@myclaw163/clawclaw-cli 0.6.55 → 0.6.57

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Files changed (189) hide show
  1. package/README.md +440 -440
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +245 -245
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +244 -240
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +132 -132
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +59 -58
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -153
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -142
  30. package/src/commands/game.ts +1027 -882
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -38
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/skill.ts +128 -128
  44. package/src/commands/state.ts +46 -46
  45. package/src/commands/strategy.test.ts +135 -135
  46. package/src/commands/strategy.ts +180 -189
  47. package/src/commands/tts.ts +128 -128
  48. package/src/commands/upgrade.test.ts +82 -82
  49. package/src/commands/upgrade.ts +148 -148
  50. package/src/commands/watch.test.ts +969 -973
  51. package/src/commands/watch.ts +720 -709
  52. package/src/lib/auth.test.ts +59 -59
  53. package/src/lib/auth.ts +186 -186
  54. package/src/lib/command-meta.ts +37 -37
  55. package/src/lib/game-client.ts +391 -391
  56. package/src/lib/http-keepalive.ts +15 -15
  57. package/src/lib/http-transport.test.ts +42 -42
  58. package/src/lib/http-transport.ts +113 -113
  59. package/src/lib/hub-client.test.ts +56 -56
  60. package/src/lib/hub-client.ts +88 -88
  61. package/src/lib/hub-install.test.ts +98 -98
  62. package/src/lib/hub-install.ts +121 -121
  63. package/src/lib/hub-reminder.ts +75 -75
  64. package/src/lib/hub-unzip.test.ts +69 -69
  65. package/src/lib/hub-unzip.ts +62 -62
  66. package/src/lib/init-command.test.ts +75 -75
  67. package/src/lib/init-command.ts +120 -120
  68. package/src/lib/knowledge-store.test.ts +180 -180
  69. package/src/lib/knowledge-store.ts +374 -374
  70. package/src/lib/load-context.test.ts +52 -52
  71. package/src/lib/load-context.ts +52 -52
  72. package/src/lib/match-state.test.ts +134 -134
  73. package/src/lib/match-state.ts +94 -94
  74. package/src/lib/netease-tts.ts +83 -83
  75. package/src/lib/normalize.ts +42 -42
  76. package/src/lib/persona.test.ts +41 -41
  77. package/src/lib/persona.ts +72 -72
  78. package/src/lib/server-registry.ts +152 -152
  79. package/src/lib/skill-version.test.ts +48 -48
  80. package/src/lib/skill-version.ts +19 -19
  81. package/src/lib/strategy-export.test.ts +232 -232
  82. package/src/lib/strategy-export.ts +242 -242
  83. package/src/lib/tts-keys.ts +7 -7
  84. package/src/lib/tts-speech.test.ts +63 -63
  85. package/src/lib/tts-speech.ts +76 -76
  86. package/src/lib/workspace-argv.test.ts +49 -49
  87. package/src/lib/workspace-argv.ts +44 -44
  88. package/src/perception/player-history-store.test.ts +87 -87
  89. package/src/perception/player-history-store.ts +194 -194
  90. package/src/pipeline/event-store.ts +124 -124
  91. package/src/pipeline/pipeline.ts +35 -35
  92. package/src/runtime/auto-upgrade.test.ts +66 -66
  93. package/src/runtime/auto-upgrade.ts +31 -31
  94. package/src/runtime/event-daemon.test.ts +107 -28
  95. package/src/runtime/event-daemon.ts +409 -371
  96. package/src/runtime/owner-control.ts +150 -0
  97. package/src/runtime/raw-ws-log.test.ts +33 -33
  98. package/src/runtime/raw-ws-log.ts +32 -32
  99. package/src/runtime/runtime-logger.ts +107 -99
  100. package/src/runtime/ws-client.test.ts +104 -47
  101. package/src/runtime/ws-client.ts +272 -272
  102. package/src/sdk/action.ts +166 -166
  103. package/src/sdk/index.ts +110 -110
  104. package/src/sdk/types.ts +146 -146
  105. package/src/strategies/avoid-lone.ts +11 -11
  106. package/src/strategies/avoid-players.knowledge.md +20 -20
  107. package/src/strategies/avoid-players.ts +15 -15
  108. package/src/strategies/corpse-patrol.ts +22 -22
  109. package/src/strategies/crab-sabotage.ts +21 -21
  110. package/src/strategies/custom-module.test.ts +269 -269
  111. package/src/strategies/find-player.ts +16 -16
  112. package/src/strategies/game-utils.test.ts +164 -164
  113. package/src/strategies/game-utils.ts +737 -721
  114. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  115. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  116. package/src/strategies/goals/avoid-players-top.ts +121 -121
  117. package/src/strategies/goals/conversation-goal.ts +51 -51
  118. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  119. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  120. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  121. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  122. package/src/strategies/goals/find-player-top.ts +93 -93
  123. package/src/strategies/goals/flee-players-goal.ts +53 -53
  124. package/src/strategies/goals/goal-manager.ts +41 -41
  125. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  126. package/src/strategies/goals/goal.ts +28 -28
  127. package/src/strategies/goals/keep-away-goal.ts +206 -206
  128. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  129. package/src/strategies/goals/kill-lone-top.ts +160 -160
  130. package/src/strategies/goals/kill-target-goal.ts +59 -59
  131. package/src/strategies/goals/kill-target-top.ts +109 -109
  132. package/src/strategies/goals/leaf-goal.ts +25 -25
  133. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  134. package/src/strategies/goals/lone-kill-core.ts +82 -82
  135. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  136. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  137. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  138. package/src/strategies/goals/move-room-goal.ts +60 -60
  139. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  140. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  141. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  142. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  143. package/src/strategies/goals/patrol-top.ts +57 -57
  144. package/src/strategies/goals/report-patrol-top.ts +80 -80
  145. package/src/strategies/goals/safe-task-goal.ts +102 -102
  146. package/src/strategies/goals/social-task-top.ts +161 -161
  147. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  148. package/src/strategies/goals/task-only-top.ts +57 -57
  149. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  150. package/src/strategies/goals/task-report-top.ts +57 -57
  151. package/src/strategies/goals/wander-task-goal.ts +33 -33
  152. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  153. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  154. package/src/strategies/greeting.ts +53 -53
  155. package/src/strategies/kill-frenzy.ts +12 -12
  156. package/src/strategies/kill-lone.knowledge.md +20 -20
  157. package/src/strategies/kill-lone.ts +13 -13
  158. package/src/strategies/kill-target.ts +18 -18
  159. package/src/strategies/loader.test.ts +678 -678
  160. package/src/strategies/loader.ts +172 -172
  161. package/src/strategies/lone-kill-task.ts +21 -21
  162. package/src/strategies/meeting-gate.test.ts +59 -59
  163. package/src/strategies/meeting-gate.ts +23 -23
  164. package/src/strategies/move-room.ts +15 -15
  165. package/src/strategies/new-events-backfill.ts +98 -98
  166. package/src/strategies/paradise-fish.knowledge.md +20 -20
  167. package/src/strategies/paradise-fish.ts +25 -25
  168. package/src/strategies/pathfind/distance-field.ts +150 -150
  169. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  170. package/src/strategies/pathfind/escape-planner.ts +348 -348
  171. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  172. package/src/strategies/patrol.ts +11 -11
  173. package/src/strategies/player-targets.ts +13 -13
  174. package/src/strategies/report-patrol.ts +11 -11
  175. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  176. package/src/strategies/shrimp-memory.ts +25 -25
  177. package/src/strategies/social-task.test.ts +28 -28
  178. package/src/strategies/social-task.ts +49 -49
  179. package/src/strategies/spawn.ts +82 -71
  180. package/src/strategies/speech-module.ts +123 -123
  181. package/src/strategies/strategy-loop.ts +763 -757
  182. package/src/strategies/task-kill-report.ts +17 -17
  183. package/src/strategies/task-only.ts +11 -11
  184. package/src/strategies/task-report.ts +22 -22
  185. package/src/strategies/types.ts +96 -96
  186. package/src/strategies/warrior-memory.knowledge.md +20 -20
  187. package/src/strategies/warrior-memory.ts +16 -16
  188. package/src/runtime/daemon.ts +0 -100
  189. package/src/runtime/opening-mover.ts +0 -303
@@ -1,374 +1,374 @@
1
- /**
2
- * 策略知识系统 — 当前对局的「推断快照」存储。
3
- *
4
- * 设计要点(见 docs/策略知识系统-by-claude.md):
5
- * - 跨进程:Agent(短进程 CLI)写,strategy(长进程 loop)按 mtime 轮询读,免重启。
6
- * - 快照而非日志:单个 JSON 对象,del/clear 直接重写;写入用临时文件 + rename 原子替换。
7
- * - gameId 作用域:每份知识标记所属对局(= 最新 session 文件名),换局自动失效。
8
- * - 价值中立:只存推断 + confidence/source,对 value 不做价值判断;
9
- * 确定事实(role/队友/尸体…)走 state/ctx.teammates,不入库。
10
- */
11
- import { existsSync, mkdirSync, readFileSync, renameSync, statSync, writeFileSync } from 'fs';
12
- import { basename, dirname, join } from 'path';
13
- import { AuthStore } from './auth.js';
14
- import { getProfileStateDir } from './init-command.js';
15
- import { EventStore } from '../pipeline/event-store.js';
16
-
17
- export type KnowledgeSource = 'agent' | 'strategy' | 'server';
18
- /** v1:仅 'game' 生效(整库按 gameId 失效)。'session'/'persistent' 为预留,暂不跨局保留——跨局画像走 memory.md,CLI 也不暴露 --scope。 */
19
- export type KnowledgeScope = 'game' | 'session' | 'persistent';
20
-
21
- export interface FactMeta {
22
- value: unknown;
23
- confidence?: number;
24
- note?: string;
25
- source?: KnowledgeSource;
26
- ts: number;
27
- }
28
-
29
- export interface TagMeta {
30
- confidence?: number;
31
- note?: string;
32
- source?: KnowledgeSource;
33
- ts: number;
34
- }
35
-
36
- /** 一个 subject(玩家/房间/任务/全局…)上聚合的事实 + 标签。 */
37
- export interface SubjectEntry {
38
- type: string; // 'player' | 'room' | 'task' | 'global' | <自定义>
39
- selector: string; // player→座位号或名字;room→房名;global→''
40
- facts?: Record<string, FactMeta>; // 键值事实,如 role: { value: 'impostor' }
41
- tags?: Record<string, TagMeta>; // 玩家策略主标记:suspect / hostile / trusted;也支持自定义标签
42
- scope?: KnowledgeScope;
43
- }
44
-
45
- export interface KnowledgeFile {
46
- version: 1;
47
- gameId?: string;
48
- subjects: Record<string, SubjectEntry>; // key = `${type}:${selector}`
49
- }
50
-
51
- export type KnowledgeFileReadResult =
52
- | { status: 'ok'; file: KnowledgeFile }
53
- | { status: 'missing' }
54
- | { status: 'invalid'; error: string };
55
-
56
- export type PlayerRef = { name?: string; seat?: number };
57
- export type SubjectRef = { type: string; selector: string };
58
- export type KnowledgeRef = PlayerRef | SubjectRef;
59
- export type PlayerMark = 'suspect' | 'hostile' | 'trusted';
60
-
61
- export interface KnowledgeView {
62
- /** 当前没有任何知识时为 true。 */
63
- readonly empty: boolean;
64
- /** 取一个 subject(精确 type + selector)。 */
65
- subject(type: string, selector: string): SubjectEntry | undefined;
66
- /** 取某 subject 的键值事实。player ref 会按座位↔名字归一化解析。 */
67
- getFact(ref: KnowledgeRef, key: string): FactMeta | undefined;
68
- /** 该 subject 是否带某标签(可选最低置信度门槛)。玩家三档 mark 及旧别名按最新结论解析。 */
69
- hasTag(ref: KnowledgeRef, tag: string, minConfidence?: number): boolean;
70
- /** 按 type / tag / factKey / 置信度筛选 subject。玩家 mark 标签同样遵守最新结论。 */
71
- query(q: { type?: string; tag?: string; factKey?: string; minConfidence?: number }): SubjectEntry[];
72
- /** 某 type 下带某标签的全部 selector(喂给 matchesAnyTarget 用)。玩家 mark 标签同样过滤旧结论。 */
73
- selectorsWithTag(type: string, tag: string, minConfidence?: number): string[];
74
- // —— player 便捷语法糖 ——
75
- /** 最近一次 role 事实。身份事实与策略 mark 完全解耦。 */
76
- roleOf(p: PlayerRef): string | undefined;
77
- markOf(p: PlayerRef, minConfidence?: number): PlayerMark | undefined;
78
- isSuspect(p: PlayerRef, minConfidence?: number): boolean;
79
- isHostile(p: PlayerRef, minConfidence?: number): boolean;
80
- isTrusted(p: PlayerRef, minConfidence?: number): boolean;
81
- /** @deprecated Use isHostile. */
82
- isConfirmedHostile(p: PlayerRef, minConfidence?: number): boolean;
83
- /** @deprecated Use isTrusted. */
84
- isCleared(p: PlayerRef): boolean;
85
- }
86
-
87
- const PLAYER_MARK_ALIASES: Record<string, PlayerMark> = {
88
- suspect: 'suspect',
89
- avoid: 'suspect',
90
- hostile: 'hostile',
91
- kill_if_armed: 'hostile',
92
- trusted: 'trusted',
93
- cleared: 'trusted',
94
- protected: 'trusted',
95
- do_not_kill: 'trusted',
96
- };
97
-
98
- function nowTs(): number {
99
- return Date.now();
100
- }
101
-
102
- function subjectKey(type: string, selector: string): string {
103
- return `${type}:${selector}`;
104
- }
105
-
106
- /** 座位↔名字双向解析(比 game-utils.matchesTarget 多了「selector 是名字、ref 只有座位」一向),不依赖 StrategyContext(避免循环)。 */
107
- function selectorMatchesPlayer(
108
- selector: string,
109
- player: PlayerRef,
110
- playerNamesBySeat: Record<string, string>,
111
- ): boolean {
112
- const seatStr = selector.trim();
113
- const normalized = seatStr.toLowerCase();
114
- if (!normalized) return false;
115
- if (player.name && player.name.toLowerCase() === normalized) return true;
116
- if (/^\d+$/.test(seatStr)) {
117
- // 选择器是座位号
118
- if (player.seat != null && String(player.seat) === seatStr) return true;
119
- const nameFromSeat = playerNamesBySeat[seatStr];
120
- if (nameFromSeat && player.name && player.name.toLowerCase() === nameFromSeat.toLowerCase()) return true;
121
- } else if (player.seat != null) {
122
- // 选择器是名字、引用只有座位 → 用座位映射出名字再比
123
- const nameFromSeat = playerNamesBySeat[String(player.seat)];
124
- if (nameFromSeat && nameFromSeat.toLowerCase() === normalized) return true;
125
- }
126
- return false;
127
- }
128
-
129
- function isSubjectRef(ref: KnowledgeRef): ref is SubjectRef {
130
- return typeof (ref as SubjectRef).type === 'string' && typeof (ref as SubjectRef).selector === 'string';
131
- }
132
-
133
- /** 当前对局 id = 最新 session 文件名(去扩展名);无对局时 undefined。 */
134
- export function currentGameId(): string | undefined {
135
- try {
136
- const path = EventStore.latestSessionPath();
137
- return path ? basename(path, '.jsonl') : undefined;
138
- } catch {
139
- return undefined;
140
- }
141
- }
142
-
143
- export function knowledgeFilePathForActiveAccount(): string {
144
- const profile = new AuthStore().getActive();
145
- if (!profile) throw new Error('Not logged in.');
146
- return join(getProfileStateDir(profile), 'knowledge.json');
147
- }
148
-
149
- export function readKnowledgeFileResult(path: string): KnowledgeFileReadResult {
150
- if (!existsSync(path)) return { status: 'missing' };
151
- try {
152
- const parsed = JSON.parse(readFileSync(path, 'utf8'));
153
- if (parsed && parsed.version === 1 && parsed.subjects && typeof parsed.subjects === 'object') {
154
- return { status: 'ok', file: parsed as KnowledgeFile };
155
- }
156
- return { status: 'invalid', error: 'invalid knowledge file shape' };
157
- } catch (err) {
158
- return { status: 'invalid', error: err instanceof Error ? err.message : String(err) };
159
- }
160
- }
161
-
162
- /** 读 knowledge.json;不存在 / 解析失败 / 结构不对都返回 null。需要区分错误原因时用 readKnowledgeFileResult。 */
163
- export function readKnowledgeFile(path: string): KnowledgeFile | null {
164
- const result = readKnowledgeFileResult(path);
165
- return result.status === 'ok' ? result.file : null;
166
- }
167
-
168
- /** 临时文件 + rename 原子替换,避免读端读到写一半的 JSON。 */
169
- export function writeKnowledgeFileAtomic(path: string, file: KnowledgeFile): void {
170
- mkdirSync(dirname(path), { recursive: true });
171
- const tmp = `${path}.tmp.${process.pid}`;
172
- writeFileSync(tmp, JSON.stringify(file, null, 2));
173
- renameSync(tmp, path);
174
- }
175
-
176
- export interface KnowledgeSetInput {
177
- type: string;
178
- selector: string;
179
- key?: string;
180
- value?: unknown;
181
- tags?: string[];
182
- removeTags?: string[];
183
- confidence?: number;
184
- note?: string;
185
- source?: KnowledgeSource;
186
- scope?: KnowledgeScope;
187
- }
188
-
189
- /** Agent 侧读-改-写句柄;CLI 命令使用。strategy 侧只读,用 buildKnowledgeView。 */
190
- export class KnowledgeStore {
191
- constructor(
192
- private readonly path: string,
193
- readonly gameId?: string,
194
- ) {}
195
-
196
- static forActiveAccount(): KnowledgeStore {
197
- return new KnowledgeStore(knowledgeFilePathForActiveAccount(), currentGameId());
198
- }
199
-
200
- /** 读当前文件;若不存在或属于别的对局,返回该对局的空文件(旧局知识自动失效)。 */
201
- load(): KnowledgeFile {
202
- const file = readKnowledgeFile(this.path);
203
- if (file && file.gameId === this.gameId) return file;
204
- return { version: 1, gameId: this.gameId, subjects: {} };
205
- }
206
-
207
- private save(file: KnowledgeFile): void {
208
- writeKnowledgeFileAtomic(this.path, file);
209
- }
210
-
211
- set(input: KnowledgeSetInput): SubjectEntry {
212
- if (!input.type || !input.selector) throw new Error('knowledge set requires type and selector');
213
- if (input.confidence != null && (!Number.isFinite(input.confidence) || input.confidence < 0 || input.confidence > 1)) {
214
- throw new Error('confidence must be a finite number between 0 and 1');
215
- }
216
- const file = this.load();
217
- const key = subjectKey(input.type, input.selector);
218
- const entry: SubjectEntry = file.subjects[key] ?? { type: input.type, selector: input.selector };
219
- const ts = nowTs();
220
- const source = input.source ?? 'agent';
221
-
222
- if (input.key != null) {
223
- entry.facts = entry.facts ?? {};
224
- entry.facts[input.key] = {
225
- value: input.value === undefined ? true : input.value,
226
- confidence: input.confidence,
227
- note: input.note,
228
- source,
229
- ts,
230
- };
231
- }
232
- if (input.tags && input.tags.length > 0) {
233
- entry.tags = entry.tags ?? {};
234
- for (const tag of input.tags) {
235
- if (!tag) continue;
236
- entry.tags[tag] = { confidence: input.confidence, note: input.note, source, ts };
237
- }
238
- }
239
- if (input.removeTags && entry.tags) {
240
- for (const tag of input.removeTags) delete entry.tags[tag];
241
- }
242
- if (input.scope) entry.scope = input.scope;
243
-
244
- file.subjects[key] = entry;
245
- this.save(file);
246
- return entry;
247
- }
248
-
249
- /** 删整个 subject,或仅删某个 fact / tag;删空后自动清除该 subject。 */
250
- del(type: string, selector: string, opts?: { key?: string; tag?: string }): boolean {
251
- const file = this.load();
252
- const key = subjectKey(type, selector);
253
- const entry = file.subjects[key];
254
- if (!entry) return false;
255
-
256
- if (!opts?.key && !opts?.tag) {
257
- delete file.subjects[key];
258
- this.save(file);
259
- return true;
260
- }
261
- if (opts.key && entry.facts) delete entry.facts[opts.key];
262
- if (opts.tag && entry.tags) delete entry.tags[opts.tag];
263
- const noFacts = !entry.facts || Object.keys(entry.facts).length === 0;
264
- const noTags = !entry.tags || Object.keys(entry.tags).length === 0;
265
- if (noFacts && noTags) delete file.subjects[key];
266
- this.save(file);
267
- return true;
268
- }
269
-
270
- clear(): void {
271
- this.save({ version: 1, gameId: this.gameId, subjects: {} });
272
- }
273
-
274
- list(): KnowledgeFile {
275
- return this.load();
276
- }
277
- }
278
-
279
- /** 由 strategy-loop 每次重载时构造。playerNamesBySeat 传入活引用即可,座位解析始终最新。 */
280
- export function buildKnowledgeView(
281
- file: KnowledgeFile | null,
282
- opts: { playerNamesBySeat?: Record<string, string> } = {},
283
- ): KnowledgeView {
284
- const subjects = file?.subjects ?? {};
285
- const namesBySeat = opts.playerNamesBySeat ?? {};
286
- const confOk = (conf: number | undefined, min?: number): boolean => min == null || (conf ?? 1) >= min;
287
-
288
- const resolveAll = (ref: KnowledgeRef): SubjectEntry[] => {
289
- if (isSubjectRef(ref)) {
290
- const s = subjects[subjectKey(ref.type, ref.selector)];
291
- return s ? [s] : [];
292
- }
293
- return Object.values(subjects).filter((s) => s.type === 'player' && selectorMatchesPlayer(s.selector, ref, namesBySeat));
294
- };
295
-
296
- const latestFact = (ref: KnowledgeRef, key: string): FactMeta | undefined => {
297
- let best: FactMeta | undefined;
298
- for (const s of resolveAll(ref)) {
299
- const f = s.facts?.[key];
300
- if (f && (!best || f.ts > best.ts)) best = f;
301
- }
302
- return best;
303
- };
304
-
305
- type MarkVerdict = { kind: PlayerMark; ts: number; confidence?: number };
306
- const markRank = (kind: PlayerMark): number => kind === 'trusted' ? 3 : kind === 'hostile' ? 2 : 1;
307
- const latestMark = (ref: KnowledgeRef): MarkVerdict | undefined => {
308
- let best: MarkVerdict | undefined;
309
- const take = (v: MarkVerdict) => {
310
- if (!best
311
- || v.ts > best.ts
312
- || (v.ts === best.ts && markRank(v.kind) > markRank(best.kind))) {
313
- best = v;
314
- }
315
- };
316
- for (const s of resolveAll(ref)) {
317
- for (const [tag, meta] of Object.entries(s.tags ?? {})) {
318
- const kind = PLAYER_MARK_ALIASES[tag];
319
- if (kind) take({ kind, ts: meta.ts, confidence: meta.confidence });
320
- }
321
- }
322
- return best;
323
- };
324
-
325
- const markKindForTag = (tag: string): PlayerMark | undefined => PLAYER_MARK_ALIASES[tag];
326
- const tagActive = (s: SubjectEntry, tag: string, min?: number): boolean => {
327
- const requestedMark = markKindForTag(tag);
328
- if (s.type === 'player' && requestedMark) {
329
- const carriesRequestedMark = Object.keys(s.tags ?? {}).some(candidate => markKindForTag(candidate) === requestedMark);
330
- if (!carriesRequestedMark) return false;
331
- const ref: PlayerRef = /^\d+$/.test(s.selector.trim()) ? { seat: Number(s.selector) } : { name: s.selector };
332
- const mark = latestMark(ref);
333
- return !!mark && mark.kind === requestedMark && confOk(mark.confidence, min);
334
- }
335
- const meta = s.tags?.[tag];
336
- return !!meta && confOk(meta.confidence, min);
337
- };
338
-
339
- return {
340
- empty: Object.keys(subjects).length === 0,
341
- subject: (type, selector) => subjects[subjectKey(type, selector)],
342
- getFact: (ref, key) => latestFact(ref, key),
343
- hasTag: (ref, tag, min) => resolveAll(ref).some((s) => tagActive(s, tag, min)),
344
- query: (q) => Object.values(subjects).filter((s) => {
345
- if (q.type && s.type !== q.type) return false;
346
- if (q.factKey) {
347
- const f = s.facts?.[q.factKey];
348
- if (!f || !confOk(f.confidence, q.minConfidence)) return false;
349
- }
350
- if (q.tag && !tagActive(s, q.tag, q.minConfidence)) return false;
351
- return true;
352
- }),
353
- selectorsWithTag: (type, tag, min) => Object.values(subjects)
354
- .filter((s) => s.type === type && tagActive(s, tag, min))
355
- .map((s) => s.selector),
356
- roleOf: (p) => {
357
- const fact = latestFact(p, 'role');
358
- return typeof fact?.value === 'string' ? fact.value : undefined;
359
- },
360
- markOf: (p, min) => {
361
- const mark = latestMark(p);
362
- return mark && confOk(mark.confidence, min) ? mark.kind : undefined;
363
- },
364
- isSuspect: (p, min) => latestMark(p)?.kind === 'suspect' && confOk(latestMark(p)?.confidence, min),
365
- isHostile: (p, min) => latestMark(p)?.kind === 'hostile' && confOk(latestMark(p)?.confidence, min),
366
- isTrusted: (p, min) => latestMark(p)?.kind === 'trusted' && confOk(latestMark(p)?.confidence, min),
367
- isConfirmedHostile: (p, min) => latestMark(p)?.kind === 'hostile' && confOk(latestMark(p)?.confidence, min),
368
- isCleared: (p) => latestMark(p)?.kind === 'trusted',
369
- };
370
- }
371
-
372
- export function emptyKnowledgeView(): KnowledgeView {
373
- return buildKnowledgeView(null);
374
- }
1
+ /**
2
+ * 策略知识系统 — 当前对局的「推断快照」存储。
3
+ *
4
+ * 设计要点(见 docs/策略知识系统-by-claude.md):
5
+ * - 跨进程:Agent(短进程 CLI)写,strategy(长进程 loop)按 mtime 轮询读,免重启。
6
+ * - 快照而非日志:单个 JSON 对象,del/clear 直接重写;写入用临时文件 + rename 原子替换。
7
+ * - gameId 作用域:每份知识标记所属对局(= 最新 session 文件名),换局自动失效。
8
+ * - 价值中立:只存推断 + confidence/source,对 value 不做价值判断;
9
+ * 确定事实(role/队友/尸体…)走 state/ctx.teammates,不入库。
10
+ */
11
+ import { existsSync, mkdirSync, readFileSync, renameSync, statSync, writeFileSync } from 'fs';
12
+ import { basename, dirname, join } from 'path';
13
+ import { AuthStore } from './auth.js';
14
+ import { getProfileStateDir } from './init-command.js';
15
+ import { EventStore } from '../pipeline/event-store.js';
16
+
17
+ export type KnowledgeSource = 'agent' | 'strategy' | 'server';
18
+ /** v1:仅 'game' 生效(整库按 gameId 失效)。'session'/'persistent' 为预留,暂不跨局保留——跨局画像走 memory.md,CLI 也不暴露 --scope。 */
19
+ export type KnowledgeScope = 'game' | 'session' | 'persistent';
20
+
21
+ export interface FactMeta {
22
+ value: unknown;
23
+ confidence?: number;
24
+ note?: string;
25
+ source?: KnowledgeSource;
26
+ ts: number;
27
+ }
28
+
29
+ export interface TagMeta {
30
+ confidence?: number;
31
+ note?: string;
32
+ source?: KnowledgeSource;
33
+ ts: number;
34
+ }
35
+
36
+ /** 一个 subject(玩家/房间/任务/全局…)上聚合的事实 + 标签。 */
37
+ export interface SubjectEntry {
38
+ type: string; // 'player' | 'room' | 'task' | 'global' | <自定义>
39
+ selector: string; // player→座位号或名字;room→房名;global→''
40
+ facts?: Record<string, FactMeta>; // 键值事实,如 role: { value: 'impostor' }
41
+ tags?: Record<string, TagMeta>; // 玩家策略主标记:suspect / hostile / trusted;也支持自定义标签
42
+ scope?: KnowledgeScope;
43
+ }
44
+
45
+ export interface KnowledgeFile {
46
+ version: 1;
47
+ gameId?: string;
48
+ subjects: Record<string, SubjectEntry>; // key = `${type}:${selector}`
49
+ }
50
+
51
+ export type KnowledgeFileReadResult =
52
+ | { status: 'ok'; file: KnowledgeFile }
53
+ | { status: 'missing' }
54
+ | { status: 'invalid'; error: string };
55
+
56
+ export type PlayerRef = { name?: string; seat?: number };
57
+ export type SubjectRef = { type: string; selector: string };
58
+ export type KnowledgeRef = PlayerRef | SubjectRef;
59
+ export type PlayerMark = 'suspect' | 'hostile' | 'trusted';
60
+
61
+ export interface KnowledgeView {
62
+ /** 当前没有任何知识时为 true。 */
63
+ readonly empty: boolean;
64
+ /** 取一个 subject(精确 type + selector)。 */
65
+ subject(type: string, selector: string): SubjectEntry | undefined;
66
+ /** 取某 subject 的键值事实。player ref 会按座位↔名字归一化解析。 */
67
+ getFact(ref: KnowledgeRef, key: string): FactMeta | undefined;
68
+ /** 该 subject 是否带某标签(可选最低置信度门槛)。玩家三档 mark 及旧别名按最新结论解析。 */
69
+ hasTag(ref: KnowledgeRef, tag: string, minConfidence?: number): boolean;
70
+ /** 按 type / tag / factKey / 置信度筛选 subject。玩家 mark 标签同样遵守最新结论。 */
71
+ query(q: { type?: string; tag?: string; factKey?: string; minConfidence?: number }): SubjectEntry[];
72
+ /** 某 type 下带某标签的全部 selector(喂给 matchesAnyTarget 用)。玩家 mark 标签同样过滤旧结论。 */
73
+ selectorsWithTag(type: string, tag: string, minConfidence?: number): string[];
74
+ // —— player 便捷语法糖 ——
75
+ /** 最近一次 role 事实。身份事实与策略 mark 完全解耦。 */
76
+ roleOf(p: PlayerRef): string | undefined;
77
+ markOf(p: PlayerRef, minConfidence?: number): PlayerMark | undefined;
78
+ isSuspect(p: PlayerRef, minConfidence?: number): boolean;
79
+ isHostile(p: PlayerRef, minConfidence?: number): boolean;
80
+ isTrusted(p: PlayerRef, minConfidence?: number): boolean;
81
+ /** @deprecated Use isHostile. */
82
+ isConfirmedHostile(p: PlayerRef, minConfidence?: number): boolean;
83
+ /** @deprecated Use isTrusted. */
84
+ isCleared(p: PlayerRef): boolean;
85
+ }
86
+
87
+ const PLAYER_MARK_ALIASES: Record<string, PlayerMark> = {
88
+ suspect: 'suspect',
89
+ avoid: 'suspect',
90
+ hostile: 'hostile',
91
+ kill_if_armed: 'hostile',
92
+ trusted: 'trusted',
93
+ cleared: 'trusted',
94
+ protected: 'trusted',
95
+ do_not_kill: 'trusted',
96
+ };
97
+
98
+ function nowTs(): number {
99
+ return Date.now();
100
+ }
101
+
102
+ function subjectKey(type: string, selector: string): string {
103
+ return `${type}:${selector}`;
104
+ }
105
+
106
+ /** 座位↔名字双向解析(比 game-utils.matchesTarget 多了「selector 是名字、ref 只有座位」一向),不依赖 StrategyContext(避免循环)。 */
107
+ function selectorMatchesPlayer(
108
+ selector: string,
109
+ player: PlayerRef,
110
+ playerNamesBySeat: Record<string, string>,
111
+ ): boolean {
112
+ const seatStr = selector.trim();
113
+ const normalized = seatStr.toLowerCase();
114
+ if (!normalized) return false;
115
+ if (player.name && player.name.toLowerCase() === normalized) return true;
116
+ if (/^\d+$/.test(seatStr)) {
117
+ // 选择器是座位号
118
+ if (player.seat != null && String(player.seat) === seatStr) return true;
119
+ const nameFromSeat = playerNamesBySeat[seatStr];
120
+ if (nameFromSeat && player.name && player.name.toLowerCase() === nameFromSeat.toLowerCase()) return true;
121
+ } else if (player.seat != null) {
122
+ // 选择器是名字、引用只有座位 → 用座位映射出名字再比
123
+ const nameFromSeat = playerNamesBySeat[String(player.seat)];
124
+ if (nameFromSeat && nameFromSeat.toLowerCase() === normalized) return true;
125
+ }
126
+ return false;
127
+ }
128
+
129
+ function isSubjectRef(ref: KnowledgeRef): ref is SubjectRef {
130
+ return typeof (ref as SubjectRef).type === 'string' && typeof (ref as SubjectRef).selector === 'string';
131
+ }
132
+
133
+ /** 当前对局 id = 最新 session 文件名(去扩展名);无对局时 undefined。 */
134
+ export function currentGameId(): string | undefined {
135
+ try {
136
+ const path = EventStore.latestSessionPath();
137
+ return path ? basename(path, '.jsonl') : undefined;
138
+ } catch {
139
+ return undefined;
140
+ }
141
+ }
142
+
143
+ export function knowledgeFilePathForActiveAccount(): string {
144
+ const profile = new AuthStore().getActive();
145
+ if (!profile) throw new Error('Not logged in.');
146
+ return join(getProfileStateDir(profile), 'knowledge.json');
147
+ }
148
+
149
+ export function readKnowledgeFileResult(path: string): KnowledgeFileReadResult {
150
+ if (!existsSync(path)) return { status: 'missing' };
151
+ try {
152
+ const parsed = JSON.parse(readFileSync(path, 'utf8'));
153
+ if (parsed && parsed.version === 1 && parsed.subjects && typeof parsed.subjects === 'object') {
154
+ return { status: 'ok', file: parsed as KnowledgeFile };
155
+ }
156
+ return { status: 'invalid', error: 'invalid knowledge file shape' };
157
+ } catch (err) {
158
+ return { status: 'invalid', error: err instanceof Error ? err.message : String(err) };
159
+ }
160
+ }
161
+
162
+ /** 读 knowledge.json;不存在 / 解析失败 / 结构不对都返回 null。需要区分错误原因时用 readKnowledgeFileResult。 */
163
+ export function readKnowledgeFile(path: string): KnowledgeFile | null {
164
+ const result = readKnowledgeFileResult(path);
165
+ return result.status === 'ok' ? result.file : null;
166
+ }
167
+
168
+ /** 临时文件 + rename 原子替换,避免读端读到写一半的 JSON。 */
169
+ export function writeKnowledgeFileAtomic(path: string, file: KnowledgeFile): void {
170
+ mkdirSync(dirname(path), { recursive: true });
171
+ const tmp = `${path}.tmp.${process.pid}`;
172
+ writeFileSync(tmp, JSON.stringify(file, null, 2));
173
+ renameSync(tmp, path);
174
+ }
175
+
176
+ export interface KnowledgeSetInput {
177
+ type: string;
178
+ selector: string;
179
+ key?: string;
180
+ value?: unknown;
181
+ tags?: string[];
182
+ removeTags?: string[];
183
+ confidence?: number;
184
+ note?: string;
185
+ source?: KnowledgeSource;
186
+ scope?: KnowledgeScope;
187
+ }
188
+
189
+ /** Agent 侧读-改-写句柄;CLI 命令使用。strategy 侧只读,用 buildKnowledgeView。 */
190
+ export class KnowledgeStore {
191
+ constructor(
192
+ private readonly path: string,
193
+ readonly gameId?: string,
194
+ ) {}
195
+
196
+ static forActiveAccount(): KnowledgeStore {
197
+ return new KnowledgeStore(knowledgeFilePathForActiveAccount(), currentGameId());
198
+ }
199
+
200
+ /** 读当前文件;若不存在或属于别的对局,返回该对局的空文件(旧局知识自动失效)。 */
201
+ load(): KnowledgeFile {
202
+ const file = readKnowledgeFile(this.path);
203
+ if (file && file.gameId === this.gameId) return file;
204
+ return { version: 1, gameId: this.gameId, subjects: {} };
205
+ }
206
+
207
+ private save(file: KnowledgeFile): void {
208
+ writeKnowledgeFileAtomic(this.path, file);
209
+ }
210
+
211
+ set(input: KnowledgeSetInput): SubjectEntry {
212
+ if (!input.type || !input.selector) throw new Error('knowledge set requires type and selector');
213
+ if (input.confidence != null && (!Number.isFinite(input.confidence) || input.confidence < 0 || input.confidence > 1)) {
214
+ throw new Error('confidence must be a finite number between 0 and 1');
215
+ }
216
+ const file = this.load();
217
+ const key = subjectKey(input.type, input.selector);
218
+ const entry: SubjectEntry = file.subjects[key] ?? { type: input.type, selector: input.selector };
219
+ const ts = nowTs();
220
+ const source = input.source ?? 'agent';
221
+
222
+ if (input.key != null) {
223
+ entry.facts = entry.facts ?? {};
224
+ entry.facts[input.key] = {
225
+ value: input.value === undefined ? true : input.value,
226
+ confidence: input.confidence,
227
+ note: input.note,
228
+ source,
229
+ ts,
230
+ };
231
+ }
232
+ if (input.tags && input.tags.length > 0) {
233
+ entry.tags = entry.tags ?? {};
234
+ for (const tag of input.tags) {
235
+ if (!tag) continue;
236
+ entry.tags[tag] = { confidence: input.confidence, note: input.note, source, ts };
237
+ }
238
+ }
239
+ if (input.removeTags && entry.tags) {
240
+ for (const tag of input.removeTags) delete entry.tags[tag];
241
+ }
242
+ if (input.scope) entry.scope = input.scope;
243
+
244
+ file.subjects[key] = entry;
245
+ this.save(file);
246
+ return entry;
247
+ }
248
+
249
+ /** 删整个 subject,或仅删某个 fact / tag;删空后自动清除该 subject。 */
250
+ del(type: string, selector: string, opts?: { key?: string; tag?: string }): boolean {
251
+ const file = this.load();
252
+ const key = subjectKey(type, selector);
253
+ const entry = file.subjects[key];
254
+ if (!entry) return false;
255
+
256
+ if (!opts?.key && !opts?.tag) {
257
+ delete file.subjects[key];
258
+ this.save(file);
259
+ return true;
260
+ }
261
+ if (opts.key && entry.facts) delete entry.facts[opts.key];
262
+ if (opts.tag && entry.tags) delete entry.tags[opts.tag];
263
+ const noFacts = !entry.facts || Object.keys(entry.facts).length === 0;
264
+ const noTags = !entry.tags || Object.keys(entry.tags).length === 0;
265
+ if (noFacts && noTags) delete file.subjects[key];
266
+ this.save(file);
267
+ return true;
268
+ }
269
+
270
+ clear(): void {
271
+ this.save({ version: 1, gameId: this.gameId, subjects: {} });
272
+ }
273
+
274
+ list(): KnowledgeFile {
275
+ return this.load();
276
+ }
277
+ }
278
+
279
+ /** 由 strategy-loop 每次重载时构造。playerNamesBySeat 传入活引用即可,座位解析始终最新。 */
280
+ export function buildKnowledgeView(
281
+ file: KnowledgeFile | null,
282
+ opts: { playerNamesBySeat?: Record<string, string> } = {},
283
+ ): KnowledgeView {
284
+ const subjects = file?.subjects ?? {};
285
+ const namesBySeat = opts.playerNamesBySeat ?? {};
286
+ const confOk = (conf: number | undefined, min?: number): boolean => min == null || (conf ?? 1) >= min;
287
+
288
+ const resolveAll = (ref: KnowledgeRef): SubjectEntry[] => {
289
+ if (isSubjectRef(ref)) {
290
+ const s = subjects[subjectKey(ref.type, ref.selector)];
291
+ return s ? [s] : [];
292
+ }
293
+ return Object.values(subjects).filter((s) => s.type === 'player' && selectorMatchesPlayer(s.selector, ref, namesBySeat));
294
+ };
295
+
296
+ const latestFact = (ref: KnowledgeRef, key: string): FactMeta | undefined => {
297
+ let best: FactMeta | undefined;
298
+ for (const s of resolveAll(ref)) {
299
+ const f = s.facts?.[key];
300
+ if (f && (!best || f.ts > best.ts)) best = f;
301
+ }
302
+ return best;
303
+ };
304
+
305
+ type MarkVerdict = { kind: PlayerMark; ts: number; confidence?: number };
306
+ const markRank = (kind: PlayerMark): number => kind === 'trusted' ? 3 : kind === 'hostile' ? 2 : 1;
307
+ const latestMark = (ref: KnowledgeRef): MarkVerdict | undefined => {
308
+ let best: MarkVerdict | undefined;
309
+ const take = (v: MarkVerdict) => {
310
+ if (!best
311
+ || v.ts > best.ts
312
+ || (v.ts === best.ts && markRank(v.kind) > markRank(best.kind))) {
313
+ best = v;
314
+ }
315
+ };
316
+ for (const s of resolveAll(ref)) {
317
+ for (const [tag, meta] of Object.entries(s.tags ?? {})) {
318
+ const kind = PLAYER_MARK_ALIASES[tag];
319
+ if (kind) take({ kind, ts: meta.ts, confidence: meta.confidence });
320
+ }
321
+ }
322
+ return best;
323
+ };
324
+
325
+ const markKindForTag = (tag: string): PlayerMark | undefined => PLAYER_MARK_ALIASES[tag];
326
+ const tagActive = (s: SubjectEntry, tag: string, min?: number): boolean => {
327
+ const requestedMark = markKindForTag(tag);
328
+ if (s.type === 'player' && requestedMark) {
329
+ const carriesRequestedMark = Object.keys(s.tags ?? {}).some(candidate => markKindForTag(candidate) === requestedMark);
330
+ if (!carriesRequestedMark) return false;
331
+ const ref: PlayerRef = /^\d+$/.test(s.selector.trim()) ? { seat: Number(s.selector) } : { name: s.selector };
332
+ const mark = latestMark(ref);
333
+ return !!mark && mark.kind === requestedMark && confOk(mark.confidence, min);
334
+ }
335
+ const meta = s.tags?.[tag];
336
+ return !!meta && confOk(meta.confidence, min);
337
+ };
338
+
339
+ return {
340
+ empty: Object.keys(subjects).length === 0,
341
+ subject: (type, selector) => subjects[subjectKey(type, selector)],
342
+ getFact: (ref, key) => latestFact(ref, key),
343
+ hasTag: (ref, tag, min) => resolveAll(ref).some((s) => tagActive(s, tag, min)),
344
+ query: (q) => Object.values(subjects).filter((s) => {
345
+ if (q.type && s.type !== q.type) return false;
346
+ if (q.factKey) {
347
+ const f = s.facts?.[q.factKey];
348
+ if (!f || !confOk(f.confidence, q.minConfidence)) return false;
349
+ }
350
+ if (q.tag && !tagActive(s, q.tag, q.minConfidence)) return false;
351
+ return true;
352
+ }),
353
+ selectorsWithTag: (type, tag, min) => Object.values(subjects)
354
+ .filter((s) => s.type === type && tagActive(s, tag, min))
355
+ .map((s) => s.selector),
356
+ roleOf: (p) => {
357
+ const fact = latestFact(p, 'role');
358
+ return typeof fact?.value === 'string' ? fact.value : undefined;
359
+ },
360
+ markOf: (p, min) => {
361
+ const mark = latestMark(p);
362
+ return mark && confOk(mark.confidence, min) ? mark.kind : undefined;
363
+ },
364
+ isSuspect: (p, min) => latestMark(p)?.kind === 'suspect' && confOk(latestMark(p)?.confidence, min),
365
+ isHostile: (p, min) => latestMark(p)?.kind === 'hostile' && confOk(latestMark(p)?.confidence, min),
366
+ isTrusted: (p, min) => latestMark(p)?.kind === 'trusted' && confOk(latestMark(p)?.confidence, min),
367
+ isConfirmedHostile: (p, min) => latestMark(p)?.kind === 'hostile' && confOk(latestMark(p)?.confidence, min),
368
+ isCleared: (p) => latestMark(p)?.kind === 'trusted',
369
+ };
370
+ }
371
+
372
+ export function emptyKnowledgeView(): KnowledgeView {
373
+ return buildKnowledgeView(null);
374
+ }