@myclaw163/clawclaw-cli 0.6.55 → 0.6.57

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/README.md +440 -440
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +245 -245
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +244 -240
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +132 -132
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +59 -58
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -153
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -142
  30. package/src/commands/game.ts +1027 -882
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -38
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/skill.ts +128 -128
  44. package/src/commands/state.ts +46 -46
  45. package/src/commands/strategy.test.ts +135 -135
  46. package/src/commands/strategy.ts +180 -189
  47. package/src/commands/tts.ts +128 -128
  48. package/src/commands/upgrade.test.ts +82 -82
  49. package/src/commands/upgrade.ts +148 -148
  50. package/src/commands/watch.test.ts +969 -973
  51. package/src/commands/watch.ts +720 -709
  52. package/src/lib/auth.test.ts +59 -59
  53. package/src/lib/auth.ts +186 -186
  54. package/src/lib/command-meta.ts +37 -37
  55. package/src/lib/game-client.ts +391 -391
  56. package/src/lib/http-keepalive.ts +15 -15
  57. package/src/lib/http-transport.test.ts +42 -42
  58. package/src/lib/http-transport.ts +113 -113
  59. package/src/lib/hub-client.test.ts +56 -56
  60. package/src/lib/hub-client.ts +88 -88
  61. package/src/lib/hub-install.test.ts +98 -98
  62. package/src/lib/hub-install.ts +121 -121
  63. package/src/lib/hub-reminder.ts +75 -75
  64. package/src/lib/hub-unzip.test.ts +69 -69
  65. package/src/lib/hub-unzip.ts +62 -62
  66. package/src/lib/init-command.test.ts +75 -75
  67. package/src/lib/init-command.ts +120 -120
  68. package/src/lib/knowledge-store.test.ts +180 -180
  69. package/src/lib/knowledge-store.ts +374 -374
  70. package/src/lib/load-context.test.ts +52 -52
  71. package/src/lib/load-context.ts +52 -52
  72. package/src/lib/match-state.test.ts +134 -134
  73. package/src/lib/match-state.ts +94 -94
  74. package/src/lib/netease-tts.ts +83 -83
  75. package/src/lib/normalize.ts +42 -42
  76. package/src/lib/persona.test.ts +41 -41
  77. package/src/lib/persona.ts +72 -72
  78. package/src/lib/server-registry.ts +152 -152
  79. package/src/lib/skill-version.test.ts +48 -48
  80. package/src/lib/skill-version.ts +19 -19
  81. package/src/lib/strategy-export.test.ts +232 -232
  82. package/src/lib/strategy-export.ts +242 -242
  83. package/src/lib/tts-keys.ts +7 -7
  84. package/src/lib/tts-speech.test.ts +63 -63
  85. package/src/lib/tts-speech.ts +76 -76
  86. package/src/lib/workspace-argv.test.ts +49 -49
  87. package/src/lib/workspace-argv.ts +44 -44
  88. package/src/perception/player-history-store.test.ts +87 -87
  89. package/src/perception/player-history-store.ts +194 -194
  90. package/src/pipeline/event-store.ts +124 -124
  91. package/src/pipeline/pipeline.ts +35 -35
  92. package/src/runtime/auto-upgrade.test.ts +66 -66
  93. package/src/runtime/auto-upgrade.ts +31 -31
  94. package/src/runtime/event-daemon.test.ts +107 -28
  95. package/src/runtime/event-daemon.ts +409 -371
  96. package/src/runtime/owner-control.ts +150 -0
  97. package/src/runtime/raw-ws-log.test.ts +33 -33
  98. package/src/runtime/raw-ws-log.ts +32 -32
  99. package/src/runtime/runtime-logger.ts +107 -99
  100. package/src/runtime/ws-client.test.ts +104 -47
  101. package/src/runtime/ws-client.ts +272 -272
  102. package/src/sdk/action.ts +166 -166
  103. package/src/sdk/index.ts +110 -110
  104. package/src/sdk/types.ts +146 -146
  105. package/src/strategies/avoid-lone.ts +11 -11
  106. package/src/strategies/avoid-players.knowledge.md +20 -20
  107. package/src/strategies/avoid-players.ts +15 -15
  108. package/src/strategies/corpse-patrol.ts +22 -22
  109. package/src/strategies/crab-sabotage.ts +21 -21
  110. package/src/strategies/custom-module.test.ts +269 -269
  111. package/src/strategies/find-player.ts +16 -16
  112. package/src/strategies/game-utils.test.ts +164 -164
  113. package/src/strategies/game-utils.ts +737 -721
  114. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  115. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  116. package/src/strategies/goals/avoid-players-top.ts +121 -121
  117. package/src/strategies/goals/conversation-goal.ts +51 -51
  118. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  119. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  120. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  121. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  122. package/src/strategies/goals/find-player-top.ts +93 -93
  123. package/src/strategies/goals/flee-players-goal.ts +53 -53
  124. package/src/strategies/goals/goal-manager.ts +41 -41
  125. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  126. package/src/strategies/goals/goal.ts +28 -28
  127. package/src/strategies/goals/keep-away-goal.ts +206 -206
  128. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  129. package/src/strategies/goals/kill-lone-top.ts +160 -160
  130. package/src/strategies/goals/kill-target-goal.ts +59 -59
  131. package/src/strategies/goals/kill-target-top.ts +109 -109
  132. package/src/strategies/goals/leaf-goal.ts +25 -25
  133. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  134. package/src/strategies/goals/lone-kill-core.ts +82 -82
  135. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  136. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  137. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  138. package/src/strategies/goals/move-room-goal.ts +60 -60
  139. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  140. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  141. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  142. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  143. package/src/strategies/goals/patrol-top.ts +57 -57
  144. package/src/strategies/goals/report-patrol-top.ts +80 -80
  145. package/src/strategies/goals/safe-task-goal.ts +102 -102
  146. package/src/strategies/goals/social-task-top.ts +161 -161
  147. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  148. package/src/strategies/goals/task-only-top.ts +57 -57
  149. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  150. package/src/strategies/goals/task-report-top.ts +57 -57
  151. package/src/strategies/goals/wander-task-goal.ts +33 -33
  152. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  153. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  154. package/src/strategies/greeting.ts +53 -53
  155. package/src/strategies/kill-frenzy.ts +12 -12
  156. package/src/strategies/kill-lone.knowledge.md +20 -20
  157. package/src/strategies/kill-lone.ts +13 -13
  158. package/src/strategies/kill-target.ts +18 -18
  159. package/src/strategies/loader.test.ts +678 -678
  160. package/src/strategies/loader.ts +172 -172
  161. package/src/strategies/lone-kill-task.ts +21 -21
  162. package/src/strategies/meeting-gate.test.ts +59 -59
  163. package/src/strategies/meeting-gate.ts +23 -23
  164. package/src/strategies/move-room.ts +15 -15
  165. package/src/strategies/new-events-backfill.ts +98 -98
  166. package/src/strategies/paradise-fish.knowledge.md +20 -20
  167. package/src/strategies/paradise-fish.ts +25 -25
  168. package/src/strategies/pathfind/distance-field.ts +150 -150
  169. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  170. package/src/strategies/pathfind/escape-planner.ts +348 -348
  171. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  172. package/src/strategies/patrol.ts +11 -11
  173. package/src/strategies/player-targets.ts +13 -13
  174. package/src/strategies/report-patrol.ts +11 -11
  175. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  176. package/src/strategies/shrimp-memory.ts +25 -25
  177. package/src/strategies/social-task.test.ts +28 -28
  178. package/src/strategies/social-task.ts +49 -49
  179. package/src/strategies/spawn.ts +82 -71
  180. package/src/strategies/speech-module.ts +123 -123
  181. package/src/strategies/strategy-loop.ts +763 -757
  182. package/src/strategies/task-kill-report.ts +17 -17
  183. package/src/strategies/task-only.ts +11 -11
  184. package/src/strategies/task-report.ts +22 -22
  185. package/src/strategies/types.ts +96 -96
  186. package/src/strategies/warrior-memory.knowledge.md +20 -20
  187. package/src/strategies/warrior-memory.ts +16 -16
  188. package/src/runtime/daemon.ts +0 -100
  189. package/src/runtime/opening-mover.ts +0 -303
@@ -1,269 +1,269 @@
1
- import { describe, it, expect } from 'vitest';
2
- import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
- import type { GameState } from '../sdk/types.js';
4
- import { Action } from '../sdk/action.js';
5
- import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
-
7
- function makeMoveDecision(): BehaviorDecision {
8
- return { action: Action.move({ x: 100, y: 100 }) };
9
- }
10
-
11
- function makeKillDecision(): BehaviorDecision {
12
- return { action: Action.kill('target') };
13
- }
14
-
15
- class TestCustomModule implements CustomModule {
16
- processEventsCalled = 0;
17
- afterDecideCalled = 0;
18
- onMeetingResumeCalled = 0;
19
- onMapLoadedCalled = 0;
20
- lastTick = -1;
21
- lastEventCount = 0;
22
- lastRooms: any[] = [];
23
- lastState: GameState | null = null;
24
- lastDecisions: BehaviorDecision[] = [];
25
-
26
- processEvents(events: any[], tick: number, state: GameState): void {
27
- this.processEventsCalled++;
28
- this.lastTick = tick;
29
- this.lastEventCount = events.length;
30
- this.lastState = state;
31
- }
32
-
33
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
- this.afterDecideCalled++;
35
- this.lastDecisions = decisions;
36
- return decisions;
37
- }
38
-
39
- onMeetingResume(): void {
40
- this.onMeetingResumeCalled++;
41
- }
42
-
43
- onMapLoaded(rawRooms: any[]): void {
44
- this.onMapLoadedCalled++;
45
- this.lastRooms = rawRooms;
46
- }
47
- }
48
-
49
- /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
- class SuppressMoveModule implements CustomModule {
51
- processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
- return decisions.filter(d => d.action.type !== 'move');
54
- }
55
- }
56
-
57
- class TestCustomModuleStrategy implements Strategy {
58
- readonly name = 'test-custom-module';
59
- private module: TestCustomModule;
60
-
61
- constructor() {
62
- this.module = new TestCustomModule();
63
- }
64
-
65
- customModules(): CustomModule[] {
66
- return [this.module];
67
- }
68
-
69
- decide() {
70
- return [];
71
- }
72
- }
73
-
74
- const testEntry: StrategyEntry = {
75
- id: 'test-custom-module',
76
- description: 'Internal test strategy for CustomModule verification.',
77
- create() {
78
- return new TestCustomModuleStrategy();
79
- },
80
- };
81
-
82
- const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
83
-
84
- function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
85
- return {
86
- taskData: [],
87
- emergency: null,
88
- taskLocalBlockedUntil: 0,
89
- reportCorpseTarget: null,
90
- reportBlockedUntil: 0,
91
- notifications: [],
92
- lastProgressNotifyAt: 0,
93
- teammates: new Set(),
94
- alarmDone: false,
95
- rooms: [],
96
- playerNamesBySeat: {},
97
- forcePatrolAdvance: false,
98
- blockedMoveTarget: null,
99
- mySeat: 1,
100
- speechNotifications: [],
101
- agentAlerts: [],
102
- knowledge: emptyKnowledgeView(),
103
- ...overrides,
104
- };
105
- }
106
-
107
- describe('CustomModule interface', () => {
108
- describe('TestCustomModule lifecycle', () => {
109
- it('processEvents receives events, tick, and state', () => {
110
- const mod = new TestCustomModule();
111
- const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
112
-
113
- mod.processEvents(events, 42, FAKE_STATE);
114
-
115
- expect(mod.processEventsCalled).toBe(1);
116
- expect(mod.lastTick).toBe(42);
117
- expect(mod.lastEventCount).toBe(2);
118
- expect(mod.lastState).toBe(FAKE_STATE);
119
- });
120
-
121
- it('afterDecide receives and can modify decisions', () => {
122
- const mod = new TestCustomModule();
123
- const decisions = [makeMoveDecision(), makeKillDecision()];
124
-
125
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
126
-
127
- expect(mod.afterDecideCalled).toBe(1);
128
- expect(result).toEqual(decisions);
129
- });
130
-
131
- it('onMeetingResume is callable', () => {
132
- const mod = new TestCustomModule();
133
- mod.onMeetingResume();
134
- mod.onMeetingResume();
135
- expect(mod.onMeetingResumeCalled).toBe(2);
136
- });
137
-
138
- it('onMapLoaded receives raw rooms', () => {
139
- const mod = new TestCustomModule();
140
- const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
141
-
142
- mod.onMapLoaded(rooms);
143
-
144
- expect(mod.onMapLoadedCalled).toBe(1);
145
- expect(mod.lastRooms).toEqual(rooms);
146
- });
147
- });
148
-
149
- describe('Strategy.customModules()', () => {
150
- it('test strategy returns modules via customModules()', () => {
151
- const strat = testEntry.create();
152
- expect(strat.customModules).toBeDefined();
153
-
154
- const modules = strat.customModules!();
155
- expect(modules).toHaveLength(1);
156
- expect(modules[0]).toBeInstanceOf(TestCustomModule);
157
- });
158
-
159
- it('customModules() returns the same instance on repeated calls', () => {
160
- const strat = testEntry.create();
161
- const a = strat.customModules!();
162
- const b = strat.customModules!();
163
- expect(a[0]).toBe(b[0]);
164
- });
165
- });
166
-
167
- describe('Strategy-loop lifecycle simulation', () => {
168
- it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
169
- const strat = testEntry.create();
170
- const modules = strat.customModules!();
171
- const mod = modules[0] as TestCustomModule;
172
- const ctx = makeCtx();
173
-
174
- // Simulate 3 ticks: processEvents then afterDecide
175
- for (let tick = 1; tick <= 3; tick++) {
176
- mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
177
- mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
178
- }
179
- expect(mod.processEventsCalled).toBe(3);
180
- expect(mod.afterDecideCalled).toBe(3);
181
- expect(mod.lastTick).toBe(3);
182
-
183
- // Simulate map load
184
- mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
185
- expect(mod.onMapLoadedCalled).toBe(1);
186
-
187
- // Simulate meeting end
188
- mod.onMeetingResume?.();
189
- expect(mod.onMeetingResumeCalled).toBe(1);
190
-
191
- // Post-meeting tick
192
- mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
193
- mod.afterDecide([], FAKE_STATE, ctx);
194
- expect(mod.processEventsCalled).toBe(4);
195
- expect(mod.afterDecideCalled).toBe(4);
196
- });
197
- });
198
-
199
- describe('afterDecide pipeline', () => {
200
- it('module can filter decisions (chained)', () => {
201
- const mod = new SuppressMoveModule();
202
- const decisions = [makeKillDecision(), makeMoveDecision()];
203
-
204
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
205
-
206
- expect(result).toHaveLength(1);
207
- expect(result[0].action.type).toBe('kill');
208
- });
209
-
210
- it('multiple modules chain by registration order', () => {
211
- const mod1 = new TestCustomModule();
212
- const mod2 = new SuppressMoveModule();
213
- const modules: CustomModule[] = [mod1, mod2];
214
- const ctx = makeCtx();
215
-
216
- let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
217
- for (const mod of modules) {
218
- if (mod.afterDecide) {
219
- decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
220
- }
221
- }
222
-
223
- // mod1 saw both decisions, mod2 filtered out move
224
- expect(mod1.lastDecisions).toHaveLength(2);
225
- expect(decisions).toHaveLength(1);
226
- expect(decisions[0].action.type).toBe('kill');
227
- });
228
-
229
- it('module without afterDecide is skipped', () => {
230
- const minimal: CustomModule = {
231
- processEvents(_events, _tick) {},
232
- };
233
- const decisions = [makeMoveDecision()];
234
- const ctx = makeCtx();
235
-
236
- // afterDecide is optional — strategy-loop skips if undefined
237
- const result = minimal.afterDecide
238
- ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
239
- : decisions;
240
-
241
- expect(result).toBe(decisions);
242
- });
243
- });
244
-
245
- describe('CustomModule type conformance', () => {
246
- it('module with only processEvents satisfies CustomModule', () => {
247
- const minimal: CustomModule = {
248
- processEvents(_events, _tick) {},
249
- };
250
- expect(minimal.processEvents).toBeDefined();
251
- expect(minimal.afterDecide).toBeUndefined();
252
- expect(minimal.onMeetingResume).toBeUndefined();
253
- expect(minimal.onMapLoaded).toBeUndefined();
254
- });
255
-
256
- it('module with all hooks satisfies CustomModule', () => {
257
- const full: CustomModule = {
258
- processEvents(_events, _tick) {},
259
- afterDecide(d, _state, _ctx) { return d; },
260
- onMeetingResume() {},
261
- onMapLoaded(_rooms) {},
262
- };
263
- expect(full.processEvents).toBeDefined();
264
- expect(full.afterDecide).toBeDefined();
265
- expect(full.onMeetingResume).toBeDefined();
266
- expect(full.onMapLoaded).toBeDefined();
267
- });
268
- });
269
- });
1
+ import { describe, it, expect } from 'vitest';
2
+ import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
+ import type { GameState } from '../sdk/types.js';
4
+ import { Action } from '../sdk/action.js';
5
+ import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
+
7
+ function makeMoveDecision(): BehaviorDecision {
8
+ return { action: Action.move({ x: 100, y: 100 }) };
9
+ }
10
+
11
+ function makeKillDecision(): BehaviorDecision {
12
+ return { action: Action.kill('target') };
13
+ }
14
+
15
+ class TestCustomModule implements CustomModule {
16
+ processEventsCalled = 0;
17
+ afterDecideCalled = 0;
18
+ onMeetingResumeCalled = 0;
19
+ onMapLoadedCalled = 0;
20
+ lastTick = -1;
21
+ lastEventCount = 0;
22
+ lastRooms: any[] = [];
23
+ lastState: GameState | null = null;
24
+ lastDecisions: BehaviorDecision[] = [];
25
+
26
+ processEvents(events: any[], tick: number, state: GameState): void {
27
+ this.processEventsCalled++;
28
+ this.lastTick = tick;
29
+ this.lastEventCount = events.length;
30
+ this.lastState = state;
31
+ }
32
+
33
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
+ this.afterDecideCalled++;
35
+ this.lastDecisions = decisions;
36
+ return decisions;
37
+ }
38
+
39
+ onMeetingResume(): void {
40
+ this.onMeetingResumeCalled++;
41
+ }
42
+
43
+ onMapLoaded(rawRooms: any[]): void {
44
+ this.onMapLoadedCalled++;
45
+ this.lastRooms = rawRooms;
46
+ }
47
+ }
48
+
49
+ /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
+ class SuppressMoveModule implements CustomModule {
51
+ processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
+ return decisions.filter(d => d.action.type !== 'move');
54
+ }
55
+ }
56
+
57
+ class TestCustomModuleStrategy implements Strategy {
58
+ readonly name = 'test-custom-module';
59
+ private module: TestCustomModule;
60
+
61
+ constructor() {
62
+ this.module = new TestCustomModule();
63
+ }
64
+
65
+ customModules(): CustomModule[] {
66
+ return [this.module];
67
+ }
68
+
69
+ decide() {
70
+ return [];
71
+ }
72
+ }
73
+
74
+ const testEntry: StrategyEntry = {
75
+ id: 'test-custom-module',
76
+ description: 'Internal test strategy for CustomModule verification.',
77
+ create() {
78
+ return new TestCustomModuleStrategy();
79
+ },
80
+ };
81
+
82
+ const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
83
+
84
+ function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
85
+ return {
86
+ taskData: [],
87
+ emergency: null,
88
+ taskLocalBlockedUntil: 0,
89
+ reportCorpseTarget: null,
90
+ reportBlockedUntil: 0,
91
+ notifications: [],
92
+ lastProgressNotifyAt: 0,
93
+ teammates: new Set(),
94
+ alarmDone: false,
95
+ rooms: [],
96
+ playerNamesBySeat: {},
97
+ forcePatrolAdvance: false,
98
+ blockedMoveTarget: null,
99
+ mySeat: 1,
100
+ speechNotifications: [],
101
+ agentAlerts: [],
102
+ knowledge: emptyKnowledgeView(),
103
+ ...overrides,
104
+ };
105
+ }
106
+
107
+ describe('CustomModule interface', () => {
108
+ describe('TestCustomModule lifecycle', () => {
109
+ it('processEvents receives events, tick, and state', () => {
110
+ const mod = new TestCustomModule();
111
+ const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
112
+
113
+ mod.processEvents(events, 42, FAKE_STATE);
114
+
115
+ expect(mod.processEventsCalled).toBe(1);
116
+ expect(mod.lastTick).toBe(42);
117
+ expect(mod.lastEventCount).toBe(2);
118
+ expect(mod.lastState).toBe(FAKE_STATE);
119
+ });
120
+
121
+ it('afterDecide receives and can modify decisions', () => {
122
+ const mod = new TestCustomModule();
123
+ const decisions = [makeMoveDecision(), makeKillDecision()];
124
+
125
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
126
+
127
+ expect(mod.afterDecideCalled).toBe(1);
128
+ expect(result).toEqual(decisions);
129
+ });
130
+
131
+ it('onMeetingResume is callable', () => {
132
+ const mod = new TestCustomModule();
133
+ mod.onMeetingResume();
134
+ mod.onMeetingResume();
135
+ expect(mod.onMeetingResumeCalled).toBe(2);
136
+ });
137
+
138
+ it('onMapLoaded receives raw rooms', () => {
139
+ const mod = new TestCustomModule();
140
+ const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
141
+
142
+ mod.onMapLoaded(rooms);
143
+
144
+ expect(mod.onMapLoadedCalled).toBe(1);
145
+ expect(mod.lastRooms).toEqual(rooms);
146
+ });
147
+ });
148
+
149
+ describe('Strategy.customModules()', () => {
150
+ it('test strategy returns modules via customModules()', () => {
151
+ const strat = testEntry.create();
152
+ expect(strat.customModules).toBeDefined();
153
+
154
+ const modules = strat.customModules!();
155
+ expect(modules).toHaveLength(1);
156
+ expect(modules[0]).toBeInstanceOf(TestCustomModule);
157
+ });
158
+
159
+ it('customModules() returns the same instance on repeated calls', () => {
160
+ const strat = testEntry.create();
161
+ const a = strat.customModules!();
162
+ const b = strat.customModules!();
163
+ expect(a[0]).toBe(b[0]);
164
+ });
165
+ });
166
+
167
+ describe('Strategy-loop lifecycle simulation', () => {
168
+ it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
169
+ const strat = testEntry.create();
170
+ const modules = strat.customModules!();
171
+ const mod = modules[0] as TestCustomModule;
172
+ const ctx = makeCtx();
173
+
174
+ // Simulate 3 ticks: processEvents then afterDecide
175
+ for (let tick = 1; tick <= 3; tick++) {
176
+ mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
177
+ mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
178
+ }
179
+ expect(mod.processEventsCalled).toBe(3);
180
+ expect(mod.afterDecideCalled).toBe(3);
181
+ expect(mod.lastTick).toBe(3);
182
+
183
+ // Simulate map load
184
+ mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
185
+ expect(mod.onMapLoadedCalled).toBe(1);
186
+
187
+ // Simulate meeting end
188
+ mod.onMeetingResume?.();
189
+ expect(mod.onMeetingResumeCalled).toBe(1);
190
+
191
+ // Post-meeting tick
192
+ mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
193
+ mod.afterDecide([], FAKE_STATE, ctx);
194
+ expect(mod.processEventsCalled).toBe(4);
195
+ expect(mod.afterDecideCalled).toBe(4);
196
+ });
197
+ });
198
+
199
+ describe('afterDecide pipeline', () => {
200
+ it('module can filter decisions (chained)', () => {
201
+ const mod = new SuppressMoveModule();
202
+ const decisions = [makeKillDecision(), makeMoveDecision()];
203
+
204
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
205
+
206
+ expect(result).toHaveLength(1);
207
+ expect(result[0].action.type).toBe('kill');
208
+ });
209
+
210
+ it('multiple modules chain by registration order', () => {
211
+ const mod1 = new TestCustomModule();
212
+ const mod2 = new SuppressMoveModule();
213
+ const modules: CustomModule[] = [mod1, mod2];
214
+ const ctx = makeCtx();
215
+
216
+ let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
217
+ for (const mod of modules) {
218
+ if (mod.afterDecide) {
219
+ decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
220
+ }
221
+ }
222
+
223
+ // mod1 saw both decisions, mod2 filtered out move
224
+ expect(mod1.lastDecisions).toHaveLength(2);
225
+ expect(decisions).toHaveLength(1);
226
+ expect(decisions[0].action.type).toBe('kill');
227
+ });
228
+
229
+ it('module without afterDecide is skipped', () => {
230
+ const minimal: CustomModule = {
231
+ processEvents(_events, _tick) {},
232
+ };
233
+ const decisions = [makeMoveDecision()];
234
+ const ctx = makeCtx();
235
+
236
+ // afterDecide is optional — strategy-loop skips if undefined
237
+ const result = minimal.afterDecide
238
+ ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
239
+ : decisions;
240
+
241
+ expect(result).toBe(decisions);
242
+ });
243
+ });
244
+
245
+ describe('CustomModule type conformance', () => {
246
+ it('module with only processEvents satisfies CustomModule', () => {
247
+ const minimal: CustomModule = {
248
+ processEvents(_events, _tick) {},
249
+ };
250
+ expect(minimal.processEvents).toBeDefined();
251
+ expect(minimal.afterDecide).toBeUndefined();
252
+ expect(minimal.onMeetingResume).toBeUndefined();
253
+ expect(minimal.onMapLoaded).toBeUndefined();
254
+ });
255
+
256
+ it('module with all hooks satisfies CustomModule', () => {
257
+ const full: CustomModule = {
258
+ processEvents(_events, _tick) {},
259
+ afterDecide(d, _state, _ctx) { return d; },
260
+ onMeetingResume() {},
261
+ onMapLoaded(_rooms) {},
262
+ };
263
+ expect(full.processEvents).toBeDefined();
264
+ expect(full.afterDecide).toBeDefined();
265
+ expect(full.onMeetingResume).toBeDefined();
266
+ expect(full.onMapLoaded).toBeDefined();
267
+ });
268
+ });
269
+ });
@@ -1,16 +1,16 @@
1
- import type { StrategyEntry } from './types.js';
2
- import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
- import { FindPlayerTop } from './goals/find-player-top.js';
4
- import { parseTargetArgs } from './player-targets.js';
5
-
6
- export const strategy: StrategyEntry = {
7
- id: 'find-player',
8
- description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
9
- create(args?: string[]) {
10
- const targets = args ? parseTargetArgs(args) : [];
11
- if (targets.length === 0) {
12
- throw new Error('find-player strategy requires a target seat number or player name as argument.');
13
- }
14
- return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
15
- },
16
- };
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { FindPlayerTop } from './goals/find-player-top.js';
4
+ import { parseTargetArgs } from './player-targets.js';
5
+
6
+ export const strategy: StrategyEntry = {
7
+ id: 'find-player',
8
+ description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
9
+ create(args?: string[]) {
10
+ const targets = args ? parseTargetArgs(args) : [];
11
+ if (targets.length === 0) {
12
+ throw new Error('find-player strategy requires a target seat number or player name as argument.');
13
+ }
14
+ return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
15
+ },
16
+ };