@myclaw163/clawclaw-cli 0.6.55 → 0.6.57

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/README.md +440 -440
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +245 -245
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +244 -240
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +132 -132
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +59 -58
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -153
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -142
  30. package/src/commands/game.ts +1027 -882
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -38
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/skill.ts +128 -128
  44. package/src/commands/state.ts +46 -46
  45. package/src/commands/strategy.test.ts +135 -135
  46. package/src/commands/strategy.ts +180 -189
  47. package/src/commands/tts.ts +128 -128
  48. package/src/commands/upgrade.test.ts +82 -82
  49. package/src/commands/upgrade.ts +148 -148
  50. package/src/commands/watch.test.ts +969 -973
  51. package/src/commands/watch.ts +720 -709
  52. package/src/lib/auth.test.ts +59 -59
  53. package/src/lib/auth.ts +186 -186
  54. package/src/lib/command-meta.ts +37 -37
  55. package/src/lib/game-client.ts +391 -391
  56. package/src/lib/http-keepalive.ts +15 -15
  57. package/src/lib/http-transport.test.ts +42 -42
  58. package/src/lib/http-transport.ts +113 -113
  59. package/src/lib/hub-client.test.ts +56 -56
  60. package/src/lib/hub-client.ts +88 -88
  61. package/src/lib/hub-install.test.ts +98 -98
  62. package/src/lib/hub-install.ts +121 -121
  63. package/src/lib/hub-reminder.ts +75 -75
  64. package/src/lib/hub-unzip.test.ts +69 -69
  65. package/src/lib/hub-unzip.ts +62 -62
  66. package/src/lib/init-command.test.ts +75 -75
  67. package/src/lib/init-command.ts +120 -120
  68. package/src/lib/knowledge-store.test.ts +180 -180
  69. package/src/lib/knowledge-store.ts +374 -374
  70. package/src/lib/load-context.test.ts +52 -52
  71. package/src/lib/load-context.ts +52 -52
  72. package/src/lib/match-state.test.ts +134 -134
  73. package/src/lib/match-state.ts +94 -94
  74. package/src/lib/netease-tts.ts +83 -83
  75. package/src/lib/normalize.ts +42 -42
  76. package/src/lib/persona.test.ts +41 -41
  77. package/src/lib/persona.ts +72 -72
  78. package/src/lib/server-registry.ts +152 -152
  79. package/src/lib/skill-version.test.ts +48 -48
  80. package/src/lib/skill-version.ts +19 -19
  81. package/src/lib/strategy-export.test.ts +232 -232
  82. package/src/lib/strategy-export.ts +242 -242
  83. package/src/lib/tts-keys.ts +7 -7
  84. package/src/lib/tts-speech.test.ts +63 -63
  85. package/src/lib/tts-speech.ts +76 -76
  86. package/src/lib/workspace-argv.test.ts +49 -49
  87. package/src/lib/workspace-argv.ts +44 -44
  88. package/src/perception/player-history-store.test.ts +87 -87
  89. package/src/perception/player-history-store.ts +194 -194
  90. package/src/pipeline/event-store.ts +124 -124
  91. package/src/pipeline/pipeline.ts +35 -35
  92. package/src/runtime/auto-upgrade.test.ts +66 -66
  93. package/src/runtime/auto-upgrade.ts +31 -31
  94. package/src/runtime/event-daemon.test.ts +107 -28
  95. package/src/runtime/event-daemon.ts +409 -371
  96. package/src/runtime/owner-control.ts +150 -0
  97. package/src/runtime/raw-ws-log.test.ts +33 -33
  98. package/src/runtime/raw-ws-log.ts +32 -32
  99. package/src/runtime/runtime-logger.ts +107 -99
  100. package/src/runtime/ws-client.test.ts +104 -47
  101. package/src/runtime/ws-client.ts +272 -272
  102. package/src/sdk/action.ts +166 -166
  103. package/src/sdk/index.ts +110 -110
  104. package/src/sdk/types.ts +146 -146
  105. package/src/strategies/avoid-lone.ts +11 -11
  106. package/src/strategies/avoid-players.knowledge.md +20 -20
  107. package/src/strategies/avoid-players.ts +15 -15
  108. package/src/strategies/corpse-patrol.ts +22 -22
  109. package/src/strategies/crab-sabotage.ts +21 -21
  110. package/src/strategies/custom-module.test.ts +269 -269
  111. package/src/strategies/find-player.ts +16 -16
  112. package/src/strategies/game-utils.test.ts +164 -164
  113. package/src/strategies/game-utils.ts +737 -721
  114. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  115. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  116. package/src/strategies/goals/avoid-players-top.ts +121 -121
  117. package/src/strategies/goals/conversation-goal.ts +51 -51
  118. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  119. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  120. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  121. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  122. package/src/strategies/goals/find-player-top.ts +93 -93
  123. package/src/strategies/goals/flee-players-goal.ts +53 -53
  124. package/src/strategies/goals/goal-manager.ts +41 -41
  125. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  126. package/src/strategies/goals/goal.ts +28 -28
  127. package/src/strategies/goals/keep-away-goal.ts +206 -206
  128. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  129. package/src/strategies/goals/kill-lone-top.ts +160 -160
  130. package/src/strategies/goals/kill-target-goal.ts +59 -59
  131. package/src/strategies/goals/kill-target-top.ts +109 -109
  132. package/src/strategies/goals/leaf-goal.ts +25 -25
  133. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  134. package/src/strategies/goals/lone-kill-core.ts +82 -82
  135. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  136. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  137. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  138. package/src/strategies/goals/move-room-goal.ts +60 -60
  139. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  140. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  141. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  142. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  143. package/src/strategies/goals/patrol-top.ts +57 -57
  144. package/src/strategies/goals/report-patrol-top.ts +80 -80
  145. package/src/strategies/goals/safe-task-goal.ts +102 -102
  146. package/src/strategies/goals/social-task-top.ts +161 -161
  147. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  148. package/src/strategies/goals/task-only-top.ts +57 -57
  149. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  150. package/src/strategies/goals/task-report-top.ts +57 -57
  151. package/src/strategies/goals/wander-task-goal.ts +33 -33
  152. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  153. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  154. package/src/strategies/greeting.ts +53 -53
  155. package/src/strategies/kill-frenzy.ts +12 -12
  156. package/src/strategies/kill-lone.knowledge.md +20 -20
  157. package/src/strategies/kill-lone.ts +13 -13
  158. package/src/strategies/kill-target.ts +18 -18
  159. package/src/strategies/loader.test.ts +678 -678
  160. package/src/strategies/loader.ts +172 -172
  161. package/src/strategies/lone-kill-task.ts +21 -21
  162. package/src/strategies/meeting-gate.test.ts +59 -59
  163. package/src/strategies/meeting-gate.ts +23 -23
  164. package/src/strategies/move-room.ts +15 -15
  165. package/src/strategies/new-events-backfill.ts +98 -98
  166. package/src/strategies/paradise-fish.knowledge.md +20 -20
  167. package/src/strategies/paradise-fish.ts +25 -25
  168. package/src/strategies/pathfind/distance-field.ts +150 -150
  169. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  170. package/src/strategies/pathfind/escape-planner.ts +348 -348
  171. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  172. package/src/strategies/patrol.ts +11 -11
  173. package/src/strategies/player-targets.ts +13 -13
  174. package/src/strategies/report-patrol.ts +11 -11
  175. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  176. package/src/strategies/shrimp-memory.ts +25 -25
  177. package/src/strategies/social-task.test.ts +28 -28
  178. package/src/strategies/social-task.ts +49 -49
  179. package/src/strategies/spawn.ts +82 -71
  180. package/src/strategies/speech-module.ts +123 -123
  181. package/src/strategies/strategy-loop.ts +763 -757
  182. package/src/strategies/task-kill-report.ts +17 -17
  183. package/src/strategies/task-only.ts +11 -11
  184. package/src/strategies/task-report.ts +22 -22
  185. package/src/strategies/types.ts +96 -96
  186. package/src/strategies/warrior-memory.knowledge.md +20 -20
  187. package/src/strategies/warrior-memory.ts +16 -16
  188. package/src/runtime/daemon.ts +0 -100
  189. package/src/runtime/opening-mover.ts +0 -303
@@ -1,164 +1,164 @@
1
- import { describe, expect, it } from 'vitest';
2
- import type { GameState, TaskInfo } from '../sdk/types.js';
3
- import type { StrategyContext } from './types.js';
4
- import { CorpseMemory, firstAvailableTask, PatrolState, safePatrolStep } from './game-utils.js';
5
-
6
- function state(overrides: Partial<GameState> = {}): GameState {
7
- return {
8
- phase: 'wandering',
9
- tick: 1,
10
- you: {
11
- name: 'killer',
12
- x: 0,
13
- y: 0,
14
- room: '居住区',
15
- role: 'neutral_octopus',
16
- faction: 'neutral',
17
- is_alive: true,
18
- },
19
- your_tasks: [],
20
- players: [],
21
- corpses: [],
22
- stale: false,
23
- ...overrides,
24
- };
25
- }
26
-
27
- function taskAt(x: number, y: number): TaskInfo {
28
- return {
29
- task_id: 'medical',
30
- task_name: '检查医疗报告',
31
- room: '居住区',
32
- status: 'normal',
33
- x,
34
- y,
35
- };
36
- }
37
-
38
- function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
39
- return {
40
- taskData: [],
41
- emergency: null,
42
- taskLocalBlockedUntil: 0,
43
- reportCorpseTarget: null,
44
- reportBlockedUntil: 0,
45
- notifications: [],
46
- lastProgressNotifyAt: Date.now(),
47
- teammates: new Set(),
48
- alarmDone: false,
49
- rooms: [],
50
- playerNamesBySeat: {},
51
- forcePatrolAdvance: false,
52
- blockedMoveTarget: null,
53
- mySeat: 1,
54
- speechNotifications: [],
55
- agentAlerts: [],
56
- ...overrides,
57
- };
58
- }
59
-
60
- describe('CorpseMemory', () => {
61
- it('uses the last visible position immediately after a confirmed kill', () => {
62
- const memory = new CorpseMemory();
63
- memory.observe(state({
64
- players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
65
- }));
66
-
67
- memory.observe(
68
- state({
69
- tick: 2,
70
- corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
71
- }),
72
- new Map([['localbot_5', Date.now() + 3000]]),
73
- );
74
-
75
- expect(memory.list()).toEqual([
76
- { name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 },
77
- ]);
78
- expect(firstAvailableTask(
79
- [taskAt(2058, 1594)],
80
- () => true,
81
- undefined,
82
- undefined,
83
- memory.list(),
84
- )).toBeNull();
85
- });
86
-
87
- it('does not create a corpse for an unconfirmed or expired kill', () => {
88
- const memory = new CorpseMemory();
89
- memory.observe(state({
90
- players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
91
- }));
92
-
93
- memory.observe(state({ tick: 2 }));
94
- memory.observe(state({ tick: 3 }), new Map([['target', Date.now() - 1]]));
95
-
96
- expect(memory.list()).toEqual([]);
97
- });
98
-
99
- it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
100
- const memory = new CorpseMemory();
101
- memory.observe(state({
102
- new_events: [
103
- { type: 'corpse_spotted', corpse_name: 'A', corpse_room: '居住区', corpse_x: 0, corpse_y: 0 },
104
- { type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
105
- ],
106
- }));
107
-
108
- expect(memory.list().map(c => c.name)).toEqual(['A', 'B']);
109
- });
110
-
111
- it('clears corpse and last-seen player memory after a meeting', () => {
112
- const memory = new CorpseMemory();
113
- memory.observe(state({
114
- players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
115
- new_events: [
116
- { type: 'corpse_spotted', corpse_name: 'old', corpse_room: '居住区', corpse_x: 20, corpse_y: 20 },
117
- ],
118
- }));
119
-
120
- memory.reset();
121
- memory.observe(state({ tick: 2 }), new Map([['target', Date.now() + 3000]]));
122
-
123
- expect(memory.list()).toEqual([]);
124
- });
125
- });
126
-
127
- describe('safePatrolStep', () => {
128
- it('skips patrol rooms whose route passes near an avoid target', () => {
129
- const patrol = new PatrolState();
130
- const ctx = context({
131
- rooms: [
132
- { name: 'danger-route', x: 1602, y: 1402 },
133
- { name: 'safe-route', x: 2602, y: 586 },
134
- ],
135
- });
136
- const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
137
-
138
- const first = safePatrolStep(
139
- routeState,
140
- ctx,
141
- patrol,
142
- false,
143
- {
144
- threatPoints: [{ x: 1986, y: 994 }],
145
- },
146
- );
147
-
148
- expect(first).toHaveLength(1);
149
- expect(first[0].action.type).toBe('move');
150
- expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
151
-
152
- const second = safePatrolStep(
153
- routeState,
154
- ctx,
155
- patrol,
156
- false,
157
- {
158
- threatPoints: [{ x: 1986, y: 994 }],
159
- },
160
- );
161
- expect(second).toHaveLength(1);
162
- expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
163
- });
164
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import type { GameState, TaskInfo } from '../sdk/types.js';
3
+ import type { StrategyContext } from './types.js';
4
+ import { CorpseMemory, firstAvailableTask, PatrolState, safePatrolStep } from './game-utils.js';
5
+
6
+ function state(overrides: Partial<GameState> = {}): GameState {
7
+ return {
8
+ phase: 'wandering',
9
+ tick: 1,
10
+ you: {
11
+ name: 'killer',
12
+ x: 0,
13
+ y: 0,
14
+ room: '居住区',
15
+ role: 'neutral_octopus',
16
+ faction: 'neutral',
17
+ is_alive: true,
18
+ },
19
+ your_tasks: [],
20
+ players: [],
21
+ corpses: [],
22
+ stale: false,
23
+ ...overrides,
24
+ };
25
+ }
26
+
27
+ function taskAt(x: number, y: number): TaskInfo {
28
+ return {
29
+ task_id: 'medical',
30
+ task_name: '检查医疗报告',
31
+ room: '居住区',
32
+ status: 'normal',
33
+ x,
34
+ y,
35
+ };
36
+ }
37
+
38
+ function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
39
+ return {
40
+ taskData: [],
41
+ emergency: null,
42
+ taskLocalBlockedUntil: 0,
43
+ reportCorpseTarget: null,
44
+ reportBlockedUntil: 0,
45
+ notifications: [],
46
+ lastProgressNotifyAt: Date.now(),
47
+ teammates: new Set(),
48
+ alarmDone: false,
49
+ rooms: [],
50
+ playerNamesBySeat: {},
51
+ forcePatrolAdvance: false,
52
+ blockedMoveTarget: null,
53
+ mySeat: 1,
54
+ speechNotifications: [],
55
+ agentAlerts: [],
56
+ ...overrides,
57
+ };
58
+ }
59
+
60
+ describe('CorpseMemory', () => {
61
+ it('uses the last visible position immediately after a confirmed kill', () => {
62
+ const memory = new CorpseMemory();
63
+ memory.observe(state({
64
+ players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
65
+ }));
66
+
67
+ memory.observe(
68
+ state({
69
+ tick: 2,
70
+ corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
71
+ }),
72
+ new Map([['localbot_5', Date.now() + 3000]]),
73
+ );
74
+
75
+ expect(memory.list()).toEqual([
76
+ { name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 },
77
+ ]);
78
+ expect(firstAvailableTask(
79
+ [taskAt(2058, 1594)],
80
+ () => true,
81
+ undefined,
82
+ undefined,
83
+ memory.list(),
84
+ )).toBeNull();
85
+ });
86
+
87
+ it('does not create a corpse for an unconfirmed or expired kill', () => {
88
+ const memory = new CorpseMemory();
89
+ memory.observe(state({
90
+ players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
91
+ }));
92
+
93
+ memory.observe(state({ tick: 2 }));
94
+ memory.observe(state({ tick: 3 }), new Map([['target', Date.now() - 1]]));
95
+
96
+ expect(memory.list()).toEqual([]);
97
+ });
98
+
99
+ it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
100
+ const memory = new CorpseMemory();
101
+ memory.observe(state({
102
+ new_events: [
103
+ { type: 'corpse_spotted', corpse_name: 'A', corpse_room: '居住区', corpse_x: 0, corpse_y: 0 },
104
+ { type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
105
+ ],
106
+ }));
107
+
108
+ expect(memory.list().map(c => c.name)).toEqual(['A', 'B']);
109
+ });
110
+
111
+ it('clears corpse and last-seen player memory after a meeting', () => {
112
+ const memory = new CorpseMemory();
113
+ memory.observe(state({
114
+ players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
115
+ new_events: [
116
+ { type: 'corpse_spotted', corpse_name: 'old', corpse_room: '居住区', corpse_x: 20, corpse_y: 20 },
117
+ ],
118
+ }));
119
+
120
+ memory.reset();
121
+ memory.observe(state({ tick: 2 }), new Map([['target', Date.now() + 3000]]));
122
+
123
+ expect(memory.list()).toEqual([]);
124
+ });
125
+ });
126
+
127
+ describe('safePatrolStep', () => {
128
+ it('skips patrol rooms whose route passes near an avoid target', () => {
129
+ const patrol = new PatrolState();
130
+ const ctx = context({
131
+ rooms: [
132
+ { name: 'danger-route', x: 1602, y: 1402 },
133
+ { name: 'safe-route', x: 2602, y: 586 },
134
+ ],
135
+ });
136
+ const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
137
+
138
+ const first = safePatrolStep(
139
+ routeState,
140
+ ctx,
141
+ patrol,
142
+ false,
143
+ {
144
+ threatPoints: [{ x: 1986, y: 994 }],
145
+ },
146
+ );
147
+
148
+ expect(first).toHaveLength(1);
149
+ expect(first[0].action.type).toBe('move');
150
+ expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
151
+
152
+ const second = safePatrolStep(
153
+ routeState,
154
+ ctx,
155
+ patrol,
156
+ false,
157
+ {
158
+ threatPoints: [{ x: 1986, y: 994 }],
159
+ },
160
+ );
161
+ expect(second).toHaveLength(1);
162
+ expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
163
+ });
164
+ });