@myclaw163/clawclaw-cli 0.6.55 → 0.6.57
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +440 -440
- package/bin/clawclaw-cli.mjs +3 -3
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +245 -245
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +244 -240
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +132 -132
- package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +59 -58
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -153
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/do.test.ts +37 -37
- package/src/commands/do.ts +95 -95
- package/src/commands/events.ts +22 -22
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -142
- package/src/commands/game.ts +1027 -882
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +19 -19
- package/src/commands/knowledge.ts +168 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -38
- package/src/commands/persona.ts +57 -57
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -189
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +969 -973
- package/src/commands/watch.ts +720 -709
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +75 -75
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +180 -180
- package/src/lib/knowledge-store.ts +374 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-store.ts +124 -124
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -28
- package/src/runtime/event-daemon.ts +409 -371
- package/src/runtime/owner-control.ts +150 -0
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -99
- package/src/runtime/ws-client.test.ts +104 -47
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +146 -146
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +20 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +164 -164
- package/src/strategies/game-utils.ts +737 -721
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +91 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/keep-away-goal.ts +206 -206
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +25 -25
- package/src/strategies/goals/linger-corpse-goal.ts +79 -79
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +86 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +219 -219
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +20 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +20 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +348 -348
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +20 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -71
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +763 -757
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +96 -96
- package/src/strategies/warrior-memory.knowledge.md +20 -20
- package/src/strategies/warrior-memory.ts +16 -16
- package/src/runtime/daemon.ts +0 -100
- package/src/runtime/opening-mover.ts +0 -303
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import { describe, expect, it } from 'vitest';
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import type { GameState } from '../../sdk/types.js';
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import type { StrategyContext } from '../types.js';
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import { KeepAwayGoal } from './keep-away-goal.js';
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import { ParadiseFishTop } from './paradise-fish-top.js';
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function state(overrides: Partial<GameState> = {}): GameState {
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return {
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phase: 'wandering',
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tick: 1,
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you: {
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name: 'paradise',
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x: 1502,
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y: 2002,
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room: 'control',
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role: 'neutral_paradise_fish',
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faction: 'neutral',
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is_alive: true,
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},
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your_tasks: [],
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players: [],
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corpses: [],
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stale: false,
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...overrides,
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};
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}
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function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
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return {
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taskData: [],
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emergency: null,
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taskLocalBlockedUntil: 0,
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reportCorpseTarget: null,
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reportBlockedUntil: 0,
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notifications: [],
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lastProgressNotifyAt: Date.now(),
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teammates: new Set(),
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alarmDone: false,
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rooms: [
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{ name: 'danger-route', x: 1602, y: 1402 },
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{ name: 'safe-route', x: 2602, y: 586 },
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],
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playerNamesBySeat: {},
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forcePatrolAdvance: false,
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blockedMoveTarget: null,
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mySeat: 1,
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speechNotifications: [],
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agentAlerts: [],
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...overrides,
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};
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}
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describe('ParadiseFishTop patrol routing', () => {
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it('keeps recent avoid points when selecting a patrol target after losing sight', () => {
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const top = new ParadiseFishTop();
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const ctx = context();
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top.tick(state({
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you: { ...state().you, x: 2418, y: 590 },
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players: [{ name: 'stranger', x: 1986, y: 994, room: 'control', distance: 591 }],
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}), ctx);
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const decisions = top.tick(state({
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you: { ...state().you, x: 2418, y: 590 },
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}), ctx);
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expect(decisions).toHaveLength(1);
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expect(decisions[0].action.type).toBe('move');
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expect(decisions[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
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it('backs away before lingering near a corpse when only one non-bad player is visible', () => {
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const top = new ParadiseFishTop();
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knownCorpses: [{ name: 'body', room: 'control', x: 2100, y: 1800 }],
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});
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const decisions = top.tick(state({
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players: [{ name: 'stranger', x: 1986, y: 994, room: 'control', distance: 591 }],
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}), ctx);
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expect(decisions).toEqual([]);
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expect(top.subGoal).toBeInstanceOf(KeepAwayGoal);
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});
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it('does not back away from two visible non-bad players and can still linger near a corpse', () => {
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const top = new ParadiseFishTop();
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const corpse = { name: 'body', room: 'control', x: 2100, y: 1800 };
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const ctx = context({ knownCorpses: [corpse] });
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const decisions = top.tick(state({
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players: [
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{ name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 },
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{ name: 'stranger-b', x: 2300, y: 1200, room: 'control', distance: 650 },
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],
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}), ctx);
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expect(top.subGoal).not.toBeInstanceOf(KeepAwayGoal);
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expect(decisions).toHaveLength(1);
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expect(decisions[0].action.type).toBe('move');
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const { target_x: x, target_y: y } = decisions[0].action.payload;
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expect(Math.hypot(x - corpse.x, y - corpse.y)).toBeLessThanOrEqual(100);
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});
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it('clears non-bad route avoidance once a second non-bad witness appears', () => {
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top.tick(state({
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you: { ...state().you, x: 2418, y: 590 },
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players: [{ name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 }],
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}), ctx);
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const decisions = top.tick(state({
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you: { ...state().you, x: 2418, y: 590 },
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players: [
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{ name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 },
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{ name: 'stranger-b', x: 2600, y: 900, room: 'control', distance: 350 },
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}), ctx);
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expect(top.subGoal).not.toBeInstanceOf(KeepAwayGoal);
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expect(decisions).toHaveLength(1);
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expect(decisions[0].action.payload).toMatchObject({ target_x: 1602, target_y: 1402 });
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});
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});
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import { describe, expect, it } from 'vitest';
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import type { GameState } from '../../sdk/types.js';
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import type { StrategyContext } from '../types.js';
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import { KeepAwayGoal } from './keep-away-goal.js';
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import { ParadiseFishTop } from './paradise-fish-top.js';
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function state(overrides: Partial<GameState> = {}): GameState {
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return {
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phase: 'wandering',
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tick: 1,
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you: {
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name: 'paradise',
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x: 1502,
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y: 2002,
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room: 'control',
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role: 'neutral_paradise_fish',
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faction: 'neutral',
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is_alive: true,
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},
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your_tasks: [],
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players: [],
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corpses: [],
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stale: false,
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...overrides,
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};
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}
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function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
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return {
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taskData: [],
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emergency: null,
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taskLocalBlockedUntil: 0,
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33
|
+
reportCorpseTarget: null,
|
|
34
|
+
reportBlockedUntil: 0,
|
|
35
|
+
notifications: [],
|
|
36
|
+
lastProgressNotifyAt: Date.now(),
|
|
37
|
+
teammates: new Set(),
|
|
38
|
+
alarmDone: false,
|
|
39
|
+
rooms: [
|
|
40
|
+
{ name: 'danger-route', x: 1602, y: 1402 },
|
|
41
|
+
{ name: 'safe-route', x: 2602, y: 586 },
|
|
42
|
+
],
|
|
43
|
+
playerNamesBySeat: {},
|
|
44
|
+
forcePatrolAdvance: false,
|
|
45
|
+
blockedMoveTarget: null,
|
|
46
|
+
mySeat: 1,
|
|
47
|
+
speechNotifications: [],
|
|
48
|
+
agentAlerts: [],
|
|
49
|
+
...overrides,
|
|
50
|
+
};
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
describe('ParadiseFishTop patrol routing', () => {
|
|
54
|
+
it('keeps recent avoid points when selecting a patrol target after losing sight', () => {
|
|
55
|
+
const top = new ParadiseFishTop();
|
|
56
|
+
const ctx = context();
|
|
57
|
+
|
|
58
|
+
top.tick(state({
|
|
59
|
+
you: { ...state().you, x: 2418, y: 590 },
|
|
60
|
+
players: [{ name: 'stranger', x: 1986, y: 994, room: 'control', distance: 591 }],
|
|
61
|
+
}), ctx);
|
|
62
|
+
|
|
63
|
+
const decisions = top.tick(state({
|
|
64
|
+
you: { ...state().you, x: 2418, y: 590 },
|
|
65
|
+
}), ctx);
|
|
66
|
+
|
|
67
|
+
expect(decisions).toHaveLength(1);
|
|
68
|
+
expect(decisions[0].action.type).toBe('move');
|
|
69
|
+
expect(decisions[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
|
|
70
|
+
});
|
|
71
|
+
|
|
72
|
+
it('backs away before lingering near a corpse when only one non-bad player is visible', () => {
|
|
73
|
+
const top = new ParadiseFishTop();
|
|
74
|
+
const ctx = context({
|
|
75
|
+
knownCorpses: [{ name: 'body', room: 'control', x: 2100, y: 1800 }],
|
|
76
|
+
});
|
|
77
|
+
|
|
78
|
+
const decisions = top.tick(state({
|
|
79
|
+
players: [{ name: 'stranger', x: 1986, y: 994, room: 'control', distance: 591 }],
|
|
80
|
+
}), ctx);
|
|
81
|
+
|
|
82
|
+
expect(decisions).toEqual([]);
|
|
83
|
+
expect(top.subGoal).toBeInstanceOf(KeepAwayGoal);
|
|
84
|
+
});
|
|
85
|
+
|
|
86
|
+
it('does not back away from two visible non-bad players and can still linger near a corpse', () => {
|
|
87
|
+
const top = new ParadiseFishTop();
|
|
88
|
+
const corpse = { name: 'body', room: 'control', x: 2100, y: 1800 };
|
|
89
|
+
const ctx = context({ knownCorpses: [corpse] });
|
|
90
|
+
|
|
91
|
+
const decisions = top.tick(state({
|
|
92
|
+
players: [
|
|
93
|
+
{ name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 },
|
|
94
|
+
{ name: 'stranger-b', x: 2300, y: 1200, room: 'control', distance: 650 },
|
|
95
|
+
],
|
|
96
|
+
}), ctx);
|
|
97
|
+
|
|
98
|
+
expect(top.subGoal).not.toBeInstanceOf(KeepAwayGoal);
|
|
99
|
+
expect(decisions).toHaveLength(1);
|
|
100
|
+
expect(decisions[0].action.type).toBe('move');
|
|
101
|
+
const { target_x: x, target_y: y } = decisions[0].action.payload;
|
|
102
|
+
expect(Math.hypot(x - corpse.x, y - corpse.y)).toBeLessThanOrEqual(100);
|
|
103
|
+
});
|
|
104
|
+
|
|
105
|
+
it('clears non-bad route avoidance once a second non-bad witness appears', () => {
|
|
106
|
+
const top = new ParadiseFishTop();
|
|
107
|
+
const ctx = context();
|
|
108
|
+
|
|
109
|
+
top.tick(state({
|
|
110
|
+
you: { ...state().you, x: 2418, y: 590 },
|
|
111
|
+
players: [{ name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 }],
|
|
112
|
+
}), ctx);
|
|
113
|
+
|
|
114
|
+
const decisions = top.tick(state({
|
|
115
|
+
you: { ...state().you, x: 2418, y: 590 },
|
|
116
|
+
players: [
|
|
117
|
+
{ name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 },
|
|
118
|
+
{ name: 'stranger-b', x: 2600, y: 900, room: 'control', distance: 350 },
|
|
119
|
+
],
|
|
120
|
+
}), ctx);
|
|
121
|
+
|
|
122
|
+
expect(top.subGoal).not.toBeInstanceOf(KeepAwayGoal);
|
|
123
|
+
expect(decisions).toHaveLength(1);
|
|
124
|
+
expect(decisions[0].action.payload).toMatchObject({ target_x: 1602, target_y: 1402 });
|
|
125
|
+
});
|
|
126
|
+
});
|