!room) return [];
|
|
31
|
+
|
|
32
|
+
if (!(worker instanceof MoveRoomGoal) || worker.room !== room.name) {
|
|
33
|
+
if (this.subGoal) this.removeSubGoal();
|
|
34
|
+
this.setSubGoal(new MoveRoomGoal(room.name, hasReachedRoomTarget, {
|
|
35
|
+
emitProgress: this.options.emitProgress ?? false,
|
|
36
|
+
stopOnPlayer: this.options.stopOnPlayer ?? false,
|
|
37
|
+
}), 0.2);
|
|
38
|
+
}
|
|
39
|
+
return [];
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
isFinish(state: GameState, ctx: StrategyContext): boolean {
|
|
43
|
+
return (this.options.finishWhenEmpty ?? true) && this.resolvePlayers(state, ctx).length === 0;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
private canKeepTarget(worker: MoveRoomGoal, state: GameState, ctx: StrategyContext, players: PlayerInfo[]): boolean {
|
|
47
|
+
const target = resolveRoom(worker.room, ctx);
|
|
48
|
+
if (!target) return false;
|
|
49
|
+
if (hasReachedRoomTarget(state, target)) return true;
|
|
50
|
+
if (ctx.blockedMoveTarget && dist(target.x, target.y, ctx.blockedMoveTarget.x, ctx.blockedMoveTarget.y) <= 10) return false;
|
|
51
|
+
return !players.some(player => player.room?.toLowerCase() === target.name.toLowerCase());
|
|
52
|
+
}
|
|
53
|
+
}
|
|
@@ -1,41 +1,41 @@
|
|
|
1
|
-
import type { GameState } from '../../sdk/types.js';
|
|
2
|
-
import type { BehaviorDecision, StrategyContext } from '../types.js';
|
|
3
|
-
import { Goal } from './goal.js';
|
|
4
|
-
|
|
5
|
-
export class GoalManager {
|
|
6
|
-
private top: Goal | null = null;
|
|
7
|
-
|
|
8
|
-
setTop(goal: Goal): void {
|
|
9
|
-
this.top = goal;
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
getTop(): Goal | null {
|
|
13
|
-
return this.top;
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
clear(): void {
|
|
17
|
-
this.top = null;
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
21
|
-
const decisions: BehaviorDecision[] = [];
|
|
22
|
-
let parent: Goal | null = null;
|
|
23
|
-
let node: Goal | null = this.top;
|
|
24
|
-
|
|
25
|
-
while (node !== null) {
|
|
26
|
-
if (node.isFinish(state, ctx)) {
|
|
27
|
-
if (parent === null) {
|
|
28
|
-
this.top = null;
|
|
29
|
-
} else {
|
|
30
|
-
parent.removeSubGoal();
|
|
31
|
-
}
|
|
32
|
-
break;
|
|
33
|
-
}
|
|
34
|
-
decisions.push(...node.tick(state, ctx));
|
|
35
|
-
parent = node;
|
|
36
|
-
node = node.subGoal;
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
return decisions;
|
|
40
|
-
}
|
|
41
|
-
}
|
|
1
|
+
import type { GameState } from '../../sdk/types.js';
|
|
2
|
+
import type { BehaviorDecision, StrategyContext } from '../types.js';
|
|
3
|
+
import { Goal } from './goal.js';
|
|
4
|
+
|
|
5
|
+
export class GoalManager {
|
|
6
|
+
private top: Goal | null = null;
|
|
7
|
+
|
|
8
|
+
setTop(goal: Goal): void {
|
|
9
|
+
this.top = goal;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
getTop(): Goal | null {
|
|
13
|
+
return this.top;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
clear(): void {
|
|
17
|
+
this.top = null;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
21
|
+
const decisions: BehaviorDecision[] = [];
|
|
22
|
+
let parent: Goal | null = null;
|
|
23
|
+
let node: Goal | null = this.top;
|
|
24
|
+
|
|
25
|
+
while (node !== null) {
|
|
26
|
+
if (node.isFinish(state, ctx)) {
|
|
27
|
+
if (parent === null) {
|
|
28
|
+
this.top = null;
|
|
29
|
+
} else {
|
|
30
|
+
parent.removeSubGoal();
|
|
31
|
+
}
|
|
32
|
+
break;
|
|
33
|
+
}
|
|
34
|
+
decisions.push(...node.tick(state, ctx));
|
|
35
|
+
parent = node;
|
|
36
|
+
node = node.subGoal;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
return decisions;
|
|
40
|
+
}
|
|
41
|
+
}
|
|
@@ -1,49 +1,49 @@
|
|
|
1
|
-
import type { GameState } from '../../sdk/types.js';
|
|
2
|
-
import type { BehaviorDecision, CustomModule, Strategy, StrategyContext } from '../types.js';
|
|
3
|
-
import type { Goal } from './goal.js';
|
|
4
|
-
import { GoalManager } from './goal-manager.js';
|
|
5
|
-
|
|
6
|
-
export interface GoalRootStrategyOptions {
|
|
7
|
-
resetOnMeetingResume?: boolean;
|
|
8
|
-
customModules?: CustomModule[];
|
|
9
|
-
onUpdateRole?: (role: string) => void;
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
export class GoalRootStrategy implements Strategy {
|
|
13
|
-
readonly name: string;
|
|
14
|
-
private readonly mgr = new GoalManager();
|
|
15
|
-
private readonly makeTop: () => Goal;
|
|
16
|
-
private readonly resetOnMeetingResume: boolean;
|
|
17
|
-
private readonly modules: CustomModule[];
|
|
18
|
-
private readonly onUpdateRole?: (role: string) => void;
|
|
19
|
-
|
|
20
|
-
constructor(name: string, makeTop: () => Goal, options?: GoalRootStrategyOptions) {
|
|
21
|
-
this.name = name;
|
|
22
|
-
this.makeTop = makeTop;
|
|
23
|
-
this.resetOnMeetingResume = options?.resetOnMeetingResume ?? true;
|
|
24
|
-
this.modules = options?.customModules ?? [];
|
|
25
|
-
this.onUpdateRole = options?.onUpdateRole;
|
|
26
|
-
this.mgr.setTop(makeTop());
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
decide(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
30
|
-
if (this.mgr.getTop() === null) this.mgr.setTop(this.makeTop());
|
|
31
|
-
return this.mgr.tick(state, ctx);
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
onMeetingResume(): void {
|
|
35
|
-
if (this.resetOnMeetingResume) {
|
|
36
|
-
this.mgr.setTop(this.makeTop());
|
|
37
|
-
return;
|
|
38
|
-
}
|
|
39
|
-
this.mgr.getTop()?.onMeetingResume();
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
customModules(): CustomModule[] {
|
|
43
|
-
return this.modules;
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
updateRole(role: string): void {
|
|
47
|
-
this.onUpdateRole?.(role);
|
|
48
|
-
}
|
|
49
|
-
}
|
|
1
|
+
import type { GameState } from '../../sdk/types.js';
|
|
2
|
+
import type { BehaviorDecision, CustomModule, Strategy, StrategyContext } from '../types.js';
|
|
3
|
+
import type { Goal } from './goal.js';
|
|
4
|
+
import { GoalManager } from './goal-manager.js';
|
|
5
|
+
|
|
6
|
+
export interface GoalRootStrategyOptions {
|
|
7
|
+
resetOnMeetingResume?: boolean;
|
|
8
|
+
customModules?: CustomModule[];
|
|
9
|
+
onUpdateRole?: (role: string) => void;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export class GoalRootStrategy implements Strategy {
|
|
13
|
+
readonly name: string;
|
|
14
|
+
private readonly mgr = new GoalManager();
|
|
15
|
+
private readonly makeTop: () => Goal;
|
|
16
|
+
private readonly resetOnMeetingResume: boolean;
|
|
17
|
+
private readonly modules: CustomModule[];
|
|
18
|
+
private readonly onUpdateRole?: (role: string) => void;
|
|
19
|
+
|
|
20
|
+
constructor(name: string, makeTop: () => Goal, options?: GoalRootStrategyOptions) {
|
|
21
|
+
this.name = name;
|
|
22
|
+
this.makeTop = makeTop;
|
|
23
|
+
this.resetOnMeetingResume = options?.resetOnMeetingResume ?? true;
|
|
24
|
+
this.modules = options?.customModules ?? [];
|
|
25
|
+
this.onUpdateRole = options?.onUpdateRole;
|
|
26
|
+
this.mgr.setTop(makeTop());
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
decide(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
30
|
+
if (this.mgr.getTop() === null) this.mgr.setTop(this.makeTop());
|
|
31
|
+
return this.mgr.tick(state, ctx);
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
onMeetingResume(): void {
|
|
35
|
+
if (this.resetOnMeetingResume) {
|
|
36
|
+
this.mgr.setTop(this.makeTop());
|
|
37
|
+
return;
|
|
38
|
+
}
|
|
39
|
+
this.mgr.getTop()?.onMeetingResume();
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
customModules(): CustomModule[] {
|
|
43
|
+
return this.modules;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
updateRole(role: string): void {
|
|
47
|
+
this.onUpdateRole?.(role);
|
|
48
|
+
}
|
|
49
|
+
}
|
|
@@ -1,28 +1,28 @@
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1
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import type { GameState } from '../../sdk/types.js';
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2
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import type { BehaviorDecision, StrategyContext } from '../types.js';
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3
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4
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export abstract class Goal {
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5
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subGoal: Goal | null = null;
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6
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priority = 0;
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7
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-
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8
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abstract tick(state: GameState, ctx: StrategyContext): BehaviorDecision[];
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9
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isFinish(_state: GameState, _ctx: StrategyContext): boolean {
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return false;
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12
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}
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13
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14
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onMeetingResume(): void {}
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15
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setSubGoal(child: Goal, priority: number): boolean {
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if (this.subGoal !== null && this.subGoal.priority >= priority) {
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return false;
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}
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child.priority = priority;
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21
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this.subGoal = child;
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return true;
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}
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removeSubGoal(): void {
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this.subGoal = null;
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}
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28
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}
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1
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+
import type { GameState } from '../../sdk/types.js';
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2
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+
import type { BehaviorDecision, StrategyContext } from '../types.js';
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3
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+
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4
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+
export abstract class Goal {
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5
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+
subGoal: Goal | null = null;
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6
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+
priority = 0;
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7
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+
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8
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+
abstract tick(state: GameState, ctx: StrategyContext): BehaviorDecision[];
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9
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+
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10
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+
isFinish(_state: GameState, _ctx: StrategyContext): boolean {
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11
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return false;
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12
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}
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13
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+
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14
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onMeetingResume(): void {}
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15
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+
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16
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setSubGoal(child: Goal, priority: number): boolean {
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17
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if (this.subGoal !== null && this.subGoal.priority >= priority) {
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18
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return false;
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19
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}
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20
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child.priority = priority;
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21
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this.subGoal = child;
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22
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return true;
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23
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}
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24
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25
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removeSubGoal(): void {
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26
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this.subGoal = null;
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27
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}
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28
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}
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